#Zenith rooms discussion

1 messages · Page 2 of 1

tepid stream
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and have them have a decent bit of force

modern brook
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White fan?

tepid stream
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so id you fall you get back up but

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prime seeker target

modern brook
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I love white fan

sleek musk
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More like Superior

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Because they had a good idea

modern star
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thats not even bad

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did ppl just overreact to seeing lava or smth

sudden bramble
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uurik + lava =

hidden drift
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ptsd

hidden drift
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It causes extra fear when, lava pools in a floor based on plants

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😌

modern brook
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just cobweb trap enough i think

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Powder+cobweb is more anoying than lava and they have it in f1

visual cedar
lethal thunder
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highk make a sniping room for venus like its a cage in the middle and venuses is in there and its a circle ass room free range sniping theres no way to take care of it unless you go up and kill it

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this is just banter btw dont make it please

hybrid mantle
lethal thunder
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make it more evil

hybrid mantle
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who up getting an ss of every room and making a tier list 😁

lethal thunder
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LMAO

wide helm
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twisted rooms in cz

lucid pecan
hybrid mantle
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gg

lucid pecan
jolly lake
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See pinned feedback on what goes and doesn't go for feedback here

hybrid mantle
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im making a doc compiling issues with certain rooms ill get the ss's whenever i hop on today

earnest jolt
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we really should make a doc of room list

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so we can finally call a room like Cat instead of That room with gravel and funny cat spawners

jolly lake
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you know which rooms are you including here

broken igloo
hybrid mantle
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mato's room imo brings that style back in a good way for new gameplay where its not really linear and requires you to route properly without there being anything unreasonably challenging for f1

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i think abundance of creeper spawners in a layout like that helps keep it interesting and fun too

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and god bless one albert doesnt brick the room

lucid pecan
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imagine f3 crowd af room with 120% chance stairs get destroy

hybrid mantle
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cobweb stair trap f3 room

strange kernel
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What stair

lucid pecan
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the one has same walking space as stonkco

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new room is balanced, indeed imo if u wanna add trap like this just dont make the spawner too condense and full with elite

grand shale
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curses killed cz

broken igloo
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@fierce idol What do u mean ❓

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Curses are the worst addition to cz

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We have like 10x more a17 comps than a18 for a reason

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10x is lowball actually

feral pawn
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a18 is only for comp

fierce idol
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How is that killed cz

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U can still do a15

broken igloo
broken igloo
fierce idol
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Also this is room discussion

night garnet
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is the new room that bad does anyone have a pic of it

hidden drift
night garnet
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shits like 4 spawners

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just make the lava moats like half as wide and 1 block tall and its legit like 4/10 difficulty

hybrid mantle
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its annoying if u get it early and theres a twist

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else pretty chill

lucid pecan
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Vanilla melee gameplay

hybrid mantle
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in lava 💔

night garnet
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yeah i mean twisted early in general is cancer

hybrid mantle
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main issue is twist trying to take a lava bath thats it

night garnet
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fairs

night garnet
desert scarab
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a18 is three?

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one at start and after f1 and f2 bosses

night garnet
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so a17 is one and a18 is three?

desert scarab
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a16 is one

hybrid mantle
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yep

desert scarab
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a17 is chronology

hybrid mantle
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a17 is same as 16 having one curse, but has chrono

night garnet
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interesting ok

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what would a good ascension level be like high a zenith enjoyers

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just out of curiosity

sturdy brook
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are we indigo

night garnet
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isnt this deadass my f3 room

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except like better

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that was the first room i made before realizing pit rooms fucking suck

past kraken
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not much of a difference except the latter has you cope with 1 curse for more loot

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1 is usually manageable tho u do restart a bit more

night garnet
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i meant like if u could make one

past kraken
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wdym

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oh

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i mean same thing a15 did essentially

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more boss attacks and maybe buff hp for good measure cause people skip everything nowadays

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or surely floor 4..

