#For the Balance Update on July 4th, 2024:
1 messages · Page 2 of 1
what a sad state of affairs
veils
LMFAO
Wait, will all of the R3 items turn into Epic eventually?
Veil is useless wtf đ
Boreas Mattock wasn't a god fearing pick.
...
Why are we talking about veil
So it was sent to capital G himself
everything in r3 is gonna get to legendary at masterwork 7
go outside and look at the fireworks if ur american
i love my veilripper, but i'm definitely not running full speed into everything
Then coc should be reworked if or when r2 items are usable in r3 instead of nerfing them now
why is there so many boreas mattock fans all of a sudden
boreas is doomed anyways
Also why not just wait until r2 can be joined to r3 to nerf mattock?
i was always a boreas fan dont get it wrong
why does the compatibility of CoC items from r2 with the masterwork system even matter when theyâre in two isolated gamemodes essentially
Let the pick part from this mortal coil in peace đ„Č
everyone's coming out of the woodwork to defend their aoe slowing pickaxe that is also coincidentally the fastest pick in the game
you cant use an r2 pickaxe in r3 so whats the impact of removing it??
for the future when they make them not isolated and allow r2 in r3
i always loved boreas i didnt appear outta nowhere
people tend to not talk about things they see as extremely powerful in case people notice it, so it probably avoided discussions until it was impacted
its fun pick
real
Itâs an r2 item who cares
i mean
Can we talk about how Berserker still has kill aura?
at least ex stoneborn is still a pick
the people who play r2?
boreas is prob a bad helm now that will be forgotten
Eh it wasnât used tbh
but why region lock removal tho?
Coc armor are better
sounds like it was quite used
bis proj agi had no coc slot, so you could use mattock
Ah
in the future thereâll be other item releases to compete with it tho, I dont feel like eff 4 iron is that big of a problem esp when theres so much room for progression with mw on the existing pickaxes in r3
THAT EXPLAINS SO MUCH
estar is bis because of versatile sorry
ew scout
Maybe in just a shaker lover
shattershine isnt that slow
yes, in case you didn't know in your cleric sphere
pickaxes will finally be interesting
Shattershine's next.
nutcracker had 1% more proj damage with versatile goofy
I mean like
in 1.21.1
25% vs 24%
boreas was sooo underrated we were trying to keep it quiet so people didnât hear about this niche strong item
I don't even use the fast pickaxes usually its never above e1 gold really
versatile is weird and it calculates differently
I will say, that even though I did not use mattock, I liked how there used to be an insensitive to NOT use COC in your build.
im still an earthshaker guy
Yeah we have like 2-3 levels to go on picks, r3 picks should be better than that by then
and an overclcoker guy
it's why argentum is actually bis in r3
also sgreed is bis lmao
correct
Was*
sgreed is also bis by like, 1%?
I'm Shattershine #1 fan
Are ability damage modifiers additive now? Like the lesser +10% <damaging ability's damage> and such
Argentum is meh
im kind of an adrenaline averse guy so eh
however, I'm not sure how versatile handles post additive changes
but its like
adrenaline and good mining speed is sooo smooth
fast enough for everything
think it's just going to be a generally unfavored to have pick speeds slowed down, but given we were already testing the limits of where we could go halfway through r3, it makes sense that things are backing off a bit
yeyes but speed more agi uhhh more versatile
i love my pacing
Kingslayer can compete!
With everything being additive itâll probably be worse and versatile will be useless
I'm slightly worried about the big minus damage charms being mitigated by other numbers in the same category (pots, vuln)
soon i think
it's being debated
Charm stats are separate I believe
Fol will live
all the boreas stockers dang
Itâd be nice if temporary 100% infusion refunds could be offered specifically for reworked items because i now have a full infused helmet that I have no use for
should i purchase one for legacy collection
remember boreas mattock
nah im sleep
Yeah can we get free infusions back
Also mmm tenacity seems valuable now does it
I need to rework all my sets now đ
No, charms are still separate
Good
Yeah or the blizzard charm is gonna go crazy
As said above I was afraid of negative penalties being cancelled shenanigans lol
Exactly urn comes to mind
Who do I go to to request full infusions refund
The value of infusion stays the exact same right?
