#Aurora Bossfight
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I once thought its a 100 hits challenge then i saw the focus has hp
(It’s Delfia’s Focus rn btw)
*me kept spam hitting the focus with an axe cuz i was playing guardian without a sword 💀 *
and never remember that its a hp bar instead of hit points-
Do we known when the thing with needing to claim cache will be fixed
Are there any plans of implementing this suggestion? What is the devs' current stance on this?
i think it's a good idea
On one hand it would allow people to quickly play rage+ features and have fun, on the other hand I dont want rage+ to turn into nothingburger again
leaderboard is still at 160 as well
o right
it's conceptually a good idea but i'd want to at least hold off and se show hii people can get
I only know of 1 group who got to 180 and lost
that makes me wanna suffer and try rage+ solo
hvn and smoke not trying so ur softlocked at 200

aurora accidentally got a lobotomy pick
I think lucy quit aurora so no attempts for a while
we quit the game bro ✌️
rip
I’ll have to ask to see if hvn guys even want to try 
What does this mean
@raven heart aint we get to 200?
What happened to aurora anyways
who knows bro
because no one wants to suffer through permadeath 😭
permadeath with the cache mechanic ya
we did like 2 runs with the old leaderboard stuff
surely it fixed aurora right
Well, before this update you had to finish 200 and quit
Now, aurora is closed
Supposedly people have reached 200 before, just not cashed out
no one plays the game anymore
No one has bothered to
no one has reached 200 rage? seems like this system is perfect, no need to increase the starting rage cap
I don’t know how will people get used to higher rage+ if they are forced to rs from start every time they fail
like the old boring rage+ might just work better here
smile
you're not
have fun
the sug that caused the change was also intended with rage 100 as the "hardest boss" and now 120-200 has random bullshit go so it just means no one gets to go anywhere isn't this fun and great for the leaderboard
its super super frustrating
I think the random bullshit go is tolerable
im sure its tolerable until you have one slipup and have four bosses worth of progress reset and your only reward is a 100 cache
the concept of adding even more extreme buffs to the boss is super cool but I think most people will never see them unless they're extremely dedicated and find three others willing to suffer with them
it was boring but then also the permadeath was added so now it's too far in the other direction
bullshit is fine
permadeath is ok
both at the same time are a big no
if you get killed unfairly then having permadeath is awful
rn I even have problem finding 100% ppl, don't think we'll have player interest doing even higher rage
new atttacks with perma death is fine
since it is a mode literally just for leaderboards
the fact that no one plays it doesn't mean it's bad
cause the previous iteration was worse
it's just that people already lost almost all interest in aurora so nobody plays even normal rage levels
nothing to do with rage+ changes which i think were good
Yeah it’s not bad
It’s also that like today is basically the first day that aurora is both open and cache isn’t stupid
Because claiming the cachce was so stupid
im ngl if you want players to experience new attacks+perma death the reward should be worth it
but my sug got rejected so whatever 👍 👍 👍 i don’t really care rn
lucky for those who got purist before update too
stardust ring is just a purist ender
you know you can place blocks with firmament right
thats the intended way to get purist!

I got purist solo I think stardust shouldnt be a run ender?