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idk i dont think zenith really needs to be extended over and over again, rather just clean up the existing mess with bad trees/curse design and if there really needs to be new roguelike content it should be a new dungeon

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there is only so much you can do to keep a single content alive and a18 is already stretching the idea limit

night garnet
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fairs

past kraken
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zenith already did amazing and the amount of complaints about it really just reflects the size of the community it managed to build up

modern brook
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Maybe more cuz i only pick few curse and for a18 i don't even pick curse after beat boss if i have enough ability
Have 3 active is easier to play than 3 curse :))

earnest jolt
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^

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half curses are free and the other half is literally hell

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we have nothing in between

past kraken
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anchoring is the funniest example of that

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it either disables you completely or does not affect the gameplay whatsoever

desert scarab
earnest jolt
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since curses are chosen before room 0 abilities

desert scarab
earnest jolt
hidden drift
hybrid mantle
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mbox + abnorm a18 😁

broken igloo
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envy or example

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Or sobriety

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Or lust

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Like who made envy bro??

hybrid mantle
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chaos and ruin cooked too

broken igloo
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rn the only played ascensions are either a15 if ur not feeling curses or a17 if ure in a good mood to put up with a curse

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Or yea ruin

hybrid mantle
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and redundancy

broken igloo
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Theres jsut too many bro

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More than half

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Like what do u mean theres a curse that literally renders all the cd on my charm useless

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And another that renders upgrade rooms useless

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??

hidden drift
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pride

broken igloo
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Pride bro ohmygod

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Pride is deadass the worst

hybrid mantle
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only ones anyone picks are arachnophobia, dependency, greed, pessi, death

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impatience and obscurity are annoying but can be wtv

hidden drift
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even the 7 trees is a debuff not a speciality

hybrid mantle
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anchoring just ends u if u have any useful swap abi charmed

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like i think the only trees that get away with anchoring are shadow and maybe steel

broken igloo
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Frost anchoring

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Son 😭

hybrid mantle
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same w wind

hidden drift
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apple curse i forgot the name is the best to me i play around abnormalty + it and gets more passives in f2 f3

modern brook
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I love revert curse when i still have my frost charm

strange kernel
broken igloo
strange kernel
tepid stream
broken igloo
sudden bramble
sweet dome
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@strange kernel VERY barebones early development stage

strange kernel
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🤔

sweet dome
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lava

strange kernel
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if yes thats uurik room

modern brook
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This give me that one dd room vibe

strange kernel
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This does reminds me of

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The f3 dd room

strange kernel
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Same layout

sweet dome
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no idea, i avoid DD like the plague

strange kernel
modern brook
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Same but i need my trophy collection so :3

strange kernel
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I haven’t played the peak

sweet dome
strange kernel
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A : remove the most bottom lava or make it like 1 block wide ( unless it’s only 1 block deep
B : widen the hanging bridge segment
C : create a broken bridge at the stair to allow player to firstly do the top section

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@sweet dome I’m kinda high rn ( consider it’s like 2 am for me ) idk if these are fine thought or no

sweet dome
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every lava thing is just 1 block deep

strange kernel
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Looks fine then ig

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Cause iirc some lava in f2 are way more than 1 block

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🥀

sweet dome
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also yeah the hanging bridge segment is literally untouched rn

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you can see it's literally wool placeholder LOL

strange kernel
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3-5 blocks thick should be fine

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Idk

strange kernel
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Well ig he’s dead rn

tall barn
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make the spike fall from sky 🗣️

sweet dome
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what you are telling me is that i should make the player enter from below and go up instead

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so that mobs fall on top of them instead of the player having an advantageous position above them

hybrid mantle
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if u can make the hanging mid bit 3 deep with bedrock in the middle i think it'd be nice cause otherwise its kinda cooked

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since i assume theres gonna be an elite spawner up there

desert scarab
sweet dome
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too predictable

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lmao

hybrid mantle
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treasure score spawner(s) would be nice but ofc that depends on how the difficulty of the room changes going forward

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mostly cause i feel like apart from this room theres like no rooms with those

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side tangent this room imo is one of the best instances of you having to manage cooldowns and pace well while keeping the room and its encounters fun

