#Seraph Feedback Thread
1 messages · Page 4 of 1
Still???
gg
whar
🥀
y u p
Ghost in the Shell charm
You just had to ruin the fun by snitching didn't you
There goes my reflexes stack 1 billion ehp 100% uptime seraph build
something i just noticed is that virtue is the first consistent way to use beam for recoil
well, its almost consistent because you cannot beam it if its at full health
but if it isnt, you can position it wherever you want basically and recoil off it
new lr strat?
wait my nitro ran out..

I have superior reading skills
it should apply aspect enchants by itself
ohh like multi
Yes
Multi isn’t an aspect
Any thing with aspect in the name
But multishot does work
Ah kk was a little confuzzled
Im not sure either tbh LOL
😭
😭 mb i was gonna say proj enchantment
oh! yeah no it only works with aspects, so like wind aspect, thunder aspect and so on, also does work with multishot
CREATION!!
i wonder how seraph spec quest would look like reworked
theres some very big catastrophe so we get summoned by some angels and get bestowed the power of a seraph to deal with it?
actually, seraph is like the highest angel rank lmao
definition:
an angelic being, regarded in traditional Christian angelology as belonging to the highest order of the ninefold celestial hierarchy, associated with light, ardour, and purity.
yeah I think the naming of seraph is eh; The Virtue should be named Seraph and the spec should be reverted to Hiero! (fake because probably not happening but I think it would be cool)
Hierophant by definition doesn't really make any sense anymore, which is why it was changed
Virtue is named the way it is because 1. it matches the role of the virtue angel 2. it is an angel of a “lower rank” than seraph - thus the seraph commands it in this case
that would be kind of excessive for a spec quest though
seraph can probably just be relegated to the name/title of a high ranking healer in chillwind society rather than being regarded as actual angels
if that's the case, keeping in line with the current spec quest's theme of setting up an underground magic communications will be interesting to say the least
what if: actual seraph recruits you to protect them during a bossfight as they heal you with seraph abilities
ok that would be sick
but also the hiero quest itself just has a neat worldbuilding contribution that might be nice to keep
if there is a complete rework of the trial then i hope the original hiero quest stays as a sidequest

with some small test in cyan with friend, rn my feedback is ascension is very annoy to use, while idea is cool, but the logic is annoy, whenever I try to get some advantage with floating by dash to place that floor is way lower then my orignal place, I get drag down, can't help team, which is very obvious during cyan part 1, especially it has spawner and lava below.
Other gripes for ascension:
If you're in a room, you will basically have to end using it because you will hit your head on the ceiling and decoration and be unable to go farther or even hit anything
Thats kind of inherent to the ability though, what rbt mentioned should definitely be fixed. I found myself falling off the main level and being unable to get back up many times (even with ire)
Also, I think it could be better if ascension kept you like 1 block higher up in the air than it does rn
crouch
crouching lets you go down
Too slow
If there's a ceiling and like a one block decoration up there, and you're stuck on that decoration, it will take you like 3 seconds to get below it and fly again on the other side
Actually, making shift more responsive and faster could fix that issue true
shift giving velocity downwards might be usefup
course u can recoil downwards but WOW is that a waste of an ire or hrimmys
Can i get a reminder on why flight with a sizable speed penalty wasnt allowed
Soulless slop
the freely accessible space bar:
shrug; I'm aware of the angelic order but Virtue is just a worse name (Dominion/Power/etc don't work well either though so I see where you're coming from)
yeah i feel like a name like "virtue" fits a small cute spirit following you and healing or tickling enemies more than a "dominion" or "power"
If we're keeping strictly angelic order and seraph is off the table virtue is probably the best option
is there a way to get some cdr if you cancel ascension early?
you get "cdr" in that the cooldown starts sooner
that's about it though
maybe there could be a fun little thing where extension duration you "waste" by turning it off translates to cooldown but that sounds a little tricky to balance
that was in the previous version
CD refund was in the previous version, it's a little more intuitive now because it's like this now
rename virtue to galaxy destoryer to seem more threatening
Virtuoso (soulsinger comparability)
+decay
They should just focus on the movement part of ascension and cut the rest out frfr then move the power to virtue im stupid don’t listen to me
Oh yeah you’re right about one thing
5 hrs till virtue becomes a sun beam

And nothing changed
sorry if this has been discussed already, but will base skin ascension remain the same? it is a bit jarring to just float in the air like that
it is planned pretty sure
Keeper virtue might have been overbuffed with this last update 🔥
the skin is very good, although I think the increased range it got a while back is honestly a bit annoying since it flys way out of my vision so I cannot keep an eye on the virtue. If it was a good ability that would matter more since it makes it harder to heal it back up.
