#Metagaming Feedback Post: What exactly is going on lately?

1 messages · Page 2 of 1

halcyon tapir
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yeah the loot from every spawner is like a dopamine hit

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im personally not attached to monumenta being like a ctm

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like at all

faint iron
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i dont think anyone is except the old devs

halcyon tapir
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i think spawners and the default-like healing system is really annoying

rain quest
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are you sure about that

halcyon tapir
hardy cedar
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understood monumenta profs coming next month

halcyon tapir
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thats why megido the goat

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that would be heat

hardy cedar
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okay you get megido movement speed

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nothing else

rain quest
faint iron
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Hn

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will never understand games that limit your sprint duration

halcyon tapir
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i think cqmera would enjoy a prof lb

faint iron
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i think you're correct

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i already have alch 50 setup on my plot ?

halcyon tapir
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unemployed competition

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need those default str 2 pots

faint iron
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jump boost 3 actually

ivory creek
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i think if we could just not have spawners magically it would be awesome

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although mobs would have to be like much tankier i think

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if they spawned once and then broke*

fleet sage
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Please don't go down that way of thinking

faint iron
fleet sage
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Monumenta is cool because it's adventure map/ctm
If you remove spawners you just become HSB with different combat

halcyon tapir
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i dont see how spawners really add much outside of like early game

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obviously spawners wouldnt be totally removed but i think maybe in a seperate content no spawners could be neat

faint iron
fleet sage
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It's part of the fun yes

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You fight mobs, and then break spawners so that there won't be more mobs

halcyon tapir
fleet sage
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Also we already have 2 content pieces where theres no spawners

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They have amazing play times

faint iron
rain quest
sacred parcel
rain quest
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Gallery, Rod

sacred parcel
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gallery...

ivory creek
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idk i think they mean something like a strike with no spawners

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which i could see being quite cool

rain quest
ivory creek
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they'd have to be designed quite differently

rain quest
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Fast paced gameplay bbuuut you gotta mine 300 spawners per instnace

ivory creek
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i think mandatory bosses would be a good cap

faint iron
ivory creek
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since you can't really tank set your way out of that (at least i think so)

halcyon tapir
sacred parcel
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if there are no spawners people would probably lootrun even more i imagine. just deswpawn mobs or nuke them. no punishment

halcyon tapir
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anyways i dont see how rod and gallery are points when their combat is pretty different from everything else in the game

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theyre just mob spam

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and also theyre just boring

faint iron
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not an argument

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if you're killing all the mobs while in a lootrun set thats another problem entirely

pallid sentinel
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Thoughts on making spawners more centralized
So like
Every spawner has much more shields and there are significantly less of them
And you risk them spawning again every second you waste

faint iron
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thats the same thing

sacred parcel
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i think this whole spawner convo is off topic

halcyon tapir
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sorta

ivory creek
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consider the following

faint iron
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pickaxe balancing relates to this

halcyon tapir
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i view pureshard as reducing the bloat of spawners and healing and it just got nerfed this update

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so thats why im talking abt this

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i view this nerf as like a waste of my time mining spawners

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altho i do like the increased diversity i guess but im not going to swap off pureshard

sacred parcel
# ivory creek consider the following

this is mild compared to avenging souls chronology. ya cant even mine the spawner without one spawning. legit only reliable way is too tank or plop a lingering attack (totems)

halcyon tapir
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stoneborn buff and boilerdrill is okay i guess

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still value the healing over anything else so i dont gotta eat every2s

faint iron
fleet sage
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Ex stoneborn, returning from the grave

sacred parcel
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boilerdrill looks usable, especially for health bloated builds (like most warrior)

ivory creek
faint iron
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why

rain quest
ivory creek
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not through pickaxe nerfs i mean just in general combat

halcyon tapir
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no because spawner rushing usually is steadfast

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atleast in hf and cz

faint iron
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i mean why do you want us to play slower

halcyon tapir
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so u still use pureshard or just like the r1 pick

rain quest
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i see some people use agility

shell lance
halcyon tapir
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yep

ivory creek
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missed the part where

faint iron
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although i would like to see longer encounters and or spawners being grouped more into encounters

ivory creek
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i said there were better ways

shell lance
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I’d rather just have a time gate for each room of a dungeon I go into

forest rune
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i love breaking spawners

shell lance
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Just to force it to go slower

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So I could just afk

faint iron
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no fastyzoom you cannot play hsr while waiting for the next room to unlock!!!!!

ivory creek
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yeah i was gonna say

shell lance
spark iron
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slower means spawning a boss every 100 spawners

ivory creek
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atp just play hsr

forest rune
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fastyzoom you need to close hsr

faint iron
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TRUE

sacred parcel
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Pureshard Adze
Efficiency 1 -> 2
Curse of Anemia 1

ivory creek
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if im being real the gap between the highest clear and average clear is like squidiculous but its only really present in r3

pallid sentinel
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Does you playing fast mean the content is too easy

ivory creek
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i wonder why

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there just isnt incentive to run strikes at harder difficulty too

faint iron
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anyways would love to see mobs being tankier and or have more niche dangerous attacks (like the new twisteds) solely for the reason for better gameplay loop and not to intentionally slow us down

halcyon tapir
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would a sapper pick simialr to old pureshard be feasible with like fragilities or is the speed and healing itself too problematic

ivory creek
sacred parcel
ivory creek
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i mean to like actually consider your approach to combat

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part of why i made those mobs to begin with

solar furnace
sacred parcel
faint iron
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just put sapper on a cooldown

rain quest
solar furnace
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I don't really need that much heal I think

halcyon tapir
sacred parcel
solar furnace
faint iron
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no, sapper would be on its own cooldown not affected by anything

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3-5s maybe

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enough to not full heal me while lootrunning and not enough to have it matter drastically for normal combat while still providing sustain

halcyon tapir
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it would probably be kind of a bandaid fix but i think reducing healing of sapper depending on mobs nearby would be top 1 counter to sapper being goated in lootrunning

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and make it still be fine for clearing normally

tardy steeple
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heal all nearby mobs to max and give them +50% DR

halcyon tapir
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because u mine enough spawners to where a cd of 3s would reduce ur healing alot in normal clear

ivory creek
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Yeah if it's something like Quelled I will just use another pickaxe I think

halcyon tapir
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if ur lootrunning ur not kiling mobs lol

ivory creek
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Is it even possible to LR without pureshard

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or do you just explode

halcyon tapir
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i think its fine its just annoying

faint iron
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you can probably lr with the hammer one now

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10% res and melee prot 3 lol

ivory creek
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EX Stoneborn is probably fast enough and provides enough DR to do that

halcyon tapir
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yeah stoneborn would be 2nd best option

faint iron
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leads back to the consumables problem

ivory creek
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although one minus speed stat and maybe that would be enough

faint iron
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woo hoo so many problems im gonna just go pack my suitcase

halcyon tapir
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i dont think the nerfs even slowed gameplay it just feels like an outright waste of time because nothing is happening when ur mining spawners

cosmic hill
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do the ravenous haze special and give it -speed adrenaline

fast rover
faint iron
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saber!!!

