#Delve Changes Feedback Thread

1 messages · Page 2 of 1

radiant oak
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bountiful cloaked sounds funny. sniper from 100 blocks away invisible and snipinh you clueless

plain blade
#

sob
are they spawning per mob it almost feels like they are

wet compass
#

so 4x (plus legionary) too common

plain blade
#

~50% per spawner...

wet compass
drowsy sequoia
#

suicide pact from a booboo on their feet

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also hand reveal

wet compass
#

I've shared photos of myself haven't I

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but sure hand reveal

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yes

drowsy sequoia
#

Not to me smh

toxic cairn
#

honestly idols seem so tame compared to how I was expecting them to play given the feedback

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I almost wouldn't want a spawn rate nerf

wet compass
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its going to be a lot of back and forth over the coming weeks

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if anything upcoming changes + bugfix will likely render them too weak but we'll play it by ear

toxic cairn
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I wonder if this matters, but the idols that spawn after the initial spawner wave do surprise me and sometimes lead me to bad situations that I wasn't ready for. Perhaps I need to always be ready for an idol to appear in a fight or perhaps I spawner rush to prevent more idols

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Yeah now that I think of it, idols feel perfect aside from them being introduced into drawn out fights

toxic cairn
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as for r2 delves, what stood out to me was probably tormented killing me the most out of anything, and a general increase in psychic damage done to me. Seeing some r3 slop slapped onto common delve mobs didn't really make them more dangerous but definitely made me feel more deranged. The aquatic trident thrower flying in a straight line at people made me lose it. The infernal meteors "punishing me" by annoying me with magma without any sort of counterplay at all aside from "kill or be annoyed" was one of the things that stood out the most to me.
The difficulty felt pretty good though

#

The lava creeper is genuinely hilarious please keep it

dense turtle
#

ghasts can get affected by bloodlust which is pretty peak

toxic cairn
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In paticular, dread in r2 felt very good. I think decreasing the occurence rate actually makes it feel less like filler for my rogue

near jasper
#

it only reveals on range check

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that’s why the dev note says “Cloaked 3 is a hilarious experience but unbalanced”

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cloaked don’t work on legionary mob’s probably

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what the fungus they’re supposed to have the tag that blocks that

obtuse meteor
#

idols that fly
wonncraft reference

tall cairn
#

is there any nerfs or plans for regenerating?

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im having a problem where i take too long to kill the mobs cuz of idols so I have to go mine the spawners mid fight before a other wave of mobs spawn and when im doing that the mobs heal like 60%/100% of there hp back OhTheMisery

toxic cairn
#

regenerating honestly seems like a mega nothingburger

tall cairn
#

this could just be a reaper being bad thing

near jasper
#

are you not able to pop choleric flames 2

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or just flames 1 and run off the 2 seconds of non healing

tall cairn
near jasper
tall cairn
#

i think reaper just sucks

abstract thunder
tall cairn
#

NO

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dpact gets me killed

plain blade
#

clearly chronology

tall cairn
#

yup in a POI

plain blade
upbeat pecan
tall cairn
#

i still think that idols should only spawn in once per spawner

near jasper
#

yeah it's bugged

tall cairn
#

how was it only 13s

toxic cairn
obtuse meteor
#

🫃

hard aurora
#

idk if anyone has said this yet but albert shrinking when it dies makes me sad can we revert this change sadmouse

near jasper
#

did you know that idols just do not care about projectile damage

outer crown
verbal gorge
toxic cairn
#

I unironically like being forced to take down a priority target first

ancient slate
#

seems albert doesn't give u sidearm kill cd reduction rn

radiant oak
#

reported already

near jasper
#

it's kinda weird how Idols behave when there aren't enemies around

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they're too slow to actually attack you, but don't do anything, but they're too large of a threat to just leave alive

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so, like... they're just this 900 health sponge that sits there while you shoot it

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maybe they should die from lack of worship if no entities are around

near jasper
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as a wind bomb (u)ser i really like how Idols encourage CC

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it disrupts the usual flow of "CC is useless because the skill you use to apply CC would be better off applying direct damage"

patent kettle
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cloaked forgot to return his armor suffer

verbal gorge
#

okay so um feedback: none of these modifiers were tested

desert stone
#

looks awesome to me

somber python
#

Clear top down I think

tall cairn
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its all Bountiful

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Bountiful = death

desert stone
desert stone
#

you could make trans ring last for like a year with that mob density

obtuse meteor
#

Bountiful itself worths 65pt

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or idk you can spam LI

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and hol

toxic cairn
drowsy sequoia
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spawn range is definitely a very impactful thing, even like 25% extra range would change a ton in dungeons, I definitely think doubled is wayy too far

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for 5pt rotational it could maybe be like 40% idk could be tested at different amounts

dense turtle
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now i'm wondering what it's like in willows

toxic cairn
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In my brief stint as a ctm player and a mapmaker (not trying to use it as street cred lmao) I found the difference between something like 12 and 16 spawn range is insane

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12 to 24 would be a fucking menace worthy of like 25pts

dense turtle
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first tiered weekly mod

toxic cairn
#

I actually wouldn't mind a real attempt at a bountiful mod balanced as if it could be standard. I feel like r3 spawners are placed such that just a smaller multiplier would cause a shitshow lol
Imagine if it became a base delve modifier i think there would be riots

torpid tendon
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why is it not allowed in r3 overworld anyway

