#What does the puzzle piece next to the object name mean?
40 messages · Page 1 of 1 (latest)
How is it creating the shape of the texture on the narrow sides (blade of the sword)?
But the geometry for the black isn't also created? I'm just trying to create a new sword where the geometry is based on the texture like with this one layer sword
if you want to add extra geometry you have to delete the puzzle layer
thats for previewing how default items render
How do I make a layer a puzzle layer
you dont
its for previewing how vanilla item models work
if you want to actually make a model delete it and add cubes yourself
How did someone make the puzzle layer
if you can't make it
How is that sword 3d when there's just a 2d texture
it's 1 object but it's 3d in it's geometry
are you just ignoring what i am saying
if I delete the puzzle layer the sword gets deleted lol
the puzzle layer is the sword
the puzzle layer is for previewing how vanilla models work
HOW DO YOU ENABLE A LAYER TO BE A PUZZLE LAYER
WHY WHEN I DELETE THE PUZZLE LAYER DOES IT DELETE THE ENTIRE OBJECT
Are you not listening?
are you not listening?
Clearly you don't understand
the puzzle layer is for previewing how vanilla models work
its not a model
its a preview
are you trying to make a custom model that's 3d, or just retexturing?
!faq texture to 3d
(Result for "texture-to-3D")
Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
1. Letting the game generate it from a texture (vanilla Java)
2. Directly adding a new item (Bedrock Edition)
3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)
**
1. Letting the game generate it from a texture:**
Create a .json file somewhere inside your models folder and put this code inside of it:
{
"parent": "item/generated",
"textures": {
"layer0": "custom/example"
}
}``` This will tell the game to generate a model based on the texture `YourPack/assets/minecraft/textures/custom/example.png`.
(Use `item/handheld` as parent instead if you want it to be held like a weapon).
It can be used just like any other model, so you can either replace an existing item with it or "add" it with custom_model_data. You can also load it into Blockbench to edit the display settings.
**  2. Directly adding a new item in Bedrock Edition:**
Please follow the steps described in here:
Default like items: <https://wiki.bedrock.dev/items/items-intro.html>
Custom 3D model items: <https://wiki.bedrock.dev/items/3d-items.html>
**  3. Generating it in Blockbench:**
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area).
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options.