This is not a post about perma stealth or any gameplay metas. This is just about the various glaring unintuitive mob behaviors regarding Assassin's stealth.
- Homing abilities still track during stealth
Meteors and purple arcanic missile will seek the player despite their invisibility.
- Channeled ability behaviour is inconsistent
Certain abilities fail to cast at the end of their channel if you are in stealth (arcanic missile, and the purple arcanic missile)
Melee abilities generally continue to cast, as well as other AoEs which is consistent with how they normally work but is generally an annoyance.
Slimes deal contact damage while in stealth, which is minor and intuitive but still rather annoying.
- Mob deaggroing leads to weird behavior
Shade hounds instantly turn invisible during stealth, which isn't particularly difficult to deal with but is very annoying since its hard to hit a mob based off of a hazy particle cloud. The more annoying part is that when you unstealth, the hound will instantly hitscan melee you.
Indigo Supercharged Orbiters will gain superspeed and zip to the nearest other player around on stealth, and then reaggro to you upon exiting stealth. This behavior leads to the orbiters often zipping away while the player is stealthed, and then returning later unexpectedly.
Solutions:
Apply a single tick of silence to aggroed mobs upon entering stealth (👍36 👎3) #suggestions-voting message
Disallow homing attacks to target stealthed players (👍45 👎3)
#suggestions-voting message
Shade hounds and Orbiters could stick around for a second before executing their various behaviors