#Metagaming Feedback Post: What exactly is going on lately?
1 messages · Page 2 of 1
wwhhaattt
i dont think anyone is except the old devs
i think spawners and the default-like healing system is really annoying
are you sure about that
yeah it really feels that way
you know what doesnt have spawners and the default like healing system?
megido abyss
understood monumenta profs coming next month
the megido abyss stamina of a crippled infant
i think cqmera would enjoy a prof lb
jump boost 3 actually
i think if we could just not have spawners magically it would be awesome
although mobs would have to be like much tankier i think
if they spawned once and then broke*
Please don't go down that way of thinking
where does mob hp come into play here
Monumenta is cool because it's adventure map/ctm
If you remove spawners you just become HSB with different combat
i dont see how spawners really add much outside of like early game
obviously spawners wouldnt be totally removed but i think maybe in a seperate content no spawners could be neat
rod is ur fav content then?
do you actually enjoy mining spawners and thats part of the reason you play monumenta instead of anything else
It's part of the fun yes
You fight mobs, and then break spawners so that there won't be more mobs
yeah fighting the same fodder for 10 hours straight is amazing design
Also we already have 2 content pieces where theres no spawners
They have amazing play times
would you agree then that you would rather spend time mining spawners to stop mobs from spawning than fighting another wave of new/more challenging mobs?
what
Maybe cause they're repetitive and mind numbing
wait whats the other? besides bosses
Gallery, Rod
gallery...
idk i think they mean something like a strike with no spawners
which i could see being quite cool
I think that's how strikes should be
they'd have to be designed quite differently
Fast paced gameplay bbuuut you gotta mine 300 spawners per instnace
i think mandatory bosses would be a good cap
how will you get timed out for trying to solo the strike then :(
since you can't really tank set your way out of that (at least i think so)
youd lose the encounter instead of be forced to break spawners thats how
if there are no spawners people would probably lootrun even more i imagine. just deswpawn mobs or nuke them. no punishment
anyways i dont see how rod and gallery are points when their combat is pretty different from everything else in the game
theyre just mob spam
and also theyre just boring
just add chest prot to look at mobs?
not an argument
if you're killing all the mobs while in a lootrun set thats another problem entirely
Thoughts on making spawners more centralized
So like
Every spawner has much more shields and there are significantly less of them
And you risk them spawning again every second you waste
thats the same thing
i think this whole spawner convo is off topic
sorta
consider the following
its not
pickaxe balancing relates to this
i view pureshard as reducing the bloat of spawners and healing and it just got nerfed this update
so thats why im talking abt this
i view this nerf as like a waste of my time mining spawners
altho i do like the increased diversity i guess but im not going to swap off pureshard
this is mild compared to avenging souls chronology. ya cant even mine the spawner without one spawning. legit only reliable way is too tank or plop a lingering attack (totems)
what diversity cro
stoneborn buff and boilerdrill is okay i guess
still value the healing over anything else so i dont gotta eat every2s
play x10 slower and not have to heal or just heal from your class anyways and mine faster
Ex stoneborn, returning from the grave
boilerdrill looks usable, especially for health bloated builds (like most warrior)
to be fair we do want you to go slower but there are probably better ways of going about it
why
boiler drill is just meta for spawner rushing now
not through pickaxe nerfs i mean just in general combat
i mean why do you want us to play slower
so u still use pureshard or just like the r1 pick
i see some people use agility
Slower doing the most boring activity possible
yep
missed the part where
although i would like to see longer encounters and or spawners being grouped more into encounters
i said there were better ways
I’d rather just have a time gate for each room of a dungeon I go into
i love breaking spawners
no fastyzoom you cannot play hsr while waiting for the next room to unlock!!!!!
yeah i was gonna say
That wa meant to be going with your point
slower means spawning a boss every 100 spawners
atp just play hsr
fastyzoom you need to close hsr
TRUE
Pureshard Adze
Efficiency 1 -> 2
Curse of Anemia 1
if im being real the gap between the highest clear and average clear is like squidiculous but its only really present in r3
Does you playing fast mean the content is too easy
anyways would love to see mobs being tankier and or have more niche dangerous attacks (like the new twisteds) solely for the reason for better gameplay loop and not to intentionally slow us down
would a sapper pick simialr to old pureshard be feasible with like fragilities or is the speed and healing itself too problematic
well yeah when i say to play slower i dont mean artificially'
thoughts?
i mean to like actually consider your approach to combat
part of why i made those mobs to begin with
Just nerf sapper then
thats a 33% nerf to healing instead of 10%
just put sapper on a cooldown
soul rend ahh
I don't really need that much heal I think
yeah and their base mobs usually have high stats too
nah put the pickaxe on cd 
Epoch pickaxe?😭
no, sapper would be on its own cooldown not affected by anything
3-5s maybe
enough to not full heal me while lootrunning and not enough to have it matter drastically for normal combat while still providing sustain
it would probably be kind of a bandaid fix but i think reducing healing of sapper depending on mobs nearby would be top 1 counter to sapper being goated in lootrunning
and make it still be fine for clearing normally
heal all nearby mobs to max and give them +50% DR
because u mine enough spawners to where a cd of 3s would reduce ur healing alot in normal clear
Yeah if it's something like Quelled I will just use another pickaxe I think
if ur lootrunning ur not kiling mobs lol
i think its fine its just annoying
EX Stoneborn is probably fast enough and provides enough DR to do that
yeah stoneborn would be 2nd best option
leads back to the consumables problem
although one minus speed stat and maybe that would be enough
woo hoo so many problems im gonna just go pack my suitcase
my goat stoneborn dropping from adren 1 to minus speed..
i dont think the nerfs even slowed gameplay it just feels like an outright waste of time because nothing is happening when ur mining spawners
do the ravenous haze special and give it -speed adrenaline
@shell lance r u pulling for hyacine/cipher
saber!!!
i turned back early from like 40 spawners cuz with eff2 they would have been broken already
she looks amazing but i havent watched fate
sapper could have its own healing sickness
yeah this is the worst part about it 😿
encounter is done, you mine spawner and turn away cuz enough time has passed
with eff2 that is
i think we lr this
Are u a fate fan
it was a good watch
Which route or both
ubw
At least the charm cost of Toxic Steroid could have been decreased too 
true that would be neat
i dont play alch that often for clearing but would one or two charm power and 20% dmg for the horrible healing rate be that crazy
because right now it seems like useless
considering taboo lvl 2 got nerfed to 20%
a 20% damage boost is pretty big for 3 charm power
it gives me the same vibes as darkest pact i think
i don't like taboo epic change because now it looks more boring
but many of these items are too obvious choices when set building.
