#For the Balance Update on July 4th, 2024:

1 messages · Page 4 of 1

old needle
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just noticed this. i want to speak with whoever decided this was necessary

indigo grotto
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dude that hates 5 and 0

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this whole thing

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was to remove as much

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0 and 5 as possible

old needle
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who tf decided that they wanted to abandon round numbers and just blindly follow their (incredibly detached from reality) stat budget calculator

indigo grotto
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now all isee is 8 6 and 2

rough latch
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Only limiting yourself to round numbers is just a bad idea when dealing with this massive of a rework

oak tangle
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cook

rough latch
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What's the point

indigo grotto
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buffs are buffs

rough latch
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Things need to have higher stats, 5% is overshooting sometimes

indigo grotto
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1% buffs really were smt

worn cobalt
old needle
oak tangle
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not really related to balance specifically but can lbottle be changed to behave like alch bag instead of having the number of stacks in the item name pls

worn cobalt
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only 0 2 4 5 6 and 8

old needle
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especially considering that it barely scales anymore

oak tangle
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i cant put lbottle in my loadouts anymore because theres 23 different variants of the item

rough latch
old needle
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maybe

rough latch
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I think no more round numbers is just something we need to get used to

old needle
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but blindly following the stat budget calculator that already over or underbudgets a ton of stuff is

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not great

rough latch
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there's basically no reason that standard should've existed in the first place

rough latch
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Are you sure they're just putting in what some formula spits out

indigo grotto
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day 2 of asking to buff damage situationals

candid pike
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I Love The Calculator!

old needle
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no human looks at that and consciously decides “yes this 1% will make the difference between balanced or unbalanced”

rough latch
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it's not just about rebalancing, it's about keeping it the exact same balance

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if nothing was done, it would've been a rebalance that made it weaker

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if they don't want to change its balance, why not bump up the percentage a tiny amount?

indigo grotto
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was rageroot even used anywhere?

rough latch
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it's great for budget cleric/warlock builds

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but just budget builds really

indigo grotto
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i can see that

old needle
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it was nice for non-cott more damage but i don’t think many people besides me used it

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since it has atk% too

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i’m probably gonna end up using it once i get sote and can comfortably use estar

indigo grotto
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rapture is such a cool item

snow ruin
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I don't give af about LBs

but more graciously I don't think LBs should be the reason a good change isn't made

slate surge
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my r1 build gains like 0.5-1 damage from regicide 1 it needs a buff

violet blade
rare night
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At some point Fwap mentioned wanting to put a 19% damage on something and I had to stop him from doing so

timid grove
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Fine we can put 19.9% on something cronks

gleaming moth
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13.37%

rough latch
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double digit prime numbers are not allowed anymore

little jay
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Pi

old needle
vivid osprey
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atleast armor values are even at .5, right?

old needle
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for now

vivid osprey
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imagine a MW gives +0.1 armor

old needle
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additive defense rework when

old needle
void zodiac
vivid osprey
old needle
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i already addressed that

steep furnace
finite shale
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guh.

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message delay .??

steep furnace
vocal wadi
daring halo
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Are we going to get a balance patch this week or are we going to have to wait till august?

tight eagle
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Final Thoughts:
Due to the broad scope of these changes, we likely missed something or introduced new bugs to the game. We will roll out a few balance patches outside of our normal monthly cycle to address these issues in the coming weeks.

grave locust
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oh nice

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was reading some of the discussion earlier about healing

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yeah wish the healing system in this game was better

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not fond of saturation or the lack of consequence damage can have

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i'm glad they finally rolled out this update though. It's going to be much healthier for the game overall

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situational damage enchantments can now actually be treated as less budget than their potential situational damage

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i feel like if anything the impact this update has over balancing is as much if not more than the impact it has on gameplay

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i imagine things being more streamlined and true to what they are would make designing abilities and items easier in the future

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all in all this update is a big step in the right direction for me

slow nymph
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Im gonna be honest i feel like some classes were definitely impacted more than others, so the actual gameplay effects vary heavily, but I can see future balancing being much different due to this update

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i mean i run etherealstack as warrior in r3 and if anything I might've been seeing MORE damage than before

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i doubt it was just the extra 2.5% final added to weapon mastery, and since stacking a ton of damage is supposed to be nerfed i dont know if the buffs to items like crown and darkstar really just 100% offset the scaling changes or what

