#Twisted #̵̍͑$̶̄͝%̶̲̕@̶͆̅$̸̑́#̵͂̈́%̵̾@ feedback thread
1 messages · Page 5 of 1
-150% Melee Resistance on the boss, only when it’s casting Shatter
I always forget Necronomicon exists
ive had it in hotbar every fight
it only exists in high a brood and jeremy apparently
but now that you mention it yeah it's an extremely useful item for Jeremy
what with Wither bein' such a common effect (which is in turn a consequence of nearly all relevant mobs outside of exalted rush bein' wither skeletons)
can somebody with the advancements I don't have grab me the descriptions for Shadowscape Duo and the solo advancement
anni works
Me when I cast MS...the Screamroom: "GET BACK INSIDE!!!"
Just search fennic on advancement website or smth
when are these items getting added to api
i think it might come next week
Does that mean after today's weekly update or after next week's weekly update?
after today's
is cognitive distortion as solo still kinda rough
i like doing the boss solo and having it debuff me indefinitely if i fail sounds very 💀
the humble annilys
yeah i anni in the center
oh right i forgor you can kill the mobs anyway
the fight is so long that the cooldown is over by the time you hit second distortion lol
yea should be lol
Annilys and its consequences on all of boss design in monumenta
but if you remove it then you have to remove 2 advancements
so you cant! its locked in sorry
Technically untrue
Just use bdance
So how much does Screamroom / the funny darkroom debuff you for now?
If it's still 30% each that's kinda messed up
plus what -50% healing etc
i forgot to log it bt its all 10% stacking now
can it be cleansed
This person is identifying if they can invest that ONE point into Cleansing Rain to make 🌵 work again...
no it always works you just need to be slightly more careful with managing your luminous when it's about to screamroom
yea thorns can kill screamroom
if any else fails you can just use a fury right before
or a damassine
and well duo is self explanatory
im pretty sure you can only cleasne the darkness 👍
mist did not need to be twice as hard...
wtf
why does it just move at twice the speed now
was this even intended?
im actually kind of convinced it wasnt intended because the wording wouldnt be "particle interval 10 -> 5 ticks "
it would probably be like 2x speed or something
i think it might be fine if not for the fact that you have to guess where mist is going to turn
i suggest like add an indicator for the direction its going to turn during the sound cue
Yeah mist is actually a lot harder because you need to change your own speed
er
it move like a bit faster because I screwed with some constants
I also decreased the interval for changing directions
if it really is a bit too much I can revert it but I do like the new difficulty it has -w-
I guess the bigger problem is it’s less ping friendly
Your position lags behind
maybe we just haven’t gotten used to it though
yeah
i play on 200-300ms and if it changes to the opposite direction or like past 180 degree angle it is literally impossible to react to and you will get hit atleast once
Well uh I am too an asian -w-
ykw after second thought
I think it’s not bugged it’s just everything adds together
We got used to the one before and it being a little faster
The old one did the wrong math with the sin() function so idk what the hell the multiplier actually was
perhaps I overestimated players a bit much
new mist feels awful to follow
the speed increase feels like you have to get hit a coouple times
yeah it like
slows down when it turns
and then just instantly starts zooming into a random direction
you're borderline forced to take hits
paired with disabled healing its such a shitty attack now
and doubled dmg
also im fairly certain player collision is not disabled
😭
Must be fun with Jeffrey
TLDR
The boss feels worse after the changes, Cerebral Overcharge does too much damage, Parasomnic Mist is too difficult to comfortably avoid, Screamroom and Cognitive Distortion permanent debuffs should be changed, and area limiting attacks should disable mobs.
In a bit more detail:
Playing the boss again after the changes feels worse, my first clear post change took over an hourwhen we would generally get it within a couple attempts before. Main issues are that Cerebral Overcharge is for some reason doing way more damage than it did before (which isn't listed in the change logs to my knowledge), and Parasomnic Mist is way too punishing for us high ping players. It hurts a lot more, moves way too quickly, much more frequently changes direction (especially when it hits the edge of the arena like it so often does) and has no indicator of which direction it will move (at least that I could see).
