#Hunts Feedback Thread

1 messages · Page 2 of 1

vagrant dagger
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im using normal agi rogue with athreads

grave pasture
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as in not a darkstar agrippa build

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if so then thats pretty low ehp yeah one shot might make sense

vagrant dagger
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what rogue builds are "high" ehp

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or how much ehp is like low

shut prawn
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3 digit ehp on all damage type

vagrant dagger
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ok i have 3 digit on 3/4 but i have 94 magic ehp...

shut prawn
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im gonna be honest with you, idk about melee dmg but the pig does not do too much

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yeah i think that's low

vagrant dagger
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maybe ill use overgrown bodkin

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improves my magic ehp to 115

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which is fine right?

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but also 3 other people in the ring got one shot so idk if it was just me

shut prawn
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yeah i have 118 on my scout build

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but again no idea on the melee dmg part so

grave pasture
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i think cqmera being one shot around the 120 range

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but thats definitely better

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i think this is scaled as post starpoint they all hit decently hard enough to scare off old builds

vagrant dagger
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should i always run overgrown instead of ex kingslayer the ehp diff never felt really noticable on sage

grave pasture
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i think yes but theres a lot of different options now since starpoint

tender shale
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would be nice to know what dmg types the bosses are doing, pig in particular

shut prawn
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ok kinda geting of topic can you guys bring it over to gameplay if we're discussing builds

tender shale
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can just get away with cloak stack for the others

shut prawn
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i was gonna bring up something about pig and now i forot

grave pasture
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given by reflection things should be mostly magic/blast

marble peak
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ex wardens ruin best boss hunt item fr

wispy quartz
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So the new epic shield has Unbreakable
literally every other shield in game has at best - Mending, even the Two epic ones we have (memorandum and Aurora variants) the Reason is obvious:
Player can't just hold right click to cheese things, or wait for regen to heal 'em up while they sit with 20 mobs in a corner blocking all hits into heat death of universe
And now this shield has it
Some might say "Theres many block breaking attacks in r3" To which the reponse is:

  1. You can go into many PoIs, and even sirius, and just hold right click and not be punished whatsoever
  2. The convinently newely released infusion borderline removes that as a problem

People will be mad, but for balance reason that shield should go down to Mending, with couple levels of Unbreaking at best, but not Unbreakable

errant adder
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And what will even change

manic hemlock
manic hemlock
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Oh

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I don't really think unbreakable will make the shield different

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Its not like shields are can't already eat 100s of hits before breaking lol

strange briar
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I think the corner argument is just a very niche situation

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you can do the same on every other shield with the difference being that unlike being able to sit there for 5mins you can sit forever, which isn't exactly an issue in any content

tender shale
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If you want to use the “unbreakable allows infinite camping argument” and be taken seriously then imo you should also be pushing for the removal of Mending and disable Empowered for shields since these allow the same to happen

strange briar
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I think all it really does is save you a lot of anvils

harsh isle
marble peak
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idk what content would be cheesed by holding shield for 5min

manic hemlock
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Gallery

safe rivet
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Unbreakable does not mean the shield can never be stunned I do not know where this comes from

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It will be changed but I could not find any scenario where it wouldn't stun where a normal shield would

strange briar
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what will be changed?

safe rivet
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Unbreakable -> unbreaking and mending

strange briar
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surely that's not the case because of the 1 feedback comment?

safe rivet
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It was decided on earlier

strange briar
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makes sense then

sharp briar
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more likely the case because it's a general standard for shields, yea

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enough unbreaking and mending and you basically get the same product

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just with the stipulation of not holding shield in corner

safe rivet
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Right but I want to know what unbreakable does that we want to avoid, because I could not find anything

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Axes work, abilities work. What else is there?

sharp briar
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I don't think it's so much the stun, but it's the fact that it will not shatter from durability usage if it's just held up against an army of swords

marsh canyon
sharp briar
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Unbreaking and mending allows you to still hold it up against an army of swords, but it won't last forever

marsh canyon
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and elites also break the shield

strange briar
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is that not an unrealistic scenario

safe rivet
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That sounds very unrealistic

sharp briar
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There's a lot of unrealistic scenarios we have to build around for when the new release/content/rework makes it realistic

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better to future proof things when we can see the possibility coming, especially in a situation like this where unbreaking and mending can pretty much offer the exact same tech as unbreakable

strange briar
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fair enough

sharp briar
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basically 0 impact on the normal/intended use while cutting out the risk

safe rivet
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I guess that's my fault for not asking why we did it, thought it was an old jank mojang thing where unbreakable on shields made them unable to be stunned by axes

sharp briar
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ah, no not aware of any mojank on that one thankfully

meager ridge
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is that why predator strike does so much damage to hawk since no one is near it

coral tusk
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“Nearby” isn’t nearby it’s the size of the arena

meager ridge
oblique pulsar
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I d like to see more banish/spoil mechanics like coca cola. A lot of them feel like they are buggy insta onetaps or have no indicators for the spoils. Some attacks have delay and it just becomes a game of rng . They also discourage ppl from dpsing due to fear of spoiling.

manic hemlock
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I think spoil mechanics that spoil the loot "on hit" condition should spoil the loot if player fails 3 times

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spoiling instantly on single hit is kinda ehhh

oblique pulsar
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i think i got spoiled on unamiel cause of frost spirit

manic hemlock
oblique pulsar
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The hoglin is also alright but the banish is buggy. The first time i did it , it banished me even when i mined mud(I think that also happened to cqmera).

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I wasnt standing on it as well

manic hemlock
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the banish mech kinda just feels like a big fuck you to new players and doesn't really bring anything else to the table

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if the boss constantly applied banish at times it would be more interesting I think

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take aloc aloc for example

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I think that banish is interesting

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but something like unamiel is kinda boring since they only cast it once

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banish should be a constant threat to make it actually mechanic instead of a gimmick

plush forge
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You can never do what you’re saying, ever

plush forge
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HUH

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Yeah that’s crazy

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They need to change it lol

manic hemlock
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it should've just been like 0.25s cooldown

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so you can't spam it

plush forge
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My apologies

manic hemlock
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1s is just too much

safe rivet
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I had tried with a much lower stun duration but ultimately it was just antifun and conflicted with the items design

oblique pulsar
winged brook
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idk just keep digging mud until the bar goes away

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it usually takes like 3 blocks manually broken

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for it to do it

oblique pulsar
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i think i mined like 10+

winged brook
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okay lol thats wrong

oblique pulsar
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like i was mage and when my spells were on cd i was just mining

meager ridge
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you probably mined all the mud before the banish attack had cast and there were none left

marble peak
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dont mine mud before banish is so yikes

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the real hunt starts after banish

oblique pulsar
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Okay so i got banished because of core elemental iframes.

