#Coalrupted Sierhaven Feedback Thread

1 messages · Page 2 of 1

prime sedge
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ice diamond -> eggnog -> cxp

vapid hedge
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SS was just added as a seasonal boss, not as full real deal content, Koal's purpose was to breathe additional life into running ss

potent mural
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I mean I guess but I don't think it being seasonal means it can't have money rewards, no? Even if they're not that great

vapid hedge
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Pzero, snowman brawls are in the same cast

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at least in theory until a daily was added during winter events

fading bolt
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ss is like the r1 version of horseman though i think it could get an actual useful drop

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Heh... Possibly even artifacts...

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And then make horseman drop key fragments to play a halloween mistport strike

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Can you hire me I'm actually a genius

potent mural
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it just drops you in marina noir

potent mural
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become greener

atomic hemlock
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but... its so fun...

olive sand
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Idk why everybody is complaining about having to do winter content to do more winter content, SS takes 3-4 minutes to beat even with a bad team, my lfg I had was doing runs in under 2 minutes, it takes longer to grind one hxp from poi’s then it does to get your guaranteed frag/key from a snowglobe chest

potent mural
# olive sand Idk why everybody is complaining about having to do winter content to do more wi...

Because it feels bad to be forced to do content I don't enjoy to play content I do? idc if it's quick I feel like I'm doing a chore by doing snow spirit and the only rewards I get are literally for koal. There's nothing else, no pgold no cxp no tiered items, and having them would really help if adding an alternate key is out of the question since then there's incentive to run it outside of being a key bot

olive sand
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The incentive is getting brand new rare items in the new strike I feel like

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Koal gave ss a purpose before it legitimately was nothing after you got all the event items

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Which was in my case refreshing

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Also like…. Daily’s in monumenta are chores lmao, like cmon

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If you don’t like the chores just don’t do them, or just join when people are calling them out, that’s how I avoid the burn out doing my daily’s everyday at least

potent mural
olive sand
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You get spirits of the holidays and cryospheres too

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Those are decently priced

potent mural
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Spirits are what I'm talking about and you don't get cryospheres outside of winter

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iirc

olive sand
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I say to kinda overcome the key problem, make the snow globe a guaranteed charcoal key, and the snow spoils have a chance to drop key fragments to make them a bit easier to grind

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You get cryospheres from spoils at a low drop rate

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Very low

dark jungle
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Key frags are snowglobe (first win of a day) only fyi

potent mural
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ah, so it's even worse at making me feel like it's worth it

olive sand
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You can get a frag or a full key on globe

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It’s one or the other

dark jungle
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I think part of the displeasure is likely due to the liquidity atm. Running two dozen in a row would be hard. That will resolve itself with time.

olive sand
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I suggest that spoils contain frags at a lot chance to make it not winter locked but eh

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I get that, like not everybody wants to run x30 snow spirits at a time, trust me I tried doing it with groups they fall off quickly

potent mural
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literally just add ~3 tiered items to the loot chests and it's fine

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or frags

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and make actual items

olive sand
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Wdym actual items?

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Like a fragment of snow for a new item pool

potent mural
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actual ss artifacts

olive sand
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Ehh

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What could they already add though? There’s tons of event items and a Tess of winter already

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Adding a few tired items to a ss chest seems pennys to me

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You make like 1hxp on a decent run of koal

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I feel like that kinda compensates a bit

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Not only that, but a frag is x2 runs if everybody provides, which is 2HXP on two good runs

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From one ss

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If we make the key cost xp, then that completely destroys any idea of running ss for pretty much good

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Which would be more r1 dead content

potent mural
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ideally it stands on its own but also gives key materials for koal

olive sand
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Yeah but what else can they do to help revive the boss

potent mural
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e.g. literally any other content with a key that requires other things

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Reverie teal shifting azacor pois

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imagine if they gave no other loot except cmal/sigils/ancient crystals/hellpact mats

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that's snow spirit

olive sand
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Fair point ig

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But the fact the boss takes a fraction of time compared to gathering those mats would be my only argument

dark jungle
olive sand
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It’s just a silly blaze, go throw snowballs at it

dark jungle
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Purple ornament 🔥

olive sand
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I still haven’t gotten one of those after almost 300..

potent mural
dark jungle
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Sell it 🥺

potent mural
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wts for 1 spirit of the holidays to NPC

dark jungle
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I'd pay 16 hyper lol

olive sand
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What if in the chest got a random uncommon winter event gear for the snow diamonds cost item from the winter pool

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Similar to how azacor gets an uncommon item each run

potent mural
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that'd be a good start yeah

olive sand
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Food for thought

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Trying to keep it like in the lines w/o going off too hard

