#Enhanced Twisteds Thread

1 messages · Page 2 of 1

quiet wharf
#

Maybe but just allowing you to tune down spawn rates kind of half fixes for the side that doesn't like it because it's still variable depending on the content and you could still get kinda unlucky (I don't really know how Twisted spawning really works though)

main hinge
#

Everytime a spawner spawns mobs it tries to roll

#

With a cap/counter system to force a twisted is my understanding

quiet wharf
#

I had like two moments where two spawned and the group was together

#

I think once because a tempest jumped into the void so it tried to respawn it

#

but the other time we just got unlucky and a Vanguard and Abomination spawned at the same time

#

I'm surprised multiple are intended to spawn because it feels like they are really supposed to be fought individually

#

besides like punishing splitting up

main hinge
#

I’d imagine theyre supposed to be fought individually

quiet wharf
#

Which I yelled at my group for but splitting up didn't actually spawn double twisteds for us

main hinge
#

It’s not a hard thing

#

And part of it is just that you’re forced to run twisted 10 so the rates are high making doubles not uncommon even in regular play

quiet wharf
#

It's very hard for a certain guild member for some reason

main hinge
#

but also sections of maps with lots of spawners like buildings are pretty bad

quiet wharf
#

but even when we were together it was very annoying

main hinge
#

It exists to dissuade that behavior

#

that doesnt mean it still cant happen anyway

#

Or that it will definitely happen if u split up

quiet wharf
#

Well alright I guess

#

Twisted Soothsayer was omega torture I am not sure how to deal with it

main hinge
#

I believe the other suggestion being considered is the cap scales with playercount

quiet wharf
#

I think I actually know what it does but it just felt awful to fight

#

It's kinda mainly just that the trees take up so much space and in a small space they become horrid

main hinge
#

but that also means you’re shit out of luck if u have enough players to raise the twisted cap, so i still prefer this happen too

quiet wharf
#

I think the dryads spawn the trees...?

main hinge
#

The minions do most of the stuff yes

quiet wharf
#

The minions were quite annoying

main hinge
#

Soothsayer is kinda hekawt-ish

#

it spawns a lot of dangerous ads nonstop

quiet wharf
#

The weird flying totems are alright but the dryads had like 540 hp and they kept healing and had DR

main hinge
#

i hate the dryads yeah

quiet wharf
#

I think my group was not fighting it properly but the trees still feel awful in a small space

main hinge
#

I have no idea what causes the DR still

quiet wharf
#

I heard twisteds and their minions just get DR in multiplayer but the soothsayer and its minions felt extra tanky

main hinge
#

Well yes most bosses get DR in multi

#

or more hp

quiet wharf
#

I think the trees are supposed to encourage moving far away when they happen but it seems like the tree attack targets multiple people at once so everybody(?) is forced to just run to not have the trees spawn in an obnoxious spot which is like impossible in a small space

quiet wharf
#

Also the Hexbreaker would consistently just stand in Earthen Tremor which was infuriating

#

It doesn't seem very hard outside of the fact that it will just stand in Earthen Tremor and become untouchable

#

I don't know if Decaying Totem even works I kinda stood in it for like 3s and it just wasn't doing anything

#

Also Twisted Vanguard is literally cheating why does he get GB too

#

Oh yeah a Primordialist spawned Once

#

That one seems alright

#

I was getting a little bit trolled by the ice elemental but I was also throwing on melee because I hadn't played in a bit

buoyant sonnet
quiet wharf
#

Lol

#

Maybe I didn't get hit by them I do not recall taking very much damage in R3

main hinge
drowsy hatch
#

new twisteds definitely werent tested with the dungeon spawner layouts in mind

#

i was dodging one and then a second one spawned from somewhere i cant even see

hollow flame
#

can we have that wall instakill all and every entity

raven fern
#

imo, having multiple twisted in multiplayer is fun as fuck

#

the issue is when playing solo

limpid zephyr
#

maybe in multiplayer

raven fern
#

yeah

#

i proposed the idea of having the player count be the max twisted cap

limpid zephyr
#

that works tbh

#

spawnrate is kinda too much still and some twisteds you just... die

raven fern
#

cos this shit was fun asf

limpid zephyr
#

watchman has no right being this oppressive with base spec being this mid😭

raven fern
#

eh prolly not for melee tho

hollow flame
#

aside from shadestepper being invincible for 90% of the time, i think this is a fair delve mod

raven fern
#

also did you know that of you have absorption and max hp, you can tank planetary impact and iron maiden

hollow flame
#

yeah but why would you

raven fern
#

the advantages of having a cleansing totem sooth on your team

hollow flame
#

wait question: did the abilities you put as a list official or just something you made up

limpid zephyr
#

it somehow feels anti both

raven fern
#

the names are somewhat correct

limpid zephyr
#

maybe in r2 its calmer or smth

hollow flame
#

k

raven fern
#

like i know what some abilities do properly cos i was in vc with mscr on releasr

#

doing the least chaotic forum

#

we thought 3 people would be enough for a 22pt

#

we needed 7

hollow flame
#

ok cuz i wanna make some comments on some of them (pulling up the note i made please hold up a second)

limpid zephyr
#

shadestepper is idk i simply dont get what hes doing yet i think

#

aside from becoming invisible

raven fern
#

backstab does 3 separate instances of damage

#

i think the raw damage is like 25+20+8 or smth

#

final slash is aoe

#

the trickshades when killed just launch directly at your face

limpid zephyr
#

ok thats why volleying instakilled me

raven fern
#

also mscr said multiple times in vc that next update some are going to be anti scout

#

and by that i mean the twisteds will now target the scout if you are in a group trolley

limpid zephyr
#

some of them are already anti everything lol

raven fern
#

i have also heard about some devious attacks as well but i wont say em here

limpid zephyr
#

I died in chall blue less than in 12pt blue with twisted 2

raven fern
#

the tempest is getting nerfed next update tho

limpid zephyr
#

and i did NOT do earth branch yet

raven fern
#

so enjoy it while you can

raven fern
#

me thinking its gonna be fine

limpid zephyr
#

aside from novelty and some more fair twisteds i was not enjoying that

raven fern
#

and then it becomes exactly the same one that was in swouts cooler title 5

limpid zephyr
#

especially water castle

raven fern
#

that one was quite fun

limpid zephyr
#

literally i killed one twisted and next one spawned insta

#

or three at same time

raven fern
hollow flame
#

Ok so some details i found while fight them myself:
abomination (harb): the esoteric for these guys explode upon 0 hp unlike the outcast esoteric
watchman (ranger): they also summon an invis turret (the only part that's not invis is crossbow so i get why you missed it), it's just an invis illagert with same dmg as watchman
moonweaver (arcanist): wasnt sure what lunar blade is, like how close do i have to be?
artificer (apoth): not unique to apoth but they threw pots 2x as often compared to harb
spirit caller (soothsayer): they also summon a totem which heals all mob inside the radius by a %, not sure what the dryad is suposed to be but maybe you mean the baby zombies that dash at you?
deadeye (hunter): the thing you're referring to sounds like what i call airstrike, they have a different attack where they shoot 3 linear shots indicated by smoke particles

gleaming bronze
#

you often fight more twisteds then elites OhTheMisery

raven fern
#

mostly cos i wrote the thing when

#

i had no references to the twisteds the next day

limpid zephyr
#

main complaints i think is spawnrate, 8pts is not worth that, tempest and both scouts, and three twisteds at once in span of 6s

raven fern
#

I think the thing mscr said about that is because adding more delve points would make the twisteds have more hp and damage