You lose exp
yes but additive
Eh but gear is useless now so I need to rebuild my sets
shouldn't infusions get some buff? believe they are too week now compare to their cost
Yes additive of course
They were always like that, now they are just worse đ€·
x1.225 damage for investing into a set was something
infusions WERE good
That's only the basic infusions
nah they were good
Iâm not saying they werenât
were being the keyword
There's still good?
Kinda useless now
?
what
Bro
a full set of infusion can increase your damage from +130 to +200
i spent so much on pdias
Idk abt u
They arenât terrible but they arenât as good
but 20% dmg is 20% dmg
normal infusions seem ok but 5% for a maxed delve infusion seems kinda low
but not now
Iâm talking about delve infusions
and now its additive so like yeajh
Not normal
lf refund đŠ
fuuuck
Normal infusions arenât infusions those are givens
O then yeah they're kind of a flop now
i just bought a ton of shattered masks for decap
Delve infusions are now a lot worse
Iâve been on the side of infusions are just too strong and mandatory
still extra damage to shoehorn though so i can't complain
something about complaining about infusions not giving +100 damage
Why is it bad they are strong, they are also very expensive
they never did....
becoz they're just minmaxing
damage is damage.
Infusion nerf means that Sirius/Revelation is less important 
REAL
apparently in this game expensive can mean good or complete shit
Infusions were changed
Less obligated to play Sirius...
Changelog forgot them for some reason
were delve infusions changed
un masterwork your sets too.
Do you even play the game anymore đ
thats money spent that could be going anywhere else
bc 5% additive is weak
- Vigor, Focus, and Perspicacity now scale with region: 0.75% more damage per level -> 1% in R1, 1.25% in R2, 1.5% in R3
it's incredibly expensive in some other mmos to get some just above negligible impacts, such is most of the nature of gear improvements
yeah i do
WTF
I just want full refund on infusions
huge
Can we get that please đ
So 24% in r1, 30% in r2, 36% in r3
Oh wow 45% added damage from infusion that's... Something.
I thought it was meant to shift power away from infusions
don't add full refund
Why not
be funny i think
They always do that for big changes
Suffer remove exp levels for this week
stacks of har result in 36% damage
Wait this exists rn?
for 3 full weeks. make it so that infusions are now 0% refund
Changelog is missing it
is that not literally what people do for cz.
GG!!!
Anything with delve infusion?
What about delve infusions
you can remove the infusion. but you get nothing back. pdia is also eaten completly.
Still need to uninfuse
Unchanged
oh
For now anyways
might be something to keep an eye on yeah
Guess we will have to wait and see
super cool frozenearth đ
but that used to be double
Yeah I imagine plenty of stuff is gonna come in the following weeks
well
like +70% or sth
đđŒ
So don't liquidate all your items just yet lol
Iâm liquidating đ
I'm liquidating your liver
can I have a delve infusion that is the equivalent of decap on scout now pls kthx
Remember revelation+ understanding so it's still effectively 5 max if you want to use it
no
Free damage delve infusions are dubious
kill scou
Yeah why is scout infusion list so bad
scout thing
aura + choler
Does scout deserve it
pb range
i deserve it đ„ș
no u dont
Do you?
Nerf scout > add infusion > everyone happy
yes!!!!
Because it just makes endgame further from mid game
And sometimes just because you didnât max infusions you would have a really hard time to a point it cannot be covered by skills
Imagine some content people just be like yeah I donât want you in the party because you didnât max infusions
Itâs a design choice of how strong it should be
But if infusions is suppose to be a âget it if you can, donât if you donât mindâ thing
It is too strong
do you play cz niamn
Can we make the game hard again it feels too easy.
Itâs never been like this though
True can we bring back old twisted
dont lie u love it
god no
anyway im gonna leave this here, this is going to be an unpopular opinion but a lot of balance devs and a lot of other people on here as well have a view of balancing as âif itâs too hard for you skill issue.â i just want to play the game. people play video games to have FUN and i think a lot of people have lost the plot talking about âmeta definingâ and âbrokenâ items. âhey this playstyle/piece of gear/skill is fun to use and can be used effectivelyââ âDEATHâ is not really in the interest of fun
and no this isnât boreas cope, iâve never touched it
Can we have both actually
Ngl I hate fun
haste nerf be like
I love a great challenge (Iâm hella persistence)
Iâve played through the game with a group at the level where we should be. And tbh I never felt like I was too weak for a piece of content without infusions. Ofc once I infused, it became easier but it also cost me an arm and a leg to get them so I felt like I achieved something and it was worth grinding for.
weâre going to slow down the game so u can stare at the spawner for longer and think about what ur doing with ur life
We should make the game overall the worst experience ever
The goal!!!