I think~
stardust ring can be annoying in last phase i guess
you can just stall out the minibosses to fix the arena if u really have to
that would be fine if it was actually rage+ but it is not it is rage 100+
she gets not just numbers buffs past 100 and it feels really bad if you ever want to see those
200+ can be current behavior just fine
yeah I exaggerated a bit
I wasn't in a very good mood
But the ring is something that fully blocks arch without movement abilities from doing purist
mfw the area me and aurora stands isn’t even bigger than the ring past 50%
the ring only blockbreaks if you're in her ring, not if they overlap
IDK if that helps
Doesn't it shrink in last phase too
unless you spend 3-5 mins to rebuild the area(why not just risk urself harder)
surely the solution is to bring two ires so you can recoil over the void and back
maybe
ig you can start rebuild the outer ring when she’s like 35% hp left and you broke all towers so no more weird elites
yknow i dont know why steelbore shows the circle to avoid overlapping other players instead of a circle to avoid overlapping other circles
stardust detonation is kinda locked as-is because we use the circle for block break though
i only wonder how big is stardust circles when multiple people
same size but aurora doesn't get one
o sounds fine ig
that’s actually pretty nice for a team with a tank
who usually has -ws
small bug but in one of my attempts i got sucked into black hole and die then the arena didn’t clear so i respawn and got sucked into it again
it does reset after tho
probably because it is inherently more understandable
"Don't let the circles touch" is eh
"Don't step in the red circle" is something shown via all bosses
kinda yeah
then rage+ becomes boring again
mfw rage 200 is still permadeath
how does that contradict what i said
something can be risky and boring
i dont think she does anything super outstanding that you'd die to see past 100 rage
it's literally just attacks copied from other bosses
if you wanna see steelbore that bad go do skt
if you think the current system is good then how is it also boring
the current system gives rage+ new attacks
if you move the start of rage+ to the point after all new attacks, rage+ no longer has new attacks
is that a problem? I thought the point was to see how far you could go
since it's the leaderboard mode
you had to cache in to get on lb
you werent playing to your full potential
shouldn't matter if the new attacks are in rage+ or not
an unlockable reward, be it cosmetic or practical, is a valid reason to keep anything required for it as balanced as possible
just seeing new attacks, however, isn't some "goal" a player can reasonably be expected to chase therefore devs aren't obligated to balance around that expectation
just because you want to go sightseeing doesn't mean every attack should be accessible to every player, they are not rewards
idk i really donnt have any gripes with the current system
as a matter of fact, i'm willing to bet seeing all aurora attacks would be significantly easier to achieve than, say, cz since the bosses get new shit all the way till a15 and i'm damn sure a15 is harder than 200 rage
the theoretical limit of the boss is much higher than lbs right now of course
nah u can carry a15 you cant really carry 200
i usually play wota hunter in teams so i have no issue
if you have a team of 4 people all equally trying, a15 comp will take you infinitely more time than 200 rage
assuming you start from 0 with 0 knowledge of the content
Okay but you don't have to play a9-a14 with the same party every time you want to play a15?
With no revives
and if you lose you get no rewards except those from a9
unfortunate then idk what to tell you
i do think rage+ rewards are bad
but thats another thing
it doesnt mean the attacks that were created with the sole purpose of making rage+ more fun should be shifted to no longer be rage+
again, wanting to see the attacks is not a valid reason to ask for that change
you gain absolutely nothing out of it, neither cosmetic nor practical
you won't die if you don't see them
at the time they were added it was still the old rage system so idk if that was the intent or not
I'm not asking them to be added to base 💀 if you don't want to do them you don't have to pick anything past rage 100
That is no way true
A15 is way easier Icl
isn't it possible to just not send those particles
Atleast post permadeath
yea cause you have like 300 cz runs and maybe 10h on aurora ofc its easier
starting from 0 its definitely not easier
it is
it was not
That is prob true
we originally wanted it to be a situation where pushing past 100 was nothing but lb
you're asking for base to be moved to 200
but, uh, 520 rage comp ;P
i did not know this i thougjt it was like steelbore
that's just the same effect with a bigger number
That’s the point of permadeath tho
And the scaling change is to take it so that you aren’t stuck for hours
I mean base could be moved to 200
But I don’t really think it matters
It’s kinda nice that rage+ get special stuff
guess I am then
what does that change though bc it's still hard content
That is steelbore, no?
What does what change
Max starting 200
I mean its a lot easier with checkpoints. You will have people going for 200+ (the new rage+) and then we want new attacks for that
Getting the same process again
well. i'm kinda sitting on my hands waiting to see if people will get past 200
Yeah
We will be attempting tomorrow
I ment if base would be set to 200
I think its fine how it is
Shouldn’t be too bad
<before i make a decision on whether there's a point in shifting the rage checkpoint>
With cache fix
Cache fix did not make the process of getting to 200 easier
It depends on what you want
Afaik
If you make starting 200 it makes it more easier to push farther and run higher dps builds
While starting at 100 would make people play safer because
More time you have to make mistakes
And this boss is basically impossible to not get any bs attacks in
The more bosses you fight the more you have to prepare for making more mistakes
And that’s not a bad thing
It’s just a choice
Yeah?
