#Feedback for the August 2025 Balance Patch

1 messages · Page 3 of 1

peak tangle
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i wrote this a while ago

cerulean rapids
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nah but thats like asteroid belt challenge charm

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or smth

peak tangle
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?

cerulean rapids
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kbr at least

peak tangle
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i think that's functionally different entirely

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idk kbr is whatever i just felt like it made sense to tack on

cerulean rapids
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sorry i locked in on kbr

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er

peak tangle
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but um ionno i'd be nice for build variety

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rare to take dline 2 ever, and no one builds charms for the skill at all because well

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you can only have it 1/3 of the time

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the idea is meant to let you benefit from it more consistently if you're using it in logical times where you or your team would take several hits

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rn it's like you think about using the skill actively but you really don't idk how to put it

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i don't think the change would suddenly make it some crazy decision making feat but i think it'd be a cute nudge

frank falcon
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honestly sounds pretty cool, but i kinda got hooked on the idea of blank hits and it sticks closely to the enhancement in my head

peak tangle
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blanking hits entirely is really strong, especially due to the iframes

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and it's like okay i guess but i just think the design would be better off trying to lean into the original identity of the skill

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especially since riposte already exists

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dline enhancement sorta comes off like they didn't have any cool ideas for an enhancement, no offense ofc

frank falcon
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feel like its a cool tradeoff of how much you think youre going to be hit

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i also think your idea would make it a lot more... passive. We already have enhancements that elongate the duration (cbless) and it doesnt really change you gameplay at all

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i much prefer enhancements that add a new effect you have to consider along with the base skill than something that straight up improves the skill

peak tangle
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does taking 5 hits of 50% dr sound more active to you/

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tbh that just sounds kinda op

frank falcon
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though you avoid quite a bit of that with the more active way in which itd gain dura

frank falcon
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but i mean the principle of "i have 5 hits to "blank", better make it count and think about when and where i wanna use it" rather than "encounter coming, use dline to take less damage"

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idk im probably not the best judge of your idea cuz i already got mine and am kinda invested in it

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still i feel like theres not much to do with charms with your enhancement idea, and blanking hits has a lot of possible combinations to be changed

peak tangle
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i get the appeal of it, and i think leaving that sort of effect on the charm itself is better off and fits the intention for it

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i think there's a lot more to do than blanking hits, because you're realistically only changing how many hits you blank and nerfing the other 2 or three aspects of the skill

frank falcon
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since charms cant add new stuff, only change the present

peak tangle
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versus an enhance that lets you actually build into defensive line charms that increase the skill uptime or potency without feeling like a one trick that's functioning with less charm power most of the time

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but i dunno

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rn the filler dline charms are pretty useless which isn't exactly a new thing for any class, maybe it's inevitable

frank falcon
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also classes usually use basic charms only for core skills (bforce, dj before it was shot, etc) so dline was always meant to be mostly irrelevant (though i agree itd be better if it had more than 1/3 uptime)

peak tangle
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maybe the charms themselves could just be made better

upbeat fog
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It ran sporebound OhTheMisery

frank falcon
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rest in pieces

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i guess undoing all progress towards mainstream bruiser earth doesnt mean much since half already has been done by inure nerfs

agile basalt
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how does that feel btw are all the bugs worked out

neon pasture
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hi so theres this charm called malignant neuron, it is quite broken I have heard.

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in all seriousness, its a very cool charm but also insanely powerful and is the reason behind cleric being a strong class again

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besides gallery shenanigans I don't think its that healthy for cleric to depend on neuron so much, seeing that the class is still pretty average in r1 and r2 where it does not have access to charms that greatly alleviate your weaknesses

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epic charms are hard to balance since you want them to be good but not required to use to run the class (or else you make the class inaccessible when entering the region). Neuron being universal cooldown reduction for yourself (or even other people) is pretty close to being required to use as its very very hard to find a better use of 5 charm power and the enchancement point.

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the charms downside of less healing is a problem but I felt like the offense was outweighing that so much since I could clear more effectively, so I lost less health in the first place. Considering that cleric is also locked into using the rare damage charms and charm power is quite tight on this class. Which is a shame sine cleric acutally has a lot of cool charms that just don't get used since too much competition.

upbeat fog
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as in since before bug fixes

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i tested on dummies and the damage seemed better but i havent tried it in content

bitter pine
pine kettle
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it's not too crazy until you start stacking multiple of them

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i think that boon(u) probably needs to be moved from instant cdr to a faster cooldown buff ala ToR and dew

bitter pine
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that would be nice
do % cdr boosts stack

pine kettle
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yea but i think you could make an exception so that multiple boons do not stack

bitter pine
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I mainly mean tor but yeah

neon pasture
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it is like better then all other individual spell cooldown skill charms and it works on everything you have.

pine kettle
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you can stack ToR and dew just fine

neon pasture
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it feels so crazy even in solo, I am getting back my 18 second cooldown LI so quickly

bitter pine
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i think it's okay if it stacks with itself

neon pasture
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cuz it brings back both my touch of radiance and my LI and even my illuminate all at once

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doing that with other charms would cost both more charm power and be less effective anyways

pine kettle
bitter pine
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how short would it be

