#Potion Injector

1 messages · Page 2 of 1

tawny anchor
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ease of access to healing is why content is trapped in an arms race to oneshot players

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also biyearly petition to remove all potions from standard filler loot so that we dont have so many that a lot of players use a /pu setting that ignores them and so that they have nonzero viability as a resource sink in trades

bleak vault
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Personally i think it’s fine but I’m probably gonna be a minority on that stance

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I would consider it to be grouped together with infusions, you’re investing or spending resources to lower the skill floor gate

brittle pebble
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I think infusions are factored into hard hard (lets call this pinnacle) content but not niche potions

scenic kernel
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But PI isn't the problem, potions are by themselves, back in r1 i used to just quickswap my instant health potions and achive an even faster use rate if i needed than the 5s cooldown that PI has

torn crater
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Player health can go super fast both up and down. You can die in an instant and be healed to full in the same amount of time. The balancing act has always been incredibly difficult, and if you were to just nerf PI, while it has great utility, just having a shulker full of pots to splash manually is still possible. Nerfing all healing pots, or making them non-splash for example would likely require a rebalance of the entire game larger than any other item, damage or whatever rework in the history of monumenta. It'd be especially annoying unless the way mobs are physically made changes to be easier

rigid widget
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wait i am on web i can just copy the argument over in plain text

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i’m gonna be 100% real with you. i do not use instant health at all in my playstyles (of which many have been uploaded as examples) and i do just fine, if it was completely shot i don’t see why game balance would be affected outside of extreme areas like high ascension CZ and 65pt and loot running

and we want to shoot 65pt and loot running either way so whats the issue?

high ascension CZ of course needs rebalancing but i don’t think it’s the “whole game sweeping rebalance” that people claim it would need to be

torn crater
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Healing potions are just the highest extremely of easily available (literally) instant healing that exists, but the same thing is true for just straight up saturation healing, especially with how that changed in idr like 1.19 or 1.20 update. Eating a steak can heal you up like 3-4 hearts within a second or two as well which plays into the instant up/down health bar that can happen

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Something like fromsoft games for example are balanced around having a finite amount of quick, but not instant, healing potions, and any other forms of healing are so absurdly slow you never really use them.

Monumenta has endless supplies of instant healing potions, and infinite consumables that are also really good sources of healing, alongside regen potions/enchants which are constant and absorption giving you more, but temporary health

cursive sinew
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Dawg did you just compare monumenta to soulslike games

sinful lagoon
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Compare it to any MMO
How would the game feel if every player had access to a large amount of instant 40% heals with no consumable time?

brittle pebble
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Monumenta IS probably the only game that I know that is soooo fast and loose with its health

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I bet some arpg is like that too

cursive sinew
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Diablo 2 full rejuvs in question

bleak vault
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poe as well

wraith crane
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I think you can hit IH without rebalancing the entire game. But you can't hit every healing source without basically touching every part of region 2/3 pretty much.

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Mostly speaking about the talk of saturation healing (which I think is fine generally as there's the eating time investment that goes into getting that saturation)

honest coyote
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also i mean how tf am i supposed to heal anyways

wraith crane
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Not really sure what they want the end to be but if it's 1.8 healing the game is doomed

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Mostly because everything hits HARD and those that don't can with some delve points

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And then you have people waiting a long time between spawners it's all just zzz

bleak vault
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The current plan is to just make healing sickness to not be fake i think

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so you cant spam potions PI or not

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And maybe tune down healing powercreep

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r3 healing pots being free as fuck while also having regen attached to them has not helped

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absorption + healing sharing a cd was possibly on the list? Idr

honest coyote
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each sickness level is -20% pi heal and -10% normal heal

stable cape
tawny anchor
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what if im injecting speed instead of health

stable cape
honest coyote