#SKR Feedback Thread

1 messages · Page 6 of 1

outer acorn
#

yeah that room there is the epitome

sturdy kernel
#

A sudoku would be funny to add

#

iirc it already exists in a prior quest

wispy swan
#

its in one of the wispervale quests

old flicker
#

not wisperwale

#

its the bleeding proof

#

which starts in frostgate/rakheri

#

depending on how u finish foreign soldier

old flicker
#

peak

#

is the follow up right

#

we go there twice

dense kindle
cursive sphinx
#

Also really hard to randomize using mechs

snow wharf
#

I'd argue sudoku is as basic as minesweeper

snow wharf
high trout
#

sudoku would not be a fun puzzle in minecraft

#

if its made the same as in that one quest

ornate light
#

what if we spice up the minesweeper a bit to allow different boards
like boards that are not rectangular maybe a plus sign or some random holes

high trout
#

what if we added snakes...

snow wharf
#

why stop at snakes

high trout
#

chess skr...

white merlin
#

the return of sierhaven chess

#

finally

high trout
#

waiting for the day when we get multiplayer skr puzzles

snow wharf
#

ah yes, the puzzle room "beat stockfish"

ornate light
#

compete against the machine (implement deepblue in minecraft)

snow wharf
#

my favorite!

#

imagine a fishing minigame thats "find checkmate"

high trout
#

thats actually fire idea

snow wharf
#

yeah good luck parsing the board made entirely of particles

white merlin
snow wharf
#

which dev do we inslave to play the human 24/7?

cobalt dawn
#

no you have to wait for someone else to roll the same skr type as you

#

on the same shard

silver lake
wispy swan
snow wharf
#

average human

wispy swan
#

im gonna kill myself

snow wharf
#

omeagle curse

cobalt dawn
charred imp
#

you can tell it's human because the response is worse than an ai

cobalt dawn
#

Simply make the ais c.ai of various monumenta characters and instead of guessing if it's an ai or not you have to guess the character

austere nacelle
#

the tree at the bottom is shaped like a staircase so I found this one really easily lol

old flicker
#

it just takes some looking around

#

from some

#

peak

#

u might say

bleak jungle
#

new skr puzzle room, the memory of silver knight ghyrrhafainylamydu presents you 3 doors to choose from, one of which has the chests behind it. once you choose a door, he reveals that behind one of the doors that you haven't chosen, it is empty, you are then given the choice to keep the door you originally chose, or switch to the other door remaining

molten ginkgo
#

the always switch then feel bad when you miss anyway puzzle

cobalt dawn
#

do it with four doors to keep it interesting

molten ginkgo
#

so uh.. why does the skr golem have sorting bins. it's solo content, why does it need any let alone two?

dense pendant
#

this is probably why

weak lake
molten ginkgo
#

what is the relation between cache gambling and a sort box

silver lake
#

I dont think it did anything tho tbh

primal stratus
#

It didn’t do a thing suffer

worthy pivot
#

it looks cool though

primal stratus
#

There’s chests still spammed everywhere

molten ginkgo
#

if it's supposed to be a trash can, a sort bin serves a specific purpose that is the opposite of being a trash can

#

there's also like, a quest compass chest 10 blocks away for an actual trash can

#

so theyre there as the wrong thing in place to solve a problem that is defined by people doing something other than what the solution needs done jebaited

wispy swan
grizzled sun
#

I do put cache insidelul

wispy swan
#

but why

#

is it assuming people don't have a place to put the leftover chests or what?

#

i always thought everyone places it cause its the fastest way to open large amounts of caches

old flicker
#

i once found 8 lore books in a sorting bin

#

#lore-discussion ers jackpot

wispy swan
#

if you open the caches through your inventory, why on earth would you need a bin to put them into when you can just throw them away and they'll despawn

grizzled sun
#

I could, but I pefer put into bin

#

So random someone won't pick it up

#

I also don't place it on ground cause that require me walk to survival area place it sort it, when I can just right click

old flicker
#

bins allow me to take other people chests into my collection

#

i have almost a full barrel of r3 and r1 bounty chests

#

r2 bounties only half

wispy swan
#

freak

old flicker
#

i collect all chests like this

molten ginkgo
#

ok, but you dont need a Sorting Bin for that, just any storage block

wispy swan
#

can someone fill me in on sorting bin history

#

why was it added originally

#

and why is it called a sorting bin

old flicker
#

all of my plot top floor is just various cache chests and blocks

molten ginkgo
#

sorting bins are what people put their key cost share into in lobbies

wispy swan
#

well yeah

#

why sorting bin tho

old flicker
#

well a sorting bin is just the standard rn

wispy swan
#

odd

old flicker
#

it aint broke

wispy swan
#

i was under the impression splitting the key cost was the community-made use for the bins

#

and judging by their name i thought they were supposed to be used for something else

#

that no one ever uses them for

molten ginkgo
#

i dont remember them ever being for anything other than that, and first in like, black mist strike lobby 4 years ago? idk

grizzled sun
#

player tired of throw key fee to host but random other teammate pick it up

#

so we have sorting bin

feral cliff
cursive sphinx
#

Thats not exactly useful if it just fills up from a couple people's junk, right?

