#What i did wrong :'(

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shut geyser
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!faq optifine-bones

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# shut geyser !faq optifine-bones

OptiFine entities have set parent bones (top level folders). These bone names are unique per entity, and need to be valid for the model to load. You cannot add your own parent bones. If you wish to add new bones to a model, you must use subfolders made within one of the valid parent bones, or another subfolder.

Not including a parent bone in your model will cause that part to load the default one in game, so if you do not want to have a part in your model, leave the folder empty instead of deleting it.

You can view the valid bone names for an entity with the !mobparts entity_name command.
You can load a template model with all the valid bone names with the CEM Template Loader plugin: ( https://www.blockbench.net/plugins/cem_template_loader )

shut geyser
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!mobparts trident

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