#Indigo Feedback Thread

1 messages · Page 2 of 1

warped pond
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did you play content after the issue?

shrewd sandal
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I don't have a Firmament xD

warped pond
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some shards don't have the full config list protections, only the top half

shrewd sandal
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If that issue was fixed post week 1

warped pond
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oh, this was week 1 only, week 2 no issue?

shrewd sandal
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All of my experiences are from Week 2, I didn't do the dungeon Week 1, Week 2 was my first and only experience

warped pond
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The screenshotted lists are the config and the codebase from today

shrewd sandal
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Tbf, I'm writing up after I finished a day ago, I started it like 5 days ago

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Tho, the "Can’t place blocks" and me having to Hook to spawners floating in the sky, pray I land on them, mining downwards, and then falling into the void with nothing I couldn't do because I can't place blocks, that was also 5 days ago when I started

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Oh, btw, fun fact that I hope this doesn't get patched out since it's a really neat way to cheese if you think outside the box

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For the Lava/Hook Parkour for the secret mat, despite it being patched to deal true damage

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If you use your Record Player and use the Fire Immunity charge, it makes you immune to the lava for the duration, making you able to go up it (tho you still have to navigate it carefully since Knockback from enemies sends you out of it anyways)

warped pond
# shrewd sandal Tho, the "Can’t place blocks" and me having to Hook to spawners floating in the ...

unfortunately looks like the file changed around update and i don't have the version history, but we'll improve the error/remove netherite from the list, but in the future if it happens feel free to report it when you see it/keep track of what block it was and we can take a look, if it was in that list of 3 blocks it sounds like a more core problem somewhere but hard to confirm that as it stands

shrewd sandal
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I'm pretty sure I wouldn't use any of those 3 listed blocks and I don't even think you can get Diamond Blocks, but yeye :>

swift geyser
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of the lava

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for that

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i just do execute if block ~ ~ ~ lava run damage @s

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😭

shrewd sandal
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It was the only way I could do the parkour anyways since idk if setting it to 1 charge only, not 2 was intended and I can't reset the charge when left clicking anyways qwq

warped pond
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sure that works? i had more than a few bouts of lava swimming and didn't seem to burn any faster than my normal lava swimming

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walked through like 2 blocks of lava at one point

shrewd sandal
swift geyser
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wtffffff

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my anticheese when it doesnt anti the cheese

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:despair:

shrewd sandal
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Does it go through Fire Exhustier pots? :O

warped pond
shrewd sandal
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Or if you have the R2 Hat that has Fire Resist X?

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Tbf, I forgot, do Fire Pots also give you the Fire Immunity vanilla buff?

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Since Record Player gives you the vanilla and server plugin buff

hazy halo
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Well for one, you've already been told it's a bug BUT

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Doing indigo challenge delve without blocks was actually hella fun

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You may have had issues cause you've not had as much grappling experience but not placing blocks in indigo makes it more fun imo

shrewd sandal
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Oh, is that the secret achievement? Unfortunately there were parts where you can place blocks where I was allowed, and it was around the start and Locus Tower xD

hazy halo
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You don't have to go the parkout nor cross the bridge by foot; you can just grapple to things

hazy halo
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No placing blocks and no falling in the void

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I did both at the same time in a challenge delve

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And might I say it's not even an unfair challenge

shrewd sandal
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I will say that ye, it was fun and made me appreciate the hook more

hazy halo
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Well snipers are also hate close range classes apparently

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Having range to clear those is so much nicer

shrewd sandal
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EXCEPT for the Blackstone bridge

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That segment can die in a fire T<T

shadow wren
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I told you that was definitely a bug 😭

hazy halo
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Fuck the flying mobs that spawn in packs of 20 gorillion and refuse to die

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Specifically on the bridge

shrewd sandal
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Qwq

hazy halo
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They counter literally half my classes cause they fly over whirling blades and on rogue as soon as you enter stealth they zoom away from you straight into the stratosphere for whatever reason

shrewd sandal
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For me, the Meteor Crashing enemies, Star Crasher and Gravity Manipulator were the scariest on Warrior