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i clicked on it at least 3 times and nothing

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Bossbar did not appear . It might be that

rugged steppe
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@oblique pulsar any chance you know which ring shard you were on? going to check for errors that might cause that

oblique pulsar
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10 i think

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yeah 10

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I saw only its healthbar . No other bars for attacks

thorn field
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I think the bar specifically for the banish seems to be bugged, I’ve noticed it in the two I’ve done since the latest hotfix

versed lantern
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I was on ring-10 also and I saw banishes and spoils fine

oblique pulsar
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Aloc's bar completely disappeared for me yesterday as well

versed lantern
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Very strange

rugged steppe
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aloc should be hotfixed, please ping me if it happens again today

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probably something similar with experiment that I have to find

trim socket
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r-1 no telegraph on core elemental for me for banish attack specifically

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on latest hunt

meager ridge
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r6 no boss bar on banish attack, maybe because it cast that while being unstable

vagrant jackal
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-1 core elemental

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always punished 😔

grave jetty
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i was in ring 11 and did not see the banish boss bar but other bars worked fine (spoil, attacks, etc)

restive kernel
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bye pig

marble peak
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General:

  • On hit spoils should be better telegraphed, have longer grace or only be triggered after 3 times. It is unclear what spoils usually (Brute Force, general aoe spells).
  • Various bugs.
    Experiment Seventy-One
  • Way too punishing for melee.
  • Red particle attack (Mud Swipe?) is hard understand where safe area is, maybe make the safe area have green border.
  • Mud should be dug in 3x3, not +.
  • Spoil effect is hard to notice (powder snow freeze overlay?), nearly not present.
  • Banish feels unintuitive.
    Steel Wing Hawk
  • Let melee player contribute in some way, maybe a goal which makes the phantom perch.
    Aloc Acoc
  • Add a bar which shows something related to spoil.
    Uamiel
  • No proper experience to say something.
    The Impenetrable
  • General complains.
    Core Elemental
  • General complains.
thorn field
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I honestly think the Impenetrable closing is at least visually shown with the boss bar showing the open/close status

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(which, btw, really cool feature)

winged brook
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Yeah boss bar indicates impen closing

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It’s the only thing I noticed the one time I got to try it at 9000 ping

tender shale
winged brook
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Exp 71 needs a different banish I agree

tender shale
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ppl tend to overmine the amount of mud needed for banish leaving little left

winged brook
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Maybe if you’re hit by parasites too often with a slow decay timer?

tender shale
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the biggest issue imo with exp 71 for melee is that it leaves mud as it walks turning the area immediately around it into a constant and unremovable danger zone for getting nuked

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i also still think there's something bugged with the minion based DR

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i joined a few fights late as practice where I definitely did not have the weakness debuff, minions were all dead, and I was point blank and pstrike still was doing sub 50 dmg

winged brook
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Yeah bug is known and reported by me

tender shale
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for exp 71's banish when i read the description pre-release I assumed it'd work like drask's cage and you'd have to quickly dig your way out or die

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could spawn a patch of mud under every player when the attack starts maybe

velvet nimbus
merry forge
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the second time i fought it, it did change. it's still just.. a faster transition than anything with low projectile speed takes to go from hand to damage event to lol spoiled fight

grave jetty
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i think uamiel is the most solid, doesnt feel overly tanky and banish/spoil is pretty clear
actually i dont remember if its shield coming up has any windup bar so it might be nice to get one (same with core elemental)

ebon osprey
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friend said shulker attack reduce his armor's dura, is that intend

grave jetty
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heres the impenetrable open --> close shown on bossbar (i had no idea of it before)

winged brook
grave jetty
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🔥 so just the magma cube getting it would be nice then

winged brook
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magma cube does have a windup bar for the spoil the banish one is bugged

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the spoil windup bar is every attack windup bar

thorn field
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technically Core has a windup via the ability casting

winged brook
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since its post every attack

thorn field
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And yeah the banish one is bugged unfortunately

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Sounds like nobody(pi) is looking into it

grave jetty
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oh OhTheMisery

velvet nimbus
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uamiel is definitely my favorite of them

tender shale
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but personally i think the open and closing animation on the existing bar is super cool already

winged brook
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big 71 fan here but the dr is big issue

ebon osprey
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compare to phantom 71 has high dr generally, but high dr phantom sounds not fun

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and from what nicknon said, maybe increase range? (i heard 8 block away give it 50% dr)

grave jetty
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yea i dont think phantom should be dying in 30s but i also dont want it to take 20 minutes because its flying too much

ebon osprey
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increase time/frequency phantom collect feather ?

grave jetty
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that should be alright

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because the melees will feel useful

thorn field
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coca cola was one I really enjoyed, can't wait to do one now that the bar is fixed

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honestly I've liked all of them

winged brook
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hjavent tried coca cola

restive kernel
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Coca cola has by far the best designed banish mechanic

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If they were put on a coolness meter the distance from coca cola to the 2nd best one would be like 100x of 2nd to 3rd

slim bane
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Did all bosses

I would say that the indicator for banish skill looks fine now for me , spoil skill maybe add a symbol or sth?
I’ll test with higher particles settings to see normal skills

tender shale
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i like cola's spoil/banish the most personally

grave jetty
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please tell me they are never gonna nerf an army of 20 people running into a different ring to help others out

plush forge
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Please do not nerf 71 dr 🙏

lyric basin
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the other players helping have reduced damage alr

plush forge
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I’m praying

slim bane
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71 dr is fine

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it's the weakness it apply

velvet nimbus
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71 dr is NOT fine

plush forge
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It’s extremely fun seeing everyone gank 71

slim bane
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OhTheMisery I mean if you count weakness as dr then ye

plush forge
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71 DR works based on range to the boss?

slim bane
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8 blocks

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amount of worms on field

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ppl on field

velvet nimbus
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being far away, worms alive

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and something else

slim bane
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and there is skill that inflict infinity stackable 15s weakness

plush forge
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Oh what

velvet nimbus
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the orange particles

plush forge
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Infinite stackable weakness is crazy

slim bane
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#screenshots message

velvet nimbus
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but it only lasts like 5 seconds

slim bane
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15

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funny to see like 30 ppl went to help that cause the player scaling dr that make it get hit by all of them in 20% health still survive almost 1min

merry forge
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i am still confused that the quarry arenas arent just adventure mode, when of the 3 with a reason to not be flat:
core elemental - supposed to levitate players but bad at actually working
steel wing - some people cant figure out how to take fall damage in an area with 7 blocks of vertical variance
impenetrable - in an area with so much build noise that finding the boss after it teleports is one of the mechanics

slim bane
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the core levitate skill said by dev is a safe-proof not the main way to do the boss

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and ye it's a bit weird

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main way to do is block up or mobility etc

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levitate is use for people who get push my boss hitbos

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and work as safe-proof

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-# sadmouse

merry forge
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in that case the next most obvious way to deal with it would be loom stair mode oh wait

tender shale
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ire quickdraw or beam

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scout stays winning

grave jetty
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ire is a few blocks short

sharp briar
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ire for hawk?

slim bane
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-# OhTheMisery

sharp briar
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think i ire'd and fell even to launch or maybe 1 block down and it worked here

grave jetty
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ire for magma cube is a few blocks short

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its fine for hawk

sharp briar
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probably jump + ire

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ah, gotcha

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i just build up core, my skill does not include ire tricks

merry forge
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same i just complain about not getting levitated the whole time, then get banished anyway because my melee damage wasnt high enough to get through iframes

tender shale
grave jetty
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sadmouse not everybody is a scout

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ik you said qd but i thought i should clarify that anybody just shooting 1 ire isnt going to make it

sharp briar
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i tried like 2-3 times and one of them worked for me, just 1 ire shot without qd

grave jetty
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i think ire is like ~6 blocks while the cubes flies up like 10 blocks
and with your hit potentially missing because of iframes (or you look up too slowly) it might just be safer to build up

tender shale
winged brook
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I just built 3 blocks then hirmnir

marsh canyon
lyric basin
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I was fine with 1 ire shot

grave pasture
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worst case the strategy could just be being a scout for the start of the fight until banish

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but yeah ire alone felt short and inconsistent

merry forge
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obviously the play is buy another ire

merry forge
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my enthusiasm for this content continues to suffer from finding weird edge cases to trigger the forced fail mechanics with

marble peak
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next time drink a venoumous potion

tender shale
errant adder
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your'e

tender shale
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no u

errant adder
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nuh uh

plucky lion
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yo do we not have a system that stop boss form repeating?

plush forge
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They should add just b2b prevention I think

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It keeps it more interesting

robust brook
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I think experiment 71 has wayy too much dr

wintry spire
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it went fine right now

robust brook
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I did like

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10 damage to it

wintry spire
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you just need to kill all the miud...

robust brook
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with my trident

wintry spire
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if no one is doing it dr gets cooked

robust brook
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huh

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the mud is related to its dr??

