#Scout Changes

1 messages · Page 2 of 1

calm acorn
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closest ive seen is brawl stars XDXDXD

west eagle
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because its not fun if roles are exclusively distinct.

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thats why it doesnt happen lol

karmic coral
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yeah with how solo friendly monu wants to be i dont think true distinct roles will ever be possible

magic rover
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Monumenta doesn't have holy trinity class design, different classes can fill the same role

calm acorn
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but yeah i think scout doesnt deserve to get a part of its kit killed cuz this isnt a distinct role game

magic rover
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R3 just fucked up by doing broken checks broken and now you play whatever class is overpowered (well, isn't underpowered since most of them are overpowered)

calm acorn
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yeah people just gravitate towards scout cuz its braindead easy

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other classes aren't competitive but still insane

magic rover
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tbf it's also the only trueprojectile class in the game

calm acorn
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proj cleric has been looking alright might try it

magic rover
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Cleric and Mage have subset playstyles but Scout commited the most

calm acorn
magic rover
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shit

worldly cloud
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scout is closest to an "archer" class we got

karmic coral
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what aspect of scout do people find the "most" op?

worldly cloud
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I think scout just has everything class would ever want

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mobility, range, aoe, damage and utility

magic rover
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Monumenta mobs frankly suck complete ass at applying pressure at range

karmic coral
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is the solution to that just an overall dmg nerf or am i underthinking this

worldly cloud
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scout should be jack-of-all-trades, master of non

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tuning down its aoe capability would be good place to start

karmic coral
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so change of some kind to volley U and maybe a dmg nerf?

worldly cloud
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nerfing volley u and quickdraw piercing should be enough

magic rover
karmic coral
magic rover
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Twisted Astrologer is an excellent candidate for this actually

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make the Teleport and/or Meteor target furthest player

worldly cloud
magic rover
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one pressures positioning and the other gives a threatening attack to dodge

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Tolumaeus melee zombies have a dash attack on approach, you could give them a stronger dash if players are far enough away

karmic coral
past cargo
magic rover
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Hitscan magic projectiles can pressure long distance without making the projectile unavoidable for CQC

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Twisted Shadow could target furthest player with its tpbehind as well

worldly cloud
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scout is bis lootrunning class

past cargo
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I was half joking about giving mobs jchain but it would be cool for elites to thunderdome you like the blue shield wall water branch elites

karmic coral
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thats more so the haste then the mobility though

magic rover
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you can also give enemies multitarget abilities to potentially catch ranged players

worldly cloud
karmic coral
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like yeah the mobility helps for it but if you took away the haste alch would be nearly as good at lootrunning

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and it would let you survive a lot more attacks

worldly cloud
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I just think scout should be effective at range, but have less aoe

karmic coral
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fair

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volley U is kinda insane for its price

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so is sharpshooter level 1 tbh

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why is a skill alowed to hand out 25% dmg for free

magic rover
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nerfing Scout to the point where it goes significantly slower than melee wouldn't be the best solution, you gotta give Scouts a game to play against the mobs that isn't aimlabs

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sure Scout does need a nerf

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but Scout isn't the whole problem since problems with Scout tend to also resonate with EArrows Mage and Proj Cleric (just to a lesser extent ATM due to Scout's balance)

karmic coral
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people play Earrows?????

magic rover
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you can two shot an Albert on a 5s cooldown if that answers your question

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pseudo infinite pierce too because Spirits are good

karmic coral
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is that with leyline?

magic rover
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Leyline partly but there's a lot of turning gears to get the results

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Covenmourn too

calm acorn
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eagle eye is problematic imo but oh well

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not the most broken

calm acorn
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so volley, split arrow, and quickdraw are probs causing the biggest issues imo

magic rover
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Pinning is also a big one

calm acorn
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pinning kinda

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sucks now

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its just not that useful

hoary pine
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pinning makes no difference whatsoever lol

magic rover
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mob hp bloat it gives you up to 40 damage on basics for shooting them a second time

calm acorn
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nah its noticeable but not needed at all

hoary pine
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unless you enjoy that 1s of stun or whatever it is

calm acorn
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its not an issue imo

hoary pine
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I personally use pinning only for cosmetic skin lul

calm acorn
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split arrow alone is the only reason needed to pick the spec which should say magnitudes

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same for quickdraw

unreal halo
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remove scout from the game 👍
All balance issues in this thread solved

rare spoke
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Cleric is litary jsut the same as scout

