#Fathom's Reach Feedback

1 messages · Page 2 of 1

hybrid urchin
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They just appear and nuke you before you can react properly

flint jackal
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the balls are going to self drain next update

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once you update them

tawny acorn
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under what conditions

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oh

thick sand
tawny acorn
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like, any block update?

flint jackal
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like place a block and they drain themselves over 10-20 seconds

tawny acorn
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that sounds pretty goofy

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i guess that'd leave you with no path to whatever is behind them tho so uhh

flint jackal
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it was what was intended before some spawner code got in the way

thick sand
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voidrim was about to dive them with sponges lmao

flint jackal
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they'd need changes there so im not sold on it

heavy oriole
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something I will say- i didn't feel any pathing issues in the poi

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like... i always knew where to go

tawny acorn
heavy oriole
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maybe that's just former dev intuition but that didn't feel like a problem at all to me

main helm
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if you didnt have pathing issues you probably missed like 4 chests tbh

hybrid urchin
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The poi kinda forced me to back track some amount which I'm not biggest fan of

thick sand
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let's do fathom deconstruction project

heavy oriole
thick sand
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lets mine the whole thing out

flint jackal
thick sand
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@tawny acorn

tawny acorn
thick sand
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all the water, all the blocks

tawny acorn
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SIGN ME UP

flint jackal
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sobbing

tawny acorn
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then fill up its place with water on the sea level

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like there's nothing there

heavy oriole
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Like from this picture

tawny acorn
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who eated the poi 🤔

thick sand
heavy oriole
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the little island on the right has a small cliff when you get onto it

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and mobs just... fall right on your head

flint jackal
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okay the good news there is that's relatively easy to fix by removing those erroneous spawners

tawny acorn
flint jackal
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or adjusing the necessary ranges

heavy oriole
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Actually you could just make the cliff not exist and make it more of a vertical battle up the hill

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yeah

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I wouldn't get rid of spawners there just make it a smooth hill upwards

tawny acorn
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do mages still do a shit load of damage with skulls

thick sand
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they still hurt pretty bad

tawny acorn
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zamn

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they have homing dont they

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maybe they could lose that idk

heavy oriole
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tl;dr charging lower encircled black area by 3 blocks

thick sand
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oh yeah thats not a great area either

flint jackal
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one step ahead of you there

heavy oriole
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Awesome

flint jackal
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also @thick sand im ngl the nadir tridents have the same spawn counts

thick sand
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nadir tridents dont have 160 hp

flint jackal
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yeah I get that

flint jackal
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ok I realize what happened

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nadir tridents have 80hp

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reelers have 120hp

thick sand
flint jackal
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fathoms have 115hp

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guess which ones I los searched when getting numbers to compare

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ok retuned those, 5 more health, -1 attack damage

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nicknon will kill me but I reduced ~half the final island's spawners from count 4 to count 2

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so those will realistically only be spawning 1 mob on average

fallen horizon
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the final island is super cool because it's like the ultimate encounter and super hard and everything is flying towards you from everywhere

flint jackal
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there is still going to be a lot

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thats pre legionary and all the spawners are still active

fallen horizon
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you can try to shave off some spawners from the edges but there comes a point where you really have to go in and trigger 6 spread out spawners at once

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and likely the second ghast wave + tormented comes with that

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so its super hectic and fun

flint jackal
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I mean im keeping the spawn amount of spawners

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the spawn attempts per spawn have have just decreased on a couple

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thats all

fallen horizon
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idk

flint jackal
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I will put them at 3 instead of 2 just to ease it out

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it'll still stay hectic thats what I was after when designing it

thick sand
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not the final island

fallen horizon
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i think this kind of encounter is definitely unique to fathoms reach

thick sand
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there's one right after you hop out of a water ball

flint jackal
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oh which one

thick sand
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there's an evoker elite to the far right

flint jackal
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let me get a screenshot of islands

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one sec

fallen horizon
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i feel like that island you can do relatively gradually

flint jackal
thick sand
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far left center

fallen horizon
thick sand
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yeah

flint jackal
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gotcha

thick sand
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that island is kinda

flint jackal
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you're hoping to stagger those more?

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I am also replacing most of the water potholes

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with sand

fallen horizon
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i personally think that island is sufficiently gradual/staggered tbh

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like you can get through half the island without tripping the evoker

thick sand
fallen horizon
flint jackal
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it is indeed not half

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it is very little

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Im going to reduce it a bit

thick sand
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that's excessive. good golly.

fallen horizon
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oh yeah also

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theres like a fork on the second tier of the tower

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if you go left/straight then theres a pink coral spawner with too much range

flint jackal
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this fork?

fallen horizon
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@flint jackal

flint jackal
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oh gotcha

fallen horizon
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so like

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on top of the pink coral

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where the totem of undying particles are

flint jackal
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yeah found it and reduced

fallen horizon
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i don't really have any other encounters in mind i think the rest are pretty workable

flint jackal
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ok instead of this (and the bubble column)

fallen horizon
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i would obviously like a rate decrease on the bottom floor phantom spawner but i think thats soulful

flint jackal
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I might be able to route over to this island instead

fallen horizon
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i honestly just treat that as a branch

flint jackal
fallen horizon
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dont

