#Scout Changes
1 messages · Page 2 of 1
because its not fun if roles are exclusively distinct.
thats why it doesnt happen lol
yeah with how solo friendly monu wants to be i dont think true distinct roles will ever be possible
Monumenta doesn't have holy trinity class design, different classes can fill the same role
did you read the convo
but yeah i think scout doesnt deserve to get a part of its kit killed cuz this isnt a distinct role game
R3 just fucked up by doing broken checks broken and now you play whatever class is overpowered (well, isn't underpowered since most of them are overpowered)
yeah people just gravitate towards scout cuz its braindead easy
other classes aren't competitive but still insane
tbf it's also the only trueprojectile class in the game
proj cleric has been looking alright might try it
Cleric and Mage have subset playstyles but Scout commited the most
"true", mscout:
shit
scout is closest to an "archer" class we got
what aspect of scout do people find the "most" op?
I think scout just has everything class would ever want
mobility, range, aoe, damage and utility
you have the clearing power of an AoE class and enough single target to obsolete a designated single target role while also doing it all at a range that Monumenta mobs cannot really contest you at
Monumenta mobs frankly suck complete ass at applying pressure at range
is the solution to that just an overall dmg nerf or am i underthinking this
scout should be jack-of-all-trades, master of non
tuning down its aoe capability would be good place to start
so change of some kind to volley U and maybe a dmg nerf?
nerfing volley u and quickdraw piercing should be enough
for the case of ranged classes there actually needs to be applicable tools given to mobs to deal with distant targets
how do you do that without completely decimating melee players though?
Twisted Astrologer is an excellent candidate for this actually
make the Teleport and/or Meteor target furthest player
easy solution: tune down scout's mobility options
one pressures positioning and the other gives a threatening attack to dodge
Tolumaeus melee zombies have a dash attack on approach, you could give them a stronger dash if players are far enough away
idk i feel like a decent amount of people play scout for the mobility
just do pursuit attacks
If a player is far enough away cast special spell that requires them to move/react faster than normal - like, 4x speed arcane arrow with slight homing
Hitscan magic projectiles can pressure long distance without making the projectile unavoidable for CQC
Twisted Shadow could target furthest player with its tpbehind as well
lootrunners mostly 
scout is bis lootrunning class
I was half joking about giving mobs jchain but it would be cool for elites to thunderdome you like the blue shield wall water branch elites
thats more so the haste then the mobility though
you can also give enemies multitarget abilities to potentially catch ranged players
jump boost 3 and tactical manuever gives scouts huge boost in mobility
like yeah the mobility helps for it but if you took away the haste alch would be nearly as good at lootrunning
and it would let you survive a lot more attacks
I just think scout should be effective at range, but have less aoe
fair
volley U is kinda insane for its price
so is sharpshooter level 1 tbh
why is a skill alowed to hand out 25% dmg for free
nerfing Scout to the point where it goes significantly slower than melee wouldn't be the best solution, you gotta give Scouts a game to play against the mobs that isn't aimlabs
sure Scout does need a nerf
but Scout isn't the whole problem since problems with Scout tend to also resonate with EArrows Mage and Proj Cleric (just to a lesser extent ATM due to Scout's balance)
people play Earrows?????
you can two shot an Albert on a 5s cooldown if that answers your question
pseudo infinite pierce too because Spirits are good
is that with leyline?
its volley and the spec skills basically
eagle eye is problematic imo but oh well
not the most broken
spec skills is pretty loose considering its 1 skill on either spec
so volley, split arrow, and quickdraw are probs causing the biggest issues imo
Pinning is also a big one
pinning makes no difference whatsoever lol
mob hp bloat it gives you up to 40 damage on basics for shooting them a second time
nah its noticeable but not needed at all
unless you enjoy that 1s of stun or whatever it is
its not an issue imo
I personally use pinning only for cosmetic skin lul
split arrow alone is the only reason needed to pick the spec which should say magnitudes
same for quickdraw
remove scout from the game 👍
All balance issues in this thread solved
I had a seizure i think
It also has the secobd highest dos in the game while provding major buffs
And gets insanely close to having the most dos
Biero isn't nearly as strong
It works well in a team but it's aoe is not it
It's just scout with no aoe
Does significantly worse cuz of that
Also speaks to how dumb volley is
scout also has wind bomb for a mild aoe and a pretty good passive
1 ability being half of the class
wind bomb for decent lockdown
hunting companion for backup against mob rushes
split arrow and pinning shot for crowd control
volley and quickdraw but you know that
hell even predator strike at least has a small AoE component
beiro? hope you brought piercing arrows because you're running state mandated BIS proj damage because running magic damage on heirophant is a trap
Wind bomb is probably the coolest scout skill just because it has echoes of actual synergy with things like the "above you" infusion and wind bomb passive, plus it also works better in high point content because it can "stun" melee mobs that are cc immune
- hitting mobs launched up by it feels satisfying
i think a trap skill (igneous rune port maybe?) would be a great fit for hunter and could replace pinning
would certainly make it better identity and gameplay wise but would need nerfs elsewhere probs
Add wynncraft trapper to monumenta :3
i want to say that but people have a stigma around copying wynn so
wouldnt be well recieved
although bouncing traps placing multiple traps + patient hunter are not bad concepts for monumenta
Explosive trap
Left Click while holding a projectile weapon immediately shoot an arrow that explodes on impact, dealing damage in a 3 block radius and setting a mine where it explodes, which arms itself after 2 seconds. The mine triggers when a mob enters within 3 blocks, and explodes dealing 250% of the arrow's damage to enemies within 5 blocks. Maximum of 3 traps placed. Cooldown: 6 seconds.
