#Texture not showing In-Game
43 messages · Page 1 of 1 (latest)
Yes
huh
I saved it, exported it as a model
this
I saved it the same way I saved other models
this one works
but the first one mentioned won't work
Show us where your model is
reload your pack if you haven't done so, if model still invalid, check your output log for errors
only error but that model works
weird indeed
Would having all those flowers being extruded textures have anything to do with this?
or the names of the cubes since I had designed one side and duplicated it on all 4 sides. The model shows up in the blockbench software but not in game
i don't think so, does it work, if in your properties change the model path to another currently working one?
would I just do ./<modelname>
as I have each thing in its own folder
or do I have to specift tophat/tophat etc
when I try with another model it shows the actual model
hmmm....
but with missing textures as the textures aren't in the folder
i can have a look if you send the pack including only the relevant files
idk why blockbench doesn't give me a error, but due to minecraft limit, a cube can only rotate on 1 axis at a time and with the rotate degree mentioned above.
so what can I do here
okay so I edited that one group of the cubes that were -21
and now it shows up
it works now thank you so so much for helping me and for your time as well
how does your model end up with that rotation?
was it converted from generic to java block/item? or you have rotation limit turned off
could it be that I had pressed ctrl and shift while rotating