#Celestial Zenith Feedback Thread
1 messages · Page 6 of 1
every tree, expect maybe steel
Steel and wind were the two I wasn’t sure about, idk what other abilities are worth taking instead
wind wants aero, thundercloud + movement spell of your choice, has 1 flexible slot. It could take last breath if it had too but would rather keep it open
last breath is really cool on wind since its a full ability cooldown reset even at common
would be cool if other trees had similar kinds of interactions in-tree
shadow has high demand low play, no idea why though
shadow can surely do some on clear, if u got good charm blade dance can do decent aoe, advancing shadow combine other damage boost can do high damage to elite mob(target shadow mainly attack), but it require u get good enough charm, which matter for high asc
it surely can do some, but generally caster just does way better, i honest don't see which part shadow does better, even in quickly kill elite part, i will said shadow suffer from single target when zenith has shit ton of mob, it does good at boss, but that's only part i feel need when i play shadow
shadow will never be as good as a caster playing equally as effectively (casters just have way more aoe options), but if you play like a teneberist you can clear very effectively and often more effectively than a caster not playing so aggressively
encounters are limited by how fast you can break spawners and move on so even though casters can kill stuff easier flurry is on a low enough cooldown that you can go spawner to spawner pretty comfortably
to make shadow more "fun" during room clear, i think it can more small radius aoe option like ronde, or tweak spawner placement so elite doesn't cover by shit ton of normal mob, since u need get close to mob, maybe also do some to room layout
yeah the biggest issue with shadow clear is that your only two options are chroma blade and blade flurry (both on the same slot), so if you dont get either of those clearing just takes forever
one often meet problem i play shadow but didn't get flurry is my sight always cover by my caster teammate, they do great job on clear and push really fast, but since they block my sight i can't really melee mob, so i go be a shadow digger, at least phantom force does feel like doing something
fix brutalize radius
"but it would be too op if it worked correctly"! then why is there a completely dead charm stat in the game?
they actually did last patch
oh?
but it isnt that great compared to just flurry
💔
Fixed Brutalize dealing too much damage to the mob hit
Fixed Brutalize not taking many multipliers into account on splash damage
idk maybe they could make decoy dummy explode when its expired and have that be some extra AOE for shadow
tbh i didnt test but it feels like the brutalize damage% is capped based on the max health of the mob you hit
decoy should ge tweak when 99% it got nuke by your caster teammate
so like if you do 20000 damage to a 200 health mob it only takes the %damage of the 200
test it!
Thats just poor placement most of the time. Decoy dummy does its job, it just cannot accomplish anything extra and has a long cooldown (making it unappealing when we have an abil cap of 4)
its a good skill in dd for me, but in zenith is uhhh, abil cap is one of reason
Also decoy dummy being able to proc deto makes it better to take off class!
true!
I've used decoy dummy then destoried it on purpose to trigger a deto chain reaction before
im just guessing since i cant kill dreadlings with brutalize before they just die 1 at a time but on a dummy i was able to do like over a hundred damage in aoe with epic brut (should be 1 shotting dreadlings)
yeah decoy could be actually worth it compared to just building stealth if it wasnt such a massive cooldown
I wonder if changing its charms could help somehow. Right now its charms improve its stalling power and durability but outside of speedruns those things are not that useful.
It would be cool if we had a +dummies stat letting you throw out multiple dummies
sounds very fun
i do think charm somehow limit itself, it could get more unique thing to work with
instead just buff your skill, but that also due to unique modifer are less useful then big damage big radius low cd
since zenith really encourage clear faster
decoy is worth casting; being able to manipulate mobs is really useful when you use it right. If you time it to let a creeper explode you can use it to kill a group of mobs while also being completely safe in the process AND take out the spawners the mobs came from. But its limited by its super long cooldown and its also in a competitive slot.
yeah itself is a good design and fun skill to use for me, but the explode due to teammate problem really hurt, and i would like to pick up other option when play caster
I will take this chance to necropost and say this again, please for the love of god
no, instead in a19 the game will view all of your charms before the run starts and give you a block on your best ability at the start of every run!
and in a20 they remove cleanse!
