#can someone help me put this in game? idk whats wrong with it but the textures nor the model is goin

10 messages · Page 1 of 1 (latest)

dry sail
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the zip file is the textures that replace the white, black, white_splotched and such

severe jolt
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!faq optifine-bones

verbal laurelBOT
# severe jolt !faq optifine-bones

OptiFine entities have set parent bones (top level folders). These bone names are unique per entity, and need to be valid for the model to load. You cannot add your own parent bones. If you wish to add new bones to a model, you must use subfolders made within one of the valid parent bones, or another subfolder.

Not including a parent bone in your model will cause that part to load the default one in game, so if you do not want to have a part in your model, leave the folder empty instead of deleting it.

You can view the valid bone names for an entity with the !mobparts entity_name command.
You can load a template model with all the valid bone names with the CEM Template Loader plugin: ( https://www.blockbench.net/plugins/cem_template_loader )

severe jolt
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watch the tutorial in #1029373817119838218

dry sail
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do i make a parent folder that holds my model folders?

dry sail
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@severe jolt sorry for ping but I made new folders with the same names as the original model, so for example the original is right_arm and my folder is right_arm2 so do I need to put my parts into the original folders?

severe jolt
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yes

dry sail
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thanks for responding so fast lol