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but if i was seeing more it was marginal

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like im talking maybe 5-10 damage increase max, and thats only sometimes

little jay
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(Oops, I think I ping replied)

tight spire
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theres no way this meme i made 7 months ago is still floating around

rough latch
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it's going to resurface every time new mw releases

violet tide
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(if they nerf items before-hand)

little jay
ancient iris
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We need monarch back

modern ingot
ancient iris
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Dude can we ban eddie

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This pregnant emoji lowkey weird and thr implications are wild and varied

merry bane
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we tried

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he divides by mitosis

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you can't get rid of him

ancient iris
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On skibidi?

merry bane
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by the rizzler

tribal dagger
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It means what it means

golden lagoon
ancient iris
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I agree man

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How could someone be like that in a public space that's wild

snow ruin
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The humid air was all expelled into the atmosphere after smashing this greenhouse so effectively

sly juniper
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Dang we were so close to having a nice even number

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It is me, the OP

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I have read every single message in this thread and am here to issue my decrees three

robust sorrel
inner thistle
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spy who’s the dude in your pfp

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looks smart and old and white and i think i know him

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what are you thobking me for he just looks familiar and philosopherish

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is that martin luther

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off to google

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it IS i’m so smart

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when did nick show up

sly juniper
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I'm glad most everyone agreed with the reasons why we did this rework to damage, and since most people are waiting for additional balance changes and/or bug fixes to make additional comments I'll set that aside for now. Here's some thoughts on frequent points brought up in the thread:

  1. Boreas Mattock: If possible we (the balance team) try to avoid making items legacy. Seeing as there was a new item to take its place, that's why we opted to item replace Boreas. Hopefully everyone who wanted an infusion refund was able to get one from the moderator team - big thanks from us since we forgot to set those up. For those annoyed at the removal of an R2 item for R3 balance, we're going to lift the item lock for R2 items in R3 soon™️ and this gets us one step closer to doing so.
  2. Pickaxe Balance: As previously stated, we know about the bad state of pickaxes right now but we're unwilling to make widespread/systematic changes to them currently. Any work we do to make pickaxes better before 1.20.5 will be moot once we get the Mining Speed attribute. I encourage everyone to patiently wait while the archwizards of server operations do the monumental task of upgrading all of our systems to newer versions (which will probably include a complete rewrite of how items are created/stored/modified).
  3. The state of injectors/healing/saturation/etc.: Healing is a complex topic. As it currently stands, the decisions of yesteryear have powerscaled us into the metaphorical stratosphere of absurd mob damage and absurd player survivability. There is a certain appeal to how fast the game plays and the short TTK of both mobs and players, but frankly things are way past the barrier of reason in high level content and the only way back down to earth is going to take a lot of time/effort to retune how we think about mob damage and player healing values. There are a lot of things we'd like to do balance side and maybe this will be one of our next long-term projects (no promises).
old needle
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wait, there were meant to be refunds? i assumed that the reason there weren't refunds was because you decided having a ton of Winter's Bountys on the market was better than having hundreds of Eldrask frags hit the market at the same time

merry bane
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there's a couple things i didn't like about July 4th patch, mainly stuff like FoL and situational damage enchants being in a VERY poor spot currently but that's all to come in due time after this has some days to simmer

merry bane
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overall I'm a big fan though

tribal dagger
old needle
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oh i see

sly juniper
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Edited post for clarity ^

merry bane
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stamina is in a very bad state currently 💀

cyan relic
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What's wrong with stamina, currently it's a situational dmg that doesnt overshadow actual %dmg

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unless you're talking about stamina-items

merry bane
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both

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you have to get hit quite a few times for stamina to even reach its full potential and while it used to be amazing it is uh

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No longer multiplicative

candid pike
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Take damage for an additive damage increase…
TragicOhTheMisery

merry bane
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stamina items as a result are in an absolute state of disrepair

cyan relic
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I mean on paper it seems fine, if anything its actual budget value in items is reduced a lot more (🕊️ for belt of the tyrant)

candid pike
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But yeah Stamina seems pretty pretty eh, would probably be better to just build damage instead methinks

merry bane
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not quite there, but close

tribal dagger
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Yeah, all of the situational damages are kind of in a bad place imo

candid pike
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First Strike…

merry bane
sly juniper
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We'll do more item changes as soon as Fwap's job stops sucking up all of his time pain

merry bane
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just let Eddie do all of it
surely this will not have disastrous consequences

cyan relic
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Esp regicide haw haw haw

merry bane
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oh god regicide

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that shit already takes up an immense amount of item budget