There is such a stark difference in the quality of a run when you roll an ability for which you have no use on an important trigger compared to rolling a passive or an ability for a dead slot you wouldn't use anyway (A14+)
Let alone an ability that is actually relevant to your tree
I'm not going into runs hoping to get something good, I'm going into runs hoping to not get something bad
this is fax i love tanking calli 😄
Decoy is kind of lowkey broken like that
If you and your team let it do its thing
f2 hoglin completely ignoring its aggro:
eh, consider that disco ball will just outright kill the enemies with a faster cooldown, less brain power, regardless of the context and can scale tremendously. Even pyroblast can clear out normal mobs just fine with no charms. Decoy dummy does work without needing magic damage, but shadow cannot take it because of the abil cap.
in practice decoy dummy's cooldown is even longer then 18 seconds because its situational and it being situational means your not encouraged to use it recklessly so your holding onto it while its fully charged for even longer.
Twisted Decoy gets 2 tapped by Davey undelved lmao
it's cool when it works but it doesn't last more than a couple seconds
also skyhook exists. Its pretty hard for any tree to pass up on it unless you have a good reason to do so (like having a charmed bow abil or disco ball)
decoy dummy still far better then piercing cope and earth quake; but I think all 3 of those bow sneaks are just underpowered in zenith.
and the problem is u don't need it do its thing, damage > everything
and its gonna explode by my teammate anyway
good start, we'll see how it work out
for the upgrade to next rarity, what will happen to orignal stat? Will stat reroll or get update/new stat
new stats cannot be added and existing stats' rarities are increased
not sure on the exact way the latter happens that might be frozenearth question
so oringal stat will be upgrade(cause rarity increase give more budget), it won't get reroll
for Shattered Gems, does higher asc increase drop rate
yes
also the 2 tweaked rooms are f2 train and f2 gray-colored featuring pygmy burrows
have 0 idea about gray color one...
may i ask the excat data
I pray for the train room
Train room now features trains which move randomly and may one shot you at times
train room makes you play frogger
Train room was reworked by charging UV adding exciting lava lakes
https://www.desmos.com/calculator/dtpujgdazk
t = treasure score (54 is default winning run treasure score)
a = ascension
r = treasure score requirement (if not met, the chance for getting the item is (treasure score*asc multiplier)/requirement)
b = daily bonus (set to 0 if without)
y (result) = chance of obtaining a gem (1 = 100%)
270 requirement, 10% ascension scaling, 0.6 daily bonus
3 can be combined with some currency to make a full charm upgrader
Without daily bonus it's: 0.2 a0, 0.3 a5, 0.4 a10, 0.5 a15, 0.56 a18 - a10 is an important breakpoint for being the first ascension to have a guaranteed daily
train room but its back to being rainbow coloured
We wanted to make it require multiple so that you can purchase a fraction of one from others and to not make it feel like a single rare drop you could go for a while without finding, and put most of the value on the daily bonus so that it can't be grinded as much
Celestial Zenith Feedback Thread
Is it 1:1 for drop -> upgrade, i assume with bonus currency?
Is it possible to roll a lower stat from upgrading a charm if you had a high roll lower rarity stat?
I think the mech uses the using unspent budget to upgrade thing
Doesn't change rolls at all
Whats the point of upgrading then
rarity increases the values
"rolls" are a flat variance added/subtracted from rarity values
Ohh
Increases values, doesn't increase overall roll
wynncraft ids
Its like recombobulator
so 30 to 35 for damage epic to legendary
if you are aware of how they generally are
The internal roll stays the same, it just boosts the effects' rarity
the % or whatever
if my understanding of it is correct then the base value is bumped up
to the next rarity
do we know how many wildcards are offered on average?
is it something like 3 or 5?
What
Also can we get a charm rarity% buff for a18 its kind of silly that it doesnt change from a15
3 curses for the same charm rates
3 curses is so bad 💀
is it visible on the item when it has been upgraded with the upgrader?
Yeah
Yes
I will think about it (probably)
It's very cool I think
Yeah
we get more charms tho
Its gonna be like pet candy charms are gonna be worth 50% less for real
100% leg
theaz1 are your charms natty.
What does that mean
yes or no, are they natty
why are the old charms not upgraded too?
feels kinda bad to buff charms tremendously but leave all of the old charms terrible
player go: my xxx har charm turn into shit, riot and burn dev
i would perfer it don't touch old charm
it not touching old charms means that everybody is starting over since our potential power has increased by a a lot. Most old charms are just going to be mog fodder unless they where already insane to begin with.
well in the long term, short term we are still using old stuff
its kinda like a soft reset for zenith charms
Not exaclty
It would be neat if there was some way to discuss a room other than "Notable feature of the room", there's floor/room numbers for rooms detailed in the github (depths/f1r5, depths/f2r19, depths2/d3r14), but they don't really mean a lot to players without other context (you could probably figure out which room is which based on their bounding box/interior space, but that's a gross way of going about it)
kind of unlikely to happen
what's floor mean here
i see
How does charm upgrading work on multiple stats? Like if i had a charm with epic and an uncommon stat on a charm, do they become legendary and rare or both legendary?
