#For the Balance Update on July 4th, 2024:

1 messages · Page 3 of 1

old needle
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1 + ability damage buff + consumable effects + vulnerability isn’t big enough of a category for it to matter

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i do think vulnerability should be under Mob Resistance Effects though

neat goblet
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It's kind of awkward for vulnerability to be under potions and ability buffs but if it was separate it'd undermine a lot of the point, you'd again have a massive damage difference just depending on if you have a single rogue DT or cleric choir bells in your party

old needle
timid grove
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Does take us redoing checks in a lot of palces is the issue

neat goblet
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If you think of vulnerability as mob-specific x% strength it makes more sense

Also having it under mob resistance would probably break things so I'm considering the hypothetical of it being its own category instead for the sake of discussion

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We just need an in-game explanation somewhere, probably categorize them as "Gear Buffs" and "External Buffs" and list which things fall under what category

old needle
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i think if you set your plot region to r1 it’s fine to disable spec skills when you do that

honest ember
old needle
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no idea where you would implement it though

timid grove
neat goblet
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playerstats button most likely
Or hover

tribal dagger
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Probably in ps

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“Click to learn more”
dumps a gigantic message in chat

old needle
vivid osprey
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i love being able to test my damage properly in R1 and R2!

old needle
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like instead of asking “Why do i have mining fatigue?”

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type “/faq mining fatigue” or “/faq fatigue”

vivid osprey
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please for the love of god, add back dummies hitting you and procing on hit effects, and please let us somehow check per region what our damage is.

indigo grotto
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well isadora still hits with wither and all dummies that hit normally also get counter-strike primed against them

slate surge
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did they buff fol after the update or not? bc 15% additive is pretty weak

old needle
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it’s a different category than the additive damage from gear and infusions

olive valve
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No? 22.5% multiplicative, even if the rogue set only had +100% atk dmg from gear, would turn it into 145% dmg (same as now with additive), and dmg gear usually goes beyond that
So it's actually a nerf. It's actually a buff if the set has below +100% melee/proj/magic dmg though

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Having the equivalent of equipping a +45% dmg piece for max infusion + understanding 5 still feels pretty strong, that I agree. But at the same time doing the same with tenacity means a permanent +15% res buff, or 17.6% extra ehp, so it kind of evens out

little jay
olive valve
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True, FoL was shot dead this update. Even if it is separate from gear, it's still additive with the skill dmg buffs, so it still got hit hard. Now it's just a worse ocean gate yikes
The matter I was replying about was dmg infusions though

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Maybe if you double the dmg buff from FoL, both base and charm buffs, it would be enough?

surreal blade
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multiplicative consumables NOW!!

vivid osprey
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FoL is dead? Finally

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the consumable meta will crumble under the weight of the mountian.

pastel steppe
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no matter how badly you nerf fruit of life, silver is never going to come back!

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fruit still feels "fine" just not really epic quality anymore. 15+ more damage + speed is still worthwhile

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but ichor damage buffs are completely placebo. Especially the shadow dancer ichor

old needle
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i mean. they were placebo before anyway

vivid osprey
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frost is still the only good ichor

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free 10% whenever you need to heal cant be slept on.

ancient iris
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new meta

merry bane
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what are you cooking

ancient iris
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my reaper crits are 312

merry bane
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mans is building bis dmg

tribal dagger
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Hotfix for daily restart: Fixed damage calculation issues in Dark Pact, Cursed Wound, and Melancholic Lament (u)

merry bane
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cook

thin sorrel
ancient iris
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what is that

thin sorrel
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true

near hollow
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What wrong with the Hunter

finite shale
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Tenebrist up in A?

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We're so warback

tribal dagger
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I looove tenebrist

slow nymph
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Thank god I seem to be unnaffected

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even though I run agi bers in r3 which stacks 123% damage and stamina

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it was basically the same

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r1/2 i dont really have many damage pieces

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Hell in r1 the ONLY damage piece I have is whispers

thin sorrel
merry bane
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most reapers ran heavy stamina stack and that's uh

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no longer with us

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i think we should hold a funeral pyre for belt of the tyrant just outside galengarde

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this patch killed the last remaining strand of use it had

slow nymph
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Honestly yeah, kinda. There are just better options and combos now; melee prot is covered by blightpod

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i think dignified greaves is officially better

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so is Might

finite shale
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am I hearing tyrant buff arc

merry bane
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stamina items in general got murdered pretty hard

worldly ferry
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remnants was unchanged. again.

merry bane
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fading horizon, belt, ex ironscale is stamina I think?

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adanartis.

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sweet merciful christ

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adanartis went from being a useless offhand to a useless offhand

little jay
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Damage situationals (all of them) honestly should've been put into their own damage category

merry bane
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all situational need either a big buff or a partial return to multiplicativity (or a fully separate category)

little jay
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Like, so they're additive with each other, but not additive with the other random stuff

merry bane
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footprints went from overstatted to understatted in 1 patch lol

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well, understatted is a bit of a stretch

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it's ok

little jay
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It's still good

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Though now Flight from the Capital might be better

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Actually, wait, it is...

merry bane
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yeah FFTC is straight up better now

little jay
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Unless you care about Second Wind...

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But it's a 2 armor difference, iirc

merry bane
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though, partially due to FFTC being somewhat overstatted in the first place

little jay
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It was in a perfect position

ancient iris
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yeah ok my first spec tier list was a joke but scout is like

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actually maybe dead

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ehh

merry bane
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FFTC is very strong boot

ancient iris
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more like cut down

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its kinda balanced now

merry bane
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they are armor aether threads

little jay
worldly ferry
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hmmm

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second wind 2....

little jay
merry bane
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scouts fine

little jay
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Someone told me it was like a -40% damage nerf

ancient iris
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um volley damage is just dead

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thats it

merry bane
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as long as you weren't using sanguine tendon anyways

ancient iris
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but its a major loss

merry bane
ancient iris
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yeahh so sanguine being able to kill elite and pierce to kill dread is gone

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u just dont do enough dmg now

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which is a HUGE power loss

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i mean its probs fine its no longer S probs A

little jay
merry bane
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how terrible
instead of holding shift and killing both elite and dread, you have to right click 2 or 3 whole times yikes

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literally unplayable

ancient iris
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it does so much dmg i doubt it

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unless they changed it

merry bane
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hello misthelix

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i saw u

merry bane
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tendon had it coming

ancient iris
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i mean every other class got nerfs this huge maybe its fine

little jay
merry bane
little jay
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Looks perfectly fine other than a soft slap to throns (barely)

merry bane
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thorns is an overall buff due to boon U btw

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if that affects yourself

ancient iris
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i mean

little jay
ancient iris
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if everything went down cleric might be up

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cuz cleric basicalyl felt like what scout feels like rn

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so if it didnt change it mgiht be good

merry bane
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boon U reducing sanctified armor cooldown

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if applicable

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don't quote me on that

tough kettle
little jay
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Man, why does cleric get to be the best class? It already had healing...

tight eagle
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It’s on mob

tough kettle
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said by frozen earth in #gameplay-discussion

merry bane
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ok good

ancient iris
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isnt the best class

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it never was

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dont let people feed you lies man

merry bane
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beiro got shot pretty hard

little jay
merry bane
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cbless death

ancient iris
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that existed too

tight eagle
ancient iris
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CBless dead??

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why did cleric die

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like real cleric

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is hiero still S

little jay
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They kill the real cleric and throns lives another month

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Earlier, I honestly thought throns was dead...

