#Celestial Zenith Feedback Thread
1 messages · Page 4 of 1
Not comps but runs
If you don’t have Ava f3 just pick anchor there
It’s either you don’t pick and don’t get Ava or u get to upg other stuff
But the way u play first
Frost and how most do
i mean if you dont have other frost charms like barrier or lance you probably pick sloth over anchor
I can see why u think it’s basically unplayable
Don’t pick I’m ngl
U don’t have enough speed consistently for vesp
nah I'd still take anchor over lust; since lust will make everything do nothing
With -25%
wdym dont pick if you dont have ava (or barrier/lance charms) you are cosmetic player
just die for player scalaing at that point
why is this not even a bad call 😭
how can a person be better off dead because the curses made them so weak.
most people probably dont wanna suicide so your other options are just run barrier lance or a tank set and manually taunt mobs
but they need to make anchor randomized
it being only swap is weird
am I going to have to get frigid combo's charms to deal with ultra bad RNG so I can "adapt" better
Your swap is meant to be your centerpiece ability
No
Barrier and ice lance
me when chaos dagger is truly the shadow centerpiece ability
Yeah it is
Better then as
Trust me
Yeah now your centerpiece isn’t even on your class
oh I have some barrier and ice lance; although not enough to max their stats completely since I only kept the good ones.
So use them
Preferable you want a okay set with some of both
I do think its a bit demoralizing to need to get even more charms when I was doing fine before though; especially when they are charms for a badly nerfed class.
I know that it was natural for CZ to end up this way, but it still feels bad
is new meta 3 flame 1 shadow cosmetic
3 flames 1 shadow was always meta; its just that people where happy to take in other trees since a15 was not that hard and you could still win.
What u mean cosmetic
nah
2 flame 1 dawn 1 shadow was probably better when rbless was still multi
real meta was 1 dawn 2 wind 1 shadow though
thats fair i'm not as familiar with much older metas
I was not around for lightning bottle's glory days, i've only ever seen washed lightning bottle and then dead lightning bottle.
i mean honestly 2 steels 1 flame 1 shadow is probably just bis
in an LFG context people where happy to take any tree since a15's were a bit slow to fill since theres not many players. 4 good enough casters could win on a15 so it was worth trying.
And it still can
I'm not sure if we will get to the point where people are comfortable playing a18 without a good team comp. Much less playing it in LFG consistently.
Idk is steel rly that good
I’ve heard it’s good
The team comp doesn’t matter that much
sometimes I wonder that too, is steel good or are the steel players just good
How much a18 e perishable do u have
What does that mean
you get crazy rapid fire iframe bypassing dps and solid enough clearing power especially with flame deto carry
I think the vesp dps is def better by a lot
The steel players are all great at the game and make the class look competent.
2 flame falls off
what boss clear
2 rapids and a shadow vesp isnt spawning a single real phase
I classify myself as a not very good steel player
I feel like steel is kinda bad when mobs are aggro on to you and you have to retreat away from your team
When teammates are around you it’s free fire and is pretty good
This versus flame can deal with mobs with less time and position better
I see steel take mobility skills to help deal with being boxed in.
Flame positioning is acually kinda of hard
true
Thundercloud is honestly good pick on steel
Becuz flame doesn’t rly work like frost
My first impression of using thundercloud on DD steel is that its great for the class; you get to escape from any bad situation and can even do some nice chip damage with it with your wand aspect. Not sure how great it will be in CZ
thundercloud is so fun for dawn but i dont think its that good
Is the new abil bad
It doesn’t sound thaaat awful
idk yet i dont have charms for it
im pretty sure itll be good once i can get charms
Maybe if a random dreadling blocks the 150 damage it’s bad
the damage is nice but the radius is so bad
idk how they cooked meteor with more damage and the aoe of a nuke and then thundercloud which is almost single target with lower damage
but i guess its cool for elites and twisteds
Creative flight tax
Meteor raduis is meh now
wind just needs like 1 more damage ability (make gbolt real)
I got twisted thundercloud in DD earlier; its 120 vs 150 from meteor.