#

because they themselves are meant to delve scale

hollow flame
#

interesting

limpid zephyr
#

they do scale

hollow flame
#

psure the spawn rate is just bad because uh

#

FORUM

limpid zephyr
#

i kinda dont know whats the reason to pick them when novelty wears off tho

hollow flame
#

or legion 5

limpid zephyr
raven fern
#

its also funny in multiplayer when you just spawn like 3 twisteds in to troll people

hollow flame
#

id still pick it

limpid zephyr
#

big part of why its fun is that its new i think

raven fern
#

it definitely is a negative anvil thing tho

#

im basically trying to learn the twisteds rn so i can slap them in an 88pt cyan

hollow flame
#

idk mech, im doing 12pt solo wth t2 l4 nad it's working out fine

raven fern
#

solo is kinda calm

hollow flame
#

and delve scaling

#

with more people

raven fern
#

aside from when you are playing magenta and theres two primordialists and a moonweaver

limpid zephyr
#

well then if people like it what can i say

#

i personally think 8pts delve mod shouldnt make you die more than 50pts chall

#

seems i am outmatched on that

hollow flame
#

that's because you dont fully know what they do

limpid zephyr
#

that is a part yes

raven fern
#

ive mostly been running it on either multiplayer 25pt dungeons or 68pt overworld pois

hollow flame
#

like im writing out the wiki page for twisted as im playing and im already able to consistely kill all the ones ive already fought

raven fern
#

yeah

#

i always let the abomination amalgam blow up icl

#

its funny

#

after that the fight is kinda easy

limpid zephyr
#

i dont think i died to any of alchs

#

or shamans

#

those are chill

raven fern
#

tene is a fucking nightmare icl

#

but i havent let it ritual solo yet

limpid zephyr
#

tene i have no idea how you dodge this

#

feels like you just get hit no matter what

raven fern
#

tene basically has cross map range for one of its attacks

hollow flame
#

havent fought the warlocks and hiero yet but so far my ranking is alch < mage < pala < scout <= shaman < tempest < shade

raven fern
#

its like the opposite of crusader javelins

limpid zephyr
#

pala is free on ranged

#

kinda pain on melee but not that bad

raven fern
#

im fairly certain that the amount of hits on javelins contributes to the speed he uses infusion but im not entirely sure

hollow flame
#

could be possible, i feel like moonweaver also used something that resembles sage insight (and a funny sound effect)

raven fern
#

it heals the moonweaver

hollow flame
#

not the Ditortion?

raven fern
#

nop

#

separate healing mechanic

#

i need to go update the list

main hinge
#

We did a blue that was 50% or so moonweavers and I’m not sure i remember ever seeing a 2nd healing mechanic

raven fern
#

it wouldnt surprise me if it was a cd reset

hollow flame
#

i think it's a cd reset

marble quiver
#

i think yall are schizoposting

hollow flame
#

WHAT

#

Wait does omenspeaker have interconnected havoc cuz i dont see it on my omenspeaker cli[

marble quiver
#

no

raven fern
#

am i really just schizoing 💀

hollow flame
#

you were schizoing

#

i mean granted there's like 2e7 particles for each twisted so i dont blame you

raven fern
hollow flame
#

ok then you have 2e9 particles amazing

raven fern
#

🔥

hollow flame
#

Also what's that skill called where they shoot like a bolt and it debuffs a player

#

mscr

raven fern
#

thats uhh

hollow flame
#

i know you mech named it arcanic missle

raven fern
#

dehibilating bolt??

#

i cant really remember the name

marble quiver
#

debilitating bolt

hollow flame
#

neat

raven fern
#

okie ill update that

hollow flame
#

p sure it doesnt go though blocks tho

#

unless they changed it from occultist one but i doubt theyll do that

limpid zephyr
#

had a gravecaller despawn without its haunted despawning

#

most likely a bug

hollow flame
#

yeah known issue

raven fern
#

happens a lot yeah

#

@marble quiver Is luminous infusion economy a thing for crusader

hollow flame
#

same for a lot of other "summons shit" mobs

raven fern
#

like does it charge up stacks with other hits

marble quiver
#

no it does not

#

it solely depends how fast its dying

raven fern
#

cos when im playing with groups it sort of spams is

raven fern
hollow flame
#

bruh we were both schizoing on the sage insight and LI

raven fern
#

🔥

main hinge
#

so LI is pseudo reflection?

hollow flame
#

time to remove them from wiki

raven fern
#

what do the tricky bombs do for shade

marble quiver
#

yes its pseudo reflection as a “get off me” type deal

marble quiver
#

its in tablist whenever you look

hollow flame
#

also the "target scout" should also include shaman and alch

raven fern
#

shaman gonna get voodoo dolls slapped on totems

hollow flame
#

honestly imo it should be alch > scout > shaman in terms of target priority because of 2 reasons

  • alch has UA escape & really good for a hit & run type of situation
  • shaman deals 0 dmg
limpid zephyr
#

shaman deals 0 dmg is not true

hollow flame
#

well it's less than alch

#

that's all i know

#

plus you need to move the totem to the location of the mob

limpid zephyr
#

well it is less than harb yea

#

moving totems is easy you have totemic projection

raven fern
#

harb already gets targeted somewhat

#

cos you have less flat hp if you are running skullcap anyway

hollow flame
#

eh true but like the dps calc already assumes you can aim perfectly

#

for totems

raven fern
#

and poise kinda just gets fucked over by shade

hollow flame
#

im talking from solo perspective so idk mech can give multiplayer inputs

#

*mech and fennec

raven fern
#

mfw im doing tolum with everyone and the shade targets specifically me because i have 30% less hp 🔥

hollow flame
#

14 flat hp gg

limpid zephyr
#

i only tested in solo

hollow flame
#

wait does bishop (hiero) does constant heals?

raven fern
#

also before, shade switched targeting every tick

#

it does it around every 20s now

limpid zephyr
#

playing with it a bit more and its not as bad now but there is so much ways terrain can fuck you over

raven fern
#

im pretty sure mscr also made it so that the bossbar is hidden when its in vanish

marble quiver
#

so i could expect it every time

limpid zephyr
#

both rogues and scouts are still kinda squidiculous imo

hollow flame
#

gg

raven fern
hollow flame
#

also what' the hp threshold for ascension on bishiop, 33%?