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This is the one dungeon where I felt the strongest with Guardian Stun and it's really nice -w-

cursive wyvern
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as bers i didnt have much issue with star stompers bc id kill them before they do their attack (true dmg btw), spacetime manipulators were also easy if you just focus asap. damn those quasar slime elites that do bilion hits in 2s

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arxon runes were tolerable

shrewd sandal
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Those Evokers that shoot out the multihit Rays also suck

cursive wyvern
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i got reflex ethereal tempo steadwind shielding

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i could survive one attack from them if i used a pot

shrewd sandal
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I remember the sheer fear I had when I got hit by it, and I tried to open my inventory to get Crimson Contract but I was too late qwq

shrewd sandal
cursive wyvern
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uhh all i remember at bridge end is big snake and flying swords

shrewd sandal
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OH RIGHT, THE GOD SNAKES

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Those just suck, I like the Shulker and Phantom Snakes but using Giants sucks since I couldn't even see my screen :/

cursive wyvern
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btw for the giants in locus tower that like to stay out of melee: you can pull them with grappling hook i think

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any mob

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can be pulled i think

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exept cc immune

shrewd sandal
cursive wyvern
shrewd sandal
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I remember it pulling me towards them instead for the giant Alberts in Outerworld

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And ah :O

cursive wyvern
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enchantment description says if u sneak while grappling a mob it pulls

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it and not u

shrewd sandal
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I just assumed it depended on the enemy, like from what I heard from Ultrakill grapple, ngl xD

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I even remember it saying the alternative firing mode but I remember it's alt mode only being to not do any knockback to enemies qwq

cursive wyvern
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Can Starstompers use another sound for their attack? the one they use currently is mostly used for the attack where blocks explode beneath you and it really threw me off

cursive wyvern
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ill make a sug

shrewd sandal
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how do ya check world number again?

swift geyser
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ummm thats the thing i have no clue sob

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if theres a mod online ask them maybe

shrewd sandal
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I guess this works when I press F3

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Yep, it's indigo389 :D

swift geyser
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oh yeah

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wahoo

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ty

cloud hazel
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I'm not exactly sure if you were actually using a block that would cause that message or not, but regardless, for next week I tweaked that specific message to not be nearly as vague, so players will know what exactly the problem is instead of it just saying a general statement

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Really unfortunate that this happened to you though :c

atomic helm
junior lion
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come on and SLAM

atomic helm
junior lion
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i have not tried but wouldn't the grappling hook reduce fall damage

atomic helm
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i asked mscr because it 2 tapped me on poise shaman

junior lion
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idk it felt pretty harsh as tcleric so maybe it's flat + %

atomic helm
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like the ionic phasers do a grand total of zero damage to me on poise shaman

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but the gravity suppression mechanisms smoke me on all classes

orchid mural
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Decided to sleep on it a bit before making my feedback post about Indigo.
Overall, it's fine. I find the dungeon itself to be way too linear (layout and how one explores a dungeon for the first time is VERY important, so it heavily biases my score as a result) and designed too heavily around the Grapple, which while fun, has a tendency to fail me because of a mistimed jump + a bit of latency. I got significantly more value out of my 40-block Tstep than the Grapple, but I did use both quite heavily.

Length: Good
Mobs: Good (except for the Outworld Elites, I did not enjoy any of the three of them)
Visuals: Excellent
Mechanics: Acceptable
Boss: Acceptable
Layout: Awful
Overall: 5/10
That is not to say I hated it though, I am just being critical, I'll definitely play more.

shadow wren
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I disagree a bit with the linearity, indigo is linear the same way white is linear to me. There is a set direction you're shown to go in, but along the way there's huge side parts that make up a good proportion of the clearing time, the entire part before checkpoint 2, the gallery area, you could even say the top of locus tower

orchid mural
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While I get where you're coming from, I actually did an EX White for my weekly, so I can do a direct comparison here.

