#Feedback for the May 2026 Balance Patch
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i can't believe swordsage is real
Hi scouts
it wasn't even completely unplayable
now its actually real
its like a dream come true
ssage stonks up 2000%
feedback forum before server open 
would like to hear what people think of ataraxian echo now
YAY YIPPEE
now i know why my bodkin kept missing aerial mobs
before it was feet location at start -> feet location at end, 0.7 block radius cylinder
it was a radius around my feet sob
now it's half height location start -> half height location end, 1 block radius
now all we need is some corner gliding on bodkin
so it stops getting caught on a single pixel and can go up half slabs
it already has some amount of vertical wiggle
The server aint even up yet cuh
and I probably ain't even gonna be up when it is
so I'm makin' the thread ahead of time for people to CONGLOMERATION!!!!! their thoughts while I honk shoo mimimimi
doesnt really hurt to have it in advance
note the lack of FROZENEARTH YOU KILLED MY PARENTS WITH THIS PATCH UWEHHH
its fine
I'm crine bruh I don't even do balance things except for when I do but this time I didn't :3
it's fine, we already got all that out of our systems last year
another month another balance patch without halving tide charm effectiveness
...probably
Judgement is coming
Aurora being a player model means we can put FrozenEarth into a spawner
except for Hexfall but my disdain for Hexfall is as immortal as the Stoneborn themselves and no number of feedback threads or crashouts will reconcile that
it is also not the subject of this balance patch so I shall keep it relatively silent another month
🤓 Erm ackshually Aurora is a stray so you're putting a literal FROZEN earth in the spawner
frozen earth what if we made coalrupted 2 instead of balance
Fun fact: I already did this
You're going in next
Coalrupted 2 :3
:3
EX Coalrupted Sierhaven real
Does this mean r2 content is real
can it be R3 this time 🥺
🚶♂️➡️ 🚶♂️➡️ 🚶♂️➡️
no
Isles content is
somehow even less real than Valley content
Actually I don't think we have horse spawners yet
isles is the forgotten middle child
Reminder to try out the charms in game before making feedback
I kinda Don't want to deal with R3 player power personally so r2 could be nice :3
chance cubes juan
we need r2 content cocopluh
we are overfeeding r3
an excuse to make the most hectic bullet hell of all time :)
truthest nuke
the Ring has had it too good for too long
we need more Valley and Isles content
we just got valley content
No
isles is like the worse version of ring anyways
like r3 but without all the customization of charms and spec skills
at least r1 is unique in the vanilla+ gameplay loop
Can we get one more warrior main class ability buffs then we MURDER brute force charms 🥺🥺
my biggest dog in the Brute Force fight is that the actual strongest charms for the ability went unchanged
The monkeys paw curls and toughness gets 5% more aliment res
so the extreme it reaches isn't actually changed very much at all
watch them remove all the brute force charms like DJ and WM
???
pressure gauntlet can't be used with deepslate anymore
i came here to just say
that fuckass scout double jump nerf.
yeah that's it
you know what can be used with Deepslate now?
more Brute Force damage charms, because you just freed up 3 charm power in those builds
which got nerfed...
equiping focused + greater + lesser rn = old focused
20+10+5 = 35
the Pressure Gauntlet nerf also makes it impossible to use it with Earthquake Staff which kinda
badly fucks up my own build
maybe its a sign to play rogue!
counter strike + 2 kbr
why does brute force have so many charms anyway
because half of warriors skills cant be ethically charmed
it feels like at the very least it should be on the chopping block for lessers because we killed dj and sharp lessers for the same reason
then give me a reason to play Rogue
warrior is 90% passives so they had to pick a skill to give charms to

SSage is real!
its kind of the truth i think
and i need to redesign ranger charm again 
ya'll invented charm pink/purple stats start applying those to stuff like weapon mastery
warrior has frenzy, wm, toughness, brute force, and counter strike
Weapon Mastery is basically the class passive and is also impossible to meaningfully charm in a way that doesn't ex
exca
exaber
excabr
ssage is looking really good rn
exacerbate
Warrier rework?