#

Wouldnt a compass chest type trash bin be more useful in that regard

snow wharf
#

is just prep for the 2028 SKR multiplayer update

feral cliff
#

well given neither are being used it wouldn’t make much difference i dont think

sweet wigeon
wary ivy
#

You sure these things are 50/50 😭

#

1 puzzle in the last 11 I think

snow wharf
#

they're 50/50 only in the one loot table charging checked

rigid oyster
#

Yeah uh imma be honest it really doesnt feel 50/50 atm

#

It did in the first week after the change but

#

I’m at 1 puzzle scroll in about 15 rn, and that sounds incredibly improbable to have happen a 2nd time in such a short time after czad’s streak

feral cliff
#

They all point to one loot table, “standardscroll” which is a 1 / 1

#

I’ll double check tomorrow but like

#

surely..

rigid oyster
#

Inb4 it turns out the loot table is bugged

#

Idk

#

But its like 1 in 16k or something to roll that many combats in a row i think

#

So having it happen like 3 times within a short time span from the playerbase just seems crazy

#

We’re definitely not generating the tens of thousands scrolls needed for that to be a regular occurrence and I think 3 times is often enough to start questioning if its just a fluke or not

old flicker
#

my scroll drop rates are near 50/50

cursive sphinx
#

As far as I can tell, it's definitely set up as a 50/50 drop chance between the 2 with no shenanigans

#

Not seeing any errors in the way its set up

wary ivy
#

Flipping a coin, but mine is weighted away from minesweeper after playing it too much

cursive sphinx
#

Also did a grep across the server and it doesn't seem like anything is mistakenly directly calling specific scroll loot tables rather than the randomizer

#

So I don't know what else to say other than it may just really be bad luck

#

Unless minecraft's loot table randomization is actually bunk, in which case we have a whole different problem lul

primal stratus
#

For some reason I get a lot more combats lul

feral cliff
#

you are just

#

"lucky"

snow wharf
#

Does the weight have to add to 100

outer acorn
#

no

rigid oyster
#

incredible

cursive sphinx
#

The weight numbers are arbitrary as long as they match, since the percertages are normalized by the total weight

molten ginkgo
#

fairly standard way for loot tables to function in games, just a bit weird if you havent been exposed to it before

#

they could just as easily have the 50% chance implemented by giving each a weight of 69420 for a drop chance of 69420 / (69420 + 69420) = 0.5 at the low cost of causing psychic damage to any dev looking at the loot table in the future

#

there's a good chance mojang rng isnt great at its job but it is unlikely to be bad in a way that is significant or relevant for that results swing

#

at the same time i am also like 7:1 on combat:puzzle scrolls (and like 40 scroll frags to that 8 scrolls)

#

on the one hand, there is a tendency for something like this to get confirmation bias toward the players whose luck is an outlier giving an impression of it working differently, since the people getting the expected result are much less likely to go "by the way im getting equal numbers of both it's working normally" except in response to people talking about the outlier

#

on the other hand, has anyone been like "why do i get 8 puzzle scrolls per 1 combat scroll drop?" to actually balance the curve?

feral cliff
#

yes, czard has

molten ginkgo
#

then it is probably working just fine

grizzled sun
#

pls make vine parkour start in new puzzle room more obvious

#

or just not make it guard 2 chest

#

it really annoy me that i need spend shit ton of time try to figure out hidden start for no reason to get loot

#

is... not even a puzzle

hidden fulcrum
#

according to logs (as far as I can tell)
2857 puzzle scrolls
3117 combat scrolls
since release, but it also WAS weighted towards combat scrolls for a brief period (till the 6th of March)

From the 7th March onwards only its 2226 puzzle / 2211 combat

dense pendant
#

@white merlin

silver lake
harsh hill
silver lake
#

on purpose

#

charging thought people would want combats more

high trout
#

(people want more puzzles in reality)

wary ivy
#

Daniel finally gave me a puzzle scroll, now is the time for the all puzzle streak

grizzled sun
#

can we hotfix path of mind so it doesn't contain parkour

#

i am so disappoint see i roll it with my sequence scroll, know that i won't be able get my loot and lorebook because creator decide add a vine parkour is good idea

silver lake
#

its... two jumps

grizzled sun
#

u underestimated how bad ppl parkour skill is

#

if base chest is not 5 (iirc lowest) i would be find

#

but is not, i need solve a vine parkour to get 7

#

btw finally get Kaiwah Valley, very beautiful

old flicker
#

its pretty easy in bis speed

#

first try after figuring out the path

#

and im not good at parkour either

grizzled sun
#

u know what i am also in bis speed and it didn't make it easier but harder

high trout
#

do you know how vine parkour works kappa

#

its like really easy

#

without any speed

grizzled sun
#

if i know i wouldn't be here complain, even if i know i perfer basic loot is more then 5

old flicker
#

default should definetly be 6

high trout
grizzled sun
#

ty for share tip

mortal tartan
#

i think being 5 chests without parkour is a little low

#

but i think there being chests in the parkour is fine

#

it's not a requirement, it's a question "are the two extra mats worth my time"

#

although i do think changing it to like 7/1 instead of 5/2 is fine

high trout
#

people out here beating hycenea with ease but then failing at simple vine parkour 💔

mortal tartan
#

vine parkour is annoying sometimes though

ornate light
#

With that amount of people complaining it it is not easy

mortal tartan
#

alnera rooster cache flashbacks

#

i haven't played path of the mind yet though i haven't been doing pois

scarlet laurel
#

i suck at parkour but boy can i press lmb!

orchid briar
scarlet laurel
#

idk about that one..

elder cypress
mortal tartan
#

i didnt say it was easy

#

and the parkour isnt the focus of the room

molten ginkgo
#

it is when it's a third of your loot

rigid oyster
#

why do the isharist maps have more poison/debuffs than the galos ones

#

anyway the bronze mask elites are incredibly miserable to fight

#

esp with coven amp lagging it up

#

getting spawncamped rn btw

#

respawning, and then the lag results in me immediately getting double shot by a bronze mask while shattered

#

if i rejoin will it despawn

#

wait i just realized, why do skr mobs not despawn on death

molten ginkgo
#

if you disconnect in range of a mob it typically becomes despawnproof

#

iirc not permanently but long enough that the time isnt worth considering waiting out

rigid oyster
#

Anyway yeah

#

I know half of that was bcuz of coven amp lag, but that was genuinely miserable can those get nerfed please