fair arch
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Experiment 71's mud tossing should be confined to a smaller arena i think

ebon osprey
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no i think

fair arch
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atm it can go on the leaves and trees and walls of the Keep

ebon osprey
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is the mob it summon give it dr

robust brook
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Yeah im ngl I dont think we had that many worms

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it felt like 90% dr

fair arch
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i was dealing 1 damage screwdriver shots LMAO

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so yeah it's 92%

fair arch
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it feels kinda bad to do that

wintry spire
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tree and wall mud 🙏

ebon osprey
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Accroding to Nicknon

marble peak
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71 having a stacking weaken attack upclose and dr from range yikes

atomic geyser
marble peak
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walls and trees

atomic geyser
#

There's no point to stopping it from going there because it doesn't do anything there

fair arch
atomic geyser
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neither

marble peak
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mudquake has fixed dmg right?

atomic geyser
#

What would not fixed be

fair arch
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scales with players, scales with mobs

marble peak
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or with mud

atomic geyser
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that would be kind of silly

marble peak
#

actually does mudquake deal dmg per mud u touching

atomic geyser
#

scaling per player is just kind of

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why would anything ever do that

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and scaling with amount is pointless because it already does that because more is harder to dodge

atomic geyser
marble peak
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im asking as more of a technicality

atomic geyser
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What does this mean

marble peak
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is it one attack or many dif per mud

atomic geyser
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It's one attack

bold kraken
ebon osprey
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i guess idea is u go in deal damage, try avoid kb, retreat

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repeat

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encourage careful close range burst

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...

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first strike?!

bold kraken
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Also whatever governs any of those three mechanics - the DR, the damage/resistance penalty and the spoil - needs better indicators. I spent so much time on my tablist to see what debuffs I did or didn't have and for how long, and that doesn't inform me about any DR the boss may or may not have.

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Aside from that I kinda like the boss, the mud being something you need to manage as a group is a cool unique mechanic for the fight to have (though I share sentiments that its spread gets a little extreme at times) and aside from the red rings sometimes indicating that you need to be inside of them but outside at other times the mechanics felt clear enough.

coral tusk
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Is it just me or has anyone else experienced the 🐗 tending to jump towards the casino/pelias keep wall

winged brook
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#bug-reports message

coral tusk
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I wonder if it’s targeting people there

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Exploding boar head

winged brook
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the dir of the jump is the same as galengarde just really far away

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so i think dying doesnt take you out of the jump target list

meager ridge
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parasites should appear as a boss bar instead of custom effect

grave jetty
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when the pig rolls down the hill pain

atomic geyser
#

so it could be doing that if it's somehow aggroed onto someone far away

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but that doesn't seem possible

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A distance cap could potentially band aid it

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have it redirect if the distance is too far

plucky lion
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TM pls make so there's a lesser chance of the boss repeating, i dont wanna fight 71 and uamiel anymore

atomic geyser
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state mandated peak.

meager ridge
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when experiment 71 goes out of arena, tp it back to middle

fair arch
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big fan of the boss arenas being somewhat uneven tbh

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i’ve complained before that most arenas are just circles but these are really cool

oblique pulsar
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I feel like a boss every 2 hours would be a lot more convenient than a boss between 1.5 to 2.5 hrs. Would be better to plan for longer content.

versed lantern
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If I have to account for a boss spawning in the next minute potentially I then might not want to start a longer POI so I don't have to abandon it, but then if it turns out that boss takes another 25 mins to actually spawn, then I definitely could have done it in that time

restive kernel
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first time i see someone talking about amanita pit as "missed out"

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its usually "skipped"

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including myself

tender shale
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new issues I encountered with experiment 71

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  • boss animations persist after the fight ends #bug-discussion message
#
  • boss can kb players off the cliff edge with the roar and then immediately aggro onto them and fall off the cliff chasing them and cannot get back up
atomic geyser
tender shale
#

also a minor complaint, podzol and mangrove rooted mud textures blend in somewhat on the vanilla texture pack for me, it'd be nice if the podzol was replaced with concrete powder or dirt path

grave pasture
tender shale
#

comparison image of rooted mud on its own vs adjacent to podzol and concrete powder

bold kraken
# atomic geyser but that doesn't seem possible

fwiw I was banished from a fight after I died, I believe from Steelwing after getting exploded on the first divebomb. So it doesn't seem too far-fetched to me that banishment could retain aggro for a bit.

atomic geyser
#

My guess is that's a different bug

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possibly list of players in the fight is not being updated soon enough

charred tinsel
#

That one I don’t think it rechecks player list pretty easy fix

shut prawn
#

can we make the number of rucks you get from unspoiled loot increase (or decrease spoiled loot to 1 ruck)
this sounds like "alright you get 3 mats from a 6pt mr run but because you get a mr frag on your daily run, you only get 2 mats" situation

sharp briar
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you can trade the unique mat for 2 rucks i believe

shut prawn
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yes

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but that's not the poi9nt

sharp briar
#

at least someone in chat says that every time someone says that

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we aren't decreasing the mats you get though then?

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you can either unspoil and get a unique worth 2 and a ruck, or just 2 rucks

shut prawn
#

why would you intentionally spoil yourself

sharp briar
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idk, i don't know what the argument is you're making with the MR datapoint

shut prawn
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the point is "increase the # of rucks you get from an unspoiled chest to match the # with the spoiled

sharp briar
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that makes it sound like "well if you do daily, you get less of this mat" but that's not the case here, the mat you get instead is a direct tranlation

shut prawn
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on paper you get "3" rucks from unspoiled and 2 from spoiled

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but that's not what you are actually getting

oblique shuttle
shut prawn
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you're getting 1 mat and 1 ruck and 2 rucks from spoiled which doesn't make sense

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why would you get less ruck just because you got a mat

oblique shuttle
#

because you can trade the mat for 2 ruck

sharp briar
#

the mat is 2 rucks at the trader

shut prawn
#

so?

oblique shuttle
#

so you essentially get 3 ruck

sharp briar
#

you are either getting 3 or 2

oblique shuttle
shut prawn
#

"essentially" yes but everything in the shop costs a mat

oblique shuttle
#

yeah but not mw and infusion and epic

smoky condor
#

?????

sharp briar
#

i don't get it

shut prawn
#

excuse me what

oblique shuttle
shut prawn
#

why is mw not requiring the mats

sharp briar
#

if you need more rucks, you can make unique into 2 rucks, and then have 3 rucks

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if you need uniques, you get a unique

oblique shuttle
#

idk might be misinformation this is just what i read

astral violet
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Ok i get it bc ur inclined to not trade the unique mat for the rucks

sharp briar
#

that's what people have been saying

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it's rucks and har

shut prawn
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at that point just make the "unspoiled" the condition to make purchase, and give unspoiled loot 3 rucks straight up

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ditch the entire "you need the mat to buy the item" bs

sharp briar
#

because the mat is meant to make you have to win unspoiled?

