#For the Balance Update on September 5th, 2024:

1 messages · Page 2 of 1

final lintel
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this is with 2 free charm slots since full dj doesn't fit

serene glade
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strength 30

final lintel
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also using fol and celestial

serene glade
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new potion just dropped

final lintel
serene glade
final lintel
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so paladin definitely needed a nerf but guardian is also doing more than 48k a minute

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that's the thing that confused me

spark hill
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I mean thats why they also nerfed brute force charms

final lintel
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this is all unbuffed with hiero btw

final lintel
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any sane person would probably pick assassin

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unless you want bodyguard

spark hill
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it did more but I think they just wanted to lower the overall dps

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and keep assassin top tier by nerfing the rest of the competition

final lintel
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with our testing it only did more because brute force was bugged

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only to later fix it to find out it was doing similar damage (from az)

serene glade
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me when the all stops pulled dps deals dps and loses all qol and movement

spark hill
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how was brute force bugged?

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or is that right after additive rework

final lintel
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not right after but enough to still have some hidden additive bugs maybe

spark hill
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im very sure there were non

final lintel
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brute force was doing way more than intended

spark hill
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and at the start of additive rework they made brute force and wm bonus base damage soo it was inflated

final lintel
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Yeah but after looking into it it was revealed to be a bug in the formula or multiplicative issues

twin mist
spark hill
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but generally the moment you add attack speed buffs from potions/hiero, guardian and or berserker would outDPS assassin

twin mist
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anyone explain this

spark hill
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while without its somewhat similar

serene glade
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i do this in sskt

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wrench has 20 base dmg vs construct because it's a golem

arctic stream
# twin mist

Ingame item is correct, changelog is incorrect

serene glade
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i only need to use 1 atk speed piece because wrench already sits at 1.4

spark hill
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I think at that point you can just use will of the codex

serene glade
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WM flat damage

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it's an axe

final lintel
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woudl the attack speed be enough to get you to 1.67

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all the way from 0.8

spark hill
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its +4 flat damage for 2.5 base

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the better option should be pretty clear

serene glade
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axes also get a bigger bonus in general

final lintel
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oh yeah ability differences too

spark hill
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you'd get I think like 1.6 attack speed?

final lintel
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would it still outdps with less than perfect atk speed

spark hill
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axes vs sword?

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or something else

final lintel
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yeah axes vs. sword

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same build

spark hill
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oh with hiero you easily get more than that

final lintel
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oh wait we were also using argentum so that's why

spark hill
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and axes will outDPS pretty easily

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just look at it like this

final lintel
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argentum instead of kingslayer that's like -25% atk speed

spark hill
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Will of the codex has a base of 22.5 and hammer of legacy has 30

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soo thats around a 30~% increase in damage

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and that damage acts kind of like a multiplicative source of damage

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which after additive change, theres very little of in the game

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soo even if you're using attack speed pieces

final lintel
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ok that makes sense

spark hill
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it might be worth taking 30% multiplicative damage over lets say 55% attack damage from gear

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especially now that infusions give attack damage

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soo its even more effective to have a slow weapon

spark hill
final lintel
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attack speed is more value with axes than swords

quartz pivot
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so uhhh what we gonna do about regicide/trivium

serene glade
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and i did see them around so maybe october

stable wolf
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relative to regicide/trivium

serene glade
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ok. i can accept that statement. except for two things.

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regicide and stamina.

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first strike got buffed, reverb has its place, trivium is fine, and technique is usable

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however.

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regicide is beyond useless in context of how much budget it seems to eat up. and stamina has the issue of needing to be hit four times to reach its maximum potential. which is just 10% dmg per level.

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granted stamina is in a better spot because it's usually on tank items, see Belt

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but regicide is just đŸ„Ž

tulip raptor
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is belt a tank item lmao

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it has pretty low armor

serene glade
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6.5 armor melee prot 3

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it used to be way tankier but they murdered its armor value a little

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12.5 armor effective (melee) on a seemingly offensive piece (with atk speed mind you) is quite tanky

stable wolf
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Yeah I don’t agree on that regicide is healthy
It feels like they have to be this weak so that boss fights are balanced
But then in normal encounters they are just not competitive enough

serene glade
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you do know regicide gets halved vs bosses right

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it's 5% damage.