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It would justcbeckme ckeric next

calm acorn
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hes not wrong

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biero literally feels like scout if volley was instead hallowed beam

rare spoke
rare spoke
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And gets insanely close to having the most dos

chrome ice
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It works well in a team but it's aoe is not it

calm acorn
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It's just scout with no aoe

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Does significantly worse cuz of that

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Also speaks to how dumb volley is

north crescent
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scout also has wind bomb for a mild aoe and a pretty good passive

chrome ice
past trout
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beiro? hope you brought piercing arrows because you're running state mandated BIS proj damage because running magic damage on heirophant is a trap

granite plinth
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Wind bomb is probably the coolest scout skill just because it has echoes of actual synergy with things like the "above you" infusion and wind bomb passive, plus it also works better in high point content because it can "stun" melee mobs that are cc immune

north crescent
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  • hitting mobs launched up by it feels satisfying
calm acorn
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i think a trap skill (igneous rune port maybe?) would be a great fit for hunter and could replace pinning

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would certainly make it better identity and gameplay wise but would need nerfs elsewhere probs

slate shard
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Add wynncraft trapper to monumenta :3

calm acorn
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i want to say that but people have a stigma around copying wynn so

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wouldnt be well recieved

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although bouncing traps placing multiple traps + patient hunter are not bad concepts for monumenta

past cargo
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Explosive trap
Left Click while holding a projectile weapon immediately shoot an arrow that explodes on impact, dealing damage in a 3 block radius and setting a mine where it explodes, which arms itself after 2 seconds. The mine triggers when a mob enters within 3 blocks, and explodes dealing 250% of the arrow's damage to enemies within 5 blocks. Maximum of 3 traps placed. Cooldown: 6 seconds.

Level 2: the cooldown is reduced to 3 seconds, the arrow gains +1 piercing and can place two traps per arrow now, and each trap restores your cooldowns by 1% per second and by 10% when exploding

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quickdraw 2 getting minimum 2x effectiveness in single target and up to 4x effectiveness in AOE scenarios is slightly silly

slate shard
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3s cd to do 250% damage on a lc ability is crazy

calm acorn
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yeah

past cargo
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yes it's a joke about quickdraw

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the cooldown would probably be like. 20s

calm acorn
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quickdraw is strong but not that dumb

rare spoke
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For it to compete with qd it would need like 10 cd level 2

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Minion

calm acorn
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they could also just nerf quickdraw

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they could also just remove bloodhounds

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i keep on realizing that they could really just remove bloodhounds and restore peace

rare spoke
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Making a new abil would be better but harder

calm acorn
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would be balanced

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thats what r2 ranger is

rare spoke
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Hunter gets a lot of tools from charms and ranger just solely relies on that

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I do think split bounce charm could be higher co

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But laurel is fine imo

granite plinth
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I suppose it's fine to exist as a charm instead of baseline r3 scaling "so that you can opt to instead be a melee ranger"

full plaza
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it could at least nerf the damage more

past cargo
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make it 3* -50% dmg no other stats

carmine thorn
calm acorn
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yeah nah

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necroing a little bit here ig

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but vro split arrow is actually broken

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and im tired of denying it in any form

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it is literally just a passive insanely goated quake

slate drift
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nah, we should be able to use split arrow and quickshot at the same time

lone lotus
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what if volley is gone

north crescent
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litterally only downside of volley compared to other aoe abilities is a small vertical hitbox (split arrow kinda fixes it)

gleaming bane
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idk
volley is pretty iconic

north crescent
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it is

calm junco
dreamy lichen
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Does.. Split arrow work with volley..?

calm junco
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Works yea

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But what if no split arrow

full plaza
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volley is a fine ability

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volley (u) is the one raising some eyebrows

small flax
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I haven't played Scout in a bit now, but certainly seems pretty strong.

gleaming bane
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honestly I think if hexfall don't spawn mob

  1. in a 360 degree manner when we have 360 volley
  2. only has 1 wave when volley hits 1 time
  3. fits volley cd perfectly
    it'd make volley u a lot less problematic
    pepega
dreamy lichen
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I mean the arena is a circle..