Well
It makes the lb easier
You don’t have to worry about where u should cache out
Make it would be cool to have a team reincarnation post 200
Like just 1
maybe you have 3 lives
?
or lives in general
I don't think this is true
If anything it wouldn't matter because theoretically this is easier than 200
that is exactly how steelbore works actually
the red ring is actually for players
you wouldnt care much for the first few bosses if you actually were going for lb
the steelbore ring spawning at the boss was a great addition
My gripe is that you can't realisticly learn the new boss attacks in rage+ without spending millions of har and hours and everyone who got 200+ already learned them on week 1.
How about make it so when you die in rage+ you can replay the fight as many times as you want (in that instance), but you cannot climb any further and the rewards are reduced to 100 rage or whatever way it is now.
"Just wiki it bro" isn't a good design
Well she only gains 1 actual mechanic at 120, which is fairly easy to replay and should be pretty intuitive after the first few minutes imo.
For the other rages:
- rage 140 and 200 are just random buffs we concocted.
- rage 160 is just ||star shower (no block break)|| as a regular spell instead of just force cast, kind of nothing burger
- rage 180 is also no new mechanics she just ||double casts spells||
Can someone explain what’s the cache fix here or what was the cache issue
I’ve seen it mentioned like 5 times and still doesn’t know
Or maybe i know…?
oo
that's it
I thought its the bug that you can redacted
they were not worried about dupe bugs
🐀
wtf ive been running so far away this whole time
?????
It takes about the grand total of 5 seconds
To learn the new attacks
And they were there week 1
no rage 100+ attacks were week 2
Does it also take 5s to learn to not die to them? Like an attack can be simple to understand but hard to play around in practice and learning those things usually takes multiple tries
im not tryna be that guy but you can figure them out pretty quickly if you look at telegraphs
we figured out the steelbore stuff on the like first cast
idk im all for allowing casuals to play but youre playing the gamemode thats specifically designed for peopple pushin leaderboards
any day now niamn
The main problem for me is that the difficulty increase on 200 and up is so high and it’s lowkey impossible to practice it now. If we had everything available to us in the beginning (were able to get in on 200) at least we could train to be able to push for leaderboard positions. The problem now, is practicing just the content to be able to push for high leaderboard is locked behind 25-30+ minutes of permadeath gameplay. I’m all for the difficulty, but not having the direct opportunity to train to be able to push leaderboard kills it for me.
some type of practice mode could work i guess
ability to start at any rage youve reached with reward of r100 always and no leaderboard
does it not count for leaderboard if you die
it does now iirc
I believe capping it at 200 is fine since then you can actually learn how to deal with the increased difficulty at a good pace. Starting at any level + non-permadeath allows for brute force tactics which is not based on skill and more based on luck
It does
given, of course, that the change was done correctly
but tbf most changes not made by me or my clone are done correctly
;P
I believe being able to start at 200 with permadeath included will fix most complaints and ensure the leaderboard can be pushed based on skill and give people a fair opportunity to do so. Though, maybe keys for rage + should be more expensive to compensate for the fact that it’s not the intended way to play 
it does now
idk this is just pushing it back further i cant lie
A (kinda bad) comparison for this would be hexfall where each attempt was ~3-5 minutes and it still took us ~14 hours. And now we have 20-30 minutes for one attempt so lowkey anything past 200 is probably a 10+ hour investment to start and each decent attempt after is a few hour commitment. It’s just unappealing and unapproachable even to the tryhards
past 200 definitely doesnt take 10+ hours
Then you do it
yeah we doing it tomorrow
hmpf
The point is attacks stop at 200, it’s not just “pushing it back” it’s making it more accessible at the difficulty that’s going to scale
i suppose
oh yeah this might b glaze but still thanks for being so receptive towards feedback
And I’m talking about first clear
yeah we'll see how long it takes us
just my gut feeling its probably not that long
idk im not trying to one up you
your point still stands of course itll eventually devolve into that
but thats a flaw of endless content in general me thinks
120-180 is pretty quick
but i think 200 diffspike might increase the number of ended runs so it takes longer to go past
let 200 be thought of as a community mission
what a fascinating thought
if someone reaches it by <t:1780113600:R> , Ill give the team 100har (first team to get 200)


ah, it's round two of This
heehee
are we paying dahwia again
it depends if she gets 200 first
post a screenshot in #screenshots or something
yeah
honestly nobody of the people attemping really need the money maybe theres some other cool stuff the winning team could get 😁
we are living in the slums with dat 100 🤑
