#Celestial Zenith Feedback Thread
1 messages · Page 3 of 1
Avalanche is the issue,
Theres a massive damage tax on all other abilities because of avalanche
Theres no reason to build other skills because ava + nova is the nuker way that does the job
We need to be freed from curse of avalanche
ava is also taxed by icebreaker. icebreaker is +70% damage at leg that is completely insane for ONE passive to have
if icebreaker was made less necessary then you can bump up the base damage of every frost skill across the board
That's fair ice breaker should get shot too
Though I still belive ava is the biggest culprit and rework is needed
frost being overreliant on ice breaker is a relic of DD. In DD you have all of the time in the world to find ice breaker + everything else
but in zenith if you don't have IB on floor 1 you can't kill anything with any spell
well you can kill stuff, just not with frost abilites!
the one thing about an icebreaker nerf is that it would make getting frost as side tree be even worse then it already is (and its already the worst side tree to get for almost every tree). So frost would need at least 1 universally good new passive to fix this (like how earth at least has 2 good passives that you can take even though you don't want any other yucky earth abilities)
its 60% dmg
iirc
of wait buffs
but still only like 1 set has
or will have
ya buffs (even though it acutally does way less damage then before thanks to multiplication change)
Frost only having 2 passives :sad spongebob:
I would almost call icebreaker UNDERPOWERED right now but the truth is just that its frost's main spells that are underpowered and it was being hard carried by ice breaker + ava.
ice breaker still pales in comparison to detonation; even though it has an insane +70% damage already
Deto is so silly
wait I know, just give detonation to frost!
the flames have had it good for to long
It’s so funny how getting flame as a tree practically doubles my clear ability
truh
To the point where I was looking for deto lbottle kitchen sinks for a while
true honestly
deto is too good to just delete
idk make it a universal passive LOL ?
actually deto could be turned into an aspect ngl
instead of wand you could choose deto
idk whats better ngl i aint ever played caster
Let people pick more than one tree at a time so I can get Dawn and flame every run
frost has nearly triple clearing power if it gets flame as a side tree and thats the only way it can be good right now
frost gets to run great REAL spells like flame strike and pyroblast and do at least some damage with avalanche thanks to deto and Pmastery
it says a lot when your power spike as a class is getting some uncharmed abitlies from a completely different tree.
but as it is right now uncharmed flame is nearly as good as a maxed frost
Can we get the stats for a18 release like we got after cz release
its been 2 days
🔥
I gotta say though, tree balance is a wheel that’s always turning
Always something new to balance
II was referring to the stats being released in general after the first week
I assumed that was implied by directly comparing it to the original release
i disagree with this
that is not true
I don't want it to be true ether 😭
my hottest take on this matter is to focus tree balance on zenith over depths. Sunset depths, keep 6player mode as the new normal and have it be a mostly for fun thing (people can still do serious 4 player runs for leader boards)
6 player EDD is epic I don't wanna wait another year to play it again 🥺
also I think the buffs to the tree where great for DD (although most of them don't do anything in zenith), so its not like DD's meta is in that bad a of a place right now, at least compared to zenith.
flame isnt as oppserive as you think its mainyl jsut for this week
due to the charms being extra op
since with frost u dont gain so much extra from this
thats fair
cuz curently people with 2 abils setcan make it 3
ora was doing some testing befor with it im intrested
how did steel become the new third best tree
how its gravity bomb
i saw bumky had a set for it earlyier is it funny or good
sacrificing Depths balance for Zenith is a terrible idea
especially when you can simply make the gameplay of both of them functionally similar
they are already similar in abilities and how the format goes
making them the same gives up what makes zenith unique
Zenith would have Ascensions keeping it unique
Depths gets endless
unfortunately Zenith gameplay will only balanced if it at the very least loosely mimics Depths gameplay
the trees were designed for Depths gameplay
goated
so you are either adapting Zenith to the Depths system or making a new system
best steel skill by a longshot in every category, including viability'
fr
also abitlies have different base damage in zenith / dd, that can already balance things somewhat
yeah doing that makes sense and works
zenith having charms and delve points being frontloaded makes its meta completely different then the slower paced slow ramping DD
unfortunately charms in Zenith are a balancing nightmare unless you bite the bullet and introduce hand made charms like what the rest of R3 has
in DD you can play with 0 abilities for 50 floors or so. In zenith you just die in f1 if nobody on your team has abilities. You are not going to beat delved mobs without added abitlies; even if you where completely insane at the game chrono makes it physically impossible since theres too many mobs to kill with just a sword.
I can appreciate the "gets going immediately" vibe that Zenith tries to go for, but it's a pretty difficult vibe to put onto the Depths system without erasing a huge chunk of Depths' RNG factors
if you ask me, you should be able to guarantee your randomly assigned starting ability and increase the length of the clear to 20 rooms per floor
depths has super little RNG expect for clense rooms. With your new 1 time reroll you get even more RNG softy since you can avoid a lock
chrono is cooked if you dont have good aoe but a team of 4 can handle f1 just fine without any crazy abilities
also makes torch gameplay real if its really that bad (that one f2 room with a 30 shield spawner)
ya having 4 players makes it possible but its sad for that one dude who has to just AFK until they get abitlies
Depths has intricacies in its ability RNG meta that are seemingly absent in Zenith unfortunately, like the necessity to secure specific active slots over other active slots/passives
being offered a lifeline early Depths but also being offered a cornerstone ability of your build in the same reward versus Zenith giving your Steelsage 30 Frostborn abilities to choose from and then offering upgrade rooms for the entirety of floor 1 are definitely differing experiences between the two contents
Zenith also being an inherently bloated environment relative to Depths and the room design of Zenith being far more "unhinged" are contributing factors to bad Zenith balance and explains the current domination that Casters have in the clear over any other potential playstyle
Shadow melee versus a horde of 24 mobs with a combined HP of 5,000
you just take lifeline everytime
you ideally are flexible in DD and can play any of the 4 trees you get (which is possible do to lack of charms and much cheaper gear)
however there is a chance that cornerstone ability is denied on future rewards, said cornerstone ability could give you the necessary power to reduce or even remove the amount of times that your lifeline would have activated
this is the Depths ability selection meta that I want for Zenith but it isn't there
you can justify both choices in Depths, but in Zenith there is so much stuff that the enemies can do that end up whittling down your justifications for abilities
also revive system plays into this
At the very least I wish you could remove an ability in the start room instead of being made to wait till boss (or potentially longer on lower floors)
Rn if a frost gets automatically given a swap ability at the start wtf do they do
ya you should be able to avoid losing runs to the small chance you get a lock at the start
even if its just a toggle to NOT get the free abitily that is fine
more of a problem revolving around Zenith balance tbh, Depths Casters might hurt a little with a blocked swap slot but can still provide a lot for the team
What does this mean
well tbf depths also just isnt hard until like f10 or something
i think being able to remove an ability at the start is at least a good start towards mitigating some of the rng bs
Honestly I have a lot more fun in depths than zenith, I’d definitely not like to see it removed
(they ltierally have different values)
I am charm jealous, too little time to invest to see and play the high ascensions
i dislike depths myself but i definitely dont think it should be removed
endless Depths has its appeals, those appeals are absent in Zenith
i can definitely see the appeal, it just isnt for me
so unless you add Endless Zenith, Depths should not get shafted
then again Zenith's messy balance is why people still prefer Depths
i do sometimes wish a longer version of zenith was available
finally getting really good rng then you only have like 10 minutes to use them feels bad
uh i think
avalance shouldnt just be ticktickticktick and zzzzz
like it can be slow multiple ticks
that spreads with ice
we need to double the tree count
never cook again
no
make balance changes without worrying about them making a DD class too OP.