#

I couldnt even get close enough to melee it between deaths, it kept shooting me across the room

#

Admittedly, the first thing i shouldve done was wall off spawn and not remembering i can do that before dying a few times was on me, but I kinda feel like I shouldnt need to do that, idk?

molten ginkgo
#

unfortunately, logging out is the usual natural reaction to being deathlooped at spawn.. and that makes the anticheese cheese you

rigid oyster
#

I did not log out

#

I died and then it chased me across the skr to spawn

molten ginkgo
#

oh i misread misinterpreted the part about lag and rejoining

rigid oyster
#

I dont even know how it aggro’d me from that far away frankly

molten ginkgo
#

Bog Fly Bog is a great name

solemn rapids
rigid oyster
#

i hate the mastermind parkour

high trout
#

Are people actually this bad at parkour 😭

rigid oyster
rigid oyster
#

the only jump i'm having issue with is the 2nd to last one onto the playerheads, and i do not look forward to having to do this parkour repeatedly everytime i get this room

high trout
#

god knows what would happen if we would've had dedicated parkour skr rooms

ornate light
rigid oyster
high trout
#

I had this funny idea for dedicated parkour room where the main gimmick would be moving snakes

rigid oyster
#

that sounds like something that would be impossible to do the next time another memory leak occurs

grizzled sun
#

snake is, at least for what i have experience is easier then figure out where to go in path of mind room

#

but i can see it be a massive problem to average asian ping player

hoary flint
rigid oyster
#

I am disqualifying you from "everyone"

hoary flint
#

yay thanks

white merlin
# rigid oyster they used barrier blocks instead of actual visible blocks to wall it off like bu...

also i believe i used only two barrier blocks on one cliff that i was unable to get to look good without having them be climbable. which well isnt optimal, but i believed it to be acceptable as its in one spot that i thought would be clear to not be "the intended route"
the entire parkour used to be marked with redstone torches but i was told it stood out too much thats why its carpets at the start. in case any dev has a few spare seconds to mark the path with redstone torches (and agrees itd be helpful) i wouldnt have anything against that

#

if any dev feels itd be more appropriate to just move all the chests to normal mode i guess that would work as well i just feel like itd be sad for hardmode

rigid oyster
#

personally I dislike parkour to begin with, but I can tolerate it usually

#

not knowing where to even go is the point where it starts rapidly sliding into "I want out of here" territory

dense pendant
hoary flint
#

welcone back find the button

white merlin
old flicker
#

#spoiler-chat message

#

the parkour btw

rigid oyster
#

I think a lot of people straight up hate the vines though

high trout
#

vines are not hard misery

#

its just that people don't know how to do them

white merlin
#

but smth smth creator bias sooo

#

vines are just ladders you can move through so you just need to ensure the vines are double sided when you move through them

rigid oyster
#

i didn't have any issues with them personally, like uurik says it's probably a knowledge issue

#

was just pointing it out, cuz i saw a lot of complaints in #spoiler-chat about the vines in specific

rigid oyster
#

is there no way to check how many chests an skr has without a chest

silver lake
#

I could add a way but im not entirely sure where

feral cliff
silver lake
#

Yeah

#

it would be copypasting a function 40 times over

#

(which would take an estimated 5 seconds per

snow wharf
#

40 * 5 =200 which is obviously too many seconds

silver lake
#

yep

snow wharf
#

If a bug cant be fixed or feature can’t be added in under 1 minute is it even worth considering

silver lake
#

time is money so i think not!

#

accurate repreesntation. does this work?

feral cliff
#

that works

silver lake
#

if i want to be

#

extra lazy

#

i can just make it replay the action bar

#

but that has a +1

feral cliff
#

yeah

#

thats so fine

snow wharf
#

Can we make all of them average 200 chests?

wary ivy
#

Is it possible to have a shift right click with compass shows you SKR room name again, I forgor after first seeing it a lot

silver lake
#

lol was there no actionbars in mastermind room this whole time

#

okay its all made without the +1 and with a chat message 😁

#

there is a non zero chance one of them is lying

snow wharf
#

It’s me I’m the one of them

feral cliff
#

and also move the gravel chest while you're there

silver lake
#

i think i fixed forgeway

#

to nine chests

#

at some point

white merlin
silver lake
#

idk what the gravel chest is

silver lake
white merlin
feral cliff
#

could you move it

silver lake
#

surely that saves

feral cliff
#

axiom would work ya

silver lake
#

its already dark forest

#

is this real

white merlin
#

o wait someone fixed it

#

i just saw

silver lake
#

no changelog messages..

white merlin
#

not in #bugs-fixed-for-next-update 🥺

silver lake
#

who are we firing today

#

is it uurik

white merlin
#

but bug fixed in bug bot..

silver lake
#

it was indeed uurik and he forgot 💔

silver lake
feral cliff
#

idk follow your heart

silver lake
#

oh thats such a dumb chest spot

feral cliff
#

i know

molten ginkgo
silver lake
#

because all rooms have different chest counts,,

molten ginkgo
#

yes

silver lake
#

i couldve solved an arithmetic equation and have like 10 functions instead but i am not doing that

#

since chest count ranges from 6-17

#

@feral cliff im placing it in front of the gravel

#

or you know

#

maybe i just remove it

#

why does this get 9 chests

feral cliff
#

sure remove it

molten ginkgo
#

where does the on-chest-collection collected/total get its total from and why cant that be queried generically

silver lake
#

because this is mechs you see

molten ginkgo
#

i thought that was what mcfuncs where for

silver lake
#

currently on chest click it runs function monumenta:skr/rooms/roomnumber/actionbar

#

it was either a general function that wouldve run 40 commands at once (boring) or a function in each room's folder (more efficient)

