#For the Balance Update on July 4th, 2024:
1 messages · Page 4 of 1
dude that hates 5 and 0
this whole thing
was to remove as much
0 and 5 as possible
who tf decided that they wanted to abandon round numbers and just blindly follow their (incredibly detached from reality) stat budget calculator
now all isee is 8 6 and 2
Only limiting yourself to round numbers is just a bad idea when dealing with this massive of a rework
cook
What's the point
buffs are buffs
Things need to have higher stats, 5% is overshooting sometimes
1% buffs really were smt
1 3 7 9 are not real numbers
does an extra 2-4% really matter though
not really related to balance specifically but can lbottle be changed to behave like alch bag instead of having the number of stacks in the item name pls
only 0 2 4 5 6 and 8
especially considering that it barely scales anymore
i cant put lbottle in my loadouts anymore because theres 23 different variants of the item
would you rather have 0%
maybe
I think no more round numbers is just something we need to get used to
but blindly following the stat budget calculator that already over or underbudgets a ton of stuff is
not great
there's basically no reason that standard should've existed in the first place
This took them an entire year
Are you sure they're just putting in what some formula spits out
day 2 of asking to buff damage situationals
I Love The Calculator!
looking at an item getting a whole one percent buff? yeah
no human looks at that and consciously decides “yes this 1% will make the difference between balanced or unbalanced”
it's not just about rebalancing, it's about keeping it the exact same balance
if nothing was done, it would've been a rebalance that made it weaker
if they don't want to change its balance, why not bump up the percentage a tiny amount?
was rageroot even used anywhere?
i can see that
it was nice for non-cott more damage but i don’t think many people besides me used it
since it has atk% too
i’m probably gonna end up using it once i get sote and can comfortably use estar
rapture is such a cool item
I don't give af about LBs
but more graciously I don't think LBs should be the reason a good change isn't made
my r1 build gains like 0.5-1 damage from regicide 1 it needs a buff
In all fairness people also spend a lot of mats for those final infusion levels which give around the same amount of damage
At some point Fwap mentioned wanting to put a 19% damage on something and I had to stop him from doing so
Fine we can put 19.9% on something 
13.37%
double digit prime numbers are not allowed anymore
Pi
this existed before this update i think but either way 
atleast armor values are even at .5, right?
for now
imagine a MW gives +0.1 armor
additive defense rework when
they take away 0.7 armor and then give us 0.3 at next masterwork
adds up with multiple pieces
would you rather not have it
i already addressed that