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mobs escaping pois or smth?

drowsy sequoia
#

I could see new antium area being an issue

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Either quelled mobs spawning from town, or like silvic/doomed clashing heavily

dense turtle
#

lore accurate new antium

outer crown
#

Skimming by Doomed encampment sounds like trouble

upbeat pecan
#

walking by Doomed
evil and intimidating shade hound:

toxic cairn
#

The evil and intimidating... fodder mob?

upbeat pecan
#

teleporting mob

toxic cairn
#

Atp I think any sort of friction at all is gonna get a feedback post

dense turtle
#

also you might be able to trigger submerged/arx spawners from above with the increased range

upbeat pecan
#

ok its not THAT far

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come on now

dense turtle
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tbh i have no idea what the y level for those are lmao

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i thought they were pretty close to the surface

coral canopy
near jasper
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really. if you play 111pt forum that’s just on you

toxic cairn
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Honestly I think idols are a good choice for a standard point. But I think some adjusting still needs to be done.
A standard delve point that incentivizes cc is pretty dope and I think idols do that in an organic way that still allows for other workarounds.
As of trying a solo 20pt forum with idols, I'm thinking that they might be too common.
I also have had occasions where super tight spaces makes the moving idols become an actual enemy threat too which I'm not sure i like. Ill have to think about it more. In paticular, I had a scenario against a forum magi nest where I had an idol come rip down my cover while I was trying to get it down so I could push the magi and attack them. The icing on the cake was that while I was approaching them afterwards, a new idol spawned and screwed me over which ended with me fleeing and deciding to despawn cheese it.
So in conclusion, idols are pretty good to me aside from their spawn rate and their ability to spawn from a non-fresh spawner. Im conflicted on whether them having block break and actually being threatening in tight corridors is a good thing, since the other mobs in a tight corridor are already in a really good spot against me when protected by an idol

near jasper
plain blade
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there should be an idol called matryoshka idoll and it recursively spawns smaller idols with less HP and damage transfer on death

near jasper
#

charging uv take notes

toxic cairn
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If it was like 1/50 idols it would be funny

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I like the idea of having "lots of content" in a delve modifier that vies for a mainlist appearance

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would it be fucked up to have a "Idol of Retalliation" that fires retalliation darts at you if you damage protected enemies?

near yacht
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Special idols that align with the elements

desert stone
#

i think i would like a delve point rework where modifiers are split into major and minor mods

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difficulty in monumenta has gotten odd because there's an absurd amount of distance between the ceiling and the floor

plain blade
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idol which uses keiki's spell cards as astral patterns

desert stone
toxic cairn
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I wouldn't mind a "major mod" or "influence" or like a suite of related points you have to choose and then pick from that

upbeat pecan
#

that sounds good actually

crimson flower
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pern1 legion5 chrono bountiful and i forget the last 9 points

near jasper
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cloaked three

crimson flower
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were you in the forum

near jasper
#

no mech said it in a different channel

crimson flower
#

o

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the cloaked was like an extra layer of pain too for like trying to run around the horde

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a little offtopic but lowkey maybe chrono should get a nerf

brazen maple
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done 22 pt lg with friend today, the ender dread hit so hard for some reason even though is r3 get delve scaling, dreadling that come in group is also nery annoy, could use some stat tone down

upbeat pecan
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they'll 4 shot you in R2 with ~100 ehp now

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all of the dreadfuls need to get massively tuned down now

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R3 is starting to look like R2

brazen maple
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very not fun

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in r3 we at least have some powerful build but r2 item choice is very sad

high tendon
toxic cairn
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I actually do like the idea of some sort of "reward" for killing the idol

near jasper
#

idolous fragments

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the currency for our newest boss, the idolatrous intruder

toxic cairn
#

I was thinking about it... and single target players being able to get a little bit of something out of having a beefy priority target could help, since apparently AOE players can just keep bombing like usual and incidentally kill the idol

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that or nerf aoe against idols and idol crowds but I am gonna assume that is not a favorable position to take

verbal gorge
#

maybe if the idol takes more damage if it is hit directly

toxic cairn
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would that be different from lowering idol health and then also decreasing damage transfer?

verbal gorge
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im not sure actually

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cos like you could have it so that idol has melee vuln

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and then most aoe is magic id
the issue with that is melee abilities on warrior

verbal gorge
upbeat pecan
#

😨

near jasper
#

oh shit we should make the ex willows stoneborn immortal equivalents idols

upbeat pecan
verbal gorge
final ravine
#

I've been playin' with Idolatry a lot

god damn, this mod is everything Carapace wishes it could be, and it's awesome

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I really like the way idols are introduced to the gameplay loop
they introduce a new layer of target priority (and, finally, some real target priority in the Ring) while still allowin' for multiple approaches to how to beat an idol