@empty sentinel question
It depends and it's random
I love rng
Depends on if the upgrade provides enough boost to upgrade both or just one of them, and random (technically not) on which stats it chooses in particular
oh wait by "existing charms are not effected" that means we cannot upgrade them right?
Where does it say that
Zenith Charms will now generate with 10 stats maximum. Existing charms will not be affected.
oh so then this is not nearly as severe as I thought then
its only a minor buff to charms overall, new ones will roll a bit better then before though
and epic charms are now insane because they are acutally just cheaper legendaries to produce. Much easier to get a good epic charm then a good legendary charm
With the info you have i think you should think again
"Added Shattered Gems as a rare Zenith loot drop. You have a higher chance of gaining them on your first Zenith clear of the day.
These items can be used to purchase Celestial Gems, which can be used to upgrade any Zenith Charm to the next rarity, but can only be used on the same charm once.
Zenith Charms will now generate with 10 stats maximum. Existing charms will not be affected."
I don't think its implied that legendary charms are upgradeable too
They should be relatively expensive
well sure, but I'm just saying its easier to get a god roll epic (which can now be upgraded) then it is to get a god roll legendary
Well not really because the bad epics turn into leg fuel, and good epics wont Always get better
its not really explained how upgrading charms works, I would guess it just bumps up all of the numbers and not rerolls them completely?
like if you took this charm it becomes 33-35 split arrow damage
.
oh I can't fucking read sorry I'm a monumenta player
so that charm has a reasonable chance to upgrade split arrow but if it was a 5 star charm the upgrade would be pretty risky and not likely to pay off
even then its still easier to get charms, even if not as much as I thought it would be from my knee jerk reaction
It's always guaranteed that you have one charm stat at the rarity of the charm
So epic -> legendary will always boost at least one stat (probably one that was epic already) to legendary
Credit: Carefreemiau
can the budget of a charm go down in that transition? for example if that became max split arrow damage, would one of the other 2 stats get reduced?
oh so its not acutally that risky then
Well don't confuse budget and charm effect rarity though
Credit: Carefreemiau
also I wonder if we will ever see earth charms again now that people are just going to mog charms for their own tree
its 2 har 32 blightdust
they're only gonna be used by ppl playing ironman
which is fine imo
Could be worth for leg mogging
well worth the cost tbh
That’s honestly more expensive than I thought
probably still worth for like rare+ mogs
But yeah it’s probably not worth for non-ironman
I think is worth if u have spefic want
Money is like 1 high asc run, dust doesn't have much use outside of delve infuse
These seem like very good changes
I'm still a little worried about new player progression but we'll see how that works itself out now that gems are included in the daily bonus
the ability to guarantee that a mog results in a charm you might actually be able to use seems really nice for
well, bluntly
people like me who don't have hundreds upon thousands of HAR to throw away on god charms or the time to run one billion high ascensions for said god charms
Do you not think it’s too expensive when you could buy a half decent charm for 10-15har with the specific stats you need
No
Gotchu
I mean, makes sense but good cz charm sets are impossible without market. I just think you’re losing a lot of money by buying these candles. You’re basically scamming yourself, it’s more so a recommendation not to buy them
So I consider make get good charm easier to get is important to reduce market need, which is what candle do. I understand your point but that require market
Candle Price seems fine to me, if dev gonna change it I am fine also
Damn
~~Accroding to my friend leg charm can be upgrade, is this a bug or?~~seems not a bug
Yeah I'd make them cheaper and rather just add another epic cosmetic ad money sink.
Gatekeeping new players from getting usable stuff by forcing them to pay tons of cash will only screw them up, while already setup rich players continue to be rich
unfortunate timing with frozen going to sleep but he'll look into it
I see
This is not the solution, but i am very happy to see this new feature
A possibility could be to make this new mogging thing a little less expensive and then make it able for rich players to reroll stat ranges on charms to aim for perfect rolls (within the modifier's rarity), but very happy with this so far
The candles do eliminate all wildcard charms
If that’s valuable enough for the price
thats only worth it for leg + leg gamble
with 15 har on the line (mog legs are 15 now lmao) its worth using the new candle to avoid getting an adapt charm
ok it seems pic my friend post is in fact a charm from another friend, i think he mistake, proably no bug here
yeah my friend just confirm is epic upgrade to leg, sorry for misinformation

is it normal that I upgrade my charm but the firedura ate the budget and upgrade instead of dmg and range stat
tragic
this is so dumb that will make -firedura charm unworth to upgrade ngl
that's hilarious
mone doesnt matter, but that mean it's not worth to upgrade most of the -firedura flame charms
I mean, we don't know how it works
You can't be certain it always upgrades fire dura
If it can upgrade damage or radius it's probably still worth to gamble
yes so Im here to ask if it's a bug or wut
Seems intentional, you just got super unlucky sadly
seems like intentional behavior to me
There's a sense of accomplishment when you earn something that is decidedly not there if you have to buy the majority of your charms because you never see worthwhile charms after dozens of runs
Couldn't have said this with better words
Sorry for the ping oops
huh
?
