#The Actual Causes Underneath the Lootrunning Consequence

1 messages Ā· Page 2 of 1

ancient kiln
#

instantly heal then cant heal from pots for next 60s

mossy ivy
#

bruh thats not it

ancient kiln
#

nah thats it

mossy ivy
#

basically a 60s pi cd?

ancient kiln
#

pi or ih pots

#

yea

mossy ivy
#

ok no

ancient kiln
#

why

mossy ivy
#

i get where ur coming from

#

but i think its going to cause too much situations

#

where it would be bad

rigid moat
#

terraria also doesnt have you take chip damage very often

ancient kiln
#

does it not really

mossy ivy
#

also idk how terraria works can we please make it understandable for ppl who dont play it

mossy ivy
#

first of all

#

idk why they reworked pi in the first place

rigid moat
#

what was it b4

ancient kiln
#

pi is not a problem, pi is an enabler

mossy ivy
rigid moat
#

ic

mossy ivy
#

i think it was 1ccs per pot for either str regen or haste speed?

rigid moat
#

haste šŸ’€

mossy ivy
#

just make instant health pots 5x harder to get

#

like idk why that wouldnt be the solution

ancient kiln
#

idk why that would be a solution

#

i can buy them even if they cost 10x

mossy ivy
#

if u want to use pi and spend 1 har for 4 pots ur kinda like

#

making it not worth

zinc kraken
mossy ivy
#

why not just drink casino and reynart pots atp

rigid moat
#

that would just make high difficulty content more inaccessible for new players

ancient kiln
#

the probelm is pots directly affect game design

#

insta heal is the reason why hycenea is like that

mossy ivy
#

if pots are too expensive no one will expect you to use them

ancient kiln
#

and a lot more bosses just oneshot you with most attacks

#

inb4 cz a17 1/4 must be rich enough to use ii

white canyon
mossy ivy
ancient kiln
#

found new har sink

#

ofc you would use less pots in lr

#

well

#

no pots

#

but for challenging content you would still buy

#

thats the issue

#

it does not matter if i pi in lfg mr 6pts

rigid moat
ancient kiln
#

it matters because difficult content must be designed with accounting for player being able to press a button and waow max hp

white canyon
#

and you're saying new players would and that's why it shouldn't be the case?

rigid moat
#

i hardly even use mine, just pull it out for some content and pray it has pots in it

mossy ivy
#

i use it because if i dont ill be at a disadvantage

ancient kiln
#

well yes

#

and if there were a fuckton of cd on it why would that be bad

#

you cant really crutch on it its not an option if we do that

#

but if we just price up well

#

first of all people have like infinite barrels of ih already

rigid moat
ancient kiln
#

second it does not fix the issue of you being able to outheal everything if you left click enough

zinc kraken
#

next prompt

ancient kiln
#

terraria healing sickness maybe not the best option but price increase is not even a bandaid

rigid moat
zinc kraken
#

what?

#

am I wrong?

ancient kiln
#

cya hexfall and sskt

white canyon
#

that argument kind of just applies to everything at any time

zinc kraken
#

SSKT is incredibly doable without meta players usin' pots

no points for guessin' how I know this

white canyon
#

obviously if you nerf something its going to make it harder for both groups of players

ancient kiln
#

sskt is soloable now ofc

mossy ivy
white canyon
#

what should be talked about is which is effected more

ancient kiln
#

which rare ones tho

#

like shulker soul level rare

mossy ivy
#

pots that dont drop from poi and dungeon

#

so you need to go out of ur way to buy

ancient kiln
#

i mean

mossy ivy
#

and also obviously increase npc price

ancient kiln
#

i could buy 999 heal pots from npc rn

#

then you will roll the update and i'll keep pi'ing

fluid gate
#

if ur in a solo run, u also get the cdrate amp so yes u can get ur spark back within 5 second.

ancient kiln
#

also those are same pots if we talking buy with ar

mossy ivy
#

since they drop from poi and dungeon

ancient kiln
#

i still didnt saw why would we not just put big cd on instaheal instead of making rich more privileged

knotty ravine
#

i’m gonna be 100% real with you. i do not use instant health at all in my playstyles (of which many have been uploaded as examples) and i do just fine, if it was completely shot i don’t see why game balance would be affected outside of extreme areas like high ascension CZ and 65pt and loot running

and we want to shoot 65pt and loot running either way so whats the issue?

rigid moat
knotty ravine
#

high ascension CZ of course needs rebalancing but i don’t think it’s the ā€œwhole game sweeping rebalanceā€ that people claim it would need to be

zinc kraken
#

I mean

ancient kiln
#

i mean i'd say normal base mobs dont really need rebalance even with no instaheal

zinc kraken
#

we've heard TM explain it to be that sort of game-wide rebalance, too

ancient kiln
#

but delve scaling could be toned down

#

not majorly but some amount

#

and cz aswell

white canyon
#

toned down?

ancient kiln
#

yea

#

less hp dmg gain per point

white canyon
#

as in nerf higher delve point difficulty?

zinc kraken
#

no more abominable Isles delve scalin'

ancient kiln
#

so

#

cap would be same

#

but per point increase will be less

#

high points stay as is but current 25pts stat cap is achieved at like

#

35pt

white canyon
#

how does that solve anything related to the post

ancient kiln
#

that isnt related to the post thats just hypotetical changes after removing/cding instaheal

#

which is related to the post

white canyon
#

do you then believe lootrunning in CZ solely exists because of instaheals?

ancient kiln
#

no

#

but they are one of enablers

#

one of but not the only reason

elder valve
#

ngl IH pots can stay if they are unable to be purchased with a normal currency (shulker pots), or if they drop from content

#

and the ones that can be purchased with not hard to get mats, like the ones from drask, be nerfed

celest pelican
knotty ravine
white canyon
#

ye that makes sense

celest pelican
#

side note, nerfing instaheals is one of the easier things to do without chaging too much of the overall game just for the sake of nerfing lootrunning

knotty ravine
#

it would also hit lootrunning, but i also argue that that’s a positive side effect

elder valve
#

or just add terraria healing sickness but its 30s and gives -healing to using an instant health potion in general (in or out of PI/II)

zinc kraken
#

but surely the Injectors wouldn't be such a popular purchase if this were truly the case

#

would they?