I think Screamroom and Cognitive Distortion debuffs lasting for the whole fight is kind of weird? Like if I get hit by a Cognitive debuff in the beginning of the fight I'm just gonna restart instead of playing the rest of the fight debuffed, in which case I would honestly prefer it to insta kill instead, but obviously if you get hit by it towards the end you'll just try and cope with it and an insta kill would be too punishing at that point. I wonder if the debuff could just last until a specific phase? Like getting a carving cleanses the permanent debuffs from failing Cognitive or Scream.
Additionally, Parasomnic Mist cast does not cancel Cerebral Overcharge cast (as seen in this clip: https://medal.tv/games/minecraft/clips/knV1HCc6u68rcTnpP?invite=cr-MSxPMUssMjY2Nzc2NjAx). I assume this is a bug, but on that topic I think certain attacks that limit the area players can stand in could stand to benefit from disabling mob movement and attacks as well, such as the elites invading your Screamroom.
Watch ?????? and millions of other Minecraft videos captured using Medal.
Cerebral Overcharge got tweaked
For the final point
Screamroom is specifically designed to mess up those who don’t clear adds
So kill your elites before carving on hallucinations 3
it always dealt this much damage but previously got iframed so it dealt 0 in you took damage in the last 0.5s
kill your elites before carving in general
i thought they adjsuted cerebral outburst, not overcharge
Disagree for screamroom cause u should kill mob
Did Cognitive Distortion debuffs become permanent?
Yes this week
They use t he same base spell
And was doing it solo made more tolerable?
which had a bug'
It wss done because as people pointed out, the debuffs made you just run around the whole fight.
Though it is kinda useless at the first distortion
I'm more interested if you kept its "speedrun to the circle before the mobs close in or risk getting inevitably knocked outside and be forced a debuff upon" nature as solo
Because if yes then damn are you lazy
To apply a "fix" to an issue that makes another issue just worse
pre balance i would get hit by overcharge and it would not deal 9 hearts to me, now it does
idk if it was intentional or not but it doesn't feel good at all
9 hearts? 
are you not capable of killing the mobs
I do not happen to be capable of killing them in a comfortable timeframe
is it like, an… unfair amount of difficulty?
The perma 10% debuffs?
getting tossed around like a ping-pong ball even with my shield raised is less than fun
did the last phase of this get buffed @polar narwhal
jade is this “intended challenge”
i was chilling before the update but i had to pi twice this time
i just took like
massive damage hits
for the first ever time
Main issues are that Cerebral Overcharge is for some reason doing way more damage than it did before (which isn't listed in the change logs to my knowledge)
The change is that it no longer respects iframes
(in response to this)
What was done to stillwater
tbh our damage pipeline is a bit silly so I just made it respect its own iframes instead
I have been having issues with getting thrown back in the arena
but yeah, the debuff on cognitive being permanent without nerfing it is kinda obnoxious
it's 10%
so now that it ignores iframes, is it now hitting you multiple times whenever you touch it?
no
my point isnt that im now suddenly getting hit by them when i wouldnt before, its that im taking way more damage than i was before
it still respects its own iframes, or is supposed to anyway
yeah but it now does a lot more damage
i was easily able to tank overcharges in a tank set previously, they would deal less than 25% of my hp and now they deal half
idk whats happening but it is definitely hitting for more
that doesn't make the actual attack itself any less obnoxious
i don't particularly care if the post-attack penalty is very strong or not, the actual thing itself just feels bad to do for a chunk of builds
i’m assuming that you got hit by some other attack in the previous 0.5s which soaked up the iframe
I mean... Good?
You should not be able to tank Big Blast Sonic™
if the intention is for it to nuke you then thats that, but what i mean is i was definitely taking more damage from overcharge
everyone else in my guild has had the same experience
there is no way we were all conviniently iframing overcharge pre update every single time
with like over a 100 clears across all of us
Overcharge could be two spells in one which don't respect each other? Maybe
yeah not sure, i assume its something to do with the iframe removal, i just feel like it wasnt intended since it wasnt explicitly mentioned in patch notes
Watch ??? and millions of other Minecraft videos captured using Medal.
idk it does lowkey feel like cerebral ignoring iframes now can hit you multiple times when you get hit by intersecting cerebrals
and it just nukes you
this has never happened pre changes
Cognitive requiring you to stay solo for as long in a stationary circle as if you were duo in a mobile circle is bs too, honestly
Like I have time to kill mobs by the time they gang up in the middle of the circle
overcharge is the one that casts 1 trillion of cerebral around the arena right
yes
The cast bar version is an AOE around intruder + lines coming out of it
also idk what are you on, my Volley literally phases out of existence
I literally can't kill the mobs because my projectiles vanish into nothingness
what bow do you use
i wanna say something but I will get muted
Bow AND agi scout is a diabolical combo
idk how ex roar is in general but like
if you have 75 mobs in a cluster i think piercing is beneficial
so the fact my arrows literally disintegrate is my gear's fault?