Earlygame is too tough? Make it worse
Yeah I never got that
early game isnt that hard tho
But not my decision
on an alt
Early game starting out is hard (for the first time(
it just wasnt that hard
will fol get a buffïŒ
ok true prob
You also have experience
early game is not hard also is because experience
Itâs like the biggest filter ever dude, especially for people with no experience with CTMs or Monumenta
Thereâs a reason the white clear % is so low
if you haven't ever done like a ctm, or even pve content, its really difficult
but like
early game of anything is going to be annoying thatâs just how it is, it would take a lot of money to make me play white in tiereds again
And that was fun.
girliepop i rage quitted on my first white attempt đ
I canât say anything because I cleared with a big group
that was the best experience ever
i had to come back months (years?) to clean my mind
But early game wasnât bad with more than 3
Now itâs just kill⊠profit⊠inflation
I had a hard time
And I loved it đ
where did all these friends go huh
yeah basically
i aint seen em
honestly highwatch t5s make white way too easy
I loved playing solo other then when I did orange I made a friend and that was nice
they are just pretty powerful and tanky
oooga booga
Omg
What huh
the harpoon FIFTEEN damage
Ong*
you know what? if you think the game is too easy, handicap yourself. take off a piece of gear, drink Curse of the Dark Souls, whatever. but stop trying to drag everyone else down with you just because youâre bored. this goes for @worldly ferry as well
what
isn't highwatch like, pretty far in the progression path away from white dungeon
+4 max hp with dualsun and 12 armor
i've never said the game was too easy?
people told me to go to highwatch
both of you guys can stop with the âtoo easy for me so make it hard for everyone elseâ stuff
I cleared solo and white wasnât that bad (I cheesed the absolute hell out of it since I bought like a shit ton of Macuahuitls from lowtide)
idk i just asked for what to do
dont ask
i shouldnt have
I thought we were talking about first clear white experience?
Itâs very far off yeah
Bro im on every attriba debuff, drinking breachpoint coffee and is cursed with the dark soul
How can I make this game any harder !
yes that was my first clear white experience
cloth armor
highwatch t5s being kinda busted
I cleared white as intended and honestly the biggest issue for me was just navigation
Let's not begin an argument about this
I bought so many MacuahuitlsâŠ
I'm genuinely confused about what chroma is referring to
if you hit highwatch and bought t5s before white, you got extremely lost
0.5 less than jreq
people told me to go there
why not? nobody else ever wants to talk about it but it is a large issue in balancing
i was just confused, asked for help, and i just grinding a 1 star poi for like 48cxp
people told you a means to bypass the difficulty of white for fairly cheap đ
Because the game is advertised as fairly difficult to begin with?
this is a balance update reaction post not #gameplay-discussion
True!!!!
TRUE!!!!
honestly i shouldnt have asked
no? not really
i got here from a derail video
Anyways balance stuff
chat is a bit of a risky bet on what responses you get. But yes, back to balance
sorry for talking then I guess, can't talk about first clear white expierence then
at no point was i told âwe are approaching dark soulsâ
I got here from a trailer I found. It was not advertised to be that difficult
no talk i want to hear
i got here after experiencing crippling depression fr fr, (please dont nerf haste again)
what happened to haste
They donât like mining spawner
last month consumable nerfs
everything is shorter and worse
Anything that supports mining fast is nerfed because it doesnât fit the idea for the game they want
please differentiate between actual difficulty and just making things more tedious, âslowing downâ gameplay does not equate to bumping up difficulty
like right now did anything change
Which is kill something, mine spawner
rogue will still clear fast:)
we both know that shit getting gutted the next few balance changes
Truth right here
rogue gonna become clown class fr
Dethroner is dead
Thank god it still has haste 4
Did they kill Skirm?