Level 2: the cooldown is reduced to 3 seconds, the arrow gains +1 piercing and can place two traps per arrow now, and each trap restores your cooldowns by 1% per second and by 10% when exploding
quickdraw 2 getting minimum 2x effectiveness in single target and up to 4x effectiveness in AOE scenarios is slightly silly
3s cd to do 250% damage on a lc ability is crazy
yeah
quickdraw is strong but not that dumb
they could also just nerf quickdraw
they could also just remove bloodhounds
i keep on realizing that they could really just remove bloodhounds and restore peace
Then ranger is shit
Making a new abil would be better but harder
Not rly
Hunter gets a lot of tools from charms and ranger just solely relies on that
I do think split bounce charm could be higher co
But laurel is fine imo
Bloodhound exists because tm wants qd to fire that fast, it's not going away. It's not niche or little-known enough to have not been deliberated upon at length, especially given how xbows are balanced around it
I suppose it's fine to exist as a charm instead of baseline r3 scaling "so that you can opt to instead be a melee ranger"
it could at least nerf the damage more
make it 3* -50% dmg no other stats
so that's why crossbows are unabashedly shit for people without Quickdraw by comparison
yeah nah
necroing a little bit here ig
but vro split arrow is actually broken
and im tired of denying it in any form
it is literally just a passive insanely goated quake
nah, we should be able to use split arrow and quickshot at the same time
litterally only downside of volley compared to other aoe abilities is a small vertical hitbox (split arrow kinda fixes it)
idk
volley is pretty iconic
it is
No infinite pierce, no hitting through blocks, and yes vertical hitbox is size of an arrow
Does.. Split arrow work with volley..?
Yeah honestly I was surprised when I finally realized that 360 volley was the U effect
I haven't played Scout in a bit now, but certainly seems pretty strong.
honestly I think if hexfall don't spawn mob
- in a 360 degree manner when we have 360 volley
- only has 1 wave when volley hits 1 time
- fits volley cd perfectly
it'd make volley u a lot less problematic

I mean the arena is a circle..
It'd make much more sense if there were more than one wave at a time
So like the totems just keep sending out mobs like 2-4 more times
make the totems pulse their mobs out in a random order, making 8 waves of 3-4 mobs each about 1s apart
hexfall's arenas are also flat, volley u is a lot less powerful if there are stairs all around you
It's 360 that makes it so busted
And hycenea is genuinely made for volley like I don't know
Frost nova is 360 and fucking sucks 
Why is volley allowed be 360 angle with more range, more dmg and less cooldown 
I think that hyc was just inadvertently made solely to let scout shine
I mean, not really, other than the fact it coincidentally had an arena that made it very easy to volley (it's a circle sir), scout is just too good at clearing and dpsing right now
the problem is that these downsides are rarely meaningful. most of the time while clearing ya wont need to be pierce more than 2 mobs, they are likely on the same y lv and blocks... well yeah
There is a really meaningful downside in having to use actual good base damage weapon for it if you want it to do damage
Na
Pierce through more than 2 mobs well not that common yea
why is that a downside
wouldn't you be using high damage weapons regardless
ah
But we're talking about overall scout
Blocks do block arrows indeed depending on poi or dungeon design
And there are 1 block tall mobs
That volley on eye level misses
And really other aoe skills dont really have downsides either
Mage is just in urgent need of a buff
i wonder - how would you feel about a volley (u) which is just volley 2 but in a cone
that way you get the feeling of bam lots of arrows but you still have to aim in a direction
it's "fuck everything in that direction in particular" vs the current "fuck everything around me"
meanwhile other classes cant even change the base
having a good base litterally costs one hotbar slot
in r2 it might aswell be ire
Hotbar slots aren't free you know
Volley isn't the bonkers damage it had pre additive
That works
if any class is to have 0 AOE it should be the long ranged class, since its able to be completely safe from 80% of the enemies in the game but I digress
scout having AOE is fine, but the problem is that volley is all of (base) scouts AOE packaged into 1 super skill. So it ends up being really over tuned. Things would be healthier if scout had to pair multiple AOE abitlies together to clear.