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and win that boss specifically?

oblique shuttle
sharp briar
#

expertise to win unspoiled rewarded with access to that loot?

shut prawn
#

yeah but the mat is only used to purchase the item and not directly used in mw infusion or the epic right?

sharp briar
#

item and charm i think

astral violet
#

Pots too

sharp briar
#

ah, there's the endless sink

oblique shuttle
#

potions as mat sinks OhTheMisery

shut prawn
#

yeah so why not instead of making the items require mats, what if you just said "if you want to buy/use the item, you need to first win without spoiled" just like the epic

oblique shuttle
#

both work but theres no harm in doing either. also having unique mats for each boss is really cool

shut prawn
#

and fuck the whole "mats" system

oblique shuttle
sharp briar
#

why not have a unique mats system that's in place?

oblique shuttle
#

anyone doing hunts likely has boh anyways it doesnt really matter imo. and if you dont like them just buy rucks

sharp briar
#

i mean, it's not just "everything melts down to 1 thing to spend on everything", but it adds a unique flair to it

vagrant jackal
#

i think his whole point is the unique mats have zero use except being turned to ruck after you buy the base item

#

when it could be used for upgrading its masterwork or just not exist at all

shut prawn
#

that and the loot is less rewarding on paper

#

at a glance

vagrant jackal
#

less rewarding kinda isnt true once you know they have zero use therefore is automatically converted to 2 ruck

sharp briar
#

except we all know at this point they are 2 rucks?

shut prawn
#

1 mat + 1 ruck is the same # of items as 2 rucks
and before you say "but mat can be converted to 2 rucks", this is a psycologial thing

oblique shuttle
#

even if its the same number of items, one is rarer

astral violet
#

Its true who on their right mind would turn a mat to two rucks

vagrant jackal
#

dawg..

shut prawn
#

it's not about the actual value of the items, it's the looks

astral violet
#

I like hoarding ...

sharp briar
#

if i gave you 32 ar and a har, is the ar more valuable?

cloud bluff
#

i think even though it technically can be more rucks, it's unintuitive to give more rucks for spoiled than unspoiled

sharp briar
#

idk, i don't get the logic

shut prawn
#

not on paper, but getting 10 stacks of ar looks more appealing than a pile of 12 har

vagrant jackal
#

its the same thing cro

shut prawn
#

it's not about the actual value, it's the visuals that looks more appealing

cloud bluff
oblique shuttle
shut prawn
#

chroma im throwing you out the window

#

this is not about whether you can convert rucks to mats

oblique shuttle
#

chroma just pointed out the inconsistency in zigs analogy methinks

cloud bluff
shut prawn
#

it's not the actual prices we're discussing, we're looking at the visual appealingness

astral violet
#

Its true one ruck is less than two rucks

vagrant jackal
#

why do you care about visual appealingness

shut prawn
#

and this is probly why devs use the filler block method on 100% of the loot

vagrant jackal
#

if you know its worth more anyways

shut prawn
#

and give out like 5-7 t3/t5 items

bold kraken
cloud bluff
#

it's also that nobody will want to turn a boss mat into 2 rucks because that's a dumb trade, so you just end up with less rucks even though you could have more

shut prawn
#

my whole point was "1 mat + 1 rucks looks similarly valued to 2 rucks at a glance so add 1 ruck to the unspoiled reward"

cloud bluff
#

like how nobody is going to turn a pigment into strands

rustic charm
shut prawn
#

not when 90% of the other items are textured

#

unless you make the texture go out of the box

#

like the items

rustic charm
shut prawn
#

poiint still stands

#

i mean if you want the unspoiled loot to look more rewarding than spoiled then rucks better look like a boring stupid rock

oblique shuttle
vagrant jackal
#

i think we should talk about how they have no real use after buying the base item and then maybe you will find the unspoiled loot chest more interesting

#

so why do they have no real use after the first mat for the base item!

rustic charm
#

i have some ideas

shut prawn
#

they do have a use, pots

#

at least the core elemental one is ok

vagrant jackal
#

feel like it can be used for MW level (one level) or something else like the shield delve infusion

#

but it is probably hard to think of 6 new delve infusions.

cloud bluff
#

the pots seem like they have potential but some of them aren't great

#

even though they're 20 minutes

cloud bluff
#

it looks at item location not the item itself

shut prawn
#

i dont need more uses fo the items, all i want at this instance is listen to qwan's idea

cloud bluff
#

so unless you want every hunt rare using core elemental mat or w/e

#

one of every mat for mw7?

bold kraken
#

I feel like 'you get better rewards from doing the boss better' is pretty intuitive. If anything bumping up the spoiled rewards to match unspoiled rewards would kill the reason to care about spoiling mechanics at all after your first unspoiled win.

vagrant dagger
#

thoughts on the items

#

like.not the epic

vagrant jackal
shut prawn
#

also "drastically reduced" is unmatching for the actual rewards

cloud bluff
#

at least for the moment

vagrant dagger
#

imo the items aren't really good maybe many people think that idk

pine orbit
sharp briar
#

masterwork works by location

#

all hunts items share a location

vagrant dagger
#

the axe seems cool

#

for like idk

vagrant jackal
sharp briar
#

wolfswood/pelias/sp/<insert content>

vagrant jackal
shut prawn
#

im fine with the item system, and im not gonna 🗣️ at devs to rework the whole system of the boss because that's not gonna happen

pine orbit
#

axe is cool, chestplate is super nice the magic boots / legs are fun

vagrant dagger
#

the offhand is weird

vagrant jackal
#

surely its make a 7th mat only purchasable 1:1 with unique boss mat and use that no? 😁

pine orbit
#

the offhand/hawk boots are kinda mid but other then that everything seems amazing

cloud bluff
shut prawn
#

but like i would like to request that the unique mats look exponentially more visually appealing than the ruck

cloud bluff
#

such as market plugin

sharp briar
#

yea, multiple fake locations falls apart in other uses of locations

vagrant dagger
#

maybe I need to play other classes

versed lantern
#

The monkeys paw furls, spoiled chests reward you with 1 ruck instead of 2 to make the unspoiled chests appear better

shut prawn
#

o hey another rp artist

#

wait this is build contributer ive been scammed

tender shale
#

I regret bothering to read this argument

#

So many msgs all boiled down to “i want more loot”

#

Anyway, what causes exp71 to eventually stop spawning minions

#

Is there some kind of a cap on minions

plush forge
#

Idk I’ve gotten like 20 mats now and while it’s cool the first time after that the mats are useless. I think it’s fine how it is because it’s essentially the same as how hapon wanted it with 3 unspoiled, 2 spoiled, but currently adds some flavor with the mat for each item/boss

valid merlin
#

well.\

#

there are buff potions that are quite good.

plush forge
#

So converting the boss specific mats to ruck will become normal and thus the system works as is intended

coral tusk
plush forge
#

If the price never drops past 1-2 har per ruck then the pots will never be worth

#

But I can see them dropping down to 12-18ar

#

Which will make it worth

strange briar
#

Ruck prices will drop drastically

valid merlin
#

they will drop down eventually

#

dont worry

coral tusk
#

Tbf it would an absolute flavor win if masterwork used boss mats we should totally do it

valid merlin
#

this isnt hexfall

#

the mats are not rate limited

#

🤯

plush forge
#

I think that’s something long term and I have a feeling they will drop sufficiently

valid merlin
#

i think they could be like

valid merlin
#

30 ish ar each maybe after a while

#

they are used as a mat for an infusion and an epic so

plush forge
#

So are godspore mats suffer

#

But no infusion

#

Or pdia trade

valid merlin
#

how much as gs mats though

#

it took them like a year to go down to what, 20 ar?

#

30?

#

whatever they are im not sure

#

also, sturdy is like, really good for mainhand shields

strange briar
#

I'm kind if a broken record player at this point but I think the rares are just too cheap

valid merlin
#

well i do not think they should be expensive

#

theyre rares

#

tbf you do get them at mw3 so i guess they could have made them cost a bit more?

tender shale
tender shale
strange briar
#

MW4 costs more than the whole MW 3 item

tender shale
#

Because 8 ruck is a pdia

plush forge
#

Ohh

#

True

tender shale
#

so dropping below 1/8 of a pdia isnt happening

plush forge
#

So max will be 16ar

valid merlin
#

also

#

ar is not worth tha tmuch

#

so

#

i do not really see it dropping down that far but who knows, really

tender shale
#

At some point the price will stabilize because it’s not worth the effort of going to do the hunt for a bunch of ppl

#

At which point the price will probably balance around how many ppl do it for fun vs ppl buying the mats

valid merlin
#

why is this a discussion even

#

what we say will not affect the price of rucks nor the quality of hunts

valid merlin
#

and mw3 can take a few more rucks and har i guess(?)

strange briar
#

The items come as mw3

valid merlin
#

as in

#

the purchase price mb

plush forge
#

I think they should come as mw2

#

And 4 costs another mat

#

But 3 costs ruck

strange briar
#

Actually I'd probably just make this a whole separate feedback post regarding base MW in later game content ( recent examples being hexfall and hunts )

tender shale
#

given how early hunts are accessible, it is kinda confusing they're mw3

cloud bluff
#

i brought this up before the hunts themselves launched and was told it's mw3 difficulty and not really feasible to do at a point where other mw3s are infeasible

#

but now that i've played them i think they aren't really mw3 diff

versed lantern
#

Lock em behind blue completion and maybe make the items start MW2?

cloud bluff
#

progression lock is unlikely i think

#

and also not super sensible in terms of lore reasons?