Yes. That is, quite literally, the entire point of this post. Patch after patch after patch you continue focusing on high usage rate items and beginning to make sure they are non high usage rate items. There are two (three, if you're 🤪 enough) usable, viable, realistically slottable, out of ten total shields in region 3 without actively nerfing yourself. Both were nerfed this patch.
I really do hope next month's patch is a better look than whatever this was.
if you want full details, then you should know that echoes of ruten was accidentally given 10 agility when it should have been given 7.5, it was only nerfed to 9 because it would feel terrible for the item to have been shot more than that, and might kill the item outright.
Now, there's one remaining shield that stands higher above all the others being Remnants of Isharist, have you considered that maybe the shield is overtuned rather than EVERY other shield being undertuned?
Well, let's look at the shields objectively then
Silver Heart kinda sucks
Yeah we have and we think most other shields are quite bad.
Vain star is OK. There really isn’t anything else
Also this update implies there are NO undertuned items as none were buffed
shields were supposed to have lower budget, but that was quickly forgotten because in r3 every other attack disables shield anyway to the point where the solution was adding infusion to shorten the duration of stun rather than decreasing bs quantities of those
I don’t think that there are no undertuned items is true at all
I mean shields still do have a lower budget
why are both MR chestplate and Pauldron being nerfed for doing the purpose they are supposed to do
Because rather than looking at the purpose that item fulfills we look purely at usage rates to nerf, is my assumption.
These are not related in any way
Sturdy is not a solution to anything
cutter's buff was supposed to be in MARCH
What is the main reason of sturdy?
it was just forgotten
It's simply utility
having less cooldown on a shield is utility?
If we were going to address shield stunning in r3 specifically we would not do it with an infusion that can be used in every region
Shield stunning in r3 is a known problem but Sturdy was not conceptualized as a solution to that problem
- Shimmering Veil is terrible, due to Cloaked being an inherently bad situational enchantment and it having literally nothing else going for it.
- Shackled Earth's Boon is literally one of the worst items in the game due to the absolutely
aberrant enchantment of Anemia 2. Argentum has Anemia 1 and it's statted out the wazoo (unfortunately in the wrong way) - Vain Star is fine, if you're still using armor these days
- You can make an argument for Hexcrafted on magic classes
- Defiled Carving
- Silver Heart, Tlaxan Bulwark and Mycelian Cap are all unfortunately in a sad position as they are all hypertank pieces and shields are not the slot to be putting a hypertank piece into due to the inherently lower budget they possess as an item type
local armor user here vain star is fine 👍
I tried building with Tlaxan bulwark for like, hours a while ago
the application of Hexcrafted is questionable nowadays too - Chimera's Grace exists for Paladin, and any other class would probably eat better from Wolfsblood being better damage
-# weh. chim grace is an Epic, i suppose.
I couldn't make it work at all
EX Tlaxan Bulwark is best friends with Agaric Abhorrence
kind of tough to slot that in anywhere though
It kinda doesnt benefit you too much to do this combo though
Yeahh those shields could all use some help I think
So, we agree almost every shield is under-statted but rather than addressing that we nerfed the one shield that was consistently usable.
I don't get why TM is confused when people dont like balance updates.
TL:DR; EVERY other shield is undertuned
Vain star is fine, but armor as a whole is bad, which makes it bad.
So its undertuned by association.
yeah which is why saying EVERY is wrong since there is one that isnt!
Silver heart strikes me as the type of item waiting for the perfect partner that will never happen

what partner is it looking for
Idk im not a item dev
Blasphemous Cataphract
you're not getting a proj fragility magic fragility item
ehhhhhhhhhhhhhhhhh
can i get a proj fragility magic fragility melee fragility item all in one?
I really want to know usage stats
(the viability of Guard heavily depends on what PoI you run. Bewitched elites have no melee attack, Chittering is infested with creepers which spawn 4 mobs on detonation, etc.)
I would bet there are atleast 20 items with less than 10 hours of playtime a month.
Yeah its a tough world it lives in
Simply better to opt for items with dmg and defense
(some places are prime locations for Guard, but even when it's up it's hard to justify using)
i could go on an entire tirade about items with uneven KBR amounts
Even ironscale got the memo and got ONE stamina
i should make a post about that
skip the KBR yap !!
KBR exists as a budget eater when an item dev decides an item might enter the viability range
Its fine to use usage rates to identify problems.
Its not fine to "solve" those problems without figuring out why they exist to begin with
I agree
-0.5 agility doesnt fix 1 "agility magic damage boots" item existing.
i ranted about this above last night
so i wont rant again
Yeah I read it
This is prolly the doomer in me but, i don’t see any changes coming from this post looking at how some of the devs reacted to it
Still confused on why the only two options for attack damage chestplates were both nerfed
when both were struggling already
usage rates
my god 3.5 agility hurts to look at
50% is such a godless item
thorns is also in the category of stat added to item when item might become viable
what does godless mean here
gulp
remember when it was 5.5 agility or something?
its even funnier when chiinox said "well what if every other shield wasn't undertuned??"
Shimmering's gotten -0.5'd a couple times
SEB lost all its fucking atk speed lol
3 patches later its probably gonna be 2 base agi
its gonna be steadfast 2 ethereal 3 -4 agility by green's release
This logic hurts my brain so much
only 4 billion more months for the agility to underflow to the positives again
Instead of buffing things to similar levels the “correct” thing is always to nerf 
Clearly, Tlaxan bulwark is the optimal level for an item to be at.
Items should strive to be as powerful and usable as that shield.
