Rending Razor is the new Ranger ability, replacing quickdraw. This feedback post will be focusing on the ability itself, not the overall scout changes (though they probably cannot be avoided during discussion)
Rending Razor description for reference:
Level 1: Right Click with no usable items to toss a spinning razor that travels 14.0 blocks and deals 12 Projectile damage when it embeds itself into an enemy. The razor lasts for 2s. If the enemy is still alive, recasting the skill rends the razor out of the enemy, pulling it slightly and dealing 16 Projectile damage to it and all enemies that the razor passes through. Cooldown: 8s.
Level 2: The razor's damage is increased to 16 for the impact and 22 for the rend. Additionally, all enemies damaged by the razor receive 20% Slowness for 4s. Cooldown: 6s.
What is its intended role? (My Ideas)
I see two potential roles this ability could play, and it almost seems like it tries to do both, as a consequence of which it does neither well.
1. AOE Clear Type Ability
Think Mana Lance. Short cooldown, meant to deal chip damage to large amounts of enemies, being casted in-between shots from the main projectile weapon used. This is what I at first assumed the ability was supposed to do, because of its (imo short/medium cooldown) 6 second cooldown, its aoe built in aoe damage (though only in the second part,) and because scout at base does not really need a single-target short/medium damage ability, since just shooting from bows/tridents/crossbows/snowballs already does the job very well.




:)

