#Celestial Zenith Feedback Thread

1 messages · Page 3 of 1

surreal kiln
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problem curently its either frost can delete elites and be godly or cant and be meh

summer hazel
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Avalanche is the issue,
Theres a massive damage tax on all other abilities because of avalanche
Theres no reason to build other skills because ava + nova is the nuker way that does the job
We need to be freed from curse of avalanche

delicate timber
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ava is also taxed by icebreaker. icebreaker is +70% damage at leg that is completely insane for ONE passive to have

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if icebreaker was made less necessary then you can bump up the base damage of every frost skill across the board

summer hazel
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That's fair ice breaker should get shot too

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Though I still belive ava is the biggest culprit and rework is needed

delicate timber
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frost being overreliant on ice breaker is a relic of DD. In DD you have all of the time in the world to find ice breaker + everything else

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but in zenith if you don't have IB on floor 1 you can't kill anything with any spell

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well you can kill stuff, just not with frost abilites!

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the one thing about an icebreaker nerf is that it would make getting frost as side tree be even worse then it already is (and its already the worst side tree to get for almost every tree). So frost would need at least 1 universally good new passive to fix this (like how earth at least has 2 good passives that you can take even though you don't want any other yucky earth abilities)

surreal kiln
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iirc

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of wait buffs

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but still only like 1 set has

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or will have

delicate timber
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ya buffs (even though it acutally does way less damage then before thanks to multiplication change)

empty sentinel
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Frost only having 2 passives :sad spongebob:

delicate timber
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I would almost call icebreaker UNDERPOWERED right now but the truth is just that its frost's main spells that are underpowered and it was being hard carried by ice breaker + ava.

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ice breaker still pales in comparison to detonation; even though it has an insane +70% damage already

fallow plume
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Deto is so silly

delicate timber
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wait I know, just give detonation to frost!

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the flames have had it good for to long

fallow plume
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It’s so funny how getting flame as a tree practically doubles my clear ability

coral saffron
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truh

fallow plume
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To the point where I was looking for deto lbottle kitchen sinks for a while

coarse quartz
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true honestly

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deto is too good to just delete

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idk make it a universal passive LOL ?

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actually deto could be turned into an aspect ngl

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instead of wand you could choose deto

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idk whats better ngl i aint ever played caster

fallow plume
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Let people pick more than one tree at a time so I can get Dawn and flame every run

delicate timber
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frost has nearly triple clearing power if it gets flame as a side tree and thats the only way it can be good right now

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frost gets to run great REAL spells like flame strike and pyroblast and do at least some damage with avalanche thanks to deto and Pmastery

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it says a lot when your power spike as a class is getting some uncharmed abitlies from a completely different tree.

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but as it is right now uncharmed flame is nearly as good as a maxed frost

dull heath
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could we lower the noise on gravity bomb

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it is nuking my ears

fallow plume
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Can we get the stats for a18 release like we got after cz release

delicate timber
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its been 2 days

empty sentinel
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🔥

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I gotta say though, tree balance is a wheel that’s always turning

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Always something new to balance

fallow plume
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I assumed that was implied by directly comparing it to the original release

surreal kiln
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that is not true

delicate timber
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I don't want it to be true ether 😭

delicate timber
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6 player EDD is epic I don't wanna wait another year to play it again 🥺

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also I think the buffs to the tree where great for DD (although most of them don't do anything in zenith), so its not like DD's meta is in that bad a of a place right now, at least compared to zenith.

surreal kiln
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due to the charms being extra op

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since with frost u dont gain so much extra from this

delicate timber
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thats fair

surreal kiln
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cuz curently people with 2 abils setcan make it 3

coarse quartz
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steel is gonna have a feast when charms update

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cant wait

surreal kiln
delicate timber
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how did steel become the new third best tree

surreal kiln
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its always been overlooked im ngl

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well other then

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first 2 weeks

surreal kiln
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i saw bumky had a set for it earlyier is it funny or good

red wyvern
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especially when you can simply make the gameplay of both of them functionally similar

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they are already similar in abilities and how the format goes

delicate timber
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making them the same gives up what makes zenith unique

red wyvern
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Zenith would have Ascensions keeping it unique

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Depths gets endless

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unfortunately Zenith gameplay will only balanced if it at the very least loosely mimics Depths gameplay

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the trees were designed for Depths gameplay

coarse quartz
red wyvern
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so you are either adapting Zenith to the Depths system or making a new system

coarse quartz
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best steel skill by a longshot in every category, including viability'

red wyvern
delicate timber
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also abitlies have different base damage in zenith / dd, that can already balance things somewhat

red wyvern
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yeah doing that makes sense and works

delicate timber
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zenith having charms and delve points being frontloaded makes its meta completely different then the slower paced slow ramping DD

red wyvern
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unfortunately charms in Zenith are a balancing nightmare unless you bite the bullet and introduce hand made charms like what the rest of R3 has

delicate timber
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in DD you can play with 0 abilities for 50 floors or so. In zenith you just die in f1 if nobody on your team has abilities. You are not going to beat delved mobs without added abitlies; even if you where completely insane at the game chrono makes it physically impossible since theres too many mobs to kill with just a sword.

red wyvern
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I can appreciate the "gets going immediately" vibe that Zenith tries to go for, but it's a pretty difficult vibe to put onto the Depths system without erasing a huge chunk of Depths' RNG factors

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if you ask me, you should be able to guarantee your randomly assigned starting ability and increase the length of the clear to 20 rooms per floor

delicate timber
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depths has super little RNG expect for clense rooms. With your new 1 time reroll you get even more RNG softy since you can avoid a lock

quaint flicker
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also makes torch gameplay real if its really that bad (that one f2 room with a 30 shield spawner)

delicate timber
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ya having 4 players makes it possible but its sad for that one dude who has to just AFK until they get abitlies

red wyvern
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Depths has intricacies in its ability RNG meta that are seemingly absent in Zenith unfortunately, like the necessity to secure specific active slots over other active slots/passives

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being offered a lifeline early Depths but also being offered a cornerstone ability of your build in the same reward versus Zenith giving your Steelsage 30 Frostborn abilities to choose from and then offering upgrade rooms for the entirety of floor 1 are definitely differing experiences between the two contents

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Zenith also being an inherently bloated environment relative to Depths and the room design of Zenith being far more "unhinged" are contributing factors to bad Zenith balance and explains the current domination that Casters have in the clear over any other potential playstyle

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Shadow melee versus a horde of 24 mobs with a combined HP of 5,000

delicate timber
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you ideally are flexible in DD and can play any of the 4 trees you get (which is possible do to lack of charms and much cheaper gear)

red wyvern
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you can justify both choices in Depths, but in Zenith there is so much stuff that the enemies can do that end up whittling down your justifications for abilities

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also revive system plays into this

fallow plume
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Rn if a frost gets automatically given a swap ability at the start wtf do they do

delicate timber
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ya you should be able to avoid losing runs to the small chance you get a lock at the start

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even if its just a toggle to NOT get the free abitily that is fine

red wyvern
fallow plume
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well tbf depths also just isnt hard until like f10 or something

coarse quartz
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fr

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just

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dont give a shit about depths