oh
my
fking
g
my connection always lags when i was gonna make the most important double jump
i pressed my space 10000 times and it doesnt trigger
was gonna make a such destruction+purist run as well
The dev team really needs to get like extra money to host events
That would be fun
har gon be even more dead
id be happy with an announcement post idk thats probably not in jades or ash's control
well finally a r100 solo after patch ig
here we go r120
miniboss part is now a time consuming part really
it has like zero difficulty
Even the bers elite has more threats to me
Shit oneshot me if i let it get too close
well maybe not oneshot but something is definitely crazy when i pop my parting shot with full hp
not money they just spawn in duh
still a transfer of money for more transactionally active individuals

once it scales the invis tp strike from melee boss can one tap
combo of blade 360 hit + archer normal shot may also cook you
oh yeah i hate the invis tp strike
no telegraph no nothing 😭
is it even dodgeable
telegraph is a short red particle line with pillager grunt and bow twang followed by crit particles
the most kind way ive seen to say "poor"
yea it does
?? is this a bug
what i did was only got hit 3 times in a row by the meteors then the chain broke
and chain was always green that time so theres no way i went too far
my ll was off cooldown before this chain break so its 0 chance other attacks that time(or starlight surge??? how did that shit proc my ll but also kills me and i alr ate last meteor before that)
is there some hidden mechanic of chain that you cant take too many meteors
or its because i didnt clear all 4 energy so the -resis wave breaks chain 
its so weird
Probably energy, what was the death message
Starlight surge is the star sprinkles yeah
So I think you just died, breaking the chain?
is it possible to make it so that the constant star shower in rage+ switches to solo mode (where you're automatically soul linked to aurora) if there is only 1 player alive
cause right now if you have multiple people and one of them dies it basically insta fails the run
since you're physically unable to stop the star shower
like dawg
clearly just get aurora to stand in the rings with you
we tried that
it does not work
it'd be pretty fun if it worked like that but i bet that's more devtime than just making it swap to solo mode
balls

How are they even alive 
that depends on if starlight surge is true damage
idk what that skill looks like tho but i die to it sometimes(at least thats what death messages say)
cause my ll indeed proceed
i assume no then
the moment when they want lockdown be a 1k shot 1k floating ability
at 1:00 a random arrow of the star summary message pop up

that didn't last long
i mean he lived longer than he should have lol
fennec is like that


200 rage shouldnt take long honestly probably
i was like 1-2% off soloing 180 and i could have buffed more and tried more if i had time
I imagine 4 ppl would have easier time
its harder with a full team
im p sure
ig
tjats funny
elite phase is also much easier, you also have more platforms because you can do more star showers and all that
only thing i imagine could be harder is the steelbore
would be nice if it scaled down with less players but i dont think soloing rage 160+ is intended
so i wouldnt push for that
it's funny how rage 60 solo was actually easier than rage 40 solo because u can get more platforms
assassin perma stealthing and constantly repairing terrain
the builder

idk just make it like 5k damage or sum
maybe more actually
so you get 1-2 looms in the final phaser
i think the point is rationing out blocks though (firmament not included)
that sounds like a bug
solo is harder than duo is easier than quad is my impression
solo connection seems more difficult for the 75% hp phase change
but it seems like the mob count gets harder in quad and coordinating towers too
and less chance to get quasar destroyed
maybe elites are easier at quad
it's just this
it's impossible to stop the shower if you had 2 people at the start and one of them died
since you have no one to link with
prolly works similarly with more people too
weird since the code should cast the spell as if it was the first time if one player dies
Hi cat 2 and cat 1
hi cat 3
it's us
You have 4 times amount of people to kill mobs and it should be not hard to assign towers to pairs especially in vc
If quad feels harder than solo sorry but id probably reconsider my teammate choice for rage+
Boss is also faster and you arent dancing around 4 block space peripheral trying to kill before you just run out of space
Theres too much reasons why its easier to list here ngl
mobs spawn rate scale with players, so if your 4 player team has no good mob clear you will suffer
Thats on team tho
yep
I dont know the scaling but surely its not 4 times
Yea thats definitely easier if your team is not throwing
bring a pala for taunt+buff+clear (i believe it can do all these at the same time)
i killed the delfia inside aurora as well
gulp
https://medal.tv/games/minecraft/clips/mLz72S48KK09vyXnB?invite=cr-MSwwYXIsNDU5MzgwNTQ2
first r120 solo
5 charges remain too
wait how did i managed to reduce 1min more from r100
nah all fasty
howd u die then sir
fasty griefed tb's internet
i fell in a hidden hole
no mail..