It fears no god
Infact that thing probably killed gods

50% is the 4th highest damage stat
and the fact you need to build it with an adaptability item to get the full use
it's not that much for how the item is supposed to be used**
at least, it's not enough to warrant the item being three point five agility
Valid argument, considering that the most often item it was paired is duskroot
And had that item not exist idt itll be used
Honestly, adaptability is used completely incorrectly
the item that also gets nerfed every 2 balance patches
darkstar and duskroot taking turns on small increment nerfs
The item were designed one for another on release
And even still one makes up for the weakness of the other
aggripa
which is one way to go about an item I guess
because I need poise temp ethereal and steadfast on 7.5 agility
It only works for it but it was also meant for it
its a ssage build
ssage 🥺
Makes me wonder if it was duskroots fault and not darkstar
its like 180% damage before stamina 6
how are you gonna shoot duskroot
Honestly what would go wrong if we just put adaptability on like 10 items at random
-10 atk spd
lord no
they're all offhand shields and get reduced budget to compensate
Same way as you would nerf by .5 agil, 5% atks nerf
From what i can tell, duskroot has had one minor nerf in November 2024 after it got a soft rework in September 2024 and that's it. (Before that it was buffed in 2023 but too long ago)
hardly what i'd call being "continuously nerfed"
darkstar also hasn't been nerfed... ever till today. you could argue it's fire fragility removal was a nerf but its a soft rework and at most a small nerf.
I think moving 1 agility from dusk to dark makes sense
wasn't 5.5 agility and now it's 3.5
yes, but it had fire fragility 2 removed so you no longer explode from blaze fireballs
is it a nerf? still yes but it's not like it's just been shredded
fire fragility 2 was like nothing
fire fragility 2 was making people explode from blaze fireballs?
i suspect it also came from the infernal rework
i dunno, too long ago to remember
so it lost 2 agility for 2 fire protection, basically?
Thats an insane nerf
Fire protection is not worth 1 agility
its like .25 of an agility.
Give me my fire protection 8.
second wind is worth like 2.5 armor/agil so yeah thats a -3 armor agil basically
November 2024 is not that long ago when you realize content freeze
SOMEONE FACT CHECK ME !
always a nerf universally
How
If a class rely on sustenance would it not suck
ssage became significantly less funny when sw got removed
Oops i meant saturation
it also got 5% attack speed for it
in 1 patch the pair of items lost 4.5 agility for 5% attack speed 🔥
and then immediately lost it
I think
idk i think i made a fuckass melee prot 10 build with new duskroot
+5% and then like 2 months later it got -5%
well ye, as did every single other attack speed item
I mean duskroot right now is fine, I just don't know why you'd go at darkstar
It's existance is purely justified for one armor piece
Hexfall armor boots.
-5% max hp is more tolerable than -25%
especially when there's only two choices for attack damage chestplate agility
which both got shot this balance
Can send you my warrior build with those 2 later if you want
To be fair, it existed for like a year before hexfall unusable. And honestly the pairing is still quite bad in my opinion.
Ex warden in shambles
soo what exactly is the argument against the darkstar nerf?
other than people saying "oh look the agility is low"
Nothing else is getting buffed so the game overall feels worse with no compensation.
Its mindless nerfs with little thought behind them
Seemingly.
It was too good because other pieces are bad so it was shot, in short
it was too good because there aren't other pieces, so it was shot
Any ex warden ruins fans 
my question is more like "what other items do you want us to use if you're nerfing both options?"
that's not real
"use armor" 🔥
might pair well with aggripa ngl
half those prots are USELESS!!!
but clearly users get blown up by blazes
what is this aggripa love
not anymore buckster
Magi prot blast prot is good
!!!
Any... Bismuth mask users

ancient item
I can tell you about 2 people have paired bismuth and ex warden
most of bismuth mask usage rate is prolly people grabbing it for a second cuz it makes a decent ish vanity
actually it saw use in thorns cleric
like a year ago
If this is all the case, would you after the shield nerf consider using a non shield offhand item?
That.. isnt the point.
Why even have shields in the game if all of them are not viable?
I want a shield.
what is the point of this question
i want the shield
there is a specific reason i want the shield
also, if you have to ask "because these items are all so fucking bad, you'd rather stop playing the way you want to"
there's something wrong here.

From the perspective of the balance team, the 2 shields were offhand items that are too strong. So they naturally nerfed them to bring them more in line with the rest of the shields. What I'm wondering is if, now that the 2 items are more balanced proportionally to the other shields, would you switch to a non shield offhand or not.
No
"balanced proportionally to the other shields"
(the ceiling has gone down and the rest of the shields are still ass)
monumental balance accomplishment
Not exactly saying all the other shields are not understatted or in a balanced state, but what is the issue with the shields being nerfed if you won't even consider using a non shield offhand ( other than you feeling weaker )
Because i have to grin and fucking bear it.
Nothing else in the game provides the bruiser playstyle i enjoy playing without a shield existing in my offhand. Or log. If Brute Force worked on log.
In what way does it enable a bruiser playstyle? And would Adanartis for instance not enable that as well?
adanartis cannot block or "parry" melee attacks
i cannot strategically use my block to parry a nasty arcanic spell coming my way
last time a shield was straight up buffed was on 7/18/24, by the way.
#change-logs message
Yeah idk where u're getting at
remnants gained one stamina level.
it has been 294 days since any region 3 offhand shield has recieved a flat out buff. (not a rework)
"it's balanced proportionally to other shields"
"the other shields are still understated"
The whole point is to have offhand shields be a playable viable option, not shoot it until its so bad players would rather quit or use an offhand sword
i'm gonna go write a more constructive post on something else so i can cool off lol
99% sure bf works on log but it's WM and GB that don't
clearly the solution is to logify the whole warrior community 🔥 add shields to WM and GB
Yeah me as well
But I think it's balanced around that
"let's make an item no class can fully utilize 🔥"
Yes, unless hexfall relies on it
Maybe a17 is too hard without pureshard but you also can’t lootrun that anymore so
All shields have a lower budget compared to non shield offhands, mainly because the mechanic all shields have take's up a certain budget of stats. If the shield tax doesn't exist, then naturally all shields are just better compared to every other offhand.
In a less extreme example, what if shield tax was then -1 agility/armor but everyone still used shields. Would it then not be fair to readjust the shield tax to maybe something like -1.5 or even -2. The goal would be to balance shields so that they don't outshine other non-shield options.