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maybe they're a bit too common right now but iirc that's because they currently check per spawn rather than per round of spawns

strong thorn
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dreading has caused too much damage. Request to reduce its speed/damage

outer crown
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It could either be reduced to like 1.3x - 1.5x or have it trigger briefly

verbal gorge
#

joke modifier

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2x is not real bro

wet compass
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If anything it'd have to be on only first spawn of a spawner

verbal gorge
#

was triggering spawners from like 3 corridors away from spawn constantly

wet compass
#

otherwise encounters simply break as the pacing falls appart

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and it becomes ROD

verbal gorge
#

bountiful gameplay

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🥀

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this is actually accurate cos we had like 11-13 people in there for funsies

plain blade
outer crown
#

Can we add cars as a delve modifier

wet compass
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it is a joke modifier truly

plain blade
#

driving in my twisted

outer crown
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And if u trigger their alarm all spawners double range briefly

plain blade
#

add Scouts from GTFO

verbal gorge
#

modifier

plain blade
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(enemy that if you alert it spawns enemy waves nearby)

final ravine
#

cat infestation

plain blade
#

I think "enemy that if not taken out quickly begins rallying other spawners" could maybe be cool

verbal gorge
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new experimental modifier- applies star point spawner types to spawners in the dungeon randomly

plain blade
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so it spawns a cat that runs towards nearby spawners and trips them

verbal gorge
plain blade
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but now you can prevent it, maybe, sorta, oh you got too close trying to stop it and now the spawner triggered

drowsy sequoia
# wet compass it is a joke modifier truly

I think it has some merit, same as like chronology, it's just that range has a much bigger effect on gameplay than spawn speed imo, even more so than just inverse square law volume, but how encounters play out are balanced for the range they're at

plain blade
#

depends on how plugin is coded

wet compass
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that has been rejected

drowsy sequoia
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You have to break the spawner first before it applies the effect kappa

wet compass
#

we aren't doing that

final ravine
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I'd imagine anything to do with addin' new spawner mechs to old dungeons would have to do with actual remasters of those dungeons, if it were to happen at all

wet compass
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we just

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arent going to back port those

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they're always going to be SP+

outer crown
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New modifier that puts bedrock under all spawners

wet compass
#

now, that

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I can get behind

outer crown
plain blade
#

torch gaming

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delve mod that makes all enemies have a chance to drop random splash potions on death

final ravine
#

I still think this is a silly route to take with how extensively these mechanics have been used since the moment Star Point released

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but what do I know

wet compass
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how so

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we've used them extensively post star point

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why backport them?

final ravine
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precisely

plain blade
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by the way what does the new idol do

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ewrath?

final ravine
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because I think it's a bit silly to suddenly offload like 5 different mainstay spawner mechanics on a player the moment they reach Star Point with zero pretense

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and usin' them in moderation throughout earlier content could help alleviate that issue by introducin' the concepts to the player earlier on in more...controlled environments

wet compass
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I haven't seen anyone criticize that we introduce them all in Starpoint

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this would be new information to me

plain blade
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I think they're pretty spread out too ngl

wet compass
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I also dont think you can backport a Spawner mechanics without fundamentally changing the encounters

plain blade
#

you probably see shields, then alert, then the rarer types

wet compass
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Like imagine 3 random spawners in Vibrant hollow became protectors. that'd just be weird

desert stone
plain blade
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they're not all at once

wet compass
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Im happy to change spawners that use them in SP and post but I dont think we're interested in back-porting and changing previous (keep, dungeons, etc) encounters

desert stone
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I don't think shield spawners impact clearing beyond being a pickaxe check

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Drilling and its consequences or something

wet compass
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well they can I'd say

final ravine
wet compass
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You can put shields on a fast spawner (think ex white), or a protector to amplify pre-existing pressure

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putting a shield on every elite spawner though doesn't achieve much of anything

desert stone
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the last round of pickaxe changes made a drilling pick also the de-facto BIS choice so I think shield spawners have run aground

wet compass
#

did they

plain blade
#

make spawners that take longer to break
make fastest pickaxe able to break those even faster
???
Profit

wet compass
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gem tipped boredrill profiting rn?

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skysplitter im assuming

desert stone
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boilerdrill actually

wet compass
#

What

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that is insane

final ravine
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eff 2 Boilerdrill is awesome

desert stone
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yeah hitting adze with a random giganerf sadmouse

plain blade
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I think adze is fine where it is

wet compass
#

ok ngl I've still been using silverheart

plain blade
#

comfortable choice™ is a good spot

wet compass
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but thats on me

desert stone
#

go do a solo ex reverie with adze and you'll become radicalized

plain blade
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still waiting on the break-spawner-reduce-debuff-duration enchant

wet compass
#

I dont think i will be stepping foot inside ex reverie

desert stone
#

adze is slower than eshaker sadmouse

wet compass
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its not at all related but I remember seeing in the CTMC server someone made a "drilling" enchant as the coolest thing ever

plain blade
#

pickaxe balancing is screwed

desert stone
#

i go up a region, and now there's 50% more spawners and worse pickaxes

wet compass
#

you threw a trident at a spawner and it drilled over 5 seconds and then broke

plain blade
#

interesting

wet compass
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and it completely mogs monumenta's drilling honestly

hard aurora
#

thats because monumentas drilling is slop

wet compass
desert stone
#

just take rain 1

plain blade
#

what is a chaotic evil enchantment

desert stone
#

you will survive

desert stone
final ravine
#

WHY CAN'T MY BOILERDRILL DO THAT

wet compass
final ravine
#

that sounds SICK

wet compass
outer crown
#

Can i throw my drill

plain blade
outer crown
#

Infact can i attach my drill to a string

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And throw it and pull it back