#

its a bit more practical changing single values and a bit less changing many values

molten ginkgo
#

im just not understanding why the "function per room" isnt just "how many chests does this room have" and then like, 2 commands instead of 40

silver lake
#

And where do you check how many it has?

molten ginkgo
#

i suspect i cannot get my point across without access to the mechs to construct a functioning example based on, which makes this exchange an exercise in futility for both of us

rigid oyster
#

is the sliding puzzle dummy supposed to stop moving without having hit a block

high trout
rigid oyster
cursive sphinx
#

Yes that's intended

molten ginkgo
#

were remnant cache rare rates changed? seems like lucent has gotten like 2 in 30 after caches early on seeming like a pretty consistent 1 in 4

rigid oyster
#

I am at 5 rares in ~50-60 caches I think, but also I don't think 50 is a particularly large sample size

molten ginkgo
#

it's not but at the same time a 25% expected rate is large enough for that encountered rate to be an extremely unlikely outlier

rigid oyster
#

I don't know where 25% expected rate came from?

molten ginkgo
#

i got it from needmoney who got it from cqmera(?) opening 800 or so

high trout
#

Dropped double rares multiple times

molten ginkgo
#

yeah well ive been failing vine parkour for half an hour

high trout
wispy swan
#

sirs please remove the chests locked behind parkour in the worlde puzzle room and place them normally

#

the parkour is complete bullshit and is the opposite of fun and i came here to do puzzles not parkour

#

just leave the book there

#

okay thanks!

old flicker
#

i disagree with parkour being bad, though the path should be more obvious

wispy swan
#

restating what i said in spoiler chat, it doesnt matter if you think the parkour is easy or hard

#

its difficult enough to be considered as focused on at least some parkour skill

#

its not a random 3 block jump over a lava lake in a poi

#

i am not good at parkour nor do i like doing it

#

why am i forced to do it in a puzzle room

high trout
wispy swan
#

then just... don't put them anywhere at all?

#

what kinda game design is this if they go off of "we have this thing we need to shove at least somewhere"

high trout
#

I'm gonna be just brutally honest, I'd just say its skill issue at this point if the parkour is too "hard" pepega

wispy swan
#

yea? my bad for never playing parkour because its not the type of content i enjoy

#

i will enjoy what the game wants me to next time 👍

white merlin
high trout
#

not everything can be designed to please everyone

wispy swan
high trout
#

the puzzle is relatively short

wispy swan
#

5 chests is still less than any other room im aware of

white merlin
high trout
white merlin
high trout
#

there is no set "minium" count

white merlin
#

so i think its a fair point to an extent

high trout
#

memory bank should be 5 honestly

#

its so easy

wispy swan
high trout
#

or the puzzle itself should be buffed

wispy swan
#

we have combat scrolls and we have puzzle scrolls

#

if we had parkour scrolls and they had parkour in them you wouldn't hear me complain a single word

high trout
#

puzzles can be mixed with parkour

wispy swan
#

and.. why exactly is that?

high trout
#

puzzles fit the format more

white merlin
#

because people create what they enjoy creating and it was accepted

#

i see now that putting chests there is something more people dislike than like

wispy swan
high trout
white merlin
high trout
#

I don't think 1 min of parkour in a puzzle room makes a difference

wispy swan
#

look what we have now

stuck kayak
high trout
white merlin
stuck kayak
#

can we get sequence sequence scrolls (normal sequence scrolls with a parkour and hard puzzle aswell)

high trout
#

theres been only 2 attempts at parkour rooms and they've been in a dev hell

wispy swan
#

that still doesnt mean things that cant be put in their own niche should be shoved into others tho

high trout
#

man instead of complaining maybe just go parkour instead to learn basic parkouring

#

I really don't see why change a relatively easy parkour

wispy swan
#

why would i learn something i do not like

#

just for 2 chests

high trout
#

I would say parkouring is one of the basic skills of minecraft

wispy swan
#

not vine parkour, no

#

that one's a bit rare within a normal scenario

white merlin
high trout
#

vine parkour is literally just holding space and sprinting

wispy swan
#

sir im not expecting somebody to come to me rn and give me the two chests especially considering im out of the skr

#

what i want is something that is wrong imo to be fixed

#

if thats not what feedback threads are for, correct me

white merlin
#

that was 20 minutes ago

orchid briar
#

hycenea is just hitting a dummy for 3 minutes

wispy swan
#

hey hycenea isn't even that ironic...

old flicker
#

u dont even need to time jumps for vine parkour suffer

orchid briar
#

idk i went through wine 5 times

silver lake
#

i moved the chests outside of the end of the parkour are you guys happy

molten ginkgo
#

probably

#

vine parkour for 29% of your puzzle loot feels bad

silver lake
wispy swan
#

for record i have no issue with the msg in the ss, but by all means it is more toxic than everything i said

silver lake
#

that should not have been said either

#

my message doesn't only just apply to you

wispy swan
#

my attitude is sorta just frustrated rather than toxic

#

but whatever, glad we reached an agreement

orchid briar
#

Thanks the az one

coral gale
#

is it gonna be fixed tmr

#

cuz they are still there

silver lake
#

yes

coral gale
#

ty azeeone

silver lake
#

they will materialize out of thin air

coral gale
#

how about lorebook

silver lake
#

the lore book will still be after parkour

#

but parkour is like way easier and its also not the focus of the rooms

rigid oyster
#

Lore is fine imo

#

Idm having to do the parkour once, personally

#

I just really didnt wanna do it every time i rolled that room

rigid oyster
#

what's up with there being like 4 spawners in this section

high trout
#

Should there be more

stuck kayak
#

idk i run in for the chest and leave

rigid oyster
#

random gravel pile of lies 3:

harsh hill
rigid oyster
high trout
rigid oyster
#

i mean, you're free to disagree but personally I find a bunch of unused space weird