if it means making another zenith tree viable
like if dawn needs buff (and it needs buffs) then buff dawn without worring about it becoming to powerful in DD (
i would love to have 6 player mode all year round
its so fun
I disagree - Ice currently is forced to play squishier sets and push in more to be able to deal it's damage. It's more aggressive in nature due to avalanche's short range and is currently forced to play bis magic (no ehp) to be able to do anything. I can't even kill things in vesp with twisted ava and bis magic damage. I agree that frost needs higher base damage abilities outside of avalanche, but in it's current state, as someone who mains frost, I feel like it's in a horrible spot right now.
avalanche no longer does has a clean 90/90 split now its sad 90/72 this bothers me way more then it should
also I agree with everything Niam says here. Frost is completely useless in bosses
DAWN has better boss DPS since 1 Rblessing (even after all of the nerfs) will still do more then frost can
It'd be cool if frost can be a consistent dps caster as oppose to flame being bursty caster
erm im here to say that curse of lust is kinda bs ngl
flame is more consistent imo
youd have to hit both on the head for that one
You are able to rotate it's abilties
ya flame is the consistent class, its spell have super fast cooldowns
^
I know
I'm saying it'd be cool if it's this way
i would just keep frost bursty
flame has too much raw damage and deto is a whole other thing that would need to be fixed
But I think ava's cd is too long now
frost is burst
what about making it so spell CDs are nerfed to 50% instead of the abysmal 30% they are right now (this also helps ava a little)
30% spell CDR feels like its balanced around flame and not the other 6 trees
^
still gets cycled by chrono and would still be a one trick
I definitely agree
actually making both consistent is just the best
nobody has talked about earth (I wonder why) but it is hurt just as bad as frost is from its swap having its cooldown nerfed so much
earth is just like frost in that, it is all in on its swap ability since its the best thing you have.
Earth, is actually in a decent place for what it is ngl
“for what it is”
i dont think it got hit too bad but since its all raw damage MELEE on higher cd it doesnt uh
it still ewrath bot
Yeah it is
However, ewrath is really nice and since tank sets haven't been changed much I think it's in a good place
earth having melee stuff jammed into its kit holds it back a lot. It has no use for melee damage since you can't invest in defense and attack damage at the same time
The ewrath uptime was way too big for how good it is
and shadow has little use for earths melee skills (then theres earthquake
)
its okay nobody does
slot bias here is crazy too earth actives just lose instantly
bulwark is nice 
passive
thats about it
i love bulwark ;3
yes
crushing earth VS advancing shadows is teh single least balanced thing in both DD and zenith
how are you comparing those man 💀
are there like any earth mains
crushing earth has nothing going for it under any circumstance; its not even a good carapace breaker
Not anymore
It's a util tree
if you play it, you're trolling
at least in DD if you get earth + shadow you can still do decent melee damage when building full tank
idk if it is viable in cz though probably not
earth is very viable but in a good group dps is shrimply better so it falls off
I mean thats the shadow half of the combo being good
tbh i wouldve said the opposite
yeah you'd need all the shadow passives
oh is earth the last tree left that is missing an active? (its lifeline)
also if the plan is boosting frost actives outside of ♿, due to (fire tick? deto?) against cara flame is disproportionately better at clearing
in a group with worse clearing id rather have another person with some amount of clear and some dmg to boss but yesterday i was fine to play earth when playing with ss jeta rolldown cos we had 2 flames and shadow already
shadow just got spawner break (and its pretty good as far as spawner breaks go)
same with earth
Here's the thing, my only experience with the new content is high ascensions. I ran a16 and a17 a couple times and the rest of my clears have been in a18. Good flame goes a long way compared to any other class
it does like 90 damage ish
1 shadow and 3 flames or 2 flames and a dawn is probably best for regular clears
is shadow spawner break secretly broken
among all spawner breaks
I feel like it's way more impactful than other choices
6 player mode is also fine for LFG too; I can consistently get good runs with completely random players who half of them have only played a couple of EDD runs in their lives. So much less stressful then 4 player EDD (where class comp is a big deal and you are screwed if your shadow dies)
yeah weakness will probably be reduced to 25% at twisted if i had to guess
bc 50% weakness is so strong
or seems like it is
its only melee weakness the description is wrong
no. return to 4 steels.