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Koal rewards should drop ornaments too while we’re at it

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That can help refund a little bit of the spirits for keys

calm hazel
potent mural
olive sand
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Yeah.. globe isn’t always around

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It was introduced last year December winter event

fading bolt
vapid hedge
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charcoal key frags drop from presents

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Not very common to avoid going infinite

dark jungle
# calm hazel First win reward is also only seasonal

Even if they were always around, the once a day restriction makes them awkward (assuming holiday spirit didnt exist). For something one-off (gear-ish stuff) the one per day model stabilizes to frag value over time. For something consumable-ish the value stabilizes to the cost of accessible alternatives. For something key-ish with no alternatives things get fuzzy because there is no (natural) feedback loop to drag things back down. X runs can be done per week, and everyone is competing for those limited slots. There is no way for an individual to support the demand of multiple others.

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Worldboss mats drop in quantities exceeding what an individual would usually want to use in a week, so they get a pass

olive sand
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Like the snow spirits chests

calm hazel
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the ones you get a few on a good clear

olive sand
olive sand
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So keys are slightly renewable on good runs sometimes

potent mural
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curse of no new farmable content

olive sand
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Usually 60-80 my hours of ontime

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Est afternoon/evening

dark jungle
olive sand
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Yeah.. imagine having homies to run it with

dark jungle
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The downward spiral of no one doing it because no one does it

olive sand
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A lot of my friends who are on don’t like running it unfortunately

dark jungle
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It takes many runs to get used to

olive sand
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Yeah which I try to explain to them, and the more you play the more snow perks you’ll unlock to make it easier but they can’t even be bothered, even when it’s free FoxNotLikeThis

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Maybe part of that reason too is the item selection? But it was also released on April fools, so are the items Intended to be what they are?

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Like for the coal fragments items I mean

potent mural
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what's wrong with em

dark jungle
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Region tinytroll

dusty bough
dusty bough
olive sand
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I personally don’t mind them, I already own everything from SS minus the holiday skins but I have plenty of spirits of the holidays to buy them all, just lack the base items

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Also the purple ornament has to be significantly lower then jingle bell because I have like 7 drops of the bells and zero of purple

heady dune
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bells are 1/50 purple ornament is 1/250

olive sand
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So I’m getting close! (Hopefully)

potent mural
dusty bough
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gamblers fallacy is so evil

prime portal
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also that Purple Ornament drop rate is diabolical wtf

fading bolt
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i really like this strike for the most part but i dont like when strikes have traps that can just straight up kill you

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in dungeons its fine and kinda funny but when u have 1 life and ur paying for a key its really annoying to die to something you didnt know was there and get kicked out

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Idkj if this was even a trap i died infront of the castle cause a ghast blew up the floor near me and i walked into it while shooting at the ghast and theres just randomly deep lava i cant build out of before i died and that pmo'd me off

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and if its supposed to be something like ur meant to learn all the trials and tribulations over the course of many runs then coal already does that just by being a huge map that you couldnt possibly fully explore in 1 run so u spend multiple runs going to every area and figuring out routes

lavish sage
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shift the Memory Vault down by one and add a barrier ceiling. i Chimney'ed into the Vault and the whole area instantly flooded, creating the most melee racist experience ever because you can't crit in 1 block deep water and you can't move around.

prime sedge
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or remove the waterlogged quartz slabs

woven anchor
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charged UV

dusty bough
prime sedge
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add a water bubble elevator exit at the legendary discovery area

atomic hemlock
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ehhh part of the risk is "do i have enough time to return the loot" imo. it's both exciting and annoying to be in the sewers (not sure if u mean this or the kaul) and realize "ah shit i gotta dip now" and miss a couple chests

prime sedge
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oh there are 2

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i meant the one that needs kaul to be summoned to change the day time

olive sand
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There’s still a lot of areas i need to check out

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Also never got an answer on how the snowman boss entry works, it is the one who lands the killing blow to get the bestiary entry or everyone who’s attacking?

heady dune
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if a mob is tagged as a boss everyone who damaged it at least once gets bestiary credit

olive sand
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So it glitched for me :/ cause I never got it

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I’ll give it another attempt sometime to see if I can get it to unlock

heady dune
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theres a weird quirk due to minecraft code that if it doesnt take any damage from players in the 5 seconds before it dies, and dies to damage not attributed to a player, it doesn't count for anyone

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the boss itself might just be doing something weird i havent seen it at all tbh

olive sand
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It’s such a pain to get up there even with riptide lol, I’ve managed to see the boss two times, but only beat it once with a team of 4

prime sedge
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there isnt a bestiary for it

olive sand
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Wha..?