  • the moth spawner at the bottom triggers right as you reach the other elite spawner on the stairs up, essentially forcing ur team to split up in order to not get cooked by a persistent moth that may go into lava
  • small gaps allowing you to fall through and burn, but not overrun with lava on the actual path
  • general structure remains intact regardless of pernicious/albert/twisted
  • twisteds are generally manageable even in precarious situations, but you cant let them live for too long without risking having to take a fight above lava
  • treasure score spawners incentivize you to take harder encounters, but there is generally an escape route available due to the mostly linear layout
jolly lake
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Big fan of gandalf's demise

sweet dome
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wtf is gandalfs demise

hybrid mantle
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is that the actual name 😭

jolly lake
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yeah I based that room off of Durin's bridge in Kazaddum (lotr, where gandalf dies)

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ie: Gandalf's Demise

hybrid mantle
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then theres rooms like this where i feel the ss speaks for itself

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cool in concept but horrid in actual gameplay

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especially cause if you do fall into the water theres really no way to recover besides ire or trident

sweet dome
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what room

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LOL

hybrid mantle
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its the one with 2 floors, trapdoors all around and a bubble column to get to the top

jolly lake
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idk what to do for that room

hybrid mantle
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the pig spawner on the ground floor triggering almost right as you enter the room is unnecessary i feel, especially since if you actually want to get the spawner you'd end up triggering the moth spawner above it which can keep the room difficult but not where ur getting jumped frame 1

sweet dome
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gone

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there's no room

hybrid mantle
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true ...

hybrid mantle
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like if ur not a ranged/caster class its just a death sentence in the water

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as for the actual room breaking apart often, frankly idk how to fix that either

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cause its a mix of embers, pernicious, twisteds, and colossals all chipping away

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its rarely as exaggerated as in the screenshot but its still up there

modern brook
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I find that room isn't that anoying cuz caster radius already clear whole room in one combo

hybrid mantle
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for me its always been a case where if almost my whole team has abils then its manageable, otherwise the room disintegrates just cause of how fast the encounters stack especially on the right side

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which doesnt make for a particularly fun experience

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also this room just needs to be eviscerated

gusty rampart
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The builder did not intend for that much tnt to spawn LOL

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But it was never fixed

hybrid mantle
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gg.

gusty rampart
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I think it’s a really solid room otherwise it’s fun to clear and has cool traps

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@stark anchor good job vinnynya

hybrid mantle
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tnt aside, i dont particularly like it just because of how easy it is for the room to get blocked

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like on multiple instances ive had mobs that are over at the venus spawn on the right path blocking

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why??

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idk what it is about this room that makes zenith anti lr have a field day but yeah

gusty rampart
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I think it’s cuz there’s a couple spawners that are below the door

tepid stream
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@gusty rampart why are you diecy

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you were diecz earlier

gusty rampart
tepid stream
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are you doing 1 letter a month

hybrid mantle
tepid stream
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thats js how it is

gusty rampart
tepid stream
hybrid mantle
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shit like this is why

tepid stream
gusty rampart
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So adding a why makes it pronounced like

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Dicey

tepid stream
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what am I supposed to du about jmmort mobs

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what happened to diecz

gusty rampart
gusty rampart
hybrid mantle
gusty rampart
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😭

tepid stream
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can you go diecx next month

gusty rampart
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Yeah

hybrid mantle
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also god forbid a twist spawns in that room because they absolutely LOVE going for a swim

tepid stream
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and then diecw after

gusty rampart
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That’s true with a lot of rooms that have a lower ledge

hybrid mantle
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we once had three twists spawn almost back to back to back in that room and it was beyond cancerous

tepid stream
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lowk we should give twists like

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yk how theres the icewalker mob in lg

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elite

hybrid mantle
tepid stream
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like right as you enter p2

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we should give them that

hybrid mantle
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again cool design in concept but gameplay sucks

tepid stream
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and also obsidian for lava

hybrid mantle
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true ..