ancient kiln
#

instaheals removal will also unlock better boss design imo

#

potentially

celest pelican
#

I think insta heals should just go

knotty ravine
ancient kiln
#

either go or be on long ass cd

#

ruten is actually one of better bosses even with that

elder valve
#

if you try to use an IH pot with healing sickness, you take that % health as damage

ancient kiln
#

hycenea is a prime example

zinc kraken
#

frankly I think percentage-based insta heals on potions are

extremely difficult to make sensible to balance ever

white canyon
#

Also in my opinion HP aren't too big an issue but I'd probably be fine with a longer term less effective healing debuff similar to what was mentioned in the post

elder valve
#

i'd have to look but i can't be bothered to open mc and go to my plot

knotty ravine
# zinc kraken *would they?*

i would put up a poll but yknow i don’t have the perms to do it

asking when injectors are used

  • i dont use injectors
  • i use injectors only in high ascension cz
  • i use injectors only in lootrunning
  • i use injectors only in high point
  • all three or some combination of above
  • i use injectors in normal content
elder valve
#

i think if you have to use injectors in normal content, theres something wrong

white canyon
#

I think there's just faulty item balance that promotes lootrunning builds

#

like infusions being way more effective on tank builds

zinc kraken
#

the biggest question I have, now that I think about it, is this

#

I've heard a good few people bitchin' and moanin' about how steak shouldn't be better than an epic potion (Forgeflame nerf), right

#

so allow me to apply a similar question:

white canyon
#

also infusions giving the same amount of damage bonus despite being different damage types ( you get same amount of magic damage as attack damage, despite them being weighted differently on items )

#

sapper should probably get life drain treatment and generally just be nerfed on pureshard adze

zinc kraken
#

why is a silly little potion category that can drop from any content in the world better, save for with my Berry Basket in the Ring, than my Heart of the Jungle

white canyon
#

and then probably also a small flame spirit nerf

knotty ravine
#

price to pay for sapper 3

ancient kiln
ancient kiln
#

not mutually exclusive

elder valve
ancient kiln
#

gpt potion change is bad

#

instaheals are bad

white canyon
#

I mean if the enchant got adjusted they'd probably balance all sapper picks accordingly

knotty ravine
#

idt there’s a point in making sapper sqrt scaling since it’s not like ld which appears on armour too

celest pelican
knotty ravine
#

if adze sapper 3 is too much healing then it would just have to be sapper 2

white canyon
#

soo I'm more so just asking for adze nerfs

knotty ravine
#

with you on that one

compact spoke
#

funilly enough already planned

white canyon
#

ye thats to be expected

zinc kraken
compact spoke
#

well, at least an overview of r3 pickaxes, wont say more on the specifics

zinc kraken
#

it's peam

ancient kiln
#

specifics are kinda already said i think

white canyon
#

now that I think about it

zinc kraken
#

me when I heal myself for 4 hearts after breakin' one spawner

#

the caveat with Branch of Life and its monstrous Sapper VIII (8) is that it is extremely slow

white canyon
#

sapper could just have an internal cooldown and it'd be a nice lootrunning targeted nerf

elder valve
zinc kraken
#

that slowness is why I eventually got Earthshaker

#

not nearly as potent on heals but it actually breaks more than one spawner per minute

elder valve
#

dioneas graft

zinc kraken
#

I've never actually tried Graft

elder valve
#

but uh yeah

zinc kraken
#

I should try it sometime, I think

elder valve
#

I don't think sqrt sapper is the way to go

zinc kraken
#

it seems like a fun item

elder valve
#

i think the better way is to sw it, (unless its also sqrt)

rigid moat
#

maybe w a second pick

zinc kraken
#

square root Sapper is
not it, I don't think

rigid moat
#

one to heal, another 4 fastbreak

celest pelican
#

hotbar slots are limited

elder valve
#

people already complain about hotbar space lmfak

zinc kraken
#

(sqrt Sapper would make Branch of Life even more ass than it already is unless it gets upgraded to like stone or something)

celest pelican
#

what is the point of making sapper sqrt

ancient kiln
#

started dying of starvation after those changes

elder valve
#

mfw you have to use actual food instead of buffs

zinc kraken
#

me havin' no idea how people run like 6 consumables in hotbar when I only have space for my trusty HotJ and GDC

rigid moat
#

GDC?

ancient kiln
zinc kraken
zinc kraken
elder valve
ancient kiln
#

did i say that is good

ancient kiln
celest pelican
ancient kiln
#

now yes

elder valve
#

no idea

zinc kraken
elder valve
#

my hunger bar go up

zinc kraken
#

which, if you're keepin' an eye on your hunger bar, isn't much

white canyon
celest pelican
#

you can't really use forgeflame when you partially are missing hp

rigid moat
#

also if pots get nerfed, whats stopping sat stacking

zinc kraken
#

I think the biggest advantage Forgeflame has compared to normal food is and always has been that you don't have to be hungry to drink it

ancient kiln
#

steak is 12.8 sat

celest pelican
#

sat stacking ins't as crazy as insta heals

ancient kiln
#

if google is to be trusted

#

so now you have overtime LESS sat and hunger on CD than fucking steak

#

even if you can drink it with full hunger that is not worth

zinc kraken
#

Forgeflame still gives more hunger

elder valve
#

sat stacking is only really good with sus levels

celest pelican
#

forgeflame is still decent since you can eat it before a fight

zinc kraken
elder valve
#

you can drink ff whenever

ancient kiln
#

sat heals not hunger

zinc kraken
#

why did you bring it up in the first place if it doesn't matter

ancient kiln
#

well

celest pelican
#

I never eat food for hunger pepelaugh

ancient kiln
#

hunger could be forgotten in both honestly lol

#

they both give more than enough

zinc kraken
coral sphinx
zinc kraken
#

aside from occasional heal from HotJ

#

because GDC has no other effects and HotJ resistance isn't a real effect

coral sphinx
#

the cd thing

zinc kraken
knotty ravine
#

GCD

zinc kraken
#

fuck it's GCD not GDC

#

blowin' myself up instantly

ancient kiln
#

global cooldown

knotty ravine
#

also why aren’t you using like fotc

zinc kraken
#

I don't have Fruits of the Catch :(

celest pelican
zinc kraken
#

and I don't have enough rares to gamba for it

ancient kiln
#

when you run like 12 pts max it doesnt really matter anyway

celest pelican
#

isn't lamb chop better than that

ancient kiln
#

you can eat 7 grain

#

and still it gonna work\

#

idk

celest pelican
#

lamb chop...