And if we now solely look within the confines of shield items in this hypothetical case where shield tax goes from -1 to -2:
- If all shields are balanced in a completely fair manor, then they would all be nerfed by -1
- If there's understatted shields and overstatted shields, then naturally the overstatted shields will be nerfed by -1
In this case, all that changes is that the overstatted shields are adjusted to be more in line with the understatted shields, in turn opening up opportunities for people to use non-shield offhands AND for people to discuss about the shield tax and whether it is too high or too low ( you've already answered that the shield tax is fine in its current state, since you'd always use a shield over a non-shield ).
In context with the current balance patch, IF for some reason everyone complained about the 2 overstatted shields being nerfed but no one actually switching to non-shield offhand options ( people switching to other shields is irrelevant ) . Then their complaints are really just "I don't want the balance patch to make me weaker" and they should be arguing whether the game is getting too hard or not.
the shield tax can be unpleasant and unfun but still in some way “worth” paying
“having a shield” is not a straightforward stat buff, it is a mechanic on a different dimension which affects different players disproportionately (high ping players require a shield far more than low ping players do)
a comparative example would be to have a food stall increase its prices by 100% with no compensatory increase in quality.
am i gonna buy food from them? yeah. i gotta eat. but am i gonna be happy about it? no. is it fair? also no
No, a comparative example would be that food stall having everything at half price compared to its competitors and then it increasing its prices by 100%
idk to me this just says that tm has a lower standard for items
You would argue A is unusable and tm would argue A is how the game is supposed to be
shields are a different playstyle from non shields, one which i believe deserves to exist in monumenta, so going the route of “we will nerf shields until we see non shield offhands seeing more use” feels like “you aren’t supposed to play the game this way, you need to play it that way instead”
and that feels bad because you’ve shrunk the possibility space of gameplay, without any expansion - so the game is less fun
A comparative example is me going to a food stall and buying a burrito
mmm
mmmm
the shield offers a playstyle that (TMK) cannot be obtained via anything else, which certain classes rely on (mscout needs a shield to block damage since it has no DR and poor sustain)
so in the metaphor i would say that there are other food stalls but they all have gluten in their food, and i am allergic to gluten, and so it sucks shit that my one option went up by 100% with no increase of quality on my end
is this still going on what the fungu
We love arguing 
you can’t tell me “go eat somewhere else if you hate these prices so much” because i can’t
this food analogy is making me hungry
i just ate sorgy
Out of curiosity do you guys have any rework ideas for some of the shields that you'd like to see
I'm interesting in doing some reworking
defiled carving numbers buff OR you can switch it off being a shield
defiled + norvigut looks juicy but is blocked by “defiled has shield tax AND norvigut interaction with shields is jank asf”
Base item change mmmm
EX Shimmering Veil could have its situ moved off Cloaked
But changing to mainhand is also an option for some
Iridium bulwark is kind of Very dominant
i don’t really know what the item design was in R1
Or u can make it a pure proj dmg shield thay work well with qd
Atk + proj just won't work
mainhand shield is one of the few places where i would say the actual solution is just shoot the overperformer
I'd like a rework that makes iridium not bis in r1 and r2
Or u know, we can have a inferno shield
Shield with high defense and a ton of projectile fragility
You better block that arrow!
lol
Silver Heart suffers from its budget going into weird prots?
oh boy I sure hope there isn't a magic projectile to disable my shie
i don’t know what to do with it, but it’s not in a good place
if you moved the prot to melee it might be better but… eugh.
Feel free to suggest new shield-unique enchants because I am all for those
oh!
But have no ideas atm
allows things requiring you to get hit enchantments to work with shield block enchantment
so ethereal, thorns, sanctified armor
and also vengeful and all that but who cares
That sounds like something is going to exploit it
jokes aside uh
some perfect parry enchantment
but your shield gets put on cooldown upon use so you cant just right click spam
a simple enchant that does a similar effect to sturdy (like nutriment is to sustenence).
EX Shimmering Veil gets a new enchantment:
Veiltorn 5
Veiltorn X: This shield has X charges of Block. Blocking once consumes one charge. When out of charges, your shield is disabled. Charges regenerate once every 3 seconds (whatever)
Your shield is not disabled on magic or axe attacks.
the idea is that instead of a shield which actually blocks attacks directly
it just eats the attacks instead
so it isn’t affected by things which would normally break shield
You could also do a curse that makes the cooldown longer when blocking a big attack
(so, like anemia)
i really appreciate these perspectives- actually intelligent points that break down the logic well
okay then it should only work on tcleric problem solved
Also mycelian cap is kinda useless
Melee prot on a shield
Low stats outside of that
i think in a vacuum i can't really agree with the sentiment of "instead of nerfing x thing, just buff everything else to be as good" because using this as a general standard of balance would continue to power-creep the game further out of the developer's vision in a lot of cases
of course its a bit more nuanced when you go dive into specific changes and how they maybe can be done in a better way that doesn't contradict the rest of the game
this would apply to some previous patches but statistically this patch does have a lot more nerfs than buffs
can we destigmatize nerfing shit please
A curse that makes you lose DR the longer you hold your shield, and once the DR loss reaches a certain point, the shield autobreaks.
But it has higher budget so likely break resistance and decent other stats.
i wont deny that like yeah sure they have some silly changes
like some things probably dont deserve it
please read my big rant above about nerfing things.
this is very blind to the real issues
people will see about some of the stuff like -0.5 Agility on Aether Threads and fucking BLOW UP about it
but i'd rather see arguments against such things lean into balance inconsistency over players trying to impose what they perceive as "fun"
This applies to all balancing, anything being nerfed will feel bad. And it essentially does the opposite of "shrinking possible space of gameplay" considering it opens up more room for non-shield use ( it's just balance ).
can you link it I can't find it
indeed restriction can breed creativity in cases
mscr asked me whether he should use a Lime Rare or an Overworld Rare on his R2 bers build and that really spoke to me
said things like "the fuck"
#1369888195554185217 message
fair enough, though it sets up other questions to be asked
i think in fairness there is at least a vocal minority of players who are very much "on sight" when nerfs occur when often these changes aren't as crazy as they're made out to be
like the notorious "How did we get here"
my point is that it is a lot more complicated than just "buff everything else" sometimes
damage pieces are being nerfed, but their necessity in the meta is unchanged
Its not about these changes being crazy by themselves.