marble quiver
#

about there yeah

raven fern
#

sometimes it casts around there amd then heals

hollow flame
#

yeah 1/3 sounds reasonable (and matches my recording)

raven fern
#

thats why you can see one at 50% in some peoples recordings

raven fern
#

at least for me

#

im pretty sure it was like the first twisted combo we got as well

#

This was back when challenge taunted you for 2s instead of 1 tick as well lol

limpid zephyr
raven fern
#

yeah i have an hour long recording of the forum

#

but i need to trim it down

hollow flame
#

you should post the full clip on wiki and ruin your upload speed for the next 10 hours

#

*youtube

raven fern
#

fire

limpid zephyr
#

12 pts

#

chill blue delve

raven fern
#

yeah uhhh earth and water castle is both fucked

#

every time

granite bear
#

2 vanguard fov lock

#

😭

raven fern
limpid zephyr
granite bear
#

@marble quiver do u know the pull range of twisted reaper jchain

marble quiver
#

its pretty long

granite bear
#

i stg its over 50 ( it pull me from top floor of magenta to part 2

#

💀

raven fern
granite bear
marble quiver
#

its something like 32 or 48

granite bear
#

😭

marble quiver
#

one of those numbers

raven fern
raven fern
raven fern
#

also what even is the tempest detection range lol

granite bear
#

we need twisted for water

raven fern
#

yeah

main hinge
#

do dummies of twisted mobs exist

limpid zephyr
main hinge
#

not the special ones, the default twisteds

marble quiver
raven fern
marble quiver
#

it just comes standard

granite bear
#

can we have smth like leviathan of calamity or leviathan of demise

main hinge
raven fern
#

also @marble quiver You should male planetary impact and iron maiden 2x 100% max hp damage

raven fern
#

but you can technically tank it with absorption hearts

#

perks of having a cleansing totem sooth in your team

hollow flame
#

air support, rending razor, alch pot (apoth). alchemical artillery, shiel wall, rampage, ascension, luminous, planet impact, pris shield, spirit connection, ewrath, and some random rogue abils

#

oh btw the apoth alch pot throws 2x as fast and deals i think 15 magic dmg

raven fern
#

🔥 ✍️

hollow flame
marble quiver
#

i did make it 200% since for some reason its reduceable by second wind as well

buoyant sonnet
#

mscr

marble quiver
#

some person used the wrong stat

buoyant sonnet
#

can i confirm or deny that repeated spawn instances can spawn Twisteds

raven fern
marble quiver
#

the twisted code is esoteric to me

raven fern
#

and i could tank it as well when standing in his totems

marble quiver
#

i just made the mobs

buoyant sonnet
#

guhhhhh

hollow flame
#

whats the difference between the crusade (pala)'s weapon attack from under vs bishop*s holy ray particles from below in terms o stats

#

would be funny if crusader's dmg type was melee and bishop was magic

lime acorn
#

well of course, paladin is a melee spec

marble quiver
#

@cerulean stirrup I have good news

#

The incremental HP heal thing probably will be real quite soon

#

it was not as bad as I first thought to implement

main hinge
#

Will bosses having effects stick around post mortem get patched

marble quiver
#

i know ive fixed a few

#

but i don't think i got all of them

#

"bishop's summon, hexbreaker earthern tremor, pstrike, all of marksmans crossbow summons, paladin's bell, spiritualist dryads,,, prolly more im forgetting"

gonna go through these

#

but there's probably more that werent listed

raven fern
#

they currently exist still

marble quiver
#

Gravesoul Haunters have been handled

#

Let me make a list

#
  • Gravesoul Haunter ✅
  • Bishop Summons ✅
  • Earthen Tremor ✅
  • Predator Barrage ✅
  • Watchman Crossbows ✅
  • 🔔 ✅
  • Dryads ✅
  • Hexbombs ✅
  • Apex of Alchemy ✅
  • Galactic Collider ✅
  • Voodoo Dolls ✅
carmine anchor
#

are the twisted bishop summons' power imbalances reduced

marble quiver
vague summit
#

i think luminious maybe does too idk for sure

#

also hexbreaker bombs also

#

cast after its dead

marble quiver
buoyant sonnet
#

did you handle Cube that Blows Up and Planetary Impact too

marble quiver
#

cube that blows up is intentional to stay

#

since it only happens once

#

but thats the only one

#

the rest are bugs

buoyant sonnet
#

does reaper summon dudes or was i schizoing

marble quiver
buoyant sonnet
#

do those die when he does

marble quiver
#

i dont think so>

#

yeah they dont

buoyant sonnet
#

they probably should

fickle temple
#

does shieldwall deal with any of the non-vanilla projectiles from watchman or the other scout one

marble quiver
#

no its only vanilla arrows

#

so it would handle the normal shots and the watchman volley

fickle temple
#

just curious bc i had no idea how to deal with them as a somewhat laggy solo arcanist

marble quiver
cerulean stirrup
marble quiver
#

the current hp is split into the 4 stages and if any of them are left it does decreasing amounts of hp

cerulean stirrup
#

You can buff it’s HP a little as jt might be delve scaling like apex

marble quiver
#

naw apex is just bugged rn

#

its fine

cerulean stirrup
#

Cool

marble quiver
#

i actually had to reduce it because the math does not math i think

#

10pt should not result in an almost 700 health distortion

cerulean stirrup
#

If the healing is proportional I wouldn’t reduce it too much

#

I don’t think it needs a double nerf

wide bramble
#

i was fighitng the moonweaver

#

and it died while its glowing slime thingy was alive

#

afaik its meant to "restore the abomination to its earlier state" (aka full heal)

#

itd be EXTREMELY funny if it revived if you didnt kill the slime (i didnt kill it on purpose to see whatd happen and it just chained me or something)

marble quiver
#

It was joked to me by nip nop but also i was heavily advised against it

tardy beacon
cerulean stirrup
#

In fact they can spawn after the shadestepper dies

quiet wharf
#

Does anybody else have an issue with the Grasping Claws speed and range on Gravecaller

#

It felt unavoidable unless you have good space to run around and you had recoil

pine pasture
#

sometimes it overlaps attacks and I'm dead

#

if it doesn't do thatit's chill tho

quiet wharf
#

The haunted also kinda just sits on the Gravecaller sometimes and it's really annoying

#

I've felt like a lot of these twisteds are made way too obnoxious to avoid

#

Like why are so many of their attacks so tight to dodge it feels like there's no lenience

#

Why does Illuminate omega home on you why can't it just function like Illuminate

sudden sphinx
granite bear
sudden sphinx
#

On a scale from 1 to Amped Coven Fortress, how would you rate it lol

sudden sphinx
quiet wharf
#

The twisted moonweaver is kind of torture to dodge

#

Even in an open space sometimes it will teleprt away and immedately start casting magma shield or cast frost nova and then magma shield

granite bear
quiet wharf
#

I kinda wish the magma shield safe zone was way more lenient because it feels very difficult to reach with just the twisted alone alive

#

If anything else is alive and near it I don't see it being reasonable

quiet wharf
#

Not really a fan of the moonweaver in general it kinda feels like it has little to do with Arcanist