ancient kiln
#

i really dont want to spend on flex item but since now its not flex i have to

zinc kraken
#

does Fruits of the Catch have a cooldown

ancient kiln
#

no

rigid moat
zinc kraken
#

also which fish is it again

#

I fogor

#

I wanna say salmon but I don't know if that's right

ancient kiln
#

cooked salmon

#

6 hunger 9.6 sat

zinc kraken
#

...that's kinda insane, actually

rigid moat
ancient kiln
#

25% decrease from steak

#

but you get entire 10% res for entire 8 seconds

zinc kraken
#

infinite no-CD cooked salmon that gives resistance as well?

rigid moat
#

mhm

zinc kraken
#

good lord that's good

rigid moat
#

synergizes well w weaker hunger pots

ancient kiln
#

its so good like 5 people used it in total

#

before

zinc kraken
#

me on my way to make that statistic 6 instead

celest pelican
#

Sliver is a expensive piece of meat that gives +30% kbr for 10s...

zinc kraken
sterile holly
#

I made it as filler for people that did not have sliver

ancient kiln
#

i am now delegated to poor category

#

smh

zinc kraken
#

gives a more useful secondary effect than Sliver at a far cheaper price so very worth tbh

sterile holly
#

Sliver was made only as a pure money sink, i added the secondary effect way later just because it seemed fitting

#

And so it wasn't just a steak

ancient kiln
#

now its unironically

#

best food

#

lmao

rigid moat
#

but imagine if you are starving while standing at the edge of a cliff with a chiv mob coming towards you

celest pelican
#

Waiting for the day when we get an arrow with infinity

zinc kraken
ancient kiln
#

it will work like hex eater on hf arrows

zinc kraken
#

silly item made as a pure money sink is now unironically the best infinite food in the game

ancient kiln
#

meaning not work

zinc kraken
sterile holly
ancient kiln
#

no

#

not anymore

#

there are ichors now

celest pelican
rigid moat
#

but FoTC doesnt have riceball hopeskin, therefore worse

ancient kiln
#

whatever

celest pelican
#

Also isn't something like twisted pomes technically the best food in the game

ancient kiln
#

i guess time has come for steak

celest pelican
#

True

ancient kiln
#

pomes arent bad but

celest pelican
#

Society if there was a kapple upgrade turning it into a golden apple

ancient kiln
#

they unlike fflame and sliver dont replenish hunger nearly enough

#

can we upgr loom instead

celest pelican
#

Since they are golden apples

rigid moat
ancient kiln
#

yea but if you lost like 10 hunger

#

you have to eat 3

celest pelican
ancient kiln
rigid moat
ancient kiln
#

or faster cd

#

or firm loom

celest pelican
#

So I can fortnite twisteds

zinc kraken
#

finally. the epic build-off between uurik and a Twisted Sentinel

#

who will win

ancient kiln
#

gravity

rigid moat
#

dynamic loom mode w no cooldown = new class

celest pelican
knotty ravine
celest pelican
mossy ivy
mossy ivy
elder valve
#

idk

heady robin
#

Why is armor exponentially scaling anyways

elder valve
#

i haven't played in a week

heady robin
#

You’d think going to the extreme would have diminishing returns, not exponentially increasing returns

mossy ivy
#

what would u even change

heady robin
mossy ivy
#

i mean do you want to rework every single item

heady robin
#

Yeah this makes it exponential as each multiplication makes all subsequent ones more valuable

#

Your ehp scales with .96^-x

mossy ivy
#

i know how the formula works

#

but you cant just suddenly change it when different regions and stuff exist

#

its going to be like item rework v2 and probably out of scope of this thread

heady robin
#

Would having a soft cap at 40-50 affect different regions and stuff

white canyon
#

it also has to be exponential or else it makes building damage more effective

mossy ivy
#

i mean caps are generally not good design imo

heady robin
#

Are you sure

elder valve
#

me looking at the lootrunning set.

mossy ivy
heady robin
mossy ivy
#

which id consider a minimum for a build rn

#

if the build has no situs

heady robin
#

It’d definitely have to be higher

#

Just to take into account situationals/second wind/prots

mossy ivy
#

65 is 284 ehp

mossy ivy
#

and half situ effects

celest pelican
#

poise is a situational

#

what

heady robin
#

Would that not be… a situational…

celest pelican
#

I think situationals like steadfast shouldn't be given out so freely

white canyon
heady robin
#

But why would unlimited exponential scaling be necessary for that, if it even is necessary

mossy ivy
desert ore
#

It’s when u have both steadfast and second wind together that problems happen, second wind’s guaranteed effect allows steadfast to activate without you dying turning it into not a situational anymore

last goblet
#

I’m thinking we should add more +max hp and decrease armor/agi
maybe the standard going from 20hp/50armor to 30-40hp/30-40armor

this does the following:

  1. max hp is additive so you can’t effectively stack it unlike armor/agility
  2. healing is less effective (except IH which I think everyone agree to nerf em)
  3. Situationals are not as easy to get full 6 armor/agi because you need more to reach 30 armor/agi.
  4. more linear handle to tweak with compared to a soft/hard cap or formula change
desert ore
#

Imma be honest, that would probably kill the game for a lot of ppl

#

Any class without access to % based healing will be forced to rely on kapple and a lot of sitting around between encounters for saturation to regen back up

#

It’s not really good design to make ppl wait a lot

last goblet
#

That’s true

heady robin
#

It’s interesting to think about I think

desert ore
knotty ravine
heady robin
#

No, it gets better the more you have

last goblet
#

You could definitely slap some out of combat fast regen or sth but I think that just make the solutions not elegant

desert ore
#

?

knotty ravine
#

each point is marginally better than x1.04 ehp

heady robin
#

Besides saturation healing getting cut in half it would be fun to imagine regions going 20/30/40 hp, you can feel the progression and that bulk is more interactable instead of being hidden away as some damage resistance stat

#

Just hypothetical though I don’t think that should actually happen

celest pelican
#

Completing each dungeon grants player with +1 heart like

#

Where have I seen that before thonk

last goblet
#

Oh I actually meant more on gears not on the actual player
If you wear nothing you’d still have 20 hp
But not like it matters a whole lot

knotty ravine
#

if you look at ring gear you realise that some of the good tank stuff has max health on it (Primordial Treads, Samsara Vessel, The Hollow Rings, Immortal Flame)

last goblet
#

There are also some -hp gears

knotty ravine
#

just people dislike using max health gear

celest pelican
#

hp bloat tends to just slow down pacing

knotty ravine
#

but if you choose to use your one tank piece slot on it it's probably the most bang for your buck

last goblet
#

Yeah I agree that penalty being having to wait is not good
See shaman as an example

knotty ravine
celest pelican
desert ore
#

At 20 hp,
1 defense = 20.83 ehp
2 defense = 21.70 ehp, +0.87
3 defense = 22.61 ehp, +0.90
50 defense = 153.98 ehp
100 defense = 1185 ehp