verbal dust
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i turned back early from like 40 spawners cuz with eff2 they would have been broken already

fast rover
sacred parcel
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sapper could have its own healing sickness

halcyon tapir
verbal dust
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encounter is done, you mine spawner and turn away cuz enough time has passed

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with eff2 that is

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i think we lr this

shell lance
faint iron
shell lance
faint iron
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ubw

golden meteor
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At least the charm cost of Toxic Steroid could have been decreased too darkkermit

halcyon tapir
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true that would be neat

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i dont play alch that often for clearing but would one or two charm power and 20% dmg for the horrible healing rate be that crazy

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because right now it seems like useless

bronze cloud
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considering taboo lvl 2 got nerfed to 20%

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a 20% damage boost is pretty big for 3 charm power

ivory creek
patent axle
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i don't like taboo epic change because now it looks more boring

void wadi
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but many of these items are too obvious choices when set building.
Yes. That is, quite literally, the entire point of this post. Patch after patch after patch you continue focusing on high usage rate items and beginning to make sure they are non high usage rate items. There are two (three, if you're 🤪 enough) usable, viable, realistically slottable, out of ten total shields in region 3 without actively nerfing yourself. Both were nerfed this patch.

I really do hope next month's patch is a better look than whatever this was.

gaunt mountain
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if you want full details, then you should know that echoes of ruten was accidentally given 10 agility when it should have been given 7.5, it was only nerfed to 9 because it would feel terrible for the item to have been shot more than that, and might kill the item outright.

Now, there's one remaining shield that stands higher above all the others being Remnants of Isharist, have you considered that maybe the shield is overtuned rather than EVERY other shield being undertuned?

void wadi
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Well, let's look at the shields objectively then

golden meteor
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Silver Heart kinda sucks

glossy wraith
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Yeah we have and we think most other shields are quite bad.
Vain star is OK. There really isn’t anything else

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Also this update implies there are NO undertuned items as none were buffed

fleet sage
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shields were supposed to have lower budget, but that was quickly forgotten because in r3 every other attack disables shield anyway to the point where the solution was adding infusion to shorten the duration of stun rather than decreasing bs quantities of those

glossy wraith
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I don’t think that there are no undertuned items is true at all

fleet sage
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Cutter recieved a buff

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1 dmg buff

glossy wraith
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Cutter is the only undertuned item and we fix it

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We did it guys

bronze cloud
crimson cypress
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why are both MR chestplate and Pauldron being nerfed for doing the purpose they are supposed to do

glossy wraith
lament sparrow
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Sturdy is not a solution to anything

spark iron
crimson cypress
spark iron
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it was just forgotten

lament sparrow
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It's simply utility

crimson cypress
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having less cooldown on a shield is utility?

lament sparrow
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If we were going to address shield stunning in r3 specifically we would not do it with an infusion that can be used in every region

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Shield stunning in r3 is a known problem but Sturdy was not conceptualized as a solution to that problem

void wadi
# gaunt mountain if you want full details, then you should know that echoes of ruten was accident...
  • Shimmering Veil is terrible, due to Cloaked being an inherently bad situational enchantment and it having literally nothing else going for it.
  • Shackled Earth's Boon is literally one of the worst items in the game due to the absolutely
    aberrant enchantment of Anemia 2. Argentum has Anemia 1 and it's statted out the wazoo (unfortunately in the wrong way)
  • Vain Star is fine, if you're still using armor these days
  • You can make an argument for Hexcrafted on magic classes
  • Defiled Carving
  • Silver Heart, Tlaxan Bulwark and Mycelian Cap are all unfortunately in a sad position as they are all hypertank pieces and shields are not the slot to be putting a hypertank piece into due to the inherently lower budget they possess as an item type
bronze cloud
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good timing

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though its not exactly objective

glossy wraith
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I tried building with Tlaxan bulwark for like, hours a while ago

spark iron
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the application of Hexcrafted is questionable nowadays too - Chimera's Grace exists for Paladin, and any other class would probably eat better from Wolfsblood being better damage

-# weh. chim grace is an Epic, i suppose.

glossy wraith
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I couldn't make it work at all

spark iron
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EX Tlaxan Bulwark is best friends with Agaric Abhorrence

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kind of tough to slot that in anywhere though

glossy wraith
lament sparrow
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Yeahh those shields could all use some help I think

glossy wraith
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So, we agree almost every shield is under-statted but rather than addressing that we nerfed the one shield that was consistently usable.
I don't get why TM is confused when people dont like balance updates.

spark iron
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TL:DR; EVERY other shield is undertuned

glossy wraith
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Vain star is fine, but armor as a whole is bad, which makes it bad.

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So its undertuned by association.

crimson cypress
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that is what mgviral is saying I think

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omg hi cocopad

glossy wraith
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yeah which is why saying EVERY is wrong since there is one that isnt!

fleet berry
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Silver heart strikes me as the type of item waiting for the perfect partner that will never happen

glossy wraith
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what partner is it looking for

fleet berry
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Idk im not a item dev

spark iron
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Blasphemous Cataphract

fleet berry
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Thats not my job car

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But it seems like a decent item by itself does it not?

crimson cypress
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you're not getting a proj fragility magic fragility item

crimson cypress
glossy wraith
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can i get a proj fragility magic fragility melee fragility item all in one?

crimson cypress
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I have seen a total of zero players use it

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need me -armor/agility items

glossy wraith
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I really want to know usage stats

spark iron
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(the viability of Guard heavily depends on what PoI you run. Bewitched elites have no melee attack, Chittering is infested with creepers which spawn 4 mobs on detonation, etc.)

glossy wraith
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I would bet there are atleast 20 items with less than 10 hours of playtime a month.

fleet berry
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Yeah its a tough world it lives in

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Simply better to opt for items with dmg and defense

spark iron
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(some places are prime locations for Guard, but even when it's up it's hard to justify using)

void wadi
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i could go on an entire tirade about items with uneven KBR amounts

fleet berry
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Even ironscale got the memo and got ONE stamina

void wadi
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i should make a post about that

crimson cypress
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skip the KBR yap !!

glossy wraith
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KBR exists as a budget eater when an item dev decides an item might enter the viability range

hasty canyon
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Step 1: Stop nerfing using usage rates OhTheMisery

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Step 2: buff items

glossy wraith
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Its fine to use usage rates to identify problems.

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Its not fine to "solve" those problems without figuring out why they exist to begin with

hasty canyon
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I agree

glossy wraith
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-0.5 agility doesnt fix 1 "agility magic damage boots" item existing.