they upgraded a legendary?
I understand
no, they upgrade a epic
well thats normal
and from their word i thought they upgrade a leg which is bug i think
at the end i found he mean upgrade a epic to leg
so i said not a bug
Monumenta has 0 bugs
Well... it's upgraded, so yeah
Btw anyone seen glowed up lightning bottles yet
❌
still think it would be cool to have this system anyway not even just for novelty or rich people twisted charms just sound so cool
candles and celestial gems are mad expensive
the candles are gonna sink a whole lot of money
yeah i just logged on and saw i was very much sleep deprived while reading this changelogs
candles have sunk money indeed
twisted charms sound pretty cool but i think itd have to be something cooler
prismatic ability stats?!
3 rolls and I got phantom force duration twice 
i was under the impression that celestial gems dropped staright up from zenith but no u need 3x and u need to sink a bunch of har into upgrading the shattered gems into a celestial gem
It's 10 HAR 96 Bdust for an upgrade
correct
i did like 5 rolls and got 5 star mog fuels its ok
nothing has changed lol lmao
You're 90% of the way there, surely the next roll will pay out
surely
Just did the math, taking blightdust at 8ar per, a specific candle is 96x the price of the regular 4ar one, but you do need to factor in the "value" of keeping all of the other charms you would have mogged in the rng situation
Yeah it's about 20-25 HAR for a Legendary roll taking that into account
Maybe more if prices skyrocket
It should self fund itself though, because if there's a shortage of mats on the market people will want to play more
I really love the UI changes and they're pretty!!!
... but they also seem to reset to 0 every time you open a new room due to a bug, or something similar, will bug report properly once I have had more than a few rooms to test it
A small price to pay for aesthetics
🙏
Now I can look at my pretty bottles go splash splash

now I need to consider a lot of thing before upgrade my flame charms
Celestial gift rework when 🥺
before after
does anyone have the list of stats that dont roll on legendary charms anymore?
Wdym
@empty sentinel was this supposed to apply retroactively? i still have a legendary charm with bottled sunlight velocity
ah ok
can someone post a charm pre upgraded with a negative roll then one after upgrade
will it like
be less negative
LOL
It can be you can see the upgrade order by viewing the nbt of the item
#1263773425411948595 message
My charm that was negative got rid of a stat and became no negitive instead of switching over which it should have had the budget for
Okay okay ty
All charms are meant to use there full budget now right?
To an extent yes
There are a couple of situations where the charm will have 1-2 budget left, which isn't enough to trigger an upgrade to the next rarity
But anything with 3 or more remaining budget is a bug, since that means the upgrading portion of the generation didn't work somehow
what if there are charms with negative budget
What does that mean
what happens if you upgrade a charm that has negative budget already
How does a charm have negative budget
Budget starts at whatever value (based on charm power, rarity, and charm type) and goes down by adding/upgrading effects until it reaches 0
You can have a net negitve charm but it still uses its budget
Some common rolls can be -
Yeah that's just some common effects having a low enough value that enough variance can make them negative
They are still counted as common effects though and will take away budget
ok so single ability 1 star epic would be 2 * 5 = 10 budget right
so it can have one epic (free) and one uncommon (-8) trait right
am I doing this right
Yes
Idk
upgrading it just increases the budget and rerolls right
Doesn't affect the rolls at all
but it allocates the budget again
so upgrading that would only increase the free trait from epic to leg and nothing else I think
Would boost it to both legendary
Actually if you send the charm data this would be easier to figure out
I'm just wondering if charm upgrading increases the budget + recalculates trait rarities or if it just bumps the rarities of all traits by 1
Just increases the budget via rarity upgrade + begins upgrading stats 1 by 1 until no more budget is left
It doesn't increase every stat by 1
Probably a treelocked roll not single ability
Pretty sure single ability would be epic uncommon
Or its just old from some older budget calc since charms dont change retroactively very often
Yeah, 1 power tree/wildcard charms can sometimes appear like single ability ones but have way more budget
not treelocked for sure
probably not updated yet since I stuffed it in a chest
hi anyone who is gud with budget and stuff can you take a look at this charm (if you need to hold it is top floor of maid plot) idk how the upgrade gems work :))
or alternatively explain like im stupid because i am
can you still look at the nbt with that mod on or does it break
insert name here will gatekeeping upgrade formula and snipping charm that have potential to be upgraded
#1263773425411948595 message
imagine
lf charm
@empty sentinel when charms are upgraded, it loops through each trait in order until there's no more budget left right?