#

but i think mw2 base is fine

tender shale
#

an earlier tier player can just build more tanky, I guess most cloaked items are starpoint but razorleaf breeches and anti-acid are mog and brown respectively

winged brook
#

i think it could be done by leeching in tiered gear

#

exp 71 core uamiel are all ez that way

#

same with hawk currently and i think the other two are slightly harder

shut prawn
#

the bear is a challenge of multi-tasker check, not a gear check

shrewd roost
#

is steel wing hawk meant to not have player scaling dr unlike other bosses?

lyric basin
#

known bug

#

hopefully fixed soon

oblique pulsar
#

I feel like it should be bigger. Look at its nest for size comparison. Also when it player scales it will be really annoying to hit as it is so small.

slender saddle
#

the clear answer is that this is a child and the parents should be size 50 versions with 1 shot damage

slim bane
#

Just did another 71

#

the dr seems fine if I clearing worms/dodge weakness ability

#

the fight was like 7 or 8 ppl

winged brook
#

it seems fine in 7-8 but it doesnt get lower in solo or less players

tender shale
#

How long the fight is depends on your luck

#

If your guild or party has dps players and exp71 doesn’t spam attacks that spawn worms then you can blow it up before the DR explodes

winged brook
#

Except solo still deals 1/10th damage when no worms and no weakness

#

So like lol

tender shale
#

No worms as in you killed them or no worms as in none have ever spawned

winged brook
#

Killed them and broke their spawners

tender shale
#

That doesnt matter

#

I specified “spawn”

#

Not “alive”

winged brook
#

I don’t understand

velvet nimbus
#

the dr from worms is bugged and doesnt go back down after they die

#

i think

shrewd roost
#

Is it possible to make the impenetrable arena adventure mode? I'm bringing this up because:

  1. Players are pillaring to cheese the crystal attack and while still damaging the boss
  2. Some players are getting stuck against the pillars/builds made by others and are severely punished by high damage attacks for it (especially the melee players trying to get some hits in to contribute and then getting trapped from behind)
plush forge
#

to be fair, all of them should be adventure mode areas

patent granite
#

hard disagree

#

I just said this in sug discussions but placing blocks is helpful in every fight except uamiel and aloc acoc

plush forge
#

it's pretty braindead you can just build up a few blocks and are invincible in all of the hunts

patent granite
#

placing blocks provides cheap counterplay to a lot of abilities (especially banishes) that make the fights more accessible to more people

plush forge
#

what banishes

shrewd roost
#

the only reason why I would justify placing blocks in Impenetrable is to block off a boomline, but otherwise players placing blocks in that fight is just unhealthy

plush forge
#

none of the banishes need block placing

ebon osprey
#

Core elemental

meager ridge
#

core elemental and steel wing hawk

#

if u have no other mobility

ebon osprey
#

The Dev really said intend way is placr block

plush forge
#

people build but if they waited 2 seconds then the floating thing would kick in

#

people dont wait long enough

#

They are just impatient

ebon osprey
meager ridge
#

the floating thing is only when you are near enough (?

ebon osprey
#

Sadly that never work for me

ebon osprey
#

And it's not the intent way also

patent granite
#

floating is only when you’re high enough

meager ridge
ebon osprey
plush forge
#

I mean if you guys think standing still a few blocks up is good design i cba to argue against it

patent granite
#

core elemental, hawk, and impenetrable banishes all have placing blocks as valid counter play

harsh isle
plush forge
#

then they gotta make it larger

ebon osprey
#

I also ask float part is only when near boss so u don't get push by boss hitbox

#

the point is u find a way to get up

meager ridge
#

its not standing still?

#

you cant attack during the banishes anyway

patent granite
#

I would rather people be able to place blocks in impenetrable than be punished for being a melee player trying to actually do damage when it happens to have teleported to an open area early in the fight

#

similarly for hawk, giving people the option to react with something other than the four items with recoil instead of just camping the ledges in the arena waiting for banish is good design

#

experiment needs to not be adventure mode for fight to function

#

and core elemental should probably get levitation range boosted, but also a non recoil/movement ability option to get up there is good

ebon osprey
#

The good thing about current banish mechanic is they all ask basic thing that player can get without problem

patent granite
#

exactly, blocks are cheap and accessible

#

also adventure mode would technically break like recoil and whatever but that’s something that can be dealt with if it was applied, which I don’t think it should be during fights

ebon osprey
#

Whether u like the design is another topic, if u want to come up with something other u think interested is important that it is accessible to most normal player

#

:Why can't I thunder step?!

#

:u are in adventure area

#

: what??

patent granite
#

how many fights in the game are even adventure mode areas

shrewd roost
#

Other than blocking off the boomline, I still don’t understand how using blocks during Impenetrable is good for gameplay

ebon osprey
#

Uhh an unexpected lesson boss fight, all the remain boss fight

patent granite
#

I could care less about ye olde astral technique of going up a block, but also, it’s a survival mode server, so place/mine blocks if that’s helpful

harsh isle
#

so isnt even cheesable with blocks

patent granite
#

yeah they like kinda go up

#

some of the other attacks are just floor level though I think

harsh isle
#

might be, only played the fight the full way through once

shrewd roost
#

like one edge of the block might be safe on a pillar since the raised crystal only attacks one side or something idk

patent granite
#

I want to get another hawk fight in and a fixed polar bear fight in and then I’ll probably post my full feedback opinions on all the bosses

thorn field
#

I've said this in other places, but I feel like removing building blocks would feel forced to me, at least during the boss fight itself. but I definitely think some type of prevention is needed during the boss wait time

#

Reason being, imagine you fall down in Impen - how are you going to get back up if you don't have riptide or jump boost/skills?

harsh isle
harsh isle
shrewd roost
grave jetty
#

😭

shrewd roost
coral tusk
#

It can step up or down one block differences

shrewd roost
atomic geyser
#

That sounds like it could be solid

tender shale
#

So like in vesp

atomic geyser
#

yeah

#

I'm not sure how long would be fair though

tender shale
#

a few seconds longer than it takes for core elemental to do its banish seems like a good starting point

#

So you can estimate roughly when its gonna do it soon and pillar up a few seconds early + room to try again if u fuck up and miss

patent granite
#

1.5x however long impenetrable banish is for that fight

#

I would call so much bullshit if I built a wall for boomline and it decayed in front of me

cloud bluff
#

i think impenetrable should have glowing sometimes

#

like there were a couple times nobody knew where it went

tender shale
#

Apparently that is in fact the whole point of it being able to teleport, you’re supposed to get blindsided by it, this is a feature not a flaw

versed lantern
#

I could see it gaining glowing if it hasn't taken damage for like 5-10 seconds after teleporting, as if players literally can't find it, but the astral attack coming from it should be easy enough imo

atomic geyser
#

The solution isn't to just give it glowing and trivialize the point of finding it