#

there's 4 spawners out front and then a pile of empty buildings

high trout
#

the buildings don't have enough space to have any meaningful combat

#

not everything in a skr have to service as a "combat space"

rigid oyster
#

2nd gravel pile of lies 3:

silver lake
high trout
#

az1 you have caused paranoia among players due to hiding chests in gravel piles

feral cliff
#

with a path leading riiiiight up to it?

high trout
#

that looks like the start

#

there should be a whole ass room there

rigid oyster
feral cliff
harsh hill
rigid oyster
#

bruh

#

why would you do that

feral cliff
#

it was there from build shard, and I said why not

#

figured with the path it'd stand out

#

and it does, cause other people found it

harsh hill
#

oh I thought you were just fueling his "but WHAT IF there was something there" questions

#

didn't think he'd actually find something

outer acorn
#

the 2nd gravel pile is even more insidious because of how hard you had to look in the first one

rigid oyster
#

also this SKR has 3 portals apparently

high trout
#

3 portals

silver lake
#

did he dig behind the start

rigid oyster
high trout
#

that first one should despawn

#

but doesn't

rigid oyster
high trout
silver lake
high trout
silver lake
#

the first one doesn't despawn anymore because it was bad for the server

#

it used to have a full anim

#

but server didnt like 16 structures spawning in a quick sequence

rigid oyster
silver lake
#

lol

high trout
#

I forgot there was a puzzle

harsh hill
#

~sug add misc Increase the difficulty on the SKR puzzle where you move an armor stand across ice in a maze-like shape, it's genuinely disappointing entering that room expecting a cool long puzzle

#

@silver lake ref do something

#

idk if I should suggest that or put it here

silver lake
#

idk how you increase the difficulty on tht ngl

harsh hill
#

cool

#

kill it

silver lake
#

maybe i should make a randomizer

harsh hill
#

or like make it longer

#

32x32 real

silver lake
#

32x32 one randomized path and the rest is a randomized mess

harsh hill
#

that would probably

#

be obvious

#

maybe idk

high trout
#

Waiting for memory bank buff

stuck kayak
#

Guys I have a better idea

high trout
stuck kayak
#

Delete everything except faraday cage

#

Please please please please please please please please

silver lake
#

imma buff shuffle by making it spawn random targets

#

in the air

high trout
#

Shuffle is so easy

#

A lot of the puzzles are probably on the easier side

silver lake
#

im scared of touching it because its already on the edge of being bad for the server perfs

harsh hill
#

is it because of how it works with u pressing wasd

#

because that's so weird

high trout
#

But tbh I rather have easy puzzles than hard ones that make my brain melt

silver lake
#

what

#

changed topics a little bit

harsh hill
#

oh nevermind

harsh hill
#

I hate shuffle so much

#

my brain turns off

harsh hill
silver lake
#

going to make the cubes during the animation randomly change color and you have to click those too

harsh hill
#

math equation you have to solve midway

stuck kayak
harsh hill
#

huh

#

oh is that a combat

stuck kayak
#

No

harsh hill
#

ok never seen that one then

stuck kayak
#

It’s like gray tess(?) puzzle but randomised

#

Or lg tess idk which

harsh hill
#

it's not the towers one is it

#

I think you mean that one

silver lake
#

what if i made shuffle make you have to remember two cubes instead of one

#

how hard would that make it

harsh hill
#

that's 0 to 1000

silver lake
#

i need to test this

harsh hill
#

having to keep track of two different cubes??

silver lake
#

oh my goodness

#

i lost it after two shuffles

stuck kayak
#

I feel like shuffle is just inherently uninteresting it’s just a waste of like a minute

silver lake
#

if someon e wants to try

#

i lost it after two shuffles and random guessed (only one of them)

#

its like impossible to follow it whenever the groups of 4 change diagonally

#

holy shit after a few tries i got it

harsh hill
#

Never add that king ♥️

rigid oyster
molten ginkgo
#

mastermind but with every wrong guess the answer changes one block before giving new numbers

hoary flint
coral gale
#

Focus. x Focus.

white merlin
high trout
rigid oyster
#

the exit display is so nice to have

wary ivy
#

Grr I can't believe I haven't ever gotten 4 special astrals in a single dungeon before this is BS!

weak gulch
wary ivy
#

I've done many an astral blue, think 2 or 3 is my max so far

weak gulch
#

i think i got 4 astrals and 2 twisteds once

sturdy kernel
#

in challenge blue i got 4 special astrals and 2 special twisted

nova mango
#

is this for real

rigid oyster
#

did the forgeway gravel chest get killed

wary ivy
#

🦀 👑

rigid oyster
#

what do magmortic praetians do exactly

#

it's kind of laggy and spams a lot of particles and sfxs

high trout
mortal tartan
#

and nowadays it feels like i barely get one if i'm lucky

#

i didn't get a single one in the last two astral dungeons i've done

silver lake
mortal tartan
#

idk if just me but the invisible glowing creepers in Blighted Isles long combat have weirdly loud custom hitsounds

#

not ear piercingly loud, but louder than most

feral cliff
#

good catch they're playing double

mortal tartan
#

ok good not just me

#

i also had split arrow on so it was playing 4x intended sadmouse

#

separately from that i think its kind of awkward that falling down in that room just... does nothing

#

you're kinda just stuck down there and have to build up

mortal tartan
#

nefarious, even

feral cliff
mortal tartan
#

he

stuck kayak
#

mildly confused about the intentions with sequence scrolls, are you supposed to get enough scroll frags to turn your scrolls into sequence every time you get them?

#

i feel like i usually have to buy the scroll frags for that but idk if its just because i dont really do daily content

wary ivy
#

With how the scrolls are set up I don’t think there is ever a reason to just do normal scrolls, the long combat doubles the remnant frag count roughly and there’s nothing else to spend scroll frags on unless you really hate one type of scroll. The question is whether or not the current amount of scroll frags dropping is too much such that you always have enough.

