#Entity model isnt aligning right

23 messages · Page 1 of 1 (latest)

native drift
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So it shows up right in block bench but when exported into mc it breaks

tribal mesa
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@native drift There is an illegal rotation

native drift
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what does that mean?

tribal mesa
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Any rotation on specific cubes that arent -22.5, 22.5, 0, -45, 45

native drift
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oh, you can only rotate things that much?

tribal mesa
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What you can do is go through all the cubes and set the rotation to 0 for x, y, and z and then use those rotations

tribal mesa
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so if you click the blocks and put them in a folder that whole folder can rotate however you want it to

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@native drift if you need more help lmk

native drift
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they are all in there own group

tribal mesa
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Let me see

native drift
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its just the base piglin brute model but rotated a bit

tribal mesa
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Do you want to vc so I can show you?

native drift
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sure hold on

tribal mesa
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its just easier to do live time

native drift
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what vc?

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yeah fair'

tribal mesa
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gen

sweet mural
sweet mural
clever copperBOT
# sweet mural !faq optifine-pivots

If you remodel an entity model with Optifine and the model looks broken in-game make sure that top level bones/folders/groups are the exact same as the ones for the default model. This means the pivot point locations, and bone rotations.
You can see the default model pivot points and rotations by loading the model with the CEM template loader plugin.

If you wish to change the pivot points, you need to use custom animations: https://youtu.be/arj2eim42KI