it would be so fun to have 3 shadosw with phantom force then 1 guy with convergence and it just deals 300 dmg per spawner break
does convergence stack between teammates
PLEASE @shy ibex we should try this sometime
sundrops is still better imo, but its easily #2 right now
same abil
im really curious to know how viable it is for clearing
no
i doubt its very good vexes end up targetting 1 mob half the time
oh really
I did not rank sundrop that high
its great if you have charms, still pretty good if u dont
sundrops res adds up big time and you can make it always drop a drop if 2 people have sundrops
twisted lbottle still does a little bit but yeah
sorry alae, ur nerfed 
great to see that
imo twisted lbottle rn is what i think leg lbottle should be
number 3 is still not steel? damn
Only issue is lbottle should still be viable and it's not 
steel is -3
useless!!!
depends, people claim traditional steel is good now but i havent played with any so i wouldnt know
twisted gravity bomb doing more than my avalanche
steels can cook, i've seen oracore solo vesp with scrapshot and only scrapshot

yeah its 3, 2 in bosses
does -3 means it's 4 places above number 1
Out of curiosity, do yall think dawn should
1️⃣ Be completely focused on supportive abilities
2️⃣ Have some of its own offensive capability as well
2
be support for DD (like it is now) and have lightning bottle be viable in zenith thanks to charms
Every class should be viable
i do not want to see anything sentenced to hierophant again
ngl lbottle was already enough offensive capability before the additive rework
^
it already seems as though thats the direction dev has been going for wind
I think lightning bottle should be a super strong dawn abitliy, but only when its invested in so that your not giving casters a completely free 0 slot ability.
It actually did damage 🤯 it wasn't crazy or anything but it was good enough to clear on it's own a bit which is good
All classes should have that capability
ok actually yeah i agree
Which is also why I thought wind was a in a bad place
fr. Buff bramble shell charms so that even earth can clear (thorns cleric in CZ lets make it happen)
do they know about earth changes
bramble shell needs some sort of buff/rework
the idea of supplementary trees doesn't really work in cz I feel, because it'd be hard to charm such setup
in DD it's fine as mix and match some abilities doesn't put you in a disadvantage while in cz you'd be charmless (or you just have every combination of charms)
so it's fair for each class to have some form of individuality
this, thats why it was a good thing to have things like aeroblast wind be playable.
now wind has to get flame tree to clear (where have I heard this before)
I think they were expecting people to use more of those mixed tree charms but that is never the case
Those charms, are useless, waste of space, waste of money, waste of charm power!!!
Because the only thing you can gaurantee is your tali tree people will build everything they can to make it good
And that will always be the meta
No matter what you change
the adapt charms feel like they should be good but in actuality you would need dream luck to roll any usable adapt charms. I have yet to seen a SINGLE good adapt charm (thats over 3 charm power) be good. I don't think one even exists on the server right now
deletes cz
My idea for adapt charms is that they should have higher stat caps
But it'll never happen
I mean we just slap charm on dd and use ascension
unless we cough next content should be not just old thing+new thing
Because then, you can get really cool charms that have adapt stats but also could be really good in your tree
like sure in theory if you had an adapt charm that had something like ava cooldown + ava damage + bottled sunlight + primordal mastery that would be fantastic. But nobody has one of those since its far to rare to get something like that.
Crushing Earth: Now hits in an AoE cone in front of you, stun duration decreased by 0.25s at all rarities, reworked visuals
Crushing Earth does actually have something going for it post changes
people can get good tree locked charms somewhat reasonably if you put in the time. But getting a single good adapt charm is impossible.
wow a cone aoe soo good
yeah earth is really solid but again dps is just better so its not very used
petition for make adapt charms usable
Would vote 1 in a Depths world, but 2 makes more sense with Zenith's structure
ok fair I overlooked this. But still its not that crazy compared to ward of light or even windwalk as alternatives for a pure earth (and it will never be better then AS for melee)
Disagree- AS is not a priority skill for the shadows I've run with at very deep levels for Depths, (edit: Confused the slot, though other point about dawn still stands) and have heard little to no interest in ward of light for the shadows as well. They do not want dawn on their trees when going deep (and don't care to mutate for it)
wtb dawn/flame adapt charms :(
But what is better then AS? its still really good for clear even if its not all of your boss DPS in one slot (like it is for zenith)
AS + blade furry is hard to beat
Depths balance does not necessitate an absurd damage boost at all times like Zenith does. The DPS boost on bosses is welcome, but not needed for the clear
i think they're currently looking to replace as and buff the other shadow abils to compensate
eh, right now shadow will still struggle if it has ONLY as and nothing else
_ _


unrelated but those spawners were so fun to fight even if they are stupidly overpowered
#makefrostgreatagain
well rip advancing shadows then then
for some playstyles
Better than shadow 😹😹😹
I mean shadow is fine for killing 1 elite; it just cannot take out 9
Shadow can take out a lot with bflurry
that makes it better then 5 other trees which are good at killing 0 elites
no

This encounter simply does not exist in R2 and Depths game design and I believe has been facilitated if not encouraged by Region 3 combat design/balance. Shadow was objectively not designed to deal with 12 elites like this (both the Magma Head and Golem can spawn a dread) and was not given the aoe tools to keep up like many classes have in R3 Non-Zenith content. The high mob density per spawn/high spawner density/high spawner range design was ported into Zenith rooms and has led to the problems observed with Shadow currently
if brutalize radius was a working stat it would help a little
yeah the radius and cdr nerfs were pretty brutal to shadow clearing power, you pretty much have to spawner rush to solo clear grouped up chronology spawners (or play torch gameplay)
its unironically 3x faster to just spawner rush the whole room and then clear backwards cause of how easy it is to fall behind chronology spawn rates
like its basically fireball now but you dont have 3 other aoe options to use afterwards
is light gray tess U worth it for torch strats (I have never seen them used)
ive been using lg tess for the 25 shield room
no way we zenith players are gonna have to add light gray tess U to the list of stupid things we need to optimally play cz
although i did that before a18 release too when i was putting enough energy into it
torches are useful when you cant clear a spawner before it respawns stuff, so like bad dps with chronology or that 30 shield f2 room
we already need gray tess U for deto strats and Bouquet of gold (because somehow it has become BIS defense)
mostly that 30 shield f2 room though you can just get a spawner rusher to break spawners quickly if you have bad clearing dps
pls fix Bouquet BTW its not reasonable for a super rare easter egg item to be meta. Buff annilys/truest back or nerf Bouqet just do something
its barely better
nope buff it make it bis damage too please
i think its fine
id rather other defensive options get buffed instead
sure acutally, make it a real sword and take away its wordly protection
cuz vesp abils happen to have the kb5 enhcnatment or sthm
bouquet isnt good, theres just nothing good for defense
tnorth is better 75% of the time
if your asking me, just buff annilys back to worldly protection 3 and thats fair (movement speed vs more DR, reasonable trade off)
its very sitaunal
imo if u are sarificing your main slot for defense you should get more than 20% dr from that
ily u raikiy
who tf would use it anyways
tbf i think it should have worldy prot 0
I was using annilys post truest north nerf, it was pretty good; it also made it easy to stasis res people since I don't have to take it out of the inventory first
now its better then not having a defensive item at all, but it feels bad now especially when compared to the unnerfed truest
I would use bulwark but it doesent work on brood lasers
worldy prot 2 for it is fine
its a trade off either 16% speed or a very good ability
anyways i think bouqet is fine where it is
it isnt bis speed
doesnt have tnorths kbr or regen
or sust
wait tnorth lost
still
you still have stasis if you use bouquet, it just takes half a second longer to equip it (which does matter for people with a 2 second grave timer, but still fine most of the time)
i dont think bouquet is op i think everything else is just underpowered
thats a fair take too
i dont think mainhands are underpowered
personally
you could also just nerf brood/vesp lasers and make them do true damage to get rid of the defensive mainhand meta for those boss fights entirely.