If you get more than 12 on average by the time you get each scroll then every now and then you can buy a new scroll, if you get less than 12 on average though then it might incentivise using the market to buy scroll frags to run sequences instead of just using the base scrolls as they stock up. I don’t know the rates but ideally you should get equal amounts (ie 6x scroll drop rate) such that by the time you get two scrolls you get 12 frags for a sequence, then letting variance allow for market demand

rigid oyster
#

I dont like the long sequence meta as a side note

#

Puzzles r kinda my favorite part of skr and it feels bad losing money if i dont wanna do 2.5 combats per puzzle

tacit urchin
#

I want doin' a bunch of puzzles to be meta

#

or at least similarly profitable to sloggin' through two and a half combats that I don't wanna do per puzzle

rigid oyster
#

I think the 2 har fee to craft scroll frags into a scroll should be removed

sturdy kernel
rigid oyster
#

Theyre kinda the main reason why sequences are meta

tacit urchin
#

I wish to train my brain on the latest and greatest concoctions of TM's puzzle sect

stuck kayak
#

id really love the inverse of current sequence scrolls with 2 puzzles and 1 combat

tacit urchin
#

SAME

#

if we can get a combat-puzzle-combat sequence

#

can we please get the inverse as well

harsh hill
#

another trade for puzzle-combat-harder puzzle could be cool

#

I think most people like the puzzles anyway

tacit urchin
#

SKR is the first time we've really gotten, like

stuck kayak
#

i think the biggest issue is that harder puzzles would be a lot more difficult to develop

tacit urchin
#

actual puzzle content that can be done for rewards

rigid oyster
tacit urchin
#

ez

rigid oyster
#

Ppl who play a lot tend to prefer puzzles to break up the gameplay

rigid oyster
#

ppl who play less tend to be ok with combats

ornate light
#

long puzzles can easily be frustrating
a lot more than normal ones
I'd love harder puzzles but
just from my understanding of people

rigid oyster
#

Good thing sequences are craftable only so u can choose

ornate light
#

I suppose long and hard puzzles are pretty different though

rigid oyster
#

In a hypothetical scenario of long puzzle sequences

tacit urchin
#

I'd love to be able to have more puzzle-oriented sequence scrolls

high trout
#

I wish we had scrolls that only had long combat rooms sadmouse

snow wharf
#

randomly generated sequence scrolls of 3 so everyones happy

tacit urchin
#

it's really nice to have something not combat-centric that I can get good rewards from
(something which Monu hasn't really had outside of fishin', and even that's not a sure science as much of your daily rewards from fishin' come from fish combats)

ornate light
#

Monumenta is ctm mmo rpg for a reason

harsh hill
snow wharf
#

non-combat centric, good rewards.

#

whats there not to love?

harsh hill
ornate light
#

But then people gonna complain about not rolling what they want because of rng

snow wharf
tacit urchin
snow wharf
#

it does exist! just not all the time

tacit urchin
#

you know it. I know it. the server knows it. the fifteen ToV sweats who are bettin' on it know it

snow wharf
#

what if instead of tov being a chest it was a portal into a room and it-

stuck kayak
tacit urchin
#

and what might that be 🤔

stuck kayak
#

(lootrunning)

snow wharf
#

dont say tov or fishing

#

oh...

tacit urchin
#

impressive

orchid briar
#

make long combat sequence and long puzzle sequence

tacit urchin
#

you managed to come up with an answer worse than ToVs

ornate light
#

What if tov is a boss that you have to gather your friends to beat

orchid briar
#

it has been like three weeks and people stopped bothering tbh

rigid oyster
#

Enough ppl still do it to fill 1-2 parties

#

But also that was a really fast tangent

feral cliff
#

I would feel comfortable fucking around with sequence scroll options if room rewards were standardized across the board

rigid oyster
#

8 for short, 12 for long so memory frag to scroll frag is 1:1

#

ez

feral cliff
#

8 for puzzles as well I suppose

rigid oyster
#

well i didnt want to rule out short and long puzzles

tacit urchin
#

long puzzles Pogfish

rigid oyster
#

So i used “short” for normal skr rooms, long for whatever 3rd step is

#

idk

#

1 scroll frag is 1 memory frag and u just decide how u want to go back converting them, using short combat, short puzzle, long combat, whatever

wary ivy
#

Yeah, having several options for sequence scrolls, with their cost in scroll frags tied to how many remnant frags you get out of them would be fun. Like having a 2x long combat scroll for 14 scroll frags if someone just wants to go do that, or have like a 4x puzzle scroll etc. But yeah that would only be possible really if the outputs were standardised to prevent vast discrepancies

rigid oyster
#

It’d be like carnival tokens at that point i guess

#

where we have a fairly standardized conversion rate and ur just choosing how u accomplish said conversion

#

ToV-carnival-hoard 3 in 1

wary ivy
rigid oyster
#

I wasnt presenting it as an issue?

wary ivy
#

Fair, can't read tone through text

soft mist
#

Hard puzzle + Hard combat scroll

rigid oyster
#

I would way prefer a standardized rate allowing for u to choose how u convert

#

Compared to the current meta where anything not a sequence scroll loses money

charred imp
#

i tend to prefer the double combat room, but i'm also doing skrs for the player heads so if we want to make puzzle rooms survival mode i'd do those more too 😛

white merlin
#

that one frog head in find the button..

rigid oyster
#

Completing puzzle sets u to survival

#

Ez

wary ivy
#

Me bringing 64 stacks of tnt to blow up button room

rigid oyster
#

Wait no this doesnt work for the parkour i guess

#

Shrug

wary ivy
#

Only count it after 100% chests

rigid oyster
#

The parkour for mastermind is book only now

true cave
#

but i have to say skr puzzles are so good

rigid oyster
#

so every skr room has a name right

#

how exactly do you get the name to pop back up after the initial teleport in

stuck kayak
#

can this be changed to spleef you after you grab the chest instead sadmouse

feral cliff
#

did you fall for the trap..