Erm, actually, scout has two AOE skills
Wind bomb does a large AOE and has a short cooldown like volley

I'm sure the four Wind Bomb enjoyers will delight in their skill being mentioned
As a proud Harrakfar's Roar enjoyer, yeah Wind Bomb sure is an ability
What is wind bomb meant to be really
I sure do love an ability that doesn't work on half the delve mobs and when it does work it makes me aim upwards so volley can't even hit them and I have trouble aiming at mobs in midair
don't worry it does like 10 damage and I get a 20% damage boost
A damage buff pre-additive
I feel like it's supposed to reward you for hitting skillful shots but it just. Does barely anything
cc
thats it ig
it does its job but CC has such niche uses that idk
i mean i think its fine personally
should be low priority on the rework radar
good CC for rod, gallery, and just any other content where the ads really are just too much
I wish we had usage statistics for each skill
they just need to condense skills and add new ones really
swift cuts + sharpshooter for sure
agility
- swiftness
eagle eye damage might as well just be put on volley and eagle eye is removed
Hitting an enemy with a projectile gives +6% melee damage for 8 seconds. Hitting an enemy with a fully charged melee attack gives +8% projectile damage for 8 seconds
I'm glad to see that volley is still underpowered and needed another buff
i meeeann
they could just remove 360 volley
its really that shrimple
but they just refuse to idk
shrimply make 360 volley encore volley but with like 1 second between casts instead of 5
double DPS enhancement 
still better then 360
Not wrong
also what else can you give volley other then more dmg lol
pull a wynn and make it one arrow?
one beam*
enhancement shouldnt be a tradeoff
and theres a lot of ideas
status effects some small cc
i have an entire thread dedicated to this conversation
it was already talked about it for the most part
bonus damage straight up just an extra bit of damage
I think everyone knows it needs to be changed
is that a dev confirmation its gonna get changed eventually at least

cuz idk on scout devs have been so goddamn unresponsive its infuriating
yap thread
^
idk
Hate when devs are transparent
hello frozen earth
TRUE
Hello the az 1
i want to decipher everything like a mystery novel
people have said scout needs changing for like years i think if there was a simple way to do it it would have been done
Stop showing me everything you're going to do I hate it when you share your thoughts and ideas >:(
not for years
nobody gave a shit about ranger until hycenea
delete scout and turn mage earrows into the new scout
like people knew it was good but no one was angry about it
Activated prepared chaining attack
Hasn't quickdraw always been silly since forever
yes
YOU HATE WHEN THE DEVS ARE TRANS????
yeah but not in the spotlight
wtf......
quickdraw: ruining cool projectile weapon ideas since 1999
i will still stand by my opinion that quickdraw is enabling slower weapons more then worsening them
they shouldn't need to be "enabled" 
nobody gonna use slow weapons if quickdraw is killed vro
no matter how much they wanna buff them unless its something mechanical
they should work well but have drawback of, well, slowness
Wouldn't that allow them to be stronger
without quickdraw's input
t i mean maybe im wrong i am wrong a lot honestly
but at most what could slow crossbows get across them?
if they get stronger I think people will just use it for volley
more base dmg???
and call it a day
even IF slow weapons got a buff from quickdraw changes that just makes pred strike the new OP scaling thing
Also sometimes you have an idea on what to do and everything but it just never makes it through The Process
The cap in question
And yeah scout also has the problem of just. Being able to use any weapon as a casting tool
can we PLS shoot the cap now that addative is here
also foxes would go crazy with dmg buffs to weapons
if there is a cap on pred strike dmg theres no point in using higher base dmg weapons for it
since every ability scales off proj damage and proj damage only (please change this) scout can just use bis dps and cast all skills with highest damage
at least if the lower-mid dmg can already hit a high number
what does this mean?
u want it scale off attack??
it already does?
or do u mean base proj dmg on weapons
Or, also make ability cooldowns scale with firing speed
Unchanged at bow level firing speed
well i think faster weapons might become meta at that rate
that sounds like a NIGHTMARE to code
you are banned from suggesting things now
Buff all classes to have as much range an damage as scout
The wynn skybloxk and telos route
wynncraft doesnt go that route really
unless its a caster
?