yes. that word. thank you
warrior is fine
ex ac er bate. exacerbate. the original Weapon Mastery problem of Being Mandatory To Sink 2 Points Into
like if weapon mastery is that mandatory might as well give it a pink charm that grants trident compatibility
i mean we can do many things with them but whether those things make sense is a separate question entirely
not saying that it isn't in need of any reworks, but that other classes should probably be reworked first
we were already suffering trying to come up with some of the ones from this set i think
give it shield compatibility so I can actually run Sledshield >:(
sledshield is made with that problem in mind
cries in shaman
something something loci's hunger
the previous warrior artifact charm before i took over was some shit like 15% Frenzy Anemia
like what are we doing
there was no pink stat it was just one purple stat and some blue stats
It’s warranted honestly but idk if the fix is satisfying
I'd cook up charm ideas but I don't think TM actually
remembers any of the last menagerie of charms I cooked up
why is it warranted again
i do not
...I also. don't think many of those were. very. good
aside from r3
i remember the existence of the doc
-# or if they'd even care at this rate
It is literally explained
i remember thinking some of them were neat but the only one that's stuck in my mind was the gpt pots one
remember maestro bauble. remember how they took that away from me so i was locked into brute force and we all know where that went
I think it's silly that an artifact apple and a chorus fruit have charms --- the former has multiple charms, even --- but the Ring's local epic consus have no charm
swiftness double jump is really mid without charms
or the U
to go into more detail i felt like swiftness gave scout in all regions too much baseline mobility to the point where tactical maneuver became an afterthought
which is Not Good
tact is better in combat, swiftness is better outside of combat
I need to make more funny charm ideas
i think an epic charm i would like to have would be a set of three epic charms a la Frost Giant weapons that you can trade freely between, where each one gives buffs to one gpt pot and nerfs to the other two, and all stats are locked
even if none of them ever get noticed by TM it'd be really fun to cook up more of them
and if you needed burst movement you could use both in succession
an incentive to not run seven billion consumables on hotbar by buffing one and nerfing the other two
hello? based department??? yes, I've found them, right here
my greedy ass who slots in all 3:
It's plue
and all stats are locked
how are you using swiftness, im jumping everywhere repositioning and loading bow/eating midair mid combat thanks to it, the nerf is valid because i was using tactical in place just for the gale charges
i'd assume thats what the locked stats are for
something something reading comprehension
the joke is that I will simply not run it
Definitely won't be for me
I found Double Jump fun to use, especially while using the only charm in Ring that reduced in cooldown (3s to 2.1s which is basically 2)
I could definitely feel the difference between the 3s in valley/isles and 2s in ring, so I'm definitely gonna feel the 4s and 2.8s (which is basically 3s) and it's gonna suuuuuuck
swiftness being 3s same as old qd made traversing stuff out of combat a lot nicer but now i have to sit my ass 1 second longer just because i need to clear a small gap several times
i run the U, so i just cast tact into double jump mid tact to have an invuln tact for melee mobs
also idk how balanceable that concept is because of the potential bs that a buffed Mountain's Dew could provide
makes it alot harder to get your momentum interrupted
How many people run two of them anyway? I think most just run one
yeah buffed Mdew might be the end of everything...
i run U on r3 and its great but its not that difficult to have the same effect on r2, just different direction
they don't need them tbh
I’m ngl I have never used swiftness double jump
you're missing out
I always go for dash
There are two sides of the spectrum here
sliver dew godbrew is common i think
riposte buff when
really i'd like to cap people at 2 epic consumables total, encompassing all of sliver gpt kapple fotc bsb fol and so on
but idk if thats ever happening
waiting for base warrior to get candy
Riposte buff never
Is that even possible to detect?
epic consumable kapple leak
any warrior passive buffs when
because that would require TM to acknowledge that Warrior has a kit comprised almost entirely of passives
minor spelling mistake i meant infinite consu
i mean yeah you just prevent people from putting them on hotbar
or using any if theres more than two on hotbar or smth
the closest we can get is either making them infight (Kapple struggles to provide value if used with Forgeflame for instance) or potential charms
hotswaping
That would require custom hotbar !!
idk
wdym custom hotbar
all hotbars are custom you choose the items you put in there
Also personally for the brief time I tried Tactical Maneuver... I never actually used it, because like
Issue 1) While 2 charges is nice and sure cooldown refund is fun, 11s feels a bit too long
And Issue 2) F.