I can’t kill both brood weakpoints at once
Make gbolt self cast real
thundercloud could maybe is a tiny splash damage buff but the skill feels really great (or cooldown, 30 seconds is an eternity)
Well ig you also need the 26 take off damage 
oh larger than i thought, didnt feel like that in practice
anyway it could at least be same radius as meteor 6 blocks
given the like 30s cooldown
(25)
thundercloud is 25?
its 25? then why does it say 30 in game
Meteor is 25
oops 30
the screenshot says 30s
imo should get a bit of a aoe OR cooldown buff
it's doing good work just might want a touch up
get rid of take off damage budget and put it into its splash damage
now that the chat is active does anyone know what each hwind stat is gonna be converted to once it becomes thundercloud instead
only frozen earth
im sure someone said what it would be a few days ago but i dont remember where and im not scrolling through 7k messages
also give it carapace bypassing because I keep skill issuing and keep casting it before I use screwdriver first
I felt the same way since they both suffer from doing a lot of overkill damage
that twisted thundercloud form did 560 damage on a training dummy when I was still wearing my DPS armor, a lot of overkill damage going to waste there (it was still fine when I switched to defensive armor)
TC Form doing launch up damage is maybe out of place since Casters shouldn't be frontlining to get that miniscule damage
imo it could stun or push back akin to Aeroblast
Meteor and thundercloud form do feel really close together at least in DD; for zenith it will come down to how good the skill is when charmed.
could be cool if wind played more into the cooldown resets that are seen in lbreath and combos
like if you land thundercloud directly it gets of cooldown faster
Wind is pretty close to becoming a real tree now
if aeroblast kills a mob using a wall it goes off cd .5s faster
its so close; its pretty viable when it has flame as a side tree but needs just a bit more to be self reliant (i'm speaking from playing it in DD though)
wind walking through mobs gives cdr instead of vulnerability
Per mob ???
Wind meta
you should be able to black mist to activate last breath early
value doesnt matter i just think the cdr reset would make it really unique
Ww would be super wonky but yeah skyhook cdr is alr pretty nice
i mean i barely see anyone use wind walk outside of stunning elites and mostly as a movement ability same with skyhook mostly being movement rather than combat ability
wind suffers from not having many damage options but that could be mitigated with cdr resets instead of stacking more flat damage abilities like every other caster
wind walk is really cool on frost since it lets you get right into the middle of the mobs to use nova ava. I remember I relied on it a lot before I got maxed nova radius stats.
gbolt gives cdr per block of distance gbolted to instead of the mostly useless damage it has now
or cdr per mobs stunned actually
makes more sense for the skill
bring back howling winds and make it give cdr for each mob pulled
it felt way more impactful then ice lance was when avalanche was a self sustaining skill. Frost having flexible abilities is my favorite part of the tree, it gave you run variety and let you adapt several play style adjustments. I think its why I never found frost to be boring.
But now choosing to take speed abilities will result in you coming up short on damage; same goes for dawn abils (I used to snap pick ward of light and bottled sunlight). Maybe its more balanced in the long run, but it makes the tree less fun to be limited like this.
so it was kind of a blessing to have bad spells on frost outside of avalanche since it made the game more engaging. Now that i'm forced into using bad spells they disappoint me.
Ok my 1 am mind cooked this up
yeah its a cool ability but wind would (for practical gameplay) rather another damage ability than another movement ability, so to not have to resort to making everything in cz damage based you could just add more benefits to the movement options (like cdr with combat based requirements)
What if they made it so you could control each tick of ava
If u wanted to
Like u can do it auto by holding but u can also chose to use 1 tick at a time
so avalanche basically gets charges?
I don't hate that acutally; having flexible damage is really useful. Its what made ava such a good skill before, it did such a good job at bypassing carapace and overkill damage; 2 problems many other skills face.
being able to distribute avalanche where ever you want also helps the other frost skills that make puddles of ice; you can ice lance ava 2 mobs and still have more damage to use elsewhere.
Yah
Earth?? Wind??
we should add curse of jealous that turn player's charm, currency, mat drop rate to a0 level 
earth's swap is the entire point of class' existance
wind isn't hyper needed but is cool
Lmfao
Curse of death: extends your respawn time to x, randomly every 40-80 seconds you die. Deaths to this curse do not reduce grave duration
Cooler curse of death: you occasionally spawn random grey dungeon mobs that specificly target you. and if you go to a new room and they aren't dead. they'll respawn in the next room but strengthened
trident one 💀
Just parry it.
i think the f2 hoglin elites could use a nerf, they ignore stealth and dummy decoy, and i got lifelined with effective 300 melee ehp running earth, been 1 shot from full with 160ehp too, maybe its even bugged cause doing 200+ melee damage is crazy even with carapace/trancs buffs or whatever
they even have more reach than most mobs (and fast movement speed after their ability) so its like the most anti melee mob in existance while doing nothing to ranged classes
basically have to spawn kill it before its ai kicks in or waste your lifeline every time you see one
Personally think the f2 Hoglin elite is the most tame one, it ignoring stealth is definitely a downside for melees but I've genuinely never died to it.