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(the duration of cdr)

neon pasture
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i'd just favor reworking neuron or boon U (give back buff extension please 🥺 )

bitter pine
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nuh uh

pine kettle
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the sun will burn out before buff extension ever becomes real

bitter pine
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(buff extension was so dumb lmao)

neon pasture
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but I loved making my 10 minute speed potion last 2 hours

bitter pine
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i would like if the enhance played more into the random boon potion effects

neon pasture
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what if we like made the blue tesseract buff extention and then the brown tesseract recharge enough tesseract and then the indigo tesseract is an infinite use speed potion

bitter pine
granite eagle
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What if I achieved immortality by drinking a shulker soul & extending it

bitter pine
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indigo tesseract inverts your current debuffs and turns them into buffs

pine kettle
narrow furnace
neon pasture
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I mean in practice its not too important if the skill comes back instantly vs just coming back faster. it being instant only really matters mid combat if the mobs survived your attacks and having it come back instantly lets you attack again more quickly; which is not common.

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see how mountain dew rework didnt really make the item that much worse, only very slightly worse since the strength of on demand CDR is still there

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and honestly in that case the worse only really came from the loss of hunger / sat

bitter pine
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i think it not being able to self stack fixes the occasion where it's multiple people, but not much else, yeah

neon pasture
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I mean you could still loop since the only important skill is clensing rain and as long as that it up your fine

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like you can still win if you have to wait 1 extra second to cast LI again

pine kettle
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cerebral expansion i feel is three steps from the gallows

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that is the charm you rework

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nobody likes it outside of gallery bug abuse

bitter pine
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i can't hate it because it's a fun idea but nowhere in the game wants it and its horrible in general play

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surely sanctified + rain merger makes it cool (three trillion sanctified damage on all allies)

neon pasture
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I really like cerebral as an concept, thats how I thought about the strategy.

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shame the only way to use it was to just make the charm into the singe best charm into the game

pine kettle
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its not even a good concept

ruby chasm
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cerebral should also buff per debuff cleanse healing that’s what i think

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After testing with thorns

neon pasture
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maybe if cleric had more wiggle room for charm power and was a little bit stronger (like 3 or 4 seconds duration instead of 2). It could work out

ruby chasm
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it doesn’t give enough insta regen for me to waste 1cp

neon pasture
# pine kettle its not even a good concept

I mean it changes the skill into a different usecase (damage resistance over time, into an almost parry like effect made to survive single attacks). I always like charms that do this

placid iron
bitter pine
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surely this will cause no other problems

ruby chasm
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That’s 110% resis

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🫃

neon pasture
placid iron
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Trust!

pine kettle
bitter pine
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i don't think thorns even uses it it's just so bad

ruby chasm
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^

bitter pine
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bad uptime situational effect long cd

pine kettle
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i am talking about sanctified armor for the latter half of that message

neon pasture
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rain inst that terrible, just that the class cannot afford to fit in the spell since its too stretched for skill points

bitter pine
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sanctified isn't defensive at all ngl

ruby chasm
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worth to mention gs boon charm rework i forgot what it was but the rework version is just so awesome

pine kettle
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yeah that's why it's in quotes

bitter pine
ruby chasm
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Perma 20resis 💪

pine kettle
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cerebral wishes it was rampant miasma so bad

bitter pine
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gotta love how a single charm is better than the entirety of cleansing rain 🔥

neon pasture
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I mean, we used misama in the set up too

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it was working together with cerebral expansion

pine kettle
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i am aware

neon pasture
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maybe the fear in the gallery was the balanced we ruined along the way

ruby chasm
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does the set means gallery set

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damn with that resis i can tell why 157 is the thing

neon pasture
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yes the resistance was the bigger player rather then just neuron.

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and also why your using 4 clerics rather then less clerics and some other classes to support

ruby chasm
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neuron and cerebral being a balance hell in team content:

ruby chasm
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Is DJ(u) a multi

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or should i say a final damage multi

wary reef
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waiting for ex prism blade buff

pallid ravine
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reflex change was needed i think considering it was the one that required next to no effort on your end to activate

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in r3 you could have reflexes active in just 2, maybe 3 spawners

mild moss
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but the change shouldnt be removing it from the game

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there are other ways to nerf things

copper sparrow
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then what route would you have proposed

bitter pine
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I think that there isn't really any way that it could have been balanced well across three regions without making it very far removed from the previous iteration

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and without catering too much to certain pieces of content/playstyles

dire sedge
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duskborn graft having reflexes makes the agility damage boots options much harder to work with
I don't use them, but it is much harder to justify them as simply a damage slot-in when reflexes is much more situational than before. New damage boots???

green mortar
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ex lunatics dancs exists

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tempo did not need a nerf

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if anything ethereal did

dire sedge
wary reef
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shrouded sabatons 👽

green mortar
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<- anemia hater

wary reef
green mortar
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indeed

mild moss
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but maybe its placebo its impossible to tell when situs proc

ruby chasm
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Pelias Greaves+Shrouded Sabatons

mild moss
slate pasture
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Shrouded got nerfed to shit

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It had melee prot 5 magic prot 5 on release..

narrow furnace
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i dont think it's shit