Check your quiver
Using teal arrows prolly
normal arrows
I do not think the boss is specifically designed to counter scout by removing arrows but idk
wait do you mean “my Volley doesn’t have enough AoE” or “my Volley is bugged and not hitting stuff”
my Volley disappears
That is not a boss issue
Either that's placebo or that's you missing something or it's a bug
scout nerfs hitting hard
Gonna try again
no piercing i assume
I would assume it's very literal "disappears"
oh i know why
Oh in cognitive
the liminal right
yeah their main hitbox is the middle one
if you hit the top or bottom shulker u deal no damage and ur volley just shits itself
so gear issue
Why are you hitting them in the first place
no you have to hit the middle shulker to damage/kill them
what? No
Liminal shadows are meant to be dodged
youre probably not hitting them
because someone told me to kill them if I don't want to be treated as a ping pong ball and knocked out of the circle
just use annilys
that's just cheese
For one, yeah just annilys
They're right
But also
ITS IN THE GAME
Wtb mainhand shield
IT IS AN ITEM DESIGNED TO MAKE YOU BE STILL
so doing this boss solo suddenly requires you to own an epic?
It disables them basically
YOU CAN DO IT WITHOUT IT
And I'm saying it's bs without it
I can solo liminal shadows without annilys and without touching a single one. Your point?
in the same way that having stronger items makes doing content easier
Why are you all trying to gaslight yourselves so much to believe Cognitive is all fine
"oh I'm having trouble doing this section"
"Hey why don't you try using this it really helps"
"That's cheese"
???
no one is saying it's fine
pride ego thing
same logic why some people dont use PI cause its a 'crutch'
It's okay because it pushes you to evade or kill them
It's inordinately harder solo which is weird tho
but unless the devs change it, you have to operate with the tools available to you
It is significantly harder solo than duo, yes, but that's the essence of solo
Even if you're so allergic to annilys for one reason or another, you can do it without it because I do too
I've done it before solo without annilys
"The thing that helps and doesn't make it a headache solo is only an epic item"
Change the lobby text to "2 players or Annilys required"
Have you tried not using armor, I've heard it makes you take less damage and the boss becomes easier I think it's kinda cheese
if you’re not then i think you’re kinda cooked in terms of getting rid of em
allegedly you can also wind bomb
cannot confirm though
Okay, sorry for trying to give advice
on a thing that you seemed to struggle with
This is a feedback thread. I am telling it's bs to do solo because you get tossed around 9/10 like some ping pong ball.
Annilys is another topic, but I will take it into consideration.
no
I can confirm that windbomb works really well for launching the shulkers and giving you some space
wind bomb 1 is probably the most legit solution then :/
Honestly I feel like cognitive little circle can be placed on the outer edge if you're solo
With regards to parasomnic, I had no troubles keeping up personally, I think across 2 attempts getting to that point I only took 1 instance of damage, but meanwhile my duo was looking a lot more like your duo in the clip where they were several blocks behind constantly taking damage and struggling to keep up. Definitely seems to be way more punishing to high ping players (and should be changed imo) which is unfortunate because I do quite like this faster version.
I don't mind debuffs lasting in duo, but as HV has pointed out distortion is disproportionately difficult to playing solo where you just get ganged up on in the centre and have no leeway to move because unlike your partner, the circle is stationary. I honestly don't know how to solve this in a satisfying way.
Having the circle move around similar to mist would just lead to it moving into mobs half the time causing the same issue. Placing the circle somewhere else and not in the middle would lessen it, but still cause issues some of the time. Making solo debuffs not infinite would go against the intention of the changes and feels like a band aid.