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i ranted about this above last night

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so i wont rant again

hasty canyon
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Yeah I read it

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This is prolly the doomer in me but, i don’t see any changes coming from this post looking at how some of the devs reacted to it

crimson cypress
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Still confused on why the only two options for attack damage chestplates were both nerfed

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when both were struggling already

void wadi
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usage rates

crimson cypress
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my god 3.5 agility hurts to look at

forest rune
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its time to go armorless so everything gets buffed

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lets add 2 thorns damage

fleet berry
glossy wraith
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thorns is also in the category of stat added to item when item might become viable

crimson cypress
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what does godless mean here

uncut gust
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remember when it was 5.5 agility or something?

void wadi
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its even funnier when chiinox said "well what if every other shield wasn't undertuned??"
Shimmering's gotten -0.5'd a couple times
SEB lost all its fucking atk speed lol

cosmic hill
void wadi
hasty canyon
glossy wraith
hasty canyon
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Instead of buffing things to similar levels the “correct” thing is always to nerf OhTheMisery

glossy wraith
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Items should strive to be as powerful and usable as that shield.

fleet berry
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Infact that thing probably killed gods

crimson cypress
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50% is like not that much

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especially for 3.5 agility

glossy wraith
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50% is the 4th highest damage stat

crimson cypress
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and the fact you need to build it with an adaptability item to get the full use

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it's not that much for how the item is supposed to be used**

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at least, it's not enough to warrant the item being three point five agility

fleet berry
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And had that item not exist idt itll be used

glossy wraith
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Honestly, adaptability is used completely incorrectly

crimson cypress
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idk why eclipse stream got adaptability

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when does inferno need adaptability

forest rune
crimson cypress
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darkstar and duskroot taking turns on small increment nerfs

fleet berry
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The item were designed one for another on release

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And even still one makes up for the weakness of the other

crimson cypress
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darkstar only works when paired with duskroot

cosmic hill
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aggripa

crimson cypress
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which is one way to go about an item I guess

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because I need poise temp ethereal and steadfast on 7.5 agility

void wadi
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aggrippa is so odd

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its like

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the most overstatted understatted item ever

fleet berry
crimson cypress
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ssage 🥺

fleet berry
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Makes me wonder if it was duskroots fault and not darkstar

cosmic hill
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its like 180% damage before stamina 6

crimson cypress
#

how are you gonna shoot duskroot

solid stirrup
amber geode
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-10 atk spd

crimson cypress
void wadi
fleet berry
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Same way as you would nerf by .5 agil, 5% atks nerf

gaunt mountain
#

From what i can tell, duskroot has had one minor nerf in November 2024 after it got a soft rework in September 2024 and that's it. (Before that it was buffed in 2023 but too long ago)

hardly what i'd call being "continuously nerfed"

darkstar also hasn't been nerfed... ever till today. you could argue it's fire fragility removal was a nerf but its a soft rework and at most a small nerf.

crimson cypress
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I think moving 1 agility from dusk to dark makes sense

crimson cypress
gaunt mountain
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yes, but it had fire fragility 2 removed so you no longer explode from blaze fireballs

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is it a nerf? still yes but it's not like it's just been shredded

crimson cypress
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fire fragility 2 was like nothing

glossy wraith
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fire fragility 2 was making people explode from blaze fireballs?

void wadi
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i suspect it also came from the infernal rework

gaunt mountain
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i dunno, too long ago to remember

glossy wraith
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so it lost 2 agility for 2 fire protection, basically?

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Thats an insane nerf

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Fire protection is not worth 1 agility

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its like .25 of an agility.
Give me my fire protection 8.

spark iron
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the sept. '24 "rework" was a nerf afaik

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cause swind 2 > 2 agility

crimson cypress
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duskroot also had a +2 agility -2 second wind rework

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which is mostly a nerf

fleet berry
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Arguably a buff on other classes?

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Idk i only play bers and guar guar

glossy wraith
crimson cypress
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November 2024 is not that long ago when you realize content freeze

fleet berry
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SOMEONE FACT CHECK ME !

spark iron
fleet berry
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How

spark iron
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second wind is a perma situational

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(are we talking about swind 2 -> 2 agi?)

fleet berry
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If a class rely on sustenance would it not suck

cosmic hill
fleet berry
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Oops i meant saturation

bronze cloud
glossy wraith
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in 1 patch the pair of items lost 4.5 agility for 5% attack speed 🔥

crimson cypress
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I think

cosmic hill
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idk i think i made a fuckass melee prot 10 build with new duskroot

crimson cypress
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+5% and then like 2 months later it got -5%

bronze cloud
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well ye, as did every single other attack speed item

crimson cypress
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I mean duskroot right now is fine, I just don't know why you'd go at darkstar

fleet sage
crimson cypress
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especially when there's only two choices for attack damage chestplate agility

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which both got shot this balance

fleet sage
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Can send you my warrior build with those 2 later if you want

glossy wraith
bronze cloud
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soo what exactly is the argument against the darkstar nerf?

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other than people saying "oh look the agility is low"

glossy wraith
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Nothing else is getting buffed so the game overall feels worse with no compensation.

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Its mindless nerfs with little thought behind them

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Seemingly.

fleet sage
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It was too good because other pieces are bad so it was shot, in short

spark iron
fleet berry
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Any ex warden ruins fans sadmouse

crimson cypress
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my question is more like "what other items do you want us to use if you're nerfing both options?"

crimson cypress
fleet berry
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Crazy

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Stamina 4 bunch of prots, decent agil and atks and yet AND YET

cosmic hill
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might pair well with aggripa ngl

amber geode
glossy wraith
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but clearly users get blown up by blazes

crimson cypress
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what is this aggripa love

cosmic hill
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nvm the base ehp is ass

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sentenced to darkstar

crimson cypress
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not anymore buckster

fleet berry
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Any... Bismuth mask users

crimson cypress
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I can tell you about 2 people have paired bismuth and ex warden

amber geode
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actually it saw use in thorns cleric

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like a year ago

bronze cloud
glossy wraith
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That.. isnt the point.

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Why even have shields in the game if all of them are not viable?

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I want a shield.

void wadi
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i want the shield

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there is a specific reason i want the shield

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also, if you have to ask "because these items are all so fucking bad, you'd rather stop playing the way you want to"
there's something wrong here.

bronze cloud
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From the perspective of the balance team, the 2 shields were offhand items that are too strong. So they naturally nerfed them to bring them more in line with the rest of the shields. What I'm wondering is if, now that the 2 items are more balanced proportionally to the other shields, would you switch to a non shield offhand or not.

void wadi
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No

void wadi
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monumental balance accomplishment

bronze cloud
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Not exactly saying all the other shields are not understatted or in a balanced state, but what is the issue with the shields being nerfed if you won't even consider using a non shield offhand ( other than you feeling weaker )

void wadi
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Because i have to grin and fucking bear it.

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Nothing else in the game provides the bruiser playstyle i enjoy playing without a shield existing in my offhand. Or log. If Brute Force worked on log.

bronze cloud
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In what way does it enable a bruiser playstyle? And would Adanartis for instance not enable that as well?

void wadi
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i cannot strategically use my block to parry a nasty arcanic spell coming my way

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last time a shield was straight up buffed was on 7/18/24, by the way.
#change-logs message

crimson cypress
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Yeah idk where u're getting at

void wadi
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remnants gained one stamina level.

