#1.21.2 Snapshots

5264 messages ยท Page 6 of 6 (latest)

toxic river
#

#mojira message nice

short irisBOT
#

[Reference to](#mojira message) #mojira [โžค ](#mojira message)This ticket has just been resolved as Fixed!

In some rare cases, pistons can freeze a chunk.
To do this, you need to make a machine that uses pistons in the center of the world, then generate chunks at the world's border (lots of chunks) and teleport back to the machine.

Status

Resolved as Fixed <t:1729525222:R>

Fix Version

Future Update

Votes

2

Comments

2

Created

<t:1729445149:R>

toxic river
#

I reported the bug yesterday, Mojang fixed it today.

#

Either today or tomorrow

tacit arrow
#

so turns out it was a vanilla issue after all?

toxic river
#

yeap

#

Strange that they haven't been reported before, by the way.

#

apparently, there is some bug like this in the snapshot

toxic river
#

nope

#

RC2

#

just released

haughty raven
#

RC2 oh no

drowsy python
#

At this time of year???

inland vaultBOT
#

New version detected: 1.21.2-rc2.

clear urchin
#

But fuck I lost the one and only bet

inland vaultBOT
#

New version detected: 1.21.2-rc2.

hallow basin
prisma pawn
#

what

grand crypt
prisma pawn
inland vaultBOT
#

We were so worried that you had forgotten all about us over the weekend, so we're kicking this week off with a surprise second Release Candidate for 1.21.2! Let's hope this is (fingers crossed) the last one before the full release of Bundles of Bravery.If ...

lunar dagger
grand crypt
lunar dagger
#

If no other critical issues are found, this will be the version for 1.21.2 that can be expected to be released later this week.

#

fuck, Snowman had the troubles again

haughty raven
#

at this point snowman is "working"
would feel weird for it to not decompile everything again blobxd

#

+49, -29
very few changes, mostly just version number bumps xD

lunar dagger
#

i really need to set aside time and fix that bug in Snowblower

haughty raven
#

curious, what causes snowblower to break?
its been running fine in my own local git runner

lunar dagger
#

n8n is triggering twice

#

because it triggers twice, the Action that runs Snowblower runs twice

#

and when that Action is triggered while it's already running, it cancels the current run and begins anew

ripe drum
#

so what if you change that harold

lunar dagger
#

the problem is, if Snowblower had already pulled the repo by then, and then started (force-)pushing commits in batches in 10, then the commits on the main repo will be incomplete if Snowblower is killed midway

#

so the second invocation sees the incomplete repo, and has to rebuild all the commits again

lunar dagger
ripe drum
#

don't cancel in-progress runs

haughty raven
#

yeah, is it not possible to queue them up
wait for existing to finish then run kind of thing

#

2nd run should zoom through as previous did all the work

lunar dagger
#

perhaps, perhaps

#

let's try it at least

#

it is done

#

IIRC it'll 'zoom' by relatively quickly, but it will mean that as the 2nd run is progressing, the latest of the dev branch will be constantly moving since it still repushes all the commits in batches of 10

red jungle
#

maty did you not set it up? why don't you fix it? ๐Ÿ˜›

ripe drum
#

it wasn't me that set up snowman

#

smh

#

besides i tried fixing n8n, and i at least managed to get it to a better state of triggering twice not thrice but i'm out of ideas

#

i enabled saving of the executions to see if i can debug it better this way

dapper pendant
#

Since ExplosionEvent takes ServerExplosion, and is thus only called on the server-side, it should also probably take ServerLevel instead of Level

cosmic acorn
#

oh wow the snapshot arrived quite late today

inland vaultBOT
#

New version detected: 1.21.2.

toxic river
#

nice

#

1.21.2

#

NeoForge when???

inland vaultBOT
#

New version detected: 1.21.2.

toxic river
#

Technically... one day, since it's 1.21.2 rc2

timber jolt
#

still takes some time to release

kind spade
#

There we go ๐Ÿ˜„

inland vaultBOT
#

We're now releasing the Bundles of Bravery game drop for Java Edition, featuring space-saving Bundles and the addition of Hardcore Mode to Realms!This game drop is all about embarking on a new adventure, collecting everything you can along the way, and def...

lucid totem
#

<@&1067092163520909374>

sleek merlin
#

Finally

toxic river
#

Release alarm xd

wise mica
#

1.21.2 neoforge when โ€ผ๏ธ

clear urchin
#

wym????!!!!!
neo people are fastest!111!!1!
/s

bronze crescent
#

oh god it's happening

haughty raven
#

oh no

obtuse marlin
#

Not really a shapshot alarm...

