#The Great Delve Modifier Feedbackening

1 messages · Page 3 of 1

hollow bane
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I like Bloodthirsty

cursive frost
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all but one chittering shulker is not delve immune

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i’ve seen em be legionary i’ve seen em have carapace

hollow bane
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Bloodthirsty is one of those mods that is prime time for silly potential

cursive frost
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i even saw one hop on a bee and start floating at me

hollow bane
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...and is also the main thing keepin' a lid on how far people can get in EEC

cyan creek
hollow bane
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all the preparation and AoE in the world can't prepare you for a Tidal Terror suddenly turnin' into an ICBM

cyan creek
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the totem of undying

hollow bane
cyan creek
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yes, valley no

inner crypt
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I don’t dislike bloodthirsty I just find the name kinda weird
Like what it does doesn’t have a lot to do with bloodthirsty

hollow bane
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wtf I get to have an OPINION without bein' GOOD AT THE GAME this is insane

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anyway yeah I think Bloodthirsty is

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mostly harmless

cyan creek
hollow bane
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I haven't tried out the SKR Rampage charm yet

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I should do that sometime

carmine tartan
lapis pier
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I'm gonna be fr shulkers having a bigger chance of being bloodthirsty would be 🔥

untold kraken
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they should also deal contact damage when moving at high speeds

solid shadow
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Idk . I like specters as a modifier apart from malediction. Who cares if the poi/delve is 10 s longer . More things to fight. Maybe they are overtuned in r1 . But r1 balance for delves is really bad rn . Like 2 classes are "viable" and everything else sucks.

carmine tartan
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?

languid cape
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ya I dislike how in r1 its really hard to keep up with the scaling

hollow bane
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what.

carmine tartan
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Feels like we’re playing different games

languid cape
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melee classes (expect warlock, goated class) dont have the tools to keep control of the situation, they tend to get overrun by legionnaire mobs that dont die in 1 melee swing. I blame the problem on classes having their aoe mobs tied too their specs rather then their base kits

hollow bane
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have you considered:

languid cape
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maybe we need to unlock specs in region 1 to achieve balance

hollow bane
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don't run Legionary

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🔥

languid cape
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not considering legionary is not viewing the whole picture for balance though, we have to consider all modifiers.

hollow bane
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that's what I do, as someone who plays predominantly Warrior and a lot of Valley content, dungeon delves included

solid shadow
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We did a 25 pt reverie and got humbled . It didn't feel like that before additive

hollow bane
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normal Reverie overruns you with normal mobs anyway

solid shadow
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It felt harder than any r3 65 pt

hollow bane
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fun fact: there are no elites in normal Reverie at all aside from the harbingers. nope, not even those giant-ass ghasts count

brisk crypt
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r1 player power is way more in check than r3

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25pts are challenging

languid cape
solid shadow
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Specters were 2 tapping us , dreads as well

hollow bane
carmine tartan
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You absolutely should not be getting 2 tapped by delve mods

languid cape
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cleric, warrior, rogue, melee scout they all are kinda interchangeable once we get started talking about r1 endgame. I'd say they are all pretty even classes, which is the one thing that is balanced well. However they are even on the weaker side

hollow bane
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the Valley has a very clearly observable power spectrum which isn't nearly as variant as the spectrums in later regions

solid shadow
carmine tartan
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additive shouldnt have changed anything for that

solid shadow
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Like r2 is where power is checked

hollow bane
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no

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the Isles are where your ability to grab the nearest Buzz Lightyear aisle build off the shelves is checked

languid cape
hollow bane
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the Isles are where it feels genuinely abysmal to try to do something creative with a build

languid cape
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I was trying to play sote today in a 30 point, since I wanted to give it a second chance. I wanted to die

solid shadow
hollow bane
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false

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the Isles have the illusion of build variety

carmine tartan
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What builds are you using for r2

hollow bane
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for all the "good items" you have available

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they sure are all good at bein' absolute shit in practice

solid shadow
brisk crypt
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I'd like to see both r1 and r2 get some of the cooler enchants in the future

hollow bane
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I'

solid shadow
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4 if we count dd

brisk crypt
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and open up build options

hollow bane
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no matter what artis and epics I pull up with there is nothing in the Isles that feels comfortable to play

carmine tartan
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Can i have these builds

hollow bane
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hilariously, the Valley feels like it has more build options despite havin' fewer item options than both of its successors

languid cape
hollow bane
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largely because the Valley, get this, isn't super reliant on what gear you're usin'

languid cape
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it just has a greater ratio of defensive items to offense items

carmine tartan
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I like to do my delves in rares sometimes

hollow bane
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you can walk up to the average delve in like

carmine tartan
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I might be just a tiny bit of a masochist idk

hollow bane
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full rares, not even artis

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and genuinely be mostly fine

solid shadow
languid cape
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maybe to a slightly lesser extent then in other regions, but your build does matter

hollow bane
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I don't use any of the King's pieces

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I don't even have Greaves yet because that's 30 Pulsating Gold I'd have to spend
on a pair of pants that will go directly into my Rock's Little Casino storage room section and never be touched again

solid shadow
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Like id agree on some classes like assassin and paladin being unplayable in the region

carmine tartan
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?

languid cape
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Assassin is lowkey unplayable based

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people say, oh its so fun and sure its fun to play but you get vaporized if you put on more then like 15 delve modifiers since the classes damage is sad post additive changes and you have to be glass

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Unlike in region 3, the colossal are not rogue fuel, its a very dangerous modifier that will kill you since the tower of terror outputs 120 damage per second.

