#Overlay texture for livestock mobs

12 messages · Page 1 of 1 (latest)

vast marten
#

I want to give common mobs 'overlay' textures just like how horses have interchangeable patterns. It's only going to be a resource pack, so I want to make use of random entity textures/models by just copy+paste the body, make it slightly bigger than the original body, and use that for a pattern. I'm aware that in game they will be completely random and not genetic like horses, It's only supposed to be cosmetic.

I've tried manually changing a body part's size from 12 to 12.1 but it won't allow me to. Is there a way to fix this?

rain maple
#

@vast marten you'd use the inflate value field (the 4th size value field) for small resizes like that.
Though you don't need that. If elements are the exact same size, position, rotation etc. They will act like texture layers instead.

vast marten
rain maple
#

render order is based on the order of the elements in the Outliner

#

And as said before they need to occupy the exact same position/size/rotation (and pivot point if it has a rotation).
If they are even a little off they will z-fight (ingame, not sure how well Blockbench handles it).

vast marten
#

That worked, thank you! Now I have to figure out how to make the pattern only show up on the 1st body and not the 2nd

#

now I am confused if this is going to work at all... hmmm

#

or how to make it work for the resource pack

#

I've seen a texture pack where half the cows have big horns and are 'bulls' but I wonder how that works out.. Obviously since it's only random entitys then you can breed a cow and a cow to get a calf, but would the calf be a cow like both parents or be randomly selected and possibly be a bull?

vast marten
rain maple
#

you either need to make a new texture template or have them on separate textures if you have that option

vast marten
#

I am a newbie so sorry if I've got the terms wrong