I think hitting mobs should halt them for a brief time
on ping parasomnic is pretty obnoxious TK
or turn them into weeping angels, lmao
I said that yeah
I think we should normalize annilys usage I think
my bad i failed the read challenge
Me coded
o/
simply add a check that if a person has over 200ms ping the first instance of damage after not being in the circle is blocked 👍
the 3rd cubes speed elite is
absolutely undefendable under any circumstances
why is it still like this
its so fast it clips through projectiles 80% of the time
i dont believe having an elite that promotes both potion injector and ignoring its mechanics in favor of "oneshotting" is healthy
i agree
it "promoting" pi is kind of a fake point but
its so obnoxious to deal with
the rest of it still stands
yeah
i fought it normally once which involved me literally iring upwards and firing down to hit shots
its probably not a good thing i was forced to do that to even consistently hit it
whoever made it and greenlit it needs a visit from Deadeye
Its only "saving grace" is that it deals moderate to low damage
but being unable to hit it most of the time also means you'll be taking quite a few more of those "moderate to low damage" hits
also, in its last phase it starts jumping around too I guess because being fast as hell didn't make it obnoxious enough
It's so peak
I think it could be made a wither skeleton (without the wither debuff) so atleast it has a larger hitbox
i heard its completely blockable by a shield
maybe
other attacks that will certainly happen wont be tho
and cant really damage it with a shield can you
its hilarious
you cant hit it with melee sob
can confirm the "disabled player collision" is a lie
:(
😭
This gets cocopad seal of affirmation (
)
2 daily run after new mist, pls give it some sort of where it gonna go, We do have sound cue when it gonna change direction, but at current speed (I heard its bug, move too fast rn), is a bit hard to keep up
it should also slow down when it starts moving for the first time
It isn't bugged technically
the speed right now is pretty fine
ive done it a few times
i just get clipped at the start because i dont know where its going. to go and it goes instantly at full speed
average 270 ms be like
I manage to follow it but every time it change direction I take 1 hit
Now I am thinking splash absorb potion or have higher max hp
100 hp build
Finally time for roots of life to shine
i already have a build so i can not put up with the bs that is sinking nightmares
i can make another one
Three builds for one jeremy fight
Im ngl, after doing it 2 times on play, it's kind of not that hard (260ms ping)
-w-!
I will improve my skill 
might not be the place to ask but any1 knows why my ping would look like this everytime i enter the abhorent nightmare phase?
or maybe it's just my wifi tweaking out, the earlier parts of the fight is always normal tho
cocopad
do not.. do not support the bald game design
its bald because i want to tear my hair out after watching the heroin addict mob inject performance enhancing steroids into its veins for the 50th time
its bearable on melee ig
meanwhile projectile. . .
It's hilarious
as melee the only issue I have with it is that it's a right bastard to hit in its last third of health
The last elite should blow up if its alive for too long on its final third of its health

Creeper elite, does dmg equal to its current hp when exploding
The final elite should blow up on spawn
dps check more like shield check
A celebration firework if you will
Give it arcanic missiles
mist is unnecessarily hard for a mech that is not even very cool or fun. to contrast, the meteor shower mech is fun and fair
it also doesnt help that mist happens late into the fight
its not that hard and you can bring health potions if youre struggling
and besides glass walls its probably the most bullet hell-esque attack which i think is pretty cool
im talkig about the mist mech
the circle?
yes
yeah thats what im talking about
"bullets" being the whole arena besides the circle, its micrododging which is all bullet hell is
And how long does that -healing% debuff last?
If you do end up taking damage from the mist.
no idea it cant be that long ive used pots mid mist after taking damage within the last 1-2s
i use absorption though so i guess it could be a bug if there even is a -100% healing
hmm
My only worry with current mist is Jeffrey.
I haven't got to try it that way yet, but it might end up being more of a headache than it's worth.
The old mist already had some problems with Jeffrey.
And now the circle is faster while as small as before.
That’s a bug
All healing sources should be disabled until mist ends
I feel like it must be a bug too
o
Because I got hit a few times by mist and wouldn't heal until it ended
Hell, one time I entered it without max hp
anyway i usually dont have to use pots so i dont think its too hard
It stopped regenerating as the spell started
its also post reincarnation buff iirc
Ah, Reincarnation
The one time I picked it to deal with the new Mist I didn't get hit at all
And then lost it during the second Cognitive
Are you a very high ping player?