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Also, how is alchemist now?

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The patch notes intended to balance classes for the sake of making other classes (mentioning alchemist) in a better position

tough kettle
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welp not die

little jay
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I am honestly really excited to play with esoteric, even if its AI still sucks

tough kettle
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just not noticeable

merry bane
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SIGNIFICANTLY better

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just steer clear of mycelian catalyst

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that charm is a fucking trap

little jay
little jay
tight eagle
merry bane
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AA went down about 10-15% on average

tough kettle
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alch in r3 lose dmg

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r2 get more dmg

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*r1

little jay
tight eagle
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EE is cool
Significantly more damage
It’s like back to pot spam which is pretty good

merry bane
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R1 alch was a huge W for this patch

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big damage buffs

little jay
tough kettle
little jay
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Nah, but in all honesty, I'm happy about it

tough kettle
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(cuz I play shaman now)

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(real)

worldly ferry
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speaking of shaman

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soulbinders combat boots: what the fck

little jay
vivid osprey
worldly ferry
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oh wait nvm, my build still hits 20 agility

little jay
worldly ferry
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this is a wild change

little jay
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Where's the base agility?

worldly ferry
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yeah.

worldly ferry
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my set just gains reflexes 1 now

vivid osprey
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that seems not that bad but you lose all damage for it

worldly ferry
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its also bis speed now for r1?

tight eagle
tight eagle
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To my understanding

little jay
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Of course, it'd be worse in R3

worldly ferry
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buff to r1 alch, nerf to r3 alch?

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do people play r2 alch

tight eagle
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Haven’t tested r2 yet
Was gonna test while doing challenge cyan
But uh
It doesn’t really work lol

little jay
tight eagle
little jay
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Though, if all this info I have been getting is correct (pray), alchemist seems to be in a decent spot

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Like, I love having something other than artillery

tight eagle
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It’s probably written somewhere
But I can’t just remember all of them

little jay
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Even if artillery is (barely) worse, the esoteric changes seem to make Alchemist look stronger

tribal dagger
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It's all in the logs

tight eagle
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Yeah pot spam is probably like
What I would say a healthy meta

little jay
# tribal dagger It's all in the logs

Huh? I read the attached "extension" and it didn't seem to mention the specifics on what counts as ability damage, especially for alchemist. I'll look at it again

tribal dagger
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Whatever is from an ability is ability damage

little jay
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I'm still curious as to why Panacea 2 was nerfed. It seemed fine

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A lot of people did Panacea 1 + Transmutation Ring 1 anyway

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Though I believe, for the most part, the changes were pretty good, especially for changes so massive. I do wish other items like Highwatch Pike got some love, though

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The previous Squid Hunter buff felt a little weird, given how Highwatch Pike was left in the dust

rare torrent
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my volley 470→280 👍

old needle
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all the gear got buffed now can we buff enchantment damage and just set inferno to 1 more fire damage per tick per level

worldly ferry
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no, set inferno to be .5^level

tight eagle
old needle
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if infernolock is so bad then nerf the part of warlock that makes it good, don’t nerf inferno and kill everything else that uses it

worldly ferry
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what else uses it

old needle
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inferno mage

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which is more fun than arcanist i will fight people on that

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also i think something silly involving scout foxes

worldly ferry
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problem: inferno anything shouldn't be a thing

tight eagle
worldly ferry
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its incredibly useful to supplement damage

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it shouldn't be the only thing providing damage

old needle
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it’s not really afk playstyle so much as “i can be on low health and run away, and the thing will still die because i didn’t put my whole shit into 1 burst of damage”

old needle
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but putting everything into starfall radius charms and then casting it with fire elemental active and seeing everything die

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incredibly satisfying

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i wish i could put charm power into the spirits themselves but they take too much budget considering i barely use the ice one anyway

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fire spirit specific charms when

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probably never because there aren’t even any charms for espirits besides the common ones

valid topaz
worldly ferry
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i am still amazed that guardian has more dps then berserker

ancient iris
surreal blade
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paladin's abilities are just really boring imo

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and cleric has really boring charms and enhancements on top of it

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(except illu u and solar smite i love you)

valid topaz
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play caster pala

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much more fun

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although you will need legionary 5

surreal blade
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paladin shield toss when. or magic hammer. something more paladin-y than just.... damage but in line, carbon copy of heiro prayer, and warlock-at-home debuff circle

robust sorrel
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didn't the creeper alch thing go from 135% to 150% + 7.5 = more than aa

tight eagle
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yeah more than AA

robust sorrel
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interesting

valid topaz
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AA is meme skill

slow nymph
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All im gonna say is a warlock I know said their damage dropped by 84 💀

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but idk, they might be a stamina-stack reaper

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i asked them what they ran but i think they're asleep rn

high linden
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my hex dmg on tene using echar on elites went from 800->700

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should be fine tho it's not like i successfully hit all the debuff ever

valid topaz
high linden
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the build is using armor

valid topaz
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send build

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I dont think stacking hex damage is worth it on tene

high linden
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oh it's most cuz of am hex (u) and that blue epic charm

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it's the only thing doing dmg wdym OhTheMisery

valid topaz
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Inferno is ok

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just dont rely on it

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I would say like 60% magic +30% inferno + 10% melee

high linden
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inferno?

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never talk to me again

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oh uuuuh lemme send charms

rare torrent
valid topaz
valid topaz
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literally just change boot to golemworn and play pala

high linden
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no

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:3

valid topaz
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Paladin is the good melee magic class

high linden
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but i will play paladin

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if only any1 send me a paladin build

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oh wait mb it doesnt do 800 or 700

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it does 570 now

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oh no

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517

valid topaz
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you can swap out nihilo core for that sirius charm

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while waiting for fol fix

high linden
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the build's so old the dev forgot to update the link OhTheMisery

valid topaz
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its still operational

high linden
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not like it matters that much due to formular change but e

inner thistle
high linden
inner thistle
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reaper damage gone

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paladin damage up

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harb aa damage gone ee damage up but apoth unchanged/up (brutal)

tight eagle
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Haven’t tried apoth yet but it’s probably roughly the same

valid topaz
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harb is still ok

merry bane
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the activation mechanic is still annoying and the charm options are very human

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it's a welcome change but there are still things to be done

tight eagle
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I think since EE is procced more "interactively" it is kinda deserved
it's a lot more thinking than AA
radius is fine with explosive reagent (crazy usage)

merry bane
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mycelian catalyst is a 3 star cooldown increase because both creepers explode instantly and fuck up eachothers I frames

tight eagle
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I haven't tried that yet but +1 creeper does not appeal to me

merry bane
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in theory it either doubles your damage or grants double the aoe

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it doesn't.

valid topaz
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its like 220 damage in 6 or 7 block radius

merry bane
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i have never seen numbers even close to that when both creepers explode

valid topaz
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bigger than aa pretty sure

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now that aa is trash

merry bane
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AA is fine it lost about 10-15% DMG in r3 and actually went up in R1

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R2 is roughly the same

tight eagle
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brine is still good
AA build is still there and oneshots in r3 is still really valuable
we'll see how the meta goes

merry bane
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brine is still great, it still has that obscene multiplicative radius scaling

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fucking RIDICULOUS radius

valid topaz
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brine somewhat loses to creeper builds due to ua fuckery

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deployment range

merry bane
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ua fuckery makes me sad because it makes me slot callicarpa and that means I can't rocket jump

valid topaz
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thats a big plus

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if you run creeper

merry bane
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FLIGHT FROM THE CAPITAL

