#Enhanced Twisteds Thread

1 messages · Page 4 of 1

lime acorn
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it gets lost in the crowd pretty easily

ember quartz
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It's supposed to I think

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But a whole bunch of stuff lost glowing

main hinge
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It scales to the amount of spawners you are tripping

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Which itself scales to how spread out your team is

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A group clustered together will spawn a similar amount to solo, a spread out group will spawn a lot more

muted ridge
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i stand corrected

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spiritcaller is no longer the worst

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i want prosecutor wiped out from this game

kind light
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Artificer is by far the worst for me

muted ridge
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its just not fucking fun

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prosecutor is a genuine chore

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this fucking mob is the ONLY TORMENTED i will armory out to a different class to get rid of

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not spiritcaller on melee, not shadestepper in general

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no

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it's this fucking asshole

kind light
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I mean after the pull cancelling it is a lot better

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But with artificer 1 panacea and you wait 15 s before you can fight it

dense cedar
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arrival

buoyant sonnet
dense cedar
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damn.

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anyway hi I wanted to say some things about how tormenteds feel to fight in the Valley

overall, I think the decision to hard-nerf them while in the Valley is a good one
(because good god, some of these bastards would be impossible to fight otherwise)

health range feels good --- they tend towards the 600-800 range in a 12-point delve, and I think that's a healthy range

I have some thoughts on a few of them in terms of what they actually do

  • why do Spiritcallers never call their nature spirit? that kinda ruins the whole gimmick
  • Moonweaver completely forgets to cast Prismatic Distortion. it doesn't even cast it when it dies anymore, it just never throws it out. should be cast once at 20-25% health or so, methinks
  • I swear to you, Deadeye's Twisted Split Arrow is dealin' Ring damage in Valley contexts. I should not be takin' 8 hearts at once from a single Split Arrow. please look into nerfin' these fuckers I do not enjoy gettin' mauled every time one spawns
  • not a Valley-specific thing but can we add some checks for Vanguard's Challenge to make it so it can't embed itself in bedrock (I had this happen in a White delve recently due to the fodder skeletons)
  • what is Whirling Ripsaw and why do I feel like it does exponentially higher damage the further away I am from the Watchman that casts it
  • Bishops are even more obnoxious here than in later regions due to havin' exactly none of the tools needed to deal with the big shields knockback seraphim PLEASE make that thing easier to deal with in the Valley I beg it's practically half a Bishop's toolkit here
buoyant sonnet
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like Moonweaver distortion is 600 (800?) and the Moonweaver itself has like 527

dense cedar
kind light
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Not to mention that outside of intruder ,it is bugged and doesn't even heal the moonweaver

buoyant sonnet
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is it not also bugged in intruder

dense cedar
gleaming bronze
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I think judging tormented performance based on 12 pts is somewhat flawed since they scale tremendously with each and every extra point added

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delves in general I feel like point count matters more then what points you pick, since the scaling matters so much and with tormenteds its even more important.

lime acorn
gleaming bronze
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I think tormented scale to much in r1, the walk speed of deadeye in particular really stood out to me as insanely overtuned. Classes not named scout just could not escape it, since it runs faster then the player can sprint and threatens to also ohko every single build in the region (yes it does ohko every single build in the region with its eagle eye, its really dumb)

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and like sure the game in general isnt balanced around having all of the delve points, but you still are encouraged to go up to 25 pts when your playing with 4 players and even at 25 the tormented are more then twice as powerful as they are on 12 pts.

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r1 spiritcaller I think is just bugged i've not seen it cast its summon before

buoyant sonnet
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tormenteds are intentionally not balanced for r1

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but if you did balance for r1 you might just be able to drop the damage scaling from x0.4 to x0.2

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and maybe shoot twisted panacea

limpid zephyr
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And deadeye has more abilities than actual spec its based on

lime acorn
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There had to have been a point where you go "okay maybe it's a little too oppressive" about three abilities ago

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Meanwhile ranger is about as threatening as the dual wielding LG skeletons

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What even does it have as abilities

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Razor?

austere lintel
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jokes aside, Twisted Ninetails is incredibly obnoxious in high pts

lime acorn
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I think it was tested as ranged classes and tanky builds and not much else

limpid zephyr
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Ranger is mildly irritating

austere lintel
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I think it was not tested

limpid zephyr
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When it just hits you with invisible razor

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Or maybe thats my particle settings making it invisible

lime acorn
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You need to constantly strafe or have the ability to tank it while being able to avoid missile