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W

fallow plume
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i think being able to remove an ability at the start is at least a good start towards mitigating some of the rng bs

quaint flax
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Honestly I have a lot more fun in depths than zenith, I’d definitely not like to see it removed

coarse quartz
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(they ltierally have different values)

quaint flax
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I am charm jealous, too little time to invest to see and play the high ascensions

fallow plume
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i dislike depths myself but i definitely dont think it should be removed

red wyvern
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endless Depths has its appeals, those appeals are absent in Zenith

fallow plume
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i can definitely see the appeal, it just isnt for me

red wyvern
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so unless you add Endless Zenith, Depths should not get shafted

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then again Zenith's messy balance is why people still prefer Depths

fallow plume
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i do sometimes wish a longer version of zenith was available

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finally getting really good rng then you only have like 10 minutes to use them feels bad

coarse quartz
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depths was

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ok

flat venture
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uh i think

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avalance shouldnt just be ticktickticktick and zzzzz

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like it can be slow multiple ticks

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that spreads with ice

agile rock
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we need to double the tree count

coarse quartz
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never cook again

agile rock
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no

delicate timber
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if it means making another zenith tree viable

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like if dawn needs buff (and it needs buffs) then buff dawn without worring about it becoming to powerful in DD (

coral saffron
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its so fun

lucid anvil
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I disagree - Ice currently is forced to play squishier sets and push in more to be able to deal it's damage. It's more aggressive in nature due to avalanche's short range and is currently forced to play bis magic (no ehp) to be able to do anything. I can't even kill things in vesp with twisted ava and bis magic damage. I agree that frost needs higher base damage abilities outside of avalanche, but in it's current state, as someone who mains frost, I feel like it's in a horrible spot right now.

delicate timber
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avalanche no longer does has a clean 90/90 split now its sad 90/72 this bothers me way more then it should

delicate timber
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DAWN has better boss DPS since 1 Rblessing (even after all of the nerfs) will still do more then frost can

left phoenix
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It'd be cool if frost can be a consistent dps caster as oppose to flame being bursty caster

ionic moon
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erm im here to say that curse of lust is kinda bs ngl

rough umbra
lucid anvil
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You are able to rotate it's abilties

delicate timber
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ya flame is the consistent class, its spell have super fast cooldowns

lucid anvil
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^

left phoenix
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I know
I'm saying it'd be cool if it's this way

lucid anvil
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Ohhh yes

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Also the cooldown on ava ruined frost even more

rough umbra
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i would just keep frost bursty

lucid anvil
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Frost being bursty is good

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I actually like that

rough umbra
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flame has too much raw damage and deto is a whole other thing that would need to be fixed

lucid anvil
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But I think ava's cd is too long now

rough umbra
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frost is burst

delicate timber
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what about making it so spell CDs are nerfed to 50% instead of the abysmal 30% they are right now (this also helps ava a little)

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30% spell CDR feels like its balanced around flame and not the other 6 trees

lucid anvil
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^

rough umbra
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still gets cycled by chrono and would still be a one trick

lucid anvil
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I definitely agree

rough umbra
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actually making both consistent is just the best

delicate timber
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nobody has talked about earth (I wonder why) but it is hurt just as bad as frost is from its swap having its cooldown nerfed so much

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earth is just like frost in that, it is all in on its swap ability since its the best thing you have.

lucid anvil
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Earth, is actually in a decent place for what it is ngl

rough umbra
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“for what it is”

lucid anvil
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It's a tank class. Based around absorbing hits

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What more is there

rough umbra
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i dont think it got hit too bad but since its all raw damage MELEE on higher cd it doesnt uh

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it still ewrath bot

lucid anvil
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Yeah it is

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However, ewrath is really nice and since tank sets haven't been changed much I think it's in a good place

delicate timber
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earth having melee stuff jammed into its kit holds it back a lot. It has no use for melee damage since you can't invest in defense and attack damage at the same time

lucid anvil
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The ewrath uptime was way too big for how good it is

delicate timber
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and shadow has little use for earths melee skills (then theres earthquake withering )

lucid anvil
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But I wouldn't take my word for it

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I don't play earth main

delicate timber
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its okay nobody does

rough umbra
lucid anvil
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bulwark is nice yikes

rough umbra
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passive

lucid anvil
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thats about it

maiden flare
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i love bulwark ;3

lucid anvil
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yes

delicate timber
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crushing earth VS advancing shadows is teh single least balanced thing in both DD and zenith

lucid anvil
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how are you comparing those man 💀

maiden flare
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are there like any earth mains

delicate timber
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crushing earth has nothing going for it under any circumstance; its not even a good carapace breaker

lucid anvil
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It's a util tree

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if you play it, you're trolling

left phoenix
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at least in DD if you get earth + shadow you can still do decent melee damage when building full tank
idk if it is viable in cz though probably not

quaint flicker
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earth is very viable but in a good group dps is shrimply better so it falls off

delicate timber
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I mean thats the shadow half of the combo being good

fallow plume
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tbh i wouldve said the opposite

left phoenix
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yeah you'd need all the shadow passives

delicate timber
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oh is earth the last tree left that is missing an active? (its lifeline)

rough umbra
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also if the plan is boosting frost actives outside of ♿, due to (fire tick? deto?) against cara flame is disproportionately better at clearing

fallow plume
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in a group with worse clearing id rather have another person with some amount of clear and some dmg to boss but yesterday i was fine to play earth when playing with ss jeta rolldown cos we had 2 flames and shadow already

delicate timber
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shadow just got spawner break (and its pretty good as far as spawner breaks go)

rough umbra
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same with earth

maiden flare
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shadow spawner break is amazing

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i love it

lucid anvil
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Here's the thing, my only experience with the new content is high ascensions. I ran a16 and a17 a couple times and the rest of my clears have been in a18. Good flame goes a long way compared to any other class

maiden flare
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it does like 90 damage ish

lucid anvil
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1 shadow and 3 flames or 2 flames and a dawn is probably best for regular clears

left phoenix
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is shadow spawner break secretly broken
among all spawner breaks
I feel like it's way more impactful than other choices

lucid anvil
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It is

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Due to the weakness amplifier

delicate timber
# coral saffron i would love to have 6 player mode all year round

6 player mode is also fine for LFG too; I can consistently get good runs with completely random players who half of them have only played a couple of EDD runs in their lives. So much less stressful then 4 player EDD (where class comp is a big deal and you are screwed if your shadow dies)

fallow plume
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yeah weakness will probably be reduced to 25% at twisted if i had to guess

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bc 50% weakness is so strong

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or seems like it is

delicate timber
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its only melee weakness the description is wrong

maiden flare
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it would be so fun to have 3 shadosw with phantom force then 1 guy with convergence and it just deals 300 dmg per spawner break

rough umbra
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does convergence stack between teammates

maiden flare
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PLEASE @shy ibex we should try this sometime

delicate timber
rough umbra
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same abil

fallow plume
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im really curious to know how viable it is for clearing

lucid anvil
quaint flicker
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i doubt its very good vexes end up targetting 1 mob half the time

left phoenix
lucid anvil
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Sundrops is best rn

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Very good

fallow plume
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its great if you have charms, still pretty good if u dont

delicate timber
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sundrops res adds up big time and you can make it always drop a drop if 2 people have sundrops

lucid anvil
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Dawn is probs #3 class rn just because of support 👍