Fucking.
F.
No I meant you’d need to code something to vanilla hotbar
just cancel the event if you try to put a third infinite consume on hotbar
you can rebind it
me hotswapping fol, kapple, forgeflame, godbrew, and mdew
i have all my scout movement skills bound to f or f+swap
so i can fly by using mobility while reloading ire
i think there is ground for changing base warrior to be more thought provoking while keeping it simple but its not big on my radar right now
:)
I mean there's kinda multiple levels of shenanigans to tracking "player can only have 2 infinite consumables" i.e.
- Just count number of infinite consumables in hotbar, but people can just keep them in inventory and swap them out
- Count number of infinite consumables in inventory, but now people can keep them in shulkers and swap them out
- ...
there are more elephants
i think now that eagle eye and old fox are both gone i dont have anything on Q on scout and its real nice
🐘
wait but what about trap
oh right yeah i guess i have that there
The safari has begun
i dont really think about it that much its just my free gale button
gg T-T
Save the elephants
you can maybe make some kind of gluttony curse enveloping all of them, if mroe than 2 unique consu buffs are applied within like 1 minute then you get called fat and teleported to a gym
no more healing sickness...
maybe sat stack will get nerfed and we can get a overall ehp buff
come play Warrior! we have
- placebo class passive
- passive that is literally mandatory to put 2 points into because it is All of your damage and might as well be the real class passive
- passive that gives health and also some ailment protection I think
- AoE skill that suffers a paradoxical identity crisis as a DPS skill in the Ring
- AoE aggro tool that also deals good damage in one region
- passive that barely does anything on an axe, and on a sword you get better results out of Just Playing Rogue
- passive that is basically just Thorns with extra steps
- passive that gives more speeds on kill
- whatever the hell D'Line is meant to be summarized as
dont diss my beautiful frenzy, it lets me play slower weapons and big damage on enhancement
Frenzy is fine
I don't run it but it's fine, it's one of the more interestin' passives the class gets
my point is moreso on the fact that over half of Warrior's base kit is comprised of assorted passives
i might be Killed for saying this but what if we buffed brute force and removed weapon mastery
aaaand my corpse is floating in the river
that just brings us back to the Brute Force paradox again
You think you can take away my precious sword dr?
dline is Resistance bottom text
remove warrior passive already and add weapon mastery, brute force or toughness to it already
i also dont want to overcomplicate warrior with a scout level rework, i just dont think it needs it
"please stop building your AoE skill for DPS"
then give me an actual DPS skill
that's weapon mastery! please ignore the fact that it has 0 charms
and is flat damage in r3
Weapon Mastery isn't a skill, it's the honorary class passive
except it's worse than bein' a class passive because you lose a fifth of your skill point budget just to have it
Unfortunately the current warrior passive is actually really good and you would have to move mountains to change it
It's odd really, the passive is actually more useful end game than early game
then lets keep it and add more to it 
okay yeah I used to hate on it but it makes building kbr so much easier
Enhancement is peak tbh
I think it's funny that the 20% KBR scales in usefulness directly proportional to how far along the region's progression you are
it's genuinely nigh-useless in earlygame because you have nothing good enough to compound with it to make the KBR meaningful
but at respective endgames you have oodles, canoedles, and Toaster Strudels of KBR items to couple up with Warrior's innate 20% KBR
i forgot about the passive i can remove an armor piece that has 20% kbr now
and eventually you get Truest North, which is an item you basically always want in your hotbar
and actually just makes you immovable in combination with said 20% KBR while held because it gives the other 80%
okay so here's the thing just add it as a passive to toughness
and you only get it after the broadest completion check in the game
because nothing in early game gives enough kbr for it to matter, yeah
genius
...y'know, now I wonder why Toughness doesn't lean more into the KBR aspect
if the class passive is gonna be 20% KBR
why is it (seemingly) the only source of KBR innate to the class
now that i look at it having this many red stats looks kind of ass lol
do not cook
do not cook
what the fuck is mountain's mist
a charm name i just made up
Aurora hidden epic!!