Yeah
shouldnt this have upgraded 4 stats not just 3?
this has 2 spare budget, should flamestrike cd be legendary?
yeah what ora has
I'm assuming cone angle is taking budget but not upgrading since it can't be higher than leg?
is that intentional?
Probably a bug
if it ends up being a bug can the cd be fixed/upgraded?
Unlikely
couldnt i just get the old epic charm/gem back and re-upgrade it when its fixed?
It'll probably upgrade itself tbh
oh cool then
Since once the bug with it getting held up on cone angle is fixed, the upgrade will properly get to make it to the cooldown
Probably... no promises
could be an issue with the upgrade system, this has an >30% dmg epic roll (shouldnt be possible) and ive seen a 24% legendary damage roll before on some random flame damage stat (i forget which)
^ charm was rolled a while ago, stats unchanged
cloak goes up to 35 epic sir
Old values:
Cooldown: max 50%, var 6 (+/- variance), 6/10/14/18/22 (values at Common-Legendary)
Damage: max 100%, var 10, 10/15/20/25/30
Radius: max 100% var 10, 20/30/40/50/60
New values:
Cooldown: max 30%, var 3, 5/7.5/10/12.5/15
Damage: max 80%, var 5, 10/15/20/25/30
Radius: max 50%, var 5, 10/15/20/25/30
That was just for regular damage stats
Not damage mults
Since they function way differently
intended that this no longer costs 10har+gems?

chat is this intentional?
also can wind walk velocity be made upgradable to legendary its a very nice stat
True
I have a question / complaint about ice barrier charms (and how -cdr is decided in general). This is what my upgrade preview shows me what I will get. But why the hell is the upgrade to cooldown only 12.8%. I thought 12% was the max for epic charms, but my upgrade is not even giving me an entire extra SECOND of CDR. The thing is if it was 13.8 CDR (which would still be really unlucky) I would just upgrade it and have no complaints; since I really do just need 1.5 extra % on that stat.
I thought I would be getting a meaningful upgrade, but instead all the game has to offer to me is -1 ice duration 💔
acutally though why can a legendary roll be less then 1% better then an epic roll?
I feel like they should be at least 1% better then the max an epic can have, not less then a percent better.
its a rarity upgrade not a roll% upgrade
the rolls stay identical
you got a low roll epic stat which turns into a low roll legendary stat
but like why can a leg low roll, be so low in the first place?
because thats how it was coded 15 base variance 3
like why can it be just .8% better then an epic stat thats so awkward; it should round up (or down)
what
what
your epic stat is not 12% cdr
you gain 2.5% cdr
which is the difference between epic and leg (15 base - 12.5 base = 2.5% upgrade)
I'm saying that low roll cdr should be at minimum 13% (1% better then max roll possible on the epic), not able to be 12 with a decimal.
ok
fun fact new value actually make cdr easier to roll to get cap
yeah with 2 average roll cdr charms you get max cdr which is pretty fair
1 bad + 1 good = max cdr, 2 mid = max cdr
thats true acutally. I was trying to max ice barrier CDR with my 16.5% charm so I needed one with 13.5 or better to max it. I was waiting for the upgrade preview to see if that 3 star charm could do it for me, but I just got disapointment
at least I did wait though...
its not like going for 28% cdr (2 low rolls) to 30% is even that big of a difference gameplay wise its mostly the gold color dopamine
but gold colour dopimine is all I want 😍
pay for it
but people mog ice barrier charms
they don't understand its not a bad skill anymore
both of my extra ice barrier charms have 12% (or at least that one would of had it if I accepted the upgrade) when I just need 13 
was unintentional, hotfixed it just now
The price was changed fairly last minute while the server was starting up and Frozen forgot to also change it on dev so it unintentionally reverted this update
Do you mean get mythica from sky lootrun?