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five.

stable wolf
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Yeah but if you were to buff regicide
The first thing to break is still boss fights
Unless you buff specifically non boss maybe

serene glade
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the highest regicide item in the game is regicide 2

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that is an eye watering 10% dmg vs bosses

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Additive

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also regicide's budget is very wierd

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on some items it eats literally the entire item budget and on others it takes up like zero

covert sphinx
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nightmare's warden:

hearty bluff
serene glade
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wtf

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MY APOLOGIES

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15% DAMAGE ON A TANK ITEM

covert sphinx
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only item that is now usable and not ruined by regi budget

serene glade
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ex ks:

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overstatted item tbh

covert sphinx
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ex ks will lose nothing if we delete regi from it lol

serene glade
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exactly

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the fuckign enchant is flavor

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meanwhile, other items get ruined by regicide budget

covert sphinx
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warden is cool now

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otherwise yea

serene glade
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it's an ok tank item within its context

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especially post inure buff

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inure is very good now

covert sphinx
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technique specifically for proj (shako) is still a bit not enough to go into 3 blocks range for 22,5% additive dmg imo

serene glade
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technique should honestly be 4 blocks for projectile

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that puts it at halfway into PB's range

covert sphinx
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yea

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I'm still confused why is scrapshot max dmg range is 2 blocks

serene glade
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shotgun

covert sphinx
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its not even that worth

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also dont think I was in technique range on construct if we are talking from bis proj dps standpoint

serene glade
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also 3 blocks is so risky since some mobs just have fucking reach hacks

covert sphinx
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golem has exactly 3 block reach iirc

serene glade
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and Albert gets big enough that technique won't even proc on him

covert sphinx
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it used to be 2.5 blocks when released

serene glade
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yeah that was a bit rediculous

covert sphinx
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techni

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not worth that little bit of damage for the risk of getting too intimate with mob

serene glade
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smooching distance

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mwah

covert sphinx
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but im glad it atleast got some buffs

serene glade
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dies

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it can stay 3 for melee but honestly it should be 4 for projectile

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@arctic stream hello 👋

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i saw u typing

arctic stream
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I was going to jokingly mention how rude of TM it is to try to balance items so that they don't overpower everything else in bosses

serene glade
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lol

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🐩

covert sphinx
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what do you mean I cant pred strike oneshot orasomn

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1984

covert sphinx
kindred otter
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what even is melee range

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3?

covert sphinx
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melee abils is also 3 iirc

viscid stag
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With regicide being additive I bet regicide items could be replaced with 5% damage per level (attack damage, anyway) and they'd still be more viable at damage options for it

serene glade
viscid stag
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Sure projectile and magic damage is more expensive so I don't think it'd be a clean replacement there, and regicide applies for every class while a damage replacement would be only one

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But aside from the paladin issue proj and magic classes just aren't the boss dps threats on the radar

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I still think the gap in elite HP vs regular mob hp doesnt warrant regicide over your preferred damage type, it just seems too expensive and there's not enough levels to build with that it'll make a difference (Nwarden could change that, maybe)

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With R3 asking for so much damage to keep up against basic mobs as is, there's very little room for regicide to be bought imo, and even if you have some room, there's the in practice factor of working with the actual items and trying to look for synergistic item pairs (which can be fun, but more often than not I e found regicide items awful to build with, mainhands like god tamer not withstanding)

hearty bluff
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wish we had more magic + regicide pieces

distant schooner
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Some random-ass build that I scraped together with items that could find with acceptable EHP

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I think it was Vermin’s/Urridan’s/JE/Belt/Flight/Tithe?

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Not ideal by any means, but someone was using NYAA’s remnants, so I just kind of improved