#

hm

lunar cypress
#

Fuck it lets just do terraria defense too, 1 armour = -1 damage

last goblet
#

Power of exponents

desert ore
#

That should probably have diminishing returns thrown in yeah

ancient kiln
knotty ravine
#

every 17 or 18 armor/agi is a doubling in ehp

#

i forgot the number šŸ”„

last goblet
#

Removes kbr as a stat
The more armor you have the less you get velocity change
No recoil, no dashes no kb

desert ore
#

that would be terrible

#

for so many reasons

knotty ravine
#

it's 17

last goblet
jade jetty
heady robin
#

A fast pickaxe you say...

jade jetty
#

anyway mfw thread about underlying causes of lootrunning and i skim through all 1400 messages and everything people suggest is bandaid solutions

grave tundra
#

oracore’s messages attack the roots

jade jetty
#

yea

grave tundra
#

things have wildly spun off but the IH seems like the next obvious step to take

jade jetty
#

the next 1400 messages were kinda just mostly nothing

celest pelican
jade jetty
#

not whati had in mind

heady robin
#

Terraria healing sickness and DR softcap fr...

jade jetty
#

imo the biggest issue is near bis speed in r3 has higher ehp than average clearing sets because you need to stack so much damage to kill things even in non 65pt content

tall linden
#

What if we make PI insta hp more drag out
Instead of healing you instantly, it heals you over the course of 4-5s until reaching full effect.

ancient kiln
#

that is 4th such sugg in this thread

celest pelican
jade jetty
#

iirc ppl used to use antidote for that and then balance devs killed it

#

maybe there was another reason idk about for that

celest pelican
#

antitodes couldn't remove higher levels of poison

last goblet
#

It’s now poison immunity

grave tundra
#

I think it was just because it was jank as hell trying to achieve its original purpose of clearing poison

gritty laurel
#

my reaper builds 😦

#

i think just Make healing sickness actually real

open niche
#

R2 but awesome...

grave tundra
#

the 40% ih + hot pots:::

gritty laurel
#

25%? 30%?

grave tundra
#

yeah something like that probably

#

and convert some to HoT

#

idk what to do about absorption but it needs to also be considered

gritty laurel
#

i only use absorption cuz reaper

knotty ravine
#

would yall consider implementing custom HoT instead of just vanilla regen

grave tundra
#

Ideally

#

although regen is flexible enough

grave tundra
last goblet
ancient kiln
heady robin
#

(We already have custom heal over time effect capability)

jade jetty
ancient kiln
#

^

open niche
#

Or u can assume saturation exploded for a more favorable healing system

#

But thats just dreaming

ancient kiln
#

you regen health fast if you eat but to eat you need to stand still for like 2.5s

mossy ivy
grave tundra
#

is the more favourable system in the room with us

ancient kiln
#

so if you managed that in battle you deserve the heal

last goblet
#

Yeah that’s the downside to the sug
I honestly don’t mind I just go in non full health anyways lul

mossy ivy
#

its 1 soul thread per for regen 3

#

u could literally spam it and sustain the cost

open niche
#

Idk if rot is still here

ancient kiln
open niche
jade jetty
heady robin
#

What if we made it so that taking damage had doubled penalties on saturation and hunger

jade jetty
#

and the other 20% comes from overestimating my clear power and then realising its r3 i cant run away from the mobs

jade jetty
#

do you mean something like the mobs that give hunger when they hit you?

grave tundra
#

I think he means doubling the hunger/sat cost for natural healing

mossy ivy
#

looking at this thread.. oh god its not just the balance team having terrible ideas

open niche
#

Nope clearly you cannot fathom my sheer awesomeness

ancient kiln
open niche
ancient kiln
#

for x amount of seconds

open niche
#

Monumenta the New World

heady robin
#

No I mean the mechanic that exhausts some saturation when you take damage

mossy ivy
#

that would make gameplay worse

mossy ivy
ancient kiln
#

saturation damage lol

mossy ivy
#

thats the point

mossy ivy
#

thats terrible

#

you already spend so much time eating

ancient kiln
#

im ngl that would feel so weird

heady robin
#

It would be interesting to have hits whittle down stored up healing so you can't have too much while tanking through attacks I think

open niche
#

What if saturation healing only happened out of combat

grave tundra
#

more pi usage really

ancient kiln
#

you just made hotf only usable consumable

mossy ivy
#

i dont want to do a bit of combat in my eating gameplay

grave tundra
#

and if we kill pi you just chug pomes probably

ancient kiln
#

imagine how fat is avg monumenta in game player

last goblet
#

ok so problem
if time cannot be the penalty of taking damage (you have to eat/wait to heal, etc)
what can be?

ancient kiln
#

literally eats every 15s

mossy ivy
#

pomes is closer to regen

open niche
mossy ivy
grave tundra
#

and that wouldnt be used as a replacement for pi ?

mossy ivy
#

because a lot of your gameplay is simply eating

open niche
#

Well its not as egregious is it

grave tundra
#

I think they totally would see a big increase in use

mossy ivy
#

and making it even worse would just be bad

mossy ivy
jade jetty
#

iwonder how long it would take me to eat through these if i started using them

mossy ivy
#

pomes cant save you from a bad decision as well as pi does

#

like its a better forgeflame

last goblet
#

well then how should we kill healing
if we don't want to take time and heal

mossy ivy
#

but not more time eating

last goblet
mossy ivy
#

if the only solution you have is more time eating

#

i think id rather not touch healing

heady robin
#

Perhaps epitome of "this should be fixed but not like that" I think šŸ‘½

ancient kiln
#

this should be fixed somehow

mossy ivy
grave tundra
#

we are all ears

ancient kiln
#

make it happen i dont know how

open niche
#

Im all tears

ancient kiln
jade jetty
#

i wish eating and spawner mining werent such big aspects of the game

last goblet
#

and typers

jade jetty
#

can we turn sliver into kelp but keep the hunger and saturation values the same

#

and can we bring back boreas mattock and give it worldly prot

ancient kiln
#

balans

last goblet
#

can we slash creative

jade jetty
#

i should apply for bvalance dewv

open niche
#

Monumenta without spawner is a pipe dream

ancient kiln
#

can i kill every mob with my mere aura

grave tundra
ancient kiln
#

actually nvm that was removed this balance patch

mossy ivy
#

they will never revert saturation nerf will they

#

blindly nerfing

open niche
#

Pr sure its the will of whatever dead God is inside the calculator

ancient kiln
open niche
#

Gpt nerf was to be expected im gonna be real, fol not so much

ancient kiln
#

i do not see how fflame nerf is deserved

#

or fol

#

or dew sat and hunger

mossy ivy
mossy ivy
#

because not a lot of ppl think much and just go oh well too bad

ancient kiln
#

now i can justify sliver purchase!