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it has been 294 days since any region 3 offhand shield has recieved a flat out buff. (not a rework)

crimson cypress
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"it's balanced proportionally to other shields"
"the other shields are still understated"

void wadi
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EX Shimmering Veil (M4) : +12% -> 0% Speed, +20% -> +15% Attack Speed

crimson cypress
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The whole point is to have offhand shields be a playable viable option, not shoot it until its so bad players would rather quit or use an offhand sword

void wadi
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i'm gonna go write a more constructive post on something else so i can cool off lol

ivory creek
void wadi
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yes sorry WM

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my fault gang

glossy wraith
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clearly the solution is to logify the whole warrior community 🔥 add shields to WM and GB

void wadi
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i would be fine with this

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i would play loggior

crimson cypress
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Yeah me as well

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But I think it's balanced around that

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"let's make an item no class can fully utilize 🔥"

river sorrel
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Maybe a17 is too hard without pureshard but you also can’t lootrun that anymore so

bronze cloud
# void wadi last time a shield was straight up buffed was on 7/18/24, by the way. https://di...

All shields have a lower budget compared to non shield offhands, mainly because the mechanic all shields have take's up a certain budget of stats. If the shield tax doesn't exist, then naturally all shields are just better compared to every other offhand.
In a less extreme example, what if shield tax was then -1 agility/armor but everyone still used shields. Would it then not be fair to readjust the shield tax to maybe something like -1.5 or even -2. The goal would be to balance shields so that they don't outshine other non-shield options.

And if we now solely look within the confines of shield items in this hypothetical case where shield tax goes from -1 to -2:

  • If all shields are balanced in a completely fair manor, then they would all be nerfed by -1
  • If there's understatted shields and overstatted shields, then naturally the overstatted shields will be nerfed by -1
    In this case, all that changes is that the overstatted shields are adjusted to be more in line with the understatted shields, in turn opening up opportunities for people to use non-shield offhands AND for people to discuss about the shield tax and whether it is too high or too low ( you've already answered that the shield tax is fine in its current state, since you'd always use a shield over a non-shield ).
bronze cloud
#

In context with the current balance patch, IF for some reason everyone complained about the 2 overstatted shields being nerfed but no one actually switching to non-shield offhand options ( people switching to other shields is irrelevant ) . Then their complaints are really just "I don't want the balance patch to make me weaker" and they should be arguing whether the game is getting too hard or not.

spark iron
# bronze cloud In context with the current balance patch, IF for some reason everyone complaine...

the shield tax can be unpleasant and unfun but still in some way “worth” paying
“having a shield” is not a straightforward stat buff, it is a mechanic on a different dimension which affects different players disproportionately (high ping players require a shield far more than low ping players do)

a comparative example would be to have a food stall increase its prices by 100% with no compensatory increase in quality.

am i gonna buy food from them? yeah. i gotta eat. but am i gonna be happy about it? no. is it fair? also no

bronze cloud
#

No, a comparative example would be that food stall having everything at half price compared to its competitors and then it increasing its prices by 100%

pallid sentinel
#

idk to me this just says that tm has a lower standard for items
You would argue A is unusable and tm would argue A is how the game is supposed to be

spark iron
#

shields are a different playstyle from non shields, one which i believe deserves to exist in monumenta, so going the route of “we will nerf shields until we see non shield offhands seeing more use” feels like “you aren’t supposed to play the game this way, you need to play it that way instead”

and that feels bad because you’ve shrunk the possibility space of gameplay, without any expansion - so the game is less fun

marble rover
#

A comparative example is me going to a food stall and buying a burrito
mmm

spark iron
#

mmmm

spark iron
# bronze cloud No, a comparative example would be that food stall having everything at half pri...

the shield offers a playstyle that (TMK) cannot be obtained via anything else, which certain classes rely on (mscout needs a shield to block damage since it has no DR and poor sustain)

so in the metaphor i would say that there are other food stalls but they all have gluten in their food, and i am allergic to gluten, and so it sucks shit that my one option went up by 100% with no increase of quality on my end

amber canyon
#

is this still going on what the fungu

pallid sentinel
#

We love arguing withering

spark iron
#

you can’t tell me “go eat somewhere else if you hate these prices so much” because i can’t

crimson cypress
#

this food analogy is making me hungry

spark iron
#

i just ate sorgy

lament sparrow
#

Out of curiosity do you guys have any rework ideas for some of the shields that you'd like to see

#

I'm interesting in doing some reworking

spark iron
#

defiled + norvigut looks juicy but is blocked by “defiled has shield tax AND norvigut interaction with shields is jank asf”

lament sparrow
#

Base item change mmmm

spark iron
lament sparrow
#

But changing to mainhand is also an option for some

#

Iridium bulwark is kind of Very dominant

spark iron
#

i don’t really know what the item design was in R1

patent axle
#

Or u can make it a pure proj dmg shield thay work well with qd

#

Atk + proj just won't work

spark iron
marble rover
patent axle
#

Or u know, we can have a inferno shield

pallid sentinel
#

Shield with high defense and a ton of projectile fragility
You better block that arrow!

patent axle
#

lol

spark iron
#

Silver Heart suffers from its budget going into weird prots?

marble rover
spark iron
#

i don’t know what to do with it, but it’s not in a good place

#

if you moved the prot to melee it might be better but… eugh.

lament sparrow
#

Feel free to suggest new shield-unique enchants because I am all for those

spark iron
#

oh!

lament sparrow
#

But have no ideas atm

marble rover
#

allows things requiring you to get hit enchantments to work with shield block enchantment

#

so ethereal, thorns, sanctified armor

and also vengeful and all that but who cares

pallid sentinel
#

That sounds like something is going to exploit it

marble rover
#

jokes aside uh
some perfect parry enchantment

#

but your shield gets put on cooldown upon use so you cant just right click spam

glossy wraith
spark iron
#

the idea is that instead of a shield which actually blocks attacks directly

#

it just eats the attacks instead

#

so it isn’t affected by things which would normally break shield

glossy wraith
#

(so, like anemia)

trim flame
marble rover
#

Also mycelian cap is kinda useless

#

Melee prot on a shield

#

Low stats outside of that

trim flame
#

i think in a vacuum i can't really agree with the sentiment of "instead of nerfing x thing, just buff everything else to be as good" because using this as a general standard of balance would continue to power-creep the game further out of the developer's vision in a lot of cases

#

of course its a bit more nuanced when you go dive into specific changes and how they maybe can be done in a better way that doesn't contradict the rest of the game

pallid sentinel
#

this would apply to some previous patches but statistically this patch does have a lot more nerfs than buffs

dry swan
glossy wraith
# lament sparrow But have no ideas atm

A curse that makes you lose DR the longer you hold your shield, and once the DR loss reaches a certain point, the shield autobreaks.
But it has higher budget so likely break resistance and decent other stats.