This is only slightly related to seraph
But the changes to DJ hurt it's survivability a lot in r1 and r2 (at least in my experience)
I've heard people agree with the issue in r1, some agreed in r2 and some didn't
But in my personal experience it's BAD
Like, in r1 I went from consistently clearing well to almost dying very often
In r2 I am probably dying twice as much
Both builds are decently tanky for their region too and use offhand shields, so the change shouldn't impact me that much
Cleric and paladin btw
Though it impacted seraph too
drop the builds?
Drop the builds?
r2:
https://odetomisery.vercel.app/builder/m=Energized Maelstrom&o=Infernal Aegis&h=Crown of Chains&c=Rapture&l=Frost Knight's Greaves&b=Colossal Sabatons&charm=None
r1:
https://odetomisery.vercel.app/builder/m=Silver Knight's Failure&o=Whispers of the Blizzard&h=Emblem of Greed&c=Bloodiron Pact&l=Soulbinder's Leggings&b=Imperial Boots&charm=None
not sure if its totally relevant though
youve seen the build 😭
anwyay, as i said i dont have any concrete data on this other than just... dying more, feeling like everything deals more damage all around, etc
it almost feels like im playing glass despite having decently tanky builds with offhand shields
the only reason I isolated it to dj changes is because i played directly before and after that change, if i didnt play for a longer time i might have thought it was a boon issue too
maybe it is! just that it suddenly feels like a large drop
in fact im half sure this is like a psychological kind of effect? like, i feel like its weaker in situations where it shouldnt even matter
(it does matter on dreadlings in both r1 and r2 but thats a different thing)
if i had to compare it to any skill effect itd be phlegmatic enhancement, which in theory gives you damage reduction but in practice every time i played with it it felt like i died twice as fast (other have also reported this effect)
For comparision sake
BlissedYui R1
Has way more EHP than Varavier's R1 build, even if you ignore Shielding, and I also feel pretty glassy
BlissedYui R2
in R2 again, same case of me having better ehp than his build and also feeling glassy, Inure is a barely usable garbage and in R2's case of every damage type being equally present I'm sure he gets borderline no use out of it
This might more or less come down to not DJ but the Boons, boons have been an absurd back bone of cleric, to the point where I'm pretty sure even devs didn't realise it
Sanctified Armor can only hope to achieve even half of what Boons were putting in as ehp boost to what is otherwise a rogue with magic abilities.
and in their current state it's a terrible skill that both has cooldown and forces you to gamble
and a support class, out of all of them, should never gamble, a healer that rolls a dice to heal is a worthless healer, and seeing as boons also acted as buff skill, them having both chance and CD becomes absurd
that doesn't mean I want them back to just %, they were a bad thing
but they shouldn't stay the way they are now either,
Unfortunately I have no ideas what to suggest, but it should definetly remain as defensive passive
It's interesting considering cleric still has way more self healing than everyone else
It's been a while since I last played (thanks to my desktop for shitting itself) so I can't reeeally comment on how I find the healing myself, will need to start playing more. I'll keep the notes that it feels too glassy in mind
What I will say though is that I don't understand the arguments against boon being cd + chance, I feel like it completely misses the point of the change and just says "trigger complexity on this skill is bad"
tbf inure is not that bad in r2. When i delve i never use magic modifiers, and I try to block projectile with offhand shield to upkeep melee-melee inure usage. It works reasonably well, so the hit to inure a while ago didnt immediately destroy my build (even if it was noticeable)
if you play a Dps, and you throw a dice to deal damage and fail, it's fine, you can retreat and try again
if you're a healer, and your teammate is low
you don't want to throw a dice to heal him, you want to just heal him
A healer that is inconsistant is insignificant, the changes to boons made me use Bells purely because when HoL is on cooldown I'd much rather become a tank and center of attention than try to kill shit and not proc a heal to save someone
Support classes by their design need to be strong and consistant, otherwise noone would want to play them
You're looking at boon in a vacuum here
yea I noticed you love shields, we should have relatively same ping of around 130 due to our location
but I learned strifing enough to not constantly exchange hits, if you consider that to equal out or no it's not up to me
and Inure, maybe? I should check it out again
no I'm look at a boon as a skill I need to use to heal my rogue that is currently hiding behind me on 10% hp
While theres 10 mobs in front of me
I will bell to get them to attack me so that he can heal and then start killing, because if I tried to save that bell I'd be throwing dices to heal him, but only if I'm feeling it (I'm not feeling it, and my rogue would be pissed if they saw me gamble their life away)
up until like a week ago i played on a computer that had like 30fps on a good day
in addition to my internet sometimes deciding to shit itself in the evenings
so the shield became my crutch
i LOVE inure
i still think they should turn back the 10% effectiveness nerf
but it can be played around, even if barely in r2
(r3 is nonexistent lmao)
God wept
Comparing dj healing to that skill is despicable im sorry
did you read what i wrote...