How many stars would that be
...also, -20% Temporal Bender Cooldown alone would probably be shot dead week 1
but that's another issue entirely and moreso indicative of how strong Mountain's Dew already is (how the fuck do you meaningfully charm it)
Also the locks for extra fun lmao
i thought it was obvious from the message and the thing i was replying to that this was somethingi just made up lol
Delete this before they nerf it.
mscr is watching.
no
Doesn't -20% resistance remove the point of the effect
i think the scary part isnt r3 food in r3 but r3 food in r1
fruit of life isnt too offensive but gpt pots in r1 are silly it feels like
Echo hitbox is fine now
I think FoL is relatively inoffensive, Valley damage hardly scales enough for it to have a huge impact and you have to put up with multiple Forum delves to get it
Fruit of Life is wholesome chungus back when it was the only infinite consumable that can be used for saturation stacking
meanwhile, the GPT potions:
Now you have FOUR
Is licorice real btw
No
aw man
Actually I wouldn't know
Is that even the name of it
Maybe theres a super secret dry licorice society
the world if casino pots just gave effects instead of hunger and sat
why do they give hunger and sat to begin with
anyway the changelogs look really peak
genuinely
I like the approach they went with sealed instead of just making it 3 stars
forum delves are so endearing i think
and swordsage cookies are cookies for all
it adds to the perceived worth of fol
Yeah you WERKED for the fol by doing forum (Super hell)
The gpt pots you just gambles and umm 🛌
I think it's silly that Kapple and FoL get some charms and are still relatively balanced since the power spike is constrained to the Ring, where it can be factored in
meanwhile the GPT pots just introduce
a completely foreign layer of tomfuckery to the earlier regions
and because we don't region-lock or otherwise region-scale consumables, it's not super possible to just ignore them and pretend they don't exist
Region scaling consumeables 2026
monumenta consumables deserve some love i thinks
one could argue the same thing for Fruits of the Catch but I'm pretty sure you can get cooked salmon relatively easily in the Valley
...or was that a different fish
I don't actually know
I know there's a cooked cod consumable but I could've sworn cooked salmon also exists
You could probably argue for it yeah, it is an infinite consumable food which so far is only everlasting carrot and sliver
at the same time though
Sliver exists
I love sliver!!!
the pie also exists
Oh and I guess the pumpkin pie but that doesn't give saturation
with geek hopeskin
does it not
It does but small amount
It does actually, just miniscule
cooked pork is better
Point being that it creates a bridge between the noob consumables and the super sliver
But again you can just Buy Porkchops or whatever
can we get a buff to the cooked pork’s melee stats
because I eated 17 tons of cooked salmon
anyway the point I was makin' is that the only consuambles that really get insane in earlier regions are the GPT pots and maybe Fruit of Life in specific Valley edge cases
Fruits of the Catch is insane as essentially a budget Sliver, but it also doesn't do very much outside of Being Infinite Cooked Salmon™
If you really wanted to, you could utilize salmon as kapple adjacent where you eat it midfight for healing & dr
and, and I checked this
you can buy cooked salmon from the SIerhaven Circle fishermen for like
3 bottles a pop
...that's not a joke
10% proj & melee prot isn't too bad all things considered, especially in r1/r2
the extra effect is nice, yeah
though I'd argue that's usually not what you're usin' Fruits of the Catch for
but, then again, the entire reason I wanted Fruits of the Catch is because cooked salmon as a food item is insane to begin with
so take my word with salt... ...ed salmon
I think we will be killed if we don’t talk about the changelogs chat
nerf bd charms besides handle

idk what feedback to make
thanks for keeping hunter alive ig
pstrike need something special to not be a weaker lockdown
should spec more into aoe/crowd control ngl
lockdown is already The Cooler Sniper Rifle
Ř̵͑̕͝ẹ̴̑̄͂l̵̛͗̃͠è̵͆̓̽a̴͐̿̓͊s̷̀̔̄̆e t̞̍̾̍h̸̆̍͂͌e̵͛́̔̄ ̷̄̃͝͝r̶̈̋̒̍e̴wo̾͗r̸̈́̑k
Lockdown is fun but it has the downside of forcing me to put my player particles to 0 so I can actually aim at the thing I want
It definitely has surpassed pstrike in everything but maybe explosive aoe I guess?