Its the knowledge that these changes are being made instead of ones that would fix the underlying problem behind the current game balance.
What lime rare huh
I was just gonna use wrath of the mountains
Silverweight Axe
Lmao
Anyway, damage being the most important that it's ever been in buildmaking is also an issue
yea and in that sense it is a lot more valid that is exactly what i do like to see discussion about
also @dry swan the immediate message i sent after that one is the crux of my rant
my whole comment was more in reference to vocal players
if you scroll past zig's first reply
Thats what ive been doing! see the linked message and the messages below.
oh believe me I also hate this game's balance direction
yea i saw don't worry
don't worry, nerfs will no longer happen to items. Instead, we will apply increasing amounts of dr to mobs
yes I love my kill or be killed meta 🫡
also should classes have access to the shit that they do
I see somebody jump in with 360 Volley point blank onto a lethal elite and they win the interaction
kinda ties into a discussion about class identity and player power as a whole
Alchemist got hit hard and I think it kind of deserved it because what nobody realised post AA rework is that Alchemist mobility got buffed so fucking hard I'd argue it's the strongest buff a class has ever received
every class in an mmo should die in three hits and kill mobs in one, what's wrong
Class balance is quite hard when the item options are so limited
eh not really
class balance is easier if item options are limited because then it's easier to assess the strength of a class by just using a meta build
and if anything i'd say its the other way around
I'd argue class balance makes item balance difficult, which is apparent in the current game state
this ^
thorns/kb applied to mob on block
something something "but you could just hold it up forever and just have it die" i mean sure but you can hold iridium up until you get back to full anyway
god forbid a class take a lot of hits and kill mobs through retribution damage
like it's painfully apparent when Berserker builds run as low as +60% damage but there's a META RELEVANT Assassin build with +170% (not a boss dps build, a clearing build)
ALSO. please make shields block fire attacks properly
i was more meaning for the non-melee classes
if you block a flame arrow you still get set on fire and it's really noticeable when fighting 4stack colo
for real warrior is so tanky because the base class enables so much damage output not even because it has defense in its kit
Hard to tell if mage is weak or if the magic gear options are.
do this but only for shields that aren't wooden in lore
if they are wooden they shatter 3 within ten seconds
Mage is the most honest nonmelee which leans into it feeling weak in R3
can't do shit like Shaman where you kill a Twisted in 3 seconds 80 blocks away
or Alchemist where you are the most evasive mf on the planet with a nuke gun
Mage still plays by some semblance of the rules (ignore Prismatic Shield)
actually don't ignore Prismatic, it's on every Arcanist build
it's like Mage's VC for R3
the world if prismatic was not reset by sages insight
very few people have success dropping it
and instead the rest of the class was buffed
me! im the arcanist who doesnt reset prismatic
GB 25 + 5 Melee damage hitting 3 mobs vs Bodkin dealing 14 damage to one enemy on an 18 second cooldown
Assassin is supposed to be more damage oriented guys that's why the build features +170% attack damage!
brute force:
if not it started with like 75% the potion damage compared to now
AA is 250% I think
on 3 seconds
it's wild looking back at it
well we don't have brine at that time but still
clearly there's no base class balance issues at all!
Sure is a good thing that glorious battle has a tricky condition to activate of hitting a mob with an aoe ability, requiring you to save your other spec skills or hit someone with
they're what
6 second cooldown almost fully safe damage nuke on a tank class
Berserker is literally Meta Knight like wtf
Shuttle Loop
it's actually over
GB is Tornado
but guys trust me Assassin is viable because once you bandaid the class being bad at its own job you get 500 years of stealth through charm power so your class's inherent balance flaws never reveal themselves AND you are overpowered in clear!
give rogue dpact!!!!!!
assassin being good really relies entirely on an aspect of the game that is hard to quantify
it's literally what the class is!!!!!!!!!!!!!
p sure you can still get literal infinite Stealth in Zenith with a proper set up
it could replace smokescreen!!!!!!!!!!!!!!!!!!!
and you can stockpile like 5 minutes of Stealth by the time you hit Vesp
at least I did it pre Dew patch
REALLY hope a class balance sweep comes though
it would do wonders for the game
like r3 guardian getting goofy
right Brig build is unkillable
Its more equal than others
unless you get hit with an antiheal and go afk
mfw 7 absorption every 4.5 seconds because I asked nicely
you can run 95% dr build and still crit for more than 170% damage assassin bmb
like??
Brute force stacking on guardian is pretty ridiculous
LMAO get fucked Assassin
Absorption is also pretty something burger
really obsolete atp
like the class can build obscene levels of defense and still wipe the floor
and its kinda cool to see it come this far
but idk
BF enhancement might be like AS enhancement where fun gave it balance immunity
extra waves are kinda ???
its like an r3 brute force thing
its weird too because they nerfed pressure guantlet
so its basically just a worse version of distant force
the brute force calculation changes really made it nuclear
but yeah uhhh wish game was balanced
why didn't the devs just make the game balanced from the start
wish we could actually have a true evaluation of class power and rebalance it instead of changes that think they solve the issue
oh so you are worried about dupe bugs. why not just be careful enough while coding to make sure not to introduce them
unironically rule of cool in some cases
Rocket Boots got what like 2 buffs because people wanted to use it and it was awesome
me when every berserker is forced to use the funny boots charm because the class is so poorly designed and unfun to use without it
Wrong
Base mslam is actually really lame
But that might be because of rocket boots disorienting my expectations of it
Especially the range in r2 
GB 2 Rampage 2
look inside
guardian without the absorption
Brawl Meta Knight player playing Smash 4 for the first time
Real
aw hell naw bruh ain't no way you treading over GB Rampage output
the mobs DIE
Idk mslam range in r2 (and especially mslam 1) is really small
I would exchange dmg for range
which means different build accessibility
actually it's both of the funny boots charms isn't it
mslam just sucks without either
so you're forced to use 7 cp or whatever to even use the skill
ill take your words for it but that sounds like just a lot of critting mobs and sometimes using abilities when you get a stack occasionally
Gb ramp 2 is just transcending berserker slop as we know it
It skips the middle man of mslamming
berserker when it actually works for its resources and plays like a berserker?