plain blade
outer crown
#

And maybe cleave through my lower torso

final ravine
#

higher levels make the drill faster

plain blade
#

finally. Skyblock pickobulus

wet compass
#

you'd have to retrieve the trident

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no loyalty on it

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let me see if I can find the guy's demo

final ravine
#

bruh
the Scouts don't have to do that

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why do I

plain blade
wet compass
#

I am not giving scout a volley drill

drowsy sequoia
#

final paradox pickaxoomerang

desert stone
final ravine
#

it would be so cool

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also unlike HSB Pickobulus I'd much more readily trust that this would actually function correctly

plain blade
#

warrior is too dense to let go of tridents and gets flung along with it and starts rapidly spinning while digging into the spawner

desert stone
#

that's what paladin does

wet compass
#

the dude is actually in this server @hard sleet

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this is cool

final ravine
#

that is so COOL

desert stone
#

isn't this originally a suggestion from this server

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@upbeat pecan

plain blade
#

to be honest I like how all four of the new delve mods are trying to accentuate the base content instead of adding new things

wet compass
#

in 2029 when we have R3 dungeon delve epics we'll get this as brown epic

plain blade
#

or, five, I guess

wet compass
#

bountiful aint real

final ravine
#

(this implies that we are ever gettin' MW7)

desert stone
#

Bountiful is real

plain blade
desert stone
#

Developer sanctioned trolling

wet compass
plain blade
#

what is old twisted I am new-ish

wet compass
#

which is actually drafted and called Rapture

desert stone
final ravine
#

yeah we have more than enough "make more mobs" modifiers I think

plain blade
#

oh

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Mobs get yoinked and replaced with angels?

wet compass
#

mobs suddenly fuckign died and were replaced with super mobs

desert stone
plain blade
#

I remember reading your thing on that

wet compass
#

like, silencing archers

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immortal zombies

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it was

outer crown
#

Would the modern monumenta player survive the Shade of Greed (silencing archers)

plain blade
final ravine
#

we have Infernal, Spectral, Dreadful, Colossal, Chivalrous if you wanna get pedantic, Riftborn, Astral, technically Twisted, and now Idolatry

wet compass
#

it was a time to be alive

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and was reworked for probably a good reason

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I think astral you call a mechanic that uses a mob as an indicator

desert stone
plain blade
#

I survived ONE WEEK in this ABANDONED BUILDING for ONE HUNDRED HCS

final ravine
#

(it's me I'm the modern Monumenta player my ass CANNOT survive Forum for more than 10 minutes at a time)

wet compass
#

you know the thing that makes me feel super old

desert stone
wet compass
#

Is there's people on the dev team who joined at marina release

final ravine
#

we should run Forum soon, Ian

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gotta make more big bucks

plain blade
desert stone
#

You also have the supershine healypants now

plain blade
#

triage will surely be reworked with the hiero update I believe

final ravine
#

(not likely because it's Forum but it's worth a shot)

desert stone
#

Forum archers when I use my super secret shield technique

wet compass
#

maybe every monumenta player should do all baseline dungeons solo for the first time

plain blade
#

imaginary technique: deathrunning

wet compass
#

it was kind of infinite core memories for me

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and also radicalized me

desert stone
#

i did them all in a duo it was awesome

outer crown
#

Monumenta the experience vs monumenta the game

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(I rage quitted in white trolling)

wet compass
#

oh just like

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base non delved when they were progressing the game

ashen plover
#

delves should be baseline too so more people can love del

final ravine
#

absolutely not

ashen plover
#

the slop spreads

final ravine
#

we must seal away the slop

wet compass
#

r1 will triumph over the slop

desert stone
#

that dog is so orange filtered

wet compass
#

non delved OW replability feature coming soon

ashen plover
#

also i think that would risk many more people quitting at start but not a bad idea

desert stone
outer crown
#

How can you play the game? Theres no delves!

plain blade
ashen plover
wet compass
#

you will amp your bounties and you will like it

final ravine
desert stone
#

Chargorange are we getting a new adventurer crystal sink that isn't dummies

ashen plover
#

i guess you dont need delves when we have charging's amped poi creations

final ravine
desert stone
#

Is Isles the battleground where slop and peak collides

final ravine
#

yes

wet compass
#

I need to finish the thing I've been showing in #patron-cat first

desert stone
#

Yeah you do or I'll put nicknon in the waffle maker

final ravine
wet compass
#

but like

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its already drafted, proposed, and accepted

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it just needs to be done

final ravine
wet compass
#

nope

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not that long for valley content

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well depends on how you define content

torpid tendon
#

archmage femur is cool

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however

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being dripfed one item per year via discoveries is pain

wet compass
#

go buy out adventurers crystals and cause a market collapse and get me fired for outsider trading

torpid tendon
#

outsider trading is when faimynyw beats magenta and unlocks the player market

wet compass
#

New Feedback thread:

Delve Changes
*Looks inside
R1 amping

drowsy sequoia
#

so guys scout am I right

final ravine
wet compass
#

you've seen the map, thomas

final ravine
#

oh yeah that

wet compass
#

yeah that

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lol

final ravine
#

yeah that's some good content

lookin' forward to that. also lookin' forward to whatever the hell comes after it once it's done

final ravine
desert stone
#

Me when the system that encompasses the entire game leads to discussion about the entire game

torpid tendon
#

also is "r1 circus artifacts" planned to ever happen because it was suggested and assigned and then left to rot and then unassigned

desert stone
#

There's intersectionality between delves and almost everything

torpid tendon
#

r1 item pool feels kinda sad sometimes but that might just be me being spoiled by r3's options

final ravine
#

circus absolutely needs artis I think

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or really just any functional items worth a damn other than King's Sabs

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everything else is just cosmetic fun plot stuff I think

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bunch of animal spawn eggs and the pandas

verbal gorge
desert stone
#

i think it would be awesome to normalize adding items even without major content releases to coincidence with them

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see: the four R2 items that dropped with the Paladin rework

final ravine
#

Silent Night is niche at best and Horrific Lullaby is just a dead pull no matter who you are

tardy brook
desert stone
#

valley mfs waiting 9 months for a legendary discovery so they can get their first new unique in three years

verbal gorge
#

not even 100% stun chance

desert stone
#

like would anyone mind if we woke up next week and had 4 new SR artifacts

final ravine
#

I'd be a big fan of that

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finally. a good reason to run SR-

long python
#

There will be more artifacts in both r1 and r2 in the hopefully near future

radiant oak
wet compass
#

and hasn't played many solo

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and I've heard that from others as well

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its kind of a completely different game solo really

radiant oak
#

well it depends on what people prefer

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though i never see new people lfg for their first time dungeons

torpid tendon
#

i've seen people lfg for first clears but i rarely see the lfgs fill

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the only dungeons i didnt solo for first clear were hexfall (obviously) and indigo

patent kettle
#

just wanted to mention that indirectly because of the dmg buff on all delve mobs (most likely including twisteds too) the bug where Twisteds despawn instantly when player dies has been more obnoxious than ever

toxic cairn
lyric shoal
#

its so much easier when you have other ppl you can rely on to help you if you fuck up

toxic cairn
wet compass
#

that mod is just outright broken though so dont expect it to be real anytime soon

wraith pivot
#

just nerf the radius

#

the base potency behind it is that it changes pacing and that doesnt need anywhere near 2x to accomplish

#

idk how 1 per spawner would play but the obvious issue is that 2x mult on any attribute is going to be massive

#

even more so on radius which ends up 4x the area

hard aurora
#

bountiful locus tower 😇

dusky orchid
#

has anyone tested new challenge forum

toxic cairn
hard sleet
# wet compass

everyone likes the drilling enchant idea better than the small-spawner-delay-increase one 😭

tall cairn
radiant oak
#

yeah i noticed mobs usually flying over me

#

instead of exactly at me

#

or close

outer crown
#

TEAM ROCKET'S BLASTING OFF AGAIN

mystic canopy
#

I just did a lime with idolatry and the experiemental bloodlust, both felt very nice

#

i will say, I feel like idolatry would benefit from having the generic guardian idols removed, so only 'special' idols spawn, but at a lower rate

#

like i was playing with level 5 but it kinda felt like every other spawner had one and it was just "oh look another meatshield"

#

I think the rate of spawning, mixed with the fact that it was usually just a guardian, really made the modifier feel less impactful

#

the experimental blood is just an upgrade, on kill instead of "when they feel like it" feels a lot more natural

#

Only other thing i could think to say is, idolatry should maybe get a line of sight thing like malediction, just because if an idol spawns in an adjacent room you need to figure out where it is, then drop everything and either dig through the wall or manually go find it

wet compass
#

Idolatry spawn rate is considerably higher than expected currently as its rolling per mob spawned instead of per spawner

#

hopefully the correct rate, glowing base idols, and higher direct Damage transfer will alleviate that

mystic canopy
#

thank god I wasnt playing legionary, it would've been every spawner lmao

wet compass
#

yeah that would've been

#

hellish

#

Im not quite certain just how increased the rates are but I'd expect a fair bit

mystic canopy
#

given that its every mob spawned, and for every spawner that spawned 1 mob there was one that spawned 2-3 mobs

#

the rate could've been doubled

#

if not a bit more?

wet compass
#

There was still a cap of 1 spawned per wave at least

#

but easily doubled if not more

tardy brook
#

Can we please remove the shield stun from enderman dread and also make the ravager dread what is was before sadmouse

upbeat pecan
#

enderman is like

#

tolerable at best

#

ravager is legitimate ass now though

tardy brook
#

Its actually agony

upbeat pecan
#

i just abil dump when he pops out and hope i dont leave him below half

dense turtle
#

enderman is fine (rogue speech bubble) but i hope the ravager pillager burns

upbeat pecan
#

ravager is genuinely miserable

upbeat pecan
#

i am literally using sustain pala

#

your build

tardy brook
#

Oh lmao

#

Yeah I was running gray and got fucking nuked by the enderman

#

Nothing else really was dangerous

upbeat pecan
#

hog rider did about 50 dmg to me earlier

#

with titanslash

#

🥀

tardy brook
dense turtle
#

hog rider is not a serious mob now

#

i either kill it on spawn or lose all my health in 2 seconds

tough jackal
#

in R2 im not sure

#

my experience has been weird

tardy brook
#

Dreads are a joke for rogue and other classes are just suffering

upbeat pecan
#

it's r2

#

scaling is wildly fucked over there

#

please see #1406009092253810861

tough jackal
#

everything has felt oddly fine aside from infernals

tardy brook
#

Dreads are not fine in r2

#

In r3 tolerable atleast

upbeat pecan
#

fine in r1 too

tough jackal
#

In R2 I have to pay more attention to kill them on both warrior and ranger but nothing too crazy