I came from the CTMC and at least back then it was considered on par with difficult maps like Ragecraft 3
there should be a point between nerfing and making unusably bad
mob health is increased 300%, damage by 100%, and mobs now have armor
there is your difficulty
I'm not so sure this is an unpopular opinion so much as it is just an irrelevant one.
-
Never once have I seen the justification for a balance or gameplay decision being "If they think its too hard they can cope". That's just fundamentally not how the team thinks.
-
A game being in the name of fun does not intrisically mean that it also must be easy. Plenty of fun comes from challenge and pushing yourself - there are entire genres of games predicated on this point. "I'm hear for fun so it should be easy" is just not a valid counterargument against something being hard
Monumenta was my first ctm experience, I did think it was difficult but i didnât find that it was advertised as such
in general mining speed being a matter of ticks slower has low visibility, but does mean that things are going to be harder to just mine and run by, just slightly enough that it should be leaning more towards handling the threat or accepting higher risk
Maybe Iâm just blind
same, when i join i really didnt think the game was gonna be that hard
Reasonably certain Tutorial included something about expecting to die a lot
it doesnât say that anymore
mm doesn't advertise based purely on difficulty i'd say, but the CTM genre comes with an implied difficulty level to match the genre
nowadays most people come here from Word of Mouth according to that one poll, with CTMC being the second lowest amount of players sourced.
CTMC pool has been mostly exhausted at this point i'd say, plus some other specifics i'll skip for now
Thats such a niche scenario thats its not even worth mentioning, people kill mobs that a spawner drops and then mine it, rarely do people mine a spawner and then kill everything around it, so what does having a few tick difference actually make a in a normal clear
i swear most ppl would just ignore this
wooo looooooot!!!!!!!
wdym
Yeah this is what I get the expectations mostly
Itâs not advertised âhardâ
But itâs a ctm
Jumping into it is itself a commitment
But well obviously people that donât know ctm would not get this
ctmc in general hasn't changed too much in population over time, and MM has been around for a long time and has had some level of ties to it for most of that timeframe
So situationals are the same as flat dmg?
Yeah I did not know what a CTM was when I joined monumenta
most people coming in are coming in off the MMO aspects, from word or mouth or advertising, and from other mmo minecraft choices
This seems to imply people don't just spawnerrush
Yeah
They are basically weaker +%
And regicide falls under that too right?
Yes
If anyone else hasn't yet, I'm surprised at the belt "rework"
Lost .5 armor iirc for 1 stamina level
oh yes no more lootrunning i love the balancing team (i have lootrun)
Yall out of touch fr
Think belt could've kept the .5 armor
if youâre balancing pickaxes solely around spawner rushing then ur ignoring a large majority of the playerbase that dont spawner rush to punish the minority that do, why not just come up with an alternative way to prevent spawner rushing if you dont want it
shields
oh boy.
(not that I understand the inherent dislike for speedrunning in the game)
let's not get into another round of that
hello i wake up. first stike build died right
Then why make picks that bypass it
#gameplay-discussion the second coming
bhahahhaha
back to balance changes from this week please
Like what the hell are you talking about
YES!!!â â â đ„đ„đ„đ„
Situational damage enchants are bad now!!!
As much as this might clog #change-logs could anything not mentioned in balance changes .txt be put there?
wow wonderful balance update
ikr
would be good to put missed things up there tbh
Tanks
- yeah fair itâs not the teams philosophy. but âskill issue đđđđâ is a very common response by non team members in this discord to saying anything bad in response to a nerf, and itâs incredibly tedious to try to have a conversation when you have The Regular Pot-Stirrers jumping in every five seconds to say âdeserved actually youâre just badâ
- my answer to this is âdoes nerfing an item, or a large category of items, make the game as a whole more fun?â in some cases the answer is yes. in many cases the answer is no. but often the discussion of such is again shut down by people who donât feel the change
Chroma I love you
u have big đ°
I canât wait to rent a maid
in regards to âThe Regular Pot-Stirrersâ, you know exactly who you are
Chroma can we be friends
I love diecâs guild fr fr
Also @ manmonke @ galacticac @ uh that other guy
sure lol
Silver strings enthusiat
yeah!