wise mica
#

It's been at least one minute yall fell off

clear urchin
#

there is no other alarm XD

haughty raven
#

mc release during factorio 2.0 times
well thats not being worked on soarynLOL

timber jolt
#

wait, the redstone torches are only 1.21.2?
I thought they're already available

wise mica
#

This is excellent this is my favorite update

#

It comes with essentially custom items

#

You can give a stick any name and model u want and functions for custom behavior

#

Per world items have arrived

wise mica
#

I used the stick as an example

timber jolt
#

kek idk why, but that's funny to me

haughty raven
#

Minecraft 1.21.2 is the Bundles of Bravery Drop with bundles, baby dolphins & squids, ender pearl chunk loaders, portal improvements, three new experiments and more. Here's a a comprehensive guide to all the news! #minecraftemployee

This guide was made for Minecraft Java Edition. Many new features and some smaller changes also apply to Bedrock ...

โ–ถ Play video
wise mica
#

Any item can have any model and name

drowsy python
wise mica
#

Components my beloved

timber jolt
toxic river
#

Now it's time to wait for the hotfix

haughty raven
lunar dagger
#

IT BEGINS

lunar dagger
#

you should have ping powers in 'ere

#

err. pin powers

haughty raven
#

oh i do, i must have missed that when i quickly glanced over the context menu just now xD
-# still better to ask than assume imo though

lunar dagger
#

for the record, all Team Members have manage messages (which include managing pins) in this forum

#

Moderators, because duh
Maintainers, because this space is primarily for maintainers' use

#

err. 'benefit' may be a better term

toxic river
#

#mojira nice /j

wise mica
#

1.21.3 here we come

haughty raven
#

well now that the release screm is over back to my factorio grind
-# the factory must GROW

sand raven
#

Time to update every project page version range

red jungle
#

oh god it's time

#

@kind spade @lunar dagger @ripe drum can one of you lift the branch protection rules temporarily?

#

into space!

red jungle
#

ok looks like it's an inconsequential bug

lunar dagger
#

ah yes, I remember why I don't like branch protection rules -- no way to safely disable them temporarily

red jungle
#

and it was reported in the pre so they definitely don't care enough to fix it urgently

lunar dagger
#

the fun of

#

(the original is 1.*)

red jungle
#

lol

#

you know you can just disable the rule?

#

or is it rulesets? thonk

lunar dagger
#

rulesets can be disabled

#

branch protection rules -- the thing before rulesets -- cannot

red jungle
#

ah I see

lunar dagger
#

oh wait, a ruleset might be active

#

gimme a sec to disable

#

done

red jungle
#

thanks

#

it will be a few minutes anyway

lunar dagger
#

there are no more (active) rules or rulesets governing our repo squirr

#

i'm sure this'll be fine

red jungle
haughty raven
lunar dagger
#

banned /j

#

lemme just... pull the repo real quick

red jungle
grand crypt
#

interesting

red jungle
#

a single compilation failure because of a lambda parameter getting renamed ๐Ÿค”

red jungle
#

great the port branch got deleted ๐Ÿ˜ญ

#

github did that automatically ๐Ÿ˜’

haughty raven
#

good thing theres a handy "restore branch" button

red jungle
#

@drifting ice can I merge the primer?

#

you have a few seconds to object ๐Ÿ˜„

haughty raven
#

ooh ping me if you do, so i can update my pinned message with merged primer link

red jungle
#

well nevermind I don't have permissions on that repo anyway

wheat mango
#

pretty sure this is a chunk debug key, might want to note that; it's not enabled in production

lunar dagger
#

@red jungle pong me when you're ready to get the rule back up

red jungle
#

๐Ÿ‘

#

let me restore the PRs then I think we're good

#

(we should already be good)

#

all good @lunar dagger, thanks

lunar dagger
#

the rule is back online ๐Ÿ‘

red jungle
#

this thread can be locked now

spiral tapir
#

I'll miss you, snapshots thread, until next time tomorrow

cosmic acorn
#

oooh, I was right! rc on thursday and release tuesday. nice.

wheat mango
drifting ice
#

Sorry, in a meeting

#

Give me a moment

red jungle
#

Don't worry I can't merge it anyway

lunar dagger
#

immediate image in my mind

drifting ice
#

Okay, now it can be merged

#

Will delegate to @lunar dagger

lunar dagger
#

merged

timber jolt
lunar dagger
#

you had me confused there for a sec, Ash -- your PR title "Update Primer to 1.21.2" had me parsing it in the usual manner for commit messages, where the first word is a verb

#

which made me think it was erroneous

drifting ice
#

My bad

#

I'll just call it a primer next time

lunar dagger
#

my thought was "wait, you're adding a primer, not updating an existing one"

timber jolt
#

Create Update Primer ...