if youre not melee its free but if you are melee its absurd
moth is just dont stand on the circle pigs are just hoglins but non one shotting damage and they teleport
agreed
i mean honestly i didnt have a problem with it until today where i played taunt earth and got lifelined in 1 hit with 10 absorbtion hearts like how does that even happen
there's not much of a damage difference between an actual elite and a vengeful albino rat i think
yeah 30% of this x2 cause of absorption so it did a minimum of 270 melee damage in a single hit
you might've been hit by something else as well
sometimes you die so fast and unpredictably you can't get an exact idea of what happened
unless you have le replay mod
hoglin can ignore stealth is the main problem i think
nah cause i still had the 10 absorption + full health after i lifelined so it had to have been 1 hit
Surprising that the hoglins are more of a threat than the piglins surely
also this mechanic is kind of cooked unless its teleporting far on purpose
yeah this shit is annoying
it has a self buff or is bugged like hekawt
its damage feels really variable
ranges from half my health to hors
Skill issue
I think it's good
Except for the fact that it tp too far
Maybe it has a max amount of arena squares it can tp or smthn
Like 2
it would be better if it like followed a path instead of teleporting anywhere so you can still chase it down instead of just relying on rng for it to tp close enough
or if the next teleport area was telegraphed or something
when it tps go to the opposite side and run to it when it tps close to you
That is an extremely risky strategy considering it'd literally just rng where he goes
I dont think thats the case
erm it's probably for a long time now but
volley damage stat is uh
not the most impactful
(30% is maxed charm stat)
i am sorry for doubting steel
i am trying ora set curently
this is good
Yeah but we are not sure how to actually change it
Nah steel is bad bro.. .
Change to 100% mult like everything eosr
Else
I guess 80% now
Gravity bomb raduis is sad but very good aoe
Dmg is good
With sharp
I didn’t get split arrow tho
Was running gravity + volley + sharpshooter
And split arrow
For charms
steel is pretty good now but doesnt seem op 😁
well the obvious change is to make the charm stat multiplicative
considering all other skills are multiplicative I think it's fair
in case it looks weird it can be displayed like 230(+69) % damage instead of 230%(+69%) damage
I wouldn't even mind if it is a plain nerf like going from (230+X)% to (200*(1+X))%, which at cap X=30% makes both equal, that's another problem of volley balance which I know nothing about
Make it like other classes 🥲
Volley Damage multiplier goes over the cap for some reason
30% is the overallcharm cap, and you can get 40% on a singular charm
Also you can max it instantly which doesn't feel fun to build
pretty goofy..
If volley got +80% overall instead of 30% additive damage it would be extremely similar to scout volley
But no 360
So yeah a zenith skill completely charmed is worse than a base class skill
Look at normal flame strike and zenith flame strike
This scout discrimination is enough to make a man shed a tear 🥲
I think nicknon mentioned that he didn't want to make volley meta but I think it would be decent, not meta, if the base cooldown got increased for damage
i will say though thats because mage is BAD
i think bow aspect could be reworked too
volley already has a low cooldown, then a basically permanent -25%
so it just seems pretty hard to balance for no good reason
+5% dmg to shooting abilts
bow aspect just adding damage to regular bow shots would not be a bad idea considering how people really dont wanna play melee steel for some reason
it could encourage it and possibly make the regular steel playstyle more wide spread
something like +2 base projectile damage maybe, cuz things like screwdriver and witchbane could find better use
Bow Aspect Rework: Passively gain 3 levels of retrieval, and all projectile weapons gain 2 additional projectile damage, and 20% more projectile speed.
throw rate would be more interesting than flat damage
from spellsteel perspective I think there should be just some proj dmg bonus when holding a proj dmg weapon
wand aspect
well yes
wouldnt change anything except you hold a different item
honestly it would change one thing
I could just bind sidearm to screwdriver and dont switch for carapace or sharp stack gaining
Bow aspect :
Now throwable throw rate increased by 10% , while drawing bow gaining 40% speed , xbow gain 20% speed , shooting ability damage increase by 5%
that affects like 2 kinda of weapons though
kinda boring
the bow and xbow part are apparently too jank to implement
uh ctm maps already have them tho
i mean it'd be cool i guess
bows will just forever suck no matter what you do
in the end they are still just qc 1 crossbows that cant have multishot
Mob density increase in R3 doesn't help them either
Without piercing they just cannot keep up, killing one mob at a time crumbles in an environment like Zenith
🤓 split arrow so it's 3 mobs
(not real)
bows have to be
insanely statted compared to waht they are now
im talking like piercing 2 and +20% damage across the board or something
at least das what i tihnk
make it piercing 1 and yeah
make termniator without the instra fire
shoot 2 arrows
on a bow no..