@boreal verge I won
Also @ hypeace @ mscr and @ everyone else I personally dislike
Dude you dislike the entire server
Also what's up with the ex ironscale change
Why was stamina listed it didn't get changed
Yes because trying to call out the "mean people who I don't like" is very on topic
Is it intentional?
a good amount of these people are actually normal and well adjusted from what iâve seen. makes you think 
The true skill issue is not blocking people who you know are not interested in having a constructive conversation and only want to drag you down with degrading nonsense
They missed some changelog
I assumed so to show that the item remained the same despite the scaling changes
Cause tbh they aren't worth keeping unblocked
Ironscale nerf !
Not it buffed
what
yea, block button is nice, but is less useful if we just spend the time talking about them anyways, block and live a better life đ
or do you just mean the functionality of stamina
It got 1 kbr though so I think it ultimately won the game of life
By like 1 kbr and the stamina was rebalanced or smth idk
true
yeah technically it's nerfed
Oh right yeah technically nerfed
Not directly
do I make it to the nonsense list
Who even are you
LMAO
Wait no it was buffed I think because the stamina it gets is received earlier
OUCH
god DAMN
Glaze harder
that is a fucking lie
and now the update talking is gone
it's joever
No it's not
Bruh what the fuck 2k messages in 2 hours
bis should cry here
he is literally at war and getting shot 400 times per day
Pretty sure most was soapboxing about unrelated balance
rogue got changed its inevitable (along with the whole rest of the game)
Iirc besides boreas removal there weren't pickaxe changes
So idk what the stuff about pickaxe balance was
I think Looni has a point in his video
It can be debatable to push a change that is a bug fix / make sense but it kills the fun, vs delaying it until the deeper problem is fully solved and make a change alongside.
It would be hard to do in practice but I think itâs a good point to consider when making changes like balance patches
Since I didn't see pickaxe changes
It's just boreas deleted from what i've red
Sad
pickaxe stuff is pretty set in stone until 1.20.5 I think
har har
set in stone
har
I'm gonna assume it happened but did mob health or delve scaling or smth also get reigned in
very funny
wtf har 
In r3 specifically
dmg scaling was changed
and thatâs just with minor balance, imagine what we could accomplish with new content
(devs this is a joke i love you guys)
How hungry?
or the way that dmg is calculated
can i just ask why consumables were changed again? it seems like nobody was using energetic fruit or aether pome anyway
anyways all that remains next thursday
surely next week
Bcs no one was using it
The enemies do less dmg?
So they had to nerf it
weâre asking the REAL questions now
atr next week definitely
Do the smite (and alike) enchantments count as flat dmg or base weapon bit confused
base weapon damage
no, as in player damage is additive and not multiplicative anymore
honestly i think non inf food changes are just for completeness, nobodyâs gonna use them because you have to physically put them in your hotbar which is an auto debuff
Yeah
I just thought mob hp would be less or smth since we're technically doing less dmg now?
I would like to see this item be looked at for next week:
Silver Order Shako 2/3/4 : 10% / 10% / 10% -> 10% / 10% / 15% Projectile Damage -0.5 Agility
(to compare):
Scout's Halfhelm 1/2/3/4 : 15% / 15% / 20% / 20% -> 15% / 15% / 20% / 20% Projectile Damage +0.5 Armor
To summarize,
Shako: 8 Agil, 15% proj +Tech2, Melee prot 2
Halfhelm: 9.5 armor , 20% proj, proj prot 2, 10% speed
Halfhelm brings the same amount of prots, +1.5 agil/armor, +5% proj damage, +10% speed, while Shako has only a potential 15% more damage, only in Technique range. Shako "could" do more damage, but this seems like a quite unfavorable tradeoff.
I haven't been able to test
me no read đ€
ok go play the game
mob damage typically has very little math around it, as it's mostly just set once and only really multiplied if there's a boss tag for a specific buff and/or delve mods, which just scale by 1 value
except you eddie
unlike players, there's not too many sources of changes to the mob's damage
you can stay
Mean.
That was back when monumenta had the old item system and dr was way lower. Monumenta overtime got a lot of updates that made it easier overall, like that same item rework or the grave rework.
yeah i think we should add rc4 pot chucker mobs
that'll spice things up

I've said it before but I think belt should be taken a look at
belt 
It should've been before the additive changes but now it's just in a very strange spot seemingly
it got an armor nerf this patch too
Yeah that was so odd
Cool stuff man
so fire
Like I would've expected attack speed buff maybe
If it would get anything
now
But not a stamina level and .5 armor less
belt has had a very rough cycle
So is everyone just doing overall less dmg
uh it lost like 4 damage?
