#Multi-Cube Texture when i dont want to multi-cube texture it

80 messages · Page 1 of 1 (latest)

hollow prism
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I am making an ant model for a mod and i made the mandibles but when i try to do the antena, texturing the antena also textures the mandibles, which i dont want, plz help (btw, i am new to blockbench, only been working with it for about 2-3 weeks or so)

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hello?

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anyone?

signal shoalBOT
# jaunty sage !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

hollow prism
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hmmm...

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ok ill try that

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yaaaaa

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that did not work

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i tried using the tiny window, and it still textured the 2 parts, i just want to texture one

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wait wait wait

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it worked, just did it a little wrong

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thx for ur help 🙂

signal shoalBOT
# jaunty sage !faq box-uv

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png

hollow prism
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so, would box uv be helpful?

jaunty sage
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please I do not send the faqs for no reason, read them

hollow prism
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i did

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do i have the wrong version of blockbench

jaunty sage
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no

hollow prism
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mine looks different

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i cant find box uv or anything

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i go into file > project

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and it shows this

jaunty sage
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and their size depends on the dimensions of the cube.
*rounded down
so a 0.9 wide cube will have a 0 wide UV

jaunty sage
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and guess which format you are in?

frail island
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Mandatory just means you can't turn it off

hollow prism
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sooo...

jaunty sage
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so don't make cubes that are small than 1

hollow prism
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my cubes are connected with textures bc they are too small

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wait, but thn my model will be really big?

jaunty sage
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... you literally have 0.9 sized cubes (or similar)
just make them a tiny bit bigger, how is that such a big problem?

hollow prism
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if you look at the antena or the mandibles

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you will see that i need them to be small otherwise they dont fit correctly and fashionably onto the model

jaunty sage
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no, I do not see whatever you are trying to tell me

hollow prism
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look, this is with a normal cube

jaunty sage
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those aren't normal cubes

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those are 2³ cubes, not 1³ cubes

hollow prism
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how do i make 1^3 cubes

jaunty sage
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just resize them?

hollow prism
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what would they be 1.3?

jaunty sage
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?

hollow prism
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for the size

jaunty sage
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how did you get 1.3?

hollow prism
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idk

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but, what size would it be

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can you just directly type 1^3 in size?

jaunty sage
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... do you see the fields called "Size" in the top right?

hollow prism
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yes

jaunty sage
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just type 1 in the first 3 size fields ...

hollow prism
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oh

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i thought that you were talking about mathematical values (exponents...)

jaunty sage
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no, 1³ is 1 cubed (aka 1 on the x y and z axis in size)

hollow prism
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yep, sorry, my mind just clicked to expnentns

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also, 1^3 cubes is the same cubes that i have been using this whole time

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so, why is it still coloring other cubes?

jaunty sage
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those look ever so slightly smaller though

hollow prism
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hmmm

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ok, ill try it again

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nope, it was 1^3

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and it still colors other cubes

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also, they look smaller bc of distance

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the mandibles and the antena are about 8-9 blocks apart

jaunty sage
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File > Export > Share and send me the link

hollow prism
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k

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wait, where is the link supposed to pop up?

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i have never shared something before in blockbench

jaunty sage
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in the window right after you click on the "share" button of the first window

hollow prism
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wait, think i got it

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yep, its this

jaunty sage
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untick the "keep multi texture occupancy" option when creating a new texture

hollow prism
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k

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it is unticked

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YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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it works

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thx