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The first part of White (3 Levers) is very non-linear, offering you multiple pathways around the place to each of the floors and letting you explore it more or less how you want.
Then you get to the lesser snake room which forks the path and just gives you a nice sizable room to explore before closing in for Cave of Wind, which is a simple 2 linear paths (which is also optional and there's even stuff to clear if you choose to climb up through the walls instead).
Then you get to the Blessings (boons? I forget the term) area and can either go right to the finale or do a short jaunt through some linear bonus areas.
White starts expansive and becomes linear over its progression, which is fine because oftentimes, people get a bit worn down in the 2nd half of a Dungeon.
Brown is similar in that regard, giving you a big open space to explore and then having a linear blast to the end.

unkempt stratus
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Funnily enough I enjoy indigo being linear because the other 2 wool dungeons are quite non linear

unkempt stratus
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Ok actually blue is more linear the more I think about it

orchid mural
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Whereas Indigo, it's a straight shot with a few very-linear side paths. There are shortcuts you can do all over the place with the grapple, but all in all, I never found myself going off the beaten path or stumbling across something "in my own way" except for one part in the middle where I grappled up to the 2nd Seal and then had to figure out where the intended path was.

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Blue is an interesting one cause it's all over the place which breaks up any monotony one might otherwise experience.
Air is a mix of a linear path with buildings to explore and that one big circular section in the middle.
Water is very open by giving you a tool that lets you approach each island from any angle.
Fire is very linear with a few little side areas that ends in a spacious manor to explore.
Earth is much the same, very linear with a few side areas that ends in a sizable castle to explore.
It has the added effect of making you think about the order in which you do them on subsequent playthroughs.
I find Blue to be a fantastic dungeon.

twin quest
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i find blue to be waaay too long

orchid mural
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I think a good way to describe it might be that Indigo's layout is much closer to a Strike than a Dungeon, just a really long one.

twin quest
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also flying dolphins

covert gale
orchid mural
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That's totally fine. I'm trying my best here to not just say "it sucks, change it." There are some aspects of it I enjoy, like the moment to moment combat.

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As always, thanks for all the free content.

covert gale
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Oh I know, just commenting on the linearity bit - appreciate all the thoughts

orchid mural
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I am very curious what on earth happened that led to the creation of those Outworld Elites though. Cause they are particularly.. rough.

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Especially the gravity slime.

chilly spruce
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shrug

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monumenta kinda needed some stronger elites for some time i think

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I'll do a chall again after rs and see how they feel again

unkempt stratus
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I like the outworld elites

cursive wyvern
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the snake is really annoying when lootrunning

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but thats cool

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fathomless quasar is very deadly on melee classes

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matter aglomerator is just ability spam but didnt have much issue on bers

unkempt stratus
unkempt stratus
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with my god-awful navigation skills I always get lost on more non-linear dungeons

covert gale
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Live footage of uurik in cyan

unkempt stratus
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man I got fucking lost in cyan on my first playthrough, I was searching my way to the 2nd part for a good hour 😭

atomic helm
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maybe because there were 2 there

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but i enter the encounter on full durability

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“your uriddan’s legacy broke and became shatter 3!”

cursive wyvern
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can we change wordly protection to make any hit lower than 2.5% or 5 of your max hp deal nothing instead so it completely counters arxon runes and fathomless quasar

atomic helm
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so real

cursive wyvern
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we got a new sh wr few hours ago

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gallery meta is dont get hit

hazy halo
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Fatherless quasar is like #1 shitty elite in the game rn

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Excluding cz cause that's its own balance thing

cursive jackal
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not from the mobs but that layout is diabolical

orchid mural
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Magenta's layout is fantastic, spiraling in on itself regularly, providing easy ways of returning to the "main path" and making you actually scour all of a densely-packed temple.

unkempt stratus
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I spent too much time navigating magenta on my playthrough that I resorted for wiki

junior lion
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magenta was NOT a fun first run through I had to look up a speedrun three times

unkempt stratus
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I have a confession to make... I enjoyed yellow more than magenta on first playthrough

orchid mural
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It is funny how many of my opinions are practically the opposite of a normal player.