In your experiences
Yes
Itâs less overall later
I relied a lot on regicide I think
I think the regicide charms should be looked at too actually
is coup stack over????
Now that I remember
build variety is dead
wtf first strike is not dead
of course voidblast hates cool playstyles
hows build variety dead
During multiplicative era regicide 4 star charm felt very underwhelming, can't imagine what it feels like now that everything is additive
idk it really isnt
im not even gonna ignite that argument in here
Yeah don't
jewel is very weird
Pissing matches are for other places lel
bro really wants all rogues to be boring hype/blightblood users anwyays
uh it only lost 4 damage not bad
Like I tested it and I could feel like I killed elites faster but for FOUR CHARM POWER I honestly expected to oneshot the r3 poi elites
lots of things gonna need to be retested after additive changes
so fol
Mostly situational stuff
Actually correction, I ran the both regicide charms and still couldn't onetap elites
And I already had regi 2 and a considerably amount of dmg for guardian (long with popping all my dmg abilities)
Well honestly I can forgive them for making regicide absolutely irrelevant because it kinda already was
And I couldn't onetap the elites
i thought it was mostly fine, better for boss dps than specialist+greater fury
donât think i tried elites though
I would like if it became more useful for general gameplay
it has -74 dura
Items like nwarden are nice that they have "dmg" that isn't atk%
was using maestro anyway so didnât really need specialist bauble as much
look at that red bar
something about wrong channel?
But uh yeah I forgot about boss dps
My boreas mattock!!!!
gg you now own a legacy of sorts
Keep that lol
Maybe that's why regicide charms weren't given more tooth
Legacy
now that regicide can't turn into a multiplicative monster, let it work on vengeful mobs at a reduced efficacy?
Regi should be base dmg 
Lol
No
Put it somewhere and never touch it
they couldnât even be bothered to legacy the item and remove the stats
Don't be like me who used up my story skt key 2 days before it got legacied
Yeah now that regicide is additive maybe the charms could get smth
absolute cinema

my plot is so safe
Will specs ever get passives?
probably not
No
unless you are shaman
honestly i donât know a whole lot about boss dpsing because itâs not as big in r3, all i know is that it let me hit breakpoints on⊠story skt bosses
(i was grinding race pb)
for some reason
I think this additive change is good but some niche things need adjustments to not be irreñevant now
but yeah itâs fine for boss mostly
How do you manage to type nñ
Forite appropriating our language @cyan relic ?
Any guardian players
keyboard layout
Phone keypad
How did the additive changes fuck with us
El creeper 2?
I know it buffed chall but I
Don't use chall all the time I mostly relied on bspore
Omg deja vu
I relied on cstrike multiplier

w
lmao
holy gyattaroni
Wait its been a while but that looks way better dmg
?
sigmis maximus levels of damage
Is warrior or cleric raise again
it lost 4 damage bc its additive
For dps
I wonder how skills are affected
they killed boon
but first strike 2
charms anyway
so actually COUP STACK IS NOT DEAD!!!!!
It's listed I think
fungal fury got first strike 2
Oh nvm QD ranger raise as dps #screenshots message
Can I click a lot and output elite slaying damage in milliseconds still, with a tank build to boot?
Against gear yeah
Applying vuln is like the whole thing of rogue right
But not against other buff multis
vuln is multi
Cool cool
Vuln is mob resistance
NO
Now I can't just shit out blade dances and rondes
its very w how sote got damage
Vuln is NOT mob resistance
Swordsages when they can't turn off their brains anymore...