not broken and if it was a bow it would make it bad
it's literally needed for them to be useful
for gallery you need something that shoots fast (ravenclaw 🤯 )
damage increase yes
piercing no
let bows be unique, be stronger for time needed for use
I would like to a write a formal apology to nicknon for ever doubting sidearm
fr
also can envy at least keep your talisman'd tree
i dont see a point in ever picking it unless im rich asf
i also got tricked when i thought redundancy was free until you realize you need like 3 other actives from different trees in between your normal ability burst
Fr
Ew why is he there
Oh ik cuz it detect you play steel
What’s full room image again
Is that spawner tweak in update
Actually just horrible from start to finish I don't wanna be mean I got a lecture about that but bro this room has ridiculous spawner density, ranges, and a terrible environment to fight in. It has basically everything I dislike about zenith rooms, ridiculous spawner placements, in ridiculous places (the blaze spawners and that creeper spawner, also the spawners that are below you in certain areas), the dumb spawner ranges (this elite...) and the insane spawner density, and of course the classic "there is a pit at the bottom for mobs to pile in" except the pit is water which makes it 10x worse. This just makes this room maybe my least favourite room as of now? It is NOT fun.
sidearm doesnt go that far, he should detect me playing steel at 14 blocks max
he doesnt detect anything he just spawns so far for no reason
i seriously dont know how this room got greenlighted for high ascensions
and yea, the room is not great to play
What’s full image of room
i dont have it
I can’t recall which one is this
its the one with vines and blazes in the vines

no not giant
Or the many mini castle like room
Is it normal or elite
that blaze spawner
that spawns instantly
is just idk how the hell this was allowed in
off the start you have to deal with these blazes which can easily 1 tap you, about a mere 8 blocks below you is a double spawner that also will easily spawn without you even noticing and pern up to you, and the water there can also pile up mobs creating "death pits" which can be very annoying considering malediction exists.
literally just 3 blocks into the room you are instantly barraged
the end of this room is so bad id assumed it wouldve been fixed this week
not to mention chronology on top of all of this
dude
that elite spawner is like
i seriously cant understand
was this supposed to be some meme that was accidently put into the game?
and then to even get to the elites you have to proc like 6 other spawners
and then also parkour
"Certain stats, like Fire Duration, will no longer appear at high rarities. Existing charms with stats at these levels will see them downgraded, and the excess budget returned." If it is supposed to replace bad/unwanted stats on high rarity charms, then I don't understand why scrapshot recoil velocity is still on them.
textbook example of wasted stat
Certain stats, like Fire Duration, will no longer appear at high rarities. Existing charms with these stats will keep them, but future charms from now on will not.
same
some spawner distance is unavoidably long
the entire room is just getting shot from miles away
u sure that isn't a bedwars map?
mb, didnt see the changed version
Attempting to downgrade them last update is kind of what took the whole system down, so we're not touching that
For now, anyways
Was pretty arbitrary
All fire/ice durations are excluded from epic/legendary, the ones that still have some niche use like cone angle or velocity are only excluded from legendary
Though this is subject to change as well
I see
Hooray another couple curses that mean auto restart
I like the concepts but the harsh effects they give seem blatently rng based and unfun.
Not everyone has 50 billion charms to pick the reverse trees curse . The ability cool down one isn't any better .
lust isnt bad at all anymore
might be free
pessimism isnt even that bad
envy would not be bad if it just kept your talisman'd tree
I genuinely think a18 should be changed from 3 curses
wdym
i mean
this would lowkey make it an upside half the time ngl
envy should just randomly eat a tree idk
force you to take the orange wheel
how does this even fit what envy means ngl
well ig the names are just made after
Can someone say (or link if they were posted elsewhere) what the new curses do?
What does envy do again
Pessimism: If a teammate is below 50% heath you can't heal above 50% health, includinf absorp.
Envy: Basically removes ur current trees and gives you the three ones you don't have.
Redundancy: If you cast two abilities from the same tree in a row they have +50% longer cooldown for the next 8 seconds
Thanks
It’s envy since you envy the trees you don’t have
ohhhh
pessimism is lowkey free
its just curse of death but easier
"play better"
Redundancy might be free f3
its not
think about it
every single time u wanna cast 2 things in a row u need another active
so if u have 3 steel abilities you need 3 other actives
and u also have to wait for their cd's
Not rly Ig if u have sidearm yes
Cuz you could go
unplayable imo
oh yeah if it matters
Lust (Rework): If you are more then 5 blocks away from the nearest teammate, every block beyond that you are away from them gives -8% damage, up to 80% or 10 blocks.