#

I guess it casts fast

hazy axle
quiet wharf
#

but it kinda lacks any representation of omen or sage's insight

#

It's kinda just a mage with what I assume is Prismatic U

quiet wharf
marble quiver
#

imagine 4 magma shields in a 20 block radius was what the indev version was

#

that shit was on its way to be a worldboss in a poi

quiet wharf
#

Well perhaps the magma shields don't need to be a 4 block radius but perhaps

marble quiver
#

i think i can increase the safezone

quiet wharf
#

Was it basically just increases cast speed after a while or something

marble quiver
#

because you have to walk pretty far as is

marble quiver
#

which is just not good enemy design

quiet wharf
#

That is very silly

#

I was thinking of something like at certain thresholds or after enough time passes or attacks are cast it goes Sage Mode and Sages All Over The Place

#

and outside of sage mode it isn't super threatening

marble quiver
#

so like

#

basically what prosecutor does with its dark pact

quiet wharf
#

I have no idea what prosecutor does I fought it once and I think I died before I got it to even 50% because I backed into spawners and he kept pulling me through walls

marble quiver
#

the through walls thing is like

quiet wharf
marble quiver
#

a bug

quiet wharf
#

Yeah

marble quiver
#

i dont know how exactly it would work i just imagine it would cast spells every 2 pico seconds or something

quiet wharf
#

Is it a bug as in he just isn't supposed to cast it without line of sight or are you supposed to be able to break the chain if you break line of sight

marble quiver
#

he isnt supposed to cast it at all

#

if you arent in los

quiet wharf
#

Well what if he casts it and you break line of sight

#

Also is Predator Missiles flying through blocks a bug???

marble quiver
#

it doesnt fly through blocks it just

#

has aoe on impact

#

which i think i might have overcooked

quiet wharf
#

It definitely is

#

Unless the way it works is weird

#

I placed a block wall and one of the missiles just. phased through it

#

I even jumped and placed it because I know the missiels cast from above the twisted

#

So it can go over the wall if you place it on the ground

#

(With loom)

#

and it mostly blocks the missiles but sometimes the missiles just go through the wall it makes no sense

#

Even if you hide behind like a 2-3 block thick wall sometimes the missiles just ignore blocks

marble quiver
#

what the hell

#

is the aoe really that cooked or is it straight up just moving through the blocks

quiet wharf
#

Vanguard is cool but from my experience his charge aoe is a little annoying on melee he can kinda hit you from behind when he starts charging which is a bit annoying but it's well-telegraphed so perhaps it's fine

quiet wharf
#

It didn't explode it just went through and hit me

marble quiver
#

ill go look at it later but what the fuck man

quiet wharf
#

I'm surprised because it consistently happens when I try to block the deadeye

cerulean stirrup
#

can corroborate this

wide bramble
#

also

#

is it possible to make some twisted attacks ignore shield hit nullification but decrease the damage

marble quiver
#

like shield piercing

#

but partial

wide bramble
#

my wshield cannot work for more than 0.5s on any twisted i tried it on

#

and when it can (like the deadeye) the arrows pierce through it

#

its very unsatisfying

#

as far as i know thats how shields usually work in games anyway

#

its just minecraft has the shield as the most op bullshit

cerulean stirrup
#

also sometimes vanguards forget they have blockbreak and charge into a random stair for like 10 seconds before the ability cancels

marble quiver
#

i actually dont know why deadeye arrows pierce?

wide bramble
#

so monumenta has no choice but to break them often

marble quiver
#

lemme look at it

#

Wait what arrows bruh the regular arrow shots?

wide bramble
#

i think so yeah

marble quiver
#

it doesnt have a volley, unless you mean the custom split arrow

wide bramble
#

im not sure

#

i just remember the arrows piercing the shield when it was fighting me

#

maybe i mistook some ability for that

#

anyway general idea for monumenta i think, shields could give damage mitigation instead of blocking it entirely

#

its probably fine to keep the breaking in general gameplay, but anything that has more than 1 spell (majority of r3 now, new twisteds) make them feel like just straight up stat nerfs in comparison to normal offhands

#

next time i encounter deadeye ill try to test the piercing thing

marble quiver
#

im almost sure it's the split arrow thing that breaks your shield anyway

#

because it doesnt have custom arrows or a volley, and pstrike is just nukes

wide bramble
#

i dont mean shield breaking

#

i mean piercing

#

just like vanilla piercing goes through raised shields

marble quiver
#

im just lost then because i havent put piercing on anything

wide bramble
#

ill test it again

#

hopefully im not hallucinating

quiet wharf
# marble quiver has aoe on impact

Also the aoe on impact is quite silly because it makes you move away from your wall but because predator missile casts from above the twisted if you move too far away from your wall it will start reaching over the wall you place and hit you

#

So the only realistic way to dodge it really is to either have a really open space and just run as far away as possible and strafe it or conveniently have a wall to hide behind

strange vector
#

is certain classes almost not being able to deal with these twisteds a concern

quiet wharf
#

Also is the split arrow supposed to hit you if there's nobody else nearby because apparently I died to Split Arrow somehow and I am doing Constellation Tower solo

hazy axle
#

its a delve modifier you can opt out of choosing

strange vector
#

thats not really an excuse

#

but also i get it

#

i think they made it sufficiently clear this was made for groups

#

then again

hazy axle
strange vector
#

tenebrist being outhealed entirely is

#

kinda awful

#

and a war crime

marble quiver
limpid zephyr
#

Delves = supposed multiplayer already

strange vector
#

if like

marble quiver
#

it was kind of cool as a concept but it is godawful as i am playing it more

strange vector
#

hierophant cant take care of them alone that doesnt concern me too much

#

reaper not being able to feels wrong

limpid zephyr
#

so twisted 2 is more multiplayer ?

hazy axle
strange vector
#

its unwinnable

#

or well

quiet wharf
#

Twisted 2 definitely feels multiplayer but even then some of the twisteds feel a bit egregious

strange vector
#

you can run in circles for 4 minutes and kill it slowly

wide bramble
#

im enjoying fighting lvl 2 twisteds alone

strange vector
#

that (usually) works

hazy axle
#

another example of reaper being god awful

#

(not actually awful but mid)

wide bramble
#

if its a scout i have to deathrun it but its still fun

strange vector
#

example of these twisteds being war crimes more like

#

but like

#

the good type

quiet wharf
#

It was absolutely awful

strange vector
#

very much terrain based

quiet wharf
#

Me when I have to fight Crusader in a hallway and it has an attack that is literally hallway denialinator

strange vector
#

a lot of mobs are just area denial

quiet wharf
#

We also had to fight Artificer and Soothsayer

strange vector
#

i dunno

#

i think reaper and tenebrist both need boss killing tools

quiet wharf
#

We were stuck on one section for like 20 minutes because three twisteds spawned and took forever to kill

strange vector
#

maybe ill make a thread

marble quiver
#

I would like to say that I am not perfect, and a lot of these were made because I thought the concept was cool. I am more than willing to change things or tweak things (Like I did with the Moonweaver's Distortion) to make them more playable

quiet wharf
#

The soothsayer started spawncamping my teammates I think

strange vector
#

i did not mean

#

war crime in an insulting way

#

it gives off the vibe of being made cause the creator thought they would be sick as fuck