fix the problem at its core
you have a sheild that has speed vry good defensives in meelee prot 3 and proj prot 4
a compass/shears that mke u take 0 kb have regen highest speed in the game
and 10% dr unifused
a ability item that allows to you to be invicnble for 6 seconds with 20% dr
i think there should be more variety for them as a whole, theres very few options rn
and a sword that has lower speed no kbr but has also 20% dr
for some reason tm nerfed tnorth without considering that it was only meta bc there aren't many other options
there are atleast 3
4 acually
godspore sheild is good
for casting
theres like 4 choices per region generally
4?! are we counting truest 3 times for each region
its just the best mainhand shield or tnorth bouquet annilys
mainhand shield kind of does not count, at least for DD/CZ
the main job of the defensive main hand is to guard ageist scripted boss attacks
DD has Khrosmos which is better then all of our zenith options right now 
iridium is great in clear tnorth is great in bosses for anti-pull
ya bulwork is good for clear/rush
hold on I did not think about this until now, Khrosmos might be a problem when r2 stuff gets let into r3. Maybe it is for the best to just buff everything so we don't have to gut that item too.
They are not doing that 💀
When was the last time we actually had a buff
a few situational items got +1 levels this week 🤯
After nerfing everything 💀 and guess what those changes didn’t fix the underlying issue at all
now ex pflames is only slightly terrible
Only slightly
They’ll just nerf it
we have to hide all the rest of the defensive items from the devs then!
i dont think things rly need buffs that much outside of cz abils
situationals are terrible they could use some buffs
@ornate quest are u still using this or is it to bad after additive
regicide
theres so many items they havent gotten buffed that have terribly used budget now
Khrosmos -> NEW PROJ ARMOR HELM
nah id keep this nerfed just for ||spoiler||
ex scalawags giving curse of anemia for 5% attack damage in return
idk why situationals couldnt remain multiplicative honestly
that seems like something a frozenearth would do
yeah they really made build diversity cooked with the additive changes
very rarely you are (now) better off intentionally building situationals over just raw bis attack damage and pure ehp pieces where you need it
from what ive heard from some devs, the changes were supposed to mainly target people doing things like stacking buffs to get unreasonable damage
idk why they didnt make enchants a seperate modifier and make that multiplicative
probably because it would be clunky
eg make trivium and regicide additive together but make that value multiplicative with raw dmg itself
kinda of bandaid fix
trivuim is a funny enchant
and it should stay that way please
same since a lot of items did not get their situationals buffed up
see scouts regicide arrows (the one reason to run a bow)
the main reason u use a bow is to clown on people for using trident
regicide arrows used to SMOKE bosses they were awesome, now trident ball is better boss dps.
scout could pretty reasonably solo every r1/2 boss (thats still the case with no regicide)
oh also mists wake thats a big item
very fair
wait i just noticed even rbless got hit by the radius nerfs lol
i mean rbless resistance is still pretty damn good
i hate my poor rune raduis
it used to be sooo big with 1005
and my meteor
fs range is chill
meteor is meh
make raduis 75% tho !!!!
meteor seems fine to me
for its job
me see twisted
buff radius to 75% and nerf dmg to 75% so that the gold numbers look prettier
for its job
me no longer see twisted
yeha
mostly range, % damage is % damage
i think its better to have consistency across charm caps and alter the base stats instead
i also wish frost had a rework ofc but curently slightly lower dmg but bigger raduis
i think curnetly i basically have a perfect flame set tho which is super funny
Radius at +100% was ridiculous I think
buff lbottle to 75 75 too 😁
50% as range is meh
does anyone have a screenshot of twisted spark of inspiration
i dont think a blanket buff would solve that it would just make you feel better about wiping a room
cool charm
thanks its my golden ticket to being a dawn main
first ever usable 5 star dawn charm
you also need to complain every 0.2 seconds
yeah thats essential if ur dawn or frost
i saw the ass 1 playing ice barrier today
and it was pretty decent
i just wish ava diddnt exist tbh
and nova became a mugh higher dmg
well he does also have the best ice set on the server as far as im aware
It’s 150% recharge rate and 45% strength for 8s
ice barrier 😰 is this the state of frostborn
kinda wild tbh
Today the game bugged and killed my run 3 times
And gave me sloth lust death 4 times
thats fine even twisted ava would not do anything 🥲
what if fn ice is like this instead of the whole disc
(center is not ice'd)
🧌
if u can charm dura to 12s and the cd to 35s itd be nice for some bosses
It’s just you frosts need to cope with trying to kill elite and dread with 1 abil
hey fastyzoom im starting to think gambling might be a bad thing
♿
but killing the elite and the dread at the same time is all I ever wanted to do in life
also when frost cant do that then its just worse then flame in every way
Ice barrier is very underrated now
I think ppl are glazing flame a tiny bit to hard rn
because it melts compared to 🔥
I will say it’s the best
because its just true i cant get my shit together
But when I was with az it’s not like I’m on a diffrent level of existence
cuz flame can use 2 abils to kill elite + dread and those abils recharge way faster and you have more then 2 good abitlies and your class does not need to pull 3 abilities out of a hat every run to even function
also consider the 💣
well what is "good" the amount of top tier zenith sets that exist is like 20 at most
anyways frogvis does
Show it to me and I’m intrestex
You rly need 3 abils to kill elite and dread
There are 2 ways of doing it
well I guess you do need a third one to break carapace
damn totem was so bad that even raikiy didnt collect totem charms
?