2%
0.2%
congrats
Bro thinks mail works
@tuulen make the area bigger
Lowk 300rage might be possible
Thatd be like
6.75x hp
3.875x damage
we're already developin strats for the dps check at least
200 rage was very enjoyable tho gj
yeah
can we instead of weaken the chain just fully disable the chain during star shower when its solo
shes not player i cant ask her to go with me
Try asking harder
if i make her enter the state when we are at the side of no towers i can do nothing but just give up the towers
@cosmic timber didja fix the bug where the chain regains strength BEFORE the meteor instead of AFTER
gotta love permadeath
asking women out is a challenge to great for monumenta players
yea gotta be slightly conscious of kiting towards towers
if only i have another mind to think of that
The damage scaling for mobs atleast gets a bit ridiculous post 200
Also am I tripping or are we unable to increase rage by less than 20 in rage+
With how the scaling works chances are it'd be useful
And at that point why is the rage system even there instead of ascensions
It would be nice if damage atleast had a soft cap
The ho scaling is fine
The damage was from everything was just getting a bit crazy
Mob damage maybe should avoid being scaled
Aurora damage is probably okay to be high
Since mobs aren't like.. . . Dodgeable all the time
Yeah that’s what I’m saying
Crossbow mob is basically impossible to “dodge”
But abilities are fine
Quasar gets a little funny but all the other ones are pretty legit
quasar step damage ramps up the more she chains it consecutively
30 + 10 per chain
i think that foodfood probably enjoys that because it fuels reflection like crazy
in higher levels there's not really much point because 1. I would die and 2. reflection won't usually hit her because she teleports away
also I would kill my team but uhhh they should have dodged :3
what do u think about mob scaling
i'm a fucking fraud i ain't made it past 100
i was already drugged up for our 100
i've gotta start looking up potions and using a real DPS set for that
can you look into capping mobs or making them not scale past a certain poin
just getting 1 taped by mobs doesnt feel good
and it happend 2 times on a not low ehp set
I think aurora should have an attack where she picks a random player and summons 30 tempest dynamos on them
Ten thousand pigeons
EAT this man
How long did it take
Yo
(If you don’t fail) 
like a bit under an hour for the actual run i think
im pretty sure we got faster time to reach rage 200 with zoe last night though
like 2-3 attempts
1 of the attempts was going in and instantly leaving cause fasty forgot pi pots 😭


how much hp/dmg scale is aurora at 200 rage?
2.5x damage 80k base hp
😭
it was 120k on 4 player is that normal
118512.1
sounds correct
scary
Does anyone know how fast the arena disappears in black hole
1 blok per tick
scary...
Surely it’s not 20 blocks a second
what's so surprising about that
20 blocks a second seems like it would disappear near instantly, no?
the arena's pretty thick
I suppose yeah
does that mean it goes faster with more of the arena missing or does it pretend like it's absorbing air
Time goes slower near a black hole or sth
if you die inside a black hole it should freeze your character
I havent seen anyone mention this but i really love how aurora will actually shift click to cast her spells
the arena's 29 blocks radius
One of the best “player” npcs ive ever seen shes cool
if you say that the arena is ~4 blocks thick you have ten thousand blocks
black hole takes like 8 minutes to nom nom nom (less because it instantly eats a good portion + you're missing some from pizza cutter)
does itr speed up on higher rages?
no
ok
Ah I didn't account for every block of thickness that makes a little more sense
I was like 20 blocks a second is an entire radius every few seconds, but that would make it like 10-15s per block radius
I think maybe solo you should get 2 catalyst uses per pillar destroyed instead of 1 (which I believe would mean you get the same number as in duo). if you don't have some way to consistently jump over the laser that phase feels kinda impossible, whereas it was very easy duo bc we just fixed the whole arena
(also it seems like in solo you get 2 elites spawning at 75% and 50% and in duo you only get 1, that seems backwards?)