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too bad lbottle is useless

fallow plume
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twisted lbottle still does a little bit but yeah

lucid anvil
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sorry alae, ur nerfed gigachad

left phoenix
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great to see that

fallow plume
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imo twisted lbottle rn is what i think leg lbottle should be

delicate timber
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number 3 is still not steel? damn

lucid anvil
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steel is -3

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useless!!!

fallow plume
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depends, people claim traditional steel is good now but i havent played with any so i wouldnt know

jolly ibex
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twsited lb doing 110 dmg

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which is fine

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I have deto bot

rough umbra
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twisted gravity bomb doing more than my avalanche

delicate timber
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steels can cook, i've seen oracore solo vesp with scrapshot and only scrapshot

rough umbra
quaint flicker
left phoenix
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does -3 means it's 4 places above number 1

empty sentinel
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Out of curiosity, do yall think dawn should
1️⃣ Be completely focused on supportive abilities
2️⃣ Have some of its own offensive capability as well

lucid anvil
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2

delicate timber
lucid anvil
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Every class should be viable

rough umbra
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i do not want to see anything sentenced to hierophant again

fallow plume
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ngl lbottle was already enough offensive capability before the additive rework

lucid anvil
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^

rough umbra
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it already seems as though thats the direction dev has been going for wind

delicate timber
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I think lightning bottle should be a super strong dawn abitliy, but only when its invested in so that your not giving casters a completely free 0 slot ability.

lucid anvil
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It actually did damage 🤯 it wasn't crazy or anything but it was good enough to clear on it's own a bit which is good

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All classes should have that capability

fallow plume
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ok actually yeah i agree

lucid anvil
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Which is also why I thought wind was a in a bad place

delicate timber
lucid anvil
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I agree

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just dont make it OP for shadows

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that's the issue

quaint flicker
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do they know about earth changes

delicate timber
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bramble shell needs some sort of buff/rework

left phoenix
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the idea of supplementary trees doesn't really work in cz I feel, because it'd be hard to charm such setup
in DD it's fine as mix and match some abilities doesn't put you in a disadvantage while in cz you'd be charmless (or you just have every combination of charms)
so it's fair for each class to have some form of individuality

delicate timber
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now wind has to get flame tree to clear (where have I heard this before)

lucid anvil
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I think they were expecting people to use more of those mixed tree charms but that is never the case

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Those charms, are useless, waste of space, waste of money, waste of charm power!!!

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Because the only thing you can gaurantee is your tali tree people will build everything they can to make it good

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And that will always be the meta

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No matter what you change

delicate timber
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the adapt charms feel like they should be good but in actuality you would need dream luck to roll any usable adapt charms. I have yet to seen a SINGLE good adapt charm (thats over 3 charm power) be good. I don't think one even exists on the server right now

lucid anvil
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deletes cz

lucid anvil
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But it'll never happen

jolly ibex
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OhTheMisery I mean we just slap charm on dd and use ascension

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unless we cough next content should be not just old thing+new thing

lucid anvil
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Because then, you can get really cool charms that have adapt stats but also could be really good in your tree

delicate timber
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like sure in theory if you had an adapt charm that had something like ava cooldown + ava damage + bottled sunlight + primordal mastery that would be fantastic. But nobody has one of those since its far to rare to get something like that.

dusk bay
delicate timber
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people can get good tree locked charms somewhat reasonably if you put in the time. But getting a single good adapt charm is impossible.

lucid anvil
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wow a cone aoe soo good

quaint flicker
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yeah earth is really solid but again dps is just better so its not very used

lucid anvil
dusk bay
delicate timber
dusk bay
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Disagree- AS is not a priority skill for the shadows I've run with at very deep levels for Depths, (edit: Confused the slot, though other point about dawn still stands) and have heard little to no interest in ward of light for the shadows as well. They do not want dawn on their trees when going deep (and don't care to mutate for it)

delicate timber
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But what is better then AS? its still really good for clear even if its not all of your boss DPS in one slot (like it is for zenith)

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AS + blade furry is hard to beat

dusk bay
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Depths balance does not necessitate an absurd damage boost at all times like Zenith does. The DPS boost on bosses is welcome, but not needed for the clear

fallow plume
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i think they're currently looking to replace as and buff the other shadow abils to compensate

delicate timber
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eh, right now shadow will still struggle if it has ONLY as and nothing else

fallow plume
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_ _

lucid anvil
coral saffron
fallow plume
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unrelated but those spawners were so fun to fight even if they are stupidly overpowered

lucid anvil
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#makefrostgreatagain

delicate timber
fallow plume
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i play lbottle lmao

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not exactly something insane for killing elites

mental sentinel
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Better than shadow 😹😹😹

delicate timber
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I mean shadow is fine for killing 1 elite; it just cannot take out 9

lucid anvil
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Shadow can take out a lot with bflurry

delicate timber
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that makes it better then 5 other trees which are good at killing 0 elites

jolly ibex
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oh does the

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old charm stats to new charm stats

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implemented yet

quaint flicker
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no

jolly ibex
dusk bay
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This encounter simply does not exist in R2 and Depths game design and I believe has been facilitated if not encouraged by Region 3 combat design/balance. Shadow was objectively not designed to deal with 12 elites like this (both the Magma Head and Golem can spawn a dread) and was not given the aoe tools to keep up like many classes have in R3 Non-Zenith content. The high mob density per spawn/high spawner density/high spawner range design was ported into Zenith rooms and has led to the problems observed with Shadow currently

delicate timber
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if brutalize radius was a working stat it would help a little

quaint flicker
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yeah the radius and cdr nerfs were pretty brutal to shadow clearing power, you pretty much have to spawner rush to solo clear grouped up chronology spawners (or play torch gameplay)

its unironically 3x faster to just spawner rush the whole room and then clear backwards cause of how easy it is to fall behind chronology spawn rates

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like its basically fireball now but you dont have 3 other aoe options to use afterwards

delicate timber
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is light gray tess U worth it for torch strats (I have never seen them used)

fallow plume
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ive been using lg tess for the 25 shield room

delicate timber
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no way we zenith players are gonna have to add light gray tess U to the list of stupid things we need to optimally play cz

fallow plume
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although i did that before a18 release too when i was putting enough energy into it

quaint flicker
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torches are useful when you cant clear a spawner before it respawns stuff, so like bad dps with chronology or that 30 shield f2 room

delicate timber
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we already need gray tess U for deto strats and Bouquet of gold (because somehow it has become BIS defense)

quaint flicker
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mostly that 30 shield f2 room though you can just get a spawner rusher to break spawners quickly if you have bad clearing dps

delicate timber
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pls fix Bouquet BTW its not reasonable for a super rare easter egg item to be meta. Buff annilys/truest back or nerf Bouqet just do something

fallow plume
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nope buff it make it bis damage too please

surreal kiln
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i think its fine

quaint flicker
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questionably meta

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i dont use it personally

surreal kiln
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tnorth has 10kbr