#

And this was in like the worst of the worst

#

Shifting with bountiful and a bunch of other slop

tardy brook
upbeat pecan
tough jackal
#

I think my moot point maybe is that Infernals and Colossals are the overtuned ones

upbeat pecan
#

sorry, not damage

#

Health

tardy brook
#

I'm crashing out on dreads

tough jackal
#

Infernals I'm not sure what's going on with but they just hit so hard for their spawnrate

upbeat pecan
tough jackal
#

and I am feeling the pain of terror, albeit this is on an armor scout build with like 100-120 ehp depending on inure

#

the rest feel okay

tardy brook
#

I literally rage quited my gray because of dreads 😭

tough jackal
#

its really just terror

upbeat pecan
tardy brook
#

colossus of conquest when I'm in a tight corridor

#

that thing just nukes me

tough jackal
#

Conquest is a stress fest but not too crazy if you play well

#

The rider got changed in some way to be easier I think

#

from what I see

#

but the horse is evil

tardy brook
#

sometimes I don't notice a colossal spawns and then conquest just jumps on me from the other side of the map

upbeat pecan
#

conquest is a legitimate nuisance

#

if he falls down a hole, the room's done

#

you may as well pack your shit and leave

mystic canopy
#

Yeah i never liked conquest lowk

#

Like its a BIT better after the initial jump time was increased

#

But its still “obliterate it or he gets a jump off. Fuck you.”

toxic cairn
#

keeping in mind I played before idols stopped shielding delve mobs so if you tried spawner rushing you could get a shielded conquistador

#

which was lowkey an interaction I missed because of how punishing it was to do the "easy thing"

wet compass
#

infernal spawn rates are also juiced up

#

spawning per mob instead of per spawner

#

to my knowledge*

final ravine
#

I've never understood why everyone hates Conquest so much
in all the times I've encountered it, I've never really had a particular issue with it compared to. certain other colossi (/glares at Colossus of Terror)

torpid tendon
#

honestly its damage just feels overtuned sometimes

#

if you don't heal to full before every spawner and one spawns, it just pins you down because it's so hard to get away from it

toxic cairn
#

I didn't really feel the 1.3x damage modifier from playing ex magenta in a 4 man. It was honestly a very chill clear and I think that is just how it feels coming back to r3 from r2? idk I died once to getting 1 shot by a baby boomer and then everyone else was dropping like flies so maybe I was just subconsciously playing carefully as if I was in r2. Twisted Shadow got me once too but I greeded for a kill and let it backstab me in a bad position.

#

didn't have spectral or infernal tbh and infernal seems to have juiced spawns and maybe they would be a menace

reef jay
#

like

#

95% of our death were to infernal / dreadlings

#

why do dreadlings do 2 and a half hearts OhTheMisery

#

colossus werent actually that bad

#

dreads were vile

#

had the enderman run at me at mach 3 across the whole ass room break my shield and kill me through 6 absorp on poise apoth in roughly 4 seconds

#

why does prolly the fastest guy in the game have a shield break on melees

#

genuinely terrifying

tranquil osprey
#

In R3, I swear it dealt like at least 150 damage (TBF, I got directly hit 😭)

upbeat pecan
#

that mob is just badly designed

#

like flat out nobody likes it

#

it should be the next to go after specter of mourning I think

plain blade
#

I don't think it's terrible tbh, maybe if it didn't throw hazards everywhere even IF you dodge the attack it would be better

toxic cairn
#

nothing wrong with starfall as a attack archetype

upbeat pecan
#

it used to not

toxic cairn
#

the starfall archetype leaves a hole

upbeat pecan
#

no, just the infernal.

#

the infernal specifically leaves a fucking hole.

toxic cairn
#

or are you referring to the infernal ability that I have mentioned many times already

obtuse meteor
rugged moth
#

so I played some more of delves, not a big fan of enemies just getting even more raw damage. I already felt like delves difficulty was coming mostly from the raw stats scaling rather then the modifiers powers and this just puts it further into that direction.

#

The thing that stood out to me the most was just the dreading, the spider. they are really powerful now, doing so much melee damage. I really dont think the most common mob in the game thats spawned in groups of 8 really needs to be powerful.

#

dreadlings can already overrun r1 classes that have no CC and now they will overrun and can pretty reasonably kill you. The fodder mob shouldnt be having more presence then the dread itself, but it feels like the spiders are more important then the acutal elite in some cases, which is just not right.