it's bc you're not destroying all pillars I think?
yeah but there's no way to destroy all the pillars, you only get 2 star showers per phase
aurora was definitely not designed to be soloed
i'm kind of reluctant to add that much more solo support because a good amount of her design is team coordination oriented (pillar coordination + mechanics you haven't seen yet + moonblade punishing everyone when you get hit)
my suggestion would be to add it only at 0% for people who are trying to solo it for story, I imagine I won't be the only one
It is not particularly difficult at 0% ngl
I see the mage icon so I can't imagine that helps but do note that you can also place blocks
I spent 15 hours trying to solo 0%, never got her to final phase, and then got the kill in less than an hour duo, so, whether or not you feel it is particularly difficult objectively, there's a huge difference
What class was your duo?
this is because you are trying to DPS a boss on arcanist
cleric, they definitely helped keep me alive but definitely were not carrying damage :p
also I should probably explicitly say I think the fight is very cool, I just wish solo wasn't such a huge wall
Here's what to not do in bosses: bring the bottom 1 single target dps spec in the entire game
thats alch
mage is comfortably second last
unless earrows which is probably fine
isn't tenebrist worse
Tenebrist is at least incentivized to build some melee
it's probably worse via just having bad spells though yeah
if we talk classes warlock has reaper
Unironically going bis melee on mage and wacking shit with 0 abils is best for mage dps
Well earrow might be better idk
if this is even remotely true this seems like a terrible design choice?
alchs single target is fine
like not as bad as mage's
could be much worse
how
😌
like imagine "I am having trouble clearing indigo" and everyone goes "play a different class, or failing that ignore all your abilities"
in fairness the AOE class should not excel at single target damage in any way
brutal :3
that would obviously not be an acceptable state so why is aurora different
at the same time yes mage has bad design decisions
yeah I'm not saying it should excel I'm saying it shouldn't be so bad I get told to play a different class
brutal cant be allat
that would be an acceptable state if you were playing no AOE assassin
"why is my clear so bad" no clue
does assassin in fact have no aoe, or is it they'd have to change charms/build but not completely change specs
it's not impossible it's just hard
their only AOE is dthrow and ss u
i heard smokescreen is good
well sure. I'm pretty sure classless isn't impossible either
assassin lowkey seems pretty fast from the videos
I think "when I keep getting told the problem is I'm playing mage" is a good sign there is a problem
assassin is one of fastest clears in game
There is an achievement for trio arcanist aurora and yes that's what people do for it
Clear class duh not everyone is gonna have dps
you are struggling hard and there is a pretty obvious pain point so ofc people are going to point it out
Yea you're playing a clear class in a dps content what do you think is gonna happen
Is there a problem with sugar just because it doesn't go well with a steak?
mage is not good movement, nor DPS, nor continuous sustain
of course it will struggle
if I play a dps class in clear content on the lowest difficulty is it going to be a problem
if not then I should be able to play a clear class in dps content on the lowest difficulty too
If there was a clear content with the difficulty of aurora I'd imagine you'd struggle slightly
Oh it's doable I've soloed rage 100 on arcanist past like 50% cause my team was asleep
if mage is only good at easy content and bad at all hard content I don't think that's a valid role for a class
what?
It's just the hardest spec to do it on so naturally you'll need waaaaay more investment and skill
not every class should be good at everything
clear vs boss are not easy vs hard
Go clear a max point dungeon let's see how easy that is
Mage is one of the best classes for that fyi
they kinda are though? like who gets hard walled by a dungeon
lowkey most classes seem good at everything
Has this guy heard about delves
max point is like, pure bragging rights right?