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which is insane

fallow plume
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id rather other defensive options get buffed instead

delicate timber
surreal kiln
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cuz vesp abils happen to have the kb5 enhcnatment or sthm

fallow plume
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bouquet isnt good, theres just nothing good for defense

surreal kiln
delicate timber
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if your asking me, just buff annilys back to worldly protection 3 and thats fair (movement speed vs more DR, reasonable trade off)

surreal kiln
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its very sitaunal

fallow plume
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imo if u are sarificing your main slot for defense you should get more than 20% dr from that

surreal kiln
#

ily u raikiy

surreal kiln
#

tbf i think it should have worldy prot 0

delicate timber
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I was using annilys post truest north nerf, it was pretty good; it also made it easy to stasis res people since I don't have to take it out of the inventory first

surreal kiln
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its 1 button if u do like that anyways

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but i dont have it in hotswap anymore

delicate timber
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I would use bulwark but it doesent work on brood lasers

surreal kiln
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worldy prot 2 for it is fine

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its a trade off either 16% speed or a very good ability

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anyways i think bouqet is fine where it is

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it isnt bis speed

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doesnt have tnorths kbr or regen

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or sust

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wait tnorth lost

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still

delicate timber
#

you still have stasis if you use bouquet, it just takes half a second longer to equip it (which does matter for people with a 2 second grave timer, but still fine most of the time)

fallow plume
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i dont think bouquet is op i think everything else is just underpowered

delicate timber
surreal kiln
#

personally

delicate timber
#

you could also just nerf brood/vesp lasers and make them do true damage to get rid of the defensive mainhand meta for those boss fights entirely.

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fix the problem at its core

surreal kiln
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you have a sheild that has speed vry good defensives in meelee prot 3 and proj prot 4

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a compass/shears that mke u take 0 kb have regen highest speed in the game

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and 10% dr unifused

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a ability item that allows to you to be invicnble for 6 seconds with 20% dr

fallow plume
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i think there should be more variety for them as a whole, theres very few options rn

surreal kiln
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and a sword that has lower speed no kbr but has also 20% dr

fallow plume
#

for some reason tm nerfed tnorth without considering that it was only meta bc there aren't many other options

surreal kiln
#

4 acually

#

godspore sheild is good

#

for casting

fallow plume
#

theres like 4 choices per region generally

delicate timber
#

4?! are we counting truest 3 times for each region

fallow plume
#

its just the best mainhand shield or tnorth bouquet annilys

delicate timber
#

mainhand shield kind of does not count, at least for DD/CZ

#

the main job of the defensive main hand is to guard ageist scripted boss attacks

#

DD has Khrosmos which is better then all of our zenith options right now withering

quaint flicker
#

iridium is great in clear tnorth is great in bosses for anti-pull

delicate timber
#

ya bulwork is good for clear/rush

delicate timber
lucid anvil
#

When was the last time we actually had a buff

fallow plume
#

a few situational items got +1 levels this week 🤯

lucid anvil
#

After nerfing everything 💀 and guess what those changes didn’t fix the underlying issue at all

fallow plume
#

now ex pflames is only slightly terrible

lucid anvil
#

Only slightly

delicate timber
#

we have to hide all the rest of the defensive items from the devs then!

surreal kiln
quaint flicker
#

situationals are terrible they could use some buffs

surreal kiln
quaint flicker
#

theres so many items they havent gotten buffed that have terribly used budget now

fallow plume
rough umbra
surreal kiln
#

neew pfp

#

??

quaint flicker
#

ex scalawags giving curse of anemia for 5% attack damage in return

fallow plume
#

idk why situationals couldnt remain multiplicative honestly

surreal kiln
quaint flicker
#

yeah they really made build diversity cooked with the additive changes

#

very rarely you are (now) better off intentionally building situationals over just raw bis attack damage and pure ehp pieces where you need it

fallow plume
#

from what ive heard from some devs, the changes were supposed to mainly target people doing things like stacking buffs to get unreasonable damage

surreal kiln
#

i wish also they buffed the situinol not just increase the level

#

of the enchant

fallow plume
#

idk why they didnt make enchants a seperate modifier and make that multiplicative

delicate timber
fallow plume
#

eg make trivium and regicide additive together but make that value multiplicative with raw dmg itself

surreal kiln
#

kinda of bandaid fix

surreal kiln
#

and it should stay that way please

delicate timber
#

see scouts regicide arrows (the one reason to run a bow)

surreal kiln
#

the main reason u use a bow is to clown on people for using trident

delicate timber
#

regicide arrows used to SMOKE bosses they were awesome, now trident ball is better boss dps.

surreal kiln
#

ball

#

i dont any scout was smokeing a boss

delicate timber
#

scout could pretty reasonably solo every r1/2 boss (thats still the case with no regicide)

#

oh also mists wake thats a big item

surreal kiln
fallow plume
#

wait i just noticed even rbless got hit by the radius nerfs lol

rough umbra
#

you will NOT buff large

#

onyl buff SMALL

surreal kiln
#

i hate my poor rune raduis

rough umbra
#

its hit radius is larger than its activation radius

#

is chill

surreal kiln
#

it used to be sooo big with 1005

#

and my meteor

#

fs range is chill

#

meteor is meh

#

make raduis 75% tho !!!!

rough umbra
#

its just meteor that has been meh

#

but flame has the least of the problems

surreal kiln
#

for its job

#

me see twisted

fallow plume
#

buff radius to 75% and nerf dmg to 75% so that the gold numbers look prettier

rough umbra
#

for its job

surreal kiln
#

me no longer see twisted

rough umbra
#

it should probably just be altered by abil

#

at the cost of time

surreal kiln
#

thats wonkyy

#

i like every abil having genrally same dtuff

rough umbra
#

mostly range, % damage is % damage

fallow plume
#

i think its better to have consistency across charm caps and alter the base stats instead

surreal kiln
#

i also wish frost had a rework ofc but curently slightly lower dmg but bigger raduis

rough umbra
#

ok make meteor starfall with high base

surreal kiln
#

i think curnetly i basically have a perfect flame set tho which is super funny

empty sentinel
#

Radius at +100% was ridiculous I think

surreal kiln
#

yeah

#

i think 75 75 would be good

fallow plume
#

buff lbottle to 75 75 too 😁

rough umbra
#

everything feels perfectly fine at 80 50 tho

#

just some better than others

surreal kiln
#

50% as range is meh

fallow plume
#

does anyone have a screenshot of twisted spark of inspiration

rough umbra
#

i dont think a blanket buff would solve that it would just make you feel better about wiping a room

surreal kiln
#

no i just dont like how the numbers are weird

#

maye 25 75 50

#

would be nicer

rough umbra
#

when charms look like this

#

i think cope

surreal kiln
#

cool charm

rough umbra
#

thanks its my golden ticket to being a dawn main

fallow plume
#

first ever usable 5 star dawn charm

surreal kiln
#

you also need to complain every 0.2 seconds

fallow plume
#

yeah thats essential if ur dawn or frost

surreal kiln
#

i saw the ass 1 playing ice barrier today

#

and it was pretty decent

#

i just wish ava diddnt exist tbh

#

and nova became a mugh higher dmg

fallow plume
#

well he does also have the best ice set on the server as far as im aware

empty sentinel
delicate timber
#

ice barrier 😰 is this the state of frostborn

rough umbra
#

today the game gave me common avalanche for a18 vesp

#

how gracious

fallow plume
#

kinda wild tbh

surreal kiln
#

Today the game bugged and killed my run 3 times

#

And gave me sloth lust death 4 times

delicate timber
surreal kiln
#

That’s not true

#

Twisted Ava does things

left phoenix
#

what if fn ice is like this instead of the whole disc
(center is not ice'd)
🧌

fallow plume
#

if u can charm dura to 12s and the cd to 35s itd be nice for some bosses

surreal kiln
#

It’s just you frosts need to cope with trying to kill elite and dread with 1 abil

