#colour help !
29 messages · Page 1 of 1 (latest)
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I'm mildly confused why would you need to texture those but you could just take the colors from the meters in the right with an external app or by saving the image and uploading it inside blockbench and saving the hex colors from the meter
ques #2 :- i wanna copy paste that cobblestone texture on a low poly 3d model of mine ...
You drag and drop the cobblestone texture and UV map it onto your model
I recommend you also to watch a tutorial to get familiar with the uses of the buttons in paint and how to extract texture and etc
care to elaborate ?
What do you want me to elaborate on?
i didn't understood the steps quite clearly
you open the file where the cobble texture is, more specific
textures/blocks and drag it to the texture tab
A UV map is basically how the texture applies to the model.
(Result for "uv-mapping")
- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif
**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.
- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
i can select faces then copy paste the image in the slecetd faces into the texture ???
textures of faces or textureless faces?
1st one
click on the copy paste tool or press M, then select with the tool the part you want to copy and click on the green copy button to copy it, and then paste it after selecting another face with another texture to paste it there
there*
no but i've got an empty texture model ready
and just wanna copy paste the texture of cobble onto it
from files
you'll have to put the cobble texture into blockbench by pressing Ctrl T, putting it on a face and then doing what I stated here with the cobble and the texture you want to paste the cobble into
hear me out ...
i understood only this part ....
anything beyond this u guys are saying ain't getting in my brain , but yet i am all open to learn about it ...
let's just imagine that i've a 16x16x16 cube , and i wanna import my cobble texture on it ... now say , how can i do so ....