Straight to slopping
peak?
it's R3 there will be enough mobs for stacks
"works" literally 1 crit
hey I earned that crit
that's true
but i mean engaging in melee is already saying more than a lot of playstyles in this game
did you see that mob 33 blocks away?
somehow my ability to compare Monumenta to Hypixel Skyblock gets better and better as the metas get more and more related
R3 release was like Floor 7 release
soon the first Hype dropped (Stamina Bers)(
can we give rogue aim assist and melee range
all downhill from there
melee becomes less relevant as more playstyles with lower engagement for output are released
it's just like my hypixel skyblocks
until melee becomes exclusive to slayer content (the classes that literally have to melee like Guardian and Rogue to even play the game)
yeah i've felt this for a while
its quite sad
Zenith is like the false future reality warning us of the dangers of this balance philosophy reaching its peak
im okay with some playstyles being mechanically more difficult to use than others (even retaining the same balance)
but its like at a point where engaging in melee is actually asking a lot with todays standards
why do that when alch can press q and win the encounter instantly
Melee is entirely eclipsed until you have one specific usecase for it that isn't an active detriment (Master mode Mage Beam dealing higher melee damage than Berserker)
why do this when meteor slam is free low cooldown setup to wipe a crowd
run the floor with Terminators (Flamecaller vomit with Detonation abuse)
why do anything that encourages interacting and engaging with combat instead of blatantly overpowering everything
do you want the civit dagger I still have it
it's not like mslam does anything anyways unless you do some goofy stuff
Dum dum
insert iota kill gif here
lmao
Id do it with Pragmatism if I could

Its so funny that this existed during reckless swing too

Self repeating prophecy
the signs were there from the beginning
i love that the standards of balance have changed so much that something like stacking multiple instances of GB into an attack was considered worthy of nerfs
back when it was entirely single target
Reckless Swing walked so that Meteor Slam could reference Super Mario without getting a cease and desist letter from Nintendo
yeah I miss this kind of strictness
sure it might've had side effects limiting some fun but it gave really good security for the game
classes were truly equal
one day we will get an actual HP-centric class 
Fallen player spotted, I hate you.
Fallen players when they can't scream loudly and then throw 500 punches absentmindedly to solve all of their problems
I love low hp gameplay

make hp gameplay that's actually good and I'll support it
but Fallen is the antithesis of well designed hp class
there's something sickenignly fun about being in brink of death and completely destroying everything
I miss when taboo drained HP.....
Old gb was so weird
Back when it didnt have downward momentum
honestly i dont remember that
i remember the momentum used to be like insane
honestly I've never played it past level 80 so idk how it feels at level 105
you could fly across the entire dungeon with 2 charges
then got shot and the dark days of Depressing Battle happened
maybe ill make an hp-consume monumenta class thing
twas funny
mhmm
You War Scream to turn it on > you spellspam the boss while holding S and it dies > if it doesn't die, turn it off and wait until you're full health
Because of shit like range aspects and walkspeed, you will never die. Over 75% of the ability tree also has nodes that are just "deal more damage" reworded
- Reckless Swing (replaces Growing Rage): passively, every 4 health you fall below max health, gain +5% / +10% damage (capped at +25% / +50%). Sneak left click without hitting a mob to deal 12 / 24 damage in a 3 block radius, while also taking 4 health of damage (bypasses all damage resistances and absorption)
bring back old taboo but make it only drain you to like 30% hp so that taboo players don't cry
Ouufgh and old reckless passive too
Missing 4 FLAT hp u gain extra damage...
Le encouraging... health stack?
Health stack will never be missed
me when the ability just has a 2x mult from level 1 to level 2 for some reason
eternal and I running the forbidden bloodbank with Auric Tiara
genuinely the most fun I've had
The fucking cleric health stack bers combo
I ran bers with a shit ton of sustenance and i basically won the game
taking my pet t-rex for a walk through the dungeon
the incident
that's honestly a good question
is encouraging health stack on an HP-centric class a good thing, or should it only be %
depends on the design
I think it's a good thing for scaling, and some things can dual scale and take the higher version (% vs flat)
I really liked reckless swing where it took flat hp, but healing was based on max%
Made silly moments like this
But in modern monu i cant tell if that would be healthy or not
Might someone link me to a reply (if one exists) as to why arcane strike u was nerfed?
Arcane strike nerf makes no sense, and the enhancement nerf makes even less sense. Literally nobody would ever use it without heavily investing into arcane strike and practically making a melee mage and melee mage is absolute ass anyway so why would it warrant a nerf
looks like it was just moved so it scales on base
and by a large amount at that
like, it just has to be a 14 damage weapon or higher to be a buff
Still why nerf the enhancement; it was never op nor even good to begin with
Maybe a base buff would make pure arcane strike builds at least remotely viable
is also a pure buff on non (u) usage
because 7 +20% of your attack damage * 140% is too good. ?
I'm talking about theoretical pure arcane strike usage
i don't think mage is a very pure-single skill class
Is it though?.. it's still overshadowed by other enhancements
also, as dumping said, its now stronger if your base attack damage is 14 or higher
go look at the sword wand base damage, i believe they are 16
so buffing the base where most people probably have it is better
overall it is a buff 100%
also it's only down by 25% on enhance
s'not like it's dead
like, 140% sounds op on paper but i guarantee you melee mage would still be a meme
i dont see why the meme cant be a little decent
mate it was buffed
luminous infusion has recieved a major rework
... not really? base got buffed, enhancement got nerfed and while it does cancel out i don't see why the enhancement change has to be made
i never said melee mage was good to begin with, no, it's awful
if it stays the same it's awful
it's not the same?? it even gets scaling now
like, does melee mage not literally want high base damage items?