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MY BELOVED

valid topaz
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imagine meleeing as paladin

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...

merry bane
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hybrid paladin is fire bro

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though tech nerf hit it hard

valid topaz
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magic and screwdriver hybrid

void zodiac
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nah its still good

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my build got a damage buff

gloomy galleon
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Aa does 5 dmg more than a normally thrown pot

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While costing 2 pots

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Only good thing it has is being able to hit blazes rn

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Even stuff that should be killed by an aa like basic archers are surviving, even with a bunch of magic dmg and taboo and what not

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I would get not one shotting basic melee mobs, but basic archers is too much, especially when the skill costing 2 pots barely does more than 1 pot

tight eagle
gloomy galleon
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I tested in multiple times coz I thought I was going crazy

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Before they hotfixed my pot was 25 and aa 53,after hotfix it's dead

tight eagle
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oh

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ok make sense now I thought you're comparing 1 pot to 1 AA

gloomy galleon
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Does this place have embeds

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Actually I ll post a vid elsewhere

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Nvm, ig it got fixed now

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It's back to double

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But at one point today morning it was goofed with +5 dmg, prolly have it in logs

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Mb

merry bane
gloomy galleon
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I should probably strike through that

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The thing already got fixed from morning

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But even if nit fixed I wouldn't consider 2 pots worth it for more velocity for a singular pot

ancient iris
ancient iris
ebon cedar
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max pt shadowcast everything was mincemeat

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derelict tablet threads of valor technique blast will do things to a mf i suppose

merry bane
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THREADS OF VALOR USAGE

ebon cedar
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granted i place down transmutation ring and everything explodes and i hear slurping noises

merry bane
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true

merry flame
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hunter doesn’t feel too different to me

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maybe because throw rate gear means i have “reasonable damage” or whatever

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probably not

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or maybe because im playing 12pts i think thats the actual reason

tough kettle
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I like an sentence

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the harder content the less diversity

ancient iris
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Also that was a rushed tier list ngl

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I think it's mostly the same except the standard for dps or clearing power is just lower now cuz everything is worse

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If rogue was s before it is now A tier but a tier is like the new s tier

ancient iris
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this is my real tier list

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i had to make new tiers to accomodate

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but generally i think you can imagine each tier as one tier lower in power then b4 cuz the standard of power has just gone down across the board

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except for S though mage doesnt seem affected ngl

finite shale
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cleric remains an enigma

tribal dagger
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Not the tenebrist

ancient iris
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arguments for each tier
S - Arcanist doesn't seem changed at all.
A - Bers seems slightly worse? Assassin and swordsage got a massive cut in DPS, clearing power seems to remain for the most part.
B - Ranger and hunter lost the elite volley 1 tap capability. Volley damage also just got huge losses against bosses. Elementalist is just a worse arcanist so.
C - Reaper rework already nerfed it and its nerfed again with this sadly. Harbinger got pretty big nerfs but lowkey didn't change interactions much cuz scorched earth.
D - Guardian is bad but not as bad as the other two
E - Apoth just got the bad end of the stick as it got the nerfs harb recieved without a skill like scorched earth to keep up. As a support might honestly see some light with hiero out of the game?
F - Tenebrist is boring and bad clearing power in the first place so like I'd imagine the nerfs have just made it worse
Not sure - Don't play or play with paladins, hiero i just have to play and play with more.

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Although Apoth vs Hiero is actually kinda sick

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the nerfs to cbless have really made hiero not have this huge gap compared to apoth

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if apoth gets some decent support charms in the future, and maybe even right now, it might be able to catch up to hiero

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although these cbless nerfs were HARD

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idk what else got nerfed on hiero but jesus christ

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before it used to be like +80-100% damage boost it is now like a 20% buff

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which is still good on paper idk if thats noticeable

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thats with gotk if im not mistaken too

modern ingot
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as a hiero im crying

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i cant give double damage on 100% uptime with 0 effort now 😭

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honestly might try different support classes now!

ebon cedar
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apoth support feels good

modern ingot
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apoth, sooth can finallly rise out of the shadow of the stat stick hiero

ebon cedar
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i like trans ring damage boosting, and the constant vuln + massive absorp feels good

modern ingot
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will hiero stay meta for bosses?

ancient iris
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yeah apoth i only saw the offensive effort on it

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did its support get reworked/buffed?

modern ingot
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apoth was a rising support for some time

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its just that it always fell short of hiero cbless spam

ebon cedar
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i have no idea but transmutation ring feels like a domain expansion whenever i use it

merry bane
modern ingot
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i will now start yelling DOMAIN EXPANSION every time i throw a transmutation ring

merry bane
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guardian is still a monster lol

modern ingot
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my neighbours will NOT thank you

merry bane
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challenge is a hell of a drug

ancient iris
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meh

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guardian just didnt look like allat

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berserker seems unchanged ngl it might be S

fading wyvern
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that moment when everyone thinks tene was nerfed when it's MY class and I kept it the same via gear buffs instead

ebon cedar
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i only play the weird guardian build so i have absolutely no idea what its like normally but i like it

merry bane
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hi fwap

ebon cedar
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tene is in the same place as before i think?

ancient iris
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i mean disclaimer i ddont know if what i saw is optimal

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yeah tene is in the same place F tier ??

merry bane
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tenebrist is still tenebrist

ancient iris
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jesus christ man

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this volley nerf hit hard

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cant even 1 tap entropy no more

merry bane
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scouts after they are forced to hit right click 2 or 3 times instead of holding shift and right clicking once to get rid of elites

ebon cedar
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elite cycle is like shoot elite 3 times, then volley dread

merry bane
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😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

ancient iris
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is this what the worl is like for an alchemist

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hey

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on the bright side

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tendon and marksman dont matter anymore so i can put on peakborn

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charm diversity got a + at least

merry bane
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I LOVE PEAKBORN WINDCHIME

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MY BELOVED

ebon cedar
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marksman only matters for hunter

merry flame
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marksman max stacks still feels like it matters a bit

ancient iris
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vengefuls are hella rough

ebon cedar
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on ranger qd charms are better

merry flame
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but the lesser +0.25% gave me 2 damage lmaooo

ancient iris
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b4 volley could get them into 1 tap range at least it doesnt feel like that no more

ebon cedar
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vengefuls take 2-3 shots out of a mid range enigma

ancient iris
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i mean peakborn has given a crazy boost in survivability i just press Q and fling myself 50 blocks away

merry bane
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it's great

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"oh shit!"