rough umbra
empty sentinel
#

delicate timber
#

also when frost cant do that then its just worse then flame in every way

surreal kiln
#

Ice barrier is very underrated now

#

I think ppl are glazing flame a tiny bit to hard rn

rough umbra
#

because it melts compared to 🔥

surreal kiln
#

I will say it’s the best

rough umbra
surreal kiln
#

But when I was with az it’s not like I’m on a diffrent level of existence

delicate timber
rough umbra
#

also consider the 💣

surreal kiln
#

How many people have a good 3 abil flame set I may ask

#

Not this week

rough umbra
#

why is this a thing you need to compare

#

thing blow up

#

who care yellow number

delicate timber
#

well what is "good" the amount of top tier zenith sets that exist is like 20 at most

rough umbra
#

anyways frogvis does

surreal kiln
#

Show it to me and I’m intrestex

#

You rly need 3 abils to kill elite and dread

#

There are 2 ways of doing it

delicate timber
#

well I guess you do need a third one to break carapace

surreal kiln
#

No

#

Not for Cara

#

It’s for either spawning spooder

#

Or dealing with with spooder

fallow plume
#

damn totem was so bad that even raikiy didnt collect totem charms

surreal kiln
#

He has some on plot

delicate timber
#

but deto can take care of the spiders, for free too you dont need to spend a spell (if you have a teammate)

rough umbra
fallow plume
#

idk maybe moved to prepare for spark of inspiration existing

surreal kiln
fallow plume
#

i was hoping id be able to borrow a set for them from him

surreal kiln
#

Pyro is the bane of my existence

surreal kiln
#

It got moved around

quaint flicker
#

ngl ward of light and divine beam needed more of a rework than totem

delicate timber
#

as a frost player I love pyroblast and I will say that flame players have it lucky that they can just ignore such a good ability and still do fine.

#

pyro is so much stronger then piercing cold its not even funny

#

currently I'll take any bow abitliy (expect earth quake) over piercing cope.

fallow plume
delicate timber
#

what is that first charm, is it old stats??

quaint flicker
#

everything is old stats they havent updated charms yet

delicate timber
#

so much blue 😍

left phoenix
surreal kiln
#

I have sthm begged

#

Better

rough umbra
surreal kiln
#

my favorite charm ive ever droped

#

ignore my mod being not updated

surreal kiln
#

Shoot it

#

Aim it

#

Have it do a total of 0.5dmg

#

And not give me speed

rough umbra
#

well its half igneous full others

#

thanks to agrape charm

#

and pyro base dmg is real high

left phoenix
#

I think pyro damage is like
higher than I expected sometimes

surreal kiln
rough umbra
#

obviously its just full right now

surreal kiln
#

And also wand and aspect is like 1000000dmg

rough umbra
#

then just pick both

surreal kiln
#

But I need a hot bar slot

#

And fireball

#

Is so good

rough umbra
#

bro chose fireball to avoid the inevitable

delicate timber
#

abil cap would make that a awkward

surreal kiln
#

You know how u cook icelance

#

It’s super good

delicate timber
#

its good to have a flexible slot for your maintree's active, so that you don't lose when the game forces you to take an secondary ability from your tree

rough umbra
#

i can tell you right now fireball has much lower base dmg and that is also a joke ice lance legendary fails to kill normal mobs sometimes

surreal kiln
#

Detonation

rough umbra
delicate timber
#

icelance is okay; its the only other frost ability that does something. It just struggles to deal with carapace mobs

rough umbra
#

literally avoiding the inevitable

#

regardless its flame it doesnt matter much

delicate timber
surreal kiln
rough umbra
#

you have 4 spells you can just cycle them

#

no issue on consistency

surreal kiln
#

I need more cdr

rough umbra
#

i run armor mage

#

with a healing rate boon

surreal kiln
#

Yeah and I run agility with about as much speed as I can

rough umbra
#

that means this cdr argument is trivial

surreal kiln
#

Nop it doesn’t cuz fblast is like half the cd

#

So me use it more

rough umbra
#

you get far more consistent killing power by just one shotting with a spell each on normal mobs

#

no detonation attached

surreal kiln
#

I do that with fball usually

rough umbra
#

usually with a max of 30 base

surreal kiln
#

U sure it’s not your armor mage build having a total of 0.2% magic dmg

rough umbra
#

i am going to do the additive calculations and tell you how marginal that is

surreal kiln
#

And I am going to cope harder

delicate timber
#

running fire ball over pyroblast enables disco ball

#

if I was playing flame still that would be why I would make that choice

rough umbra
#

disco ball got nerfed and is an optimistic choice

surreal kiln
#

Even if I get disco I barley use it

#

Since it’s a now

#

Bow

delicate timber
#

disco got nerfed really bad but its still insane

surreal kiln
#

And who likes using a bow

fallow plume
#

I’ve never picked disco ball before 😁

delicate timber
#

like half of disco's damage is gone and it still cooks

surreal kiln
rough umbra
surreal kiln
#

Included?

rough umbra
#

thats a different pool

left phoenix
#

unironically
I use screwdriver quite often on flame f1
sometimes you just need that 10 damage
and sometimes you just don't have skills and you can snipe them to death

delicate timber
rough umbra
#

this will not save fireball considering ice lance with 30%+ more damage is not one shotting normal mobs sometimes

surreal kiln
rough umbra
#

i think 75

surreal kiln
#

I tho k fball is 48iirx

#

Or sthm

#

45

rough umbra
#

if fball is 45 they fucked up because ice lance is 41.25

left phoenix
surreal kiln
delicate timber
#

well speedrun is only wounded and not dead so I expect it to be killed for good next update

rough umbra
#

go get a number

surreal kiln
#

45 times 2.1

rough umbra
#

go confirm 45

#

this seems sketch

delicate timber
#

oh earth might struggle too acutally

surreal kiln
rough umbra
#

what is zenith damage scaling up from depths

delicate timber
#

wiki claims fireball is 33 twisted but that might be DD's number

rough umbra
#

dd number is 22 according to changelogs

surreal kiln
rough umbra
#

ok so its 33

#

there

surreal kiln
#

It’s prob 36

#

35

delicate timber
#

and pyro is 66

rough umbra
#

you are contradicting yourself instantly

#

44->66 makes sense thats also lower

#

than i thought

delicate timber
#

so ya fireball and pyro are pretty even

#

if wiki is to be believed on this

surreal kiln
#

Fball is slightly higher dmg

rough umbra
#

its the matter of a spell whose cd can be countered with cycling and one with significantly lower base

surreal kiln
#

If they are both scaled equally anyways

rough umbra
#

empirically i cant ever see a situation where fireball dps being better due to wand aspect actually plays out