this is like, the best thing to happen to it in a while
and also enhancements should not be that high of a boost to a single skill
even if it really needs it
because in that case, the base skill should be buffed instead
I believe tms ideal r3 player power level is a bit lower than the current real power level, so this might come up a lot if changes are made accordingly in the future. Ala "what do you mean you are nerfing my ability to leap into a crowd of max delve scaled mobs and obliterate them and heal from any damage from my sloppy play well before the next encounter?"
want? maybe
but it only has thundering legacy which is 15.5 base and it's barely noticeable
“Destigmatize nerfing shit” feels like a strawman to me idk
Nah
better to believe that it's stigmatized than the alternatives at least
the other answers would imply incompetence
whether that's true or not is whatever
?
if nerfs aren't stigmatized then TM has some other reason as to why balance is kept in this state
Helldivers 2 went through the same thing where people bitched about everything being nerfed. They listened and now the game is easier at difficulty 10 than on-release difficulty 9 which is weird because there's like 10 whole difficulties and for some reason the last one is not very hard at all
whether that is due to ignorance or willingly keeping it in a state that has had the community constantly complaining signaling incompetence
Me when r3 is genuinely way too easy still
or unwillingness to act/carry out changes, again incompetence
Idk if its my grasp of the english language failing me or what but I’m completely failing to understand what you just said
there's a thing called caution, maybe they just don't want to do wide sweeping changes at once
me personally I could see myself hesitant to push a change because my community has contextualized the concept of nerfing as bad rather than necessary
furthermore if I separate making a fun game and making a balanced game it ends up worse in both ways
I dont think thats true at all tbh
true, but it has been literal years
well then what is deserved
there's the problem
was the 3rd or 4th nerf in a row really necessary
what if I have a different establishment for deserved nerfs
Ok but this isnt what’s happening here
it is merely an observation made
anything that makes sense
I did not data the shit out of it
There has been nerf that people are content with, problem is that for the most part these items are often egregious that it overshadows every other item
what makes sense
Vedhas having 25 base is expected to be nerfed, everyone saw how strong it was and it was gross
a nerf with a good reason behind it and one that actually fixes the problem
I’ll use pickaxes as an example since that’s probably the most egregious case this patch
No one wants Remnants nerfed, despite placing such a high bar as a shield because of its allocated budget
The stated reason for them being nerfed is they were “too powerful for in combat applications”
yeah because most other shields are dookie
Don't worry I have a solution just give everyone mining fatigue in combat
Which.. fine? If pickaxes are too powerful, nerf the combat power of pickaxes ok
The difference between people seeing the current power level as balanced versus the people who want difficulty to skyrocket in r3 🔥
Technically both are dissatisfied with the nerfs here. I think they are too milquetoast and not systematic enough
even if remnants gets nerfed youre still coping with remnants
pretty good way to put it
Except they also collateral damage nerfed pickaxes out of combat too
Which was not stated to be an issue
So you’ve lumped a “deserved” nerf with an “undeserved” nerf, by their given reasons
This is why TM introduced Twisted 2
Powercreep the powercreepers

True
Mobs on the kill or be killed mentality
imo the only classes that are unbalanced right now are warrior and shaman so idk what youre talking about
DIE ONE THOUSAND TIMES [💀]
Similarly, haste got shot because it was too powerful for spawner rushing in content like cz, except again, that indiscriminately shot the overall mining speed of everything
scouts forced to run bis rogues forced to run bis mage is balanced warlock kinda sucks clerics aight ig alch is also pretty much bis rn too
Once again the solution is just giving everyone mining fatigue when they shouldn't be mining spawners, simple
theres nothing that can really rush in point blank and suffer no consequences for misplays apart from shaman and warrior
My complaint in this situation is, they nerfed something for a given reason… and then went and also nerfed a bunch of things adjacent to it that were unrelated because the nerf was so hamfisted?
“Collateral damage nerf” is the term i like to use
I would consider those undeserved personally
Being forced to run something doesn't mean anything if it is also highly effective anyways
Exactly my issue with it, R1 and R2 catchin strays from these alch nerfs fr
the problem is that its only effective when youre in bis
Alch is another example this patch
Talking in circles now
and then you get folded by a single misplay so its still balanced to some extent
Was r1 and r2 alch actually causing issues? Why did their dmg get nerfed for r3 being too strong
R1 alch is not even in a playable spot now after artillery nerf
again, i think there would be way less dissatisfaction if ppl were given any reason at all for why things were nerfed, i don't think we've even got a word from a dev for most why things were nerfed, leading people to just speculating why
if I ran in to point blank volley on a starpoint elite in bis scout I'd get mogged
R2 is fine, but still hurts
Yes I agree with this here. I want r3 nuked but r1 and r2 mostly unscathed
also scouts just not that strong anymore after the sharpshooter nerf
ranged player with no ehp surprised when they cannot go into melee range
Me when classes have strengths and weaknesses
And I think the issue is just lack of communication and testing. I dont blame them not many ppl run alch in R2 from what I see atm, and even less in R1
But the small crowd of R1/R2 alch enjoyers kinda got nerfed more than r3 besides the charm nerf
.
I was referring to this
Then reply message to it
idk I feel like youre exaggerating r3 player strength
I think it's still true in 25pt but (yes here we go) the elites only threaten when it's 65pt
I dont have anything to say about what a “deserved” nerf would be, because I dont know the answer to that
R3 players are leaps and bounds stronger against enemies and delve points compared to r1 and r2
doesnt mob scaling stop at 25pt anyway
But I think it wouldnt be an unreasonable claim that getting nerfed despite causing no problems just for being tangeantly related to something that is causing problems is a good candidate for an “undeserved” nerf
Modifiers do things too
I don't get your point
Only loot scaling stops at 25pts.
