#colour help !

29 messages · Page 1 of 1 (latest)

modern mortar
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how do i color / paint like those layered schematic mountain maps ?

magic herald
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?

modern mortar
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uhmm like topographic maps

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wait

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just for like gradient painting...

magic herald
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I'm mildly confused why would you need to texture those but you could just take the colors from the meters in the right with an external app or by saving the image and uploading it inside blockbench and saving the hex colors from the meter

modern mortar
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ques #2 :- i wanna copy paste that cobblestone texture on a low poly 3d model of mine ...

tacit cobalt
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You drag and drop the cobblestone texture and UV map it onto your model

magic herald
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I recommend you also to watch a tutorial to get familiar with the uses of the buttons in paint and how to extract texture and etc

tacit cobalt
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What do you want me to elaborate on?

modern mortar
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i didn't understood the steps quite clearly

magic herald
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you open the file where the cobble texture is, more specific
textures/blocks and drag it to the texture tab

tacit cobalt
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A UV map is basically how the texture applies to the model.

valid scarabBOT
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(Result for "uv-mapping")

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

modern mortar
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i can select faces then copy paste the image in the slecetd faces into the texture ???

magic herald
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textures of faces or textureless faces?

modern mortar
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1st one

magic herald
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click on the copy paste tool or press M, then select with the tool the part you want to copy and click on the green copy button to copy it, and then paste it after selecting another face with another texture to paste it there

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there*

modern mortar
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no but i've got an empty texture model ready

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and just wanna copy paste the texture of cobble onto it

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from files

magic herald
modern mortar
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hear me out ...
i understood only this part ....
anything beyond this u guys are saying ain't getting in my brain , but yet i am all open to learn about it ...

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let's just imagine that i've a 16x16x16 cube , and i wanna import my cobble texture on it ... now say , how can i do so ....

modern mortar
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k nvm

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!close