#

which leads to um

quiet wharf
#

Well Bishop is by far the coolest

strange vector
#

well ykwim but its in no way a bad thing

#

i apologize if it came off as that

marble quiver
#

no i mean its right though

strange vector
#

i think tenebrist and reaper not being able to deal with these well is

quiet wharf
#

I kinda don't care if it's egregious (imo it's actually fine but poobis thinks it's horrid I think) because the theming is peak and it turns into Essence of Sin which I thought was pretty cool personally

strange vector
#

probably more of a "we should buff tene/reaper" thing

marble quiver
#

but there is a boatload of changes coming in the following weeks whenever i have time

quiet wharf
#

None of the melee classes can deal with them well Frogvis

#

Though Reaper has never been able to deal with twisteds well has it

strange vector
#

reaper is the least mobile out of all melee classes

#

and that really shows

#

its been fine

#

but mostly because you can chain them up and killt hem in like 8s

#

so not really

limpid zephyr
#

yea i mean im too negative here mayhaps but mod is cool

strange vector
#

ur just hexfallin it

#

(killing the boss before it does anything truly threatening)

limpid zephyr
#

just needs a bit of fixing here and there

marble quiver
#

It really is not made for solo play, it is certainly "doable" but the set has to be like extremely meta slop

limpid zephyr
#

well

quiet wharf
#

In solo and team I kinda just switched to Arcanist because it's way too hard to melee some of these guys

limpid zephyr
#

then why dont make it go above solo pts cap

wide bramble
#

and yeah the modifier is extremely fun

#

it makes normal gameplay feel boring

marble quiver
#

Like how we make it so that people can enter strikes with one person

limpid zephyr
#

for fun yea that is a decision

#

im talking more from standpoint of "worth the trouble" per pt

marble quiver
#

That's probably fair, but it is kind of dubious to put that much worth on a single modifier

quiet wharf
#

Making it go above solo pts cap would be maybe the worst thing ever I think

marble quiver
#

though I get where that comes from

#

Because then the rest of the dungeon is sadmouse , then dopamine for 5 minutes max then back to sadmouse

strange vector
#

honestly

#

ive wanted to advocate for reaper/tenebrist buffs for a while

#

this is kind of just something that pushed me over the fence for that

#

although

marble quiver
#

I don't think just buffs will do it because they would just be unhealthy

strange vector
#

maybe this modifier in particular should be

#

treated more like a rotating mod

quiet wharf
#

Specifically incentivizing one mod to be used in solo by making it go above solo pts cap and the aforementioned mod is specifically not designed for solo would be one of the Monumenta design decisions of all time

strange vector
#

and not really be balanced around whatsoever

marble quiver
#

I think this is another hexfall situation where it brings out the extremes

strange vector
#

i mean ur right but also

marble quiver
#

and we should not repeat the mistake of changing classes to fix their interactions in the content

strange vector
#

we can ignore reaper for now but tenebrist definetly

#

needs some love

marble quiver
#

At the same time, it really is a tenebrist eats paladin world

strange vector
#

a lot of love. in 27 different places.

#

paladin is waaaay better than tene now imo

quiet wharf
#

Maybe while Twisted 2 is active press Q to dodge roll

marble quiver
#

It just feels really sadmouseto play sometimes

marble quiver
strange vector
#

apply for monu lead

quiet wharf
#

Well yeah Twisted Prosecutor is Xande and Twisted Bishop is hard mode Origin

#

You know now that I think about it Twisted Bishop has nothing to do with Hierophant I am pretty sure

#

It's just a cool looking miniboss

#

Unless the death aoe is supposed to be enchanted prayer Idk

strange vector
#

twisted crusader aoe nuke is a bit erm

#

the area denial

quiet wharf
#

It is kind of anti-small space design

strange vector
#

which really is everything

quiet wharf
#

Also Illuminate omega homing is kinda silly you have to recoil over it to dodge it and only because it'll just disappear if you do that

strange vector
#

a lot of delve mods do cause enough environmental destruction

#

to turn like

#

a literal flat platform

#

into a hellscape

limpid zephyr
#

you think blue earth start isnt that bad until prosecutor drags you into lava lake

strange vector
#

why cant my jchain do that

#

😢

quiet wharf
#

and then the dryads that spawned the trees were standing in the aoes...

limpid zephyr
#

it was something when planetary impact telegraph spawned at same moment a pern mob perned me down 2 floors

strange vector
#

burn it down

#

i will probably

#

not play reaper with this mod

#

it just sounds not fun unless im in a group with like

#

a shaman to clear out nearby mobs o i can 1v1 it

wide bramble
#

oh right, is there some place where we can learn about the twisted attacks adn stuff

#

i know we can figure it out from experience

#

but i feel like, idk, reynart dialogue telling us about the abominations stalking nightmares (canon what delves are) and outlining what methods they use would be cool

quiet wharf
strange vector
#

i already have a cloak of immortals and silver moon crown on quickswap

#

😁

quiet wharf
#

I don't think any amount of tank would survive how much Tempest spams

#

Moreso you just wouldn't be able to hit it at all though

marble quiver
#

thats just unreasonable

strange vector
#

i play only r3

strange vector
#

erm

#

is it dodgeable

#

why do i feel like the answer might be no

quiet wharf
#

I mean it's dodgeable the main problem is that you just get no opportunity to hit it unless you're playing an aoe class

strange vector
#

what does it do exactly

#

i havent encountered one

quiet wharf
#

It spams wind walk constantly and when it hits the ground after wind walk or something it does a huge aoe attack

#

Also every time it hits Wind Walk on a player it will cast it again

#

and it occasionally does Hurricane Dance which I think is just a death aoe around it

strange vector
#

what?

