#Entity model isnt aligning right
23 messages · Page 1 of 1 (latest)
@native drift There is an illegal rotation
what does that mean?
Any rotation on specific cubes that arent -22.5, 22.5, 0, -45, 45
oh, you can only rotate things that much?
What you can do is go through all the cubes and set the rotation to 0 for x, y, and z and then use those rotations
The specific cubes by themselves can only rotate those degrees that I said, groups can rotate whatever
so if you click the blocks and put them in a folder that whole folder can rotate however you want it to
@native drift if you need more help lmk
they are all in there own group
Let me see
Do you want to vc so I can show you?
sure hold on
its just easier to do live time
gen
that is for items & blocks
!faq optifine-pivots
If you remodel an entity model with Optifine and the model looks broken in-game make sure that top level bones/folders/groups are the exact same as the ones for the default model. This means the pivot point locations, and bone rotations.
You can see the default model pivot points and rotations by loading the model with the CEM template loader plugin.
If you wish to change the pivot points, you need to use custom animations: https://youtu.be/arj2eim42KI