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and now it's not even multiplicative

candid pike
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Regicide…
Abyssal…?
Trivium…

merry bane
tribal dagger
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Point blank and sniper and smite and other base damage increases were unchanged

merry bane
cyan relic
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Bow dmg are + flat yeah

candid pike
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Nevermind them then

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Anyways The Nightmare’s Warden amiright?

old needle
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situational damage being additive to gear damage is kind of unintuitive ngl

merry bane
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abyssal could probably stay as is multiplicatively tbh

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it's so rare to activate it's probably fine

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you're already suffering greatly in half of it's use cases

candid pike
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But VoidBlast

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What about

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The Fragile Fishing Combat Meta?

merry bane
vivid osprey
merry bane
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surely one day we'll get those other fishing combat difficulties

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surely...

vivid osprey
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It'll be the same day ATR releases.

merry bane
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omg next Thursday?

vivid osprey
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Here's hoping!

old needle
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here's coping

sly juniper
vivid osprey
clever thistle
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Have try build with winter bounty, it seems have good combine with pink epic, but chest and leg option doesn't look appeal enough

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As probably only one armor scout that doesn't use steel aparteus, I can't say winter bounty is a item I want use over eternity

merry bane
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r2 hybrid steadwind scout

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with DRYADIC TEMPTATION USAGE

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atk speed leaves some things to be desired tho

clever thistle
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Yeah I have no experience with melee part

high linden
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Harmony's end...

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Forced to use 1.6 atk speed swords smh

slow nymph
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wait boreas got sacked?

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wtf

tight eagle
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this shows the boreas playerbase

slow nymph
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rip to the handful of people who actually used it i guess

slow nymph
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i mean i had my differences with it as an earthshaker user but i didnt hate it. I feel like it was relatively well balanced and was an option people who wanted speed could take if they made a build with no CoC work

violet tide
slow nymph
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wha

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did it get replaced by a fucking helmet

tight eagle
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I'd just trust the process
with 1.20.5 coming TM probably will have a plan for a more thorough pick balancing
and we will never be able to see the full picture until it's out

sly juniper
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Being able to increase spawner mining speeds by 1 tick at a time without doing stupid crap like going from Eff 0 Gold -> Eff 2 Diamond -> Eff 1 Gold -> Eff 3 Iron -> Eff 2 Gold is going to be such a breath of fresh air

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Using only R1 pick materals (wood, stone, gold) our choice of semi-reasonable mining speeds for spawners are 50, 25, 22, 17, 13, 11, or 9 tick break speeds pepega

old needle
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are we gonna get some real masterworks for pureshard 🙏 🙏

sly juniper
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Maybe we could actually increase mining speed with MW levels but it would have to be only once or twice in the whole chain

old needle
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i think theres already one or two items that get efficiency on masterwork but its not a huge difference

sly juniper
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Yeah if it's going from no efficiency to 1 or from 1 to 2 it's almost always placebo

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Rounding and a stupid formula my beloathed

old needle
sly juniper
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CTM tradition really

main moss
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pre-nerf skysplitter had +1 efficiency at mw4 iirc

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but it was definitely too strong at efficiency 3 diamond

old needle
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did it? i bought it like day 2 and i swear it was 2 -> 2

violet tide
main moss
violet tide
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Before tm struck down on pickaxes because they didn't like cz speedrunners

old needle
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that was way after

violet tide
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Wait darkstar pauldron used to have shielding instead of steadfast withering

oak tangle
violet tide
old needle
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for most people thats 15%

oak tangle
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yeah i just think of it as 15%, in reality i guess its even more op than that because people use -hp pieces usually

high linden
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Poise pureshard adze melee scout

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Real

tough radish
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i’m really surprised that pureshard doesn’t gain a level of sapper through masterwork

tough radish
violet tide
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And gain +1 lvl from mw 4 clueless

tough radish
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+1 level from mw2 or mw3 seems fair

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then you don’t have the awkward mw1 and mw2 armor/agi split

violet tide
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I would like to see level of unbreaking instead

tough radish
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so
base: sapper 2
mw1: .5 armor .5 agi
mw2: 1 armor 1 agi
mw3: sapper 3
mw4: 1.5 armor 1.5 agi

plush ice
ancient iris
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just wanted to put this here cuz it fits more