mossy ivy
#

they ignore gpt nerf and overide it with "omg sliver usage"

ancient kiln
#

which was btw supposed to be purely flex item

mossy ivy
#

sliver should obviously be worse but no one thinks about that

open niche
#

It is supposed to be a flex item, its glorified steak

ancient kiln
#

yes

#

but why is it suddenly bis

mossy ivy
#

yeah

open niche
#

Its... steak

ancient kiln
#

yes

mossy ivy
#

they just compared the price idfk

#

literally doesnt make sense

ancient kiln
#

and epic 50 har casino pot is supposed to be... better than steak

#

does that make sense

jade jetty
#

as a sliver main it shouldnt really be competitive with ppl using like 4 hotbar slots for consumables lmao

mossy ivy
#

^^^^^^

#

i dont get how ppl like it

open niche
#

Now you are intentionally increasing sources of saturation

#

And with their other side affects beyond just healing they are pretty strong, no?

ancient kiln
#

steak gives 13 saturation

#

just as a reminder

#

instantly may i add

mossy ivy
#

and i dont even get 2 now

celest pelican
last goblet
#

maybe the gpt potions are
you know
potions

mossy ivy
#

i used to get 2 by spending 3 slots and eating 3 times as much

open niche
ancient kiln
mossy ivy
#

now its not even 2 its like 1.6

ancient kiln
#

cap the hunger and sat harder but

#

increase the effects?

jade jetty
#

i could understand forgeflame nerf if they also slightly buffed other consumables to redistribute their power but just blanket nerfing them i cant understand

mossy ivy
ancient kiln
#

also fflame in particular

#

whats its effect

mossy ivy
#

see dew

#

they also wanted to nerf the effect as well

ancient kiln
#

what are you using it for if not sat

#

forgeflame was never op

celest pelican
#

dew was not a straight nerf

ancient kiln
#

dew was not but then they also hit sat and hunger

#

so now it is

mossy ivy
open niche
#

Gossip told me it was a buff for certain classes mdew cdr changes

celest pelican
ancient kiln
#

it is a buff

open niche
#

I dont use mdew personally

ancient kiln
#

for some classes

#

for some its not

mossy ivy
#

only good on arcanist with how good moonblade is rn and how its the only way to play the class

desert ore
#

Breaking a spawner while none of its mobs are alive should be faster

#

😭

mossy ivy
#

and for other classes it either doesnt change or doesnt matter

ancient kiln
mossy ivy
#

maybe save 1s on tene but thats tene

open niche
#

? Classism...

mossy ivy
last goblet
desert ore
#

I cant even be bothered to mine spawners in non-vital pathways in dgns anymore

ancient kiln
#

yes actually

#

scout is a big fat yes for new mdews

mossy ivy
#

its fun but i dont see anything practical

desert ore
#

Its so much fucking time wasted for no gameplay

mossy ivy
#

because you need to actually eat it

celest pelican
#

this thread is just gameplay discussion DLC

ancient kiln
#

you do it before some fucked up encounter

ancient kiln
mossy ivy
#

idk i dont like it but whatever

#

they will never change it

#

i know that for sure

celest pelican
mossy ivy
#

they specifically wanted to remove instant cdr so

#

but please revert saturation nerfs

ancient kiln
#

dont believe that will happen ngl

mossy ivy
#

and thats sad

ancient kiln
#

idk sat stack does not equal gpt people forget about that

mossy ivy
#

yeah isnt like

#

sliver bsb actually better

ancient kiln
#

13 sat steak:

mossy ivy
#

see i think the consumables variety was actually really good

#

before the changes

#

i mean everyone had their own preferences

celest pelican
#

is consuming elixir good misery

mossy ivy
open niche
#

Idk if anyone uses celixir save for a few sliver users (probably)

mossy ivy
#

they either use no starvation or just bsb(rare)

wintry axle
ancient kiln
#

this thread is a multiple laps race atp

mossy ivy
grave tundra
spice onyx
#

60s cd on instant health pots would be needed as well in this case

wintry axle
grave tundra
#

this is my take from last night

spice onyx
#

otherwise a basic shulker would just become the next pi šŸ”„

grave tundra
#

mind you 60s feels rather high as an out of the gate number

#

probably start at 20 or 30 in conjunction with other changes to the values on the pots themselves

spice onyx
#

honestly true, dont think anything higher than 20s is needed tbh

#

in that time you will either die, escape, or kill the remaining mobs either way (in most cases)

mossy ivy
grave tundra
#

yeah

ancient kiln
#

yea

grave tundra
#

no reason it'd be for all pots

mossy ivy
#

ok i think just make that 25s

ancient kiln
#

number can be tweaked

knotty ravine
#

number should not be 60

mossy ivy
#

and nerf ih pots to 35% if 40 is too much?

knotty ravine
ancient kiln
#

60 is too much yea

grave tundra
#

35 too high

mossy ivy
#

tbh 60 or 30 does the same thing its just 60 more annoying

ancient kiln
#

terraria is different game

grave tundra
#

25 or 30

spice onyx
#

30% sounds good, 20% would prob feel too low with cds

mossy ivy
#

like theres no way the lower cooldown from 60 to 30 saves you from death

ancient kiln
#

30% 30s cd

jade jetty
#

hmm

mossy ivy
jade jetty
#

ppl could try with the 20% heal/abs pots that are already available and see if it feels balanced

last goblet
#

what are the chances of a feedback post saying that having to wait for IH to come up is too long

heady robin
#

80%

heady robin
#

But not immediately I think it'd come some weeks after the change

ancient kiln
#

yea but idk dont think its buyable

mossy ivy
#

so u can get an idea of it using that

mossy ivy
ancient kiln
#

potentially

#

could use them in cz

lucid moss
#

yeah wtf why does PI get to be the way it is

#

KApple is what a 20s cooldown and you need to be hungry

jade jetty
#

yeah theres 30%/20% absorption pots from r3 too

mossy ivy
jade jetty
#

imo devs should let me beta test by repeatedly lootrunning shifting with nerfed pots

spice onyx
#

PI/II are not the issue though, the potions are

lucid moss
heady robin
#

PI just lets you better access what already exists in potions

grave tundra
#

pi is a bit of an enabler

ancient kiln
last goblet
#

yeah you can effectively do the same with a shulker full of potions and just take them out 1 by 1