#

I know corruption is bugged (again lol) in cz, but one thing that really stood out to me was in vesperidys I ingored like 2 spiders so I could dps the boss. A spider bit me and did SIXTY corruption, like thats more corruption then the bosses attacks do; what right does this little spider have to be stronger the one of the most powerful bosses in the game?

upbeat pecan
rugged moth
#

some more things, inferno changes feel mostly fine EXPECT for the lava creeper, I have grown no more fondness for it over time. Its just annoying, especially in very vertical environments where the one lava source just flows downwards and creates a huge mess everywhere.

#

dread elites themselves feel mostly okay, although this is in region 3 where you can burst them quickly. I can imagine things like the speedy enderman being not that fair to fight in r1 or 2.

rugged moth
#

Pull specter is very dangerous now, since it loves to trigger through walls (in multiplayer its even worse in this regard!). I miss it being broken to not work at all. being pulled is one of the most dangerous things that can happen to you, since it brings you into the hoard; or into dangerous terrain like lava or off the top of the poi. Theres no real way to deal with pull specter other then to have really potent clear ether; its noticeably just better then all other specters are.

#

regeneration was more impactful then I first thought it would be, the modifier does a pretty good job at shutting down low damage output moves and giving elites more time to live. unsure about this one staying since it seems like it just enforces kill or be killed meta.

#

cloaked is very stupid, its outright unfair at level 3 and at level 1 its hardly noticeable expect for when it makes the ghast completely invisible and that is just not fun to deal with. It also removes all enemy telegraphs which makes ranged mobs unfair to fight since you dont know when they are shooting; or even if they exist at all. Lastly its extremely uneven amongst the classes, like scout and shaman can pretty easily trivialize the modifier but others like warlock and rogue just have no counterplay at all. This modifier feels impossible to balance, should just be scrapped and called as a failed experiment.

wraith pivot
#

yeah cloaked needs a different trigger

#

mob stealth is a cool idea but range is too specific to balance and has ping based impact

plain blade
wraith pivot
#

maybe something like:
x% mobs stealth after 1 second, and stay stealthed until hitting you

wraith pivot
#

if range stays 4 blocks does seems like a solid line to draw

#

but again if you have high ms thats like a solid -1 block to that range

#

maybe shove it into idoltary with idol of smoke

outer crown
#

Move it to assassins !

outer crown
#

What'd I do !

tall cairn
#

i don't like assassins 🙁 its just you take 99% of your hp out of nowhere from some spell from across the map

near jasper
#

how does L2 handle?

#

magic spells often retain their telegraphs but i can see how cloaked skeletons have no indicator at all

high tendon
#

how does warlock not work well with cloaked

#

new delve mod idea: all cooldowns are halved but they are casted automatically

obtuse meteor
#

paladin:nice

mystic canopy
#

can idols like
not apply to vexes as well

#

i got fuckin Murphy's Law-d

#

astral, idol, harmonic priest in a pink delve

rugged moth
# high tendon how does warlock not work well with cloaked

your not going to use your only attack vs a single mob, but you dont know how many mobs there really are until they are all next to you. even if you just guess where the mobs are, you dont have infinite range and can easily miss them. Lastly none of your skills counter invisible mobs in any way (unlike say eagle eye, which just reveals them for you)

#

and reaper cannot judgement chain what it cannot see; it is also much harder to know exactly when to activate dark pact and doing so to late is dangerous.

#

the class that struggles with control just inst going to do well into a modifier that takes away even more control. admittedly most other classes also just are not good into cloaked anyways.

toxic cairn
#

Put cloaked into assassins and call it a day. In all honesty it looked like a meme from the very beginning

#

Only serious modifier was idolatry

high tendon
#

the rest is "fuck it we ball"

toxic cairn
#

If it wasnt for inferno, tene could have passive fire aspect aura and be strong against cloaked

#

Gunslinger auto turret would do work too

upbeat pecan
#

in a perfect world where Inferno doesnt fuck it over, anyway

rugged moth
#

well in that case, warlock is weak against cloaked because inferno sucks OhTheMisery

#

I am more so speaking in general though, not any specific build or region

near jasper
#

maybe EE shouldn’t make invis mobs glow… food for thought

crimson flower
upbeat pecan
#

or you could make it faulty, only revealing them for a short period

near jasper
#

cloaked mobs cleanse glowing every 3 seconds or something

rugged moth
hard aurora
#

you only need 3 seconds to qd and clear an encounter 🔥

rugged moth
#

invisible mobs are only really used in frequently black mist and since you already have a lantern to reveal them I think its fine if eagle eye can too; helps you if both lanturn users just die so you can still beat the boss.

#

a class having an advantage in 1 strike is not gamebreaking

near jasper
#

but i’m liking the idea of cloaked mobs shedding their glowing more and more i think

reef jay
#

prolly most glorpshit delve interaction ive had

upbeat pecan
#

i dont like starfall ember

radiant oak
#

ember of knowledge

ancient slate
obtuse meteor
#

^ what even is this

tardy brook
ancient slate
#

I don't think the range was that far b4

#

And it pull me into void

tardy brook
#

I'm psure its been that long always

ancient slate
#

GuhOhTheMisery

tardy brook
#

its just that the activation range for it is bit short

ancient slate
#

Still want nerf back to what it was b4

tardy brook
#

but when it can pull it will pull you from afar

tardy brook
ancient slate
#

Wdym didn't exist

tardy brook
#

it was bugged

ancient slate
#

Wasn't cast time longer b4

tardy brook
#

for awhile

#

the pull was bugged for like few months

obtuse meteor
#

^

#

i thought you guys removed the pull and made it a debuff skill or something so i took that as normal lol