desert pike
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i enjoy more non-linear layouts like teal and brown cuz u get so many ways to choose where to go and so it doesn't ever feel too repetitive for me when i go run them cuz i can choose new ways to go each time

low zephyr
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Not to say that white and orange weren't promising too

sudden sage
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White very nearly made me quit if it werent for me trying to catch up to looni while he was streaming lol

thick meadow
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Magenta best

sudden sage
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Magenta actually grew on me the longer i played

twin quest
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i dug around to beat magenta and got someone to help me with water
i walked to the first area, got exploded by poison and kinda gave up lol
good dungeon

wet walrus
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This is for a different purple shaded dungeon

barren sinew
shell citrus
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good dungeon i liked how linear it was

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the mobs were fine other than that one outworld elite that spawned a bajillion particles

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the bossfight was pretty good other than when he pulls you and you have to just tank the damage

orchid mural
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Veilrip a hole in the descent tube and you can use the slow fall to go literally anywhere.

desert pike
orchid mural
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I've always viewed it as Strikes being the super streamlined content while Dungeons are the non/semi-linear beasts for people to sink their teeth into.
I'll pass a judgement on replayability of Indigo and how it slots into the bigger picture after I play it a 2nd time.

shadow wren
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I think both types of dungeon can play extremely well, my favourite dungeons are magenta (quite non-linear) and blue (almost strictly linear except water branch). The last dungeon was a non-linear one in brown so I think having another relatively linear one is good, although as mentioned before I don't think indigo is as linear as blue, or at least the side paths in indigo are quite extensive

unkempt stratus
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I mean we do have quite many linear dungeons, I don't think they are suppose to only be "non-linear or semi-linear"

cursive wyvern
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indigo also allows high freedom with the hook, did a chall this week where 3 of us cleared the usual way while i went to western temple alone. one of us rushed all grapple upgrades at the very start also

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so you can get your own path at least in the main part

remote dragon
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my one piece of feedback on indigo now that i've played it a couple times is that the berry bushes are frustrating sometimes

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indigo is one of the dungeons with the most "running a little off the path into 'decoration' stuff" because of grappling, and the berry bushes just make that frustrating a lot of the time

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whether you're landing in it, or you're running in a direction about to grapple towards something but you walk into a berry bush without looking

desert pike
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yeah the berry bushes are pretty annoying

remote dragon
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they're not deadly but they're annoying

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i think most of the other foliage is fine although sometimes it's annoying when you break a spawner and suddenly get jumpscared by the sound of 30 flowers exploding

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me when carrot bomb spawner

cursive wyvern
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guys its a ctm, terrain must be annoying... we got spoiled by brown and blue having kinda tame terrain (well they got some lava and stuff but not white level)

desert pike
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smh there should've been space-mines

shadow wren
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berry bushes are unique in their appearance it's sad they're so fucking annoying in everything they exist in (unless it's an intentional trap)

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the first thing I do in R'Kitxet in VR is going around and break the 3-4 berry bushes in the immediate area lol

cursive wyvern
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at least you practically instabreak them unlike cobwebs which also needs sword or shears

orchid mural
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EX King's Dolabra (Multitool 2 with Shears as the last tool) when?

slim basin
twin quest
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idk the void is annoying

brazen pumice
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??

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its so fun to fight though

thick meadow
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This week I still do a solo delve but with dpact less reaper this time, thing I found that annoy me are

  • When I use Jchain pull shulker mob, sometime they stuck inside the block, or u can say that take same space with block, normally it won't annoy me that much as sometime other mob will meet that fate, but that Silvergate mob is different because how it work, and because they share same space with block now (in my case is its spawner), I can't hit it nor dig that spawner which is quite annoy.

  • Another Case with shulker mob is when I jchain them, sometime they force me go crouch because they took the space where my up half at, which is also annoy

  • Also notice when I Jchain worm enemy or stack enemy, they tend to end up in weird position, 4 of 5 Colossal while end up at a bit right side of my screen, and Worm enemy like ??? of Loamskattar (that black shulker worm) while get pull, then return to its orignal location, accroding to glow I see, I think is because I only pull part of it. Is it possible for TM to do something ?

unkempt stratus
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the curse of playing reaper 🫃

remote dragon
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every time tm adds a new worm mob they add two new bugs with worm mobs pain

thick meadow
# thick meadow This week I still do a solo delve but with dpact less reaper this time, thing I ...