#

why doesnt my wind walk do that

#

(joke)

austere lintel
#

How was Tempest even greenlit

strange vector
#

dunno

#

better to just treat this like a rotating mod for now

#

i am sure mscr will balance it accordingly

#

when he has time

strange vector
quiet wharf
#

It has a fair telegraph I think

#

A scary icon appears on your screen for a bit and then he Kills Everybody near him

#

However like 75% of the time he does it when he's not near you because he just spams mobility so much

#

Also I realized Abomination is a bit torture

#

It's kinda easy but it destroys the area and it's kinda impossible to get near it without taking damage but it doesn't deal that much damage

raven fern
raven fern
#

its like several attacks one after another

marble quiver
#

i did 5s -> 8s on both coupled with damage nerfs and cast time nerfs

strange vector
#

when jchains used on a ccimmune enemy it should like

#

instantly deal some percentage of their hp as damage capped at like 4x your melee crit

#

(not a serious suggestion)

#

(obviously, i hope)

hollow flame
#

Can you make Galactic Impact's hurtbox like a little more obvious? I was throwing pots at it and it didnt take damage half the time

marble quiver
#

we're gonna slap a magma cube on it

#

lowkey

hollow flame
#

perfect 👍

quiet wharf
#

I'm not sure if this is intended but sometimes Omenspeaker's Devastation just doesn't destroy existing totems

marble quiver
#

it doesnt

#

i mean it could

#

it wasnt the plan

quiet wharf
#

Oh

#

I thought it did I guess they just coincidentally despawned as it was cast sometimes

#

It's spammed constantly so

#

If it did then there wouldn't be a lot of decaying totems

marble quiver
#

it would have to shit out decayed totems constantly and that sounds worse than what it is

quiet wharf
#

Ironically I think the Omenspeaker might be harder in an open space because hex bombs actually hit

#

They get spammed so much

marble quiver
#

thats true

#

i think it is also possible to delay the bombs blowing up

#

when landing

cloud grail
#

i cant lie after refighting twisted tempest sometimes over

#

its honestly kinda balanced

#

like its got neatly telegraphed attacks

#

like everything is dodgable

#

got its openings

#

its honestly pretty nice

marble quiver
#

in solo perhaps

#

in multiplayer its a tad unpredictable

cloud grail
#

i guess true

#

the wind walk repeating is a bit unpredictable for sure in multiplayer

#

but at the same time nerfing it would kinda trivialize it wouldnt it

#

at least in solo play

#

for the twisted arcanist what are the procs for the special abil

marble quiver
#

it is one of the most fun to try and predict

#

i save my 5s bg as a parry pretty much for if the blade dance is unavoidable

#

and i can use it on a teammate to blank it if needed

#

plus challenge can reset the windwalk aggro swap

buoyant sonnet
#

also uh is it normal that R1 Twisted Prosecutor deals like… 2 damage melees?

lime acorn
#

Just like actual reape-

pine pasture
#

DPact isn't in that region

tame radish
#

imagine someone picking twisted 2 before r2 and seeing the mobs get specs before them

buoyant sonnet
hollow flame
#

i request a massive buff on the gravesoul abomination because current the shit is weak af

strange vector
#

they should add the warning from change logs ingame

lime acorn
#

it having a no-windup hekawt gravity well is withering though please give that some delay because it's inescapable

hollow flame
#

wdym no wind up gravity well

#

it gives you 12 millenium to escape

#

you litreally walk in a circle around them and you automatically dodge everything

lime acorn
#

maybe I just don't see the particles then

ember quartz
#

What's the criteria for twisted bers chaining it's gb/slam

#

From the one dungeon I did, there were parts when teammates got combod into a pit, since every slam deletes one layer of blocks

wide bramble
#

i REALLY hope the all-powerful seraphim is going to get nerfed

#

i know this modifier is not exactly made for singleplayer

#

but this single mob (or three stacked on top of each other I guess) is more annoying than the bishop itself (as long as the twisted is alone, i havent had the honor of experiencing bishop's healing fiesta for myself yet)

#

my recommendation would be increasing the cooldown between its knockback attacks. Its a common occurance to get knocked into a wall and ceiling and take half of your health as damage because it just KEEPS ATTACKING

#

and you cant get out

#

additionally, you cant really melee it because itll knock you back

#

i get the idea for it is to keep the bishop safe, i even think it recalls the seraphim to itself

#

but the lack of attack cooldown makes it a nightmare to melee classes

#

i wish i had a clip of that, but at one point i got stuck in the room after the first tp in white

#

and it legit kept me in the air for like 10 seconds

#

just swooshing between different corners in the air

#

very funny, but also ...

indigo sage
#

is the patch to fix gravesoul haunted not despawning going on this week?

raven fern
#

I believe so

cerulean stirrup
#

okay so.. the problem with twisted bishop is that if the shield guy goes away the bishop does.. literally nothing?

#

like, i was fighting one, couldn't do anything because of sheild guy, then sheild guy disappears for some reason. the bishop just.. stood there. no abilites cast.

#

i just crit it to death.

#

it shouldnt rely so much on the most anti melee thing imaginable

#

i mean i guess its kinda like real cleric

#

so

tame radish
#

it should have a beam of light area attack and a little guy that shoots lasers too

drowsy hatch
hollow flame
cerulean stirrup
#

yeah no

#

just remove shield guy

#

and make him do stuff the whole time

#

he is defined by shield guy

hollow flame
#

wel technically

#

he does summon the eye and another guardian that shoots missles

#

eye is like the pala twisted where it sumons circle and attacks from below

#

the guardian shoots like 6 sets of 4 missles

#

but that has like a 30s cd

cerulean stirrup
#

yeah he summons stuff but that stuff is easy to avoid

hollow flame
#

^

#

for alchs the dude is easy af

cerulean stirrup
#

ive fought like 3 bishops and the fight isnt "avoid bishop attacks" its "avoid shield guy"

#

honestly just make the bishop the shield guy with nothing else and it would be harder

hollow flame
#

my build easily handled: both shaman, guardian, apoth, arcanist, bishop, and tenebrist
requires big field: bers, harb, tempest, reaper, pala, primordalist
the only one i cannot win is assassin because aoe

#

that and im not 100% sure about his attacks yet

marble quiver
#

i will say that like

hollow flame
#

p sure bro got 6 abils

marble quiver
#

across updates stuff will change

#

like next update gravecaller is getting something new, and so is deadeye

hollow flame
#

tf is deadeye getting, pstrike actually one shots?

marble quiver
#

you will find out i think

hollow flame
#

and yes gravecaller ritual is a fucking joke

#

"oooo i will summon a slightly weaker eldrask" (how threatening)

marble quiver
#

i nerfed him from on release since his vortex was unavoidable depending on his spawn location

hollow flame
#

ok fair

marble quiver
#

and that he would block off access points by just

#

spawning

daring thicket
#

Maybe it should just gives you global wither 1 so you have to kill it

hollow flame
#

+1 coco

daring thicket
hollow flame
#

well not global, just like 50 block radius

cerulean stirrup
#

any bishop changes mscr

pine pasture
#

buffed wallman's fly speed and shield wall radius

#

Weep.

cerulean stirrup
#

oh no, more pinning against walls

#

please dont do this to me mscr!!

#

im sorry

pine pasture
#

ok but bumky dying in the most hilarious way possible because he got tree wall combo'd

marble quiver
#

at least in a not player racist way

#

ive been looking at it and shield angel needs to be changed but it is strange

cerulean stirrup
#

I would fully remove the shield and replace it with maybe just a melee fighter?
And then it needs a ranged projectile it can fire, I think. But like not a lot of them or very quickly.

#

Someting like evil hallowed beam

marble quiver
#

i mean the entire point of the shield is blocking so maybe i could really just remove the damage

cerulean stirrup
#

It’s still overly melee racist if that’s the term we are using

marble quiver
#

but i want to keep its identity as a protector

#

just.. not in the way it is right now

#

the wall is thematic but also it instantly spawns if i remember correctly

#

maybe cooldowns could be good here

cerulean stirrup
#

What if it rotates around the bishop?