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firm aint enough

tepid stream
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actually that'd suck what if a twist walks over me and now im trapped by obsidian in lava

hybrid mantle
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Only InferiorDrag

tepid stream
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so how did you get inside my cryoboz

hybrid mantle
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genuinely impressive u managed to suffocate to cryobox

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first and last person to do so

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another commonly disliked room for a few main reasons

  • the evoker spawner in the middle triggers almost right at the edge of the outermost ring
  • the evoker itself loves to take a dive into the water, essentially forcing you to follow if you dont want to be constantly harassed, although in doing so you put yourself into a very precarious position of creepers falling onto your head with scarce ways to exit
  • the sculk + high shield spawner is just unnecessary man
  • abundance of creeper and reeler spawns that completely kill your pace unless you have 100% kbr atleast, accompanied by spawners on the inner rings triggering if you so much as breathe a little too close from the outer ring
  • the water section itself; with high legionary and chivalrous especially, mobs almost instantly fall down as they spawn and if u happen to fall down with them, exiting is nigh impossible without movement abilities (granted this might mainly apply to higher asc cause more legionary)
gusty rampart
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If anything comes out of this thread

hybrid mantle
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the last point is both a pro and a con, i definitely understand and appreciate the difficulty of avoiding taking a swim, but almost no chance for recovery definitely kills any fun

gusty rampart
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Or the water level gets raised

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Did the other f2 uurik one get talked about like this? I might just pin those since those are the changes I think the most people want

gusty rampart
dusk umbra
gusty rampart
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Yah

hybrid mantle
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i think there was a prior conversation about it, although i cant attest to the depth

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didnt read through it myself

gusty rampart
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Ok I’ve read through for any other well formatted things to pin like this and I think this might be the only one 😭

hybrid mantle
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gg

visual cedar
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finally some real feedback

sudden bramble
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what's a sculk spawner

visual cedar
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theres sculk veins on the spawner

sudden bramble
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spawns sculk when broken?

hybrid mantle
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its sculk and veins around the spawner

sudden bramble
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oh
... is that just visual? or like, "technically +1 shield"

hybrid mantle
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that spread onto the spawner itself

sweet dome
hybrid mantle
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plus shield

gusty rampart
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Does this get a pin 😭

hybrid mantle
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he made a room so ass

gusty rampart
# visual cedar

If nothing else comes of this thread at least we got an awesome freaking image

visual cedar
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I think for the f3 room I'd like the reelers to be completely trimmed

gusty rampart
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Ping me if it happens

hybrid mantle
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but yeah ill probably make more for other rooms

gusty rampart
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I saw that too but it looked just like praise (which is good) but it’s a feedback thread

hybrid mantle
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fair enough

jolly lake
jolly lake
burnt iron
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figured the evoker spawning early was intentional and something to play around and the only part of it that really annoyed me was the sculk over the evoker spawner

hybrid mantle
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its faults really start to show when delve points have racked up

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and god forbid you dont have a large aoe caster

dusk umbra
hybrid mantle
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another room that has been mentioned like 50 times, but here are the main flaws concisely

  • pernicious absolutely destroys any way to go up
  • theres a spawner next to the base of both the staircases, and if an albert spawns it not only destroys the staircase but also most of the floor above due to how compact the path is
  • some spawners tend to trigger easily through walls especially if you're on the ground floor, leading to twisteds sometimes spawning either on the opposite side of a wall you have to wrap around the entire room to get to, or a floor above where its free to destroy the terrain while trying to pathfind to a player
  • high density closed space encounters such as the middle floor with the dining table tend to easily derail the entire room due to combinations of all the reasons above
sweet dome
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who made that room?

zinc canyon
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amecyan

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qwanton and redandblueknight

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good thing my rooms don't even get any review and I guess that means it's doing smooth sailing

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sometimes bland is better than gimicky

past kraken
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gimmicks are a gamble

willow mist
hidden drift
stoic wing
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unrelated to the other complaints

It would be cool to see more variety of environmental hazards. 80% of traps are lava pits or tnt. Imo cobwebs can be way more dangerous and well designed long-fall pits, where mobs can still attack you, are more interesting. Dripstone is usually too punishing but would be different