#

or Add

lunar dagger
#

"...ah, it's a primer for an update, hence 'update primer'; that makes more sense"

drifting ice
#

yep yep

#

I wonder how long it'll take emi and jei to update

#

Although it'll probably just be hacky workarounds for a bit

mystic kernel
wise mica
#

it isnt automatic???

#

gross

lunar dagger
#

truly a Minecraft moment

#

or rather, a Mojang moment

drifting ice
#

It is if you use the block registrar specific methods

wise mica
#

It should automatically pull from the registry if no id was passed

drifting ice
#

How?

#

It would need a lazy solution, one which was removed

wise mica
#

oh i suppose the block doesnt know its id

lunar dagger
#

the problem is that a Block has (or at least, ideally should have) no idea about how its registered to a registry, the same as any other registrable object (ideally)

wise mica
#

helper methods about to go brr

drifting ice
#

Not really

#

It's still a unique instance

lunar dagger
#

eh, the Block shouldn't still be pulling info about itself from the registry in my opinion

#

i wonder why the Block takes in its ID though

wise mica
#

yeah this entire system is weird

#

its like self referencing but i dont think internals should refer to the registry that defeats the purpose of the registry system thinkies

lunar dagger
#

alright, who wants to volunteer to go work for Mojang and report back to us in a few years' time when their NDA expires /j

round perch
lunar dagger
#

hmmmm

red jungle
#

This new system actually removes some supplier jankyness

drifting ice
#

Personally, I don't mind the DependentName system, and it isn't that hard to build a method around the addition

#

And since DeferredRegister can now take in a ResourceLocation -> RegistryObject, it's fine

manic crescent
#

lmao remember when forge patched blocks to have an internal id field

manic crescent
lunar dagger
#

not yet, I believe

#

which is why I said "ideally" kekw

vapid drum
#

It's part of Neo/Forge's design of using events for everything, which I personally don't agree with and I prefer Fabric's approach, but I also don't think this will ever change

drowsy python
#

Sooooo

#

As the god of this place

#

I feel like the end is nigh

#

Let's see....
1.21.2 is released...
NeoForge is in beta by the looks of it...
This thread is already long enought

#

We had 5251 messages in here
For both 1.21.1 and .2

toxic river
#

Before the hotfix

drowsy python
#

are we expecting one?

toxic river
#

not at the moment, but since they've changed a lot of things, there'll probably be one.

drifting ice
#

@round perch Give me a ping once your equipment renderer changes are done so I can document

round perch
#

Will do ๐Ÿ‘

bronze crescent
#

๐Ÿ”’ ?

ripe drum
#

<@&1067092163520909374>

toxic river
#

xd

ripe drum
#

1.21.3 is out

#

(hotfix)

drowsy python
prisma pawn
#

at this time of year, at this time of day, etc etc

prisma pawn
#

did they fix the creaking softlock

toxic river
#

No

prisma pawn
#

amazing

ancient frost
#
  • realms broken
  • salmon shrinking
mystic kernel
sand raven
ripe drum
#

did you just link the german localisation

dapper pendant
#

The German localization is in English

mystic kernel
#

english

ripe drum
sand raven
mystic kernel
#

Salmon from 1.21.1 or before shrink when updating to 1.21.2
okay what lol

sand raven
#

/s

dapper pendant
ripe drum
#

german is banned on my christian minecraft server

#

the joys of waiting for neoform to update

#

fun fact, 1.21.2 was so close to being a mc version with exactly one neo release

#

lol this was almost the entire version

#

but they also put in a datafixer

sand raven
#

Salmonfixer

dapper pendant
#

I think this is the first release in... quite a while without a single RC

#

The previous hotfixes have all had rc1, followed by a release the next day

ripe drum
#

i have started the local update thinkies

ripe drum
red jungle
#

remember to update the next snapshot version to 21.4

ripe drum
#

hardest update ever

jaunty zodiac
#

what an update !

#

well I mean it's okay to say that .2 and .3 can basically run a single mod jar, similar to 21.0 and .1 right ?!

tidal siren
#

Until you start relying on changes Neo introduces in .3, yes

jaunty zodiac
#

oh so there are some notable Neo changes in .3 ?! I see, unless maybe my brain stops working then I got what ya mean

tidal siren
#

I mean, not yet, or confirmed. But we've literally just updated
I'm fairly sure there's going to be people who want to make API changes during this Breaking Changes period

jaunty zodiac
#

i see

ripe drum
#

now it's finally time to retire this thread