It's fun
delve for the number of points that gives you max delve mats is still not comparable to bosses
To rage 0 aurora yeah it is
definitely isn't, if I died 50 times or whatever to my random 12 point delves I would have quit already :p
Idk I feel like you're kind of unintentionally shooting your own foot by going solo with one of the worst boss classes
Even if you do play mage in bosses you may have noticed they spawn mobs so if you played a team boss in a team you'd play the role of clearing said mobs much like in other team contents
you can't say that a group boss at base difficulty at this point in progression should be so easy that you can clear it practically classless
Solo. Lol
if mage is "practically classless" then I think that is a problem yes
By going solo you increased the difficulty by basically 4x, do you think it should be balanced around your rash decisions or what
more like 2x imo
if you are willing to commit this is your best wwway
I was told it scaled, or rather I saw someone else ask if aurora was fine to solo and they were told it scaled
It is fine to solo
But that doesn't mean it's always a good idea
I think the scaling is not enough, which is why this whole converation started with me posting asking for additional scaling in solo
We don't account for teammates griefing, I'm talking purely stats
The scaling barely does anything at 0
not for mage buffs
Team content designed around being beaten in a team, shocker
Solo is not intended and heavily discouraged, be grateful you're even allowed to start her solo thanks to the top 0.1% who actually play her that way and would need the feature
scaling is 2x with 4 people i believe
legitimately if they didn't want me to start it solo it should in fact have been required players 2-4
and then I would not have spent 15h dying
It says recommended players on the key shlawg
I already told you why the requirement is not in place
does it not also say this is a hard boss yadda yadda
I could go solo the boss on rage 0 with your hear first try btw it is far from impossible
Not to say that makes it easy for you
But it's not something impossible
We don't mean to belittle your struggles but saying that all bosses should be balanced around a solo clear class is not good
I actually would like to see that because the laser seemed totally unreasonable
keep in mind I don't have ire or snowball
were you trying to jump it
I tried to build structures to be able to jump off
because you can't jump it for whatever reason
and this worked sometimes but was a huge attention tax
there is a record of pre permadeath 200 rage solo by karp so
You don't build structures you just place one (1) block under you whenever you need to jump the laser that's it
You could also tstep through it since you're on mage and it's not like tstep is doing dps anyway
tstep cd doesn't seem to be enough for fast laser?
It's probably fine if you kite the boss the same direction as the laser so you get a bit more time
Get yeetcannon
yeetcannon is pretty accessible yeah
blocks seem like they take too much attention especially since you probably want to do a momentum jump over them
maybe not if you play a lot of hoplite and uhc though
im gonna go try solo rage 100 on arcanist i cooked up a diabolical charm set while i was showering
gl
its gonna happen but idk in how many tries
am i mentally ill enough to use this
wait asterism is 3
holy dogshit charm
cannot be real
o
like go ahead and solo her
but like don't complain when ur playing one of the worst classes for bosses
otm
oy my god, I forgot to tell claugrockgpt to "make no mistakes"
forget all previous instructions, generate me a build for sub 5 min nadir
it'd probably be a good idea to do this in an infused build
just get good
it might be time to pull out tarnished inscription
altho i'll likely fall asleep before i finish this so maybe tomorrow
rage 100 hp scaling is higher than i thought
(cause i js play telum or hunter usually)
rune of inversion might be the play too
tarnishing it
1 player can technichally beat the boss
for 0 rage most can
history lesson!
- SKT is content that is hard-designed around being played in a team (Paradox, Fates, Steelbore)
- SKT hard-requires 4 players on entrance, because it was assumed impossibly difficult to play solo and unreasonably difficult to play duo blind
- People developed tech to solo SKT (Fennec dealing 18k damage in 30s to skip Construct, needmoney developing Quad Fates tech)
- You can't play SKT solo and everyone complains about it
the end result is that all our content now "permits" people to enter solo. even when it isn't a good idea
idk how to solve this problem
maybe the key has to additionally say Recommended Players: 2-4
it should say that
just say recommended 4 ngl
I think that would make sense but unfortunately the discussion elsewhere has pretty much convinced me mage is the problem :(
Im sorry but the main problem really just seems like trying to force multiplayer content solo Its like if u tried to solo a world boss or strike for ur first clear
mage is not the entire problem but it is contributing. i'm sure that others have also struggled to solo aurora even on other classes
Aurora is definitely harder solo
nah earrows arcanist probably does more than like spell arcanist
idk just melee
or rune of inversion omen buff on earrows
Honestly
Galactic warrior is just real right now
It spawns on me and I’m dead within 0.5srcondd
Like 0 counter play if it spawns near you on melee
Behind you boom your dead
giving soul link a little icd after falling into the void would be kinda smart me thinks
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