heady dune
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guh

olive sand
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Then what are my two missing entries then.. FoxNervousSweat

heady dune
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oh those

olive sand
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I figured the boss was one

heady dune
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"snowcrest seat" and "snowcrest seat mount"

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no idea what they're used for

olive sand
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Hmmmm

heady dune
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dont believe either are killable

olive sand
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Okay then sweet, problem solved! For now lol

heady dune
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i should look into fixing the bestiary but the outage that killed the eu proxy (#server-status) also killed our dev servers lol

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ill check in a few hours it should probably be back by then

olive sand
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Hope so, sounds a bit troubling

heady dune
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bestiary fixed for next update

dusty bough
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i really like how different koal feels, extraction style strike with r3 level of chaos in r1

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i love going to herobrine corner, terth vault or smallpoint severs and just freezing everything with that ice explosion + snow leopard perks

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so satisfying getting all those mobs to melt

vapid hedge
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Lifeline perk is also very useful for when you're still learning the map

quiet drum
prime sedge
prime portal
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I have new findings to share

I Do Not Like Snowmen

fading bolt
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and i didn't see that cause i was busy looking up at the ghast

prime portal
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AAAAAAA

potent mural
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waow... sniffy elite...

dusty bough
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what would players that first saw galen and port manteau in koal think when they get to r3

potent mural
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"wow, this is just like how they copied snow spirit and made it into the forum boss"

calm hazel
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so this is genuinely the realization I made

prime sedge
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honestly was expecting corrupted sniffy to be way harder than what is rn

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currently it isnt even immune to stun

unreal shard
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its missing the Boss tag unintentionally

bold roost
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Yeah it's kinda getting perma-staggered by scouts rn so

olive sand
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Is that intended? since you know, this is still an on going April fools prank and all,

potent mural
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Is it intentional that corrupted sniffy can fall into the void (preventing you from getting the achievement)

heady dune
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clearly it should save itself by swapping places with a random player

potent mural
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... now you've given me a very silly idea, actually - how much damage does void do per second?

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and is there a lower limit to how low you can go in monumenta?

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and also do shaman totems work below y=0

heady dune
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  • like 2 hearts i think
  • theres an anticheat that just kills you after like 10 seconds regardless of health
  • idk
potent mural
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sadmouse
I think I could have tanked it in full tshaman ty for info

heady dune
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i think the totem falls either faster or slower than the player

prime portal
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but does it fall faster or slower than Sniffy

potent mural
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I wonder if there's enough uptime with r1 cleansing totem to outheal the blizzard

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Ft. 6 people

vapid hedge
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need to watch where it jumps

potent mural
heady dune
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one misclick and i'm dead

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also it's 5 flat damage per second do with that as you will

potent mural
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oh that sounds survivable easily ngl

heady dune
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terror

potent mural
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might even be simpler with clerics
48% x6 healing every 27s or whatever vs 15%+3 x5 every 10s

heady dune
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scary...

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hard to get everyone in the hitbox every time with no enhancement though

potent mural
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cleansing totem is arguably worse with its godawful base radius
i guess you could triple stack them and then leapfrog so you don't have to continuously spam them

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SURELY this doesn't stack with itself otherwise everyone gets +45% healing

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+25% healing is not bad I guess

prime portal
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I imagine actually gettin' anything done like this would be a nightmare

potent mural
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1.25 * 1.1 * 1.2 * (4% hp * 12/30 * 52 + 0.89) (could be lower with temporal)
... what do you mean you only need two shamans to go infinite

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this is without saturation and you heal 2.814 hp per second on average

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quite honestly I don't even know if you need another shaman if you can keep saturation up/use other potions

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yeah saturation is 2 hp per second so if you drink a healing rate potion you go positive
ofc that's not sustainable but you can live for a good while

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ah. okay you heal 2.978 hp per second per shaman with this, actually

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its 2.85 if you're solo

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hand of light heals 2.814 hp/s and needs another player though you do have more in-class healing and sustain options

dusty bough
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hol has a 2 block radius around player in addition to the cone

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its quite easy to just get everyone in a 1x1 space tough

fading bolt
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how does the anti lootrun mechanic even work sometimes i can loot chests near spawners and enemies with no problem and sometimes theyre locked even if i cant find any spawners or mobs near it

lavish sage
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it goes through walls

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it may be that the mobs just Are Behind Walls

fading bolt
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That SUX.

