Quite a few people people complains about the charm system, or the balance of some charms. While some charms can be fined tuned and be good again, I believe there is a more fundamental problem with how the charm system works that inhibits charm balance. The current system, while being pretty interesting, have its flaws that can potentially get wore with time.
I will list three main problems I see with the current charm system:
I: The Start System
I was fine with the system until I realised how inflexible the system is. Especially when you bring transformation charms into play, its really hard to quantify how much power a star should give in order to balance them. Many times its somewhat difficult to measure how much stars should a charm cost (and you are often stuck with the "should this be 1 or 2 star" dilemma), and looking at some of the current charms it feels like TM does struggle to do it right. I still think this system has its merits, but it is just too hard to get the right amount of costs.
II: The Synergy
People sometimes think you can never have too much synergy, but the charm system is an evidence that it does happen. Firstly, most charm effects can stack, allowing people to superstack one specific skill to be super powerful. This isn't always bad, however it does occasionally cause headaches for the balance team. Whats worse is that they stack additively, giving some pretty wild combos (for example, +50% damage doubles the damage instead of +50% damage when combined with -50% damage, -10% cooldown is much more powerful when combined with -70% cooldown). This means that every charm when balanced or when being designed must reference other charms for potential synergy. This can be really fun, but also severely limits future charm design and makes things over complicated.
III: Not all skills are equal
Not all skills are as important to your base class. If I play tenebrist my hex is likely more important to my class than other classes, and it would be a better idea to invest charm power in it compared to lets say, choleric flames. (Alternatively, who charm stacks frost nova mage?) Some skills just carry the class more than others. If I have limited charm power, the best way to spend it is to boost the skill that can improve my class more. Charms for a lot of skills are just overlooked because people don't have good amounts of charm power to spare. Its ok for skills to be secondary/support in nature but it does send their charms to the shadow realm. Even worse, if the skill is underpowered, then say good bye to charms for that skill I guess.
Do these problems warrant an immediate rework for the charm system? Not really.
Are these problems hurting charm design? Yes, and it will get worse as more charms are released.
What should be done to improve charms? I don't really know for the best, have some ideas but we are bit too late to do any major changes. If you do have good ideas though, please comment.
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