Without Wind Bomb, Cognitive is so ass to try and stay in the circle for long enough. The mobs have wacky hitboxes too that just delete arrows. And if they gang up on you then good luck, you either escape while still mid-air or have to deal with a perma debuff (yay)
like 90ms?
I don’t see how most could be that bad then
just stay around the upper 2/3 mark (up being the direction the circle is moving) seems like the sweet spot for new mist
Mist is very reasonable for lower ping players
ok!
I think ive only died to mist once
What do you think the problem is
I mean compared
To the difficulty of the rest of boss
Yeah mist is like one of my favourite attacks at 100ms, shame is only happens once kinda deep into the fight
It would have been for fun imo with a bigger circle but having to dodge beam type bullet hell attacks
I mean it wouldn’t be that bad for reg
Well idk
That’s just a random thought
The only real problem is most for high ping players
correct
Or even if the circle was stationary and the projectiles just dealt high kb
(welcome back eldrask)
That I can't tell when standing closer to the edge of the circle will kill me. Sometimes I think I'm standing close enough to mid but still take damage. Sometimes I'm not standing that close to mid but still survive.
Might be a ping issue, idk
Still, more of an annoyance than anything.
parasomnic mist with antumbral attacking you is just like rabit and steel!!!
Is it a bug that reincarnation doesn’t heal you during mist due to anti heal? Or is that intentional
I’ve seen other players die in mist immediately after triggering reincarnation (the next damage instance kills them)
It's a weird bug, infact the reincarnation had worked for me during mist too
it's weird
It happened to me once
Saw it happen to a teammate; I think it's just a totem except that that's what, 4 HP?
In absorption?
i've reincarned in mist twice and gotten my hp back
so ig its inconsistent
I should say I witnessed these before the most recent update. It could be different now
in my experience, it's inconsistent whether or not the reincarnation works durin' mist
it either gets around the heal block and full heals you
or it doesn't and you die instantly on reincarn because no health? Megamind meme
@polar narwhal i’m gonna bet one hcs that it’s because Reincarnation uses the same cursed ass “remove all -heal effects” as dpact soul rend and there’s a tick desync where it sometimes applies the heal before the effect cleanse and sometimes after
er
the source code is public
Ive looked through it and I cant find the bug
Ill have to actually test it a bunch more
reincarn is public?
wait what does it set health to
player maxhealth
Does anyone perchance have a video of a full duo run from this week :333
I can probably record a duo run later if you still need. Anything specific you want me to focus on, or do you just want the whole thing played normally?
I am looking for completely normal and average gameplay
It is for science
I think something funky is going on with cerebral overcharge
I got one shotted by that thingh
Will just put it here so people know, currently the boss doesn’t give pass progress because… I forgot to add it
. should be fixed for next daily
On the other hand I think each hunt boss counts which are proportionally quite easy
yep they do
can confirm hunts count
Makes sense. Jeremy could probably get pass progress if he killed me, though.
It's not a boss fight for me, it's a boss fight for him.
Alright, so each time you die to Jeremy, you must now give Jeremy 10 HAR
nobody's buying my mats unfortunately for him
my gear set is exclusively cleric charms and proj magic hybrid items
Nope. You have committed
cerebral overcharge feels like it hits way way harder than it used to
well, I finished my solo with current patch, ended up playing in f5 the whole time just to watch for cerebrals constantly
otherwise feels like it's in a pretty good spot
not sure pi was ever buying the mats
i know lucid rend is getting looked at anyways, but them just chilling in screamroom is kind of hilarious
Sure, starting next week, if you die to him, now he takes your MP
Does that mean every Sirius clear yoinks a bit of his MP?
If so, I have a fun new incentive for breaking rocks
@midnight ruin here is a casual lfg twisted fight
https://youtu.be/01QoyvYozYU
I did a bunch today so if you need more for science lmk and I'll dm some recordings to you so that I'm not clogging up this thread
the duelist sword for the single evoker mob in the fight 🔥
I think a venn diagram of “ppl who casually do content” and “ppl who would willingly record their content” would be two separate circles
immediately off the bat, hardware limitations apply
Potato pc running obs while trying to do a boss fight is gonna be pretty miserable
monucommentary. the circles at least touch
aw hell naw FUCK that Manifested Herald of the Secret Stars we jumping homie
Yeah, an already ahh internet connection + recording it definitely made the last phase laggier than it should have been.