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dreads mess you up without a weapon like clockblade or special charms for more splash damage

hollow bane
carmine tartan
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Without a weapon like clockblade?

languid cape
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paladian though, nah that class is overhated. Its flawed, but it does function

languid cape
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(r2) pala is like B- tier probably its aight

hollow bane
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Bers

but I play Bers really incorrectly I think

languid cape
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main problem is getting smoked by the twisteds, its really bad at dealing with those

solid shadow
languid cape
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and also getting smoked by your teammates who eat your fuel for luminous

solid shadow
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I'd say alch in r2 is balanced

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As well

languid cape
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harbringer is, apoth feels bad

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r2 harb feels like a good metric for powerlevel the classes could be balanced around. The class is good at what it does, but needs to play intelligently to not over extend itself and deal with its problems.

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apoth kinda just runs out of potions all of the time

solid shadow
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I just play apoth in a squishier set without ee and it doesn't struggle much with pots

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1.5 s recharge rate + bezoar and ua

fiery dust
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i still dont quite know how cara interacts with piercing

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does it go and hit the next enemy and break on cara

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or does the cara stop it

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or does it pierce carapace and do damage

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like because failnaught fires so fast i often just pinning shot enemies in different areas just to split arrow them

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which just tears through carapace

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additionally teal arrows just let me shred through mobs

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i spend too much money on delve arrows…

stuck pumice
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what am i reading

fiery dust
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carapace piercing

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like im fairly certain it just negates the damage on the cara enemy

stuck pumice
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please for the love of good use tball like all people do

fiery dust
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but does the arrow go through

stuck pumice
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yes

fiery dust
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okay so thats why carapace has been so irrelevant

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because the split arrow breaks cara and i kill on the next shot

stuck pumice
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i dont even use tball myself but teal arrows failnaught is a brand new sentence

fiery dust
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i spend maybe 1500-2000 shifting arrows per run

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the true failnaught experience

stuck pumice
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i deal with shifting much simpler

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i dont run it.

fiery dust
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lmaoo

stuck pumice
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tbh i dont run anything now

fiery dust
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im too used to failnaught i tried prismatic enigma and it felt like shit

stuck pumice
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prismatic is perhaps

fiery dust
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give witchbane piercing 4 !!!!

stuck pumice
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the worst proj weapon in the region

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literally

fiery dust
stuck pumice
fiery dust
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i am not spending my nonexistent har

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also i need my proj speed

stuck pumice
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imagine not having atleast 1k

solid shadow
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shifting is cool unless it is 90% water . gives like 20+ mats per player usually as well

empty galleon
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oh no, a 90% water shifting! Whatever shall I do?!?!?!
the ever reliable seafloor sabatons:

cyan creek
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even gas mask is good enough

blazing prism
cyan creek
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abbysal, gills, aqua affinity and depth strider on the same armor piece? in this shifting economy? satisfactory.

native ingot
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meanwhile coral crown is given less water stats just for fun

solid shuttle
brisk crypt
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cool I will read

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also ping reply me always otherwise I'll miss messages

solid shuttle
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o oops mb

brisk crypt
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I'd argue you can see a vengeful mob coming ahead of time given the giant red banner on their head

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I can agree though for arcanic / embers

solid shuttle
brisk crypt
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is that so much indicator or is that modifiers multiplying with eachother in bad ways

solid shuttle
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its a bit of both, if there was an indicator that the spawner had arcanic and it spawned vengeful mobs, it would give a clearer warning that mobs can be arcanic

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so deaths would feel more justifiable as the player had foresight of a possible arcanic mob spawning

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but also a problem with modifers multiplying with eachother in bad ways

brisk crypt
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arcanic not having an indicator until the spell procs is fair

solid shuttle
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ye also with the scout gallery eagle eye enchance cosmetic

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u cannot tell if they are casting a spell at all

brisk crypt
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that cosmetic is maybe a horrible blunder

leaden shore
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i agree

solid shuttle
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😨

brisk crypt
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related but related

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embers have issues in and of themselves

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they aren't addressed in the pinned planned changes in part because we dont know what to do really

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blazeeper is cool but kinda a non-threat and meteor is cool I can't say the same for the other two

solid shuttle
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i think if the spawner had an indicator that an infernal mob can spawn

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u can probably compensate the ember mobs by buffing them to be stronger

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  • give them more atacks
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it would be more fun to fight cuz rn u can just one shot ember mobs

brisk crypt
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that could be a cool shift

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Arcanic
If Arcanic is going to stay the same, then the mob that is Arcanic should be a different glowing color or have particles indicating that they are Arcanic. With all the particles and mobs going around it's sometimes hard to see which mob is actually Arcanic.

Is adding more particles the correct play here when we acknowledge that there's already a punch of particles going down?

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Or shift the Arcanic spells onto a unique mob, similar to Infernal. But still give a clear indicator that they are going to spawn.
I don't think adding net more mobs to delves is wise, feeds the same-y ness and mobspam issues

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Another suggestion can be turning the Arcanic mobs from being offensive attackers to support for other mobs as we don’t have any of those (other than Twisted Cleric).
Such as minor healing, damage boost or speed boosts
lol arcanic has a heal & charger ability it can apply already

solid shuttle
stuck pumice
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look wynncraft

brisk crypt
stuck pumice
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its both i guess

brisk crypt
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if a base mob gets arcanic and said base mob has an ability, its going to be different than a different arcanic in different content

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If you replace that with an arcanic "mob", that spawns the w the same abil in every content, you've added some same-y ness

stuck pumice
brisk crypt
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that too

brisk crypt
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i have a level 40 I played a year ago for a week or two

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and another level 40 I played two years ago for a week or two

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maybe I need to play wynncraft

stuck pumice
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every mob looks different, approach to every mob does not look different

brisk crypt
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Gotcha

stuck pumice
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wynn isnt bad for one playthrough id say

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was primary reason i actually bought minecraft

iron glacier
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may find it boring and easy after monumenta