jade jetty
#

ill leave haven and apply for dev and rejoin

last goblet
#

I have done that
it's not hard

lucid moss
#

you know what delete healing pots

#

fuck it

jade jetty
#

and then buff lootrunning and cheating and add more bugs to abuse

ancient kiln
spice onyx
#

PI is kinda like firm, except firm consumes resources faster in my experience

grave tundra
#

I dont think thats really comparable

open niche
#

Its clear we need to turn all splash heal pots to normal drinkable pots

mossy ivy
grave tundra
#

all the IH pots for reference

mossy ivy
#

just do a 30s cooldown on instant healing and nerf them to 30% zzz

grave tundra
#

and fis

open niche
#

Shulker soul bis pi/ii

heady robin
#

So fishy

grave tundra
#

shulker souls/essense should stay as is

#

no one using those even if they got buffed

mossy ivy
#

actually make dark thunder an exception i like me my races

last goblet
#

man
sentenced to more texturing potions

grave tundra
#

::::

lucid moss
ancient kiln
open niche
#

Yes we do I use maple syrup as my goto pi healing pot

ancient kiln
#

all the same

lucid moss
#

exactly

heady robin
#

Most of them are pretty fake

#

Dunno why we have so many though

grave tundra
#

the VR ones are cute I like what they're trying to do

last goblet
#

yeah some are either heal for 10% or knockoff of another for lore reasons or sth

lucid moss
#

honestly unless saturation gets killed first which forces health pots to continue living in one way or another, maybe just delete or kneecap healing pots in general

last goblet
#

which is fine they are not gonna shake meta
they better not

zinc kraken
lucid moss
#

when are people using healing pots outside of a bandaid PI panic button

grave tundra
#

i am not a fan of this but for every resistance and costing 6 ar

zinc kraken
grave tundra
#

exactly.

last goblet
#

I actually run splash potion in kaul and some cz I think
usage
splash otheer people
legit kinda good strat

grave tundra
#

new Healing Sick wouldnt apply to others if you splash it on others

ancient kiln
#

i think most potion could stay with some changes

#

if we do cd thing

grave tundra
#

yeah they dont really need to die entirely

last goblet
neat crag
zinc kraken
# lucid moss kid named the 1%

and tell me, friend
how many people are actually goin' to grind out shulker shell frags for the 1%'s money
when an infinite number of better and more engagin' ways to make money exist

grave tundra
#

% ihs reduced, some to HoT, and then real CD on healing sickness

ancient kiln
#

maybe even lean into stats other than healing

neat crag
#

I just read this post

open niche
grave tundra
#

the running in circles in this thread is immaculate

ancient kiln
#

so like you heal less but secondary effect is better

zinc kraken
#

god damnit

open niche
ancient kiln
zinc kraken
neat crag
#

Today is a sad day

wintry axle
lucid moss
ancient kiln
grave tundra
#

if someone wants to throw splash ih on me in kaul, let them

last goblet
#

hope the day get better

grave tundra
#

I dont see that as an issue

wintry axle
zinc kraken
grave tundra
#

is forite making a joke that I simply goes over my head because I cant read

wintry axle
#

Splashing bypassing sickness is a big deal in optimized content

grave tundra
#

I think if it becomes an issue we dig into it then

wintry axle
#

Like the way I mentioned

zinc kraken
#

every Monumenta feedback thread will inevitably spiral into an infinite circle of balance discussion centered around a select few items

neat crag
#

Other players splashing you in optimized content will never happen

#

😭

wintry axle
#

It will if it's heads and shoulders faster at healing

last goblet
#

idk but also like
you don't want a coordinated 2 player team be too much better just because they spam splash on each other

ancient kiln
grave tundra
neat crag
#

Fennec!!! Heal me!!!!

ancient kiln
#

nah die

neat crag
zinc kraken
open niche
ancient kiln
#

you kinda have to have hotbar slots

lucid moss
grave tundra
#

okay niamn I'll take specifically your word for it and you'll be fired if its not true

neat crag
#

It’s too difficult to coordinate at that level

zinc kraken
#

gettin' trolled by your team is better for content

neat crag
ancient kiln
#

to heal someone

wintry axle
spice onyx
#

early hsb dungeon healer moment šŸ”„

last goblet
#

I saved soooo many players
running away from v demise
from activating too many spawners in cz
it's crazy how effective it sometimes is

knotty ravine
#

think about it

ancient kiln
#

i dont think healing people is a problem

#

at all

zinc kraken
#

I'm pretty sure this is like half the reason I carry around a box of Potions of Perseverance

ancient kiln
#

if it becomes one deal with it then

neat crag
#

Ok when people start splashing each other in optimized play I’ll admit I was wrong 😭

zinc kraken
#

(that I will never use for myself because I'm too much of a stickler about not usin' consumables unless absolutely necessary. same with my box of Twisted Tepaches)

wintry axle
grave tundra
#

if it becomes a problem we will attack it then

#

dont think we need to preemptively go for it

lucid moss
ancient kiln
#

hotbar space is a resource

wintry axle
#

Me when hypothetical events are talked about in context to hypothetical changes and thus aren't currently relevant

last goblet
#

you can run it on any class
in cz
with no abils also

knotty ravine
neat crag
#

So what’s guaranteed next update? Nerf all consumables, nerf insta healing, nerf sapper stuff, nerf armor, buff mob HP?

wintry axle
knotty ravine
#

pot splashing can be done by anyone

lucid moss
#

inventory drink still exists

#

what hotbar real estate

last goblet
#

if you have HoL or similar you kinda don't need it though
but when you have no way of healing otheer people
it becomes pretty good

ancient kiln
#

by the time you pull the pot out your teammate is dead

zinc kraken
#

skill issue

ancient kiln
#

if you do that you deserve to heal

wintry axle
#

That's a skill issue I think, why even bring it up in a hypothetical

zinc kraken
#

whether it's on the part of yourself or your teammate is a coin flip

ancient kiln
#

i mean

wintry axle
#

You can splash from inventory

lucid moss
#

if you run Cleric it's free too

ancient kiln
#

i dont have much of an opinion of team heals cap it if its such an issue

desert ore
#

Doesnt inventory drink splash on your feet

zinc kraken
#

I can right-click twice and have splashed everybody around me with a Potion of Perseverance

this takes me about 2 seconds, 3 if I'm slow, because I carry around with me a box of these at all times that are otherwise useless to me

