#transparency when adding texture mesh
62 messages · Page 1 of 1 (latest)
Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).
Do u mind send the geo and texture?
Btw, rename the .json in geo to .txt
Discord has a bug where .json file is corrupted
Yeah suit yourself
Good luck with that
I still think its z fighting though
I have made thousand of these and never got any problems
#bb-feedback-archive message
Maybe what I've made is different from u
Idk
Unless with geo I can't really tell sorry
LOL
I kinda guess you thought I might steal from u
😬
Its just BB artifact
There's nothing wrong abt ur model just BB rendering engine problem
Try Sketchfab
Do you know how to use Sketchfab?
Yeah
Upload to sketchfab and the rendering artifact will disappear
Not really
BB uses Element 12 rendering Engine
It's fast but it's not good when dealing with transclucent and layering transparent element
Well
If you take screenshot from this angle nothing appears
@hasty sphinx See the blue Z thing
Click it
It will snap into the Z angle
In that angle BB somehow doesn't show the artifact
Try it then if it solve ur prob?
Maybe you can use this lol
BB will flaten everything out
LOL
Hmm
Not really
I use something else. A program I made my own to do 3D text
Is it nice?
Oh
Turn off Shading then
Yeah
Shading create the 3D effect
But it also create this
Idk though I don't think even Sketchfab can fix ur problems @hasty sphinx