Name a class that scales off only the weapon damage
none?
Mage
alch used to but was changed
Go to sleep the az one
You have three exams tomorrow..
Philosophy math and history..
Mage does I guess even though the spells have flat damage values
Yes and i am going to fail all of them
So optimistic
Though that's mostly to ensure it IS balanced when wand power is introduced
So it can scale easily
I will go to sleep now good night
What if piercing and multishot was turned into more damage
Oh yeah
Piercing on quickdraw
Why does quickdraw get a 0.5x cooldown and the ability to pierce through an enemy for level 2 that's such a huge upgrade
True..
Insert scout copypasta
yknow
it was balanced and arguably underwhelming
until bloodhounds got added
i think r3 has so manny mobs the cooldown does need to be lower but not -50 vro
-25 or somethn idk
If multiload didnt exist i wouldve suggested that it reloads your crossbow automatically every x s
What do u think about making split arrow for both specs
And like nuking the rest of the class and getting new thing for hunter
idk honestly
I'm not sure if i actually like multiload as it exists
Maybe that's because I think it's criminally underutilized
ill get clowned
i mean considering i see 1 blocked message i think i already did by even responding
trapper soon
Volley -> split arrow
Hunter now must sit completely still and lay a single bear trap praying that a mob wanders into it
i think trapper sounds delightful
it would actually fit properly into monumenta combat
and it already exists basically in igenous
Wynncraft trapper
Look inside
Spellspam
yeah...
trapper is just "bomb enhancement" not traps
in monumenta at least in lower pts i can imagine it being actually cool
although it would be pretty narrow gameplay i think??
see spawner
place trap if u feel like it
Trapper wynncraft is funny when it was bomb spam and now is bomb spam with better summons than summoner
You don’t really want trapping to be a main playstyle though because it’s very passive and low risk
October has come
Totem moment
So perfect for a Scout spec 
Especially in monumenta when spawners are glowing targets to throw all your traps at
What if the traps did ignorable emg and focused on effecys
Dmg
Effects
I hate mobile
Yknow like a pull or push trap
Maybe a weakening or slowing trap idk
Wind Bomb u
It's just ideas
Turn quickdraw into wind blast
spring trap 👍
oneshot any unit up to 25 weight
or smt
hog rider
Depends on how they implement it
Wait wait wait
I might have autism
But what if quickdraw was basically just multiload
This probably sounds shit
And is
Hmm how would it work for tridents and tho Ig not
Just insta reset throw cooldown
Oh that's easy, just make it instantly fire on left cli-
Amplifying Hex (u):
it cancels out with that charm
I think people are crying a little too much
Yeah idk ngl
who's crying this needs more of a nerf lol
Looks like the same genuinely
it's -43% cooldown -10% damage for 5 stars, and before it was -50% cooldown -10% damage for 5 stars
true but you have 7 charm power for 5 charm slots, idk how you can mess that up lol
it's not even that bad of a nerf idk not scout main
you get a little less cd a little less damage
and 2 whole cp for maybe other stuff like another qd damage charm
I mean
Technically yeah you can offset it with Swift Quickshot but you were already using Swift Quickshot to begin with
But yeah you can jam even more quickdraw charms in the two charm power
I'd say for every ranger build that wasn't entirely centered on maximizing QD's damage, this might even be a buff
I have never used swift actually
đź’€
That's not effective
This is wrong thinking
On max potential it is 1s pre and 1,5s post nerf
Which is 50% decrease of cd
Without swift 2s vs 1,5s
Those 17% are never actually 17% because how cd checks
What
So what you're saying is it could have gone down to 1s quickdraw pre nerf and now it's 1.5s?
That's not my point at all
Yes
I am talking to my build it changes nothing (and for most builds)
I use the average build which afaik has no swift
Sharpshooter stack + bloodhound is not average build?
It’s not average yeah
Amazing
Ss stacks suck
^
Qd dmg is avg build
Perhaps because I was using it pre starp oint pre additive lmfao

icic now
I mean I never cared enough to use quickshot in clear
Only on hycenea
And I still think quickdraw was strong
Also how does wuickdraw hit 1s???
Pre nerfs
You seem to think everything you use is strong idk
For 1s build, its in build channel
You have 0,5s difference in most cases with swift without swift
Am I stupid or is that math just not adding up

i always thought it was just a 10% dps boost
and didnt matter that much in clear
jeez
maybe i was throwing
I meant 0,5s different pre nerf to post nerf to clarify