ancient kiln
#

it does

lucid moss
ancient kiln
#

and you stood on him

lucid moss
#

also run Cleric for free safety net for inv splash

knotty ravine
zinc kraken
#

skill issue again

desert ore
lucid moss
knotty ravine
#

seriously i don’t see anyone around me when i do mr

#

it becomes solo content after the first minute

ancient kiln
desert ore
#

That’s like enough time to also just take a moment and eat food too

wintry axle
#

R3 is too easy true I don't even need ih in MR and similar

zinc kraken
#

MR is a giant timed strike

#

and the boss is kinda

not one you need to care about coordination for

#

so it's not a surprise in the least that you're not really gonna be around people for the vast majority of the run, nor need to heal anyone with splashies on the spot

wintry axle
#

I wasn't even thinking about any normal content when I considered group healing because that content is so easy. I was thinking hf and high asc cz where the important times are when all the players are really close together anyways and they have to be somewhat coordinated so a splash heal is not out of question as a move

zinc kraken
#

yeah

desert ore
#

Isnt it usually a sign things have gone incredibly wrong if you need emergency healing in hexfall normally

#

Given like everything from the boss is basically a oneshot the only thing doing actual hits is floral and mobs

#

If u get hit by floral u can just eat food usually, u arent gonna get multihit barring massive fuck up

#

And if ur hit by mobs, scout has made a grievous error

#

I dont play high asc cz so im not qualified to make informed comments

#

As for coop splash heal.. idk i feel like you being rewarded for that level of cooperation is fair

zinc kraken
#

personally

#

I can't help but wonder if part of the problem is that like

#

all the I.H. potions?

#

they're all percentage-based

#

why?

desert ore
#

Because being nonpercentage would be an even bigger headache

ancient kiln
#

you dont suggest that if they were flat there wouldnt be a problem do you

zinc kraken
#

no, no

wintry axle
zinc kraken
#

moreso just. thinkin' aloud. tryin' to think about what problems might arise if instant heals were flat instead

desert ore
#

Group heal to ignore boss mechanics?

#

Errr

lunar cypress
desert ore
#

I dont get it

wintry axle
zinc kraken
#

I. briefly forgot those were a thing

desert ore
#

How does being able to heal ppl result in ignoring one shots

desert ore
#

In this hypothetical scenario, cleric would still exist and would thus require content to still be balanced with in mind

wintry axle
#

Don't ignore that hf is the way it is because of ih right now so that implies there'd be boss mechanics that don't one shot if it weren't for ih

wintry axle
desert ore
#

In which case splash healing can be cut down then too?

#

šŸ¤·ā€ā™‚ļø

wintry axle
#

Oh my God that's the point I was making

#

Okay we agree cool

#

I hope you didn't think I sighted on group splash heals as a real issue in this current age and time

desert ore
#

In a hypothetical scenario where something is a problem, obviously you deal with the problem

wintry axle
#

Yes that was my stance

desert ore
#

But like

#

A bunch of ppl are acting like it already is one?

wintry axle
#

No

desert ore
#

Or that was the impression i got reading chat anyway

wintry axle
#

It only came up when referencing the potential ih fixing specifically not doing anything for splashed instances of ih

#

And time to rehash what was said, I said that it should and that you should get a peb for whether you want to receive splashed heals so that we can just nip any potential exploiting in the bud

silver thicket
#

something i feel has been only lightly brough up here in this thread is player access to raw movement speed, or the fact that movement speed buffs tend to be multiplicative

#

speed being prevalent on tank sets was mentioned

#

even with no extra base speed, speed buffs oversaturate the game to compensate for it

#

i am quite interested still with the "armor weight" concept

sterile holly
#

Ngl if there was an armor weight concept that would separate agility and armor between eachother that would be cool

#

Like armor having innate kbr but less mobility and agility being more mobile but having other downsides

#

But it's too much work and it's never gonna happen

desert ore
#

true kb:

#

Vertical kb:

gritty laurel
#

😦

#

me when im in the air to crit a mob and i have 10bkr and then i get hit into THE FLOOR so i can't crit

desert ore
#

Oops negated advantages so now ur just slower for no gain withering

gritty laurel
#

kbr is still good but if 1.19 didn't cook it it would be so much better 😦

silver thicket
#

for real

wintry axle
#

mojang loves cooking pve

#

I still can't get over 1.20.2 attack ranges

silver thicket
#

but yea i think a logical first step would honestly be healing rates in this game. IH/sapper has been contributing a lot to the problem, but I think health recovery overall could also be looked at

grave tundra
sly moat
#

that's the opposite of cool imo

#

i rather liked how armor and agi are only there to separate builds into 2 categories

#

you're not bound to either by anything other than items

gritty laurel
grave tundra
#

can we go back to bronze / gold armor in R2

grave tundra
gritty laurel
#

and is that 50000000 hours of work

#

kbr for players on high ping is sometimes even worse then having 0 kbr šŸ’€

#

@golden hound knows

#

him and his 250+ ping

golden hound
#

It is truly

#

Unless it is mandatory on things like reaper/paladin you really just cannot rely on it

grave tundra
golden hound
#

I am still so mad that mojang decided to nerf KBR as a whole instead of just nerfing netherite

#

because that was the entire reason they changed it

gritty laurel
#

ms do you know if making a custom kb thing would take 500000 hours to make

golden hound
#

i do not

gritty laurel
#

who do i ping to ask

golden hound
#

idk any plugin dev?

gritty laurel
#

is nicknon one

golden hound
#

i guess

gritty laurel
south ingot
#

off topic but could you not just copy some cheat client velocity plugin but server side?

golden hound
#

you could piong him

gritty laurel
#

yeah sorry i know that kbr stuff is off topic but i saw charging typing here so I wanted to ask him

golden hound
#

on topic because the steadfast set becomes even better at lring šŸ˜„

#

totally the problem at hand

trim thicket
#

Strongly agree with the acknowledgement of the problem, strongly disagree with the solutions. While EHP bloat, abundance of healing options without drawbacks, and low risk high reward damage outputs do SUPPORT this style of gameplay, it is not the cause of it or main enabler of it. Monumenta at its core has many mid-late game means of progression tied to repeating content (you must do dungeons multiple times to get materials for expensive epics, you must do dailies multiple times to get certain rares or artifacts, delve infusions requiring multiple clears of CZ/DD and dungeons) with many rewards for time dedication being utility or QOL related that further aid in making the repetition of content easier. Delve modifiers are meant to make repeating content fresh on the next run. The more that repetition of content is encoruaged, the more people repeat content, get progressively tired of it, and want to complete it efficiently when its required to achieve a specific long-term goal.

silver thicket
trim thicket
#

The larger issue is that things while things are being implemented to better align the "the most efficient route" to normal clear, most of these implementations are solely reducing options players have in terms of viable ability selection, experimentation, etc.