#

a better solution would be to further limit the locations it can teleport to

#

I think to check a location you should gather the coordinates of all nearby solid blocks that are exposed to air and feed them into a plane fitting formula and then get the normal vector of the plane and if that vector dotted with 0 1 0 is too small then the location is invalid

merry forge
patent granite
tender shale
charred tinsel
#

For anyone curious the hunts changes should fall closer to the middle of the ranger instead of having a high probability of falling to the two extremes

rugged steppe
#

(mist is referring to the spawn time distribution)

ebon osprey
#

So is more close to 2hr now instead 1.5 or 2.5hr

fair arch
#

what’s the actual range

#

1.75-2.25?

plush forge
#

But they made it fall closer to the 2 hour mark

fair arch
#

oh so it’s like a different distribution same range kinda deal

oblique pulsar
#

Are there any plans to prevent being iframed during core elemental banish?

tardy fog
#

can we change aloc acoc arena from ice to snow grass or snow block instead

#

ice is super annoying

#

especially with its fast paced attack

grave pasture
#

that might be the gimmick

tardy fog
grave pasture
#

hundreds must ice level

slim bane
#

will it good to add suffocate detection

#

that tp player like 5 blocks up

#

I just saw an random die by it

#

and can't save them , I saw the life is slowly decaying
the flesh are squeezing , the player is dying

#

also I think it won't harm much to add like some melee fragile to hawk boss

#

so it's balance on more classes

rugged steppe
oblique pulsar
#

that is very likely if you arent a melee class in that part of the fight

thorny vessel
fair arch
#

would it be feasible to make the Hunts bosses target people who, by some metric, are "undercontributing"
i.e. take some sort of score which is (damage dealt + healing done * 3 + [misc. support abils]) * 20/(masterwork stars on armor and offhand + 20)
where [misc. support abils] accounts for various support things like number of players hit by Celestial Blessing * uptime in seconds + number of players in Phlegmatic Resolve Ally * second + seconds of cooldown reduced by Whirlwind Totem

#

maybe the misc support abils is infeasible

#

but the point is to make bosses target whoever isn't contributing in some way be it damage, clear, healing, or even the unique boss mech

#

(exp71 would have Mud Dug)

atomic geyser
#

the only reason I'm not a fan of adding contribution metrics like these are because world bosses are essentially exactly the same, but I don't hear complaints about lack of contribution in those

#

so I think most of this comes down to the recentness of the release

fair arch
#

@patent anchor has opinions on it i think

#

but particularly for Hunts bosses, most (?) of them have Spoil On Hit mechanics

versed lantern
#

I feel like the scaling between 1-10 players in hunts and world boss player scaling is more drastic. If there's 1 or 2 people leeching it can feel wayy slower

fair arch
#

so you're doubly incentivised to not bother hitting the boss, since you could spoil your loot by doing so

versed lantern
#

But I do kinda agree Eliux

atomic geyser
#

I've heard a few complaints but they are significantly less frequent and also I find they don't have much merit

#

I'm not fully decided yet

#

Mostly because I think adding contribution metrics could be a source of complaints themselves because they need to be tuned to specific values

winged brook
#

It sucks to contribute and die and see someone who was in steadwind while you did 90% of the damage get an unspoiled win while you get nothing.

atomic geyser
#

and if you are contributing but the metric doesn't think you're doing enough you get fucked at the end

#

which debatably feels worse

fair arch
#

i'm talkin about boss targetting

atomic geyser
#

I'm speaking in a general sense

#

not specifically about your thing

fair arch
#

okay

versed lantern
#

Am I just skill issuing or does the white circle explosion attack from hawk deal an absurd amount of magic damage? My sets aren't particularly tanky in the magic department but I'm getting 1 tapped from it (and I imagine everyone else is surviving and then healing back up) with ~130 magic ehp. Do I just need to react better or what

ebon osprey
#

204 when temp 2 up, drop my hp from 20 to 12 iirc

#

so i think around 80?

versed lantern
#

In the one that just happened I was on the ring-1 gang so it was a bit bugged and likely scaled to way beyond the normal limit so there's a chance I was hit by 2 at once or the damage was even higher, but I was also 1 tapped by it the other day too, but idr if there was overlap then or not

#

Does it do more damage if you're in the air or something?

tender shale
#

At which point u might as well just make it properly taunt instead imo

tender shale
#

In other world bosses its not a particularly big issue taking longer but for sirius having more purple stars and tankier crowned blight without the ppl causing it contributing can wipe the whole group

shrewd roost
shrewd roost
versed lantern
#

Death message says magic which is where I'm getting it from

#

Which yeah my blast EHP isn't too hot either

#

I'll try out more blast prot next time there's a hawk spawn

charred tinsel
#

Assuming it’s feather storm

versed lantern
#

Nah it's stationary that it shoots out rings on the ground, then they explode after like 2 seconds

#

If it was projectile it would be doing 200 damage which does not sound right at all lmao

charred tinsel
#

That’s blast

#

95 damage

versed lantern
#

Alright I'll try more blast prot next time, my scout build uses celestial siege as normally you can't explode if you just shoot them, but doesn't exactly work here so I'll go back to Lamellic

charred tinsel
versed lantern
#

Is it a bug the death message says "died to magic", must be a very explosive potion

shrewd roost
plush forge
#

What is actually the hawk’s spoil

#

Standing still and getting hit by which attack

rugged steppe
#

any

plush forge
#

Gotchu

restive kernel
#

it is a little weird i can fully afk through the impenetrable and get an unspoiled win tbh

#

i used to think it was fine now i think that's not a good sign

#

it might want some sorta buff towards the people who are leeching it

#

right now its just the slashes

tender shale
#

I believe having placed blocks decay is being looked into as well for anti grief

#

which would also semi help with ppl just walling themself in and going afk at the start of Imp i guess

merry forge
#

imagine if whoever was keeping the experiment 71 arena from being 100% mud and killing everyone had permanent boss aggro because they weren't "contributing"

marsh canyon
#

we really need something to make matching up with friends easier

#

even if it would be the boss having a guaranteed spawn in every ring that has people waiting

#

since appareantly thats not a thing

tender shale
#

Does it not match friends at all?

#

Seems like that’d be the logical next step after guild members

#

I guess that’d be a problem if friends were in different guilds with lots of ppl on

grave pasture
#

probably just not implemented

lyric basin
tender shale
#

That’s true

#

Guess we wait for someone to get fed up enough to join TM and write a party system and then retire

lyric basin
#

also kind of interesting to think about would be a map of all the friends

restive kernel
#

it just blew my mind how i was late to the boss and still came back to an unspoiled cache

#

like i wasnt at my pc at all

#

and won with the "perfect score"

#

this is not normal

tender shale
#

Most of the spoils are dependent on not acting

#

Its kind of expected that if u dont hit u dont spoil

#

Spoil prevention need to be active actions if they want to not be afkable

#

For imp in specific if u afk in a corner the boss cant banish u either

#

Cola is prob the best designed boss in this regard

marble peak
#

hawk spoiling is also pretty good

#

hawk and aloc acoc are pretty good

tender shale
#

Hawk needs more atks imo

marble peak
#

though hawk is bit too easy and aloc acoc is a bit hard id say

#

yeah

tender shale
#

It has a good baseline

#

Just needs a bit more

#

I like the roosting move someone suggested

#

Sits down in nest, DR buff, spawns minions, does aoe on takeoff

astral violet
#

Make it lay eggs that spawns mini hawks

#

Super little birds to the rescue

tender shale
#

Idr who made it

thorn field
tender shale
#

If hunts had friend matchmaking everyone would end up in the same shard if deen was online

restive kernel
#

Because the shard won't survive that

#

Nor will half the people's pcs

charred tinsel
#

I dont think friend matching will ever happen. Guilds is a mcuh easier thing to do as it can just check your lp group but friends requires a lot more depth of search to calculate the optimal grouping of guilds and friends.

winged brook
#

What if friend matching only happens to guildless/solo guild members?