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"bye!"

ebon cedar
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luckily laser attachment so it doesnt matter

ancient iris
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i wonder if i could fit in tradesman cape or whatever

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+1 tact

merry bane
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cape is completely unnecessary

ebon cedar
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im already starved for charm power as is so i dont think i can fit anything else

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the only technically non mandatory one is greater rapacious but even that one is really nice

ancient iris
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dude

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twisteds

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are such a fucking drag

merry bane
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i fucking love greater rapacious

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amazing charm

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insane eeye uptime

ancient iris
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my volley at least used to chunk down half its HP now it does like a bar maybe more if im lucky

merry bane
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oh no

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the tanky miniboss is tanky

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🤔

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how wierd

valid topaz
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did inferno got unnerfed

merry bane
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no its still dead

valid topaz
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at some point

merry bane
#

i think we should nerf it harder though

valid topaz
#

it deals a bit more

near hollow
#

Nerf rogue even more

candid pike
ancient iris
#

now why would inferno be buffed

valid topaz
ancient iris
#

rogue

#

might be balanced

#

honestly

candid pike
valid topaz
#

not like any other class that can use inferno well

merry bane
valid topaz
#

inferno mage is not real

ancient iris
#

idk what the point of rogue is anymore though i guess its clearing is still fast

valid topaz
#

the nature of inferno complements tene gameplay

#

which is why its good on tene

ebon cedar
#

gameplay

merry flame
#

Marksman
Lesser, Focused, Sharpened 112->156
Focused, Sharpened 112->154
Lesser, Sharpened 112->146
Sharpened 112->144
Lesser, Focused 112->143
Focused 112->141
Lesser 112->136
Nothing 112->135

valid topaz
#

helps with downtime

fading wyvern
near hollow
merry bane
#

🤨

ancient iris
#

we dont need to have another inferno hate speech discussion i think the general concesus is well known

#

ANYWAY can we buff every bow

#

holy guacamole i need some damage man

tough kettle
#

I forgor save ss of fwap said success kill rogue

ancient iris
#

this is messed up

modern ingot
#

every bow now has DOUBLE damage

merry bane
modern ingot
#

the game is finall at peace

ancient iris
#

can we give shadowstone +1 pb level

merry bane
#

shadowstone is the last fucking item that needs to get buffed

near hollow
#

||especially with the blaze parkour, I hate it so much||

tough kettle
#

they mean -1 pb level

valid topaz
#

can we buff zoetic

#

building hol is just pain

ancient iris
#

dude

#

ok think about it

valid topaz
#

I think zoetic will be fine if its +200%

ancient iris
#

shadowstone is actually about to get a rival that isnt ok

merry flame
#

greater and lesser suck probably

ancient iris
#

ok frfr buffs i think alch obviously needs to be looked at, nerf mage, hiero could do with honestly a cbless rework, and idk about the rest lowkey

#

cbless is just too hard to balance rn cuz its so easy to apply in a huge radius so if dmg too high too good if dmg too low too bad

#

i mean i guess thats just how it works

#

idk

#

buff cbless then

#

make it mid at lest right now its just bad

valid topaz
#

can we make hol damage actually good

oak tangle
#

Also rbless in cz, very mid now even with max charms

valid topaz
#

you sell your kidney to build hol damage and it still does like 120

tough kettle
oak tangle
#

Yeah I’ll probably swap my lbottle set to rbless res instead

ancient iris
#

u use it for healing

valid topaz
#

no

ancient iris
#

dude just delete paldin

#

the thought of this support class being used for offense is sickening

oak tangle
#

Also a lot of situational dmg stuff could do with a change now, i was using trivium 5 set before with lbottle because it was nice for killing carapace mobs but now the trivium damage is very low so it’s just worse than using flat magic damage which is pretty boring

valid topaz
ebon cedar
valid topaz
#

the rotation is so smooth I want to lick it

tribal dagger
#

For the Balance Update on July 4th. 2024

ancient iris
#

"support" class

#

all these quote on quote support classes for what

#

my eagle eye is better support god dammit

tough kettle
#

it just healing and undead kill

ancient iris
tough kettle
#

(also I think this is good time to add class spec passive to balance out r2/r3)

ancient iris
#

wait

#

let him cook?

robust sorrel
ancient iris
#

bro what is this

robust sorrel
#

damn😭

ancient iris
#

alchemist has support in its class roles but cleric doesnt

#

this isnt fr

#

hoyl guacamole

#

it literally says support in the description

#

yet not in class roles

#

what is this dude

ancient iris
#

alright my opinion appears to be controversial but think deeply

#

you guys are hearing me but ur not listening to me

#

we have 7 classes that can already be used for offense, so why does the one true support class have to share an offensive side to it?

tough kettle
#

why class is offense and support

ancient iris
#

people hate mscout/bscout being in one class so what is this bias towards clerics hybrid playstyle huh?

tough kettle
#

why it cant be spectrum

candid pike
ancient iris
#

well boring if u dont enjoy support?

#

i dont like melee cuz i dont enjoy it so i play scout or support, does that mean melee is boring?

tough kettle
#

welp do we have "objective" that having feedback of kills mobs let people feels good

ancient iris
#

true

#

i mean im not saying cleric CANT have this offensive side but it feels like it keeps eating away at the support every update

tough kettle
#

and do we have "objective" that "pure support" dont kill mobs

ancient iris
#

i sniff that the cbless nerf indirectly hit hiero and was planned to hit these paladins

tough kettle
ancient iris
#

grrr

tough kettle
#

they don't want the skt incident happen again but it's derail

gleaming moth
#

pure support rarely works in mm

ancient iris
#

it very much WORKED

tough kettle
#

I think we should agree that

gleaming moth
#

it's gotta be able to live

ancient iris
#

and then u guys SHOT us in the behind and legs

tough kettle
#

classes "buffs" should be seperate multi and change number here

#

instead add to the uh

#

let me find the formulat

ancient iris
#

before hiero was consistently an S tier but nobody played it

#

it could make any class look cracked

#

but nooo us hiero players were having too much fun

#

cbless HAD to be nerfed for the greater good

#

i mean its fair but like man if this nerf was aimed specifically at melting bosses, i think the issue was more so rogue

gleaming moth
#

if it makes anything looked cracked, wouldn't it be making the already high dps scenarios be like, super op?

tough kettle
#

Base Weapon Damage * Critical Melee * (1 + Gear Damage + Situational Damage + Infusion Damage) * (1 + Ability Damage + Consumable Buffs + Vulnerability) * (1 - Mob Resistance Effects) + Flat Damage
->
Base Weapon Damage * Critical Melee * (1 + Gear Damage + Situational Damage + Infusion Damage) * (1 + Ability Damage + Consumable Buffs + Vulnerability) * (Class buffs * placeholdermultifor_self/teammate) * (1 - Mob Resistance Effects) + Flat Damage

ancient iris
#

that looks like a whole lot of mumbo jumbo

#

that i dont understand

#

all i know is an 80% damage buff went down to a 20% one

#

onion did a 1000 burst and we buffed him and he just did 1200

#

now surely if he did 1400 instead it wouldnt be game breaking but still better

tough kettle
#

it's intended to nerf edge case
I think the thoughts are great but the implemtion unintended affect normal gameplays

candid pike
ancient iris
#

cleric can be used to help clear yknow

cyan relic
#

Saw the tierlist how is Berserker A

robust sorrel
#

I will not take this alch disrespect😡😡😡

cyan relic
#

Its sooo C tier (mid class)

ebon cedar
#

This is the most pure form of brainrot

cyan relic
#

The gummy bers are back.

candid pike
violet tide
#

if cleric was pure support then it wouldn't be fun playing solo withering

ebon cedar
ancient iris
#

its not that hard ngl

ebon cedar
#

what point are you trying to make with these ermms and ahhs brother

ancient iris
#

with cbless radius charms too

tough kettle
tribal dagger
#

I think support would be cool if it wasn’t just hitting the mass AoE strength buff button every 30 seconds

tough kettle
#

It's not that straightforward vuln put at that place in the formula

ancient iris
#

It's a dumb skill to balance with how simple and easy it is to get value

violet tide
#

imo good support design is when your support can support your team but also has its own offensive capabilities to not just sit back and buff/heal teammates