ngl what if we added corkian insulators
That was one of the ideas
Tree candles, upgrade gems, reroll items
The first two made it, the last was judged as too specific and niche
can we make candles cost more blightdust and less har
can we make candles cost more Blightdust and more HAR
no????
it's either that or we wait until Isles exalteds come out and TM surely adds the Exalted Sinkatron
(I believe the idea with tree candles is to both provide a way to guarantee a charm that's useful to you
and also try to somewhat countermand the genuinely insane amount of money Zenith prints, especially at high ascensions)
rn i think they are abit too expensive
for har
more blightdust would be cool
make blightdust 32ar per again please
this doesnt benefit me at all
surely
Omw to spend like 8har per candle just to roll 20 phantom force vex duration charms in a row
Idk maybe some people use them i personally never have and probably never will with current price
In tree rolling is cool but money wise it isnt really better when every tree has 20 different bloat stats you can still roll
From an ironman perspective its probably more useful
from ironman it's about the right cost maybe
you still need 15 cp, upgrades and other stuff
won't really have spare bdust until 15cp which is quite a long way
otherwise the rate of getting 32 bdust is probably slightly higher than the rate of getting leg mogs, considering you might potentially use 2 with a epic->leg mog and a leg+leg mog sometimes
it's too expensive if you do it for epic or below that's for sure
Wouldn’t on Ironman u go for like 14cp
For a while Atleast
yeah im on 14cp for a while now
probably will save up for 15cp and then go for asc 13+ or sth
What asc have you been doing
up to 12
What class you playing do u have like a updated like chart of your progress I remember you made one before
the most recent one is when I beat a12 the first time I think
mainly flame/steel but currently getting shadow wind and frost too
good thing with ironman is that you get good charms from all trees
That’s a realy nice steel legendary charm
its cool how far you can get without ever buying charms, I was also sudo ironman for a long time; only buying charms when I wanted to min max a15
now i'm malding over missing orange stat, if only I could go back 😔
you do get good charms as ironman, just that they might not have synergy together
you can get good charms that you can't run together
Do u plan on upgrading any of your charms with gems
finding passable charms is possible though. Like what you have there with that volley cd charm
oh yeah that epic one is upgraded
sure its not a good charm, but it gives what you need and thats what matters
That’s a very very good charm
ironman is op for rolling charms wth
It’s so cool that you are proving you don’t neeed the market for zenith
Its also not like your set is at all terrible
ya people really under estimate how far you can go if you just try
it's ok
I can't really stack like 3 skills to max
but I have backups to swap to whenever
like a 10cp worth of rf charms
especially since if you play without market for a while, you will get enough har to buy charms later if you want.
Yeah how much raw har has zenith made you
idk if you don't buy charms you don't really care about money 
I have like 200har i think currently
but I already have like 130 before cz even launched
I genuinely do not know. I'm going to make a rough estimate of 150 wins on high A and with each giving 4.5 so that is 675 har
Do you also have any realy op charms for a class u never play like shadow or wind or frost
I think a a10 gives you like 2.5 har raw
people run rigged at times too
some cool ones I think
it's just sometimes you don't get the full set of it, only singular good ones
the 12.9% ava cooldown 💔
Its so cursed how thats possible (the charm itself is fine, just a bit unlucky rolls)
The root duration tax
I never understood Ironman, I have like 500 cz clears and have like 10 decent charms to show
Without buying charms idk how I’d do it
I understand it very well. It’s not like any of the storyline was hard to follow and Tony is a great character.
there's a reason people buy charms and a reason people don't play ironman, it's not easy it's gonna suck you're getting like 5 decent charm in like 100 runs and they can very much be different trees
it's a challenge of how you utilize suboptimal resources and the ability to find a way out
you also care more about what charm you're actually getting and how the kitchen sinks have a chance to be used
also to master cz not by having god tier charms, but by room knowledge and routing
yeah
if you find adapting fun
i certainly do
Hardcore Ironman 😔
Current system is demanding ig but I think it's quite good
Like you need a team to play and share charms around which I mean it's beneficial to have a 4 man tram for the entire team
It's also demanding in time (?) Saying this quite skeptically cause my and others personal tracking has shown that in at least 3 hours of playtime you can assemble a decent charm build
You can get a starter set pretty fast that takes you up to like a5-7
But then it slows down quite a bit
you can’t do high ascensions for loot so the grind is even slower
is there Crushing Earth Cone Angle?
no, only range afaik
Just get carried 🤝
🔥

Y'know, after too much Wynncraft, I think curses getting a cool mechanical rework similar to gambits would be a massive improvement. I've seen such a divide on curses, with people saying they are horrible, some people (me) enjoying them, and others who are unbothered and just pick the easiest ones. I think if curses were picked in the starting room all at once the runs would be a lot more fun overall, maybe even outside the dungeon in the lobby somehow'. Most games take this approach in the first place with other systems similar to curses, think Hades, where you pick them before you even "begin" the run.