trim flame
#

i wont deny that like yeah sure they have some silly changes

#

like some things probably dont deserve it

glossy wraith
dry swan
#

people will see about some of the stuff like -0.5 Agility on Aether Threads and fucking BLOW UP about it

trim flame
#

but i'd rather see arguments against such things lean into balance inconsistency over players trying to impose what they perceive as "fun"

bronze cloud
trim flame
#

indeed restriction can breed creativity in cases

dry swan
#

said things like "the fuck"

glossy wraith
dry swan
#

fair enough, though it sets up other questions to be asked

trim flame
dry swan
#

like the notorious "How did we get here"

trim flame
#

my point is that it is a lot more complicated than just "buff everything else" sometimes

dry swan
#

damage pieces are being nerfed, but their necessity in the meta is unchanged

glossy wraith
ivory creek
#

I was just gonna use wrath of the mountains

dry swan
#

Silverweight Axe

ivory creek
#

Lmao

dry swan
#

Anyway, damage being the most important that it's ever been in buildmaking is also an issue

trim flame
glossy wraith
#

also @dry swan the immediate message i sent after that one is the crux of my rant

trim flame
#

my whole comment was more in reference to vocal players

glossy wraith
#

if you scroll past zig's first reply

glossy wraith
dry swan
#

oh believe me I also hate this game's balance direction

marble rover
#

don't worry, nerfs will no longer happen to items. Instead, we will apply increasing amounts of dr to mobs

dry swan
#

should a standard zombie really have 156 hp

#

and deal 2 maybe 3 damage

marble rover
#

yes I love my kill or be killed meta 🫡

dry swan
#

also should classes have access to the shit that they do

#

I see somebody jump in with 360 Volley point blank onto a lethal elite and they win the interaction

trim flame
#

kinda ties into a discussion about class identity and player power as a whole

dry swan
#

Alchemist got hit hard and I think it kind of deserved it because what nobody realised post AA rework is that Alchemist mobility got buffed so fucking hard I'd argue it's the strongest buff a class has ever received

marble rover
#

every class in an mmo should die in three hits and kill mobs in one, what's wrong

glossy wraith
#

Class balance is quite hard when the item options are so limited

dry swan
#

eh not really

trim flame
#

yea idk if i agree

#

i think the classes serve as the core foundation for item design

marble rover
#

class balance is easier if item options are limited because then it's easier to assess the strength of a class by just using a meta build

trim flame
#

and if anything i'd say its the other way around

dry swan
#

I'd argue class balance makes item balance difficult, which is apparent in the current game state

trim flame
#

this ^

woeful shell
#

something something "but you could just hold it up forever and just have it die" i mean sure but you can hold iridium up until you get back to full anyway

marble rover
#

god forbid a class take a lot of hits and kill mobs through retribution damage

dry swan
#

like it's painfully apparent when Berserker builds run as low as +60% damage but there's a META RELEVANT Assassin build with +170% (not a boss dps build, a clearing build)

woeful shell
#

ALSO. please make shields block fire attacks properly

glossy wraith
#

i was more meaning for the non-melee classes

woeful shell
#

if you block a flame arrow you still get set on fire and it's really noticeable when fighting 4stack colo

trim flame
#

for real warrior is so tanky because the base class enables so much damage output not even because it has defense in its kit

glossy wraith
#

Hard to tell if mage is weak or if the magic gear options are.

marble rover
#

if they are wooden they shatter 3 within ten seconds

dry swan
#

can't do shit like Shaman where you kill a Twisted in 3 seconds 80 blocks away

#

or Alchemist where you are the most evasive mf on the planet with a nuke gun

#

Mage still plays by some semblance of the rules (ignore Prismatic Shield)

#

actually don't ignore Prismatic, it's on every Arcanist build

#

it's like Mage's VC for R3

marble rover
#

the world if prismatic was not reset by sages insight

dry swan
#

very few people have success dropping it

marble rover
#

and instead the rest of the class was buffed

glossy wraith
#

me! im the arcanist who doesnt reset prismatic

dry swan
#

Assassin is supposed to be more damage oriented guys that's why the build features +170% attack damage!

trim flame
#

brute force:

pallid sentinel
dry swan
#

clearly there's no base class balance issues at all!

trim flame
#

frenzy:

#

wm:

marble rover
trim flame
#

6 second cooldown almost fully safe damage nuke on a tank class

dry swan
#

Berserker is literally Meta Knight like wtf

#

Shuttle Loop

#

it's actually over

#

GB is Tornado

#

but guys trust me Assassin is viable because once you bandaid the class being bad at its own job you get 500 years of stealth through charm power so your class's inherent balance flaws never reveal themselves AND you are overpowered in clear!

marble rover
#

give rogue dpact!!!!!!

trim flame
#

assassin being good really relies entirely on an aspect of the game that is hard to quantify

marble rover
#

it's literally what the class is!!!!!!!!!!!!!

dry swan
#

p sure you can still get literal infinite Stealth in Zenith with a proper set up

marble rover
#

it could replace smokescreen!!!!!!!!!!!!!!!!!!!

dry swan
#

and you can stockpile like 5 minutes of Stealth by the time you hit Vesp

#

at least I did it pre Dew patch

#

REALLY hope a class balance sweep comes though

#

it would do wonders for the game

trim flame
#

ngl even guardian atp is pretty um

#

whats the word?

dry swan
#

op?

#

overbearing?

trim flame
#

like r3 guardian getting goofy

dry swan
#

right Brig build is unkillable

fleet berry
#

Its more equal than others

dry swan
#

unless you get hit with an antiheal and go afk

#

mfw 7 absorption every 4.5 seconds because I asked nicely

trim flame
#

you can run 95% dr build and still crit for more than 170% damage assassin bmb

#

like??

fleet berry
#

Brute force stacking on guardian is pretty ridiculous

dry swan
#

LMAO get fucked Assassin

trim flame
#

brute force on guardian is super overcentralized

#

like shield bash?

fleet berry
#

Absorption is also pretty something burger

trim flame
#

really obsolete atp

#

like the class can build obscene levels of defense and still wipe the floor

#

and its kinda cool to see it come this far

#

but idk

dry swan
#

BF enhancement might be like AS enhancement where fun gave it balance immunity

#

extra waves are kinda ???

