#The Damage Situational
1 messages · Page 2 of 1
Easily alleviated with correctly justified feedback notes, however there can always be incorrect notes like how LI was changed because Paladin was too close in gameplay to Reaper (literally nobody agrees with that view)
If you lay it all out before release, there’s less knee jerks
However the knee jerks go up if your reasoning isn’t agreeable by the majority of players
after a day or two of playing it, seeing what tweaks to the builds may be needed, etc. we tend to end up with a more informed response
In the past 24 hours reducing rhetoric has been used to downplay feedback far out of this frame of time
idk, dev notes in changelogs is just one of those things i, irrationally or not, just don't think work as well as people want them to. just seems to end up fueling the fire more
knowing why a change was made let's people give more educated feedback
like objectively
Reducing in general is different from reducing because of the expected initial discussions
it gives players a starting point
and lends to more feedback that the devs won't dismiss as not constructive because it helps the players aid the devs in terms of their intended vision
I think Spy meant that Paladin Spell Cycle was similar to Warlock's Spell cycle which is just all spells and amp hex at end. Paladin was similar with it casting all spells and then Luminous at the last
Personally it just seems like it gives people 2 things to disagree with, even if they disagree with them seperately, leading to feedback on the dev notes just as much as feedback on the actual changes
But that's just me, in the end
That's just pessimistic thinking
This wasnt really that true
Which is in alignment with the post feedback whining thing
others like using it more, i've used it once or twice but waiting till people can go out and experience it seems to be more my approach
And it's a bizare reason anyway
Unlike Warlock, Luminous and its other castables are independent so idk
Using that logic Devastation is too close to Amp hex
that is hilarious
Probably not the biggest secret that i've never been the most optimistic person 😛
i do have some optimism, but some things just fall into a pattern regardless of what i do, accepting that and adjusting to it makes it easier to consume mentally
make it through enough once-in-a-lifetime phenomena and i just learned to accept some things don't change even though i may want them to (trained off of years of WoW and many, many guilds of failed raid teams as well as just good ol' life)
C'axtal's crusher, energized mailstorm / trashing tide (they are identical) and ex prismatic blade. The magic damage mainhands have 0 reason not to be run on shaman. They are the only weapons that improve totem damage and do so by a significant amount to the point where they are mandatory (not that you would want to even use a regular melee weapon on a magic class that would do no damage with it to begin with). Previously you could justify using a regicide weapon on shaman, since that enchant works with totems but now every single regicide option is just worst then the magic weapons even ageist elites so they are unviable.
meanwhile regicide armor pieces used to have more value on shaman too. You could justify being weaker ageist normal mobs with the help of regicide to still do more damage to the tougher mobs that needed it. Now that regicide is a cosmetic enchant; those options are mostly all useless unless the item was already very good without regicide
well ophion is better than caxtals crusher against elites by 2% and worse against bosses by 3%
minor spelling mistake
?
normally I wouldn't point it out but ageist and against are two different words
2% is not gonna make lightning totem do even 1 more damage vs elites 
the point is a good one though
enlighthen me
yeah, caxtals is just better
I wonder now, can you find an interaction where Ophion beats C'Axtal's
it'd be funny if there was like one or two
well
like Ophion kills an elite in 1 fewer Fire Totem tick for example
it could and it also has melee prot 1
true!
even if it did; being only 2% better is not worth it since elites are accompanied by normal mobs (the mutiny scythe has the same problem; its only technically better but in practice has no use)
Mutiny at least has application on Warlock
normal Amp Hexes clean house on basic enemies so building for Elites is a viable alternative
Caxtal's Crusher and Ophion have no shared letters 
h\
damn
ya, it was odd that shaman was even considering to use warlock items in the first place. But thats just how starved it is for weapons that it tried to turn to scythes which are literally mathematically weaker then axes / swords.
ngl Shaman as a class should try to fix that problem instead of changing items to fit the class
force the class to ask for more than magic damage% in the mainhand
sure some classes restrict options like Rogue forcing sword mainhand and offhand, but there's still appeal in a variety of sword stats
Swordsage could consider Reclamation, Clockblade, Hyperion, or Blightblood all for very different reasons
why do scythes need to have lower budget than other mainhands
Shaman goes "Which mainhand has the highest magic damage I'll pick that one because there's no reason to consider other options"
maybe Shaman can consider Godcap because haha funny hold shield and win
I forget the original justification but that justification is like 4 years old and outdated
Scythes could get buffed a tad
but you can choose bis damage and just switch to shield 😈
there we go
solved meta 🔥
I only imagine what Aurora Mirror Shaman gets to cheat at
huh with 0.8 now the scythe is not that miserable
since totem damage is based on your weapon before its casted you can currently cast totem with magic damage weapon, then switch to a fightning melee weapon. But as a pure magic class regular melee weapons are not helpful on shaman (even in region 1; just crusher provides enough melee)
I agree that there should be more weapons with new enchants that help shaman because of this
Crusher + chain lighting (i have it bound to left click) oneshots most mobs
Shaman could at the very least try to care about base melee damage on its mainhand
there's a reason why Truest North was the option on release
was worldly protection nerfing damage always a thing
have an ability that interacts with melee combat instead of using the argument of "well what else are you doing? go wet noodle them!"
it was added because everyone was using Truest on Shaman

well ok the actual answer was "mainhand independent classes" but that is only Shaman
Guardian could use it in a tank setup but why
cleric too kinda but it actually uses mainhands for their base stats
Cleric "can" but that's a specific archetype in R3 only
R2 unviable entirely, R1 only viable in low level content since DJ flat damage is high enough
and not just defense/magic dmg
that is uhhh
not how it works
in the slightest
true
True
Hey I didn't make the claim I'm just trying to comprehend what it could possibly have meant
What if luminous infusion scaled with infusions
why is this skill so complicated now
sob
LI now scales with attack, attack speed, throw rate, agility, armor, infusions, speed, kbr and every stat that you can think of
what if luminous infusion was usable with bow
what if luminous infusion was usable
sorry that was mean, I'm sure it will end up alright in the end!
isn't it is already
you don't get stacks so you're chained to the 12s + 0.5s/stack cooldown