in clear and vesp this is free so
Curently from the old pool the only truly unplayable one was lust
I wonder what happens if 2 players have pessimism and then both go under 50%
redundancy should be changed to 3 ability in a row because it just kills a lot of playstyle
soft lcoked i think
sloth is also kinda free
It's in the changelog?
it all went thru
oh uhhhh
erm
You think I have reading Comprehension
its
I would t
Maybe too free
3 abilities in a row is really easy to avoid
i need like a list of all the curses
i need to make a tier list
i LOVE tier lsits
redundancei s stupid, even if you are like that one guy who runs "adapt" build, you will still run into two actives, screwing you up.
make it "after casting 3 abilities"
2 is too hard 3 is too easy
even if you "can" have actives for it you still have to have the rng to get ur abilities and the other ones
it might just be a impatience clone most of the time
without the lifeline disabling part
on second thought redundancy is an easier impatience
yea the half revive speed was quite silly
Healing one makes me glad speedruns aren’t meta anymore
My teammates would’ve hated me sitting at 30% hp with 20 absorption for steadfast
tier list, pessimism goes in manageable, redundancy goes in unplayable, and envy goes in insta reset
how
how are people
ok with envy
at all
you just lose your tree unless ur rich like bruh
Yeah Fasty can play like 4 trees or something
i really thought
envy would like have smthn to do with ur teammates
maybe like any ability they have you cant pick
can we just rework curse of death to instead disable your lifeline slot
just play better
i think its fine now personally
not really
2s grave time is near guaranteed death if you get caught into some bs (most likely malediction shenanigans) while without lifeline you can still be revived
I'll be honest with you, and it's weird saying that, but for once I think Potion injector does solve that issue
mmmm idk i rarely die through lifeline
i think its fair rn
Curse of Envy (Rework): Abilities selected by teammates that you have are useless.
perma juan does nullify death
it is NOT perma juan anymore
that was the golden days
but these damn parties are always like "noooo damage is more important on your charms stop skill issueing"" so i had to switch
sad times
surely 15 seconds downtime isn't something you can't fix by just afking
idk
lifeline
any lifeline
just keeps me alive
ok not any
only the good ones ok
which are like 3. ..
Eternal Failure my beloafed
eternal saviour
is good now imo
idk
its gotten so much its just impossible to be bad now
it's knockback still is meaningless, absorption is a pitiful joke as well
ive used it in multiple runs and its good
nah the absorption is fire
and it gives 80% weaken around you
it's just a sidegrade to last breath
its good if you have any mobility ability
you can just spam it to get out immediately
ah yes hold on let me recoil after statis while the 30 mobs at my location instantly hit me
in my case I do pick Eternal Failure funnily enough, I just love calling it a failure
i do this conistently
just recoil out
It's my go to lifeline for dd and cz only because it compliments my goofy ah palystyle
Don’t think so
Yes
if that's the standard, the others are too strong IMO
the mobs are too strong
any lifeline that doesnt meet those requirements is near useless because of how strong the mobs are (and aggresive)
it freezes nearby mobs which is alright
i mean sure you guys can remove the iframes and hit blanking from lifelines
it cant go wrong
escape artist might be worse than cryobox because you dont get stealth if you are holding food
I think lifelines are as strong as they need to be for the content
Kinda has to blank the hit if some mobs are capable of doing more than all of my hp in a single hit
yeah if it doesnt blank the hit its not really a lifeline its just a very op situational
hard to make sure you get hit specifically in the range of cryobox proc and not die in the process
what
?????????
You got a problem bud
yea
What is it
ewhat the
forgot this isnt group chat
???
its still bad
gimme teirmaker list
link
rn
permanent soul link to deal dmg is
You guys have no team coordination
not a fun mechanic
I mean ur all muted maybe it's bad then
no we just dont like sticking together clearing together every spawner = slower clear
#screenshots message
it was changed, it's not so bad now
hi
yea buddy ok
just be near someone within 5 blocks, which is super easy to do
yes
you cant have the best team coordination if ur muted
having more wins then some1 else doesnt really mean anything
at least if they have a respectable amount of wins
it does show consistency and coordiantion
we have more then this
well if you have a consistent team who has all the time in the world sure
and the fact that our team probably have 3/4 top3 horn owner amounts
ok i worded
so dumbly
whateevr
if i could have an optimal team constantly sure i would have that many
idk if fourth has more then me cuz u guys kciked me for a day
i have like 20
you are litary the number 1 sellar
@coarse quartz was that tierlist steelpov
i have to
❌
yapologist
has too work his ass off saving you
idk im not gonna argue over this im just tryna argue over the curses, simply put i can do 1-2 runs a day and with curses increasing RNG further it is hard to fit any wins in all the time
WHATTTT
that wasnt meant to u manmonke the what
oracore>raikiy>carnish all day
das crazy
nah glutony not an insta reset imo it basically just nullifies the abils you get for the floor (lose 3 but youll get 3 back anyway 9/10 times)
crazy
this is
20 seconds
boy u have 9trillion ehp
lucky people opinions go crazy
idk i intentionally dont leg my shadow abis on f1 so if i get glutony i end up losing like only 1
wtfrick "you only lose 3 abilities surely you will get them back in the same floor!!!"