#

(and also is engaging)

ancient iris
#

Ehhh

#

Idk that's just preference ig

#

I think a support class should just be supporting

#

Personally

gleaming moth
#

Support classes would be a lot more fun and easier to build with a party system

ebon cedar
#

isn’t your preference to sit behind smiguy as a hiero and press one button every minute and afk

violet tide
#

bro wants to take mercy from overwatch and put it into monumenta

ancient iris
ebon cedar
oak tangle
ancient iris
#

I'm saying paladin keeps eating at and indirectly nerfing hiero

ebon cedar
ancient iris
#

Yeah but a nerf this bad was not warranted alas it's week one and I'm just trying to get it fixed

oak tangle
#

Dawn kinda sucks now that shadows can’t do as much dmg and rbless is mediocre though

tribal dagger
violet tide
#

would be cool if cleric had a skill that had a recourse meter instead of cooldown

ancient iris
#

Dawn isn't even a support bro it's just one ability that's nice ig but anyone can have it

violet tide
#

it has divine beam or whatever its called

#

sundrops

#

hol from cleric

oak tangle
#

typically no since crouch left click abil is used on every class

pastel steppe
#

in DD where lightning bottle is bad, dawn is a pure support tree. Even in zenith the reason you run dawn is for its support abitlies. Yes you have bottle which is strong but if we are being real bottle cannot compare to the 2 caster trees its true value comes from having bottle and other things.

oak tangle
#

erm bottle is better clearing if you get dream rng every run

pastel steppe
#

the dream RNG in question (getting the caster trees damage passives lol)

oak tangle
#

or was, with trivium being so much worse lbottle kinda sucks

tough kettle
#

Grab I quit bid on blessing charms

ancient iris
#

I'm sorry but it's true

pastel steppe
#

half of the abitlies are good (ward, bottle, sunlight, Rblessing, sundrops, enlightenment) having half of the abitlies being good is better then most trees.

#

earth having 2 good abils 😭

tough kettle
#

3

violet blade
clever thistle
#

given from my experience in challenge cyan after update, it does make me feel that heal from support is important(soothsayer here), but that kind of situation doesn't exist in other place, and for some player even in cyan challenge support is no need because death does nothing to them(no punishment + anvil being free)

#

most of current content either

  1. too easy no need support
  2. be a aoe is better support
  3. support only need for buff dps

and with issue about

  1. heal is worse then absorb and your own potion injector (can we delete it)
  2. our content is fast paced nowaday + most of meta/damage class have movement, is hard for support to keep up with them

is really hard for support to exist/make ppl wiliing play it outside of boss dps

pastel steppe
#

if you delete PI people will literally just use splash potions in their hot bars you will still have on demand insta heal

clever thistle
#

that's what we do that before

#

and it open more space to balance game/increase player skill, instead have a panic button in your hotbar that will always work

pastel steppe
#

before I had PI half of my hotbar was insta heal because nothing is better; having PI let me acutally run new items

gleaming moth
#

hotbar splash potions are much more limited than pi

pastel steppe
#

also PI letting you use non insta heal potions effectively is very fun, even though its not as strong as insta heal stacking (please unnerf dichen energy brew 😭)

oak tangle
#

real ones use pi for non healing pots

clever thistle
#

i agree since there has some short duration potion that will probably only useful when u put it into pi

oak tangle
#

i used to keep furys in my pi for dps sets and then had an ii for hp in some other sets

pastel steppe
#

also PI lets you have quench on every potion you drink 😋

clever thistle
#

i know my friend just use it for... more storage...

pastel steppe
clever thistle
#

depend on what u use

gleaming moth
#

in general it's going to be nearly impossible to beat out an on demand high level instant heal pot as any level of support player unless you can just drop an invuln aura

#

wow handles pots by just not allowing more than 1 per category per combat

clever thistle
#

^
i think pi kind of defeat one of main point of support

#

combine with the part that support class doesn't have moment so they are hard to keep with those damage class

oak tangle
#

part of why dawn was mostly just useful for rbless

clever thistle
#

thus damage class still need some heal

pastel steppe
#

is that a bad thing? do we really need a class to be relegated to just being a heal bot? I still get use out of healing spells even with PI existing anyways since they are not effected by healing sickness

oak tangle
#

i dont even know why rbless was changed 6% is such a pathetic increase

clever thistle
#

like u said i also don't like support being just heal bot

#

(dawn skill be like)

pastel steppe
#

well theres also the issue of ward just being much better then the other 2 healing skills

clever thistle
#

i want support get more play, to allow player have higher skill ceil, to allow more build devirsity

#

pls make totem of savalation can move...

pastel steppe
#

divine beam is low cooldown + low absorption + in a very competitive bow ability spot. Totem is just extremely weak at everything it does.

gleaming moth
#

people just ain't using totem right imo. i got like 2 charms for totem and the team basically just treats it as invulnerability

hot elm
#

It’s useless

#

I have seen max totem and used it, it’s bad

gleaming moth
#

the main dps just eats the spider attacks during dps phases because of a totem sitting there when i've got it up

violet blade
#

I think the answer here is that you never have to build yourself as a healing bot, in the old days we'd build paladin for half support/healing and half damage
You could probably build a heal bot hiero if you wish and if your team desires? But as others get better they will need less healing and you can move towards more dmg oriented abilities which will speed up clearing (which was the main form of progression back in the days as equips were didn't have much power compared to class abilities)

#

Unfortunately none of this really makes sense with how little of an impact death has, as well as the dominance of lootrunning in all sources of content

hot elm
#

The main dps should be getting one shot by bite if they in the right set don’t @ me 🤭

gleaming moth
#

usually 8-10 when we were playing a couple months back

hot elm
#

It’s useless in 15 tbh

gleaming moth
#

we aren't trying to stress ourselves out for no reason

pastel steppe
#

well zenith is a kill or be killed meta so even charmed totems arent going to be useful for super swishy players

clever thistle
#

u can see the difference between "meta" and player that have fun with their thing

hot elm
#

Yeah true

#

Totem is decent for when you can actually take a couple hits

pastel steppe
#

DD is not a kill or be killed meta, but totem is simply a weak skill there and since there are no charms, why not take some other swap like Meteor instead.

hot elm
#

Later on though, I find you getting one shot is much higher chance so totem can’t out heal basic attacks

oak tangle
#

yeah i can understand why then, for me i never even choose totem because im limited to 4 dawn actives and ward/sunlight/rbless/sundrops is what i prefer to use

pastel steppe
#

true, the abil cap means that dawn isnt too bothered by having redundant abilities anyways. You just take the acutally good heal spell and move on

hot elm
#

Yes

pastel steppe
#

oh also for depths, having healing is acutally very valuable for earth players since they can't live of PI healing because of healing sickness.

oak tangle
#

tbh this is the first time ive looked at totem and it looks so much more rng based than other skills, at twisted its straight up 2x better than legendary

pastel steppe
#

soothing combos gets haste 2 at twisted but only haste 1 at every other level withering

#

oh and enlightenment jumps from 7% chance of better abitlies up to 30 at twisted level dawn twisted skills are very weird

gleaming moth
#

meant to generally be a high reward and less of an extra tier

#

esp. with it's creation in mind, being the rarer twisted rooms in DD

wanton scarab
#

Can cz steel not get dmg loss from every balance update pls

#

It's now even worse due to wand aspect and boon of the pit becoming additive

#

And as a spellsteel I get very little sharp stacks in clear so only compensation in damage is proj mastery

modern ingot
#

#gameplay-discussion message some thoughts on support apoth after the changes

#

figured id link it here since the update hit hiero heavily, allowing more support playstyles to come out