He has some on plot
but deto can take care of the spiders, for free too you dont need to spend a spell (if you have a teammate)
its meteor fs pyro you hate pyro
idk maybe moved to prepare for spark of inspiration existing
Aaaaa not pyro
i was hoping id be able to borrow a set for them from him
Pyro is the bane of my existence
Have you checked b1
It got moved around
ngl ward of light and divine beam needed more of a rework than totem
as a frost player I love pyroblast and I will say that flame players have it lucky that they can just ignore such a good ability and still do fine.
pyro is so much stronger then piercing cold its not even funny
currently I'll take any bow abitliy (expect earth quake) over piercing cope.
oh
keep cooking
what is that first charm, is it old stats??
everything is old stats they havent updated charms yet
so much blue 😍
fr
pcold hitbox is so confusing to me
fasty when he learns how to use bow
Yes I shall use another hot bar space that’s annoying to use
Shoot it
Aim it
Have it do a total of 0.5dmg
And not give me speed
well its half igneous full others
thanks to agrape charm
and pyro base dmg is real high
I think pyro damage is like
higher than I expected sometimes
hi
Rune base dmg is a born ally insanely high
And also wand and aspect is like 1000000dmg
then just pick both
bro chose fireball to avoid the inevitable
abil cap would make that a awkward
It’s so good
You know how u cook icelance
It’s super good
its good to have a flexible slot for your maintree's active, so that you don't lose when the game forces you to take an secondary ability from your tree
i can tell you right now fireball has much lower base dmg and that is also a joke ice lance legendary fails to kill normal mobs sometimes
So there’s this funny ability on flame known ass
Detonation
alla
icelance is okay; its the only other frost ability that does something. It just struggles to deal with carapace mobs
yeah so what if you had fireball that does (OVER) double the base damage and procs that
literally avoiding the inevitable
regardless its flame it doesnt matter much
I don't view this as ice lances problem, more so frost not being able to handle carapace outside of avalanche just hitting a bunch of times
Yeah but what if I don’t need the extra dmg it’s less inconvenient and also way longer cd
I need more cdr
Yeah and I run agility with about as much speed as I can
that means this cdr argument is trivial
you get far more consistent killing power by just one shotting with a spell each on normal mobs
no detonation attached
I do that with fball usually
usually with a max of 30 base
U sure it’s not your armor mage build having a total of 0.2% magic dmg
i am going to do the additive calculations and tell you how marginal that is
And I am going to cope harder
running fire ball over pyroblast enables disco ball
if I was playing flame still that would be why I would make that choice
disco ball got nerfed and is an optimistic choice
disco got nerfed really bad but its still insane
And who likes using a bow
I’ve never picked disco ball before 😁
like half of disco's damage is gone and it still cooks
Opportunity is the new beyond op prismatic
20% more damage assuming circuit breaker and 110%
Rune dmg buff
Included?
thats a different pool
unironically
I use screwdriver quite often on flame f1
sometimes you just need that 10 damage
and sometimes you just don't have skills and you can snipe them to death
I do too, but it feels so bad to screw mobs instead of just running past them with my speedrun armor
this will not save fireball considering ice lance with 30%+ more damage is not one shotting normal mobs sometimes
How much damage does pyro have at twisted
i think 75
if fball is 45 they fucked up because ice lance is 41.25
that is the next thing I should learn
I'm too used to clearing everything and move on
and then I can't catch up to people
Isn’t fball high dmg then
well speedrun is only wounded and not dead so I expect it to be killed for good next update
45 times 2.1
which is a huge loss for frost and dawn. The other classes can handle this change
oh earth might struggle too acutally
It only needs to be 35 dmg to be better
is it even that
what is zenith damage scaling up from depths
wiki claims fireball is 33 twisted but that might be DD's number
dd number is 22 according to changelogs
Isn’t it like 1.5
and pyro is 66
you are contradicting yourself instantly
44->66 makes sense thats also lower
than i thought
Fball is slightly higher dmg
its the matter of a spell whose cd can be countered with cycling and one with significantly lower base
If they are both scaled equally anyways
empirically i cant ever see a situation where fireball dps being better due to wand aspect actually plays out
its a cycling and breakpoint game
I don't use fireball that much just because it doesn't one shot mobs
but that's with little to no charms on both fireball and pyro
volcanic combos is better then them both for dps btw, new meta trust
Why does that matter of fireball just does more damage
I've not seen it twisted
It was acually good for a bit
Oracore tested like a few months ago
I still do think the fireball is just objectively better in almost every way to pyro
new volcanic combos has the same fast cooldown as fireball but with more damage. Its pretty good for DD but in zenith you probably can't take it cuz abil cap
wait the combo change
doesn't that mean the boon also got changed
matter of preference and likely coping either way
i do not like using a bow for pyroblast but at least it one shots the mobs guaranteed
It’s not coping when u do more dmg on a lower cd without needing a bow
when not one shotting the mobs
when not one shotting the mobs
Ok I have monumenta reading comprehension
not the elites namely the vengefuls
once again though
this was a whole ass tangent
its flame it kills things pretty similar regardless
i used to just use it as a carapace breaker until i realized everything but meteor breaks it anyways
Trivium does enough to not need to worry about Cara for meteor
_ _
I do think that barrier + Ava nova is very good
Problem is it’s hard to get a set becuz of Ava not having a negiyive
Negitive
I do personally want to test using like 0 Ava charms
Just using ice lance barrier and nova
disney on ice
barrier + ava is bad with avalanche range nerf
barrier ava seems fine it fills the damage void
just stand close
kills what it needs to kill
I want to test it I have good ice lance charms and will steal some barrier ones
Barrier absolutely needs to have charms to be better then flamestrike; its just not good
even aeroblast is better imo
Who will I annoy
I’ll be playing with friends
my honest ice wall in my face reaction
Nobody cares
alright laugh at this g
I gave theaz1 twisted barrier geno once
And then kc
Told me to witness what I created
i love being suffocated by az's ice barrier definitely the most fun part of cz...........
