#Multi-Cube Texture when i dont want to multi-cube texture it
80 messages · Page 1 of 1 (latest)
!faq uv-mapping
- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif
**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.
- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
hmmm...
ok ill try that
yaaaaa
that did not work
i tried using the tiny window, and it still textured the 2 parts, i just want to texture one
wait wait wait
it worked, just did it a little wrong
thx for ur help 🙂
!faq box-uv
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png
so, would box uv be helpful?
please I do not send the faqs for no reason, read them
no
mine looks different
i cant find box uv or anything
i go into file > project
and it shows this
and their size depends on the dimensions of the cube.
*rounded down
so a 0.9 wide cube will have a 0 wide UV
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
and guess which format you are in?
i am in modded entity
Mandatory just means you can't turn it off
sooo...
so don't make cubes that are small than 1
my cubes are connected with textures bc they are too small
wait, but thn my model will be really big?
... you literally have 0.9 sized cubes (or similar)
just make them a tiny bit bigger, how is that such a big problem?
if you look at the antena or the mandibles
you will see that i need them to be small otherwise they dont fit correctly and fashionably onto the model
no, I do not see whatever you are trying to tell me
look, this is with a normal cube
how do i make 1^3 cubes
just resize them?
what would they be 1.3?
?
for the size
how did you get 1.3?
... do you see the fields called "Size" in the top right?
yes
just type 1 in the first 3 size fields ...
no, 1³ is 1 cubed (aka 1 on the x y and z axis in size)
yep, sorry, my mind just clicked to expnentns
also, 1^3 cubes is the same cubes that i have been using this whole time
so, why is it still coloring other cubes?
those look ever so slightly smaller though
hmmm
ok, ill try it again
nope, it was 1^3
and it still colors other cubes
also, they look smaller bc of distance
the mandibles and the antena are about 8-9 blocks apart
File > Export > Share and send me the link
k
wait, where is the link supposed to pop up?
i have never shared something before in blockbench
in the window right after you click on the "share" button of the first window
untick the "keep multi texture occupancy" option when creating a new texture