#why does my Animation stuck ingame?
156 messages · Page 1 of 1 (latest)
sorry i forgot what ac is
Animation Controller
so i made this Animation for my wip hippo
this is how it looks like in block bench
but when i spawn this mob in game the Animation stuck in one deriction
im using this
{ "walk": "query.modified_move_speed" },
but no im not using any ac for this Animation
lemme make one more video
change query.modified_move_speed to >= 0.01
Right now you're feeding the MATH of modified move speed in to the animations NOT toggling it on/off
you need a == <=>= or something to toggle when it's a math based query
So in this case If modified_move_speed is faster than or equil too ">=" 0.01 then play animation.
Right now you have it as Take the speed of entity x and play the animation at x speed
yep
hmm its still stuck
If they are a big big entity move the number up so 0.02
Is it looped
If you're not using a AC you have to loop them or do it a different way
You should be using an AC
ye i can send u the Animation
An AC is a state machine
yeah change the animation to looped
but it wont loop great
you need the AC to tell the animations when to idle, sleep, sit, walk, run... and blend between those
it is i used "loop": true,
why does a cow dont have a ac?
ima try
I see, because they are feeding the math directly in
Show your animation
Alot of mojang animations have math in their keyframes
I don't suggest you do that. It's painful to learn. I suggest you use keyframes which are much easier
i rly dont use math buttt
these time i used math
and it looked sooo goood in blockbench
lenne send the file
its called cow bc i forget to change XD
the Body should also move like in the gif but its also stuck
This isn't a animation {"type":"application/json","uri":"file:///data/user/0/com.discord/cache/temp_5115182619180971262.json","name":"geometry.cow_geometry.quadruped.animation.json"}
how can i send this
open the json file and post the json here with to start and to end it
Then post the json file not what ever the above was
no thats not a animation file
im sorry what is a screen cap im rly sorry
A picture of your screen
it says i cant do that
what is this
no
ohhhh omg im so dump
it also say i cant do that
lemme try sometin
{
"format_version": "1.8.0",
"animations": {
"animation.hippo.walk": {
"loop": true,
"anim_time_update": "query.modified_distance_moved",
take this out "anim_time_update": "query.modified_distance_moved",
why do you have it?
i tought this is needed so the Animation between sleep and walk can Update
is it it?
im rly not good in this im sorry lmao
{
"format_version": "1.8.0",
"animations": {
"animation.hippo.walk": {
"loop": true,
"bones": {
like this?
or without the coma
after loop true
change it in blockbench and reexport it don't change it in json
until you learn json
rules*
You change between walk and sleep with a AC or by query
Have you watched my guides?
but for the sit Animation i need to use sit
bc if i used query my entity was sitting and moveing at the same time XD
depends how you do sit
lots of ways to do it
There is a sit behavior
but I rarely use that
So you need to understand the animations are FAKE
This is all client side
The server controls everything. In the behaviors. Right
Then the Animations react, animations dont DO anything other than visually
They don't move the entity.
yea
i made it thank your i help
or you need to use some variant or something to have stats
this chat?
no
this
the thing
It's a file on your computer so you delete that file
this
I think you said it was in downloads
oh sorry hold on
all good im so happy that we have such nice ppl here like you
export it to your resource pack and test it in game
wait
there is nothing
ohhhhh nvm bruh
i found it
lemme test
its still stuck
You are sure you're over writting the Resource pack animation each time
yes
lemme se
It looks like it is playing just not animated for walking well. Please show the keyframes in blockbench
Did you watch this one? I think I cover this in there https://www.youtube.com/watch?v=i6Imn8Z6Y8s
Presented by CyberAxe of www.OutLandishlyCrafted.com
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no
ofc
idk if you find here any Problem bc i didnt : thats a leg bone
"leg0": {
"rotation": ["math.cos(query.anim_time * 38.17) * 80.0", 0, 0]
it dosent make sense why does it stuck
ingame
As I advised above I'd use keyframes and not math for your animations when you're starting out.
I'd make the animation 1 short walk loop instead. Right now it's lots of loops and way too long. If you're going to do something like this you need an AC and to turn off looping.
Watch my guide above on doing this. It's the easy way, then you can make it better once you learn the next few steps. Mainly RP AC's and states
im so thankfull thank you very much ima do this thank you for your time is this video about keyframe Animation?
yep and pivot points and such
@primal birch thank youu sooo much this is sooooo much better
your the best man
sorry for ping lol
!close