ok well thats fair i guess
but i dont wanna force myself to be constantly weaker just cuz there is the chance that i remove my abilities
that just seems like bad design
can i have the teirlist
ok but greed feels free as hell
for this shiy
idk what yall talking about
please
maybe on shadow its not
thats
since ur raw hp is kinda low
-4% health right
greed is free until you get 20x upgrade rooms and no ruin curse
ye
ive had -36% ehp before so cooked up
yeah its still autopick its just noticable
i had
id def say anchoring is way worse
dependacy
only for specific classes though
and anchoring can be free as an f3 option cuz majority of the time no one else will want abilities
its
its old a15 pretty much with a little bit more gambling
too situational
maybe in f2 or f3 i will have all my abilities
but if im missing 2+ abilities i just really dont wanna pick it
obscu can be free cause it gets effectively cancelled by prismatic or opportunity (or just get lucky)
most likely unplayable as melee
its better than sobreity probably
envy might be the worst curse tho
tbh anchoring goes from unplayable or auto pick
i think we can all agro
literally just depends on class
agree
i get the whole 'adapt' shit but i really thought we left that behind months ago
so its kinda interesting how u would balance it
yeah envy is kind of just if you have 7 trees in your armory its free just adapt otherwise unpickable
i mean the only way it can work is if another person in ur party gets it and ur two trees align together and ig u guys can swap builds
or just do that with urself if ur rich
idk anyone who wouldnt run rigged/talismans on a15+
wtf
new lust in vesp and calli are porbably fine
lust isnt uplayable its just annoying
ruin in mangeable is actually wild
with twisteds now its ok
so instead of upgrading
befor it would be unpleasant
still sucks
you just keep ur abilities at common?
this is caster pov
i need to word my shit better
for steel it sucks bad cuz rarity matters a lot
that was to mock all my abils being common at vesp
ruin is not unplayble
ok
tbf
im including personal fun too
maybe you can still win but you are NOT havign fun with ruin
ruin is playable on shadow cause charms are additive but for most casters its pretty terrible
if the gap between raritys and dmg wouldnt be so big it would be fine ish
ngl
kill mne
anchoring s+ tier
you would just have to make tierlists for each main tree
yea
dependency > greed = death any day and impatience is unpleasent tier, also how is anchoring not autopick
i forgor to change achor and death is bad if your not orcore
oracore
just pick lifeline
less effective regen and less hp just cancel out
ngl i feel like
we should get more static curses
like gluttony
that dont scale they just do something at the moment and you can forget about it later
nah ngl new curse shouldve been ll block
or temporary
it would make sense
ll block?
meh
lifelines are too essential
that is not how it works 😭
at least to me
?
yapper yapper yapper hamburger
yapacore
like
yeah i would put impatience at the top of unpleasant cause its annoying asf to play with even though its not actually that terrible
they present you with situations in zenith that are just impossible to respond to without a lifeline
can u check groupchat u smelly american
You just gotta be patient
erm me when i walk into the room and every spawner spawns mobs at the same time
Maybe we need zenith blessings
there should be
Blessing of Patience: When a spawner is triggered, delay other nearby spawners from triggering for 1s.
oh nah
ngl
isnt that just twisted abil
now can you combine curses and blessings into one thing?
a32326747689 leaks
well
i think it would be across all ascensions
i dont think buffing the player in high ascensions makes sense
ngl if they theoretically add "blessings" they could make a blessing that buffs you the less charm power you are using or smthn
and then people can stop wah wahing about charms
buffing the player outside of maybe endless is not the best thing
especially if its like exclusively to one specific group of players
i mean
i lowkey dont midn adding blessings
to higher ascension only
its just like are ascensions just supposed to be "the content gets better" or "the content gets harder"
considering the previous idea was just number scaling answer that question yourself
if you want better content with increased difficulty go play terraria
you guys really took that poll literally didn't you
well I guess you didn't take the part that said it had no beraing on development literally
when thats said I always think by implication that it crossed your mind somewhat
especially after edd
but if it truly is off the table then oh great heavens
it was never on the table
the question was essentially do players want more ascensions/progression or is it important that they are unique from each other
if scaling was never on the table what would have been implied by the first option where players say just want more ascensions over how unique they are
Well the ultimatum was just more low quality ascension or no ascension at all in the poll
yeah what is “low quality”
Not much cool stuff literally just stat buffs
it feels like it would be either mechanics or scaling i cant think of an in between
yes but it was theoretical
Well yeah
i had already started on the basics for the code for curses and stuff before the poll was made
so just curious and somewhat on a whim?