#

might try soothsayer support, though i feel like the valid soothsayer build is just magic with some aptitude so you deal aoe damage and still somewhat support your team

pastel steppe
#

support sooth 💔

modern ingot
#

i tried sooth back when it released, and it wasnt competetive with hiero at all

#

especially since it required so much more effort to pull of and stil did less

pastel steppe
#

the thing about that class is that the regular chain healing is good enough already so its pointless to charm it. Then the whirlwind totem charms are all garbage. So theres just nothing to run to improve your supporting capabilities in any meaningful way.

modern ingot
#

this might have changed with this update

modern ingot
pastel steppe
#

sooth is played as an offensive support class. You are still largely a clear class that can occasionally provide help to your team.

pastel steppe
modern ingot
#

i dont think sooth can ever become a pure support class

#

there are just not that many skills to work with

#

unless a spec skill changed some base skills entirely

#

or there were actually impactful charms (unlikely, hard to program and even more to balance)

gleaming moth
#

provide boons/heals, but be an active contributor in offense beyond that as well

ebon cedar
#

healing doesnt work as well also because eating and saturation exist

#

and this isnt something like hypixel where the health regens way slower

oak tangle
plush ice
#

@modern ingot repost, was messing with the automod filter to try and stop some scam bots

tough kettle
#

Use google lens

plush ice
#

well I still have it

#

per @modern ingot

to be clear, im still going off of my experience with sooth a long time ago, but i feel like because of this design choice coupled with the complexity of shaman in general, it will be impossible for a human to ever take everything there is out of sooth's kit. For example, while throwing a whirlwind totem you want to keep it close to yourself, but also close to your team, and you want to stand in it, and you want other to stand in it. Now, if the other player is melee, thats just impossible basically, if youre both ranged, its still hard since a lot of ranged classes kite A LOT, and as shaman its ALWAYS easier to throw totems offensively rather than defensively (which is kind of ironic tbh). Then there is the fact that the teammates will probably not go out of their way to stand in the whirlwind totem for some reason, and even if they do it consciously you have to throw it in a perfect spot that will not get overrun by mobs in 2 seconds, but also not be so far that you both have trouble engaging.
And that is ONE (1) (singular) (one) skill. This becomes an issue when you have so many more skills, and you can either get overwhelmed, tactically use only some of your skills, or dump them all at once and probably achieve a better outcome than trying to minmax everything anyway

modern ingot
modern ingot
modern ingot
#

i cant describe how better absorption felt when i used it as apoth.

#

well this is all slightly outside the scope of the update. Bottom line is, the support classes are all more in line now due to hiero losing its easy to use stat stick that threw whatever other classes had to offer out of the window. The devs can now focus more on making seperate identities for the support specs, and maybe diversifying their ways of helping so its less brainless.

snow ruin
#

Changing healing would require a huge rework in incoming damage numbers

#

I think it'd be worth it but I wanted to mention how monumental of a task it'd be

modern ingot
#

monumental...

snow ruin
#

I'd actually kill saturation healing altogether ( but buff some of the self sustain buy-ins to allow building for it still)

modern ingot
#

yeah healing changes have been discussed for a looong time, and its completely up to the devs if they want to take this on, but a similar discussion has taken place regarding damage scaling and here we are

snow ruin
#

Then kill health recovery potions too, by giving them a global 30 second cooldown

tough kettle
#

Ye again whole game mechanics rework

snow ruin
#

IH (plus injector) make glass fucks more resilient than they should be, without support
Saturation let's people that do very little investment into self sustain run rampant without healing for a while (with a single life drain on a piece of gear that's already good)

#

This is off topic but health recovery is imo something that should be revisited with the goal of strengthening build identity (and the qol of not eating every 10 seconds)

violet blade
#

Just for the record I don't think damage numbers were ever changed when PI was introduced (R3 did not exist back then)

#

Current R1 R2 numbers were pretty much balanced around you having only one splash IH potion on your hotbar at most in fights

snow ruin
#

God damn ih.. 3!!!!

oak tangle
#

will damage situationals be getting buffed/reworked? a lot of them are far less useful now

violet blade
#

It's interesting how back then people were always talking about how IH and eating is overpowered and players are already near impossible to kill because food healing is so strong
Then PI got introduced

pastel steppe
#

food healing is for sure a much bigger issue then PI is. 1.9 regeneration is just completely nuts and it makes it so just about any good is like a regen 2 potion in addition to whatever buff it also grants. Then you can even stack this saturation to have it for later and to sprint longer. Lastly since you lose hunger so quickly when you take a smidge of damage you have to eat constantly. You get numb to it after a while but if you stop and think about it; at least 10% of your time playing minecraft is just the eating animation.

#

epic food items have to be extremely powerful to justify you ever wanting to have more then 1 food source at a time since their benefit cant be just healing when even steak is overpowered.

#

I'm not sure if its even possible to change the hunger mechanics though and if it was it would require and entire server revamp to feel good; since monumenta is largely build around small and medium fights chained together where you have a some downtime to heal up. Doing something like adding back slow natural regen would really hurt that gameplay loop.

#

so the game just sort of has to be balanced around every body having super regeneration; I can get why its so hard to make everything feel fair

violet blade
#

Saturation stacking is definitely pretty broken especially the introduction of more recent consumables that lets you eat even at full hunger

#

But food healing has always been why CTMs pretty much almost always kills you with burst damage and not sustained damage

#

PI just went ahead and said "ok nope now you can full counter burst damage as well"

pastel steppe
#

well PI is just a natural evolution of healing potions. You can only improve those by letting you stack them or giving them more healing. Insta heal has been broken the minute it was added to minecraft in basically every context.

violet blade
#

Yeah I think what I'm trying to say is IH should've never been evolved upon and should probably be given out a lot more sparsely

#

Like if you know something is broken it doesn't make sense to make something even more broken

pastel steppe
#

insta heal was arguably even more powerful before they buffed eating so much too; you used to only be able to heal with golden apple and splash heal.

outer phoenix
pastel steppe
#

well it makes sense to get an upgrade to splash healing when it plays such a big role in the game already. so far everything in monumenta gets upgraded at some point.

#

I think stacking potions (and then adding healing sickness) is a much better approach then making healing potions heal more then 40% health instead.

pastel steppe
#

I'd rather have a 1000 weak potions then 1 strong potion that costs the same as them

rare night
#

Potions should't play as big of a role as they do

violet blade
#

Honestly I don't think potions were meant to play that big of a role in the game when the server started

rare night
#

Because incoming damage is balanced like ass

violet blade
#

At some point TM was super obsessed with resource sinks so a bunch of powerful pots got made and then pots felt like they played a big role in the game

pastel steppe
violet blade
# rare night Because incoming damage is balanced like ass

I think this pretty much started the cycle of whoops we made some super powerful pots -> now the enemies need to do some cheap attack to kill you -> make even more broken pots to encourage people to spend resource on them when new content drops -> ...

rare night
#

Yeah...

pastel steppe
#

well we don't need to resort to using the OP potions to win right now; just working off the basic buffs is plenty.

gleaming moth
#

beyond extreme end game stuff, agreed

pastel steppe
#

nobody is out here popping casino potions just to fight world bosses for example. The only time I even see expensive buffs get used is in EDD (corridors players also probably use them too)

rare night
#

I mean, you don't have to use them sure, but you can't disagree with the fact that they massively help

gleaming moth
#

i can't imagine a15 being a thing without em

#

but a15 is extreme for extreme's sake

pastel steppe
outer phoenix
# violet blade But food healing has always been why CTMs pretty much almost always kills you wi...