Im thinking of

The f3 the planet/black hole pit (the 2 fall pits inside the black hole with the vorpal)
The f3 downwards spiral room (the fall pit with a black glass floor below the final platform)
The f3 circle room with the middle evoker + fall pits
Chokepoints with pits on the sides/middle
The f1 room with the concrete powder cobweb fall trap halfway through
The f1 room with the carpet cobweb fall trap at the very end
The f2 rooms with spider-web cobwebs in midair
Any f2 decorative cobweb if you get knocked into it
Theres plenty of rooms with large falls but they are rarely mob-dense/compacted enough to be dangerous (e.g, f3 epic room falls). And I think cobwebs would be very useful if placed more aggressively near walking paths (not just in fall traps or as decoration)

dusk umbra
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Monkey's paw curls, added void to F2

south apex
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the f3 solar system spiral elite room also is annoying for a similar reason but that room doesnt even offer a solution to get back up at all which is egregious

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i have a lot of respect for the rooms that have bubble elevators to get you out of bad spots like that f3 elite room that has the gravel wall with seekers behind it or the f2 elite room with a big glass web/moth at the bottom

gusty rampart
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W opinion but noob speaker

south apex
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im deploying a stupid gif on you

gusty rampart
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LOL

mighty flint
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what am i reading

gusty rampart
past kraken
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Didn't know you could read

south apex
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sometimes rooms suck no matter how fast youre going

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🥀

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a bad room is a bad room

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also please dont tell me you exclusively play solo and thats why these rooms are like this man

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🥀

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the game is literally designed to be played in a party

visual cedar
gusty rampart
south apex
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i mean that as a general statement

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like the f2 elite room that automatically explodes from pern

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because all the floors are thin wood slabs

visual cedar
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can we just like delete pern

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worst mod known to man

south apex
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agree

alpine zephyr
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Colossal:

south apex
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that too

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i mean sometimes its cool

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but too many rooms get blown to shreds by terrain destruction

alpine zephyr
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It would be nice if zenith had less absolute hyperfast chaos maybe

south apex
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i feel like thats just a natural product of people optimizing the dungeon

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at some point once you have hundreds or thousands of clears you start looking to save time and be optimal

alpine zephyr
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It is yeah

south apex
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which is fun in and of itself

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it was fun that one night were tormenteds got added to cz on accident

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the pace slowed down which was refreshing

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and suddenly stuff like cover and escape routes were important

tepid stream
south apex
dusk umbra
sleek musk
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they should make a cz room that teleports you to the exit door pre-completed

modern brook
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There is big ass liner f3 room but i see no one complain even those it took longer to clear than uurik f3 spiral room

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The problem is it is anoying, not take long time

gusty rampart
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having stairs and a cramped indoor room like this is just kinda cookied

south apex
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ye i think that one fundamentally is kinda cooked with pern existing unfortunately CatSweat

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at best maybe they could cut the stairs for levitation pads or something

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but it would be pretty different

pearl lion
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rooms often being so small and having minimum bedrocking is the I feel is the main reason why we cannot have torms in cz permanently. things like that will happen to consistently.

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that room in general doesent really have any issues I feel like though. (if you can even recognize it, the room is the pit room with leaves and 2 moths at the bottom). But of course adding a nuclear bomb changes that real quick

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I know people want torms but room design in particular is a big reason as to why its a bad idea to add them without changing things first, so I figured it was worth mentioning

nova vine
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i remember that was not long after tormented released

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they were so hard to kill and in most situations you couldn't even revive people from them

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anyway i think torment can be fine if we balance them properly

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bug day torment was like 4000+hp with 70% damage reduction

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every torment is equal to a f1 boss and it spawns twice per room in a17 😭

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i still passed one cz that day carried by NiamN and Oracore owo

gusty rampart
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i was in class when it happened but i saw clips afterwards lol

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looks pretty crazy

sturdy brook
tepid stream
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is there a way to make it so only player placed blocks get exploded by pern

hidden drift
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That would instead make pern so free i fear

tepid stream
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make it only active in some rooms

hidden drift
tepid stream
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some rooms need it so bad

modern brook
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Or make mobs break it slower

south apex
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it was a fun small thing

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i don't think it would've been sustainable

modern star
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I wonder if it would be sustainable if you had to roll for a chance to brick your run with some huge debuff before every floor

half fox
south apex