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but it is a cool experience

stuck pumice
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stuff just feels bad after monu idk why

brisk crypt
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we have some good things going for us for as many problems as we do have

iron glacier
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so all the other combat just feels dull

stuck pumice
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i do prefer nicer contains than nicer wrap

iron glacier
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(basically monu over wynn statement)

stuck pumice
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and wynn is definition of wrap is much nicer than what is behind

brisk crypt
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wrap? contains?

stuck pumice
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mmm

iron glacier
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the wrap being the first experience

brisk crypt
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you speak another language

stuck pumice
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think it did not translate well

iron glacier
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contains being whatever comes in their """endgame"""

stuck pumice
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to eng

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yea

iron glacier
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first playthrough is 100% worth it

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past that is not

brisk crypt
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oh I see I see

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in other words we have an endgame

iron glacier
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wynn is not made for people who invest time into endgame, their devs just barely care about it

stuck pumice
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we have actual skill going into gameplay

iron glacier
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its like super focused on earlygame and playthrough experience and it really shows

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but not beyond that

brisk crypt
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gotcha

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I think monu's wrap issues are pretty apparent in comparison

iron glacier
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.. yea. r1

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the menace

stuck pumice
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when i first logged on monu i thought i am not playing that trash

brisk crypt
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which, tbf, we're working on

stuck pumice
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tf is this vanilla adventure map

brisk crypt
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"trust me bro it gets good"

iron glacier
normal belfry
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I mean monu end game is okay but it has replayability built into everything which is kind of where it comes from. That I can appreciate

brisk crypt
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20 hours later

iron glacier
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then r1 bitchslapped me

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and i quit for like half a year

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lmao

stuck pumice
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"it got good"

normal belfry
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Wynn just doesn’t have replayability imo

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That’s why it’s first playthrough is so good

hollow bane
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I think it'd be cool if Arcanic had, like, different effects for different enemies instead of bein' the same three spells

but that leans into a larger sort-of-but-not-really-suggestion I want to at least talk about sometime with regards to how delves are handled (and how same-y they feel)

normal belfry
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Don’t even mention professions

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Those are so fake

brisk crypt
stuck pumice
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yea whatever you do on wynn do not touch proffs

brisk crypt
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I'd rather fix the issues with current vengeful as a mechanic

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I mined two trees I think

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and said "people do this?"

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and logged out

stuck pumice
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you will need to mine like]

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entire amazon forest

normal belfry
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Past getting the requirement for the two quests that have that

brisk crypt
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yeah its just abhorrent design honestly

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anywho im not here to rag on wynn

stuck pumice
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true

iron glacier
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i touched profs in wynncraft. my fingers are now burnt

brisk crypt
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Or a simple solution can be keeping the HP boost but removing the DMG boost.
Though I can see an issue in class disparity. Mages and Alchs have a much harder time dealing with these higher HP mobs compared to Warriors and Rogues.
this is what we're going to try

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I think some class disparity is fine

stuck pumice
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Alchs having a harder time with hps is such a lie

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esp compared to rogue

brisk crypt
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i mean

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what region

stuck pumice
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one dies if it does not kill

brisk crypt
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can r1/r2 alchs deal with high hps fine

iron glacier
stuck pumice
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one throws one more pot

iron glacier
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altho without the damage buff i may just skip them for good

brisk crypt
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genuine question as I dont play alch

normal belfry
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Alch is better than rogue by far imo

stuck pumice
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wait theres regions beyond r3

brisk crypt
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skull

normal belfry
brisk crypt
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thats the other problem we dont want to fuck up r1/r2 by focusing on r3

stuck pumice
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r1 alch is kinda bad

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r2 i heard is alr but did not play

brisk crypt
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but inevitably most of this feedback will be about r3

iron glacier
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r1 anything that relies on abilities is kinda bad

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except shaman because shaman

stuck pumice
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just shaman things really

brisk crypt
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havent played r1 shaman but i heard its just op

iron glacier
stuck pumice
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have played r1 shaman

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hear it again its op

iron glacier
brisk crypt
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ok

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hopefully that gets addressed then

iron glacier
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i played that in eec it really is limited to that

stuck pumice
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its also op in r3

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and most likely in r2

iron glacier
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frankly it's probably that good just because its the only ability class that is allowed to have good uptime in r1

stuck pumice
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but who cares playtime is still on rock bottom

brisk crypt
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I mean me

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and other people

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who're reworking the earlygame progression

iron glacier
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i dont think there is an easy fix for ability classes lacking in r1 unless you like, allow specs in r1 but lmao

brisk crypt
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cue the gif

stuck pumice
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i went through r1 three separate times

iron glacier
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you just dont get enough abilities for a remotely proper cycle, especially on your first playthrough

stuck pumice
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from start

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there is progress

brisk crypt
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Most* r1 classes just require vanilla combat

iron glacier
brisk crypt
stuck pumice
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some quest do still feel like why tf i have to do that

stuck pumice
brisk crypt
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you mean progress as in things are getting better?