#

its a cycling and breakpoint game

left phoenix
#

I don't use fireball that much just because it doesn't one shot mobs
but that's with little to no charms on both fireball and pyro

delicate timber
#

volcanic combos is better then them both for dps btw, new meta trust

surreal kiln
#

Why does that matter of fireball just does more damage

rough umbra
#

what is combos twisted damage

#

btw

delicate timber
#

I've not seen it twisted

rough umbra
#

i heard 18 before which was awful

#

and i dont believe that

surreal kiln
#

It was acually good for a bit

#

Oracore tested like a few months ago

#

I still do think the fireball is just objectively better in almost every way to pyro

delicate timber
#

new volcanic combos has the same fast cooldown as fireball but with more damage. Its pretty good for DD but in zenith you probably can't take it cuz abil cap

left phoenix
#

wait the combo change
doesn't that mean the boon also got changed

rough umbra
#

matter of preference and likely coping either way

#

i do not like using a bow for pyroblast but at least it one shots the mobs guaranteed

surreal kiln
#

It’s not coping when u do more dmg on a lower cd without needing a bow

rough umbra
#

when not one shotting the mobs

surreal kiln
#

But i do 1 shots the mobs

#

That aren’t elites

#

Or vengefuls

#

That have 5k hp

rough umbra
#

when not one shotting the mobs

surreal kiln
#

Ok I have monumenta reading comprehension

rough umbra
#

not the elites namely the vengefuls

#

once again though

#

this was a whole ass tangent

#

its flame it kills things pretty similar regardless

surreal kiln
#

Ok I’ll just stop

#

I do agree with it being slightly preference

rough umbra
#

i used to just use it as a carapace breaker until i realized everything but meteor breaks it anyways

surreal kiln
surreal kiln
#

I do think that barrier + Ava nova is very good

#

Problem is it’s hard to get a set becuz of Ava not having a negiyive

#

Negitive

#

I do personally want to test using like 0 Ava charms

#

Just using ice lance barrier and nova

rough umbra
#

disney on ice

delicate timber
#

barrier + ava is bad with avalanche range nerf

rough umbra
#

barrier ava seems fine it fills the damage void

#

just stand close

#

kills what it needs to kill

surreal kiln
#

I’m considering trying to

#

Jsut not use aba

#

Ava

#

Charms

rough umbra
#

i think you will annoy people heavily

#

at least you will not use pcold

surreal kiln
#

I want to test it I have good ice lance charms and will steal some barrier ones

delicate timber
#

Barrier absolutely needs to have charms to be better then flamestrike; its just not good

#

even aeroblast is better imo

surreal kiln
#

I’ll be playing with friends

rough umbra
#

my honest ice wall in my face reaction

surreal kiln
#

Nobody cares

rough umbra
#

alright laugh at this g

surreal kiln
#

And then kc

#

Told me to witness what I created

maiden flare
#

i love being suffocated by az's ice barrier definitely the most fun part of cz...........

rough umbra
#

also reviving and generally moving on ice really annoys the shadows i play with

surreal kiln
#

I’m considering using -ice barrier ice

#

Cuz I won’t be using Ava charms

#

I’ll be able to have 0 second barrier mabye

#

This is why ima test

delicate timber
#

let us know if that goes well somehow

rough umbra
#

(we will not be able to replicate it)

delicate timber
#

us frost players are at risk of being evicted if we can't find a new meta

surreal kiln
#

@shy ibex do u have high -ice dura

#

Me can borrow

#

Also ora I’ll take one of yours

#

I think in thoery this can go well

#

I’ll still use Ava

#

It should have enough dmg with nova to kill some basic mobs

fallow plume
#

niam was playing without ava earlier and trying to move is so much worse

surreal kiln
rough umbra
#

this feels like when manmonke tells us to trust him and runs through the whole room before we can respond

#

and dies to vengeful carapace albino rat

surreal kiln
#

Didn’t someone make toermaker for curses

#

@lucid anvil u had it right

#

I need to cook

#

Someone should make teirmaker for every single ability

coral saffron
#

i think we should just put seeker of truth in every room just out of reach of twisted AS

#

😁

delicate timber
#

to buff earth we should just replace every enemy with a seeker of truth, that way earthen wrath is more valuble!

quaint flicker
#

Yeah ewrath blocking a grand total of 0 damage (it doesnt redirect %hp seeker attacks)

delicate timber
#

wait it acutally does not work on seekers?

#

I swear it did, maybe thats only for the DD ones? this poor tree 😭

jolly ibex
#

True damage have an reason named true damage

glass cypress
#

absorp and extra base dmg on ur crits to agroed mobs

#

the charms also seem to add a pretty ridiculous amount of base dmg idk if thats a bug

fallow plume
#

my general suggestions for dawn rn:

  • lbottle dmg is slightly too low and the difference between common and legendary/twisted lbottle is too high, clearing below legendary is not viable since dmg rework unless you have detonation, which is not something you can rely on. i think something like 13/14.5/16/18/20/24 damage per rarity would make lbottle far less reliant on rng and improve clear capability.

  • rbless damage should be multiplicative. currently the damage is too low to be worth building for in a15-18, even with a maxed setup. imo this is caused by support abilities being additive. endgame players with maxed gear and good charms will gain far less dps from a 12-56% additive buff than newer players will. i think making it multiplicative with the damage values and charm cap being lowered would make it a consistent and valuable buff regardless of player gear. as a side note, i dont think rbless should have been effected by the charm radius nerfs.

  • i think dawns healing abilities should partially ignore vesp corruption meter when used for support. for example, if i throw bottled sunlight to another player i think the absorption i gain should be fully debuffed by my corruption, but theirs should be reduced at 50-75% of the usual value. this would allow dawns healing capability to be more useful, and incentivises building for healing skills that are usually ignored.

  • in my opinion spark of inspritation should be able to buff the same person twice in a row. the cooldown is long enough to not have permanent uptime and id rather be able to buff people when they need it rather than wasting it on someone that doesn't need the buff because i cant buff somebody that needs it.

dull heath
#

Is it only me who finds grav bomb extremely loud

summer hazel
#

instead of healing abilits ignoring a main gimmick, I'd suggest to just add the old suggestion to make overheals from abilities be turned into absorption for few seconds

molten sand
dusk bay
dusk bay
teal plank
coarse quartz
#

ngl i have been in both rooms and they are equally horrible

#

the f3 rooms with vines just both suck

#

one is a horrible vertical nightmare with spawner density a demon couldnt create and the other has blazes that 1 tap you and an elite spawner that can trigger roughly 30 blocks away

teal plank
#

Only good new f3 room is the 4 spawner one

#

That shi is free as hell

coarse quartz
#

fr (it is literally a util)

#

i think all 4 spawners should become elites

#

that would be funny

teal plank
#

Every other room is like charginguv reincarnated

coarse quartz
#

he actually has disciples

#

whole charginguv academy

#

the 4 spawner room is a creative idea for sure

#

its like the f2 shield spawner room

delicate timber
#

even if it was worth improving your healing spells, triage is an enchant and nobody is running it for a reason