The entire fight, in fact.
i should go check chat logs to see how long my solo arcanist took
Does LB boss not fly off into the stratosphere anymore?
that was a deeply unimpressive solo like I was not running a damage set really at all and a good amount of time was spent eating fotc for saturation
flies off less
That seems much closer to casual. Out of curiousity, what is the build?
By the way, if two people get caught in Jeremy's status stealing skill, are both of their Nightmare Carving buffs transferred to Jeremy, or only one player's?
It might end up being a little funny if we pick 35% resistance and then Jeremy gets it three times. 
(just a hypothetical—a what-if—not a scenario that had actually happened)
does it actually transfer all of the buffs to the boss? i thought it just cleared them
also its not 35% resistance the first two carvings dont stack so it just ends up being 20% resistance
It just clears
Oh, never noticed that
So what was it about the Nightmare Carvings buffs being stacked on top of Jeremy's buffs? Or is that a misconception?
https://odetomisery.vercel.app/builder/m=Blightblood Falchion-4&o=Serebrian Wristblade-4&h=Fungal Fury-4&c=The Cascade's Ignorance-4&l=Melded Bronzeskin-4&b=Aether Threads-4&charm=Mal-_Reach-1-R,Ech-_Beast-4-R,Nad-porran-3-R,Nih-o_Core-3-G
Replace BBlood with Cerebral Contortion, and antumbral chains in charms
Ngl can it please transfer them I think it would be infinitely funnier to drink a dark thunder and have it go hyperspeed
Carvings buffs jeremy
like taking 15% res gives jeremy 15% res too
pop one of these
Idk what meta build people are using but that was my normal r3 clearing build on berserker.
yeah the "meta" build is literally what i use for 65pt on bers but with like 2 more dmg pieces
its really just berserker i think
idk
Infusions, mw?
I could see how it may not represent average player gameplay, but someone asked for footage of the boss and no one replied. I labeled it as “casual” since it was casual in relation to how I played
I'm talking about Malewhatever Conduit stealing Carvings buff and stacking it onto Jeremy
Was that a misconception?
yeah it doesn’t happen
Misconception
Maybe it clears your buff and that's it
i think it just clears ur buffs and gives u minus healing unless that was the swords
I think it was understanding, aura, fueled, choler, decap, and something else
Levels?
Maxed, it’s one of my main clearing sets
it’s this
what.
if you dont play all 3 swords in a bossfight you might need to question yourself
not like you need a pick or blocks
All 3 swords: Abisso, Gladius and Clockblade
no..
Literally just play fading horizon in twisted
Damage isn't a big bottleneck in this fight
Meta build is just more sustain to afford less eating and healing downtime
my build would otherwise have no life drain so it’s kind of a goated pick for that reason alone
i just use poise guard, works very well until ailment eat the absorbtion
necronomicon 
does anyone have a video of mist killing through reincarnation?
its honestly ok if you dont lag
I feel like it is very ping based
recent run i had both to pop a reincarnation and use annilys to barely survive
and this wasnt even the first attempt
3rd
its fair at around <100 ping but its pretty sillu
me at 300ms
my ping is 150-250 usually
i can dodge it consistetly as long as it doesnt do a 180 turn
current mist might work if the ring was bigger
Im forced to take damage a lot but its a consistent win
rn i can reduce hit taken to only 1-3, average 270ms, doable
It'd be way more fair if player collision was actually disabled as the changelog said
i also do wish that Reincarnation didn't put a bigass totem in front of you
because i burn it during mist and then i take another tick because the totem is blocking the circle
so far since the mist change, me and my /lfg teamate always use totem during mist
i mean the resurection buff
i take it back about dodging it consistently
if i eat another totem in mist im pulling out the 80 hp build
pull out Glory to the Eternal for that 100% Absorption too
im not spending 28ccs for every mist i do
wait
mist has -100% healing
does it have -100% absorption
thats crazy
actually you can probs just
eat soulfruit
those are cheap enough
or you could sit there and chug pomes but that adds up unless you’re a zenith addict
i dont think you outheal mist if you just chug pomes
how much damage does mist do
Then it's just true raw yeah
it’s true flat damage
Since I've never tried max hp stacking in it
but how much
Well with a 80 hp build that's not hard to test me thinks
Removed Parasomnic Mist's final still section, player collision disabled when active, particle interval 10 -> 5 ticks , damage interval 4 -> 10 ticks, true damage instance 2 -> 4.