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oh

normal belfry
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That was me dying on my third attempt deathless play through

brisk crypt
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we have more sweeping things in the works

stuck pumice
normal belfry
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What did you die to

stuck pumice
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light blue charged creeper

iron glacier
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doom

normal belfry
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I died to an orange insta boom that spawned on top of me

brisk crypt
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Bloodthirsty
Bloodthirsty is actually fine, it can lead to some funny moments and it adds quite a lot of good chaos when doing dungeons. It's good in concept but sometimes the mobs fly way too far. Slightly toning down how far they can fly and increasing the audibility of the horn before they pounce can reduce frustration.
bloodthirsty has value in what it does I can agree its execution needs work

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rn it applies a tag to a mob and that mob will initiate launches on up to 4 other mobs nearby

stuck pumice
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not the horn sound...

iron glacier
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does bloodthirsty respect line of sight?

brisk crypt
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who knows

stuck pumice
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yes and no i think

brisk crypt
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check the code for boss_coordinatedattack

iron glacier
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sometimes feels like the mobs just materialize out of thin air

brisk crypt
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its public probably

stuck pumice
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initiator could respect but mobs around def not

lament quail
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the mob that initiates does I think

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the actual affected mobs can be anything

iron glacier
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maybe if they all did it'd cause much less issues

stuck pumice
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mmm

brisk crypt
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let me check the code

stuck pumice
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its kinda hard to do i think

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or maybe its just plugin stuff

brisk crypt
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yeah that'd be plugin stuff

solid shuttle
carmine tartan
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Like a reverse mount effect

lament quail
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I wish it wasn't a dash though

brisk crypt
carmine tartan
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No uh

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Let me explain it better my bad

lament quail
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the dash is either one dimensional "the mob lands where I am so I back up and nothing comes of it"
or ludicrously overtuned and launches mobs dozens of blocks in a single second

carmine tartan
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The issue is partially due to limited number of indicators possible to denote a mob with modifiers, yes?

leaden shore
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you mean like having a mob on its head to indicate its arcanic right?

carmine tartan
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you have glowing, and particles rn, and vengeful has the banner

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so stack a reverse mounted invisible mob with a mob head onto a mob modified with delve mod

lament quail
carmine tartan
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to open up a 4th option for indicators

brisk crypt
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I mean yes we could do that

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thats what is done for vengeful banners afaik

carmine tartan
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So for arcanic they’d have like a magic ball floating over them

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Optionally make the magic ball the thing that casts magic abilities for arcanic idk

leaden shore
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lucent u are cooking

brisk crypt
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I dont think it makes any sense for the indicator to cast the ability

carmine tartan
brisk crypt
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I dont see why not

carmine tartan
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it’d be like uhh

brisk crypt
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arcanic isnt just two proj spells

carmine tartan
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The reworked blizzard frozenearth shoved off

brisk crypt
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its a heal and a charger as well

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unless you are just referring to making the projectiles shoot from the orb

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idk I dont really see the point in that frankly

carmine tartan
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Its just kind of a flavor suggestion

brisk crypt
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sure

carmine tartan
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Cuz atm all the abilities cast from an enemy’s torso i think

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I really liked the spikes being shot from around/above u from frozen’s rework of blizzard into ice spikes idk

brisk crypt
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kind of like an elden ring phalanx spell?

carmine tartan
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It’d be like umm

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One of the traditional wizard things is to have a focus

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A wand in our case i guess

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But the wand is a floating ball

brisk crypt
stuck pumice
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too cool for smth normal mobs have

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not allowed\

brisk crypt
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ok

carmine tartan
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Idk it was just a visual suggestion

brisk crypt
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yeah allg

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I just wouldnt opt for it personally but thats just me

carmine tartan
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Is it like the pillager banner thing

brisk crypt
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no its either a baby armorstand riding the mob or a display of some kind

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same thing that the vilerot warden whatevers in chittering do

carmine tartan
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Its not an invisible illager captain?

brisk crypt
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cause if you put a banner on a head slot of a mob that means no playerhead vanity

brisk crypt
rancid jay
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It’s an armor stand passenger equipping the banner

carmine tartan
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Oh its on chestplate slot i see

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So player head works fine with it together

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Cool

brisk crypt
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no its not on the base mob

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its an armor stand riding the mob with the banner equiped on its head slot

carmine tartan
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I know its on an armor stand

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I just thought banners attached to a mob was a mechanic either specific to illagers or required head slot

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Mostly cuz i never looked it up or tried

brisk crypt
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yeah its just a specific model? for how that banner is displayed

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a bunch of items have them in the base game

rancid jay
carmine tartan
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Ummm

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Can you stack multiple mobs onto the same mob

rancid jay
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Yes

carmine tartan
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To clarify, they would overlap each other and not work like the blaze stack colossus yes?

rancid jay
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Yes

carmine tartan
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Ok

rancid jay
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But it is the head slot and barriers only display like that in the head slot, wherever you’re going with this

carmine tartan
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In bedrock chestplate slot works too so i got confused

carmine tartan
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I wasnt entirely sure how that’d work but charging said it would so i got curious why

rancid jay
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Yeah I’ve thought about that too

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Unfortunately that was also at the time we had crazy mob unloading/reloading shenanigans with vengeful banners so I shelved that one quick

carmine tartan
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What about bloodthirsty

rancid jay
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I think marking bloodthirsty mobs is unproductive when it’s all other mobs that jump at you, not the bloodthirsty mob itself

carmine tartan
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Speaking of

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The way bloodthirsty works seems so unintuitive to me

rancid jay
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If bloodthirsty did just give the mob itself the jump ability then that would make more sense I think

carmine tartan
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I wouldve assumed it just made the mob that spawns bloodthirsty throw itself at u

brisk crypt
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thats what I assumed for a while

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until i found out I was entirely wrong

carmine tartan
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Even purple challenge seems to assume that

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Given the uhh 100% bloodthirst resulting in 0%

rancid jay
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I think it’d be viable to change bloodthirsty into that personally

carmine tartan
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It’d certainly be less jank imo

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So um what’s the plan for vengeful

rancid jay
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The way it currently works is wacky I think because 1 bloodthirsty mob being spawned means 4 being launched

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And more for a double one

carmine tartan
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Is it getting a heal cap? Heal cd?

carmine tartan
rancid jay
#

Double bloodthirsty spawn

carmine tartan
#

I’d have assumed they’d try to throw the same mobs or something

#

Or maybe each other

#

And then fail to throw cuz bloodthirst immune

rancid jay
rancid jay
#

I’m more just pointing out that 1 spawn actually means many more mobs being affected