#

so like, if there are no other FISH online, find a guild with the most friends for that user

#

if they exist, lump them with that guild

#

or if you have no guild but 3 friends in LXT and 1 in Maid, you go to LXT since there are more friends there

shrewd roost
atomic geyser
#

stable matching strikes again

shrewd roost
#

It would be fine if each guild only made an alliance with one other guild so then a network wouldn’t exist, but that might also upset some people that they can’t have more than one allied guild

atomic geyser
#

i think what you would have to do is have each guild have a priority of alliances

#

or each time assign a random priority

#

and then run a stable matcher on that

#

functional but dubious

lyric basin
#

anything but a party system

charred tinsel
tender shale
#

doing a bunch of random-ass complicated shit when a simpler and common solution that most people are used to in other games and is often asked for exists sounds super questionable

merry forge
#

being in minecraft makes many things that should be in the latter category actually be in the former category

#

side note why is pink tess unusable in the core elemental arena

thorn field
#

ideally

#

and then probably make it so if you're in a party you won't get sorted with guild members, just to lessen the complexity a bit

marsh canyon
#

i feel like a way easier solution would just be spawning the hunt on every single shard so groups of friends can spread instead of being spread by a randomizer

grave jetty
patent granite
timid lantern
#

I would like to mention that 4/6 of the current spoil mechanics are "don't hit when X"

  • core: don't hit when unstable
  • exp 71: don't hit when parasite
  • impenetrable: don't hit when closed
  • uamiel: don't hit when shield
    and this mech does not count continuous damage sources like shaman totems and dots

the problem with this besides the slight repetitiveness is that I fear in the near future people will start playing shaman and then basically "cheese" the spoil mechanic by using these attacks that does not spoil the loot

tender shale
#

Or fox, or meteor slam, or any other indirect dmg/dot

sharp briar
#

there's definitely more than shaman that can be a problem there, but in general if the totems are of notable concern there's way to detect the entity spawn event of the totem/punish them if it's spawned within range of the boss

tender shale
#

The “don’t hit” mechanic also kinda punishes ppl actually fighting while rewarding leeching

#

Like, even compared to the normal effort to reward ratio of leeching in world bosses, this kinda takes it up half a level where it’s optimal to not hit the boss to maximize chance u get best loot

timid lantern
#

definitely
I feel much comfortable in poise shaman and just stand there the whole fight instead of playing stuff like harb, easier to die, easier to spoil

tender shale
#

I think it’d be more engaging if spoil mechanics were similar to banish in that it’s an active action to prevent

#

As an example of one way it could be spun

#

“Core Elemental attempts to undergo Core Expansion when feeling threatened as a defense mechanism but this causes the core to undergo changes, spoiling the loot”

#

“Give it a good percussive shock with a melee hit to interrupt the core elemental and prevent spoiling”

#

(Basically completely invert it)

#

if u wanna be extra devious u can keep the old instability behavior too withering

tender shale
#

would it be a big ask to lower the ruck to pdia trade to 6 so u get 0.5 pdia per unspoiled hunt

plush forge
#

The game is saved 🔥

marble peak
#

so u can actually play around it

#

core, uamiel and Impenetrable are questionable though

#

uamiel encourages veilripper dps though 🔥

fair arch
#

core spoil is OK imo because of the massive telegraph

#

Impenetrable spoil does Not have a nice telegraph and can easily fuck over Illuminate

marble peak
#

and projectiles

#

i have a clip of shulk closing just before stormblessed hits it suffer

#

from someone else ofc

meager ridge
#

why does the impenetrable not have a sound cue for its banish

marble peak
#

litterally why i got banished that one time

#

im so used to attacks having sound cues

#

much easier than noticing a bossbar

tender shale
marble peak
#

its not a nice telegraph

#

though

fair arch
tender shale
#

it's slightly longer

fair arch
#

which is less time than an Illu takes to reach max tange

tender shale
#

it has a grace period but i have no idea how long that is

fair arch
#

i.e. firing illu at it acrosss the room is never safe because of how it might close after you fire

tender shale
#

for illu i always fire point blank yeah

smoky condor
#

I'm enjoying hunts a lot and i like the current rewards, expecially the infusion, but i feel like the long term rewards for them are a bit too specific in terms of builds that can access them, the shield is really cool but it can be used by probably only 2/max 4 specs in the game out of them all, and while normally that would be alright for an epic if it was from a dungeon or something, this is a feature meant to be ran so many times in the long term by everyone it seems, and the rewards don't seem to match the kind of content it seems to be, SKR is very similar but at least that content has lootchests that can give you random currencies from all around the region, making the content rewarding to engage with even if you do not need any of the gear rewards, unlike hunts.

#

If something extra was added such as cosmetics or anything else it would help the content's future health massively imo

lyric basin
#

I have a silly vanity idea that may help slightly with that but won’t solve it fully

#

will setup for next week

winged brook
#

The hawk’s collecting feathers phase is too short

#

Melee still can’t do anything

#

You gotta camp the nest for 4 crits/hr

wintry spire
#

dps sets strike again

#

the diff between full dps and non dps is massive and the 4 crits for a dps set are okay for me personally

versed lantern
#

I personally think the reward longevity is fine, if anything they're better compared to something like Godspore which can reward SKR scrolls, but there's not even any AR in the chests or a P.Diamond sink for the materials, and people still do that boss every now and then.

winged brook
#

People only do it for SKR chances

charred tinsel
timid lantern
#

There’s still potions that you can exchange for hunt mats I suppose

slim bane
#

can we give hawk a bit melee fragile

wintry spire
#

also if you play well you get a lot of dps moments

oblique pulsar
wintry spire
#

the feathers on the ground can be collected and after some amt it goes to the ground

oblique pulsar
#

unless it is cz

smoky condor
#

Godspore is a secluded feature that you have to look for to partecipate, i don't think it's meant to be farmed endlessly like hunts, that's the big difference

#

The only other feature in the game like hunts is skr probably

#

Maybe worldbosses but even those you have to spawn and have pretty good long term rewards usually with the infusions and all

slim bane
#

sadmouse hunt infusion use same slot with delve infusion feels sad

smoky condor
#

I think that is pretty fair

versed lantern
# smoky condor Godspore is a secluded feature that you have to look for to partecipate, i don't...

And idk if hunts are intended to be farmed endlessly either, hence the non-player spawn system. You just go to it if you feel like it and get rewarded with some money, a chance for an SKR scroll, and potentially some decent duration potions/pdiamonds. Now I'm not saying having some huge expensive cosmetic set for people to sink materials into is a bad thing, but I don't think it's unrewarding to run personally

lyric basin
#

those potions are like

#

a 3rd of the solution I think

ebon osprey
#

custom arrow use boss unique drop..

lyric basin
#

custom arrows are a godless sin but maybe

versed lantern
#

I know arrows are cringe and hard to make, but having the boss chests drop vanilla arrows is quite boring

ebon osprey
#

We should totally has epic that's a arrow with infinite enchant...

lyric basin
lyric basin
wintry spire
#

another epic

thorn field
#

that would also conflict with quiver

lyric basin
#

the arrow economy rbt.. think about the arrow economy :P

ebon osprey
#

I stop play hunter for a bit becausr my arrow go down by 10k after month of being hunter

lyric basin
#

dubious charging uv plushies are another 10

manic hemlock
lyric basin
versed lantern
oblique pulsar
#

the hunts dropping scrolls/frags are a huge reason to do them

ebon osprey
#

And that's all, don't mind me, still consider custom arrow as option so loot is more interesting!

lyric basin
#

eliux might kill me

ebon osprey
lyric basin
#

scout gets to engage mobs from a safe distance

versed lantern
#

Arrows are definitely more cringe than potions on the heirarchy

lyric basin
#

Infusion / Epic (15%)
Masterworking (fake)
Items (essentially fake)
SKR frags / scroll (30%)
Pdia (4%)
Potions (33%)