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It'd make much more sense if there were more than one wave at a time

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So like the totems just keep sending out mobs like 2-4 more times

full plaza
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make the totems pulse their mobs out in a random order, making 8 waves of 3-4 mobs each about 1s apart

hoary pine
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hexfall's arenas are also flat, volley u is a lot less powerful if there are stairs all around you

calm acorn
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And hycenea is genuinely made for volley like I don't know

worldly cloud
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Frost nova is 360 and fucking sucks OhTheMisery

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Why is volley allowed be 360 angle with more range, more dmg and less cooldown OhTheMisery

calm junco
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Because its only active

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And because fn sucks

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Not exactly volley issue

umbral orchid
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I think that hyc was just inadvertently made solely to let scout shine

dreamy lichen
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I mean, not really, other than the fact it coincidentally had an arena that made it very easy to volley (it's a circle sir), scout is just too good at clearing and dpsing right now

north crescent
calm junco
calm junco
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Pierce through more than 2 mobs well not that common yea

full plaza
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wouldn't you be using high damage weapons regardless

calm junco
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What if you are running witchbane

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For qd yes

full plaza
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ah

calm junco
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But we're talking about overall scout

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Blocks do block arrows indeed depending on poi or dungeon design

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And there are 1 block tall mobs

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That volley on eye level misses

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And really other aoe skills dont really have downsides either

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Mage is just in urgent need of a buff

full plaza
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i wonder - how would you feel about a volley (u) which is just volley 2 but in a cone

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that way you get the feeling of bam lots of arrows but you still have to aim in a direction

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it's "fuck everything in that direction in particular" vs the current "fuck everything around me"

north crescent
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having a good base litterally costs one hotbar slot

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in r2 it might aswell be ire

calm junco
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Hotbar slots aren't free you know

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Volley isn't the bonkers damage it had pre additive

slate drift
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if any class is to have 0 AOE it should be the long ranged class, since its able to be completely safe from 80% of the enemies in the game but I digress

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scout having AOE is fine, but the problem is that volley is all of (base) scouts AOE packaged into 1 super skill. So it ends up being really over tuned. Things would be healthier if scout had to pair multiple AOE abitlies together to clear.

past cargo
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Erm, actually, scout has two AOE skills
Wind bomb does a large AOE and has a short cooldown like volley

past trout
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I'm sure the four Wind Bomb enjoyers will delight in their skill being mentioned

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As a proud Harrakfar's Roar enjoyer, yeah Wind Bomb sure is an ability

simple radish
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What is wind bomb meant to be really

past cargo
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I sure do love an ability that doesn't work on half the delve mobs and when it does work it makes me aim upwards so volley can't even hit them and I have trouble aiming at mobs in midair

don't worry it does like 10 damage and I get a 20% damage boost

past trout
past cargo
calm acorn
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thats it ig

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it does its job but CC has such niche uses that idk

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i mean i think its fine personally

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should be low priority on the rework radar

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good CC for rod, gallery, and just any other content where the ads really are just too much

past cargo
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I wish we had usage statistics for each skill

calm acorn
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they just need to condense skills and add new ones really

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swift cuts + sharpshooter for sure

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agility

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  • swiftness
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eagle eye damage might as well just be put on volley and eagle eye is removed

past cargo
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Hitting an enemy with a projectile gives +6% melee damage for 8 seconds. Hitting an enemy with a fully charged melee attack gives +8% projectile damage for 8 seconds

calm acorn
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oh hell naw

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hybrid scout

past cargo
calm acorn
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i meeeann

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they could just remove 360 volley

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its really that shrimple

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but they just refuse to idk

karmic coral
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shrimply make 360 volley encore volley but with like 1 second between casts instead of 5

past cargo
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double DPS enhancement jebaited

karmic coral
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still better then 360

past cargo
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Not wrong

karmic coral
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also what else can you give volley other then more dmg lol

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pull a wynn and make it one arrow?

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one beam*

calm acorn
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and theres a lot of ideas

past cargo
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status effects some small cc

calm acorn
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i have an entire thread dedicated to this conversation

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it was already talked about it for the most part

past cargo
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bonus damage straight up just an extra bit of damage

simple radish
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I think everyone knows it needs to be changed

calm acorn
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is that a dev confirmation its gonna get changed eventually at least

past trout
calm acorn
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cuz idk on scout devs have been so goddamn unresponsive its infuriating

rigid sail
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yap thread

past trout
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you mean uh

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opaque

rigid sail
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^

calm acorn
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idk

simple radish
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Hate when devs are transparent

calm acorn
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i forgot the word