trim flame
#

its like an r3 brute force thing

#

its weird too because they nerfed pressure guantlet

#

so its basically just a worse version of distant force

#

the brute force calculation changes really made it nuclear

dry swan
#

but yeah uhhh wish game was balanced

marble rover
#

why didn't the devs just make the game balanced from the start

dry swan
#

wish we could actually have a true evaluation of class power and rebalance it instead of changes that think they solve the issue

void wadi
dry swan
#

Rocket Boots got what like 2 buffs because people wanted to use it and it was awesome

marble rover
#

me when every berserker is forced to use the funny boots charm because the class is so poorly designed and unfun to use without it

dry swan
#

WRONG GB 2 Rampage 2 is viable

#

and fun

fleet berry
#

Wrong

#

Base mslam is actually really lame

#

But that might be because of rocket boots disorienting my expectations of it

#

Especially the range in r2 sadmouse

marble rover
dry swan
fleet berry
#

Real

dry swan
#

the mobs DIE

fleet berry
#

Idk mslam range in r2 (and especially mslam 1) is really small

dry swan
#

they fucking DIE

#

and you get healing instead of absorption

fleet berry
#

I would exchange dmg for range

dry swan
#

which means different build accessibility

marble rover
#

actually it's both of the funny boots charms isn't it

#

mslam just sucks without either

trim flame
#

oh yeah ill attest as well

#

gb ramp 2 in r3

#

is insane

marble rover
#

so you're forced to use 7 cp or whatever to even use the skill

#

ill take your words for it but that sounds like just a lot of critting mobs and sometimes using abilities when you get a stack occasionally

fleet berry
#

Gb ramp 2 is just transcending berserker slop as we know it

#

It skips the middle man of mslamming

trim flame
#

berserker when it actually works for its resources and plays like a berserker?

fleet berry
#

Straight to slopping

trim flame
#

peak?

dry swan
trim flame
#

"works" literally 1 crit

dry swan
#

hey I earned that crit

marble rover
#

that's true

trim flame
#

but i mean engaging in melee is already saying more than a lot of playstyles in this game

dry swan
#

did you see that mob 33 blocks away?

marble rover
dry swan
#

R3 release was like Floor 7 release

#

soon the first Hype dropped (Stamina Bers)(

marble rover
#

can we give rogue aim assist and melee range

dry swan
#

all downhill from there

#

melee becomes less relevant as more playstyles with lower engagement for output are released

marble rover
#

it's just like my hypixel skyblocks

dry swan
#

until melee becomes exclusive to slayer content (the classes that literally have to melee like Guardian and Rogue to even play the game)

trim flame
#

its quite sad

dry swan
#

Zenith is like the false future reality warning us of the dangers of this balance philosophy reaching its peak

trim flame
#

im okay with some playstyles being mechanically more difficult to use than others (even retaining the same balance)

#

but its like at a point where engaging in melee is actually asking a lot with todays standards

fleet berry
#

It went downhill when gorpea dropped the civic dagger berserker gameplay

trim flame
#

why do that when alch can press q and win the encounter instantly

dry swan
#

Melee is entirely eclipsed until you have one specific usecase for it that isn't an active detriment (Master mode Mage Beam dealing higher melee damage than Berserker)

trim flame
#

why do this when meteor slam is free low cooldown setup to wipe a crowd

dry swan
#

run the floor with Terminators (Flamecaller vomit with Detonation abuse)

fleet berry
#

Maybe they were wise in soft capping mslam damage

trim flame
#

why do anything that encourages interacting and engaging with combat instead of blatantly overpowering everything

dry swan
marble rover
#

it's not like mslam does anything anyways unless you do some goofy stuff

fleet berry
#

Dum dum

marble rover
#

insert iota kill gif here

fleet berry
#

Id do it with Pragmatism if I could

#

Its so funny that this existed during reckless swing too

#

Self repeating prophecy

trim flame
#

the signs were there from the beginning

#

i love that the standards of balance have changed so much that something like stacking multiple instances of GB into an attack was considered worthy of nerfs

#

back when it was entirely single target

dry swan
dry swan
#

sure it might've had side effects limiting some fun but it gave really good security for the game

#

classes were truly equal

marble rover
#

one day we will get an actual HP-centric class sadmouse

dry swan
marble rover
#

i simply like hp consumption builds in games

dry swan
#

Fallen players when they can't scream loudly and then throw 500 punches absentmindedly to solve all of their problems

fleet sage
#

I love low hp gameplay

marble rover
dry swan
#

make hp gameplay that's actually good and I'll support it

#

but Fallen is the antithesis of well designed hp class

fleet sage
#

there's something sickenignly fun about being in brink of death and completely destroying everything
I miss when taboo drained HP.....

fleet berry
#

Back when it didnt have downward momentum

trim flame
#

honestly i dont remember that

fleet berry
#

I geniunely thought gb mslam users were delusional

trim flame
#

i remember the momentum used to be like insane

marble rover
trim flame
#

you could fly across the entire dungeon with 2 charges

fleet sage
marble rover
#

maybe ill make an hp-consume monumenta class thing

trim flame
#

the dark days?

#

that was on release

fleet sage
#

twas funny

fleet berry
#

I remember when gb had passive damage based on mob aggro

trim flame
#

mhmm

dry swan
void wadi
fleet sage
fleet berry
#

Ouufgh and old reckless passive too

#

Missing 4 FLAT hp u gain extra damage...

#

Le encouraging... health stack?

fleet sage
#

Health stack will never be missed

marble rover
#

me when the ability just has a 2x mult from level 1 to level 2 for some reason

fleet berry
#

WHAT HAVE I LOST THROUGHOUT THE YEAARSSS

dry swan
#

genuinely the most fun I've had

fleet berry
#

The fucking cleric health stack bers combo

#

I ran bers with a shit ton of sustenance and i basically won the game

dry swan
#

taking my pet t-rex for a walk through the dungeon

trim flame
#

the incident

fleet berry
#

Pragmatism Oh Pragmatism

marble rover
#

that's honestly a good question
is encouraging health stack on an HP-centric class a good thing, or should it only be %

dry swan
#

depends on the design

marble rover
#

I think it's a good thing for scaling, and some things can dual scale and take the higher version (% vs flat)

fleet berry
#

I really liked reckless swing where it took flat hp, but healing was based on max%

fleet berry
#

But in modern monu i cant tell if that would be healthy or not

quiet orbit
#

Might someone link me to a reply (if one exists) as to why arcane strike u was nerfed?

Arcane strike nerf makes no sense, and the enhancement nerf makes even less sense. Literally nobody would ever use it without heavily investing into arcane strike and practically making a melee mage and melee mage is absolute ass anyway so why would it warrant a nerf

glossy wraith
#

uh

#

arcane strike got a pure buff

marble rover
#

looks like it was just moved so it scales on base

#

and by a large amount at that

#

like, it just has to be a 14 damage weapon or higher to be a buff

quiet orbit
#

Still why nerf the enhancement; it was never op nor even good to begin with
Maybe a base buff would make pure arcane strike builds at least remotely viable

glossy wraith
#

is also a pure buff on non (u) usage

glossy wraith
quiet orbit
#

I'm talking about theoretical pure arcane strike usage

marble rover
#

i don't think mage is a very pure-single skill class

quiet orbit
glossy wraith
#

also, as dumping said, its now stronger if your base attack damage is 14 or higher

#

go look at the sword wand base damage, i believe they are 16

marble rover
#

so buffing the base where most people probably have it is better

#

overall it is a buff 100%

#

also it's only down by 25% on enhance

#

s'not like it's dead

quiet orbit
#

like, 140% sounds op on paper but i guarantee you melee mage would still be a meme

#

i dont see why the meme cant be a little decent

marble rover
#

mate it was buffed

cosmic hill
quiet orbit
#

i never said melee mage was good to begin with, no, it's awful

#

if it stays the same it's awful

marble rover
#

it's not the same?? it even gets scaling now

#

like, does melee mage not literally want high base damage items?