While I waiting Hearthstone upgrade, I forgot mention 1 thing

When I player Reaper this week, I notice fighting that dark purple color elite that launch player up isn't fun. The reason here are

  1. It seems when it start cast skill, melee it feel like hitting air, It doesn't feel like it take dmg at all (it does), compare to other mob I would like it get more feedback.

  2. Apprently Silence doesn't work if it start channel it's skill, which suck cause as Reaper use silence from lament 2 to cancel skill is main sell point for me, also a large part to survive a elite encounter / save enough resource for future combat like dread or other mob.

shadow wren
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I hope that doesn't ping again lol

crystal bear
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I disagree with the paths not being clear

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Ivr never had any problems After looking around for more than 15 second

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And it was usually quite obvious

junior lion
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there are a few sections where I went ??? near the second beacon but it is relatively intuitive

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I agree with them on that

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but overall I think it's fine yeah

copper dirge
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how does one forward to a thread

junior lion
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type thread name

copper dirge
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oh you actually have to follow the thread to do it

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thats why i couldnt

cursive wyvern
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i had to backtrack a bit but no path is obscure besides i think, the lava path to serceel gauntlet can be easily missed and the northen towers i missed on my first run, only got them when doing the legendary discovery

gritty sandal
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indigo is that type of dungeon where i was discovering new areas on my third clear 🥲

copper dirge
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also, is it me or are the minibosses more KOTH than actual fights? i swear they just despawn when im just like 5 blocks out of the center

junior lion
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there is a clear particle ring

cursive wyvern
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wait there is?

copper dirge
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clearly not clear enough if ive never seen it

junior lion
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yeah??

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it is like, incredibly clear
this might be a particle settings moment

copper dirge
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regardless i just get knocked out of it a lot of the time

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its so frustrating

cursive wyvern
copper dirge
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like let me fight the boss without it constantly despawning 3 times per boss arena

cursive wyvern
junior lion
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ah I see it fades out after a few seconds

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taken from sugvon vid

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so that could probably be changed to have a permanent ring

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shrug

copper dirge
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i just want it to be larger.
cuz like i said, it feels more like KOTH trying your best to stay in the tiny af arena than actually fighting a miniboss.
i have to think more about my own position in the arena than about the actual attacks of the boss.

shadow wren
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It does feel a bit cramped I agree, especially when creepers/protection golems spawn

cursive wyvern
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not to mention 2 or 3 of these have spawners above the arena

swift geyser
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bug

cursive wyvern
swift geyser
cursive wyvern
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iirc sugo only accidently found the 3rd arena above chests

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from what i see in the vid

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probably missed 1st one entirely

swift geyser
cursive wyvern
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yeah its just a nitpick from me

orchid mural
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Finished my 2nd run.
Indigo is fine. Overall, I like it and I'd say it doesn't need changing.

cursive wyvern
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i kinda like having powerful elites but gravity supression mechanism really feel like a slog sometimes cuz their agility either makes you run away or imobilizes you, stalling out the fight either way

safe vigil
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they're the sigma overwatches, yeah?

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you can stop their slam by placing blocks above or below you

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so loom floor mode shuts them down completely

cursive wyvern
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as a bers they just mslam for me

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but they take their sweet time

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doing it

cursive jackal
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Would you guys prefer the airtime to be decreased?

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and he'd do the attack faster as a result

shadow wren
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Unless you're a class with range I feel like you can't do much while in the air. I think it'd be better staying longer though for those classes, since it places the aoe on you and not surrounding it, melee classes should be backing off to trigger it then rushing in to kill it before it procs

junior lion
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you can do that right now with good timing but you have to wait

uncut bough
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i can never seem to stun them to cancel that ability

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idk if its skill issue or if im getting trolled by invisible armor stands

mental glen
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@shrewd sandal For the enemies with multihit, those are black holes that follow you ans can be stopped with blocks iirc

hazy halo
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can we heavily nerf the damage of the thermonuclear runes in locus tower

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shits way too broken and has been since day 1

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why is a single rune able to kill me through like 220 magic ehp and pris shield

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over the span of less than a second

safe vigil
hazy halo
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same goes for fatherless quasar btw ^

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frankly it's not as bad because it does less damage than thermonuclear runes (despite being an elite?)

