I know already about the emissive.properties file n' all, but the thing is is that it's not bright enough. Under normal lighting, it looks as if it doesn't have anything going for it, only in darker areas or when its night time you can see it ignore lighting, whilst something like the enderman's eyes, spider's eyes, enderdragon's eyes, etc. all ignore lighting altogether even during daylight. Is it possible to make textures reach that level of brightness?
#Emissive textures being brighter?
19 messages · Page 1 of 1 (latest)
Optifine emissive should have exactly the same effect as vanilla spider enderman eyes, so what brightness level are you taking about?
Hmmm, when I use it to looks normal and only glows at night, It tested this with the Endermen Eyes since the vanilla eyes are applied normally regardless if the texture is there or not, so when I changed it so the eyes didn't accidentally apply themselves onto the torso compared to my emissive texture it was noticably more brighter
Because the emissive textures being used by the properties file still has lighting affecting it, though ignores lighting changing throughout the world
Whereas Endermen Eyes ignore lighting altogether
I don't quite understand, mind a ss?
Gimme a moment since I gotta boot up mc and take as with the changes
first one is with emissiveness using the properties file (don't mind the pelvis changed because of the thing)
and second one is with the vanilla texture eyes of the endermen being changed, without the emissive properites file
@signal scroll here's a better example, first one is using the emissive properties file, and second is the vanilla endermen_eyes.png texture
Might have something to do with your emissive color?
I mean they're both the same
They probably process it differently now I think about my past experience.
Does those emissive part have the same color in both the emissive texture and the normal texture?
it does, it's just immensely more brighter in-game
this is applied to like every other mob I've changed as well, just for the record
none of them actually... "glow", moreso they just ignore world lighting during day and night cycles
but still have shading
I probably confused it with item/block emissive, let me try it when I get home
ye it is what it is, the good news is it should look much brighter when optifine shaders is on. Or you can consider vanilla emissive if you wish?