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not transparent

rigid sail
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hello frozen earth

past trout
simple radish
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Hello the az 1

past trout
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i want to decipher everything like a mystery novel

karmic coral
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people have said scout needs changing for like years i think if there was a simple way to do it it would have been done

past cargo
calm acorn
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nobody gave a shit about ranger until hycenea

rigid sail
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delete scout and turn mage earrows into the new scout

calm acorn
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like people knew it was good but no one was angry about it

simple radish
simple radish
past cargo
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yes

green coral
calm acorn
green coral
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wtf......

past cargo
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quickdraw: ruining cool projectile weapon ideas since 1999

calm acorn
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i will still stand by my opinion that quickdraw is enabling slower weapons more then worsening them

past cargo
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they shouldn't need to be "enabled" suffer

calm acorn
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nobody gonna use slow weapons if quickdraw is killed vro

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no matter how much they wanna buff them unless its something mechanical

past cargo
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they should work well but have drawback of, well, slowness

simple radish
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Wouldn't that allow them to be stronger

past cargo
calm acorn
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but at most what could slow crossbows get across them?

green coral
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if they get stronger I think people will just use it for volley

calm acorn
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more base dmg???

green coral
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and call it a day

karmic coral
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even IF slow weapons got a buff from quickdraw changes that just makes pred strike the new OP scaling thing

simple radish
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Also sometimes you have an idea on what to do and everything but it just never makes it through The Process

calm acorn
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yeah so the cap just amkes them pointless even further

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unelss they remove it

past cargo
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And yeah scout also has the problem of just. Being able to use any weapon as a casting tool

karmic coral
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can we PLS shoot the cap now that addative is here

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also foxes would go crazy with dmg buffs to weapons

calm acorn
past cargo
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since every ability scales off proj damage and proj damage only (please change this) scout can just use bis dps and cast all skills with highest damage

calm acorn
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at least if the lower-mid dmg can already hit a high number

calm acorn
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u want it scale off attack??

past cargo
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it already does?

calm acorn
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or do u mean base proj dmg on weapons

past cargo
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I mean flat proj damage

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Yes

calm acorn
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ehh idk thats just such a huge change

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idk how it would play out really

past cargo
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Or, also make ability cooldowns scale with firing speed

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Unchanged at bow level firing speed

calm acorn
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well i think faster weapons might become meta at that rate

karmic coral
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that sounds like a NIGHTMARE to code

past trout
rigid sail
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Buff all classes to have as much range an damage as scout
The wynn skybloxk and telos route

past trout
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you know what classes can use weapons solely as casting sticks

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literally all of them

calm acorn
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unless its a caster

past cargo
karmic coral
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none?

rigid sail
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Mage

calm acorn
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i mean by that logic mage is the same

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just spell power and magic dmg

past cargo
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alch used to but was changed

dreamy lichen
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You have three exams tomorrow..

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Philosophy math and history..

past cargo
rigid sail
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Yes and i am going to fail all of them

dreamy lichen
past cargo
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Though that's mostly to ensure it IS balanced when wand power is introduced

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So it can scale easily

dreamy lichen
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I will go to sleep now good night

past cargo
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Gn

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what if volley was turned into some single target ability

rigid sail
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What if piercing and multishot was turned into more damage

past cargo
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Oh yeah
Piercing on quickdraw
Why does quickdraw get a 0.5x cooldown and the ability to pierce through an enemy for level 2 that's such a huge upgrade

rigid sail
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True..

simple radish
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Insert scout copypasta

calm acorn
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yknow

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it was balanced and arguably underwhelming

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until bloodhounds got added

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i think r3 has so manny mobs the cooldown does need to be lower but not -50 vro

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-25 or somethn idk

rigid sail
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If multiload didnt exist i wouldve suggested that it reloads your crossbow automatically every x s

rare spoke
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And like nuking the rest of the class and getting new thing for hunter

calm acorn
granite plinth
calm acorn
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ill get clowned

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i mean considering i see 1 blocked message i think i already did by even responding

past trout
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trapper soon

past cargo
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Volley -> split arrow

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Hunter now must sit completely still and lay a single bear trap praying that a mob wanders into it

calm acorn
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i think trapper sounds delightful

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it would actually fit properly into monumenta combat

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and it already exists basically in igenous

past cargo
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Wynncraft trapper
Look inside
Spellspam

calm acorn
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yeah...

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trapper is just "bomb enhancement" not traps

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in monumenta at least in lower pts i can imagine it being actually cool

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although it would be pretty narrow gameplay i think??