#

Rather than simultaneously creating alternatives or new ways to play that are in better alignment with whatever the definition of normal clearing is.

silver thicket
#

the classic "buff other things instead of nerfing outliers" argument

trim thicket
#

Please point to where I stated that

silver thicket
#

in an ideal world sure

#

would love to hear ideas

trim thicket
#

Reading comprehension moment

silver thicket
#

that is what you said is it not

trim thicket
#

I am not arguing for one or the other

silver thicket
#

like summaraized greatly

#

just moreso pointing out something?

#

like pointing out what you view as the "larger issue"?

#

hm let me see

trim thicket
#

I mean the obvious solution is just yeah, nerf outliers or whatever is being "abusable" whilst simultaneously buffing things across the board but 1) big ask and 2) there seems to me a looking idea of "buffing everything will create more problems and is harder to manage"

silver thicket
#

reading the second more closely i believe this is in reference to the game as of current

#

and not tying in with your disagreements of the proposed solutions from oracore

#

but i basically assumed that tied in

silver thicket
#

both?

trim thicket
#

Both

silver thicket
#

i see

neat crag
# trim thicket Strongly agree with the acknowledgement of the problem, strongly disagree with t...

The issue (or rather maybe not an issue but how things are) is that monumenta's main end game focus is replaying it's content at "harder" levels. There's no world where you can shift out the replayability of the game. And even if you do, the issue will still persist that people who want to replay the content as efficiently as possible will figure out ways to do that. And it will end in the same way as it is now, because it is possible, it will be done. Instead of making rushing/lootrunning unviable, they want to make it **impossible **through technical and stat limitations. Of course this is bound to bring up actual issues with the game as to why lootrunning is so prevalent (which we are already seeing on f1 zenith) but it opens the opportunity to fix those issues instead of ignoring them completely.

south ingot
# trim thicket Strongly agree with the acknowledgement of the problem, strongly disagree with t...

It is genuinely impossible to change how people want to play, and all people do not play the same way. Its naive to say that people lootrun because of x specific preferential reason. People will play how they want to play, and at endgame for any game that ends up as min-maxxing. Even in single player no-economy games people will still speedrun, which is effectively the same thing. The ONLY way to prevent this is to make it impossible or inoptimal, not harder, not less 'worth-it.' People aren't playing the game like a job, they choose to play they way the play entirely optionally and of their own accord.

Sure, for some people (some, not everyone), economy or repetition boredom might be the last straw for choosing to lootrun. Yet in either of these cases the common denominator under why they lootrun is the same. Lootrunning is a) possible b) optimal. You wouldn't lootrun for money if it is slower than normal clearing in a real set. Likewise you wouldn't lootrun if it wasn't humanly possible, since you literally aren't able to. It doesn't matter what your personal reason is, if you can't do something anymore you necessarily won't do it anymore.

If you can't survive lootrunning because you aren't immortal anymore, you won't lootrun.
If you can't kill mobs/clear rooms better with a tank-first set rushing strategy, you won't do that.

And those who still try to lootrun under this conditions would be doing so out of enjoyment, no longer because its optimal. Which is fine, not a problem to be fixed, and also impossible to change.

silver thicket
trim thicket
#

Also confused with the wording on that

south ingot
trim thicket
#

I agree with you Oracore nonetheless

silver thicket
#

maybe it is semantic but i feel like making something inoptimal is exactly the same as making it "less worth it" but to a certain degree

trim thicket
#

And what Niam bounced off of me is kind of the elephant in the room

#

"Instead of making rushing/lootrunning unviable, they want to make it impossible through technical and stat limitations."

silver thicket
#

i agree that making it "less worth it" and not crossing the threshold of being "unoptimal" doesn't necessarily accomplish anything but it's kinda required as a step

south ingot
trim thicket
#

I'm all for optimized gameplay being in somewhat alignment with the typical core monu game loop of kill mobs, break spawners, repeat but I'm not a fan of the recent inorganic implementations to do so in things like CZ.

silver thicket
#

mkay i figured that was what you meant by these terms

#

it was just sorta vague to discern the exact definitions

#

im glad this discussion is being held with the intent of helping the developers achieve the vision of the game instead of being filled with bias and narrow opinions

#

this instead seeks to address core issues over "inorganic implementations" or "band-aid fixes"

#

something like blocking off the door when a twisted spawns in cz is never going to discourage players from the playstyle

celest pelican
#

I don't think tm wants entirely eliminate lootrunning, since that would require very big changes

trim thicket
#

Lowkey if there was a way to enable it so that players will always "passively" kill enough mobs to unlock the door that would satisfy both parties.

trim thicket
full lake
silver thicket
#

this game really just fails to incentivize the player for killing mobs beyond "they might kill you otherwise"

trim thicket
#

so true

silver thicket
#

or (insert artificial mechanic here)

neat crag
#

All the talk I've seen here is about removing any items that make lootrunning possible in any way. If it all goes through at once, it will likely kill lootrunning entirely and/or make it much moredifficult. The issue is that the changes will bleed over onto normal gameplay, and that is probably what matters more to them

silver thicket
#

right, that is a concern for me as well

neat crag
#

It's about finding the balance between killing speedrunning and allowing normal gameplay to feel "okay"

trim thicket
#

I guess that's what I'm hinting at overall

silver thicket
#

its easy to throw a vague softcap system for something like armor damage reduction as an idea but

neat crag
#

And I am afraid about some of the suggestions here as I do think they will hurt intended gameplay

trim thicket
#

The tools used for lootrunning are objectively ingrained in Monumenta and removing them will do a load of destruction and necessary reworking.

silver thicket
#

where is "excessive" defined?

neat crag
trim thicket
# celest pelican 😭

When my mom asked me if I did the dishes, I told her "EX Stoneborn Sculptor." She smiled at me, with a firm acknowledgement that they were washed.

full lake
grave tundra
trim thicket
#

...also another elephant in the room is that lootrunning in Monumenta is actually a subjectively enjoyable experience.

full lake
#

IH

full lake
silver thicket
#

i think the core of this feedback has certainly been focused

neat crag
silver thicket
#

that's basically what they mean

neat crag
#

Ah

grave tundra
neat crag
#

My apologies

grave tundra
#

40% Ih on essentially no cooldown is gross

trim thicket