#Seraph Feedback Thread

1 messages · Page 4 of 1

amber sequoia
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cool

amber sequoia
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was checking ode and

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lol

mystic lantern
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Still???

teal dagger
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gg

high quest
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whar

viscid tapir
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🥀

unique cradle
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y u p

short adder
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Ghost in the Shell charm

rose atlas
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Rip to virtue reflex builds

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🥀

faint hill
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You just had to ruin the fun by snitching didn't you

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There goes my reflexes stack 1 billion ehp 100% uptime seraph build

faint hill
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something i just noticed is that virtue is the first consistent way to use beam for recoil

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well, its almost consistent because you cannot beam it if its at full health

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but if it isnt, you can position it wherever you want basically and recoil off it

rose atlas
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wait my nitro ran out..

noble thorn
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How do you manage to quickdraw recoil-ify hallowed beam

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God wept.

rose atlas
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I have superior reading skills

amber sequoia
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Does orb not transfer any aspects

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Explosive piercing etc

unique cradle
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it should apply aspect enchants by itself

amber sequoia
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ohh like multi

mystic lantern
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Yes

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Multi isn’t an aspect

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Any thing with aspect in the name

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But multishot does work

high quest
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I think he meant as in “oh like the way multishot does it”

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Maybe?

mystic lantern
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Ah kk was a little confuzzled

high quest
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Im not sure either tbh LOL

mystic lantern
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😭

amber sequoia
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😭 mb i was gonna say proj enchantment

mystic lantern
amber sequoia
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🥀

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Actually wind aspect sounds interesting

unique cradle
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CREATION!!

amber sequoia
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But multishot is more qol

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true..

mystic lantern
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creation is really silly with asc

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like

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nefarious

faint hill
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i wonder how seraph spec quest would look like reworked

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theres some very big catastrophe so we get summoned by some angels and get bestowed the power of a seraph to deal with it?

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actually, seraph is like the highest angel rank lmao

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definition:
an angelic being, regarded in traditional Christian angelology as belonging to the highest order of the ninefold celestial hierarchy, associated with light, ardour, and purity.

fluid estuary
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yeah I think the naming of seraph is eh; The Virtue should be named Seraph and the spec should be reverted to Hiero! (fake because probably not happening but I think it would be cool)

radiant isle
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Hierophant by definition doesn't really make any sense anymore, which is why it was changed

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Virtue is named the way it is because 1. it matches the role of the virtue angel 2. it is an angel of a “lower rank” than seraph - thus the seraph commands it in this case

viscid tapir
swift lava
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seraph can probably just be relegated to the name/title of a high ranking healer in chillwind society rather than being regarded as actual angels

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if that's the case, keeping in line with the current spec quest's theme of setting up an underground magic communications will be interesting to say the least

unique cradle
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what if: actual seraph recruits you to protect them during a bossfight as they heal you with seraph abilities

swift lava
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ok that would be sick

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but also the hiero quest itself just has a neat worldbuilding contribution that might be nice to keep

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if there is a complete rework of the trial then i hope the original hiero quest stays as a sidequest

unique cradle
nimble tartan
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with some small test in cyan with friend, rn my feedback is ascension is very annoy to use, while idea is cool, but the logic is annoy, whenever I try to get some advantage with floating by dash to place that floor is way lower then my orignal place, I get drag down, can't help team, which is very obvious during cyan part 1, especially it has spawner and lava below.

faint hill
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Other gripes for ascension:
If you're in a room, you will basically have to end using it because you will hit your head on the ceiling and decoration and be unable to go farther or even hit anything

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Thats kind of inherent to the ability though, what rbt mentioned should definitely be fixed. I found myself falling off the main level and being unable to get back up many times (even with ire)

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Also, I think it could be better if ascension kept you like 1 block higher up in the air than it does rn

mystic lantern
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crouching lets you go down

faint hill
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Too slow

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If there's a ceiling and like a one block decoration up there, and you're stuck on that decoration, it will take you like 3 seconds to get below it and fly again on the other side

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Actually, making shift more responsive and faster could fix that issue true

hazy flame
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shift giving velocity downwards might be usefup

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course u can recoil downwards but WOW is that a waste of an ire or hrimmys

high quest
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Can i get a reminder on why flight with a sizable speed penalty wasnt allowed

mystic lantern
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Soulless slop

teal dagger
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the freely accessible space bar:

fluid estuary
faint hill
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yeah i feel like a name like "virtue" fits a small cute spirit following you and healing or tickling enemies more than a "dominion" or "power"

fluid estuary
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If we're keeping strictly angelic order and seraph is off the table virtue is probably the best option

rose atlas
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is there a way to get some cdr if you cancel ascension early?