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see spawner
place trap if u feel like it

simple radish
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Trapper wynncraft is funny when it was bomb spam and now is bomb spam with better summons than summoner

past trout
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trappa

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bug zappa

simple radish
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You don’t really want trapping to be a main playstyle though because it’s very passive and low risk

shadow quiver
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crappa

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i love crappa

past trout
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October has come

simple radish
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Especially in monumenta when spawners are glowing targets to throw all your traps at

calm acorn
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What if the traps did ignorable emg and focused on effecys

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Dmg

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Effects

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I hate mobile

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Yknow like a pull or push trap

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Maybe a weakening or slowing trap idk

past trout
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Wind Bomb u

calm acorn
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It's just ideas

past cargo
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Turn quickdraw into wind blast

north crescent
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oneshot any unit up to 25 weight

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or smt

past trout
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hog rider

rare spoke
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Too op?

calm acorn
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Depends on how they implement it

rare spoke
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Make whirling blades also scale of proj dmg

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Please

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This would be kool

rare spoke
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I might have autism

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But what if quickdraw was basically just multiload

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This probably sounds shit

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And is

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Hmm how would it work for tridents and tho Ig not

past cargo
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Just insta reset throw cooldown

rare spoke
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What about for bow tho

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Can u set the charge amount

past cargo
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Oh that's easy, just make it instantly fire on left cli-

full plaza
dreamy lichen
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is the new bloodhound crest basically a -7% cooldown nerf..

calm acorn
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Ans -5% dmg

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It was aimed to decrease overall dmg

dreamy lichen
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it cancels out with that charm

calm acorn
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I think people are crying a little too much

calm acorn
dreamy lichen
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who's crying this needs more of a nerf lol

calm acorn
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Looks like the same genuinely

dreamy lichen
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it's -43% cooldown -10% damage for 5 stars, and before it was -50% cooldown -10% damage for 5 stars

calm acorn
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Yeah ik

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Ig u lose a charm slot that's it

dreamy lichen
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true but you have 7 charm power for 5 charm slots, idk how you can mess that up lol

gleaming bane
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it's not even that bad of a nerf idk not scout main
you get a little less cd a little less damage
and 2 whole cp for maybe other stuff like another qd damage charm

past trout
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I mean

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Technically yeah you can offset it with Swift Quickshot but you were already using Swift Quickshot to begin with

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But yeah you can jam even more quickdraw charms in the two charm power

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I'd say for every ranger build that wasn't entirely centered on maximizing QD's damage, this might even be a buff

dreamy lichen
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I have never used swift actually

stoic tusk
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đź’€

calm junco
calm junco
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On max potential it is 1s pre and 1,5s post nerf

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Which is 50% decrease of cd

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Without swift 2s vs 1,5s

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Those 17% are never actually 17% because how cd checks

dreamy lichen
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So what you're saying is it could have gone down to 1s quickdraw pre nerf and now it's 1.5s?

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That's not my point at all

calm junco
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Yes

dreamy lichen
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I am talking to my build it changes nothing (and for most builds)

calm junco
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On min potential 2s vs 1,5s

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Your build is not most builds

dreamy lichen
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I use the average build which afaik has no swift

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Sharpshooter stack + bloodhound is not average build?

calm junco
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Not using swift is making your build worse on purpose

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No it is not

open wraith
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It’s not average yeah

dreamy lichen
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Amazing

calm junco
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Ss stacks suck

open wraith
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^

calm junco
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Qd dmg is avg build

dreamy lichen
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Perhaps because I was using it pre starp oint pre additive lmfao

open wraith
dreamy lichen
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icic now

calm acorn
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I mean I never cared enough to use quickshot in clear

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Only on hycenea

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And I still think quickdraw was strong

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Also how does wuickdraw hit 1s???

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Pre nerfs

calm junco
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You seem to think everything you use is strong idk

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For 1s build, its in build channel

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You have 0,5s difference in most cases with swift without swift

calm acorn
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Am I stupid or is that math just not adding up

calm junco
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Cooldown checks every 0,25s

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Ticks are rounded down

calm acorn
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oh wtf

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that is odd

open wraith
calm acorn
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i always thought it was just a 10% dps boost

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and didnt matter that much in clear

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jeez

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maybe i was throwing

calm junco
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I meant 0,5s different pre nerf to post nerf to clarify