Let the player decide their curses in some way that is less forgiving imo, I dislike the fact that you can pretty easily avoid getting any true downsides. That said, look to improve a lot of the curses to make them feel more like delve modifiers instead of straight up enchantment curses. Maybe just let the player pick from a pool of 2 instead of 3 curses to force them out of their comfort zone.
The biggest changes with a system like this would be just like Wynncraft gambits though. You would be allowed to not select any number of curses if you don't want to, and recieve no downside to doing so. On the other hand, selecting curses will reward you with better loot.
I think this system is a lot more inuitive for the player. If you're in the mood to make the game much harder for higher reward, then you can. If you just want to have a chill, fun run, with still meaningful rewards, you can opt out. Or if you hate curses in general, you can just not pick them!
Of course this means curses can't really be an ascension level anymore, but I think it would be cool to implement them across all of zenith.
"You would be allowed to not select any number of curses if you don't want to, and recieve no downside to doing so. On the other hand, selecting curses will reward you with better loot. "
a15 vs a18
Forcing more diversity in curse picks is good on paper but a lot of curses are despised, straying from being harder to just anti-fun. So I definitely think the current 3 pick system is needed without a rework to curses. The second half though is literally just pick a15 instead of a16/18
I think in a broader scope though it would be cool to treat the ascension modifers more like optional delve mods where you can choose the restrictions that you want to play. This would def require rebalancing of a lot of mods though since you could just exclude specific debuffs to min max easy but high loot runs.
there needs to be far more curses so your not getting runs where the game offers you 3, insta lose curses and then rerolls into 3 more unpickable curses
I also still dislike curses like Anchoring that just remove game mechanics. Sure its more difficult that way; but its not fun to just lose an entire abitily slot in a dungeon who's whole point is having 100 abilities in it to use.
Yeah that's why I said they would need to improve a lot of the curses
Well the idea is to make it so you can understand your run before it starts. You wouldn't have to worry about a random curse later and could instead know what you have to play around. Allows for more adaptability.
p funny if you had a sustainability oriented setup going into F3 and your choices are the anemia or antiheal curses and then a third completely unpickable curse
Sloth is literally a 0 pick
sloth wouldn't be so bad if the game did not have boss fights that demand a lot of speed. Sloth is acutally hard programmed to soul link you to your shadow in the vesperdays fight; which just kills 2 players.
Zenith bosses heavily favor speed, Brood extremely so
Vesp is kinda manageable and Callicarpa is a DPS check over speed
vesps floor attacks move faster then the sloth player can dodge
you just get hit by at least 1 of them every time once he starts speeding up that attack lol
I mean you can react to the first wave and place yourself correctly
Sloth is probably only pickable on earth since you can just survive; but you would still need a movement spell to avoid soul link from being a problem.
its not an instant game over for frost, since you can slide on the ice so move faster then your sloth speed; but it will still screw you in the boss fights so you can't take it unless you don't have another choice.
I would never pick it on frost
Zenith bosses favor two things: speed and hella damage
I’ve never picked it before and I never will
if you have effective health in a Zenith boss fight: no. no, you don't
this is a residual issue from Depths, too, just that the Depths don't scale as harshly, as fast, as the Zenith (at least in my experience)
You basically screw yourself over
I'll take it if the other 2 choices are anchoring (no swap) and lust (no damage)
lust got buffed to not reduce your damage to 0 but its still way to harsh
sloth is only reasonable in vesp which is more about micro dodging, in clear its just anti fun for any class, in calli it effectively does nothing (except make flower power undodgable if it goes off), and in brood its way too impactful
but even in vesp the boss teleports so often that it just doesnt feel good to play rather than just making the fight much harder
EHP is pretty good in cz; you are able to tank attacks like flower power with bulky armor sets.