#

Like imagine if 1 arcanic “spawn” meant 4 other mobs became arcanic

carmine tartan
#

I think the issue was more of said dmg increase interacting in questionable ways with other mods wasnt it or something

brisk crypt
#

i am torn on if we remove the health on death or the damage on death

#

root cause of concern afaik is the shitty interactions

rancid jay
#

2x health and healing is already fairly challenging

brisk crypt
#

chittering spiders really

rancid jay
#

Doesn’t need to sit at the edge just beyond your range only to pumped up and spam 130 damage arrows at you

#

And this is on top of the 1.36x to 1.75x or higher delve damage mult

carmine tartan
#

I guess so

rancid jay
#

We could also just split the difference and halve the heal and damage on death for funsies

carmine tartan
#

That doesnt really properly fix the issue with bad interactions though, just delays it

rancid jay
#

The cap would be halved too and cap would still apply to healing I imagine

carmine tartan
#

Oh

#

That sounds fine too then

solid shuttle
brisk crypt
#

lets do that imo

#

at frozen

#

reduced cap reduced buff str

rancid jay
#

The current stats are 10% heal (no cap), +7.5% damage (max 12 kills)

brisk crypt
#

max can be what 4, 5?

rancid jay
#

Perhaps something like 5% heal, +4% damage, max 5 times

carmine tartan
#

+5% dmg and hp w 10 stacks? Idk

rancid jay
#

Or +5% heal +5% damage or +10% heal +5% damage

brisk crypt
#

at frozen can I spin a giant wheel to pick

rancid jay
carmine tartan
#

x1.5 dmg and max of x3 of a basic mob’s hp if it’s 5%

rancid jay
#

And 7.5% heal as the third option

brisk crypt
#

well are we keeping the double base health

rancid jay
#

Yes

carmine tartan
#

im assuming yes

#

10 stacks of 5% heal is 100% of a base mob’s hp if u kill 10 other mobs beforehand

rancid jay
#

It’d definitely be 5 triggers max I think

carmine tartan
#

Alternative option im bringing up would be to slightly nerf vengeful rate instead for higher caps

brisk crypt
#

agree

#

still problematic just less so

rancid jay
#

Another reason vengeful gets ridiculous w/ other delve mods is that higher delve points just have so many mobs to feed those stacks

carmine tartan
#

My primary complaint is the uncapped healing

#

Because that allows runaway chain reactions spiraling off into infinity

#

everything after that would kind of be a bonus from my point of view, and i dont play 65 pt very often so idk how much of an issue the dmg stack is there

brisk crypt
rancid jay
#

I think +10% heal/+5% damage, max 5 triggers

#

Yes

brisk crypt
#

we are brainlinked

carmine tartan
#

So uh infernals

#

Can it maybe not work like legionary

#

Its a pretty big offender for mob bloat imo

brisk crypt
#

infernals....

carmine tartan
#

It rolls a chance for every mob spawn right now right

rancid jay
#

Dies I think

carmine tartan
#

Esp if the plan is to make legionary semi inbuilt to deal with multiplayer scaling

rancid jay
#

Maybe they go back to being mob abilities and it was all a stunt

carmine tartan
#

Oh ok

#

idk i kinda like the creeper

#

Infernal fire dmg buff, spawns and immediately fills the area with fire and leaves

rancid jay
#

I like it too, it is my favorite

carmine tartan
#

basically adds fire environmental hazard to maps without a lot of fire

brisk crypt
#

I like the meteor caster

carmine tartan
#

if we make a mob ability it should make mobs self detonate to spread fire yey

brisk crypt
#

the vindicator and the piglin are charginguv mob adjacent

#

(derogatory)

soft burrow
#

next weekly

carmine tartan
#

Also uhh i need a fact check

#

Creepers

rancid jay
#

I can do it with the transcendent missile true kb change

#

If we’re fine with doing that this week

carmine tartan
#

Do they carry over the vanilla behavior where any dmg done by a creeper also applies status effects

soft burrow
#

can't be both?

#

o yeah earth any updates on the dpact bug

rancid jay
soft burrow
#

ok cool

rancid jay
rancid jay
soft burrow
#

i have not played cz in like 5000000 years how do snowstorm stacks work

rancid jay
#

It’s basically just implemented in a way that you have a unique effect that handles everything instead of trying to set and reset durations

soft burrow
#

so the bug SHOULD be fixed

rancid jay
#

Should

rancid jay
#

Going back to infernal though

soft burrow
#

@rancid jay

#

ricar — 3:36 PM
ask him if focused charm of the contract works
cause like
that modifies the duration per stack

rancid jay
#

1st iteration was just arcanic 2 and 2nd iteration mobs are kind of mob count bloaty

brisk crypt
#

One thing frossoli is you could make them big and scary

#

1 per spawner on X chance

#

visual indicator ahead of time (flame inside spawner)

rancid jay
#

Yeah there is also the idea of making them rarer

brisk crypt
#

I had an idea about spawners becoming something as well

hybrid moat
#

Spawner gate modifier

carmine tartan
#

Soup up the infernals a bit maybe

iron glacier
carmine tartan
#

I like the idea of it, not the execution

iron glacier
#

If they really wanted it to be a hazard it'd be instant explosion, no explosion damage and no blocks broken so you can't jump over it

#

Maybe buffed radius to compensate but idk

#

But explosion damage is just way too dangerous to let it blow up

#

And the delay on its explosion makes killing it pretty easy

carmine tartan
#

Honestly im not even sure what the other infernals do besides the creeper

#

Its a bit hard to tell what theyre doing under the chaos

iron glacier
#

The meteor guy pisses you off from across 20 rooms cause he doesn't respect line of sight

#

Sometimes blocks your way with his magma if there is vertical elevation in the area

iron glacier
#

Others do nothing idk

little relic
#

I wonder if we can have textured spawners

carmine tartan
#

Enflamed spawner spawns a few infernal mobs, independent of the original enemy spawns, and soup up the infernals a bit

iron glacier
#

Technically yea minecraft allows that

#

But idk if that's a step they'd wanna take cause of no rp players

normal moat
#

We'd stick to particles for spawner tells

carmine tartan
#

alternatively, soup up the infernals a lot, but not to full elite status, and have them buff enemies while alive with various fire related effects

little relic
iron glacier
# little relic ?