stuck kayak
#

i dont wanna talk about it

#

is it really a trap if its the intended way forward

#

if i find a bug that makes an easy puzzle even easier do i report it in #bug-reports or modmail

outer acorn
stuck kayak
#

Again is it really a trap when it is how you progress in the room

#

I expect it to not proc until after the chest because you need every chest but can skip spawners and I’d assume everyone mines spawners before opening chests

outer acorn
#

What can I say, just don't fall in until you loot it

white merlin
stuck kayak
#

Uhh what’s that

white merlin
#

the tubes

#

ball sort

#

whatever you want to call it

#

with the concrete powders

high trout
#

Forum puzzle knockoff

stuck kayak
#

Yeah

#

Has that been reported already

silver lake
#

if thats the bug already reported its fixed for next update :p

#

#bug-report-bot-feed message

stuck kayak
#

Nice I don’t have to bother reporting it myself

ornate light
clear remnant
#

and it's really hard to fall for them save for gravel traps I think because they kinda blend in with stone usually

molten ginkgo
#

gravity block traps when the entire area is made out of that gravity block as decoration

weak lake
stuck kayak
#

i think if u spam randomise the towers puzzle it can break it? i just had it refuse my solution then continue to refuse it twice after randomising again then i spammed randomise and it worked

harsh hill
stuck kayak
#

idk i checked with solver and it said there was 1 solution

#

and i couldnt see any others either

rigid oyster
wary ivy
#

I have combed over the entirety of Tal Amar 3 times, even started breaking through walls that look anything like doorways and I am yet to find the book lectern, am I going crazy

old flicker
#

can u describe the room

white merlin
#

if i recall correctly which room it is

#

still before the first actually spawnered area, in the big cave where the end is as well

#

you can go through the houses on the right and if you explore a bit you can find the book in one of said houses

wary ivy
#

The only cube of space I didn't fucking dig into

#

I'm gonna lose it

#

I've been here an hour

#

At least I was right into thinking there wasn't any pathway in and you had to break in

white merlin
#

i think theres a staircase though, but i might misremember

wary ivy
#

Blocks off by stair blocks at the least from every angle

#

I probably should have found it

#

Just jesus

cursive sphinx
#

Nothing beats the hidden lectern in that one Galos room

wary ivy
#

Lottery ticket I fear..

rigid oyster
#

this tnt spawner broke

mortal ember
#

after breaking that spawner

#

because if so i noticed that the organ tends to regenerate for whatever reason sometimes, dying may be triggering it

rigid oyster
#

i did die

#

that's a weird bug

mortal ember
#

there's no structure block or anything in that room so.... not sure what would be causing it, might be a weird skr death mechanic

molten ginkgo
#

generic blast regeneration mechs causing awkwardness where area destruction is intended progression?

ornate light
#

I think I encountered it once too
you can now play the music again
I did die also I'm pretty sure

white merlin
#

i think all tnt damage gets undone when stuff is unloaded

wary ivy
#

Just got grave camped about 5 times in The Forgeway, do the hexcrafters have to have a damage line that not only does a fuck ton of damage by itself, but also can deal a second instance of damage before you can leave the hitbox and then also give you 5 seconds of wither pretty much guaranteeing you get to below half health even if you only get hit once?

#

This is definitely a ragepost for sure, but just in general the SKR mobs are a real detraction from my enjoyment of the content honestly. Having absurd stat bloat on a low amount of mobs is much less enjoyable than increased mob numbers with more sane stat values. Fighting 1 on 1 vs a non-elite enemy that can easily kill me in 3, sometimes 2 hits while surviving my 260 damage BMB doesn't feel good 😢

high trout
#

rogues when they can't one shot everything

wary ivy
#

When I'm burning half my cooldowns on a single basic enemy... yeah I expect it to die in 1 shot

grizzled sun
#

agree with tk for the hexcrafter

#

it hit so hard...

wary ivy
#

It's specifically the first gravel drop where if you're being careful to collect the chest + mine the spawners it can easily spawn twice below you before you drop down and then just nuke you while you try to kill the 5 other mobs in that tiny room who are melee and will block your path to the hexcrafter

high trout
#

I personally find skr mobs more fun since they aren't just 10 enemies attacking on you at the same time

#

each enemy feels like an actualy threat

wary ivy
#

Potentially needs a spawn range adjustment so it only spawns when you drop, but that whole encounter is just a bit rough with the hexcrafters camping a tight space, they can easily just block off the door with their ability

orchid briar
#

hexcrafters are a bit funny but i personally didnt encounter an enemy in skr that survives bmb except like

#

boss

#

and 750 hp elite

#

i also personally prefer this kind of mob distribution when its less mobspam and more stronger individual mobs

#

hexcrafters in particular are probably the toughest enemy in skrs tho

wary ivy
# high trout each enemy feels like an actualy threat

Maybe it'd be a different story on a different class but for me the SKR combats especially mobs with wither just means I have to back up and heal after fighting like 3 basic non-elite enemies

Having some enemies be much stronger as like a halfway between basic and elite enemies are good for content imo, but when every enemy hits like a truck and most have a sizable health pool it just doesn't feel good to me

wary ivy
orchid briar
#

damn

#

idk are you running coup

#

and whats the build

wary ivy
#

Doesn't work on reverb so sadly no

#

As I said it does 260 damage in my build

#

Clockblade + 148% damage

high trout
#

260 dmg full combo?

