#how to export a generic model to minecraft
40 messages · Page 1 of 1 (latest)
for what? im assuming a block or item because thats what you tagged, so convert to block/item model
a train for what, a block/entity/item?
so something new? blocks cant move? unless you mean a minecart, which is an entity
file -> convert
to block/item model
Yeah, cause that format literally isn't meant for Minecraft (since it is missing any of the format restrictions that are relevant to the separate minecraft formats).
There are ways to use those models ingame, but they are very roundabout or not intended.
If you wanna use train carts then check what format train carts needs
if you are remodeling a single block it cannot be bigger than the restrictions
because that is the definition of restrictions
He wants to make a model that he can use with the Train_carts plugin so say a steam train but he doesn't want a 3x3 model so he puts it in the generic model option but then he doesn't know how to put it in the resource pack
we understood the problem, but that doesn't change what we said
if you are modeling a block you can't make it bigger
this
several models, item models on armor stands, modded entities etc.
again, you need to look up what format traincarts (or whatever you work with) needs
else they are weird workarounds
and how do we do that?
do what?
how do we know what the size is
as in how big something in BB is gonna be ingame?
the grid is 1 cube (16³ units)
so we have to make each part of the train separately in BB
if you go with the approach of "item models on armorstands", yes
!faq java-sizelimit
Java block and item models can only contain elements between -16 and 32 in the edit mode (which is the equivalent of 3 blocks ingame). They are limited to this size by the format, not just by Blockbench.
Item models can be displayed larger ingame by going to the display mode (top right) and using the scale slider to resize the model.
Maximum size in blocks for the different slots (when the model is 3x3x3 blocks big in edit mode and scale is set to 4):
Slot | Size | Base Size Multiplier
Head | 7.5 | 0.625
Hand | 12.0 | 1.000
Item frame | 6.0 | 0.500
(Formula = 3 x 4 x base_size_multiplier)
Keep in mind that a model stops rendering with the entity holding/wearing it. An entity stops rendering once its hitbox is not in your point of view anymore.
but in witch model option do i need to make the train?
java block/item
generic model
or another
@sturdy tangle
uh
for this
i think item
but i will try something
so Thank you for helping!
the train carts plugin uses the minecarts?