Is it time to remove Shattered?
Shattered is a broken mechanic. There are numerous problems with it—it unequivocally hurts newer players, does not affect late game players, it overall accomplishes nothing except being a nuisance. It does not work at what it tries to do—it is a terrible punishment system.
One of my friends quit the game because of Shattered. She played up until White, truly trying to enjoy the game. In White, she expressed that she was having some fun . . . but had to quit because a mechanic was getting in the way—Shattered. She wanted to play the game at her own pace, and her attempts to play the game were constantly being attacked by this system. Dying was extremely unfair. White is already an insanely difficult dungeon for new players, but with Shattered tacked on, it is unbearable. One death—you deal 20% less and take 20% more. You are more vulnerable than before, and enemies are already brutal. You are swarmed in an attempt to get your graveyard, and you are dead again. 40%. A third time? 60% and mining fatigue. You are in no spot to pay for anvils, so you have to toss your gear away. Shattered does nothing if you simply grab your grave the first time. Yet, if you die again, it becomes a world of pain, and the more you play, the more deaths and opportunities to get into situations where enemies make you enter Shattered 2. White also has lava which is an automatic Shattered 2 if you die to it—even if you retrieve your grave, you still have Shattered 1. This causes so much stress and hardship for the player, especially for how dangerous lava deaths already are (or rather, dying to lava is kind of easy?). Death comes with an immeasurable penalty if you, for some reason, can not get your grave/die to something that Shatters you multiple levels. Another issus is there is only so much gear in chests before you run out . . . Although this is less a loot problem and more a Shattered problem.
Word limit.

imo






