#Assassin's Stealth

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rain marsh
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This is not a post about perma stealth or any gameplay metas. This is just about the various glaring unintuitive mob behaviors regarding Assassin's stealth.

  1. Homing abilities still track during stealth

Meteors and purple arcanic missile will seek the player despite their invisibility.

  1. Channeled ability behaviour is inconsistent

Certain abilities fail to cast at the end of their channel if you are in stealth (arcanic missile, and the purple arcanic missile)
Melee abilities generally continue to cast, as well as other AoEs which is consistent with how they normally work but is generally an annoyance.
Slimes deal contact damage while in stealth, which is minor and intuitive but still rather annoying.

  1. Mob deaggroing leads to weird behavior

Shade hounds instantly turn invisible during stealth, which isn't particularly difficult to deal with but is very annoying since its hard to hit a mob based off of a hazy particle cloud. The more annoying part is that when you unstealth, the hound will instantly hitscan melee you.
Indigo Supercharged Orbiters will gain superspeed and zip to the nearest other player around on stealth, and then reaggro to you upon exiting stealth. This behavior leads to the orbiters often zipping away while the player is stealthed, and then returning later unexpectedly.
Solutions:
Apply a single tick of silence to aggroed mobs upon entering stealth (👍36 👎3) #suggestions-voting message
Disallow homing attacks to target stealthed players (👍45 👎3)
#suggestions-voting message
Shade hounds and Orbiters could stick around for a second before executing their various behaviors

paper zealot
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i thought i made meteors not track stealthed players at some point

rain marsh
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i might be misremembering but the last time i played with tormented the elementalist was nuking my ass still

jovial hatch
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theres a few things that i think could be improved here i think a couple have been mentioned to be a mojank thing though

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Meteors and purple arcanic missile will seek the player despite their invisibility
yeah it should probably stop tracking if you stealth (or if you die i think it still tracks through death)
Melee abilities generally continue to cast, as well as other AoEs
aoe abilities should keep casting i think, like the mob should still "know you're there" even though it can't see you or aim well
The more annoying part is that when you unstealth, the hound will instantly hitscan melee you
isn't this how all melee mobs work
Slimes deal contact damage while in stealth
mojank? i think? i remember spy talking about this
Indigo Supercharged Orbiters will gain superspeed
a lot of mobs do this because of weird mob ai stuff and its annoying they just bail as soon as they lose their target, maybe a second of slowness or something

paper zealot
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slime contact damage is mojank yeah

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we could make you immune to melee damage if dealt by a slime perhaps

jovial hatch
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we could theoretically just. not take the damage

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yeah

hardy yew
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i feel like that's silly. don't jump straight onto a mob

jovial hatch
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says the jump-onto-mobs-playstyle user /j

hardy yew
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"stealth" shouldn't equate to invulnerability

jovial hatch
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it depends i think

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also like. albert

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one bodkin hit on albert and youre overlapping his hitbox no matter what

hardy yew
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okay but that's their gimmick. that would happen, stealth or no

jovial hatch
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imo theres a certain amount of unintelligence we have to ascribe to mobs, if they were smart they wouldnt be mindlessly running at us every time

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if it cant target you it shouldnt hit you

hardy yew
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i mean I guess but also its mildly silly how you would just be able to bodkin without ever thinking about spacing
if that's such a problem then albert shouldn't hit you for 1s when it expands

void flume
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Stealth should not be invulnerability for sure

long flume
rain marsh
hardy yew
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that was mainly in response to "give rogue iframes when you come out of stealth on top of a mob"

rain marsh
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oh no

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i don't think thats a good idea at all

paper zealot
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who said that vruh

rain marsh
# jovial hatch > Meteors and purple arcanic missile will seek the player despite their invisibi...

melee mobs are hitscan yes, but usually stealth prevents mobs from hitting you via direct attacks while you stab them. When the dog is invisible, its easy to miss, come out of stealth, and get hit. Even while fighting a dog, you can stealth and miss hits due to the mob being invis and then lose stealth and instantly take damage. Its less of a "melee mobs hitscan" issue, and more that shade hounds instantly invis which makes them hard to kill due to their small hitbox during stealth.