in terms of how lag/processing power it takes to render models.
if i wanted a shape thats complex, but on a flat plane.
is it better to use a texture, make an extruded model, then include that into my bigger model?
or would it be better to build the shape out of multiple cubes?
or is practically no difference/would not matter since the hidden sides are culled anyway or something?
like take the attached shape, is it better to make this out of 7 cubes? or with an extruded texture?
(i think i know what extruded textures are, there like how swords etc work, but let me know if this question makes no sence, and I'm wrong about what an extruded texture is)