its fine if so i just dont ever take anything that says hypothetical at face value
i wonder what
is purely out of curiosity to see player opinion on a design element
means
Ok well what is my answer, are ascension supposed to be a pure difficulty increase or just an expansion in the content
In Pi's defense, the post was pretty clear
uh both?
its literally quite clear i was just skeptical
maybe overstepped too
its chill we have an answer
So could a concept like boons be added in future ascension?
silly hypeace
Something that just helps the player
Boons, like rerolls, would most likely be something that works on all ascensions imo
Or they would need to be a tradeoff for more difficulty
theoretically yes but probably not
And yeah I don't know if I would like that (if it works randomly) cause rng
With the way zenith is going with curses if we just keep getting debuffs at a point idk if it will really be fun
to be fair it wouldnt be a higher ascension if you get tools to make it easier
yes please
but that does question if making the content better is gonna become impossible at some point
why tf is there
"cap"
heaven is cap
I think I can deal with one more major debuff but it would be a whole lot more fun to get a power boost
It always depends on the addition you make
yeah but it is concerning if we keep getting debuffed, maybe something with tradeoffs that increases engagement would work
as sky said if we do something like that it probably won't be tied to ascensions
i like that thats a possibility
in any case these rng-tied curses don’t feel great for the future as they are right now though
We should get zenith modifiers
i am having a great time giving feedback on celestial zenith (my laptop is going to die
Bosses cast abilities 2x as quick but have 25% less health
how great is this time you're speaking of?
Me me ill do zenith
brood try not to give an opening challenge
Idk I'd rather buff the content further then nerf the player
maybe more curses or balancing with more time can make it more streamlined but the gambling bugs me
Curses are fine and pretty cool but should end here probs
doesnt feel like an engaged choice more than a true gamble
My favourite ascensions are the ones that increase the complexity of the content more so than straight up nerfs to the player
I think curses are a great idea but maybe they shouldn't be so tied to ascension RNG as they are now, the temporary gain a curse to obtain a buff idea seemed nice (like Chaos in Hades)
not sure if any devs have mentioned this yet but the original plans for the expansion included a few more ascensions that were focused on adding stuff to the content but in order to get things out we had to postpone them
all i want is a boss buff 🙏
like clear got harder from these ascensions but outside of bad rng bosses are identical 15 through 18
i think they'll be pretty cool when they finally come out but will be a lot of work
I disagree, since I don't play shadow and already can do very little to meaningfully contribute in boss. I think its fine if the bosses become a little bit harder, but if they become to crazy then zenith just turns into shadowdancer being the main character and every body else just watches on the sidelines.
steel is also very viable in bosses
sure I guess, but if the bosses became too hard would steel really be able to solo?
yeah ngl i dont understand that shadow is already very meta for bosses, making them harder isnt going to make 4 shadows meta
yes you can survive insanely well with the range of steel
its more so that I don't want even more runs to live and die of how good your shadow is.
i mean i guess but its meant to be end game content not every run should be an easy comp
I am biased because I play frost and am unable to do anything in 2/3 boss fights (I can help in broodmother, thats it)
well I used to be able to help in vesp, but after the nerfs my impact is very inconsequential
i think damage cap changes already made it so casters can do okay in bosses
nowhere near as fast as shadows but if you can do a big meteor every 10s itll be over in a few minutes
well the damage cap means you can hit the boss without it being pointless, but vesp has like 30k HP and my full burst is barely over a 1000 and I have long cooldowns (with a 14 second avalanche cooldown and the spell doing about 500-800 damage on average it makes its DPS on vesp 35/57 which is uhh not good). Not that its a bad thing balance wise that frost cannot solo bosses, I'm just saying it feels bad to play at that point of the run.
flame does much better then frost vs bosses though, it has more sustain and can somewhat reasonably kill them if you are strong enough.
dawn might be better now that spark of inspiration was buffed. Wind is even more useless in boss then frost is
how good does steel do into f1 boss though?
from my perspective f1 boss is where pretty much all of the problems come from in cz. Its such a brutal DPS check and you have very little time to set up your trees.