i meant the psychological effect
though tbf dj still doesnt feel like it actively works against me like phleg (u) does
In any way sorry I forgot to mention
its just that it feels weaker
I don’t wanna say it but I feel like this is just gonna boil down to another I think it’s fine when I use it to a no I think it’s bad when I use it type of conversation and I’m kinda not trying to do that because they don’t go anywhere
Actual statistics would be better to compare
Because I’m not feeling anything you’re feeling
I play a good bit with tormented and all that slop
In r2
id love statistics/more opinions on this
Boon's design was not intended for this, this is a completely separate context so of course it's not reliable for that
This is what hol, beam and virtue can do (and to an extent cleansing rain)
I don't have strong attachment to how boon works myself, so I wouldn't be opposed to changing it, but this feels like fundamentally misunderstanding the ability in its current design
the absurd things you can get away with phleg (u) do not allow you to call it out like that
the absurd rate of dying indeed
then what is it meant to be
it's a healing ability, that has cooldown, and a chance to proc
what else it is supposed to be if not a healing skill?
like, really, do tell me what it's supposed to be, I'm open to learn new things about class I sank depressing amount of hours into which I can't ever leave whichout feeling shackled
buffs with 20% healing slapped on top
inconsistant dice roll buffs
you don't have control over anything on it
that's even worse than just focusing on healing dice roll part
what if boon just didnt have a cooldown but a insolated heal reduction mechanic like ih pots
that would just be anti skill
and again, I understand why it has cooldown, but I just don't think it should've kept the gambling aspect of it, or should just be reworked entirely
Some words I found on the ideas behind boon's design:
- The thematic idea there is that justice is itself consistent and predictable. The boon from heaven is mercy and grace - each is a gift from the cleric's deity to be thankful for each time it is recieved, not something "deserved" like DJ.```
You can think this doesn't work well, that's fine. But these are some of the ideas behind it, it's not meant to be the same reliable on-demand healing that the other skills provide already. Keep in mind this is a very old ability, which can explain the "designed around thematics" part I guess
That's actually a cool piece of the ability design philosophy behind it
I'd love to see more for other abilities shared in the future too if there's an opportunity
Perhaps worth trying the regen change we did to DJ on boon as well and then removing the cooldown
But anyway cleric will be mostly left to simmer for a while, I have no changes planned for this next monthly balance update as I think it's a good time to take a break
interesting philosophy
just, do remember that gameplay should come first, and I really don't think that the current version does in any way
and yea, I asumed as much
Seraph's nothing burger existance will continue for a while, then
I need an edit of the "this sucks actually" image but for Seraph deniers
I have my gripes, but I'll stay silent, time will tell
or, well, rather the statistics of it's play time
Lol lmao
I will hold my tongue
I’m not sure i’d agree with DJ as predictable and consistent healing, at least for other ppl in a multiplayer setting
where at any time a party member could nuke the pile, someone could killsteal your target, or the mob could fly off due to a mobility ability, i’m not sure its even possible for an on-kill effect to be either of those
HoL and beam and to an extent virtue, since u can control its toggle and its not dependent on factors outside of your control, are predictable
Boon technically counts too, but due to the splash potion transfer effect w hotbar IH
For boon, if you still want something unreliable, i would suggest maybe splitting boon’s buffs and heals into separate procs or something to give finer control over the skill’s balance
I can’t say if this is true after i switch to tene
Shit is like a healing monster
Calling ph u damage reduction is pretty wild, it’s only usage is let you realize “holy shit did those mob hurt THIS MUCH?” and chuck ii or any healing in that 3s
On DJ healing the only thing i might wonder is why is there even a cap it’s not a insta regen already+nerfed by half 
also still lf smarter boon buff smh
cursed solution: now triggers on any mob kill, but the cooldown is randomized
Stop spoiling next rework of Automatic Distillery 
-100% ~ +100% boon cooldown% charm stat on the way
Cleric was nerfed healing->build more ehp
Build more ehp=Build less damage
Build less damage=kill mobs slower
Kill mobs slower=DJ and Boon trigger less frequent
DJ and boon trigger less frequent=less self healing
less self healing ≈ less ehp
In conclusion
Build more ehp=build less ehp 🤯
However, build more ehp = build more effective % healing
nah i’d ignore them and abuse max health% healing
It's bugged and the dmg from it doesn't consider some of the dr
Like dr% effects and weakness iirc idk the full list tho
So yeah you do die faster with it
Also cleric healing is strong as fuck still idk why people act like it's bad
Compared to what it was before sure but it's still way more than enough even for melee in high pt
Let alone any ranged pala or even worse seraph you may be running
(Worse as in you get hit even less)
When's the next expected seraph changelog?
if you were going to estimate.
@mystic lantern you know what you did.
December monthly balance at the earliest