regicide also died in r3

Are we going to get a balance patch this week or are we going to have to wait till august?
Final Thoughts:
Due to the broad scope of these changes, we likely missed something or introduced new bugs to the game. We will roll out a few balance patches outside of our normal monthly cycle to address these issues in the coming weeks.
oh nice
was reading some of the discussion earlier about healing
yeah wish the healing system in this game was better
not fond of saturation or the lack of consequence damage can have
i'm glad they finally rolled out this update though. It's going to be much healthier for the game overall
situational damage enchantments can now actually be treated as less budget than their potential situational damage
i feel like if anything the impact this update has over balancing is as much if not more than the impact it has on gameplay
i imagine things being more streamlined and true to what they are would make designing abilities and items easier in the future
all in all this update is a big step in the right direction for me
Im gonna be honest i feel like some classes were definitely impacted more than others, so the actual gameplay effects vary heavily, but I can see future balancing being much different due to this update
i mean i run etherealstack as warrior in r3 and if anything I might've been seeing MORE damage than before
i doubt it was just the extra 2.5% final added to weapon mastery, and since stacking a ton of damage is supposed to be nerfed i dont know if the buffs to items like crown and darkstar really just 100% offset the scaling changes or what
but if i was seeing more it was marginal
like im talking maybe 5-10 damage increase max, and thats only sometimes
Meanwhile, my Sanguine Tendon volley post-nerf does approximately 40-50% of its pre-nerf damage. Also, Eagle Eye now seemingly adds...only 10-15 damage? Anyway, I think the majority of the changes were good overall. (And I admit that Sanguine Tendon volley was decently busted)
(Oops, I think I ping replied)
theres no way this meme i made 7 months ago is still floating around
it's going to resurface every time new mw releases
(if they nerf items before-hand)
No, they will have to change the items in the meme to have 1 more masterwork star!
We need monarch back
its pinned. the monumenta shadow government is shooting itself in the foot
Dude can we ban eddie
This pregnant emoji lowkey weird and thr implications are wild and varied
On skibidi?
by the rizzler
It means what it means
oh god
just ignore him, all he does is be a nuisance
The humid air was all expelled into the atmosphere after smashing this greenhouse so effectively
Dang we were so close to having a nice even number
It is me, the OP
I have read every single message in this thread and am here to issue my decrees three
thats what they want you to think
spy who’s the dude in your pfp
looks smart and old and white and i think i know him
what are you thobking me for he just looks familiar and philosopherish
is that martin luther
off to google
it IS i’m so smart
when did nick show up
I'm glad most everyone agreed with the reasons why we did this rework to damage, and since most people are waiting for additional balance changes and/or bug fixes to make additional comments I'll set that aside for now. Here's some thoughts on frequent points brought up in the thread:
- Boreas Mattock: If possible we (the balance team) try to avoid making items legacy. Seeing as there was a new item to take its place, that's why we opted to item replace Boreas. Hopefully everyone who wanted an infusion refund was able to get one from the moderator team - big thanks from us since we forgot to set those up. For those annoyed at the removal of an R2 item for R3 balance, we're going to lift the item lock for R2 items in R3 soon™️ and this gets us one step closer to doing so.
- Pickaxe Balance: As previously stated, we know about the bad state of pickaxes right now but we're unwilling to make widespread/systematic changes to them currently. Any work we do to make pickaxes better before 1.20.5 will be moot once we get the Mining Speed attribute. I encourage everyone to patiently wait while the archwizards of server operations do the monumental task of upgrading all of our systems to newer versions (which will probably include a complete rewrite of how items are created/stored/modified).
- The state of injectors/healing/saturation/etc.: Healing is a complex topic. As it currently stands, the decisions of yesteryear have powerscaled us into the metaphorical stratosphere of absurd mob damage and absurd player survivability. There is a certain appeal to how fast the game plays and the short TTK of both mobs and players, but frankly things are way past the barrier of reason in high level content and the only way back down to earth is going to take a lot of time/effort to retune how we think about mob damage and player healing values. There are a lot of things we'd like to do balance side and maybe this will be one of our next long-term projects (no promises).
wait, there were meant to be refunds? i assumed that the reason there weren't refunds was because you decided having a ton of Winter's Bountys on the market was better than having hundreds of Eldrask frags hit the market at the same time
thank you for cooking as always
there's a couple things i didn't like about July 4th patch, mainly stuff like FoL and situational damage enchants being in a VERY poor spot currently but that's all to come in due time after this has some days to simmer
infusions
overall I'm a big fan though
Spy misspoke, he means Boreas/Bounty infusion refunds
oh i see
Edited post for clarity ^
(mostly stamina)
stamina is in a very bad state currently 💀
What's wrong with stamina, currently it's a situational dmg that doesnt overshadow actual %dmg
unless you're talking about stamina-items
both
you have to get hit quite a few times for stamina to even reach its full potential and while it used to be amazing it is uh
No longer multiplicative
Take damage for an additive damage increase…
Tragic
stamina items as a result are in an absolute state of disrepair
I mean on paper it seems fine, if anything its actual budget value in items is reduced a lot more (🕊️ for belt of the tyrant)
But yeah Stamina seems pretty pretty eh, would probably be better to just build damage instead methinks
yeah current day belt of the tyrant is probably close to snatching norvigut skewer's old title of most understatted item
not quite there, but close
Yeah, all of the situational damages are kind of in a bad place imo
First Strike…

We'll do more item changes as soon as Fwap's job stops sucking up all of his time 
just let Eddie do all of it
surely this will not have disastrous consequences
Esp regicide haw haw haw
oh god regicide
that shit already takes up an immense amount of item budget
and now it's not even multiplicative
Regicide…
Abyssal…?
Trivium…