#

this is like, the best thing to happen to it in a while

#

and also enhancements should not be that high of a boost to a single skill

#

even if it really needs it

#

because in that case, the base skill should be buffed instead

plush wedge
# dry swan can we destigmatize nerfing shit please

I believe tms ideal r3 player power level is a bit lower than the current real power level, so this might come up a lot if changes are made accordingly in the future. Ala "what do you mean you are nerfing my ability to leap into a crowd of max delve scaled mobs and obliterate them and heal from any damage from my sloppy play well before the next encounter?"

quiet orbit
raw bobcat
#

“Destigmatize nerfing shit” feels like a strawman to me idk

plush wedge
#

Nah

dry swan
#

the other answers would imply incompetence

#

whether that's true or not is whatever

raw bobcat
#

?

dry swan
#

if nerfs aren't stigmatized then TM has some other reason as to why balance is kept in this state

plush wedge
# plush wedge Nah

Helldivers 2 went through the same thing where people bitched about everything being nerfed. They listened and now the game is easier at difficulty 10 than on-release difficulty 9 which is weird because there's like 10 whole difficulties and for some reason the last one is not very hard at all

dry swan
#

whether that is due to ignorance or willingly keeping it in a state that has had the community constantly complaining signaling incompetence

plush wedge
#

Me when r3 is genuinely way too easy still

dry swan
raw bobcat
#

Idk if its my grasp of the english language failing me or what but I’m completely failing to understand what you just said

marble rover
#

there's a thing called caution, maybe they just don't want to do wide sweeping changes at once

dry swan
#

me personally I could see myself hesitant to push a change because my community has contextualized the concept of nerfing as bad rather than necessary

#

furthermore if I separate making a fun game and making a balanced game it ends up worse in both ways

amber geode
dry swan
amber geode
#

no one complains about deserved nerfs

#

like urn nerf

#

or the first vinelash nerf

dry swan
#

there's the problem

amber geode
dry swan
#

what if I have a different establishment for deserved nerfs

raw bobcat
dry swan
amber geode
dry swan
#

I did not data the shit out of it

fleet berry
dry swan
fleet berry
#

Vedhas having 25 base is expected to be nerfed, everyone saw how strong it was and it was gross

amber geode
#

a nerf with a good reason behind it and one that actually fixes the problem

raw bobcat
fleet berry
#

No one wants Remnants nerfed, despite placing such a high bar as a shield because of its allocated budget

raw bobcat
#

The stated reason for them being nerfed is they were “too powerful for in combat applications”

amber geode
marble rover
raw bobcat
#

Which.. fine? If pickaxes are too powerful, nerf the combat power of pickaxes ok

plush wedge
amber geode
#

even if remnants gets nerfed youre still coping with remnants

raw bobcat
#

Except they also collateral damage nerfed pickaxes out of combat too

#

Which was not stated to be an issue

#

So you’ve lumped a “deserved” nerf with an “undeserved” nerf, by their given reasons

fleet berry
#

Powercreep the powercreepers

plush wedge
#

True

fleet berry
#

Mobs on the kill or be killed mentality

amber geode
fleet berry
#

DIE ONE THOUSAND TIMES [💀]

raw bobcat
#

Similarly, haste got shot because it was too powerful for spawner rushing in content like cz, except again, that indiscriminately shot the overall mining speed of everything

amber geode
#

scouts forced to run bis rogues forced to run bis mage is balanced warlock kinda sucks clerics aight ig alch is also pretty much bis rn too

marble rover
#

Once again the solution is just giving everyone mining fatigue when they shouldn't be mining spawners, simple

amber geode
#

theres nothing that can really rush in point blank and suffer no consequences for misplays apart from shaman and warrior

raw bobcat
#

My complaint in this situation is, they nerfed something for a given reason… and then went and also nerfed a bunch of things adjacent to it that were unrelated because the nerf was so hamfisted?

#

“Collateral damage nerf” is the term i like to use

#

I would consider those undeserved personally

plush wedge
timber narwhal
#

Exactly my issue with it, R1 and R2 catchin strays from these alch nerfs fr

amber geode
raw bobcat
#

Alch is another example this patch

plush wedge
amber geode
#

and then you get folded by a single misplay so its still balanced to some extent

raw bobcat
#

Was r1 and r2 alch actually causing issues? Why did their dmg get nerfed for r3 being too strong

timber narwhal
#

R1 alch is not even in a playable spot now after artillery nerf

inner raptor
#

again, i think there would be way less dissatisfaction if ppl were given any reason at all for why things were nerfed, i don't think we've even got a word from a dev for most why things were nerfed, leading people to just speculating why

amber geode
#

if I ran in to point blank volley on a starpoint elite in bis scout I'd get mogged

timber narwhal
#

R2 is fine, but still hurts

plush wedge
amber geode
marble rover
plush wedge
#

Me when classes have strengths and weaknesses

timber narwhal
#

But the small crowd of R1/R2 alch enjoyers kinda got nerfed more than r3 besides the charm nerf

plush wedge
#

Then reply message to it

amber geode
#

idk I feel like youre exaggerating r3 player strength

plush wedge
#

I think it's still true in 25pt but (yes here we go) the elites only threaten when it's 65pt

raw bobcat
#

I dont have anything to say about what a “deserved” nerf would be, because I dont know the answer to that

plush wedge
amber geode
raw bobcat
#

But I think it wouldnt be an unreasonable claim that getting nerfed despite causing no problems just for being tangeantly related to something that is causing problems is a good candidate for an “undeserved” nerf

plush wedge
#

I don't get your point

glossy wraith
#

Only loot scaling stops at 25pts.

plush wedge
#

Are you trying to say that 65pt is comparable to 25pt?

amber geode
plush wedge
#

Not at 25pt imo

amber geode
#

they have the same stats at 65

#

just more likely to get bs modifier interactions

plush wedge
#

Exactly

dry swan
#

I think the only R3 Elites that put on the pressure like in R1 and R2 are Lunacrest Captains and some of the Zenith elites

#

Captain because that thing is just overtuned and blows you up for fun, Zenith because they were designed to deal heavy damage

plush wedge
#

Because scouts anti elite options are on cd, things that create more elites make it perform worse. But baseline it always has enough to comfortably deal with them alone

#

This is assuming that ss nerf made it so it is no longer viable to use basic attacks to deal with them. This is the assumption I made when I completely dropped ss charms and the such from my hunter build post rework

amber geode
raw bobcat
#

ss?