i find the basic cosmetic for lockdown much better for aiming, challenge one just blocks everything
idk if im using challenge ones but the particles feels fine after some time
o i used challenge it seems
it gets less annoying if you move forward while shooting
I’m kinda bummed swiftness got cut a bit, if it’s possible to get that cooldown back with the enhancement so it’s balenced the same in r1 I’d enjoy that or maybe have some other movement options on other classes to make it more fair cause it’s very fun
isn't it literally just 1s
That’s still an amount tho
yeah but it's not a crippling debuff
It’s 33% worse but it’s not the end of the world
Arcanist take over phase 3 is on course, we got some good charms buffs, specially nullwick lantern
aint no arcanist takeover happening with nullwick 🥀
man there was a unannounced tormented hunter change
it has twisted lockdown rn
😭
and gravecaller has 2 spirit rn
and the astral attack lasts
pretty sure they were not like this yesterday...
nvm thats announced
...
That's just step 3 of 144, we will get there eventually
Mycotoxicosis change was a fumble.
If anything make it Curse of Shrapnel 2, and put that filthy ailment fragility away.
The enchant doesn't work for a sword that actively puts poison on you with uncontrolled matter, compared to the bow that has it, where if you see Poison Named mob or Wither Skelly you KNOW you'll get ailments, here you roll a dice on hit
Previous iteration was better;
Player had to keep track of debuffs, their Crain CD and HP the lower it got to not overshoot, casting abilities also needed to be more inteligent since spam clicks also proc Shrapnel.
Instead all of that now we lose 2cp to Intruder's Crain charm and play like normal with very strong sword that requires no thoughts, only ocasional Crain which you'd already do as cleric anyway
Shrapnel was the only thing that kept this sword in place
the antiheal and vuln debuffs dont.. magically disappear
its easier on cleric but the shrapnel was making it unusable on everything BUT cleric
so you chose to kill it for everyone but cleric
Did you missed the absurdly good rogue build that abused it?
are we talking about the same sword
Erasing Me, Erasing You
Was a joke for a reason after it's release, Muga rogue was actual strat with BMB (u)
And again, if you roll a debuff now you just explode as non cleric
You made this sword more cleric centered by accident or on purpose, unsure which one
you can't really build away ailment fragility as well as you can shrapnel
do not make it shrapnel 2 but I agree with this sentiment
iunno i'd rather have shrapnel 2 than ailment fragility
shrapnel C to make it real
i am using the weapon on a rogue build that isnt built for it and i really can't feel this downside as much as shrapnel
r3 cursed berserker
erm i was running 70pt pois in this
toughness also gives 40% ailment resistance which is good synergy
also loci hunger change is bad
i used it primarily for sustain (-35% cd) but now it makes the healing worse
rampage damage is just not it
if rampage reactivated the explosion on duration extension then it might actually be cool
shrapnel is just 1 lifedrain to cancel out
Parrymaxxing might be good now 🤩
while ailment fragility is 
toughness 2 still wins though
Poor tclerics will lose more durability now
Anvils don't grow on trees yk
Horrible change, truly
🫶
@ms pls nerf
if it breaks just switch to another shield? smh my head 

idk its the first locked raw dmg that has a dmg%
ill leave it there to see if it get closed by intended
How many pts
18 I think
Which charms may I ask
that damage is without challenge buff even
Bash!