#

so we should make ward of light charms make the spell do damage! ☀️

fallow plume
#

if the feature i suggested was implemented i would use ward charms for my vesp set as it would make ward useful

surreal kiln
#

the base raduis is beyond crazy alr

#

its like 27 block raduis

#

that is 577 blocks of raduis

#

total blocks

fallow plume
#

it doesnt really matter, i just liked that the radius was enough to cover most small rooms and most of vesp arena

surreal kiln
#

arena

lucid anvil
#

How is this possible with new stats

#

Isn’t cd variance 3

#

Not 4?

molten sand
#

I wonder if leftover budget can go over range limit when improving modifiers

empty sentinel
#

Because before the update, it was already at -30% cap cdr, so I didn't bother checking if it needed to be changed

quaint flicker
#

yeah it goes up to 19%

#

same with radiant

fallow plume
#

oh

#

my rbless charms gonna get even worse 💔

lone lichen
#

glad i spent thousands of har on charms

left phoenix
#

glad I spent 0
gigachad

worldly kite
coarse quartz
#

Plz remove malediction spawn in bosses

#

I'm begging

#

In clear it is still bad but if you guys are passionate about this whole pull thing then clear is tolerable but in bosses it is just too much

#

Me personally I would also advocate for the removal of this... thing. I really tried to like it and did say it should stay in the past but more and more I've been getting frusturated at it and now I think it is deserves a good-bye.

#

This is out of the scope of just zenith though but just my thoughts......

#

The pull just disrupts any type of positioning you set up and can very easily just ruin a boss. Example one is vesp, where being pulled by one is basically certain death. In clear with all the verticality this rooms have been having lately, pulls have just been more frusturating when falling down is environmental damage and also usually ends up proccing many spawners, leading to a pretty certain death in a lot of situations.

lone lichen
#

maybe dont give it the suction power of a black hole

coarse quartz
#

And maybe it could be a 1 player pull max

#

like it shoots a judgement chain

#

literally just got a full wipe in vesp yesterday cuz it pulled our whole party at once

#

if it pulled one player at least there is an opportunity for your teammates to deal with the aftermath

fallow plume
#

Tbh even in clear i think it’s far too strong in content like cz

#

Especially with so many rooms being so vertical, it’s easy for a spectre to fall down and be forgotten then it throws you into 3 spawners that spawn 20 seekers and 700 arcanic carapace vengeful mobs

#

With dd rooms the average mobs per spawner is a lot lower and the rooms generally being tighter made it easier to keep track of the spectres that spawn and harder to be thrown all the way across a room if one did get the chance to activate

delicate timber
#

I agree since it's rare enough for pulls to show up in bosses that it feels like an oversight when it does mess one up

coarse quartz
#

in vesp it isnt even rare

delicate timber
#

there probably should not be a less then 1% chance for a mob to appear out of nowhere because it died to a flames detonation and then for the mob to have a chance to insta kill a player by pulling them into the unconditional insta kill boss attack

coarse quartz
#

in brood i have yet to see it but the potential is very real

#

and in clear ive seen it too many times to count

delicate timber
#

I think pulls are nonsense in general though so i'm biased

#

pulls feel like they exist to take my shadowdancer away from me since they cannot stop the pull from happening with a ranged attack (chaos dagger will just re target to the wrong mob) and I don't like that since shadow is so necessary to do well.

delicate timber
surreal kiln
#

i also feel everything in vesp seems to do a very large amount of kb

quaint flicker
#

Yeah i disagree with the spectre/dread removal its literally one of the only things that makes bosses hard (they are another thing you have to keep track of)

#

Bosses do not need a nerf if anything it wouldve been nice for a17 to be 3 curses and a18 another boss buff

red wyvern
#

I can understand if a Malediction falls underneath the floor in Vesp because what do you do besides get your Steel to somehow fire at that thing in the middle of a battle, but Malediction's ability is threatening and players should be treating it as such

quaint flicker
#

Like charm nerfs did a lot but mechanically there isnt all that much to bosses after you get some experience

#

Also never seen a malediction under the floor

#

Mobs teleport if they fall

red wyvern
#

allegedly happens but may have been "patched"

#

true they tp now

#

would be funny if they died instead but meh

fallow plume
#

i think its specifically malediction that causes issues in bosses not any of the other spectres or dreads

#

malediction being more threatening than all dreads is certainly something

quaint flicker
#

It has very specific and generous pull conditions

#

If you let it pull thats on your group

red wyvern
#

Dreads would be threatening if Casters couldn't one tap them effortlessly with little resource expenditure

#

but that's another issue

quaint flicker
#

Its like 10s after the person who its target runs further than 10 blocks from it or something

red wyvern
#

a Malediction gives you 5 seconds to kill it or send a single player to be nearby it

red wyvern
fallow plume
coarse quartz
#

just actually make the boss hard instead of random overlooked mechanics accidently making it hard.. .

quaint flicker
#

ie completely preventable

#

its not just a game ender for no reason

red wyvern
#

me when I am on mob clearing duty and I do not clear the mob (they should just be removed from the content instead of me doing my job)

quaint flicker
#

plus even when you do get pulled recoil or just having full hp means you wont just die from it

#

recoil is kind of hard to pull off with how hard it pulls tbf but again void isnt one shot if you were playing well youll survive it

#

or if you just kill it in the first place

#

bigger problem imo is reelers attack speed you can get juggled to death so easily if there are more than a couple reelers

fallow plume
# fallow plume malediction being more threatening than all dreads is certainly something

dreads dont have any abilities with such high potential killing power imo, subjugation can be close with the pull crossbow but even then it typically only pulls you to the mob rather than flinging you behind it(that may happen in some situations, but i dont remember having it happen to me) whereas if malediction is able to use its ability it can often just kill you with no realistic way to avoid it

quaint flicker
#

highkey f2 is a harder clear which doesnt make sense

quaint flicker
lone lichen
#

the pull velocity is straight up ridiculous . i remember in the epic trader room i got pulled all the way up from the ground floor from 1 malediction.

quaint flicker
#

i mean thats the entire point, maledictions are virtually cosmetic except for the pull attack

#

they have such a high charge up time that its balanced

wise quiver
coarse quartz
#

Idk something that isn't even apart of the fight that is so easily forgettable yet so punishing just feels frustrating

#

I can settle for a nerf but still think it's mean for it to exist

glacial sun
#

which we were a little bit too evil with this week

left phoenix
#

I feel like It might actually be still threatening enough even if it deals 0 melee damage lul

delicate timber
#

very tiny nit pick I have about the new volcanic combos. Its sound effect is to similar to apocalypse, I keep getting paranoid that my lifeline is getting popped early but its acutally just my melee.

#

extremely small problem, the single smallest problem the update has but it mildly bothers me.

#

I acutally like the skill itself a lot, even though its less dps on paper in practice its much better since you aren't meleeing mobs every 2 seconds. It helps casters kill a single lone enemy without having to dedicate an entire spell, great for dealing with spectrals. Like all flame spells its noticeably better then its counterpart Frigid combos; but thats to be expected.

#

I think earth and dawn should also have their combos be reworked to be single hit spells with a cooldown; both of those trees have no business smacking a mob 3 times in a row when its not even going to kill it. Shadow, wind and steel combos make sense to be triple hit, both thematically and balance wise.

coarse quartz
#

Curse of envy: If a teammate has an ability, and you also have it, the ability will not work.
Curse of wrath: You receive damage based on how much damage you deal.
Curse of pride: You take 25% more damage per twisted ability you have.

fallow plume
#

What if there was a curse that rotated you every time you use an ability

coarse quartz
#

Curse of restlessness: If you are not sprinting, you will take x amount of damage per second.