Some people don't use the monu rp and the official stance on that as far as I know is to not ignore them

#

Oh I thought you meant for different spawner kinds

little relic
#

I did mean it for both but I see your point

cyan creek
#

u would need rp mods to make spawners have different textures

#

im pretty sure

lapis pier
carmine tartan
#

?

#

Wdym tag spawners

lapis pier
#

like a "shielded" spawner but its "encounter_allowed"

brisk crypt
#

designated spawners in dungeons/every content ever

#

I had a similar idea except instead of tying it to spawners it'd just be combat areas

lapis pier
hollow bane
#

's gonna hurt harder the bigger the plans get unless the tech debt's paid beforehand

fiery dust
#

because 8 damage pots are not it

pine flume
#

just play shaman trol

fiery dust
#

👎

#

i want to actually play the game thank you

empty galleon
#

theres...

#

why rotv...

untold kraken
#

because alchemical Artillery needs a bow to work, silly!

fleet kite
#

memory maker ...

jade forge
#

r1 memory maker real

lament quail
#

can we readd proj/magic dual to alch and cleric

#

also old AA was pretty interesting

pine flume
#

doesn't cleric already have that?

lament quail
#

no

#

genius cleric rework removed attack/proj scaling "in an effort to make attack/proj items more worthwhile to use"

#

that is almost verbatim

pine flume
#

hallowed beam 🥺

lament quail
#

ok sure Beam exists ig

#

nowhere near a central playstyle though

pine flume
#

@ Ian1KV

rancid jay
#

Should hallowed beam even have it

#

If it was intentional then the description should say that it scales off of both projectile % and magic damage % like hunting companion, but it doesn't

#

So maybe it's a bug and should be removed !

pine flume
#

Nerfing cleric even more

zinc jetty
gleaming cobalt
#

It was intentional

lament quail
#

I mean proj cleric was killed with the DJ rework anyway and all it is now is Beam drone

cursive frost
#

and ranged LI popper

lament quail
#

sure but that stupid self cycling LI build is an abomination

lyric grotto
#

i havent read any of the message but did anyone bring up teh change of
"instead of vengeful gaining dmg and speed & healing, have it so that it heals and gains significantly more max hp"

cyan creek
#

vengeful was talked about

#

but increasing max hp is 💀

untold kraken
#

Wow that sounds much worse

brisk crypt
gleaming cobalt
#

Makes sense, removing the damage completely would kill it

untold kraken
#

what if killing a mob had a 7% per level chance to spawn an avenger

#

10% is respective to 2x right? So it's 20% of base?

lyric grotto
#

that... sounds a bit weak but alright

brisk crypt
lyric grotto
#

wasnt it capped at 12 stacks previously?

brisk crypt
#

Yes

lyric grotto
#

except for healing

untold kraken
#

I think speed should scale exponentially and infinitely

lyric grotto
#

i do not think that

#

wait did you just completely remove the speed part

cyan creek
#

what if we get reverse avengers - dying mobs buff others around it

brisk crypt
#

Speed does not scale

#

on vengeful

lyric grotto
#

bruh

untold kraken
#

ok then they should unlock a targeted leap vs the player who killed the most mobs recently at 5 stacks

lyric grotto
#

if ur nerfing the dmg and healing then speed couldve stayed there tbh

untold kraken
#

Twisted champion style

brisk crypt
lyric grotto
#

????

#

then why does description say "bossts dmg and speed"

#

*did

brisk crypt
#

presumably because its wrong

lyric grotto
brisk crypt
#

@lyric grotto I think u might be wrong

lyric grotto
#

heh

#

when was the last time change was made oin that file

#

wait is that also in public repo

brisk crypt
#

it was like that in 2022 if I am reading it correctly

#

I think you've lost it

empty galleon
#

i think vengeful should summon 2 twisted rogues

split marsh
brisk crypt
#

yeah

split marsh
#

what was it before?

untold kraken
#

also 10 I thought

brisk crypt
#

it was exact same before except didnt respect the cap i think

split marsh
#

ah okay so only 300% hp total basically

brisk crypt
#

yeah if you kill it last

#

and let it fully charge

split marsh
#

after damaging it for half its hp

tawdry cove
#

i want to do more of these community bulk posts but barging into 60 peoples DMs every time is very rude

brisk crypt
#

tbf

#

what nicknon pinned was planned

#

but good changes came of the post regardless

#

and help reinforce the direction

#

Legionary moving to base in some reduced capacity is probably the one we need to hear the most voices on

carmine tartan
#

Will legionary still be an additional option on top of base legionary

#

Will challenge delves be adjusted to account for the higher mob count

untold kraken
#

MORE MOBS

#

Legionary could be a cursed weekly mod
Every enemy is now 2x but reduced stats

tawdry cove
hybrid moat
#

every mob splits like slimes on death

brisk crypt
#

no it wouldn’t be available as a modifier

untold kraken
#

Mobs have a chance to implode on death 🥺

#

(which can also hurt other mobs)