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I feel like split arrow should deal low damage but ramp up with consecutive hits

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Or actually be split arrow instead of legally distinct wynncraft guardian angels™

granite bear
lime acorn
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Grenade toss spells typically do a lot yeah

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I think it's okay as is given it's infrequent and slow

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And the counter is moving four blocks

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What's wrong with pana

drowsy hatch
lime acorn
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Vigor check™ is not threatening

gleaming bronze
# lime acorn What's wrong with pana

its completely insane to approach the apothecary without being hit by it. The attack moves pretty fast and has nearly perfect uptime so you never have time to stay close to the tormented to hit it more then twice at best. all while it also summons 2 high HP creepers

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its like the most anti melee attack there is on these guys

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I'm not sure what like r1 warrior or even just r3 guardian is supposed to do to get in close to that guy; panacea does such a good job at pushing you away from the apothecary. Trying to combat it without a tool like advancing shadows or windwalk is just really frustating.

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the only good news is that the reset of apothecaries move set is not that threatening

limpid zephyr
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Panacea is just a downtime sim

proven spire
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Omenspeaker only casts tremor when it dies in r1suffer

dense cedar
dense cedar
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this is something I've observed literally everywhere

limpid zephyr
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jokes aside, Twisted Ninetails

dense cedar
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why does the stupid fuckin' fox kill you even better than its owner does

raven fern
limpid zephyr
raven fern
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Twisted ninetails vs ruten

dense cedar
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put one of those bastards up against Ru'Ten

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see how he likes it

raven fern
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who would win hycenea vs lore accurate twisted ninetails

limpid zephyr
dense cedar
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lore-accurate Twisted Ninetails mogs Hycenea

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it isn't close

raven fern
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real

dense cedar
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the former of which I forgot was a fuckin' ability until I died like 3 times to its twisted variant Whirling Ripsaw

limpid zephyr
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Who the hell remembers ranger abilities

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Lootrun spec

dense cedar
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not me, that's for damn sure

raven fern
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actually tempest has whirling blade

dense cedar
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anyway Watchmen in the Valley can dumpster you as a melee class if you don't have good prots against whatever damage it is that Whirling Ripsaw deals

raven fern
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its a ranger now

raven fern
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on release

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bs attack

dense cedar
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does it deal more damage the further away you are? like I'm tryin' to understand why I get mopped so easily with it

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or is it just a Really Strong Attack™️

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honestly
as a Warrior in the Valley, I find both of the scouts disproportionately obnoxious

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Deadeyes because if I let them or their pet touch me I'm dead

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Watchmen because I get harassed by Whirling Ripsaw every few seconds while tryin' to fight one

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both feel awful to even attempt to approach

raven fern
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r1 rotv scout kills them in about 16 arrows (my build is not infused)

daring thicket
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Lowkey though Tormenteds not casting their "ultimates" in r1 is weirdly cool

gleaming bronze
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dont ask why both of the scouts dont do projectile damage, I cannot tell you why!

gleaming bronze
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like before I made the point that twisted proscutoer is unfair mostly because its pull will kill you when its dragging you into a hoard of other delve monsters. The prosecutor isnt acutally that strong when its completely alone, but it pairs so well with literally any other mob and is really restricting in that way.

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as for the always play at 12 points, thats just ignoring multiplayer in a multiplayer server. But besides that your heavily encouraged to always run tormented 5 in every single delve you play forever now, since the fragments they drop are important for intruder; who requires hundreds of framgents to get all of the items (plus more for insane potions). So you always have 8 points as a baseline and theres lots of reasons why you would want to play with more then 1 extra mod (maybe its a weekly modifier you want to play, maybe its for pass, maybe you are just board of easy peasy 12 pts and want to suffer)

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you even take tormenteds for loot running, since you can turn around to kill the tormented in r3 after looting every chest in your speed set

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delves just are tormenteds now for better or for worse

lime acorn
vivid peak
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you simply need to learn the power of Twisted Versatile

raven fern
raven fern
vivid peak
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that's the twisted part!

dense cedar
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But besides that your heavily encouraged to always run tormented 5 in every single delve you play forever now, since the fragments they drop are important for intruder; who requires hundreds of framgents to get all of the items (plus more for insane potions).
are you really?

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think about this for a moment. how many Tormented Fragments are you actually goin' to use in a week?
are you goin' to need so many that you have to constantly run Tormented 5 in order to make back the losses from runnin' Jeremy so often?