#

I'm bored and curses are funny to come up with

#

Curse of Mitosis: Selecting a curse makes you gain another random curse

#

Curse of Space: Two random hotbar slots are taken.

fallow plume
#

Do we know what the stats on hwind/totem charms will convert to yet?

delicate timber
#

curse of space is terrifying, don't let the devs see that!

surreal kiln
fallow plume
#

can we get an option to entirely reject ability/upgrade choices

delicate timber
#

random curse ideas. Curse of overconfidence. Your life line gets automatically removed after the second time it is used (this does not count for your once per floor removal).

#

Curse of love. If one of your teammates dies, lose 30% of your HP until they are revived. If that teammate dies for good, you die too.

#

Curse of anxiety. If you are at or below 35% of your HP without a lifeline avaible, start having a panic attack. When your are in a panic attack you deal 40% less damage and take 10% more damage but gain a 30% speed boost until you are above 50% of your health again.

#

Curse of loneliness. If you are away from a teammate for more then 30 seconds, you start taking damage every second. Starting at 1 true damage and doubles for every 3 extra seconds you stay alone. Loneliness cannot kill and is inactive if you are the last player in your party.

surreal kiln
#

free curse im ngl

delicate timber
#

then your at risk of dying at all times. Its called curse of overconfidence for a reason!

surreal kiln
surreal kiln
#

not be situinal me thinks

delicate timber
#

I wanted to make something that is like anchor but not as harsh since I think anchor removing an abitily slot entirely is unfun

delicate timber
surreal kiln
#

Just like soberty sucks on shadow

delicate timber
#

anchor is unpickable on 4/7 trees and is simply unfun for the remaining 3; even if its not back breaking. I'm not a fan of curses that just remove gameplay mechanics.

surreal kiln
#

The only ones I think of are just frost

delicate timber
#

frost, earth, flame and wind all really want their swaps. Maybe you can say flame does not need meteor but losing is extremely painful.

surreal kiln
#

It’s good to pick f3 when you have worse options

#

I think it’s a fine curse imo

delicate timber
#

E wrath less earthbound?

surreal kiln
#

Even I think a lifeline lock is way too easy to pick

surreal kiln
# delicate timber E wrath less earthbound?

Earth is almost completely a side tree now and taunt has great dmg if your full earth yes it will hurt but I think that’s a rare case and just something you have to adapt to

delicate timber
#

oh I mean as a full tree, tanking earth cannot take it.

#

I guess the same goes for wind, it can take swap lock if its being used as a support tree; but it really wants thundercloud form if its being ran pure.

surreal kiln
#

Thundercloud is super fun yes

#

But needed absolutely not

quaint flicker
delicate timber
#

maybe its not living and dying based on not having thundercloud (like frost is with avalanche), but its a fantastic elite killing spell for a class that only has 1 other attack.

quaint flicker
#

youre throwing if you dont use meteor

surreal kiln
quaint flicker
#

dont take lust

#

?

#

lust makes everything do 0 damage

delicate timber
#

ya, you don't instantly lose the run if you don't have meteor, but its easily a top 3 worst curse for flame

#

I would only take swap lock if the other curses read "you die" (which some do lol)

surreal kiln
#

With no other abils

#

No deto

quaint flicker
#

or you pick one of the other 2 curse options

surreal kiln
#

Rq

#

And third was obscurity which I prob should have picked

#

But we had 0 clear anyways

quaint flicker
#

lust:

surreal kiln
#

And I still got nothing

#

And I’m still malding

surreal kiln
# quaint flicker lust:

Yeah so either I have 0dmg or I have 0.0004 dmg on a 20 second cooldown and if I get death 2 seconds grace and way harder to rev u

#

My

#

Bad

quaint flicker
#

bro its impossible to have a low damage meteor

#

and death isnt that bad just dont die

surreal kiln
#

That thing does 4 damage

#

No buffs

#

Hella long cd

delicate timber
surreal kiln
#

Ludt

#

Lust

delicate timber
#

I dislike sobriety for the same reason, just removes hundreds of items from being able to be used. Its also just a harder version of curse of dependency

#

why have 1 curse that removes insta heal + much more, but then another curse which just nerfs insta heal?

surreal kiln
#

That’s not what dependacny does

quaint flicker
#

i mean dependency does a lot more than just nerfing pi cope but yeah sobreity is cooked

surreal kiln
#

It’s cooked on shadow

#

On caster it’s very playable

#

Dependacy nerfs all of your healing

#

Which is diff then just pi

delicate timber
#

so PI + food healing; maybe a dawn abitily gets nerfed for you as well. still much tamer in comparison to losing insta heal + all other potions completely

quaint flicker
#

yeah sobreity is just really bad

#

arguably sloth tier

surreal kiln
#

Nowhere close

delicate timber
#

not saying that dependency is not balanced though, I think its fine. I just think that sobriety has a worse design.

quaint flicker
#

yeah id say it is def sloth tier

surreal kiln
ornate quest
#

sobriety is just no speed pot for me

quaint flicker
#

like at least you can teleport/jump to move around with sloth but sobreity loses ehp+damage+speed+pi cope all together

surreal kiln
quaint flicker
#

oh and i forgot attack speed for shadow

surreal kiln
#

But both suck

#

On shadow yea your right

delicate timber
surreal kiln
#

Death is also bad

#

It’s mainly grave rev

#

Oracore can confirm

quaint flicker
#

death is best curse

surreal kiln
quaint flicker
#

cause completely free if you shrimply dont skill issue (skill check curse)

surreal kiln
#

Not a single time

quaint flicker
surreal kiln
#

Does anyone have the teirmaker for curses

surreal kiln
quaint flicker
#

i hate impatience

surreal kiln
#

Why bro your shadow

quaint flicker
#

like the worst but still usable curse

#

its just so bad

surreal kiln
#

Should it but not that bad

quaint flicker
#

longer cds on everything

#

straight dps nerf and annoying to play with (its reasonable but not fun so i dont like it)

surreal kiln
#

Gluttony is a weird curse

#

It’s either half the time a buff

#

Or u can’t pick this

#

Worst possible combo is for shadow sobriety lust gluttony imo

#

Okay let me make budget tierlist

quaint flicker
#

not really

#

gluttony is either dont pick abis cause you got enough for it to be bad or you dont have abis and its free to pick

surreal kiln
#

S greed
A obscurity gluttony dependency
B ruin impatience death
C sobriety anchor
D sloth
F- lust

#

This is my caster pov oh I forgot anchor

#

@quaint flicker make shadow one now

quaint flicker
#

where death

surreal kiln
#

I did it

quaint flicker
#

anyway its situational the only complete non picks are sloth lust sobreity

surreal kiln
#

Yeah it’s bad

#

But not unpickable

#

But for shadow prob not with attack speed

delicate timber
#

I agree that I would rather take anchor over sloth and lust; even on frost since those curses just murder you. But if your asking me all 3 are just unpickable.

surreal kiln
#

This is from 45ish runs+