Point blank and sniper and smite and other base damage increases were unchanged
PB/Sniper are base damage increases
Bow dmg are + flat yeah
Oh yeah
Nevermind them then

Anyways The Nightmare’s Warden amiright?
situational damage being additive to gear damage is kind of unintuitive ngl
abyssal could probably stay as is multiplicatively tbh
it's so rare to activate it's probably fine
you're already suffering greatly in half of it's use cases

Okay but if you read every message, which one was your favorite?
It'll be the same day ATR releases.
omg next Thursday?
Here's hoping!
here's coping
I probably shouldn't say which ones made me laugh the most
Because they werent intended to make someone laugh?
its this isnt it
Have try build with winter bounty, it seems have good combine with pink epic, but chest and leg option doesn't look appeal enough
As probably only one armor scout that doesn't use steel aparteus, I can't say winter bounty is a item I want use over eternity
(due to how I play I aim for high melee prot which is another reason I don't like this helemt compare to my build rn)
you can get really freaky with winters bounty
r2 hybrid steadwind scout
with DRYADIC TEMPTATION USAGE
atk speed leaves some things to be desired tho
Yeah I have no experience with melee part
this shows the boreas playerbase
rip to the handful of people who actually used it i guess
fr
i mean i had my differences with it as an earthshaker user but i didnt hate it. I feel like it was relatively well balanced and was an option people who wanted speed could take if they made a build with no CoC work
they log on and wonder why they are suddenly mining spawners with helmet 
I'd just trust the process
with 1.20.5 coming TM probably will have a plan for a more thorough pick balancing
and we will never be able to see the full picture until it's out
Being able to increase spawner mining speeds by 1 tick at a time without doing stupid crap like going from Eff 0 Gold -> Eff 2 Diamond -> Eff 1 Gold -> Eff 3 Iron -> Eff 2 Gold is going to be such a breath of fresh air
Using only R1 pick materals (wood, stone, gold) our choice of semi-reasonable mining speeds for spawners are 50, 25, 22, 17, 13, 11, or 9 tick break speeds 
are we gonna get some real masterworks for pureshard 🙏 🙏
Maybe we could actually increase mining speed with MW levels but it would have to be only once or twice in the whole chain
i think theres already one or two items that get efficiency on masterwork but its not a huge difference
Yeah if it's going from no efficiency to 1 or from 1 to 2 it's almost always placebo
Rounding and a stupid formula my beloathed
also whats the reason behind only using those materials in r1? is it just durability in r1 being lower than r3
CTM tradition really
pre-nerf skysplitter had +1 efficiency at mw4 iirc
but it was definitely too strong at efficiency 3 diamond
did it? i bought it like day 2 and i swear it was 2 -> 2
It was effi 3 for a month
#change-logs message
Before tm struck down on pickaxes because they didn't like cz speedrunners
that was way after
huh, interesting
Wait darkstar pauldron used to have shielding instead of steadfast 
and inadvertedly buffed it because everyone just started using the op heal 15% pick instead
Isn't it just flat 1.5 hearts heal
for most people thats 15%
yeah i just think of it as 15%, in reality i guess its even more op than that because people use -hp pieces usually
i’m really surprised that pureshard doesn’t gain a level of sapper through masterwork
harbingers:
Nerf it to sapper 2
And gain +1 lvl from mw 4 
+1 level from mw2 or mw3 seems fair
then you don’t have the awkward mw1 and mw2 armor/agi split
I would like to see level of unbreaking instead
so
base: sapper 2
mw1: .5 armor .5 agi
mw2: 1 armor 1 agi
mw3: sapper 3
mw4: 1.5 armor 1.5 agi
Unbreaking would be an extra addition, since on its own it doesn't justify a masterwork level
just wanted to put this here cuz it fits more
but like idk i think volley charms need a buff cuz fully dedicated everything to volley cant even 1 tap most elites which i dont think is fair
not to mention it would still be a 22s cooldown cuz its sanguine tendon with no cdr on any of the volley charms
Maybe predator strike should be the elite killer instead of "the entire room for 20 blocks has been vaporized"
yeah but im sayin if im maxing it it should be able to do that at least
Disagree
and in the first place it doesnt hit breakpoints that matter in comparison to not putting anything into it at all
actually
i may have gotten an idea hold the phone
So deserved lol
ok i put my smarty pants on and didnt dedicate everything but still dedicated half my charm power to volley and i still basically hit the same break points as dedicating all of it
so thats something
Maybe you can change your build so the charms matter
ok i found an even neater trick but instead of mindlessly casting volley as ssoon as i see elite i shoot elite into 300 hp threshold THEN volley and with sanguine it can still pierce into the dread like before. i can get value on the elite and dread in one volley like before
hip hip HURRAY!
and thats on skibid
nope
i will exclusively take all my damage from charms and have good ehp
then you shouldn't be complaining about your dmg
if you can't hit your breaking points then maybe consider swapping some pieces for dmg
Or at least stop using such an authoritative tone while essentially spitballing
It's the prime reason you aren't taken seriously often in regards to game balance
ok
don't you play scout 
lesser sharpshooter gives +2 at 12 stacks