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realistically...no, not likely unless you're really gunnin' for some speedy grind. from what I've observed, you can generate upwards of a dozen tormenteds per delveable dungeon, and even just one of such a dungeon will give you enough frags for 3 days of daily Jeremy fights --- and that alone scores you an item and a half from the rare trader

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and if you run a bunch of those dungeons per week or even just in one week
well, now you have a ton of Tormented Fragments that you can sit on for a while and casually grind Jeremy with

wise palm
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You only realistically need 2 for each daily which is pretty much just your daily bounty POI, if not more than that on average. If you feel like grinding non dailies then sure you can grind more but it's not heavily encouraged for sure

dense cedar
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yeah

proven spire
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tormented frags are ~24 ar in uwuwu rn

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so running tormented is profitable just based on this but i honestly see no issue in current tormented implementation besides balance of tormenteds themselves

dense cedar
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quick note on Artificers: is there a reason why...I think it's a twisted Transmutation Ring? doesn't disappear when the Artificer dies

vivid peak
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there's a few others that don't

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guardian shield wall

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predator missile i think

marble quiver
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I think at some point Im gonna spend a few hours going through here and just fishing through what all has been said

dense cedar
raven fern
dense cedar
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you've gotta be shittin' me

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so I swapped from C'Shura's Blighted Mask to C'Axtal's Decayed Mask for nothing

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honestly quite incredible

vivid peak
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it is fixable it just requires it to be added as an option for the tag in the plugin

dreamy dune
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i swear its melee

granite bear
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I can’t even tell if it’s intentional or not

dreamy dune
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wtf

granite bear
dreamy dune
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I dont think you can

granite bear
buoyant sonnet
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sadly you cannot nuke intruder with this because of the 45% health gate

granite bear
buoyant sonnet
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it actually is effective

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my easiest clear was when i accompanied dumpling

lime acorn
# granite bear

please leave this in the game it's the funniest thing ever when it happens

austere lintel
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Trying to kill the Galactic Collider in melee while the two spirits are pushing you around is actually the shittiest thing from any Tormented ever. You can't change my mind.

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Also, the Gallactic Collider itself doesn't have a very large hitbox either, and it's not exactly difficult to miss since it constantly floats up and down.

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Sure, the Twisted Abomination throws crap at you 24/7 as well, but at least its Nuclear Amalgamation has a HUGE hitbox that sits where it is spawned.

lime acorn
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Yeah, I wish it was glowing like nuclear too

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It's even a greater threat yet is treated like a basic mob

marble quiver
dreamy dune
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uh

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I could summon a damagetransfer

marble quiver
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who snows really

granite bear
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Is crusader luminous infusion cast base on raw hp lost or % hp lost

dreamy dune
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all are raw hp lost rn

granite bear
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Or all other tormented

dreamy dune
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yes

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all,,

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every single one of them

granite bear
granite bear
dreamy dune
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oh thats because thats a health % nvm

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sorry too technical minded -w-

granite bear
dreamy dune
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the one time casts are % hp

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but all the on_hurt(x) is raw

granite bear
dreamy dune
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aka repeated casts

raven fern
lime acorn
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it actually does though

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the best part is when a player gets trapped in a corner with no way out so you get to watch the door stuck video play out irl

raven fern
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multiplayer dungeons with crusader just have that guy ulting like constantly until it dies

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imagine if this is what luminous infusion did

kind light
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i fought the new leviathan in r2 shifting and it honestly felt a lot easier than any other tormented in r2

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but in general i think the other tormenteds are unabalanced in r1/2

marble quiver
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different story if its not menacing at all but like

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it shouldnt really be anything

kind light
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i dont know how i would even fight them in r3 apart from magenta to test

hazy axle
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we need a r3 underwater poi mogwell

snow pilot
lime acorn
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it should continuously replace all air blocks in a 5x5 area around it with water

raven fern
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submerged citadel lower section should be completely underwater

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cant wait for amped forsaken manor (flooded foyer r1)

proven spire
raven fern
proven spire
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if not 3

raven fern
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imagine forsaken manor but its just underwater

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flooded manor

proven spire
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manor would be would be

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that uhh

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lacuna poi

wise palm
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manor but upside down and flooded

raven fern
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cathedral

raven fern
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i think upside down nadir needs to be a playable poi

proven spire
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spawner placement not adjusted OhTheMisery

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have fun with loom and firm

raven fern
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upside down nadir but you get the levitation effect

proven spire
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underwater would work

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cuz its free 3d movement

lime acorn
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wha

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okay

buoyant sonnet