  • Arrows (8%) (eliux kills me, so maybe not)
    alt of arrows is some kind of finisher set but that takes dev budget
  • player titles?
  • Vanity /flex Plushies (4%)
  • Training Dummies (6%)
meager ridge
#

what if picking up feathers gives some throwing dart to attack hawk

slim bane
#

128 rucks +32 boss mat for boss dummy

slender saddle
thorn field
atomic geyser
#

over my dead body

cloud bluff
#

no other class requires a constant flow of resources to play the game but i think "all bows should have infinity" is too hot a take for current monumenta

stable oriole
#

i support the scout tax

atomic geyser
#

the singular downside to scout:

velvet nimbus
#

3 hcs is like 5k arrows from npc

cloud bluff
#

nobody said custom arrows, normal arrows are still a resource

lyric basin
cloud bluff
#

like i said this is too hot a take for current monumenta and for some reason everyone is going to act like i've never played the game

lyric basin
#

if scout wasn't scout and monumenta wasn't based on a minecraft map yeah arrows would probably be infinite by default

stable oriole
#

probably why durability is still a thing

tender shale
#

re: long term viability conversation
I think it'd be nice if ruck to pdia was dropped to 6 ruck for 1 pdia so u get 1 silver dust/0.5 pdia per hunt

#

also minor personal complaint about them being mw3 and needing more mats to mw4 than to buy

#

it kinda feels... weird?

#

using delve infusion price as a comparison point, a ruck's worth maybe 2 epic mats

#

assuming every mw lvl is gonna be more expensive than the last, you're looking at a starting point of 12 epic mats for a mw level

#

comparisons:
16 skr frags for rare, 4/6 for mw
4 delve mat + 1 pdia for exalted rare, 6/6 for mw
1 boss mat, 3 ruck for hunt rare, 6 for mw

#

huh I did not realize exalted rares were that cheap

velvet nimbus
tender shale
#

fixed

versed lantern
#

Exalteds my beloved

#

yeah so it's "5 rucks worth" for the rare, then 6 to upgrade it

tender shale
#

it's also feels weird that skr which needs u to do the 2 late (in current r3) content starts at mw2 but hunt starts at mw3

#

I mean I guess it's doesn't actually particularly change much, and mw rules have never been particularly consistent at all, but it still feels weird

#

imo 3 rucks for mw3 and then 3 more rucks for mw4 would be less unusual

tender shale
#

but uh it turns out having to constantly check your item's durability is really unfun

#

but anvils are cheap af so raising an item's durability results in the costs dropping to near nil

#

and epics have unbreakable anyway

#

...and then they made armor not take durability dmg in a number of content

slender saddle
#

oops all unbreaking 20
oops lime infusion

tender shale
#

Durability/ammo management is kinda a patchwork huh

#

I guess it falls under “something that should probably be fixed but there’s so many things more important to fix its low priority”

smoky condor
#

Durability used to matter a lot back in Alpha when gear was made more as a "consumable" rather than an upgrade to your character or your build, but it's a different game nowadays

versed lantern
#

Coughing durability vs hydrogen 15k anvils

smoky condor
#

In Alpha rare items wouldn't last you a dungeon, and anvils didn't exist

#

so you had to walk all the way back to sierhaven to repair manually and it was expensive, so the best way was just running soulleather or some tier 3 gear like spellweave

#

and just throw it out when it broke

versed lantern
#

I still have my old tiered sets from r1-2 that I used to manually swap out of (lockboxes didn't exist) with half of them comprised of now legacy items lul

#

I use to eat carrots sadmouse

#

Saving the steak/pork like you'd save potions

wet charm
#

I really must say I quite enjoyed coca cola on first playthrough. Despite literally not logging in for about year the process of not only finding hunts, but also getting to participate in one was really reasonable. Boss was definitely well telegraphed and the mechanic was genuinely interesting. Excited to try out the rest of em when I get time to do so o7

tender shale
#

any1 know how the feathers work

sharp briar
#

which part

shrewd roost
plush forge
slender saddle
#

which actually makes the fight very easy as you just need to stand still while it's shooting the feathers and it falls on its own :)

plush forge
#

The feathers drop randomly around the arena

#

Not sure why your be standing still to pick them up anyways

slender saddle
#

that's the joke

plush forge
cloud bluff
#

alpha means way way back before even kaul, right? what situations would you even need to "wear your best" in

wet charm
charred tinsel
sharp briar
#

you'd wear your best to the dinner parties

#

obviously

fair arch
#

one positive thing i have to say about Hunts is that it brought a lot of Cloaked items into the meta which were previously wayyyy underused

#

like, Razorleaf Breeches, Silver Moon Crown, etc.

fair arch
#

is it possible to have the boss spawn on EVERY shard and STILL do the randomisation

#

i.e. you can enter from any of the 12 shards but you will be redistributed, without any regard to which shard you came from

rugged steppe
#

we are looking into possibilities but not sure when anything will happen or exactly what it will be

slim bane
#

Make ring13 and give it more resource and only spawn boss there

#

./j

smoky condor
#

Back then only dungeons up to yellow existed and corridoirs, reverie got launched a couple of weeks after i joined the team but 90% of it was already done by heliceo, i made only C'Axtal with Rayman coding it

manic hemlock
#

Oh wow reverie is that old

smoky condor
#

Time does fly

oblique pulsar
#

I think a good idea would be to make hol not spoil bosses . Healing a person just to spoil feels very odd.

merry forge
#

it is awkward not being able to heal during spoils

tender shale
#

Take off crusade maybe?

thorny vessel
merry forge
#

also crusade mark is a debuff on the mob, so you would need every cleric playing to not run crusade, despite it being the thing that makes their damage do useful amounts

tender shale
#

Crusade is shared between every cleric?

thorny vessel
#

for healing i run hallowed beam tho so i dont have this issue

merry forge
#

usually fine, but sometimes 5 people lose 90% of their health at once jebaited

exotic carbon
#

Would Seal of the way fix that issue? Or does it still spoil despite dealing no dmg?

coral tusk
#

Seal should work yeah

slim bane
#

sadmouse How is the matching mech work

#

Just did a run duo

#

idk why

winged brook
#

likely everyone lse was guilded

#

so you got left without any guild mates

slim bane
#

I have guild , my teammate have guild

#

but we both are only one who the guild online

velvet nimbus
rugged steppe
#

it should be deciding how many people are on each shard before choosing where to send anyone based on guilds

#

so I'm not sure how a duo would happen unless a bunch of people crashed or something weird

velvet nimbus
#

had a trio happen during inpenetrable a few days ago as well

slim bane
#

*shard didn't crash

plush forge
#

Had a trio before, was pretty awful and had to call for help

slim bane
#

Duo Uamil somehow feels fine

velvet nimbus
#

thats because uamiel is the goat

cloud bluff
#

i had a weird sorting moment where two guildmates (who definitely were in the hunt) got sorted into different shards than the other participating maids despite there being several open slots that ended up getting filled by players with no guildmates of their own

marsh canyon
#

the load is already not perfectly split since i was getting into 3 player shards on day 2 of release

#

and having people split themselfs means every shard will have ~10-20 people in it instead of 100

#

causing the shard to not crash and allow for friends to actually play with eachother

tender shale
#

While I agree large groups of online users are generally pretty terrible at load balancing, forcing people to use public matchmaking even when theyre capable of grouping themselves also sounds pretty silly

#

I feel like a hybrid approach would be more fair

#

Designate one shard as the “matchmaking queue” shard where everyone in it will be auto redistributed across shards when the hunt starts

#

Any player(s) in the other non-queue shards would be considered a “premade party” and remain in their shard when the hunt starts