also reviving and generally moving on ice really annoys the shadows i play with
I’m considering using -ice barrier ice
Cuz I won’t be using Ava charms
I’ll be able to have 0 second barrier mabye
This is why ima test
let us know if that goes well somehow
(we will not be able to replicate it)
us frost players are at risk of being evicted if we can't find a new meta
@shy ibex do u have high -ice dura
Me can borrow
Also ora I’ll take one of yours
I think in thoery this can go well
I’ll still use Ava
It should have enough dmg with nova to kill some basic mobs
yeah it sucks
niam was playing without ava earlier and trying to move is so much worse
They will have to cope for 1 run
this feels like when manmonke tells us to trust him and runs through the whole room before we can respond
and dies to vengeful carapace albino rat
Didn’t someone make toermaker for curses
@lucid anvil u had it right
I need to cook
Someone should make teirmaker for every single ability
i think we should just put seeker of truth in every room just out of reach of twisted AS
😁
to buff earth we should just replace every enemy with a seeker of truth, that way earthen wrath is more valuble!
Yeah ewrath blocking a grand total of 0 damage (it doesnt redirect %hp seeker attacks)
wait it acutally does not work on seekers?
I swear it did, maybe thats only for the DD ones? this poor tree 😭
True damage have an reason named true damage
Very much this
taunt seems decent now for shadow
absorp and extra base dmg on ur crits to agroed mobs
the charms also seem to add a pretty ridiculous amount of base dmg idk if thats a bug
my general suggestions for dawn rn:
-
lbottle dmg is slightly too low and the difference between common and legendary/twisted lbottle is too high, clearing below legendary is not viable since dmg rework unless you have detonation, which is not something you can rely on. i think something like 13/14.5/16/18/20/24 damage per rarity would make lbottle far less reliant on rng and improve clear capability.
-
rbless damage should be multiplicative. currently the damage is too low to be worth building for in a15-18, even with a maxed setup. imo this is caused by support abilities being additive. endgame players with maxed gear and good charms will gain far less dps from a 12-56% additive buff than newer players will. i think making it multiplicative with the damage values and charm cap being lowered would make it a consistent and valuable buff regardless of player gear. as a side note, i dont think rbless should have been effected by the charm radius nerfs.
-
i think dawns healing abilities should partially ignore vesp corruption meter when used for support. for example, if i throw bottled sunlight to another player i think the absorption i gain should be fully debuffed by my corruption, but theirs should be reduced at 50-75% of the usual value. this would allow dawns healing capability to be more useful, and incentivises building for healing skills that are usually ignored.
-
in my opinion spark of inspritation should be able to buff the same person twice in a row. the cooldown is long enough to not have permanent uptime and id rather be able to buff people when they need it rather than wasting it on someone that doesn't need the buff because i cant buff somebody that needs it.
Is it only me who finds grav bomb extremely loud
instead of healing abilits ignoring a main gimmick, I'd suggest to just add the old suggestion to make overheals from abilities be turned into absorption for few seconds
I wouldn't say extemely loud but it is pretty loud
erm i dont do that often ☹️
The world if mana lance could mage's low Cooldown skill could outright kill normal mobs after charm investment
It's pretty loud but the sound effects sharing the same sounds as Last Breath is very uncomfortable
I will never forget
ngl i have been in both rooms and they are equally horrible
the f3 rooms with vines just both suck
one is a horrible vertical nightmare with spawner density a demon couldnt create and the other has blazes that 1 tap you and an elite spawner that can trigger roughly 30 blocks away
fr (it is literally a util)
i think all 4 spawners should become elites
that would be funny
Every other room is like charginguv reincarnated
he actually has disciples
whole charginguv academy
the 4 spawner room is a creative idea for sure
its like the f2 shield spawner room
I don't think people will ever build into healing spells even if they become better vs vesperidys. The thing is the healing spells are already good enough to not need charms. Ward of light, already has good range, cool down and heals enough health; adding charms on top is just overkill stats that go to waste.
even if it was worth improving your healing spells, triage is an enchant and nobody is running it for a reason
so we should make ward of light charms make the spell do damage! ☀️
if the feature i suggested was implemented i would use ward charms for my vesp set as it would make ward useful
i thi kit should have been raduis nerfed
the base raduis is beyond crazy alr
its like 27 block raduis
that is 577 blocks of raduis
total blocks
it doesnt really matter, i just liked that the radius was enough to cover most small rooms and most of vesp arena
it can basically over the enitre vesp aerna
arena
I wonder if leftover budget can go over range limit when improving modifiers
Ah, this is because I forgot to change earthen wrath's cooldown stat
Because before the update, it was already at -30% cap cdr, so I didn't bother checking if it needed to be changed
glad i spent thousands of har on charms
glad I spent 0

not like theres much use for har for end game players
Plz remove malediction spawn in bosses
I'm begging
In clear it is still bad but if you guys are passionate about this whole pull thing then clear is tolerable but in bosses it is just too much
Me personally I would also advocate for the removal of this... thing. I really tried to like it and did say it should stay in the past but more and more I've been getting frusturated at it and now I think it is deserves a good-bye.
This is out of the scope of just zenith though but just my thoughts......