#

actually nah that favors certain classes too hard

carmine tartan
brisk crypt
carmine tartan
#

That seems kinda dubious

#

even more so in r1

untold kraken
#

Presumably it won't be more than the current 75%

#

Or if it is not by mych

#

so it should be fine... Probably

#

will challenges with high legionary just get higher scaling? Or will their points be changed

brisk crypt
#

Well you’d design it for 12pt / 18pt /22pt in mind

#

and it wouldn’t resemble current legionary in Count I’d imagine

#

could easily be tied to the spawner instead of each mob spawned as well

carmine tartan
#

It’s already very easy to just randomly get firing squaded by r2 at 25 pts

#

And given how many delve mods add ways of bypassing shields or add dmg

#

Uhh

#

No but seriously

#

Can r2 please stop catching collateral hits from r3

#

I’m getting like really fucking tired of it

brisk crypt
#

Its annoying as hell

carmine tartan
#

r1 at least has some minor leeway, however dubious it is

#

But r2 absolutely cannot

lapis pier
#

Isn't legio x2

normal belfry
#

Legionary in all content is pain

untold kraken
#

15%/level

carmine tartan
#

If r2 difficulty keeps going up, can the universal delve mult on dmg at least be nudged downwards to compensate

lapis pier
carmine tartan
#

you get like 5 hits on a normal build, and 10 max on full tank

normal belfry
# lapis pier How

Basically double mobs in all delves? That's kinda crazy imo and favors AOE classes extremely

lapis pier
#

What regions do you play

normal belfry
#

Mostly region 3, but all of them

lapis pier
#

Also wouldn't you think a scaling mob count might not immediately make all content have double mobs?

brisk crypt
#

I think if that was the case we’d have failed

normal belfry
#

At the end of the day, isn't that basically what it means? More mobs is not always the right thing to do

untold kraken
#

at low point it'll probably be a slight amount of mobs and you only feel a difference at very high points

normal belfry
untold kraken
#

Past the four person maximum

lapis pier
#

Acting like legio 5 is just gonna be extra on top sounds myopic

untold kraken
#

Legionary 5 is getting removed?

normal belfry
untold kraken
#

legionary is being changed from a delve mod to a passive scaling

zinc jetty
#

(What does Myopic mean)

untold kraken
#

is the gist of it

normal belfry
carmine tartan
#

My understanding is that legionary is staying?

#

No?

zinc jetty
#

Wow there's just a lot of confusion

normal belfry
#

I think it's just a conversation but the plan from my understanding is to make legionary inherent to delves

zinc jetty
#

Probably would be nice to fully flesh out legionaire base scaling a little more

carmine tartan
#

I thought it was just a mob count scaling component added to delve scaling

brisk crypt
#

If it moved to base I can’t imagine it’d be nearly as powerful as current legionary five At 25pts. You’d balance it around the least aoe classes in the least aor regions

normal belfry
#

And it will scale with the number of points (12, 18, 22, 25)

untold kraken
#

i assume from this that inherent means changed to passive

carmine tartan
#

Similar to dmg and hp

untold kraken
#

not kept

tawdry cove
#

what about additional rotating modifiers to incentivize trying different item subsets

#

like uh

carmine tartan
#

I see

untold kraken
#

monthly modifier: +100% life drain healing, +20% ethereal effectiveness

lapis pier
normal belfry
#

I'm still thinking that carapace change basically does the same thing as it does now and is still bad

tawdry cove
#

"Mobs take reduced damage beyond 6 blocks away, but Stamina and Point Blank enchantments are increased in effectiveness"

#

for like 3pts or something

brisk crypt
#

thats

#

absurd

untold kraken
#

that would be cool

lapis pier
#

0 points and its intrinsic

#

That week

untold kraken
#

until you realize that not everyone has build variety

normal belfry
#

Most players are broke beyond belief

#

😔

stuck pumice
#

Skill issue tbh

untold kraken
#

if it was intrinsic i would slit my wrists im sorry

tawdry cove
#

mods

carmine tartan
#

I cant see making inherent legionary in r1/2 working well in any way

plucky flume
#

.

stuck pumice
#

anything silly

normal belfry
tawdry cove
#

that inherent legionary definitely needs to be toned down in r1

carmine tartan
#

Government mandated shaman meta

tawdry cove
#

like, massively

normal belfry
#

It's actually so bad in lower regions 😭

stuck pumice
untold kraken
normal belfry
tawdry cove
#

if you make me do a highly legionary scaled light blue in r1 i might go ballistic

normal belfry
#

get your head out of the gutter fennec-sama!

tawdry cove
#

CURSE OF BABY ZOMBIE

normal belfry
#

CHICKEN JOCKEY!

untold kraken
#

nah I'd magic class

stuck pumice
lapis pier
#

Me when delve scaling is different already between regions so there's already a precedent for this thing

zinc jetty
#

🤔

#

Would this mean the built in legionary would scale less for something like Reverie than White?

carmine tartan
#

I dont like legionary in general to be honest

#

But r3 already involves a lot of mob spam in encounters anyway so i cope

lapis pier
#

Wait never mind i see charging posted a message that said "both r1 white and calders palace will have 2.0x mob spawns"

carmine tartan
stuck pumice
#

I wonder whats gonna happen if we take that well designed encounter

untold kraken
#

Persona

stuck pumice
#

Including elites

#

Could add some spice like transcendant vengeful and carapace to it

untold kraken
#

Player shocked when delving a dungeon makes it harder

stuck pumice
#

Truly

carmine tartan
#

I think it’d be fine if delve scaling had the option of setting a mob count value to it

#

And it was used where appropriate

#

But blanket applying it to everything sounds like a disaster

normal belfry
#

Where is it appropriate to you?