greater sharpshooter gives +4 at 12 stacks
i am free of my chains
The irony
From my experience playing with a 235% projectile damage build (not accounting for infusions), I dealt ~290 damage when using Volley with Sanguine Tendon, Eagle Eye, 8 sharpshooter stacks, and Fruit of Life (enhanced by Nihilo Core). I mostly agree with the additive damage changes, but something in me now wishes Sanguine Tendon was just a 1* charm that gives only +1 Volley Pierce. 290 damage with all the buffs (and mob debuffs) doesn't feel great. The main reason I still am probably going to continue to use Sanguine Tendon is because of its +1 Volley Pierce
This being said, 290 damage is still a lot (even though it isn't 600), being enough to handle most circumstances well. Whether the changes are looked upon positively or negatively, 600 damage was definitely excessive for an ability normally meant to clear crowds
i could go for a sanguine tendon change like that
maybe 2cp though
a piercing volley into a crowd is strong
piercing volley offers double the damage potential, right?
maybe they should make volley u nerf volley dmg a bit and instead increase the base skill dmg
From other classes’ aoe burst like alch aa
I feel like being able to 1 shot normal mobs is the right place to be in
Well at least imo
Although volley cd is longer
It could be 1* for +1 volley piercing but -20% volley damage
I personally never used volley u. I never really understood why people evaluate it so high
People don't usually need to hit mobs in a 360
fucking 360 aoe nuke
depends on if you're running through the mobs or fighting first
Even when you do rush, the mobs don't usually surround you
neither do i
i see it as a widening of the forward radius
and nothing behind me matters
It’s still useful at times
Like when you want to shoot a diagonal line
That’s pretty situational though
if there's something behind me thats just a bonus
not on the same mob but more aoe i guess
it has the neat trick to hit a dread after killing an elite
or any pinata type mob
yea, mean total across mobs, double on a single mob would be especially oof
In my opinion, if Alchemist gets (essentially) a nuke every 8s (if using Brine's Gambit), Scout should deserve a shot at a similar attack in a cone-like area every 15s. The two definitely are quite different, but they generally seem to serve the same purpose (from my experience playing both Alchemist and Scout)
i think volley damage charms should just be buffed across the board
1 charm power +1 volley pierce sounds incredibly broken
ik and 200 is all you need
Yeah no, I kind of am realizing that. It'd need like -10% or -20% damage to balance it out
of course more projectiles are going beside and behind me
but i ignore those for the most part
volley dealing like 5 times more dmg than frost nova with effectively the same aoe capability and shorter cooldown
pls buff frost nova 😭
To be fair, I don't really know why the 360-degree upgrade exists. It feels like it removes the whole idea of at least having to aim in a direction to optimize the amount of targets hit
Alright gamers I'm gonna close this thread since it has run its course and was effectively gameplay discussion 2 even before my comments up here. If anyone has specific and actionable feedback to give on specific changes with respect to Additive, start a new thread 🫡