or I can avoid takin' Flower Power damage in the first place with sufficient speed
earth can also live everything expect maybe dash (it might acutally be able to live a18 dash, i'll have to test it again myself once I finish my set)
which also lets me not get fucked by bramble in higher ascensions where everybody gets targeted by it
I think
my knowledge of anything past a8 is spottier than I'd like it to be because I'm not conformant enough to the meta to play high ascensions
so if I'm wrong on high asc changes please correct me
Lust is an insta pick for me
in a15+ it targets everyone but it also never despawns so you have to block it by placing blocks or going behind a pillar
incredible
its also normal to use an item like Boquet of gold to take less damage from broodmother's laser beams and to hold during all of the scripted spells in that fight
yes you need a 300 har item to play broodmother optimally, its really dumb!
bruh sound effect 2
i use tnorth and def think its way better for the anti-pull the kbr gives
me when I just hold my funny scissors and get.....mostly the same buff
and also chunganium KBR
anniys has the same DR and is a workable budget alternative, but it is objectively worse (since you can just use both Boquet and anniys at the same time if you want stasis)
thats fair for shadow, I can see why you would want to avoid getting knocked around when your near the front of broodmother.
now that I'm certain KBR actually does something and isn't a cosmetic stat I'm actually considerin' puttin' Unyielding on my Truest instead of Pennate
its still cosmetic if you don't have level 10 KBR
so that it gets me to 10 KBR even while not playin' Warrior (or while in Depths/Zenith, which has no KBR boosts to speak of)
it's more like the problem Quake suffers from, actually
where it only becomes noticeable at sufficiently high amounts
also tank set lets you take aggro from the hoglin to help your shadow
I can already do that without a tank set
which is better then just afking when you have no abitlies
which happens in like 1/4 runs
I just repeatedly Wrench crit the hoglin so it gets mad at me instead of the local DPS
and cast Dawn abilities whenever possible (read: Radiant Blessing my beloved) to let my teammates do good shit while I keep the hoglin entertained
"Thomas why do you play melee Dawn"
I refuse to spend 500+ HAR on mid-level Shadow charms to be a meaningful contribution to my team as a DPS of any kind (my set is not as good for Shadow as a lot of people insist, I get shit results whenever I do try to get more damage-oriented skills and be the local DPS) and I don't have a functional enough set to be a meaningful contribution to said team as any other tree
I have decent Dawn charms and good knowledge of how Dawn abilities interact with and buff up my teammates
I'd like to think that's enough to at least be a decent contribution to my team as a support
just buy any shadow charms, you would be surprised what you can find in the mog barrels
like sure its great to max a stat only using 3 charms, but its not unreasonable to use 5 charms if thats the best you can do
depends on what you consider good to be. You can certainly buy functional charms for every class for less then 300 har
it depends yeah
if you want to be orange then i'm afraid the only class that is cheaper then 500 har is earthbound
acutally dawn might be 500 har to max now, that its been so badly nerfed
previously I was doing fine on a15 with a budget of just 90 har spent on charms; although i've gone far past that now.
back when all I needed was just avalanche damage + avalanche cool down, now I gotta buy these "snowstorm" charms 😤
invest in more total charm power so you can squeeze in "worse" charms. That will make you more powerful for less cash then buying charms with lower charm power.
I would say 15 cp is probably the most important thing you can do
though it has become insanely expensive now
people will say that 2 charm power, for 1 stat is bad. They are right, but that 2 star for 1 stat charm is still functional and can get the job done
and people will just throw those 2 charm power for 1 stat charms into the mog barrels where you can buy them for like 8 har
I would if not for two main things
- I don't run Zenith enough to have anywhere near enough Blightdust to do this given my current charm power is 12
b) Blightdust has surged upwards in price thanks to new renewable sinks for it --- and while this is a good thing overall, it does make just buyin' away my problem here a lot harder
the fact I have numerous items I still want to finish delve infusin', and thus need a bunch of Blightdust each to max out, does not help matters
I really should play more Zenith so that I can actually gather up the Blightdust I need to finish out my delve infusions and start investin' towards max Zenith charm power
use geodes for infusing they are cheaper now!
how cheap is "cheaper"
(you've also indirectly reminded me I still need A Second Fucking Annilys™️ and pretty much all the Shifting discs for Soulsinger
so that's gonna be a heavy blow to my wallet whenever I get around to it)
geodes not only cost less then blightdust but you need less geodes to infuse then you need blightdust (its 2 geodes for a level 1 infusion, but 3 blightdust and that price difference only scales)
that is quite easily verifiably false
blightdust and geodes are the same amount needed

WHAT I have infused 100 items and I thought this entire time that blightdust costed more. I'm the living embodiment of "monumenta players cant read"
comedy
it does despawn just very long time
Tnorth has 10kbr
LMAOO
if you need the XP levels, the IRS has your back 🙂