#

And where is it not

untold kraken
#

I think it should scale with delve points a little and player count a lot

stuck pumice
#

Well first of all it should not apply to elites imo

untold kraken
#

(in the area)

carmine tartan
#

It doesnt apply to elites

#

That was in the original post

untold kraken
#

It would be so funny

carmine tartan
#

Elites scaling with legionary is going

stuck pumice
#

Good

untold kraken
#

A shame

#

having twelve elites per encounter made them even less threatening thank you rogue

stuck pumice
#

Nothing shameful in that

normal belfry
carmine tartan
#

encounters usually happen in relatively open areas with easy to navigate terrain

#

You can kite around piles of enemies, force them into a chokepoint around a corner, whatever

#

in r1 and sometimes r2, the terrain is often specifically designed to be hostile to the player

#

Vines placed with the intended purpose of slowing the player down, pits in the middle of rooms full of webs and spawners with chests to lure you in, knee high water flooding rooms to slow you down, open lava and void, lots of vertical design to allow mobs to drop in from above or pile up below

#

Open ledges and cliffs with kb mobs to knock you off, precariously placed bridges, etc

#

Fundamentally, i do not consider r1, r2, and r3 design to be compatible

#

Seeing r1 and r2 repeatedly have global changes forced onto them as a result of r3 problems really pisses me off because those changes often dont mesh well with the design and flow of r1/2

#

In r3 if you get overwhelmed you can just throw yourself out of the situation with a mobility skill to a safer location and reheal

lapis pier
#

R2 too ngl but it was less "r3" as you mentioned

carmine tartan
#

Of course, PI and recoil exist

#

But PI has an entire feedback thread dedicated to its problems for a reason and recoil has a cooldown and reload and is nowhere near as mobile as skills

lapis pier
#

I love r1 and r2 I'm assuming since charging does too that anything he spearheads is necessarily gonna be not as impactful in regions already solved mostly

carmine tartan
#

And is an r2 thing that happens to work in r1

#

r2 is somewhere in the middle of r1 and r3 on that spectrum

#

But also has its own added challenge of mobs doing significantly higher % of player’s hp unique to it

#

so it has its own layers of r2 vs r3 separate from r1

#

in r1 if you get overwhelmed, getting away to reorganize is the difficulty

#

In r2 if you get overwhelmed realizing it’s happening in time to do anything about it is the difficulty

#

For r1 if you increase mob count, those mobs are now eating up even more of the limited safe terrain in an encounter

#

in r2 if you increase mob count you get punished and blown up even faster if you make a mistake

pine flume
#

r2 is dubious OhTheMisery

carmine tartan
#

Pern is funny in r1, as a side tangent

#

On one hand, your encounters now have more mobs intruding from neighboring rooms, but on the other hand the mobs are also making the terrain safer by deleting hazards and opening up more escape routes and room to manuever

#

I like delve mods with a give and take dynamic, personally

cursive frost
small herald
cursive frost
#

was it Vengeful…

#

or Chivalrous or Carapace for that matter

small herald
#

No

#

It was just a normal Oarsman

carmine tartan
#

Theyre slow but hurt

small herald
carmine tartan
#

I think most mobs end up hitting like 20-25 dmg base for the last few dgns

small herald
carmine tartan
#

Its like just shy of 30 dmg at 12 pts for most iirc

#

So 4 hits at 100 ehp

cursive frost
small herald
#

R3:

carmine tartan
#

What speed multiplier

cursive frost
#

delves give 0.4% speed per point

carmine tartan
#

I have honestly never noticed

#

I probably should pay more attention

brisk crypt
cursive frost
#

the inherent mult on purple is actually 1.1

carmine tartan
#

r2 buildcrafting sucking ass is a nice cherry on top of a shit sundae pepega

small herald
cursive frost
#

yeah idk either

#

maybe you ate a hit from something else simultaneously

lapis pier
#

man I remember old delves just being moronic with speed

#

thanks to "relentless is free points" or something

cursive frost
lapis pier
#

big issue with delve mods in general is that they often do this

cursive frost
#

are white mobs genuinely slower than yellow or reverie ones

small herald
#

I think so

cursive frost
#

fun fact about delve mob health scaling is that it just checks for whether you have enhancements or specialisation enabled instead of whether the shard is isles ring valley

#

so theoretically i think you could drag a player in r2 who hasn’t done Master of One and just

#

make them trigger all the spawners

#

then the delve mobs spawned will be r1 tier instead of r2

cursive frost
#

getHealthMultiplier(level) * (ServerProperties.getClassSpecializationsEnabled(nearestPlayer) ? (ServerProperties.getAbilityEnhancementsEnabled(nearestPlayer) ? DELVE_MOB_STAT_MULTIPLIER_R3 : DELVE_MOB_STAT_MULTIPLIER_R2) : DELVE_MOB_STAT_MULTIPLIER_R1) :

#

it checks the nearest player

small herald
#

Wait...so if I just turn off all my spec and enhancement points...

cursive frost
#

it might be for “have you unlocked this system yet”

small herald
inner crypt
#

yeah I think that's just if you unlocked it or not
because that changes how class menus shows

rancid jay
#

That's not how that works

#

Those methods go off of predefined properties of what shard you're on, it's not based off of actual game progression

#

The player parameter's just there for the case of player plots where you can change your region

cursive frost
#

ahhh okay

#

so it’s just a really cursed shard checker

brisk crypt
#

🏇

tawdry cove
#

Vengeance: Now capped at 5 stacks, healing 10% HP and gaining 5% damage per stack
Arcanic: Arcanic Missile damage reduced from 12/30/40 to 12/25/35
Transcendent: Transcendent Missile knockback now respects KBR

languid cape
#

hol up why did r1 arcanic missile not get nerfed too OhTheMisery

fiery dust
#

quick question

#

if i hit 5 enemies at once with piercing 4

#

how many of the split arrows actually proc

#

and would they proc i frames

cursive frost
#

jury is out on whether split arrow procs its own iframes

fiery dust
#

shit

fiery dust
languid cape
#

i'll take it