#Hello Developers! Just a question about exporting.

1 messages · Page 1 of 1 (latest)

plucky knot
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I use Load CEM Template for java exportions [even tho i never exported anything]
But hey! I want to do it. So, when i would run the plugin normally and choose some mob's behavior, everything worked fine etc etc, sadly when you pop into edit, you cant actually rotate blocks, you have to create a folder to do so. Which is pretty annoying for me.

Anyways, my question is simple. If i make my model on generic model, are there any ways to export them in java mc? With or without the plugin?

Any comments will really help me!! Thank you for your time!
(sorry if i have the tag of this thread wrong, im still trying to learn hahahaha!)

dim ginkgo
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you have to make your models in the format you plan to use

plucky knot
dim ginkgo
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what are you making

plucky knot
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This thing

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I used generic model to create this

dim ginkgo
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what are you making it for

plucky knot
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or im still trying to learn

dim ginkgo
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yes, but what thing are you going to use to put it in game

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optifine, modelengine...

plucky knot
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Ohhh, zombie. and probably optifine

dim ginkgo
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then you need to use the optifine format

plucky knot
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sorry im still learning lol, since i havent ever imported anything in minecraft

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so yea

dim ginkgo
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file > convert

plucky knot
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ohhh let me check real quickly

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god damn

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lmao

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i see

dim ginkgo
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if its broken its because you made it in the wrong format