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its soulful

flint jackal
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well

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need to balance soulful and players actually having fun

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the goal is its fun

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even if it is breaking the r3 model

little crescent
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and has been for 99999 years

serene tundra
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could be cool if it’s possible to make killing a specific mob give conduit power

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or really just water breathing

fallen horizon
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since the update you have water breathing for the balls just infintiely

little crescent
flint jackal
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I think there should be conduit power in any of the water rn though this is next week

serene tundra
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kill a random guardian or drowned in the Orb and it gives you conduit power

fallen horizon
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anyways yeah i dont go up the bubble column because theres a spawner right there and the ghasts would come down from above me

thick sand
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there is a water column that charging is axing

fallen horizon
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so i turn back and clear the other path of the fork

thick sand
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you should know the one

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it's bad.

fallen horizon
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its the 3x3 right

serene tundra
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that’s like the most insane encounter I’ve seen in the region so far

flint jackal
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yeah the bubble column is being removed

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I'll either directly dead end before it or try and route a different way

digital python
fallen horizon
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i think scout specific thing is that when you go for the first water ball

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sometimes things can spawn from the ledges behind you

flint jackal
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also fixed that

fallen horizon
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but i've not had it happen since i've been more careful to directly jump into water ball

flint jackal
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they've been decreased from 14 to 10 range

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ok actually

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this is the ledge right before where the bubble column was

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I could just send the player up here to a ledge and let them re-engage with the other path from there

fallen horizon
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this is post ravager fight right

flint jackal
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yes

fallen horizon
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i think this would make it more confusing because there's continued clear to the right iirc

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though my memory of the area is a bit fuzzy

flint jackal
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essentially its moving the re-convergence sooner

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instead of being at the bad bubble column its before the floating islands

fallen horizon
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i think you're creating a dead-end branch to where the old bubble column was

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which is confusing

flint jackal
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no new dead ends would be made here

fallen horizon
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are you just gonna axe everything on the old lb path

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by postravager i mean you're just leaving the inside of the tower that had a two spawner with a ravager fight

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and now you're coming out and doing the lb path

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idk maybe my memory is poor but if its no new dead ends then it seems cool

flint jackal
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the stuff on the ledge would stay just shuffled slightly

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and then up the arrow

fallen horizon
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ah

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okay my memory has been refreshed

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if you want you could turn this into another megaencounter lol

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and move the chest to one of those pink corals

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btw it might be cool to move the solo sniper elite spawner from pinata to the final island as well as the pinata to the final island encounter

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or you could keep the pinata where it is and just move the sniper elite to the final island

flint jackal
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I could swap it out with something from the island

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I think I'd also swap the pinata and the single chest locations though at the top

fallen horizon
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it would be very climactic

tawny obsidian
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i like the double elite spawner double chest area

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its fun

fallen horizon
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i 🗨️ scout that so hard

tawny obsidian
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reaper 👍

fallen horizon
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trigger the spawn then walk out of the room and keep shooting through the banners until i stop hearing dread sounds

flint jackal
fallen horizon
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i think 1x1 bubble column is nonobvious

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but since you can treat this as a deadend i think that's actually fine

flint jackal
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I can 2x2 it rq

fallen horizon
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maybe more decoration around it as well

flint jackal
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shoved even more candles floating around it

flint jackal
tawny obsidian
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is that one pink coral spawner still a big radius

flint jackal
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in the image or

tawny obsidian
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no, theres a spawner that spawns the basic coral mobs on break, and theres a spawner above that activates nearly always and drops down

fallen horizon
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it got fixed

tawny obsidian
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ok cool

fallen horizon
heavy oriole
flint jackal
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ight

fallen horizon
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btw charging thank you for listening to sm feedback on the poi despite initial negative reactions

flint jackal
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i mean yeah

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the goal is a fun poi

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I appreciate all the feedback in the first place 🙏

digital python
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curious, how does the conduit power feel to everyone

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(if anyone's even run it since yet)

main helm
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i ran it a few times yesterday, it’s a lot worse than aqua affinity obviously but i can at least comfortably break the spawners before the next wave spawns in

digital python
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That's the intended goal, there

main helm
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also i was on scout, im definitely still not going to try to fight the mobs underwater as melee even with water breathing

rugged garden
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if it was instanced content we would be able to grant aqua affinity

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as it stands i… think the only thing you can do is give aqua affinity throughout the entire ring overworld, or not at all

dense spire
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thats not a bad idea necessarily

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theres like what 1 other poi with water and its fake anyway

fallen horizon
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aqua affinity in all content? 😳

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would make rift of the drowned easier

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might encourage to full clear magenta section

eager moat
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tried new fathom's reach, feels way liner(also saves much time cause you dont have to turn back and mine more spawners)

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the elite spawners beside the double chest feels weird cause you triggers it when you open the chest below

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all i can say to the conduit power is nice qol since i used to mine spawners directly without any buff

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like it won't make a big difference there but its nice

fiery bluff
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I love getting suicide bombed by ghasts

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terrorist style

thick sand
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fascinating

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what caused you to type this