teal dagger
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you get "cdr" in that the cooldown starts sooner

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that's about it though

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maybe there could be a fun little thing where extension duration you "waste" by turning it off translates to cooldown but that sounds a little tricky to balance

edgy path
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that was in the previous version

unique cradle
rose atlas
winged fiber
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Virtuoso (soulsinger comparability)

short jasper
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They should just focus on the movement part of ascension and cut the rest out frfr then move the power to virtue im stupid don’t listen to me

mystic lantern
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Oh yeah you’re right about one thing

rose atlas
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5 hrs till virtue becomes a sun beam

errant hound
tough vector
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And nothing changed

swift lava
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sorry if this has been discussed already, but will base skin ascension remain the same? it is a bit jarring to just float in the air like that

mystic lantern
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it is planned pretty sure

plush stone
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Keeper virtue might have been overbuffed with this last update 🔥

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the skin is very good, although I think the increased range it got a while back is honestly a bit annoying since it flys way out of my vision so I cannot keep an eye on the virtue. If it was a good ability that would matter more since it makes it harder to heal it back up.

faint hill
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This is only slightly related to seraph

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But the changes to DJ hurt it's survivability a lot in r1 and r2 (at least in my experience)

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I've heard people agree with the issue in r1, some agreed in r2 and some didn't

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But in my personal experience it's BAD

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Like, in r1 I went from consistently clearing well to almost dying very often

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In r2 I am probably dying twice as much

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Both builds are decently tanky for their region too and use offhand shields, so the change shouldn't impact me that much

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Cleric and paladin btw

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Though it impacted seraph too

slim shore
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drop the builds?

mystic lantern
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Drop the builds?

faint hill
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not sure if its totally relevant though

faint hill
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anwyay, as i said i dont have any concrete data on this other than just... dying more, feeling like everything deals more damage all around, etc

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it almost feels like im playing glass despite having decently tanky builds with offhand shields

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the only reason I isolated it to dj changes is because i played directly before and after that change, if i didnt play for a longer time i might have thought it was a boon issue too

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maybe it is! just that it suddenly feels like a large drop

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in fact im half sure this is like a psychological kind of effect? like, i feel like its weaker in situations where it shouldnt even matter

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(it does matter on dreadlings in both r1 and r2 but thats a different thing)

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if i had to compare it to any skill effect itd be phlegmatic enhancement, which in theory gives you damage reduction but in practice every time i played with it it felt like i died twice as fast (other have also reported this effect)

tough vector
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For comparision sake

BlissedYui R1
Has way more EHP than Varavier's R1 build, even if you ignore Shielding, and I also feel pretty glassy

BlissedYui R2
in R2 again, same case of me having better ehp than his build and also feeling glassy, Inure is a barely usable garbage and in R2's case of every damage type being equally present I'm sure he gets borderline no use out of it

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This might more or less come down to not DJ but the Boons, boons have been an absurd back bone of cleric, to the point where I'm pretty sure even devs didn't realise it
Sanctified Armor can only hope to achieve even half of what Boons were putting in as ehp boost to what is otherwise a rogue with magic abilities.
and in their current state it's a terrible skill that both has cooldown and forces you to gamble
and a support class, out of all of them, should never gamble, a healer that rolls a dice to heal is a worthless healer, and seeing as boons also acted as buff skill, them having both chance and CD becomes absurd

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that doesn't mean I want them back to just %, they were a bad thing
but they shouldn't stay the way they are now either,
Unfortunately I have no ideas what to suggest, but it should definetly remain as defensive passive

radiant isle
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It's interesting considering cleric still has way more self healing than everyone else
It's been a while since I last played (thanks to my desktop for shitting itself) so I can't reeeally comment on how I find the healing myself, will need to start playing more. I'll keep the notes that it feels too glassy in mind
What I will say though is that I don't understand the arguments against boon being cd + chance, I feel like it completely misses the point of the change and just says "trigger complexity on this skill is bad"

faint hill
tough vector
# radiant isle It's interesting considering cleric still has way more self healing than everyon...

if you play a Dps, and you throw a dice to deal damage and fail, it's fine, you can retreat and try again

if you're a healer, and your teammate is low
you don't want to throw a dice to heal him, you want to just heal him
A healer that is inconsistant is insignificant, the changes to boons made me use Bells purely because when HoL is on cooldown I'd much rather become a tank and center of attention than try to kill shit and not proc a heal to save someone

Support classes by their design need to be strong and consistant, otherwise noone would want to play them

radiant isle
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You're looking at boon in a vacuum here

tough vector
tough vector
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I will bell to get them to attack me so that he can heal and then start killing, because if I tried to save that bell I'd be throwing dices to heal him, but only if I'm feeling it (I'm not feeling it, and my rogue would be pissed if they saw me gamble their life away)

faint hill
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in addition to my internet sometimes deciding to shit itself in the evenings