The pull just disrupts any type of positioning you set up and can very easily just ruin a boss. Example one is vesp, where being pulled by one is basically certain death. In clear with all the verticality this rooms have been having lately, pulls have just been more frusturating when falling down is environmental damage and also usually ends up proccing many spawners, leading to a pretty certain death in a lot of situations.
maybe dont give it the suction power of a black hole
And maybe it could be a 1 player pull max
like it shoots a judgement chain
literally just got a full wipe in vesp yesterday cuz it pulled our whole party at once
if it pulled one player at least there is an opportunity for your teammates to deal with the aftermath
Tbh even in clear i think it’s far too strong in content like cz
Especially with so many rooms being so vertical, it’s easy for a spectre to fall down and be forgotten then it throws you into 3 spawners that spawn 20 seekers and 700 arcanic carapace vengeful mobs
With dd rooms the average mobs per spawner is a lot lower and the rooms generally being tighter made it easier to keep track of the spectres that spawn and harder to be thrown all the way across a room if one did get the chance to activate
no pull into broodmother dash is how celestial zenith was meant to be played!
I agree since it's rare enough for pulls to show up in bosses that it feels like an oversight when it does mess one up
in vesp it isnt even rare
there probably should not be a less then 1% chance for a mob to appear out of nowhere because it died to a flames detonation and then for the mob to have a chance to insta kill a player by pulling them into the unconditional insta kill boss attack
in brood i have yet to see it but the potential is very real
and in clear ive seen it too many times to count
I think pulls are nonsense in general though so i'm biased
pulls feel like they exist to take my shadowdancer away from me since they cannot stop the pull from happening with a ranged attack (chaos dagger will just re target to the wrong mob) and I don't like that since shadow is so necessary to do well.
or maybe dash should just not be an unconditional insta kill and theres no problem anymore (its not like dash is hard to avoid normally)
eyes spawning spectars is very intresting
i also feel everything in vesp seems to do a very large amount of kb
Yeah i disagree with the spectre/dread removal its literally one of the only things that makes bosses hard (they are another thing you have to keep track of)
Bosses do not need a nerf if anything it wouldve been nice for a17 to be 3 curses and a18 another boss buff
I can understand if a Malediction falls underneath the floor in Vesp because what do you do besides get your Steel to somehow fire at that thing in the middle of a battle, but Malediction's ability is threatening and players should be treating it as such
Like charm nerfs did a lot but mechanically there isnt all that much to bosses after you get some experience
Also never seen a malediction under the floor
Mobs teleport if they fall
allegedly happens but may have been "patched"
true they tp now
would be funny if they died instead but meh
i think its specifically malediction that causes issues in bosses not any of the other spectres or dreads
malediction being more threatening than all dreads is certainly something
It has very specific and generous pull conditions
If you let it pull thats on your group
Dreads would be threatening if Casters couldn't one tap them effortlessly with little resource expenditure
but that's another issue
Its like 10s after the person who its target runs further than 10 blocks from it or something
a Malediction gives you 5 seconds to kill it or send a single player to be nearby it
dude
its just
fursturating
kill it!
i should clarify this opinion is coming from a dawn main (cannot 1 tap dreads)
just actually make the boss hard instead of random overlooked mechanics accidently making it hard.. .
fair enough
i agree with this yeah but thats not happening soon and spectres are like 99% of the time the fault of whoever spawned it and decided not to kill it
ie completely preventable
its not just a game ender for no reason
me when I am on mob clearing duty and I do not clear the mob (they should just be removed from the content instead of me doing my job)
plus even when you do get pulled recoil or just having full hp means you wont just die from it
recoil is kind of hard to pull off with how hard it pulls tbf but again void isnt one shot if you were playing well youll survive it
or if you just kill it in the first place
bigger problem imo is reelers attack speed you can get juggled to death so easily if there are more than a couple reelers
dreads dont have any abilities with such high potential killing power imo, subjugation can be close with the pull crossbow but even then it typically only pulls you to the mob rather than flinging you behind it(that may happen in some situations, but i dont remember having it happen to me) whereas if malediction is able to use its ability it can often just kill you with no realistic way to avoid it
but you could argue thats just every other mob in f3 being understatted compared to reelers being an issue
highkey f2 is a harder clear which doesnt make sense
imo reelers could use a damage nerf or attack speed (at least for the pull) nerf, and the other two normal mobs could have any kind of ability to make them more threatening, maybe even just movement speed or something
the pull velocity is straight up ridiculous . i remember in the epic trader room i got pulled all the way up from the ground floor from 1 malediction.
i mean thats the entire point, maledictions are virtually cosmetic except for the pull attack
they have such a high charge up time that its balanced
plus you can be at a pretty calm range after the arming period usually and they won't really be a problem still
Idk something that isn't even apart of the fight that is so easily forgettable yet so punishing just feels frustrating
I can settle for a nerf but still think it's mean for it to exist
not possible to change the attack speed but I could see a damage nerf, just found out it actually deals more (27 attack damage, meaning 28 damage) than the skeleton (power 28, which is ~26-27 damage)
Though I think it's also a matter of spawner placements and the Count variable on them
which we were a little bit too evil with this week
I feel like It might actually be still threatening enough even if it deals 0 melee damage 
very tiny nit pick I have about the new volcanic combos. Its sound effect is to similar to apocalypse, I keep getting paranoid that my lifeline is getting popped early but its acutally just my melee.
extremely small problem, the single smallest problem the update has but it mildly bothers me.
I acutally like the skill itself a lot, even though its less dps on paper in practice its much better since you aren't meleeing mobs every 2 seconds. It helps casters kill a single lone enemy without having to dedicate an entire spell, great for dealing with spectrals. Like all flame spells its noticeably better then its counterpart Frigid combos; but thats to be expected.
I think earth and dawn should also have their combos be reworked to be single hit spells with a cooldown; both of those trees have no business smacking a mob 3 times in a row when its not even going to kill it. Shadow, wind and steel combos make sense to be triple hit, both thematically and balance wise.
Curse of envy: If a teammate has an ability, and you also have it, the ability will not work.
Curse of wrath: You receive damage based on how much damage you deal.
Curse of pride: You take 25% more damage per twisted ability you have.
What if there was a curse that rotated you every time you use an ability
Curse of restlessness: If you are not sprinting, you will take x amount of damage per second.