#

So you have to engage and then back out before it comes back, or constantly spin around the bishop to match it

marble quiver
#

ive got no clue how that would work mechanically but im willing to try

cerulean stirrup
#

Yeah Idk how you would, implement that in a way that would work but it might be more engaging.
Though it loses its ability to fight ranged players if it’s tied to the bishop

#

Maybe if the Bishop isn’t meleed it splits from the bishop and chases like it does now?

#

Idk I am spitballing

lime acorn
#

it could be able to be disabled by doing enough damage to it, and bishop has to stop and revive it giving you an opportunity to get some good whacks in

marble quiver
lime acorn
#

oh I see

compact tide
#

the shield really pissed me off when it knocked me down to 1hp and straight to lava

main hinge
#

or give it e-wrath

lime acorn
#

more mobs need to have ewrath

main hinge
#

At certain intervals of the bar filling the shield angel casts an explosion, aoe dmg and size ramping with how full the bar is

#

So u have to either focus shield angel down with single target or isolate it from bishop to hit it with aoes safely

#

Also maybe give it a few totems so burst doesnt trivialize it idk

#

I have no idea what bishop even does besides the flying and shield angel btw

#

Some1 wanna remind me

hollow flame
# marble quiver the bishop already rotates through angels as is on a 20s timer

The main issue with shield wall is that it blocks projectiles and pushes nearby players, but does nothing againt magic attacks (all mage attacks, most alch attacks other than main pot, totem dmg, warlock abils)
same for carapace shields that bishop gives himself, it's anti-big hits and only really counters warlock amp hex

#

i think you can keep the shield wall angels but reduce its dmg and increase kb by a lot. Make make it mount on a vex instead of some garbage flying mob

#

and give bishop magic res

#

or attacks from distance like the hog is already doing

marble quiver
#

so it only moves on cooldown

hollow flame
#

what would that solve though

#

if anything i think it makes bishop even bigger of a sandbag that it already is for ranged classes

marble quiver
#

my issue is that the angels are so much of a threat that the bishop itself doesnt really do much of

#

anything

#

so by doing this i can at least move some of the danger of angels back into the main guy

#

since its a little unbalanced atm

#

i don’t think ill get on the bishop stuff this update (much too late for that plus work)

#

but i’ll look into it when i can

#

in the meantime feel free to angelpost here

hollow flame
#

what if we just make bishop change his hallowed beam into a damaging spell when they cast ascension

#

bishop goes "alright fuck healing, ima go full on agro", stop summoning angel, and starts dealing 1dmg/s if you have los

#

now the issue is no longer the shielding walls, it's now bishop handing you a time limit

marble quiver
#

poise builds explode this friday

buoyant sonnet
#

fear

hollow flame
#

just change assassin agro order or smth

#

make it agro scout -> shaman -> alch in that order

raven fern
#

(i am running armor agi mix)

#

(60 ehp)

lime acorn
#

bishop now changes its moveset based on the current active angel

raven fern
#

if shield seraphim it uses heal

#

if all seeing or all knowing it uses attack

main hinge
#

What’s bishop’s move pool again

raven fern
#

also does shields

#

and heals passively

main hinge
#

Could give it eprayer maybe

raven fern
#

true

main hinge
#

Summon minions that build up if u ignore them

raven fern
main hinge
#

Periodically causes every mob within a certain range to explode for big aoe magic dmg

hollow flame
# main hinge What’s bishop’s move pool again

Twisted Bishop constantly gains protective shield on self, stacking up to 3 of them.
Hand of Light: The ability no longer damages the player, and periodically heals all mobs nearby.
Eye of Ray: Occasionally summons an eye, which lock on a player and casts a summoning circle under a player. When the eye locks on, rays of white particle appear from ground, dealing constant damage to anyone within it.
Summon Angel: Summons am angel, which fly towards a player and have a permanent shield wall which deals damage. Only 1 can exist at a time.
Summon Guardian Angel: After being summoned, It will cast 5 sets of bolts towards a player, first shooting only one but shooting 3 bolts for the rest of the sets.
Ascension: Auto casts at 33% HP remaining, indicated by a cross symbol appearing on your screen. Bishop now gains the ability to fly, instantly summoning 4 Angels, ignoring the threshold.

#

Obviously not perfect but this is as accurate as i got

hollow flame
#

ping me if im wrong

lime acorn
#

Ultrakill virtue™

neat hawk
#

Hello everyone mister mob dev is asleep so I have come here to fact check instead
I am about to implement spawn rate changes for tonight's update, this is what we discussed:

  • Reduce spawn rate slightly
  • Cap spec twisteds at the amount of players present unlesss the upper boundary is hit (decrease upper boundary from 150 spawns since last spec twisted to 100?)
#

Is there anything I have missed or does the people approve

pine pasture
#

seems alright to me

neat hawk
#

I was also planning to separate the mod into more levels like before rework but that is going to have to wait

hollow flame
main hinge
#

Yes

hollow flame
#

sounds fair to me

main hinge
#

Unless u keep tripping spawners nonstop

#

100 or 150 spawnchecks in this case

hollow flame
#

In that case can we get twisted 3 where spawn rate is drastically increased and cap doesnt exist

main hinge
#

in which case it forcibly spawns a twisted without checking for a cap

hollow flame
#

wait there's a forced spawn mechanic?

main hinge
#

Anti-pity yes

hollow flame
#

is this a thing for twisted 1 as well

main hinge
#

yes

hollow flame
#

welp, time to add this to the wiki

raven fern
main hinge
#

At twisted 3 u opt into being a twisted

raven fern
main hinge
#

If anyone running twisted 3 spawns a twisted it pulls someone else with it enabled into their instance and u have to duke it out

#

Loser gets shatter 3 and loses all their xp with no grave

neat hawk
#

Okay I might have to do distance checks for this because I can't just get every twisted or every player inside a whole dungeon

#

Would a 50 block radius check around spawners work

hollow flame
#

sounds big enough for me i only play solo i dont have any right to say shit

main hinge
#

Like when ever it does the spawn check it also checks how many players and twisteds are within 50?

neat hawk
#

Yeah, so if you're solo you can still spawn a second twisted if it's far enough away

main hinge
#

it’s.. probably fine? Idk i cant think of any issues off the top of my head

hollow flame
#

You can also spawn a second one if you activate two of them

#

and both says "alright, i wanna spawn a twisted and dont see any nearby... oh"

neat hawk
#

There is also a lower cap so this shouldn't be able to happen

main hinge
#

Is there really no way to check how many players and twisteds are in a region

neat hawk
#

Not feasibly I don't think

main hinge
#

How does lootbox do it then

neat hawk
#

Good question I shall check

hollow flame
#

watch lootbox just be a fucking gigantic radius check

main hinge
#

Lootbox excludes ppl outside the poi iirc

hollow flame
#

same "location" check maybe

neat hawk
#

I have found something called playersInLootScalingRange

#

This should suffice

hollow flame
#

wtf

#

wait does that mean players outside poi can get loot if close enough?

