#Animation looks weird on minecraft mob

7 messages · Page 1 of 1 (latest)

spring osprey
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So I have applied an animation file from minecraft Bedrock to a mob from java that I had converted to an Bedrock entity. Then I exported it all into blender using .gltf. But in Blender the animation seems to be a bit weird. I used a warden animation and everything seems to be fine but the center-part of the body stays in one place. Can anyone help?

spring osprey
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here you can see it

iron lynx
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None of this above is standard or normal. So only someone who has done this would be able to help you. You'll have to trial and error it as you might be the only one in the world to try it. If you get it working maybe make some guides on it

spring osprey
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Hm yeah maybe. thx

iron lynx
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I bet you get a better response from the #1021001016197525565 help channel as they cover blender and other formats. We only do bedrock

spring osprey
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u have to use the files drectly from the bedrock folders and not import the java models and convert them into bedrock