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but it's still too much to be fair considering how many spawners of it there are

shadow wren
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I think the runes would be fine if their hitbox wasn't a baby zombie

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And maybe feeling like only the bottom one takes damage

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or dies

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Make them slimes maybe

sudden sage
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remember the last time we made an explode on hit slime mob

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(((((NADIR CREEPERS)))))

shadow wren
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The runes are essentially creepers, they just fly

hazy halo
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i don't like the "20 quadrillion damage but piss easy to avoid" approach

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since it either a. does absolutely nothing to impact your gameplay because u avoid it without noticing or b. nukes you out of fucking nowhere

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one of which is neutral and the other is negative so it nets to being bad

shadow rock
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What'd it do...

hazy halo
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if my child was fathomless quasar that shit's going straight to the orphanage

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its such a shitty mob i sincerely doubt even its father would want it

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what do you mean 5 entities spawn on me and instantly stunlock me indefinitely until i die because i cant even escape

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runes just 1 shot you out of nowhere, this motherfucker will take it slow and enjoy your agony

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another thing ive been meaning to ask, are the giant flying helmet elites in locus tower meant to shoot you through leaves?

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there is a room which is somewhat of a leaf maze with those elites at the center of it

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and they just shoot you do death through the walls when you may not even be able to see them if you don't have transparent leaves

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i suspect that might be the intention for that room but it doesn't look 100% intended to me

shadow wren
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I think it goes through all walls, but in my experience you have to get really close to the centre to spawn them so

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You should know if they spawn

low zephyr
hazy halo
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did this guy even read what i said

low zephyr
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Nope, I just made a random message and hoped it was relevant

low zephyr
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I encountered them in much different circumstances when I joined a group

atomic helm
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i can tank multiple of them at once so

shell citrus
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the real reason inure was shot

chilly spruce
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Inure is a flavor stat now

atomic helm
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eh i can still tank them at 25pts thats fine

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or multiple at once

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the real one that pisses me off is the slime quasar elites in final outworld

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because they can just break my helmet from full durability

chilly spruce
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I mean in this situation they are both active yea

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I just dont know why would ppl go out of their way to build inure in r3

atomic helm
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Yeah i just have inure on sporebound husk

heady wren
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Feels like there are stuff that just insta kill you outta nowhere

cursive wyvern
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i have a slight suspicion that if runes just dealt all their damage in a single hit there wouldnt be as many complaints

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because they would feel more like creepers

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besides that i think the flight and small hitbox makes them much better at hitting players then most creepers, even instabooms

shell citrus
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their hitbox is also kinda weird

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you can only hit the bottom one

hazy halo
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because in reality that would not matter

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whether you die instantly or near instantly doesn't matter if it's still way less time than you need to react and run

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their damage just needs to get nuked to the ground

hazy halo
cursive wyvern
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i can agree that their fuse time needs to be longer

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if anything else is not changed

hazy halo
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i dont even know if its about fuse time

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i dont get hit by them that often

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but when i let them attack even for a split second there is no going back

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you die. 100% of the time. period

cursive wyvern
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bers i survive

hazy halo
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idk what kinda fatass build you're running then man

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thats impressive

cursive wyvern
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but my hunter would die

hazy halo
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like 230 or so magic ehp dies

cursive wyvern
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did you say magic?

hazy halo
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oh ethereal

cursive wyvern
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1 ethereal

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1

hazy halo
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situ slop brah

cursive wyvern
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they do half my hp usually

cursive jackal
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if ive got guard up they deal 60% of mine

cursive wyvern
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havent ran indigo past situ changes yet

cursive jackal
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but the closer you are to the center the more they hit you

hazy halo
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well you'll usually be in the middle if you do get hit