neat hawk
#

No they have to be eligible

hollow flame
#

ic

main hinge
#

Succeeded in reducing the amount of jank

#

Maybe

worldly meteor
main hinge
#

As for twisted check range.. whatever the display range for boss bars seems like a good value? Idk

#

If you’re tripping spawners so far away from the rest of the team that the twisted’s boss bar isnt even visible u deserve to have extra twisteds or something

vivid peak
#

because as it is it feels like "75% chance for a free 8 points"

hollow flame
#

i mean that kinda alr is true in twisted 1 as well

neat hawk
#

Perhaps the cap is a good reason to not decrease spawn rate

#

But with the next set of changes it should be much better

hollow flame
#

can you make twisted 1 3 pt, then twist 2 8 pts

#

or is that not possible with the current code

neat hawk
#

Not at the moment

vivid peak
#

but if you're really intent on fighting a twisted in t1 it'll take you maybe 1-2 runs to get one

#

not like 4-5 which has been my (admittedly subjective, my memory is shit) experience

wise palm
marble quiver
#

I also don’t really get why that happens

#

maybe not all of them have persistent for some reason

pine pasture
#

in POIs specifically mobs struggle to stay alive

#

I think the outliers are Vibrant and Quelled

#

stuff just kinda despawns, Twisted included

main hinge
#

or does the poi get considered “empty” if u die and respawn at the entrance

vivid peak
austere lintel
#

This is somehow incredibly disturbing.

#

It's not even that the stupid Ninetales is strong (it's just annoying as hell), but your own fox getting shot dead then turned into the enemy fox?

#

Of all the ways to "counter" companions you sure chose the most upsetting way.

#

Have a bad night.

compact tide
#

ig there's a reason they're called twisted

austere lintel
#

Also, just how many skills does the Deadeye have?

#

Traps, foxes, predator strike, wannabe Tactical Maneuver on no cooldown

#

Split arrow, and some additional missiles or whatever they are

#

Does it also have eagle eye?

drowsy hatch
#

yeah it has eeye

austere lintel
#

7 skills

#

Amazing

#

Well, 6.5

#

Idk how to categorize its bunny hops

austere lintel
#

Had an encounter with the buffed Twisted Prosecutor

#

Its chains pull strength is a little overkill I think

#

And by little I think it's way overkill

#

Even if I couldn't entirely cancel it by running away, at least I wouldn't expect to be inevitably pulled at the Twisted unless I put blocks between us.

buoyant sonnet
#

isn't the whole mechanic that you place blocks to break LoS

#

it's a minecraft game you can place blocks

austere lintel
#

Fair

austere lintel
# austere lintel This is somehow incredibly disturbing.

What if the Hunting Companion was only shot dead if the caster was no longer within the Twisted Deadeye's line of sight? The Twisted would get to keep its anti-companion attack and it'd come with the extra benefit of guilt tripping players for leaving their companions to their fate while they ran away, but it would also reward them if they stood their ground and fought alongside them.

buoyant sonnet
austere lintel
#

2 or 3 seconds maybe.

#

And both triggers for the companion getting shot could be used simultaneously.

#

That is, the fox would die if you either break LoS for too long or go too far.

cerulean stirrup
#

Deadeye is still kinda crazy

austere lintel
#

More of a Touhou boss than any Astral ever lul

lime acorn
#

... how bad would every special astral on top of each other be (with the damage turned down slightly for leniency)?

cerulean stirrup
#

You’d basically need a high regen build with a jump boost potion to out heal the damage

austere lintel
#

I think White, Black and Gamma together would murder you

#

The other 6 would be just extra torture

pine pasture
#

you probably just lose

wise palm
#

Weird experience of having 0 twisteds in a bewitched, had to double check I had the points on. I think I had 3 earlier in a doomed. Not sure if insane luck/unluck or if there's a bug

#

Will do more pois and see if they spawn

#

Okey yep got one like 4 spawners into the next one, crazy rng then

wise palm
#

Not sure how nerfed the rates are, but it doesn't feel "slightly" from these couple pois, it feels like halved or worse. Was that the intention?

snow pilot
# snow pilot 😭

I feel that fox should just be an innate skill that the twisted has, not as something that is meant to hard-counter your fox. After all, the skill description of Hunting Companion literally says that it is invulnerable

main hinge
#

Summoning a fox just resets the cd on twisted fox

snow pilot
buoyant sonnet
#

because Twisteds are Evil and Fucked Up

#

and there’s no better way to convey Evil and Fucked Up than shooting your fox

main hinge
#

Something about ppl cheesing it with a fox build

buoyant sonnet
#

is it only Deadeye or is it Watchman too

main hinge
#

Scout in general hence all the anti-range mechanics added this week

snow pilot
snow pilot
buoyant sonnet
#

considering how chaotic Twisted fights are

#

i would honestly say fox can compose more than half of the total output of a scout

snow pilot
buoyant sonnet
#

Twisted Shamans now turn Shaman Totems into Twisted Totems after they expire

snow pilot
open crest
#

Still need try more, but I just done a coven fortress, no twist spawn, so free 8pt

tame radish
#

but but scaling

open crest
#

so far i roll revenant, moonweaver, bishop from 4 poi, beside coven each have 1, feel totally fine fight with

#

since I didn't play orignal version, nor have enough experience (u see not even meet all 16 twist), so can't said much about their diffculty

#

at least i can tell twist spawn count = 0 is not good when it worth 8pt total

wise palm
#

Yeah solo feels like the rates were nuked

#

Like 3-4 times less likely

austere lintel
#

They feel alright, idk.

#

Neither too much, neither too little.

wise palm
#

I think minimum at least 1 per poi, even if it's short. I could agree before was too much, but not even getting 1 feels odd, like yeah it's literally free points

neat hawk
#

Number wise the rate was nerfed 10%

#

That's not true I changed that

#

12,5% nerf

wise palm
#

That does not sound right at all, unless the combo of that + the minimum being raised has resulted in the true average being way more

#

I was getting 3-4 in a poi and now I'm getting 0-2

neat hawk
#

The minimum may be too high

wise palm
#

0 should never happen imo

neat hawk
#

The maximum could also be lowered

wise palm
#

because 0 means you get 8 points with nothing actually happening for it

main hinge
#

Minimum as in how many spawners before a twisted can spawn?

#

are u able to check how many spawners a poi has

wise palm
#

It's how many mob spawns I believe

#

ie legionary speeds up spawns

#

(I imagine)

main hinge
#

I was told its successful spawner attempts idk

neat hawk
#

Honestly I'm not even sure

main hinge
wise palm
#

Increased the Twisted minibosses' lower boundary and decreased their Level 2 upper boundary for spawns since last Twisted summon. Spawns could mean total or each spawner

neat hawk
#

I just went with the numbers of old twisted