I'm bored and curses are funny to come up with
Curse of Mitosis: Selecting a curse makes you gain another random curse
Curse of Space: Two random hotbar slots are taken.
Do we know what the stats on hwind/totem charms will convert to yet?
cryo box and eternal failure just kill you when they get activated 
curse of space is terrifying, don't let the devs see that!
you take 50% more damage if you play how thedevs intendcurse
can we get an option to entirely reject ability/upgrade choices
random curse ideas. Curse of overconfidence. Your life line gets automatically removed after the second time it is used (this does not count for your once per floor removal).
Curse of love. If one of your teammates dies, lose 30% of your HP until they are revived. If that teammate dies for good, you die too.
Curse of anxiety. If you are at or below 35% of your HP without a lifeline avaible, start having a panic attack. When your are in a panic attack you deal 40% less damage and take 10% more damage but gain a 30% speed boost until you are above 50% of your health again.
Curse of loneliness. If you are away from a teammate for more then 30 seconds, you start taking damage every second. Starting at 1 true damage and doubles for every 3 extra seconds you stay alone. Loneliness cannot kill and is inactive if you are the last player in your party.
whatif u donthave a lifeline?
free curse im ngl
then your at risk of dying at all times. Its called curse of overconfidence for a reason!
30 seconds is unbelively lenitant
a curse should give you a negitive at all times
not be situinal me thinks
I wanted to make something that is like anchor but not as harsh since I think anchor removing an abitily slot entirely is unfun
thats fair, especially in bosses I can see it never being activated. Its just a concept for something that is the opposite of curse of envy.
Anchor is a fine curse if imo some curses are jsut not for certain classes
Just like soberty sucks on shadow
anchor is unpickable on 4/7 trees and is simply unfun for the remaining 3; even if its not back breaking. I'm not a fan of curses that just remove gameplay mechanics.
What do u mean unpickable on 4 trees which ones
The only ones I think of are just frost
frost, earth, flame and wind all really want their swaps. Maybe you can say flame does not need meteor but losing is extremely painful.
Earth deosnt completely need it
It’s good to pick f3 when you have worse options
I think it’s a fine curse imo
E wrath less earthbound?
Even I think a lifeline lock is way too easy to pick
Earth is almost completely a side tree now and taunt has great dmg if your full earth yes it will hurt but I think that’s a rare case and just something you have to adapt to
oh I mean as a full tree, tanking earth cannot take it.
I guess the same goes for wind, it can take swap lock if its being used as a support tree; but it really wants thundercloud form if its being ran pure.
If it’s being ran pure (it’s not rly meant to be) I think lock swap is fine
Thundercloud is super fun yes
But needed absolutely not
this is just wrong wind has a grand total of 2 damage abilities one of which is thundercloud (gbolt isnt real)
maybe its not living and dying based on not having thundercloud (like frost is with avalanche), but its a fantastic elite killing spell for a class that only has 1 other attack.
this is like saying flame can take anchor cause meteor isnt needed
youre throwing if you dont use meteor
How much did my rare meteor with lust help ora
ya, you don't instantly lose the run if you don't have meteor, but its easily a top 3 worst curse for flame
I would only take swap lock if the other curses read "you die" (which some do lol)
Yeah it was either that ir I had common meteor only
With no other abils
No deto
or you pick one of the other 2 curse options
Yeah gonna pick sloth req
Rq
And third was obscurity which I prob should have picked
But we had 0 clear anyways
lust:
Yeah so either I have 0dmg or I have 0.0004 dmg on a 20 second cooldown and if I get death 2 seconds grace and way harder to rev u
My
Bad
bro its impossible to have a low damage meteor
and death isnt that bad just dont die
It was common
That thing does 4 damage
No buffs
Hella long cd
I agree with this sentiment though, I think its good for classes to have different curse preferences. I just dislike anchor since its removing a key part of the game completely.
It is a 10 times better curse then sloth or list
Ludt
Lust
I dislike sobriety for the same reason, just removes hundreds of items from being able to be used. Its also just a harder version of curse of dependency
why have 1 curse that removes insta heal + much more, but then another curse which just nerfs insta heal?
That’s not what dependacny does
i mean dependency does a lot more than just nerfing pi cope but yeah sobreity is cooked
It’s cooked on shadow
On caster it’s very playable
Dependacy nerfs all of your healing
Which is diff then just pi
so PI + food healing; maybe a dawn abitily gets nerfed for you as well. still much tamer in comparison to losing insta heal + all other potions completely
not saying that dependency is not balanced though, I think its fine. I just think that sobriety has a worse design.
yeah id say it is def sloth tier
Shadow mf
sobriety is just no speed pot for me
like at least you can teleport/jump to move around with sloth but sobreity loses ehp+damage+speed+pi cope all together
Id rather have sobriety then sloth on caster
oh and i forgot attack speed for shadow
i'd rather disconnect then have sloth
death is best curse
Yeah you never complained about it once right
cause completely free if you shrimply dont skill issue (skill check curse)
Not a single time
thats reviving other people its still autopick
Does anyone have the teirmaker for curses
Id rather have impatience
i hate impatience
Why bro your shadow
Should it but not that bad
longer cds on everything
straight dps nerf and annoying to play with (its reasonable but not fun so i dont like it)
Gluttony is a weird curse
It’s either half the time a buff
Or u can’t pick this
Worst possible combo is for shadow sobriety lust gluttony imo
Okay let me make budget tierlist
not really
gluttony is either dont pick abis cause you got enough for it to be bad or you dont have abis and its free to pick
Prob sloth sobriety lust then
S greed
A obscurity gluttony dependency
B ruin impatience death
C sobriety anchor
D sloth
F- lust
This is my caster pov oh I forgot anchor
@quaint flicker make shadow one now
where death
I did it
anyway its situational the only complete non picks are sloth lust sobreity
I on caster will take sobriety at f3 boss it’s not terrible
Yeah it’s bad
But not unpickable
But for shadow prob not with attack speed
I think this ranking is good. I guess we just disagree on how bad something has to be to become unpickable.
I agree that I would rather take anchor over sloth and lust; even on frost since those curses just murder you. But if your asking me all 3 are just unpickable.
This is from 45ish runs+