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at least i am

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cause i get hit if im backstabbed

cursive wyvern
#

im not probably

cursive jackal
#

so maybe its about noise

hazy halo
#

and when the attack starts you cant really move

cursive jackal
#

and not having a good indicator of presence

hazy halo
cursive jackal
#

because the explosion is honest to god still more lenient than most creepers

cursive wyvern
hazy halo
#

but their range is pretty considerable as well, you need time to react AND time to choose where to run among, most likely, hoards of mobs

cursive wyvern
#

and they disable shields iirc

cursive jackal
#

they shouldnt

cursive wyvern
#

uh

cursive jackal
#

i think they just hit through them

cursive wyvern
#

unblockablr?

#

ye

#

which is frustrating to me

#

as a shield enthusiast

cursive jackal
#

it would shred your shield dura like the quasar elite does to armor

#

you know actually the damage on the thing might be bugged

cursive wyvern
#

shield dura when it has mending

atomic helm
# hazy halo idk what kinda fatass build you're running then man
hazy halo
#

thats still inure

#

inure 2 mind you

#

i'd be very surprised if you couldnt tank it after investing so much budget into an otherwise completely useless situational

leaden needle
#

i love shooting star. i love the way it makes me feel like a slowly advancing tank

#

i am a mobile mortar emplacement

cursive wyvern
#

how does explosive interact with piercing arrows?

thick meadow
dreamy monolith
#

thats what i saw in my testing too

leaden needle
#

be warned that Explosive has iframes… per tick

#

i think

#

it might be per 0.5s

orchid mural
#

Speaking of Explosive, how did it actually interact with Elemental Arrows prior to the fix?

#

Like was the explosion inheriting the Magic damage transformation, which was making it do more damage than intended?

old prawn
#

Was it really necessary for the outworld ranged skeletons to have true knockback?

#

Here I am getting 10 KBR to not get knocked down the islands and these fuckers waltz in and ignore it whatsoever.

#

Sure, it's a lot more manageable than without any KBR, no doubt. But it's really just the sentiment behind it that sucks.

slim basin
#

The way knockback+ works in MC is weird and doesn't make any sense, but bottom line is it was either them knocking you back or knocking you straight up so I went with pushforce on the mob ¯_(ツ)_/¯

cursive wyvern
crystal bear
#

i somehow created an invincible imperfect golem

#

its only visible characteristic aside from being completely invulnarable is that its the mob that makes a cage or something around it? and has a ring following it when it walks before the cage appears

cursive wyvern
#

I managed to pacify a smiler too

#

just sits there

#

only launches its ranged attack

crystal bear
#

nah it like

cursive wyvern
#

does not move

crystal bear
#

attacks me like normal

#

i just cant damage it in any way

cursive wyvern
crystal bear
#

no idea

#

it definitely came out of one

#

but i broke all spawners from where it appeared

orchid mural
#

I had a similar thing happen a few weeks ago wherein I made an immortal sniper by destroying the protector spawner on the same frame he spawned (I think a creeper blew it up, but can't remember exactly)

tacit canopy
#

I do remember pulling a phaser out of range from its protected spawn and it seemed to have invulnerable?

obsidian shard
#

oh yeah the interaction between the Silver Visor flying melee mobs and wind aspect is very sad

#

they rocket up one million blocks which is quite annoying

heady wren
#

Is it only me

#

but the more I play indigo the more I dislike it

#

delve indigo is basically being comboed by some random unpredictable ability and die

#

the individual mobs are well done but they are combined in the worst way possible

unkempt stratus
#

indigo is a weird case, last week I had a very rough time with it, this week it was smooth sailing
Maybe just don't choose legionary for indigo suffer

heady wren
#

dont think its legionary

#

also because of dungeon structure its somewhat hard to avoid abilities

leaden needle
#

it’s very open. loom or firm can help you block los

#

but it’s not really a skill players are used to using

hazy halo
sudden sage
#

all their damage is rediculous rn

hazy halo
#

No man it must be kept this way

#

You don't get it

#

It's challenging

sudden sage
#

you dont wanna know what terror did to my healthbar

hazy halo
#

Don't care, ✨ challenging ✨ game

sudden sage
#

i watched my hp bar go from 26 to 3.7 in about half a second

hazy halo
#

According to like 20 people in screenshots that is perfectly normal and criticizing it means you want an easy game