yeah f1 boss is just flawed in many ways
you can do f1 boss in vanilla melee or if you get rapid/sharpshooter in f1 you ahve dps
i have atleast a basic set for all 7
do you have 300 canadian dollars
@quaint flicker hit this man up
ora does prob acually no he is prob in debt
but he prob does
what does the new curses do
has some really funny consequences
u can get envy from that new prismatic too
so steve took that then got envy after already having all his flame abils
Abuse
btw if you get curse of envy and then get blue wheel to unlock a tree , nothing happens
probably a bug , but i think it should give u a 4th tree
isnt ruin also supposed to be f1
pessimism maybe should let you heal to 55% or something so you dont get softlocked at 50% if two people pick it
I little late to this but if your team is competent Andy. Have above like 10% speed you can outrun any flower power
The healing can be somewhat annoying
Dawn is terrible in boses
It’s like beyond terrible
Wind preforms better then it even in f3
very good
And frost just doesn’t have great dot
It’s a very interesting Jayant dmg clad
It’s the main thing it has over flame
damn even spark of inspiration is not enough. Can we make Rblessing do like 90% more damage 🥺
steel and shadow tied for calli, steel is better in brood 1000%, and shadow is better in vesp
With flame u can’t instantly delete anything in a 10 block raduis
i mean lbottle isnt even that bad
But it has more sustain
and the supports alright
It’s very meh
With deto it’s good
Bits that jsut deto
Being op
blessing should be reworked into just speed and resistence ngl
Make deto have like 1/2 of its dmg and the skill will be fine
sustain matters so much more now with the cooldown nerfs. After playing, just a little bit I think the cooldown nerfs are acutally far worse then the DPS nerfs for frost. Don't get me wrong, losing half of my DPS in a month is super bad but compared to slower avalanche its nothing.
The damage buff is alr low
And I need it
its so dumb to balance
Dps and sustain are the same thing ??
It’s sustained damage over time
Frost just has near instant dmg
If Ava jsut had a slightly shorter cd
It would be fine
ya i'm just treating "DPS" and just damage as the same thing here
I don’t think frost is bad at all rn
Flame will be perfectly fine if they change deto
The class is deto
I've lost more then half of my DPS btw, I just mean that raw damage is roughly half of what it was pre additive changes / charm nerf
and for 2/3 of the content run time, the clear, you are more important so
When I checked I lost like 1/3
I got like 3 godly gravity bomb charms so now I just need sharpshooter charms to play steel
Steel is super cool rn
steel with deto might be better then a flame i cant even lie
It’s like it used to be as all rounder
But it acually is a good all rounder
But befor it was just too bad at everything
Mainly just clear
it feels more like 1/3 of the time because of how late you get your abitlies online 💔
i guess
frost needing not only a triple abitily combo but also EVEN MORE spells to supplement lost damage is so though.
insert clip of both steels dying to nothing a second before vesp dies
icebreaker isn’t as needed anymore imo
its the players not the tree 😔
“I don’t trust manmonke to dps” -bumkers
bro bumkers dies more then me bruh
no fighting here tho guys
lets get back to feedback
Bro manmonke 😭😭
What is this
I just noticed
My soul dies a bit more each time i read this
This is jsut blantantly wrong
dude
Oracore on shadow mogs all the classes
this is not an accomplishment
my gravity bomb can just get both weakpoints now
Not rly
and then i shoot down the other side
and then burst down boss
with rf
its so free
Hell yea
Brood and calli yes
this is how "easy" it is idk about faster
Vesp steeel is rly good for
i think in brood steels probs faster
shadow can still 1 tap the core of brood?
im gonna be honest manmonke talks all this shit and in every run ive done its a shadow or caster doing almost all of the work
at all times
ok bro
i dont know where he pulled this out of
Erm don’t tell him
i do runs without u gang
even dawn with deto is soloing brood faster than him
LOL
The time it takes to line up your grab bomb and use it oracore is on the next phas
ok yeah im wrong
gravity bomb
can get both legs
not both legs
i mean both weakpoints on one leg
Yeah but not without good abils
mmm maybe thats fair
I need a clip of this ngl might be cooking if its true
it is 60 damage legendary x2 at base
@dusk bay and kcalblack are my witnesses bro i LITERALLY just solo'd brood yesterday
it is pretty feasible to one shot if good level
Got a total of 1 abil by end of f3
besides AOE i just got every weakpoint pretty much
but like the setup time is a concern against a shadow
22 base
on gbomb?
like 16 secs
*0.7
But shadow can 1 tap legs
Half the time
still find steel safer at least by a long shot
also lowkey volley useless now
regardless i dont really see this steel phenomenon?
im just picking skyhook
Oracore hasn’t died in 40 runs
even things like the rf damage i never really see that effectively
i dont understand how u dont
its either all deto clearing or my elite finisher is on half of the elites