without
yeah i said without
from my testing i can conclude that pressure gauntlet is far worse than chunk for dps
even when using chunk without greater and lesser force charm
to slot an earthquake staff to have same radius as gauntlet
Honestly probably take damage numbers with a grain of salt given all the damage pipeline snafus for now
with this the dmg difference on my intruder build is like 5 (all 3 waves summed up) but i guess gauntlet does provide more knockback and wave speed if people want that
the problem is that it feels like you usually don't
Warrior is all about gettin' up close and personal, and it's a bit hard to stay in up-close-and-personal range if the charm you use makes your Brute Force proc send the enemy flyin' away from you --- that same principle is part of why Earthquake Staff is such a nice charm to use (on top of makin' your AoE tool actually do more AoE)
because new Pressure Gauntlet not only retains the significant wave delay decrease, meanin' that the impendin' knockbacks will be dealt in rapid succession rather than on delays
but also adds more knockback to an effect that already deals quite a bit of it
and that's mainly an issue in my eyes because you can no longer use it with the only tool that exists for counteractin' that often-a-downside of heavier knockback
I do wonder if movin' the Brute Force Radius lock from Pressure Gauntlet to Deepslate Chunk would wager out to better results overall
would probably need Pressure Gauntlet to regain at least one charm power to be balanced
but it'd prevent the biggest offender on the front of "please stop actively building the AoE skill for DPS" from bein' used with two of the skill's best charms
and it would allow Pressure Gauntlet access to couplin' with Earthquake Staff again (and maybe even Bronze Spikes) for those of us that actually want to build the AoE skill for AoE
-# because, perhaps a bit of a hot take here, but I think that should be a valid option with real support
Chunk with earthquake staff is kinda nice tho imo
yeah because you get to negate the sole downside of Deepslate Chunk at relatively low cost
I don't think you should be able to do that
I just feel like locking rad on chunk just makes chunk only used for dps builds anyways
And you cannot use it at all outside of that p much
Which is like fine if you think that’s okay but I feel like you’re just reducing charm flexibility for no reason
But I do agree pressure feels kinda awful
new Pressure Gauntlet reduces charm flexibility for even less reason
I agree
and, if I may be blunt for a moment
I am really fuckin' sick of my options for bein' functional outside of a pure DPS build gettin' strangled time and again
for the sins of a charm I don't even use and have repeatedly voiced my disdain for
while the charm itself goes completely untouched
I think it's really silly that we're doin' this
with the intention to tone down the extremes in DPS difference that Brute Force can reach, right
but then not acknowledgin' this
under the new changes, you now effectively get like 12 charm power of Brute Force damage in a single charm
for a downside that not only doesn't matter for what Deepslate Chunk is used for
but can also be negated near-entirely in 3 more charm power if you feel so moved
by the Architect - by Her Majesty - by the Galatean gods
what are we doing?
i think they genuinely just forgot about bronze spikes because no one uses the starter charms except for when they're meta
the best reason I can see for this would be an intention to make Pressure Gauntlet into the new Deepslate Chunk so that Deepslate Chunk can be reworked without as much worry, but the problem with that is that Deepslate Chunk is currently impossible to disentangle from DPS builds because of how easy it is to use vs. how much it provides
ngl brute force radius should just be locked on chunk
no point in a 1* charm with a drastic upside and a drastic downside if you can just ignore the drastic downside with a charm that also does not have a particularly big downside
1 cost for a full charm loadout's worth of Brute Force damage at the measly cost of an unlocked downside that conveniently has a charm to solve that downside at the "cost" of a different downside that, in most cases, is actually an upside due to how knockback interacts with Warrior's overall gameplay loop...