#

Go play wynncraft or something idk

sudden sage
#

clearly being ping ponged by ravager rider is a fun and challenging mechanic

hazy halo
#

hey man

#

i dont make the rules

#

you are now a shit player who cant deal with challenging content

#

nothing i can do abt it

sudden sage
#

crystal behemoth is such a magical boss

crystal bear
#

I can't imagine "random unpredictable abilities" from base indigo mobs

#

The elites are high threat so I focus on them first always so they're not unexpected even if their attacks are like combos

#

And the only other mob I can imagine you talking about is the sniper, which yeah it killed me a bunch but I don't feel like it's something you can't build around

#

Indigo is my favourite R3 dungeon precisely because the mobs are simple.
Sword indicator guy,
Crossbow guy,
Golem guy,
Spider guy,
Healer guy (not a threat at all)
And two types of dangerous elites

#

And the sniper

#

Compared to other dungeons where every mob has a gimmick it's really relaxing to just... Kite crossbowmen and the vindicators most of the time

#

Well the poison spiders are annoying but they're also not that threatening to me

crystal bear
#

Do the 2 most common mobs, the vindicators and the pillagers have any special abilities?

unkempt stratus
#

no but everything else has some nonsense

crystal bear
#

Ok maybe I'm biased because I play offhand shield guardian

#

So most of the mobs can be reduced to "block then crit"

cursive wyvern
#

i dont like antimatter aglomerators. if they cast their black hole thing that follows infinitely and goes trough blocks you are just screwed the moment you stop moving. its undodgable

unkempt stratus
#

compare indigo to brown and you'll see that the mobs in indigo are not simple

crystal bear
#

Including the flying ones

unkempt stratus
crystal bear
#

Ok fair enough now that I've thought about it

#

Still I like indigo for how relaxing it feels regardless? Idk where that impression comes from

#

But still makes it my fav wool dungeon in r3

atomic helm
crystal bear
#

Maybe

atomic helm
#

also its not fucked up levels of spawner dense like brown

#

Or ex rev

crystal bear
#

Hmm maybe it's cuz the mobs are not that fast

#

Teal also feels a bit relaxing but not as much

#

And i feel like that could be due to the fast skeletons and the like

unkempt stratus
#

those flying mfs zoom to you if you're too far from them

crystal bear
unkempt stratus
#

also I don't like the phantom train clipping through walls

crystal bear
#

Since they're flying they don't reposition to the sides

atomic helm
unkempt stratus
atomic helm
#

it dies like instantly

crystal bear
crystal bear
#

Theyre also grouped up so split arrow usually destroys them

unkempt stratus
#

I run glasscanon on scout so the snipers 2-tap me sadmouse

#

and also those fucking cave spiders

#

I have a burning hatred for them

leaden needle
#

glassbuster

cursive jackal
#

it has always worked that way

cursive wyvern
#

like is it suppost to stop when hitting blocks or no?

cursive jackal
#

It does, I think its hitbox is just a little questionable

#

Let me see what the leniency is

#

It got blocked by a pillar line

#

I let it shoot then placed 3 blocks in a pillar and stood behind it

#

obviously this is not like

#

every instance of it spawning you are able to do this

#

but there's sufficient cover around where they spawn

crystal bear
cursive jackal
#

I get free guard off the snipers so they're not really a threat to me

#

Usually get killed in 4 shots

#

but if i am letting that happen my saturation has to run out first

robust swallow
#

Last time 2 snipers camping my grave and they shot me 6 times

#

Made me shatter 2

crystal bear
#

The loom wall in question:

old prawn
#

Even with my moderately tanky build I still took half of my HP bar in R3 from its Titanslash

crystal bear
#

i can then silver hook to their spawner

atomic helm
heady wren
#

but yeah if you want to keep the fancy effects in indigo tone down the numbers lol

shadow rock
#

The Mechanical Spider Incident