so it is
8 true damage per second
4 damage in 10 ticks 20 tps
8 damage
so with an 80 hp build you can take basically all of it
Well
You have to swap to the build before mist and heal all of that hp somehow
80 hp build for the rest of the fight would be ass
Not enough tho
thats enough to just do mist with and tank like 20 hits
Rly
uh
it lasts for like 15s iirc
That sounds way more than 80hp could tank
8x15 = 120
you dont need to tank all of it
you can still dodge
its just that if you screw up you dont die and eat totem
it’s 1.61s to eat a pome and each pome gives 20% absorp so each pome would need to give 12.88 absorp -> build needs 64.4 health
so you can actually put on the 80 health build and hold right on pomes
needs nine or ten pomes for the whole mist
but it’s just really funny
i mean like
having 80 hp makes it so you cannot fail mist as long as you put more than 0 effort into it
fairly certain you can get more than that
yeah but what if i do want to put 0 effort into it
mist
disconnect and reconnect
-# it may be time to revert mist ;-;
what if you made mist possible to no hit on high ping!!!!!!
just like give an indicator for the direction it changes.....
I'm not sure if it's been fully pointed out in this way, but the damage increase but tick rate reduction on paper seems to be about average, if not a nerf to the attack, but in practice you are likely only leaving the circle for a tiny amount of time before re-entering so in practice it ends up making you just take the increased damage at the same rate.
does it increase time between the first hit after stepping out
if so its probably a nerf to the attack because you get half a second to get back in before you take damage
But there's gonna be more times where you were only out for 1 tick than you were for 2 ticks before
idk its hard to compare because of how fast it moves now
lowkey i think mist would have absolutely no issues whatsoever had minecraft engine allowed a seemlessly moving circle
given how particles appear and disappear in these sorta pulses it complicates things a lot
Isn’t this possible with display entities
i thought they disabled player collision
it should be disabled server wide
How would we be able to push you into holes then?
with witt and cunning
what if instead its a bar that fills up when standing out of circle and you die when its full
no more weird antiheal thing
cannot wait for this to instantly kill you through revive
I dont think another whole new mechanic is necessary nor intuitive
Atleast you do get to know when the ring is changing directions as it slows down a little bit
You can kinda just feel the change in direction
disagree cause like how do you feel the change in direction
there’s a sound cue telling you it Does change
not everyone can hear that sound tho
Its pretty noticeable
The base sound is like a low rumbling and the change sound is a woosh
i just walk in the opposite direction when i hear the sound and somehow that works a lot of the time
How
vro may be deaf 💀
I don't understand what u mean
He’s trying to say deaf people can’t hear the sound, on account of being deaf
what even deaf mean... nvm
if you are deaf u cant speak!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
💀
aloc acoc freeze bar in intruder
now
welcome back Death Bar Which Is Used In Like Several Bosses
i think the problem is once you step out once you get hitstunned meaning you are very likely to get hit again if youre not fast or are kinda laggy
creeping mist (real)
wait like actually wdym
why can not everyone hear the sound
it’s a soft whoosh but it’s not particularly high pitched or anything
i sometimes play on muted
time to enable subtitles
i didn’t know there was a sound change
There is????
I just know it’s going to change because I tell it’s going slower then before
It’s worked very consistently
i usually take a couple ticks of dmg and just accept it
close enough
welcome back Creeping Death
Managed to reach the final phase as Reaper, and then the game crashed thanks to Vanilla Minecraft Glow™️ 
The last elite is incredibly insufferable.
The first elite from the 3rd set is pretty annoying as well, because any damage it deals triggers a leap.
Thanks to the change to Prosecutor's Judgement Chain it has become a very simple Tormented.
Almost a pushover.
RIP. I have that issue as well. More specifically, my game still runs but the graphics freezes (graphics card issue lol). Interestingly, it only happens with certain glowing entities