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so the shield became my crutch

faint hill
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i still think they should turn back the 10% effectiveness nerf

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but it can be played around, even if barely in r2

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(r3 is nonexistent lmao)

mystic lantern
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Comparing dj healing to that skill is despicable im sorry

faint hill
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i meant the psychological effect

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though tbf dj still doesnt feel like it actively works against me like phleg (u) does

mystic lantern
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In any way sorry I forgot to mention

faint hill
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its just that it feels weaker

mystic lantern
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I don’t wanna say it but I feel like this is just gonna boil down to another I think it’s fine when I use it to a no I think it’s bad when I use it type of conversation and I’m kinda not trying to do that because they don’t go anywhere

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Actual statistics would be better to compare

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Because I’m not feeling anything you’re feeling

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I play a good bit with tormented and all that slop

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In r2

faint hill
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id love statistics/more opinions on this

radiant isle
tough vector
faint hill
tough vector
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like, really, do tell me what it's supposed to be, I'm open to learn new things about class I sank depressing amount of hours into which I can't ever leave whichout feeling shackled

reef oak
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buffs with 20% healing slapped on top

tough vector
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inconsistant dice roll buffs

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you don't have control over anything on it
that's even worse than just focusing on healing dice roll part

reef oak
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what if boon just didnt have a cooldown but a insolated heal reduction mechanic like ih pots

tough vector
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that would just be anti skill

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and again, I understand why it has cooldown, but I just don't think it should've kept the gambling aspect of it, or should just be reworked entirely

radiant isle
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Some words I found on the ideas behind boon's design:

- The thematic idea there is that justice is itself consistent and predictable. The boon from heaven is mercy and grace - each is a gift from the cleric's deity to be thankful for each time it is recieved, not something "deserved" like DJ.```
You can think this doesn't work well, that's fine. But these are some of the ideas behind it, it's not meant to be the same reliable on-demand healing that the other skills provide already. Keep in mind this is a very old ability, which can explain the "designed around thematics" part I guess
faint hill
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I'd love to see more for other abilities shared in the future too if there's an opportunity

radiant isle
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But anyway cleric will be mostly left to simmer for a while, I have no changes planned for this next monthly balance update as I think it's a good time to take a break

tough vector
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interesting philosophy
just, do remember that gameplay should come first, and I really don't think that the current version does in any way

and yea, I asumed as much

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Seraph's nothing burger existance will continue for a while, then

teal dagger
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I need an edit of the "this sucks actually" image but for Seraph deniers

tough vector
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I have my gripes, but I'll stay silent, time will tell

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or, well, rather the statistics of it's play time

mystic lantern
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I will hold my tongue

high quest
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where at any time a party member could nuke the pile, someone could killsteal your target, or the mob could fly off due to a mobility ability, i’m not sure its even possible for an on-kill effect to be either of those

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HoL and beam and to an extent virtue, since u can control its toggle and its not dependent on factors outside of your control, are predictable

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Boon technically counts too, but due to the splash potion transfer effect w hotbar IH

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For boon, if you still want something unreliable, i would suggest maybe splitting boon’s buffs and heals into separate procs or something to give finer control over the skill’s balance

amber sequoia
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Shit is like a healing monster

amber sequoia
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On DJ healing the only thing i might wonder is why is there even a cap it’s not a insta regen already+nerfed by half OhTheMisery

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also still lf smarter boon buff smh

unique cradle
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cursed solution: now triggers on any mob kill, but the cooldown is randomized

amber sequoia
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Stop spoiling next rework of Automatic Distillery kekw

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-100% ~ +100% boon cooldown% charm stat on the way

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Cleric was nerfed healing->build more ehp

Build more ehp=Build less damage
Build less damage=kill mobs slower
Kill mobs slower=DJ and Boon trigger less frequent
DJ and boon trigger less frequent=less self healing
less self healing ≈ less ehp

In conclusion
Build more ehp=build less ehp 🤯

unique cradle
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However, build more ehp = build more effective % healing

amber sequoia
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nah i’d ignore them and abuse max health% healing

light kayak
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Like dr% effects and weakness iirc idk the full list tho

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So yeah you do die faster with it

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Also cleric healing is strong as fuck still idk why people act like it's bad

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Compared to what it was before sure but it's still way more than enough even for melee in high pt

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Let alone any ranged pala or even worse seraph you may be running

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(Worse as in you get hit even less)

rose atlas
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if you were going to estimate.

rose atlas
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@mystic lantern you know what you did.

radiant isle