#

Oh sharp

amber geode
#

sharpshooter

plush wedge
quiet orbit
plush wedge
#

I think the elites there are uniquely good against scout

amber geode
#

honestly I havent done bastille in like 8 months I dont even remember the elites

quiet orbit
#

its the uhh

amber geode
quiet orbit
#

red elite from mr that spawns a black one after death

amber geode
#

oh

quiet orbit
#

and some random ass golem that doesnt do anything

amber geode
#

yeah no I'd rather deal with dreads that guy is annoying

plush wedge
#

the black one perpetually tping behind you. It just so happens that it combined with legio/dread does make it hard to quarrel all the enemies into a kill zone

quiet orbit
#

the red and black one spawns a dread per stage so its 2x dreads which is funny

plush wedge
#

I considered that difficulty perfect. Too bad it was all the way up at 65pt and not 25pt.

raw bobcat
#

Separate from the issue of whether a nerf is deserved or not, i think ppl are also just kind of tired of so many of them in a row?

amber geode
quiet orbit
#

dreads are like miles weaker than most elites tho so

plush wedge
amber geode
raw bobcat
#

There’s not many carrots to go along with the sticks we’re being handed

plush wedge
#

even more nerfs needed then

amber geode
#

volleys good for crowds and when youre stuck in a bad spot I guess but I dont really see much use for it as an elite killer

crimson cypress
#

volley with that one gallery charm one shots elites

void wadi
#

tendon is shit now

amber geode
#

yeah but who uses tendon

crimson cypress
#

huh

#

what did they do to my boy tendon

void wadi
#

murdered

crimson cypress
#

how

void wadi
#

is not multiplicative anymore

crimson cypress
#

how bad is it

void wadi
#

so it adds like 2 dmg

crimson cypress
#

what

#

💔

amber geode
plush wedge
#

which spec

amber geode
#

pstrike on the other hand I use specifically for elites but its also just not that good and I could just shoot twice

#

hunter

plush wedge
#

crowds don't exist for me as hunter so I get volley for free against elites

amber geode
#

yeah but I'd rather just shoot once or twice more on elites unless theres a bunch of mobs already

plush wedge
#

where does your hunter struggle

amber geode
#

uhh

#

honestly its mostly just skill issue

#

I dont think the build itself struggles much

#

scout still having mscout skills is its main problem rn I think

#

and pstrikes kinda shit

quiet orbit
#

why is mscout like. a real thing

#

i dont particularly hate the playstyle or anything it's just

amber geode
#

its not

quiet orbit
#

monumenta has so many magic classes and so many melee classes

amber geode
#

not anymore

quiet orbit
#

and 1 (one) projectile class

#

why can not even the only projectile class be fully dedicated to projectiles

plush wedge
amber geode
#

if you're playing mscout after agility lost its damagd buff youre prolly just coping

amber geode
plush wedge
#

im trying to figure out if scout is even stronger than I consider it to be rn

#

hmm

amber geode
#

honestly I'd rather play arc than hunter it feels stronger

#

or elementalist

quiet orbit
amber geode
#

errr

#

preferred alch too but now my artilleries do like 120 damage with 133% magic and brines so idk if alch even feels decent anymore

quiet orbit
#

how's hexfall alch dps

#

has anyone measured this

marble rover
amber geode
quiet orbit
#

better than hexbreaker is crazy work

#

weren't you the hexbreaker

amber geode
#

also not used to the class so theres that too

fervent cove
#

I think we can all read the "fuck you" between the lines

#

also yeah delete volley

fervent cove
#

I do not see any real purpose behind the alch changes

#

besides the absolutely infernal hatred for the class

ebon charm
#

Where is this afformentioned shaman changes thread

fervent cove
#

shaman should be deleted

ebon charm
#

Shut

fervent cove
#

thats the change it needs

hidden bridge
marble rover
#

no that's an r2 item

#

sob

hidden bridge
#

there is no way

past lark
hidden bridge
#

balance devs are NOT cooking

past lark
#

I think darkstar is fine getting nerfed but I would have preferred its damage to get slightly reduced instead

dry swan
steady rover
#

And they are kinda costly 💔

#

Btw I think that discounting an opinion because it’s not delivered with proper grammar and spacing, and the upmost of sophistication is just an avoidance to the actual point being made.
Yeah someone is mad about something they are going to act upset. it’s not necessarily “mature” but it’s not a personal attack it’s an attack against something that someone did.

sacred parcel
#

darkstar making people explode from blaze fireballs is such a lie. no one ran it without duskroot and that had the exact amount of fire prot to cancel out the fragility

steady rover
#

If you as a designer of any type and cannot critically interpret feedback of this type, especially day one feedback like this, you just gotta.
Remember that people are less fiery does not equal they don’t care, they just don’t have the energy for it over trying to enjoy the game.

dry swan
#

dw eventually we'll get more than one proj magic class surely

past lark
dry swan
#

the class shouldn't have to build like it does, it also shouldn't have so much stealth

#

for a strong single hit damage class, it has the lowest raw output of any melee class

past lark
#

You’re forced into it becuase of stealth being so powerful taking up so much of assassins kit

dry swan
#

if stealth durations were nerfed this class definitely would've been begged for buffs a year ago

#

even now, the state is super unhealthy and should absolutely change

past lark
#

It’s also just that bosses don’t really care about stealth making the reason you’d even run assassin for bosses pointless apart from twisted two

#

I guess, it would be worse off in clearing tho probably because single target isn’t exactly useful in delve content

dry swan
#

imo Stealth should be better supported but have its uptime in R3 nerfed

crimson cypress
#

what is stealth gonna do against the thirty mobs infront of me

#

do I just start crit chaining

dry swan
#

R2 Assassin had cool interactions with Twisted because you could utilize Stealth to get an opening for your team

steady rover
#

Reverb +stealth interaction when

dry swan
#

so yeah

#

get to work

past lark
#

Like genuinely if ur hitting shit

crimson cypress
#

that sounds very unfun

#

!

dry swan
#

Echo of the Beast should be worth 12 charm power like lmao

#

Sporran should be like 5

past lark
#

I guess but it means you build full damage and one tap everything anyways

#

Also dthrow and reverb are pretty decent chip aoe

crimson cypress
#

that's what I do on berserker

past lark
#

It’s not as bad as it seems

dry swan
crimson cypress
#

it does sound quite bad compared to the bunny hop that is berserker

past lark
#

Yeah I agree but it’s pretty unique for that where if you fuck up you are heavily punished and I don’t really mind it how it is

#

And I don’t really care if it’s not the best boss dps

crimson cypress
#

"if you miss a crit you DIE!!"

past lark
#

Even if it’s thematically weird

fresh fiber
dry swan
#

I'm fine with heavy punishment gameplay but we can do better

past lark
#

When most the mobs are standing still

dry swan
#

R2 Assassin was similar but it actually had limited Stealth

past lark
#

Bodkin lasts for a while and only has a 12s cd with nadir

dry swan
#

and you weren't forced into fullglass so you had variable defense to play into

fresh fiber
past lark
#

Also with less identity with stealth I’m worried that ssage would just be flat out better than single target focused assassin with less stealth

#

Kinda just a problem with the balancing of mobs currently

#

Twisted two helped a bit

past lark
amber geode
#

yippee

subtle epoch
#

@past lark

amber geode
subtle epoch
#

yo pookie