orchid briar
#

i run coup and +237% on clockblade

#

idk i dont think assasin is playable at 148%

#

very oneshot dependant class

wary ivy
#

Ya I don't wanna be built like a piece of raw pasta though, but it seems like I'm both under damaged according to you and still dying in 3 hits unless I play like it's amped coven fort

orchid briar
#

mmm i feel like swapping out one piece will actually help you live

wary ivy
#

My build seems to work perfectly fine for pretty much every other content in the game so idk

orchid briar
#

i do die in two hits but mobs die in one

orchid briar
#

variety is welcome i think

high trout
#

rogue is kinda just cooked class rn

wary ivy
old flicker
#

starblight combat rooms are much easier compared to other types

high trout
#

I have not encountered a single starblight combat room yet suffer '

orchid briar
#

but skrs are technically endgame right now

high trout
#

I think I have like 30 skr combat room clears

old flicker
#

post sirius even

orchid briar
#

it is only fair that they are highest base stats mobs

high trout
#

skrs are meant to be hard I think

orchid briar
#

^

#

I personally expected a challenge from skrs and while its not exactly what i had in mind i think they are in good state as is

high trout
wary ivy
#

They surely shouldn't be pushovers, I just don't enjoy this style of difficulty in mob design. I'm of course gonna keep running the content because I love the design of it, just gotta put up with the combats until higher masterworks come I guess

orchid briar
#

hexbreaker i could see being toned down

high trout
#

like actually fun and interesting encounters

tidal wing
#

bronze mask

orchid briar
#

treat it more like a challenge then

high trout
#

may I ask whats your ehp range?

#

since I get 3 shotted in my glasscanon scout build

orchid briar
#

i enjoy when game actually challenges me and not when i go to fatekeeper and tap the funny enable all delve mods

wary ivy
burnt pulsar
#

A sense of difficulty with 0 delve mods is so very nice

#

SKR mobs are well designed in general I would say

high trout
#

I also like that each enemy feels unique, instead of your standard melee or proj troop with just different vanity

stuck kayak
#

and i think some mobs give blindness

feral cliff
#

I don’t think any give blindness

#

I take that back theres a unique mob encounter in a Galos room with inky mushroom men who blind

#

but thats a one off

rigid oyster
rigid oyster
#

They do over 100 dps suffer

silver lake
#

Bronze Mask is definetely goofy

high trout
rigid oyster
#

The healing evoker is also kinda oppressive for a lot of builds

#

I just dont bother to fight it anymore, i ignore it and go

#

You either have the burst to kill it or u dont

stuck kayak
#

mostly the wither/poison was annoying

high trout
rigid oyster
#

Oh yeah the isharist pool

#

Why do the isharist enemies give more debuffs than the galos one suffer

old flicker
tacit urchin
stuck kayak
#

any chance skr rare to mat trade could be buffed a little sadmouse

feral cliff
#

whats it at right now

snow wharf
#

rare is 3 mats i think

stuck kayak
#

^

feral cliff
#

will bump up with another change

stuck kayak
#

ty

wary ivy
stuck kayak
white merlin
#

@high trout i know what you are

wary ivy
#

Is the intention for this ice slider puzzle (Outsmarted) for you to leave the control area and manually trigger the string with your character instead of the armour stand..?

#

I managed to glitch the lower right piston by spamming down after going into it which let my armour stand leave without getting trapped

#

But it seems like it's just an extremely simple "stand in these 2 places then slide it to the pressure plate

cursive sphinx
#

Likely not, but short of barriering off the puzzle, I can't think of a particularly good way prevent it

wary ivy
#

But it's impossible without manually standing places as far as I can tell, if you go to press the strings that progress the redstone block, your armour stand gets stuck there. The only options are going as fast as possible to try and get it out before it shuts, or standing there as your player and just ignoring the blocking off part

cursive sphinx
#

But it's impossible without manually standing places
That definitely should not be a thing, but I can't say for sure

wary ivy
#

Yeah seems odd for sure. I mean I guess based on the name it could be some kind of "think outside the box" puzzle, but it just means it's absurdly easy

dense pendant
#

are Totems of Transposing disabled in SKRs

high trout
molten ginkgo
#

some of the skr boxes are very close to each other

silver lake
#

no one is in the same instance ever

dense pendant
#

isn’t there one SKR where you can see the other SKR from the skybox

high trout
vapid bane
vapid bane
#

Yeah, it’s a big world with all the skrs, and when you create a instance the world is cloned and you enter the clone world, same coords and all

tidal wing
#

in "Drillsite Cliff" the miners do not emerge out of the wall as they spawn and instead spawn directly outside them, leaving their spawners covered in gravel

wicked pendant
#

Did that ome last week with mo such issue.

white merlin
#

ngl i thought thats intentional considering the spawner placements are hinted towards with sus gravel

stuck kayak
#

is there any way i can undo this sadmouse

#

i liked having the message in logs to help with timing things

silver lake
grizzled sun
#

what's a good way to deal this phantom elite spawner, at least rn i don't find it fair as i need pillar up to that spawner while that phantom is bombing me

high trout
#

or movement ability

#

and if you play scout you can very easily pillar there

#

only classes that might suffer is warlock, shaman and cleric
-# and mage without cry havoc

grizzled sun
#

sorry i didn't make it clear

#

i am asking if i am play melee, no movement class

high trout
#

pink tesseract maybe

#

or light blue tesseract

grizzled sun
#

i don't know who design this encounter but i generally think it should be lower so the phantom spawner is more reachable

high trout
#

or maybe the phantom shouldn't be invincible

grizzled sun
#

that

orchid briar
#

ire - loom

#

or bait attack then pillar

grizzled sun
#

when soultion come with epic I always think is a faliure, it work surely, but is not good

#

sadly i don't grind leaderboard so i have less chance meet that room, will see how it goes next time

orchid briar
#

i like the design of that encounter ngl

#

but i dislike the mob choice

grizzled sun
#

same

sturdy kernel