#Potion Injector
1 messages · Page 2 of 1
also biyearly petition to remove all potions from standard filler loot so that we dont have so many that a lot of players use a /pu setting that ignores them and so that they have nonzero viability as a resource sink in trades
Personally i think it’s fine but I’m probably gonna be a minority on that stance
I would consider it to be grouped together with infusions, you’re investing or spending resources to lower the skill floor gate
I think infusions are factored into hard hard (lets call this pinnacle) content but not niche potions
I balanced all hard combat encounters to either burst the player down very quickly or straight up oneshot them, there is no other way to kill a player in Monumenta, and to be fair it's been this way since almost forever
But PI isn't the problem, potions are by themselves, back in r1 i used to just quickswap my instant health potions and achive an even faster use rate if i needed than the 5s cooldown that PI has
Player health can go super fast both up and down. You can die in an instant and be healed to full in the same amount of time. The balancing act has always been incredibly difficult, and if you were to just nerf PI, while it has great utility, just having a shulker full of pots to splash manually is still possible. Nerfing all healing pots, or making them non-splash for example would likely require a rebalance of the entire game larger than any other item, damage or whatever rework in the history of monumenta. It'd be especially annoying unless the way mobs are physically made changes to be easier
wait i am on web i can just copy the argument over in plain text
i’m gonna be 100% real with you. i do not use instant health at all in my playstyles (of which many have been uploaded as examples) and i do just fine, if it was completely shot i don’t see why game balance would be affected outside of extreme areas like high ascension CZ and 65pt and loot running
and we want to shoot 65pt and loot running either way so whats the issue?
high ascension CZ of course needs rebalancing but i don’t think it’s the “whole game sweeping rebalance” that people claim it would need to be
Healing potions are just the highest extremely of easily available (literally) instant healing that exists, but the same thing is true for just straight up saturation healing, especially with how that changed in idr like 1.19 or 1.20 update. Eating a steak can heal you up like 3-4 hearts within a second or two as well which plays into the instant up/down health bar that can happen
Something like fromsoft games for example are balanced around having a finite amount of quick, but not instant, healing potions, and any other forms of healing are so absurdly slow you never really use them.
Monumenta has endless supplies of instant healing potions, and infinite consumables that are also really good sources of healing, alongside regen potions/enchants which are constant and absorption giving you more, but temporary health
Dawg did you just compare monumenta to soulslike games
Compare it to any MMO
How would the game feel if every player had access to a large amount of instant 40% heals with no consumable time?
Monumenta IS probably the only game that I know that is soooo fast and loose with its health
I bet some arpg is like that too
Diablo 2 full rejuvs in question
poe as well
Restoration x2
I think you can hit IH without rebalancing the entire game. But you can't hit every healing source without basically touching every part of region 2/3 pretty much.
Mostly speaking about the talk of saturation healing (which I think is fine generally as there's the eating time investment that goes into getting that saturation)
hypixel skyblock
true
also i mean how tf am i supposed to heal anyways
Not really sure what they want the end to be but if it's 1.8 healing the game is doomed
Mostly because everything hits HARD and those that don't can with some delve points
And then you have people waiting a long time between spawners it's all just zzz
The current plan is to just make healing sickness to not be fake i think
so you cant spam potions PI or not
And maybe tune down healing powercreep
r3 healing pots being free as fuck while also having regen attached to them has not helped
absorption + healing sharing a cd was possibly on the list? Idr
every 30s a level of sickness decays and for each pi use u get a sickness level
each sickness level is -20% pi heal and -10% normal heal
If you reach a sickness level of 5, you have overdosed on Potions of Perserverance/Potions of Salvation and immediately die
what if im injecting speed instead of health
You will have overdosed on speed potions and instantly die and get a speeding ticket. You will additionally need to attend traffic school in order to continue playing Monumenta. Applicable insurance rates may also increase
making it go over lvl 5 could actually work ngl