atomic hemlock
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has anyone ever been able to reach the floating island in the corner from when reset tunnel puts you on the glass 3x3 platform

heady dune
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you can ua to it just fine

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it has like one t2 one t1 a ghast and a goat

dusty bough
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it just has many ghasts and creepers and iirc those chests are not worth it

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you can also try smt with sphere of vargos

fading bolt
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I like the corner that just has like 10 elite spawners

vapid hedge
prime sedge
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no

vapid hedge
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what..

potent mural
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clearly, it's a trap for those who break spawner pedestals

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Veilripper nerf

lavish sage
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when Frozen Reflection recasts tstep it also reteleports you which is kinda funny

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idk what it does for astrike

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it should give you double absorption hearts for pris shield

bold roost
bold roost
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I’m gonna add shaman totems to that list though, people can let me know if anything else should be ignored by reflection

dusty bough
bold roost
dusty bough
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omw to use it on warrior

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recasting defensive line or smt

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shield bash and riposte doesn't work i guess

bold roost
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Defensive line is the only thing it can recast yeah

potent mural
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add an exception for brute force (it just allows you to use brute force u)

prime sedge
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what if snowballs were buffed and their drop rates nerfed a lot so it doesnt clog up my inventory

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i dont think they get used at all its just a thunder aspect 10 and it has a cooldown

dusty bough
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they are quite useless

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only mobs you might want to stun are elites and proj taspect doesn't stun elites

lavish sage
atomic hemlock
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not really a koal question, but: why's the ss lobby jp a discovery and not an advancement? is this a deliberate exception, something for a suggestion, or something you planned to change after it was found?

lavish sage
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@heady dune why'd we make it a discovery again

olive sand
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is there a text chat that says when shatter proof ornament goes off?

heady dune
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didnt want to set up an advancement and thought it would be more interesting this way + someone (aubrey?) said something like "i wish there were more parkours not necessarily tied to advancements or anything"

dusty bough
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all koal advancements have been found right?

bold roost
olive sand
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i dont feel liek it went off, yet i died on my "first" death in my koal run just now, took a 5 min clip oif before hand and my hp never reached zero before

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just noting this, idk if its an on going issue or not, never had it not work on me before

bold roost
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Do you have the clip?

olive sand
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no, i trashed it after to make sure i didnt goof, and it wasnt of the full run, way like 2 min in before it captured, im not looking for comp or anything was just noting

bold roost
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Hmmm I'll check it a bit

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And I can give it a message in chat like the other perks (they were made afterwards)

olive sand
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im about to run some more, if it happens again i can clip again to verify

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(a chat msg would be cool cause then it would be in logs too)

heady dune
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6 in api, reading koal, koal miner, and sniffy

prime portal
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how do you get it

heady dune
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lack of reading comprehension

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(drop a charcoal key into the pile instead of coal)

prime portal
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comical

heady dune
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i hope the rp artist who ends up doing it makes them look really similar as well

prime sedge
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coal sometimes causes lag spikes, not sure what causes it

olive sand
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yeah the tps was really bad on 2 of 4 runs

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also shatterproof worked fine those runs, maybe i did drop to zero and didnt notice

calm hazel
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not just in coalrupted

heady dune
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and also we keep getting log warnings about thousands of entities on valley somehow ._.

heady dune
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it does but it happens more with more players and i dont currently have devs/betaers available to hop on

dark jungle
heady dune
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i tried that a couple times but nothing conclusive

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it may also be related to the 6k entities somewhere on valley main world im currently trying to track down sadmouse

vapid hedge
heady dune
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im trying to triangulate it with entity selectors and distances

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kind of tedious

bold roost
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Idk what but it's something in port sniffy yeah

dark jungle
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Because of sample size

heady dune
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or i could have 3400 entities pull up on me in sierhaven i guess thats fine too sadmouse

dark jungle
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Statistics go brr

heady dune
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the hell is this

dark jungle
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500 entities
We must have more

heady dune
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hm.

zinc fractal
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hmmmmmmm.....

dark jungle
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Hotfix: removed guilds to fix lag

native marten
bold roost
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Hmmm

olive sand
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oh yikes..

prime portal
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the other day, someone mentioned gettin' a bunch of lag because there were like

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a million guild banners quantum-superimposed on one another

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and I figured it was just like a one-time thing that only happens in extremely specific cases

bold roost
olive sand
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I’m not sure how to do bugs but I’ll just mention in case for notes that snow owl after the weekly doesn’t work in coalrupted sierhaven, assuming this got yoinked by mistake since double jumping was happening in adventure zones

bold roost
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Yeah sadmouse

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Must have gotten caught up in all the double jump refactoring