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but like idk i think volley charms need a buff cuz fully dedicated everything to volley cant even 1 tap most elites which i dont think is fair

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not to mention it would still be a 22s cooldown cuz its sanguine tendon with no cdr on any of the volley charms

outer phoenix
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Maybe predator strike should be the elite killer instead of "the entire room for 20 blocks has been vaporized"

ancient iris
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yeah but im sayin if im maxing it it should be able to do that at least

outer phoenix
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Disagree

ancient iris
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and in the first place it doesnt hit breakpoints that matter in comparison to not putting anything into it at all

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actually

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i may have gotten an idea hold the phone

snow ruin
ancient iris
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ok i put my smarty pants on and didnt dedicate everything but still dedicated half my charm power to volley and i still basically hit the same break points as dedicating all of it

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so thats something

outer phoenix
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Maybe you can change your build so the charms matter

ancient iris
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ok i found an even neater trick but instead of mindlessly casting volley as ssoon as i see elite i shoot elite into 300 hp threshold THEN volley and with sanguine it can still pierce into the dread like before. i can get value on the elite and dread in one volley like before

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hip hip HURRAY!

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and thats on skibid

ancient iris
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i will exclusively take all my damage from charms and have good ehp

violet tide
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then you shouldn't be complaining about your dmg

ancient iris
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ok i will

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stop

violet tide
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if you can't hit your breaking points then maybe consider swapping some pieces for dmg

snow ruin
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Or at least stop using such an authoritative tone while essentially spitballing

ancient iris
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bro its text

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what tone

snow ruin
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It's the prime reason you aren't taken seriously often in regards to game balance

ancient iris
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ok

merry bane
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(and because you play scout)

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all scouts deserve death

violet tide
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don't you play scout withering

merry flame
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lesser sharpshooter gives +2 at 12 stacks

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greater sharpshooter gives +4 at 12 stacks

merry bane
little jay
little jay
# ancient iris

From my experience playing with a 235% projectile damage build (not accounting for infusions), I dealt ~290 damage when using Volley with Sanguine Tendon, Eagle Eye, 8 sharpshooter stacks, and Fruit of Life (enhanced by Nihilo Core). I mostly agree with the additive damage changes, but something in me now wishes Sanguine Tendon was just a 1* charm that gives only +1 Volley Pierce. 290 damage with all the buffs (and mob debuffs) doesn't feel great. The main reason I still am probably going to continue to use Sanguine Tendon is because of its +1 Volley Pierce

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This being said, 290 damage is still a lot (even though it isn't 600), being enough to handle most circumstances well. Whether the changes are looked upon positively or negatively, 600 damage was definitely excessive for an ability normally meant to clear crowds

merry bane
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maybe 2cp though

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a piercing volley into a crowd is strong

gleaming moth
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piercing volley offers double the damage potential, right?

violet tide
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maybe they should make volley u nerf volley dmg a bit and instead increase the base skill dmg

tight eagle
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From other classes’ aoe burst like alch aa
I feel like being able to 1 shot normal mobs is the right place to be in
Well at least imo
Although volley cd is longer

little jay
little jay
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People don't usually need to hit mobs in a 360

gleaming moth
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depends on if you're running through the mobs or fighting first

little jay
merry bane
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i see it as a widening of the forward radius

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and nothing behind me matters

tight eagle
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It’s still useful at times
Like when you want to shoot a diagonal line
That’s pretty situational though

merry bane
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if there's something behind me thats just a bonus

ancient iris
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it has the neat trick to hit a dread after killing an elite

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or any pinata type mob

gleaming moth
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yea, mean total across mobs, double on a single mob would be especially oof

little jay
ancient iris
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i think volley damage charms should just be buffed across the board

tribal dagger
ancient iris
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like tendon could go from 80% -> 100%

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or 90%

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just something

little jay
merry bane
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of course more projectiles are going beside and behind me

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but i ignore those for the most part

violet tide
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volley dealing like 5 times more dmg than frost nova with effectively the same aoe capability and shorter cooldown

merry bane
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frost nova has other issues

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like being frost nova

violet tide
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pls buff frost nova 😭

little jay
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To be fair, I don't really know why the 360-degree upgrade exists. It feels like it removes the whole idea of at least having to aim in a direction to optimize the amount of targets hit

sly juniper