Another factor to consider- Monumenta 's difficulty is loaded in replayability (delves), something most CTMs do not design for. Areas are always "new" and players have no knowledge about the dungeon layout, spawners, and mobs to expect. Each run of a dungeon on monumenta brings more experience for the player, making it even more difficult to wear out the player with attrition compared to burst since they will generally know how much damage will be coming in. Monumenta has some incredible movement tools as well, so unless the terrain is particularly hostile, they can disengage easier with the longer Time To Death

gleaming moth
#

do i hear the next dungeon needs 2 high ceilings althroughout

#

teehee

oak tangle
#

Cutter my beloved

violet blade
pastel steppe
#

another thing about expensive potions is that managing their duration is really frustrating. When you are playing with powerful buffed your encouraged to make the most of them and it makes any downtime feel really punishing. Sometimes its a good idea to just log of the server and only rejoin right when your group is about to start playing again just to keep as much duration as possible; which is just stupid.

#

when you have a cheap strength potion, your not stressed about losing its duration at all

#

if you die; its no big deal! if you die using casino potions you wasted 10 har

pastel steppe
#

and thank god; since it would be stupid if you had to use potions that are more expensive then the rewards you get after winning.

snow ruin
#

Get slammed by mobs 10 seconds ago? Well that didn't happen anymore

#

There's barely any resource attrition either from that

modern ingot
pastel steppe
#

to be fair MC servers struggling with potion balance is not new. Wynncraft for example has to have most of their common potions be completely useless and then have their good potions be more expensive then the content you are playing; just to keep that game somewhat balanced. You can break wynn in half if you use potions; but the server is built in a way where its not expecting you to have potions and it makes potions inaccessible to avoid making the game to easy. However that server has the problem of potions just having no reason to even exist anymore and the few potions that are good and cheap are completely insane. They tried so hard to make the game not center around buffs and its still flawed.

indigo grotto
#

also silver pauldron just makes bers a healing machine

snow ruin
#

Mass stackable consumables moment

#

Tedious to upkeep so only used in hard content

indigo grotto
#

2.1 seems to have made everything at least 2 times harder

pastel steppe
#

well it was like that when I played*

#

out of the 2, I acutally liked the "potions are the default" system more though. It felt more freeform then having an aspect of the game that is intentionally being underutilized and obstructed.

snow ruin
#

That idea with only allowing a limited number of potion buffs is not a bad idea

Thinking about what the actual point of potions in games is... and either there's an engaging game loop for upkeeping your potions (which I don't think I've ever seen attempted) or the potions are better as a "pick your good poison" build variety thing

gleaming moth
#

akin to the guardian elixirs n stuff in wow, where you'd basically be able to have 1 guardian elixir and one combat elixir at a time?

#

active at a time*

snow ruin
#

Yeah I like that

gleaming moth
#

interesting

snow ruin
#

That was what I saw earlier mentioned somewhere and I liked the sound of it

#

Of course IH is a whole different beast altogether

gleaming moth
#

as it is in wow and others, a category of "these pots aren't an elixir, so they all share a long CD and 1 per combat limit"

#

although both of those systems seem.... difficult at best to implement, esp. the health one

pastel steppe
#

oh on the topic of potions sucking, can we delete dark thunder please and thank you

#

why do races have the highest entry fee in the game to play!

worn cobalt
#

additive speed rework when

old needle
#

TM Makes World Records Unbeatable, Part 20

#

also if they did additive speed in the same way they did additive damage i don’t think much would change because potions are separate multiplier from gear anyway

plush ice
#

No cooldown, none of that healing sickness, just infinite ih3 to survive any encounter

merry bane
#

the true potion chugger

#

the ORIGINAL rogue speech bubble

vivid osprey
#

using petalbrews when you could use extinguishers.

plush ice
#

It was pretty rare to use until people started farming Boots of Pride and selling Will on the market

vivid osprey
#

Turned out selling people wasnt allowed, so they switched to just selling the currency instead.

tight eagle
#

just recently in cz or group content I have a new strat where you keep pi (well it doesn’t even matter if it’s a pi anymore) in inventory and have pot in your hotbar and you can either use it yourself or splash people
And honestly it’s paying off
Like believe it or not I saved a bunch of people
I’m convinced it’s actually good in group content when you don’t have cleric/ward
And also shows how common consumables are that I don’t even mind just chug it at my teammate when I’m not in danger

snow ruin
#

It's crazy how much untapped cheese potential there is

finite shale
#

do potions splashed on others apply healing sickness?

tight eagle
#

don't think so
cuz normal pot usage
the downside to this is that you have to put another in your hotbar
but in most cases you'd only use at most 1 pot per encounter anyways

merry bane
#

let iridium injector swap between modes and turn into a potion cannon that lets any potion be thrown

potions launched this way from a Cleric are 10% stronger

tight eagle
#

pi rework idea
pi is now a potion specific storage store up to 54 potions and when right clicked in inventory spew 1 potion in your inventory
removed hotbar functionality

valid topaz
#

I might be one of the 2 sooth players out there

daring halo
#

So for the inevitable 1.20.x update that adds like that Pickaxe mining speed and what not, what else comes with it that could effect mm balance? (probably doesnt go here)

finite shale
#

isn't food item data super manipulatable post nbt rework?

gleaming moth
#

attack reach

finite shale
#

so custom hunger/sat values on foods?

#

that too

daring halo
finite shale
#

can we have at least one edible door somewhere

finite shale
#

🔥

daring halo
worn cobalt
gleaming moth
#

no idea how it'd be used for different things, just that it's come up

daring halo
#

I mean telum is a big sword

ebon cedar
#

something like that i guess, i was thinking more on things like tridents

finite shale
#

melee tridents get an actual niche?

#

how does the reach bonus interact with swordsweep actually

vivid osprey
#

Tridents having extra reach would be fire

tight eagle
valid topaz
#

I would not recommend messing too much with attack reach

candid pike
#

I would recommend messing around a lot with attack speed!

median beacon
#

^

gleaming moth
#

don't we already have that

tough kettle
#

Reason why axe is meta in cz

median beacon
#

i belive Jimbob meant attack range

vivid osprey
#

Mace with 30 block reach

old needle
#

short swords notlikethis

finite shale
#

this weapon performing too well? sentenced to 1.5 block arms.

vivid osprey
#

I will say if you’re gonna mess with reach it has to be rarely, or as a legendary option.

gleaming moth
#

reach can go both ways 😛

finite shale
#

or as a more consistent thing to a weapon type (tridents)

vivid osprey
finite shale
#

daggers weapon type real?

old needle
finite shale
#

that genuinely feels strong

#

too much so for a delve infusion

vivid osprey
#

5% is too much

finite shale
#

sentenced to the 1%/level treatment

#

placeblast

vivid osprey
#

Sentenced to not really useful treatment

glad sorrel
#

new parameter cooking 😋

old needle
#

maybe? it doesn’t feel that much of a difference, plus there’s already the quick-eating something right after cd thing

finite shale
#

i mean eating food in 80% the time plus whatever percent from revelation is pretty good

old needle
#

but that’s a bug ig so

vivid osprey
#

+2% increased reach/ level delve infusion

finite shale
#

placeblast cooks again

oak tangle
finite shale
#

can we give sliver like a fast eat time compared to other consumables though so it's not entirely worthless

old needle
surreal blade
#

can we give sliver like a slow eat time compared to other consumables though so it's even more worthless

finite shale
old needle
#

how often are you eating food

#

what’s your usual setup

finite shale
#

a 25% reduction equals to 33% more food per food

#

sliver fol dew

surreal blade
#

can eight slivers combine into Perfection, the first dungeon Legendary

old needle
#

there’s your problem don’t use sliver

#

just use fflame

finite shale
#

No.