Are you trying to say that 65pt is comparable to 25pt?
the elites themselves are threatening stat wise is what im saying
Not at 25pt imo
Exactly
I think the only R3 Elites that put on the pressure like in R1 and R2 are Lunacrest Captains and some of the Zenith elites
Captain because that thing is just overtuned and blows you up for fun, Zenith because they were designed to deal heavy damage
Because scouts anti elite options are on cd, things that create more elites make it perform worse. But baseline it always has enough to comfortably deal with them alone
This is assuming that ss nerf made it so it is no longer viable to use basic attacks to deal with them. This is the assumption I made when I completely dropped ss charms and the such from my hunter build post rework
not really I'd say dreads are easier to deal with
sharpshooter
Come to shadowcast bastille 65pt
zenith elites try to do anything between one shotting and doing nothing at all challenge
I think the elites there are uniquely good against scout
honestly I havent done bastille in like 8 months I dont even remember the elites
its the uhh
wish Zenith was more complex :(
ive done it like 4 times ever
red elite from mr that spawns a black one after death
oh
and some random ass golem that doesnt do anything
yeah no I'd rather deal with dreads that guy is annoying
the black one perpetually tping behind you. It just so happens that it combined with legio/dread does make it hard to quarrel all the enemies into a kill zone
the red and black one spawns a dread per stage so its 2x dreads which is funny
I considered that difficulty perfect. Too bad it was all the way up at 65pt and not 25pt.
Separate from the issue of whether a nerf is deserved or not, i think ppl are also just kind of tired of so many of them in a row?
you still use basic attacks for everything and sharpshooter charms are still the strongest
dreads are like miles weaker than most elites tho so
oh that's disheartening to hear
its just that its significantly weaker
There’s not many carrots to go along with the sticks we’re being handed
even more nerfs needed then
volleys good for crowds and when youre stuck in a bad spot I guess but I dont really see much use for it as an elite killer
volley with that one gallery charm one shots elites
tendon is shit now
yeah but who uses tendon
murdered
how
is not multiplicative anymore
how bad is it
so it adds like 2 dmg
by this I mean I dont use this like specifically elites just big crowds
which spec
pstrike on the other hand I use specifically for elites but its also just not that good and I could just shoot twice
hunter
crowds don't exist for me as hunter so I get volley for free against elites
yeah but I'd rather just shoot once or twice more on elites unless theres a bunch of mobs already
where does your hunter struggle
uhh
honestly its mostly just skill issue
I dont think the build itself struggles much
scout still having mscout skills is its main problem rn I think
and pstrikes kinda shit
why is mscout like. a real thing
i dont particularly hate the playstyle or anything it's just
its not
monumenta has so many magic classes and so many melee classes
not anymore
and 1 (one) projectile class
why can not even the only projectile class be fully dedicated to projectiles
how many pts?
if you're playing mscout after agility lost its damagd buff youre prolly just coping
65
there are still attempts to add melee to scout's kit and i wonder what kinda child trauma the guy who designed scout has with projectile weapons if they're not allowed to have at least 1 whole class
errr
preferred alch too but now my artilleries do like 120 damage with 133% magic and brines so idk if alch even feels decent anymore

better than dshot hexbreaker but our hexbreaker comp was kinda cooked so we're gonna test again tomorrow
no czad
also not used to the class so theres that too
Put me in coach
I do not see any real purpose behind the alch changes
besides the absolutely infernal hatred for the class
Where is this afformentioned shaman changes thread
shaman should be deleted
Shut
thats the change it needs
its a fucking r1 item now
there is no way
Yeah but also I ironically feel safer on assassin than guardian for 65pt because you don’t get crit interrupted at all
balance devs are NOT cooking
I think darkstar is fine getting nerfed but I would have preferred its damage to get slightly reduced instead
foolish gorpea abusing stealth's lack of balancing
And they are kinda costly 💔
Btw I think that discounting an opinion because it’s not delivered with proper grammar and spacing, and the upmost of sophistication is just an avoidance to the actual point being made.
Yeah someone is mad about something they are going to act upset. it’s not necessarily “mature” but it’s not a personal attack it’s an attack against something that someone did.
darkstar making people explode from blaze fireballs is such a lie. no one ran it without duskroot and that had the exact amount of fire prot to cancel out the fragility
If you as a designer of any type and cannot critically interpret feedback of this type, especially day one feedback like this, you just gotta.
Remember that people are less fiery does not equal they don’t care, they just don’t have the energy for it over trying to enjoy the game.
dw eventually we'll get more than one proj magic class surely
Yeah I guess but it’s not really absurd that assassin can build so high damage with its current design which makes it kind of unique. Whether that’s an issue or not I don’t know
the class shouldn't have to build like it does, it also shouldn't have so much stealth
for a strong single hit damage class, it has the lowest raw output of any melee class
You’re forced into it becuase of stealth being so powerful taking up so much of assassins kit
if stealth durations were nerfed this class definitely would've been begged for buffs a year ago
even now, the state is super unhealthy and should absolutely change
It’s also just that bosses don’t really care about stealth making the reason you’d even run assassin for bosses pointless apart from twisted two
I guess, it would be worse off in clearing tho probably because single target isn’t exactly useful in delve content
imo Stealth should be better supported but have its uptime in R3 nerfed
what is stealth gonna do against the thirty mobs infront of me
do I just start crit chaining
R2 Assassin had cool interactions with Twisted because you could utilize Stealth to get an opening for your team
Reverb +stealth interaction when
well Stealth means you don't get hit ever because in R3 you get too much of it
so yeah
get to work
Bro u know it’s infinite right
Like genuinely if ur hitting shit
I guess but it means you build full damage and one tap everything anyways
Also dthrow and reverb are pretty decent chip aoe
that's what I do on berserker
It’s not as bad as it seems
the double negative out in force, not punished for building fullglass BUT your class needs you to build fullglass anyway
it does sound quite bad compared to the bunny hop that is berserker
Yeah I agree but it’s pretty unique for that where if you fuck up you are heavily punished and I don’t really mind it how it is
And I don’t really care if it’s not the best boss dps
"if you miss a crit you DIE!!"
Even if it’s thematically weird
especially when ppl really started dropping it
I'm fine with heavy punishment gameplay but we can do better
Not really unless ur missing like three crits in a row
When most the mobs are standing still
R2 Assassin was similar but it actually had limited Stealth
Bodkin lasts for a while and only has a 12s cd with nadir
and you weren't forced into fullglass so you had variable defense to play into
I shrimpose
ggorppea
Also with less identity with stealth I’m worried that ssage would just be flat out better than single target focused assassin with less stealth
Kinda just a problem with the balancing of mobs currently
Twisted two helped a bit
yo hop on dress to impress
Hy
yippee
@past lark
me when the balance update reduces item choice
yo pookie