reef jay
near yacht
hard aurora
lofty nimbus
#

crazy how the highest priority mobs in the vesp fight aren't the shulkers/elites but the random spectrals

drowsy sequoia
#

@tough jackal Gravecaller astral startup spawned at head height (ie leaving 1 block gap between the spawned floor and the actual floor, instantly pulling me into a crawl space from which I can't escape and died before being able to break up and jump out of. Maybe it just shouldn't pull you until it starts up to give you time to position yourself, the forced movement just leaves so much space for issues

tough jackal
#

oh. its just not doing that

#

okay i will fix that for next week

#

it just did not have the grace period

drowsy sequoia
#

Epic ty

tough jackal
#

How does the new stuff feel by the way @drowsy sequoia

drowsy sequoia
#

I only got a crusader in my poi so far, I think the axe it spawns counts as an elite, not sure if intended. But pretty cool, it did feel very similar to hexbreaker shaman one with big aoe every 5s

wraith pivot
#

is bountiful not getting a test at a lower mult ever

#

did it just die at 2x

long python
#

it ain't happening

wraith pivot
#

because of technical issues or ?

tough jackal
#

im not sure if that makes it too easy

#

Another thing I wanted to do is perhaps make Nuclear Amalgam an elite

#

that should at least count

drowsy sequoia
#

Nuclear Amalgam is so funny, it's SO loud and you think it's gonna explode any second but then it just keeps ramping up and you kill it

drowsy sequoia
tough jackal
#

Probably not a big issue though

drowsy sequoia
#

Still had like 800hp in a 12pt so not sure rogue would kill it easily either tbf

tough jackal
#

Both bishop's and Crusader's phase 2 summons are non renewable so it makes sense to make them more worthwhile targets

#

Shadestepper was pretty evil in testing so I need to see if it needs any tuning this week

drowsy sequoia
#

I will see how it goes if I find it, the clones being "don't attack or they hit you" before was kinda mean and if going by how it's written it's "you should kill them so they don't attack" I think that's better

tough jackal
#

Yeah it was sort of anti game design before

#

You should be getting rid of them now

#

if you leave them they sort of are actually worse than the shadestepper itself

drowsy sequoia
#

Bishop before used to spawn like 7 summons on phase transition and it was a fun chaotic mess, I saw the new one that creates a massive ring... but it kinda didn't do anything? Not sure if there was debuffs or something, it didn't seem to be attacking and also phase transition is a lot less impactful with it spawning like 1 guy I think the previous thing was great

Edit: Just got a 2nd bishop and wtf that was so much of a different fight. I did not see the cherub at all the first time, and now there's 5 guys spawning at the phase transition, back to the chaos time. Not sure why it didn't work the first time, maybe the cherub is just one of the potential spawns?

plain blade
#

pretty sure its an idol

drowsy sequoia
#

Even more reason to spawn the whole gang again

drowsy sequoia
#

New shadestepper is actually terrifying, it's like literally being in a mirror maze with a murderer, I keep running away and then BOOM he's shoving a knife in my back while laughing every other second. I literally couldn't keep an eye on him even with eagle eye before I got stacked by a clone through the wall

#

2nd bishop was a ton different

#

3rd fight was the same as 2nd ok this is probably fine lol

tall cairn
plain blade
#

yeah they are no longer a threat at all

#

too far in other direction

obtuse meteor
#

bgm buff

tall cairn
#

melee mob class build 4.0

plain blade
#

💙

#

Ty

drowsy sequoia
# tall cairn i have only seen tree guy 2 times but the 2 times i did he just like dies withou...

New spiritcaller is definitely a little bit of bait, if you focus on the summons they can quite easily build in number if you aren't careful... but you can also just focus kill the twisted itself and then the rest dies after. Also the trees spawning in use the same sound as getting whispered I had to check my chat I thought I was hallucinating, would be nice if it was slightly different

tough jackal
drowsy sequoia
#

I saw them

#

It looks like it levels up over time?

#

But yeah I kinda just walked backwards and I didn't take any damage

#

Maybe the spiritcaller could have some kind of defensive attack which was more powerful depending on how many summons are alive? Like chain healing wave themed with 1 bolt per summon

#

It felt like the actual boss didn't really have anything other than it's melee

tough jackal
drowsy sequoia
#

Doesn't tempest already kinda do that but per-player

kind leaf
#

Also the trees spawning in use the same sound as getting whispered I had to check my chat I thought I was hallucinating, would be nice if it was slightly different

that's the new type of damage we added, mental damage

drowsy sequoia
tough jackal
crimson flower
#

i just pstrike hurricane effigy OhTheMisery

#

for the three new spiritcallers i have fought

#

i remember it doing some whirling stuff that hit me maybe

crimson flower
#

annoying in gutters and tolu and nadir

near jasper
#

torms have got to get some better logic for increasing in height i think

hard aurora
#

i think they should break player placed blocks only

plain blade
#

Give them tesseracts of imbalance

crimson flower
#

nah they all have veilrippers

plain blade
#

door stuck

crimson flower
#

that happened to me in indigo

coral prairie