old needle
#

Yes.

plush ice
old needle
finite shale
#

if the players get their arms cut mobs will have to too

surreal blade
#

pakstf can you introduce extendo arms so I can make melee into ranged

plush ice
#

Not a dev so can't do that

finite shale
#

it's not gonna work with most mobs being just 'you TOUCH miette?' and slapping you in retaliation

surreal blade
#

ban enough players to form a series of stored bits and arrange them into extendo arms

gleaming moth
#

extendo arms will become a new default on dev tools

plush ice
#

Honestly attack reach would really just allow the creation of Spears and other polearms as proper weapons

old needle
#

i want more reach so bad just for golems

gleaming moth
#

because extendo arms is very nice for "i don't want that mob here anymore"

glad sorrel
#

new class for spear

old needle
#

skt race construct in particular is so bad

finite shale
#

polearm class?

#

polearm warrior!

old needle
#

sometimes i wish there were items with like Throwing Knife and Infinity

#

but that’s basically a snowball so doesn’t change much

#

but i like silly weapon ideas

ebon cedar
merry bane
#

i.e big fucking sword has longer reach

#

very generic

outer phoenix
#

Exalted sword of the exiled gets -2 reach

vivid osprey
#

Can big hat have more reach?

old needle
#

can big hat have more damage :3

merry bane
#

so fucking true

old needle
#

me when “REGION 1 MAGIC - No changes”

#

although there were 3 valley items that were listed under other categories but all three of them were by 2-3% only

snow ruin
#

Advancing shadows now increases reach

gleaming moth
#

rogue now plays at dagger range at all times

old needle
#

advancing shadows users

vivid osprey
#

imagine the high damage offhand daggers have -reach

#

so you have to sacrifice safety for damage

#

wait...

gleaming moth
#

that sounds familiar

valid topaz
#

its a pve mode so its a bit better

#

in pvp mode its pretty much an absolute no

#

entity scale is more interesting anyways

tight eagle
#

I doubt it's actually that good
considering scout is a class and they are not immortal

old needle
#

idk about attack reach but i like the idea of block reach for pickaxes

valid topaz
#

yeah that would be pretty interesting

#

imagine armor that makes you smaller 😳

#

might be too niche

#

but a curse that makes you bigger sounds pretty funny

old needle
#

i want armor that makes me bigger so i can bully everyone else for being short withering

finite shale
#

Curse of Chunk

old needle
#

imagine an epic mainhand that makes you 50% smaller and gives 2 block jump height

#

i have no idea how this would be useful but it would be monumenta’s dumbest movement tool by far

#

(although back in 1.20.5 early snapshots i was never able to get scale attribute on gear to work. but that’s probably fixed now)

vivid osprey
#

honestly i just want every collosal to be different mobs but they get really big as you damage them

#

this will be a positive change

valid topaz
#

its like worldly protection V kind of stuff

ebon cedar
valid topaz
#

it would definitely be much better in a PVE yeah

#

feels like its better to balance it with slow attack speed

old needle
valid topaz
#

you can still jump around

#

imagine it on scout

vivid osprey
snow ruin
#

Nerd pole from further up would probably be more effective

slate surge
#

can cblessing get some love

merry flame
pastel steppe
#

one of the main complains people had about that snapshot was variable range messing with a decade worth of muscle memory.

#

even right now some people already really hate the cumbersome weapons because they slightly alter your melee timings. imagine how unpopular something that dramatically changed your timing would be.

tight eagle
#

imagine -jumpheight item that makes you bhop faster

slate surge
#

also regicide pls its so weak rn

stoic citrus
#

Idk if the enchant itself needs a buff, but buffs to the regicide charms would be nice

pastel steppe
#

ngl I have not noticed a difference between regicide before and after patch.

empty torrent
#

Hey, I've been thinking of writing a bit of my feedback and complaints but I realized some of my issues might be things that this changelog wasn't planning on solving in the first week of coming out or wasn't considered an issue in the first place. Soo I'm writing this to ask any TM members who worked on this to maybe explain the main ( if not all ) goals of these changes ( example of goals would be reducing extreme DPS via buff stacking, certain class balancing, situational balancing?, etc. ).

sterile swift
#

(10.42.0)

For the update on July 4, 2024

Major Balance Change: The Additive Damage Rework
Introduction:
After well over a year of development and several weeks of testing and bug fixing, the balance team is pleased to release a major overhaul to damage calculations we've termed the Additive Damage Rework. Under the previous system, all non-flat damage buffs were multiplicative - damage buffs become greater than the sum of their parts very quickly. This led to the following issues:

  • There was a large spread between median and maximum damage output. This led to issues designing mob and boss encounters since health values would either be excessive for average players or low for optimal group compositions.
  • High damage gear, class buffs, infusions, and other damage enhancements were required for high level content. Not using these tools meant significant underperformance in comparison even if skill levels and strategies between groups were held constant.
  • Many classes had an advantage over others due to innate damage stacking or were limited to prevent excessive damage output. For example, the base damage of Alchemist Potions between Region 2 and Region 3 were near identical due to damage buffs in Region 3.
stoic citrus
#

Was bfoce fixed completely yet

#

Cool cool, guardian dmg seems fine to me now then

#

Full combo dmg that abused several multipliers obviously went down, from 362 to 282
But usual dmg is still good to me

ancient iris
#

Can we buff volley

rare night
#

no

ebon cedar
#

volley is definitely something at the moment

#

but moving it here i think honestly was a healthy change, even if not the most planned

modern ingot
#

oh, some feedback for new heavenly boon (u) (since that technically arrived with this update)

#

i think its placebo at most

#

lets be honest with ourselves, 1 second (maximum) of cooldown reduction every 8 seconds conditionally isnt anything useful

#

its even worse because of all the conditions.
In order to be used at maximum theoretical capacity (which imo still sucks lmao) you would have to:
kill an undead mob right after the previous cooldown ended
drop a pot from it
be in range of your teammates
for:
maximum of 1 second cd reduction
and then wait another 8 seconds

#

personally i liked the previous iteration, bar the class change after doing it making the whole thing useless as a cleric skill, but if i had to give feedback to improve it i feel like the maximum cd reduction and cooldown have to be buffed a lot

#

if i had to give my honest opinion though, i dont like it at all, and would rather see some other mechanics than cooldown reduction explored through the support aspect of cleric

surreal blade
#

hboon U should drop harming potions on enemies

modern ingot
#

i actually think on a conceptual level this is a great idea. by this i mean adding enhancements that turn the offensive aspect of cleric into a defensive one, and vice versa

tough kettle
#

It should able drop haste pot

modern ingot
#

haste pot would be nigh useless imo. 1 minute 30 seconds with luck involved isnt something you can rely on when building, and once you reach bhop speed the additional haste is also minimal

#

well thats from the perspective of attack speed. for faster spawner breaking itd be nice

ancient iris
snow ruin
#

Volley was high key busted

ancient iris
#

Yeah

#

Now it like

#

Can wipe basic mobs but anything that... shouldn't be 1 tapped isn't 1 tapped anymore

worn cobalt
#

they gotta reset the lbs for gallery most of the records are unbeatable now

indigo grotto
#

just wait until we get more wool dungeons