#How would I snap or properly align cubes in blockbench?
18 messages · Page 1 of 1 (latest)
(Result for "vertex-snapping")
https://cdn.discordapp.com/attachments/549198394925514753/609491083369512960/vertex_snap.gif
Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).
See the first FAQ to align the curve and the second to fix the glitching
Appreciate it!
im struggling a bit to do the glitch fix, do I just add 0.01 to X and Y?
I'd do it in the inflation box (fourth box in the size values)
It worked!!! Thank you SO MUCH
I'm excited
first model tingzzzz
How would I select an entire model to move all of it at once instead of separate cubes?
@jade wolf How would I get those 2 cubes to align without overlapping?
referring to the top right cubes of that model^
Ctrl A
Set the vertex snapping mode to scale, then snap to the vertex, then do the same fix for z-fighting you did earlier