...is. ridiculous at best
Deepslate chunk is problematic media…
Deepslate chunk does feel like a prime example for use of locked
nooo my 75% dmg buff 1* dps charm
one thing I will say is that there needs to be a drastic reduction of shield bash damage% across the board now that it has a competent base damage; so many of the charms have absurd +% damage because it just wasn't functional as a damage skill before this update
they were nerfed but not hard enough, its more like a light slap
Region scale brute force and kill it
Locking the radius would just feel bad
even if damage got buffed and radius buffed
bf already scales though, its 10% at lv 2. lv1 is funny with the 2 base dmg though
I feel like brute force changes were somewhat foreseeable after the initial "bug fix" that turned brute force in to multiplicative damage + base dmg ( not long after all damage buffs became additive )
And as long as it stayed this way and the devs thought its DPS is an issue. The outcome of nerfing it would result in brute force being a worse clearing tool relative to what it would have been, had it not been for the change to multiplicative + base
I forgot this thread existed but since i dont think its been mentioned
I am
Unhappy
With the ganzir changes
Idk how well it performs now
But im gonna be upfront, i was a heater shield player
And im not mad it got hit
Im just mad that they chose to go for ganzir which was fine on its own
ACKNOWLEDGING
The fact that it was strong with everlasting
And didnt bother changing everlasting instead
So its a dead charm
It is a completely useless charm now
Ganzir was a strong pairing with it
It was also the only pairing with it 
in the first place it feels like it was just there for ganzir
Like
Just changing everlasting was such an easy thing to do
Make it a useful charm and detach it from ganzir to hamper heater shield
But they attack ganzir???
Im more confused than anything
Like did the person who made that change think everlasting was used for
Anything else??
It went from having 1 conditionally useful stat
To 0 useful stats
I think ganzir was the main offender there ngl
Everlasting is inoffensive but useless without ganzir but ganzir without everlasting is just bad
as it is now it is not a Bad charm but it is one that people will probably never use
dont change my everlasting im having fun with full tank shield wall ty
delete both
are you using dahlia's build i sent or a diff one
i made my own >:)
100 base tempthereal cloaked steadfast with 137% damage + FS 1 + Skyseeker 3 and bhop atk speed on arc of the lunacrest
all your survivability comes from 9s wwalk, waspect, and blade dance
No?
I use it alongside vires
I do agree that they shouldn’t have killed ganzir but I don’t think they should’ve killed everlasting either that’d be stupid
what do you mean counterintuitive
You’re basically getting near 100% uptime it’s a good combo
Nearly 100% uptime when you really wont need it
You’re just gonna be able to pop it every encounter anyway
So there’s no doubts that you have a better use of that 2 charm power
Like its
“On demand damage button”
vs
“On demand damage button except you use 2 more charm power”
yeah you do what
my encounters aren’t lasting six seconds
With better uptime what am I missing here
Im gonna be so fr
My plans are to wipe most of my issues before they gain consciousness, much less
within 6 seconds 🤷♂️
Like anything past chall’s dura with vires is cleanup or a 1v1 where I can handle the wait
At the same time i guess i am forgetting that brute force charms got
’d
So maybe that 2 charm power really is less valuable
well yeah it’s mostly for torms or really big encounters so that 3.5 seconds is not bad for two charm power
Not to mention you’re also using bodyguard so
And you’re right there’s not many other charms 🥀
My go to for guardian is usually vires everlasting bronze spikes chunk earthquake staff
Everlasting is just boring stats and that's fine ig
do you think it needs... more stats?
i mean the stats could theoretically go up but reducing downtime on those skills is pretty good on its own
the problem is that it's absorption so if you ever are in combat duration doesn't really matter if you lose the absorption
Shield wall needs actual region scaled damage to be a competent pick
i will say that there are bg and wall changes planned maybe a month or two coming'
Shield wall is replaced with RECKLESS SWING

That’s not what boring stats means I think
It doesn’t change gameplay doesn’t change much just Good
shield wall will be replaced with shield fortress
no i know it isn't
i mean, i know it's boring stats. is it too few boring stats to be viable?
It’s very viable
well was
idk now with new ganzir
But I’ve always used it alongside vires
then it's probably fine
It's absorption duration on two skills and shield wall duration on a skill that does nothing
Guardian is too multiplayer and map dependant compared to the versatility of bers
What
we just saying stuff
“Map dependent” where in guardians kit do the surroundings change anything
If anything it’s bers with meteor slam and glorious
and it’s not too multiplayer at all you can play guardian solo just fine
guardian just needs minimum 3 block high room with no water or ghast type enemies while bers wants way higher ceilings usually