Read the .txt
Oh fr
What are people's thoughts on stamina now
I'm pretty sure it was niche as a playstyle before now I imagine it's pretty dead
vuln is with consumables? that seems kind of random
it got hurt bad
Damn I used stamina 2 to top off my damage
It's only used on items that just so happen to have it and that are good in it of themselves
and by proxy, reaper got PUMMELED
has anyone found the cleric cosmetics
But then what else affects mob resistance
Resistance
generic reaper set is almost entirely stamina DMG
#spoiler-chat
how many situational damage-dealing enchants are there actually? first strike, stamina, regicide, what else
Idk if it was found but that's the appropriate channel
Had to let out my inner đ€ mini mod for a sec
Trivium, technique
i feel like itâs not that bad because if you only have one itâs the same as before and if you have multiple itâs still not a huge difference
Abyssal 
1 - -0.2 lmfao
I had a goofy set of a mix of atk% and stamina that probably relied on the multiplicative dmg
wait fuck situational is with gear damage i misread
i dont see where is it
Nad now I'm pretty sure those kind of sets are dead
Are there 100% infusion refunds
Idk if it was found yet but that's just the appropriate channel
This thread already has enough offtopic at times
Best to limit it
ah
There were 100% refunds last item rework
thankfully i did chall cyan (the GREATEST pain in monumenta content there is)
I dont think there were infusion refunds this time
But it's just xp that isn't fully refunded right
And why would you even need to since like
It's not like vigor suddenly changed to proj dmg
Or smth else entirely
You still get the appropriate dmg you wanted, just additive
I guess if you really want the xp back
They donât care about us đ
probably more in terms of âthis has wildly changed the meta and i want to put my infusions on other things instead nowâ
whether thatâs valid idk
Maybe
I beg and I beg and we donât get refunds đ
idk gameplay feels basically the same
also xp kinda expensive if youâre buying from that one place in market
I still have kill aura and fly hacks so life's good ig
Xp is expensive
can someone send me the changes to alchemist? I'm on mobile rn
I mean with a change like this I believe people should be allowed to switch infusions on gear without a cost because the gear itself changed
Yeah I get that now
If you ran smth that heavily relied on multiplicative and now it fell off then yeah
But we're probably not getting refunds
how good was the actual uptime on stamina? like were you getting a consistent level*10% out of it or not as much
Thereâs also magic gears and alch pot stats changes that is not here
I'm not good at the game but idk the build was ok
It was just me experimenting with enigma and adanartis
Are the esoteric changes the sacred changes that alchs eanted
cook
Itâs fire
oof can't tell if Artil is a nerf or compensation
Why did they nerf an apoth ability
đŹ gone now?
Don't think so
Nerf except r1
Just heavily defanged I think?
I think esoteric explodes immediately if there's a mob nearby on spawn now which was forgotten in the changelog
should have seen that coming, I don't mind the nerf as long as it's not super devastating
eddie pregnant man reacts someone important, mysteriously vanishes two days later 
Yeah same
AA has been really impactful
and even more powerful than UA, I'm surprised it wasn't nerfed a long time ago
I mean it was the only thing that did anything on alch
lol yea kinda
AA became very central to Alch's kit ever since it was added
Like you had to build very specific things to even do enough dmg on alch
speaking of, I'm surprised UA remains unchanged
And I don't want to mention the state of r3 apoth
I just like to build on whatever for fun
apoth is sad in r3 but I don't think AA is that required honestly
DoT alch was fun
all my r3 alch dropped AA a while ago
it's not required but it can be a little hard without it
Dot alch is in my opinion very bad for the health of the class
how so?
Low skill req, makes pot economy useless and it ruined the base alch pot dmg
It is literally inferno 2.0
oh definitely, although the decrease of base damage is one of the caveats with playing DoT
You throw 1 pot and wait
esoteric buff is interesting but I wish it displays damage on dummy
I wish the game makes you detonate DoT some way instead of doing nothing
imo the problem with DoT is lack of alternatives that are as effective for same investment, or alternatives at all
I wish potspam is more supported, rn its only really AA or DoT
stack a debuff, and the debuff ticks down every second dealing DoT, instead of a fixed timer
hades 2 scorch
for real?
Don't get offtopic
ah sorry
anyway I should get out of bed and actually play the update now, bye bye đ
I expected alch to be hit a bit but I suppose the item changes compensated for it
since alch has a few multipliers
EE bezoar taboo
Maybe we can finally escape from energizing elixir u
I never run energising
an unusual choice
I respect it
but I love dunking pots at close range so I'm bound to it
My uptime was incredible, but that's because of the rest of my build coincidentally making "get hit a lot while killing fast" work and stamina accelerated that
Hey devs I think spellshock u is x2 instead of x0.2
we're looking into hotfixing that and other damage modifiers not working as intended
ok but this update is good
I gonna hide building error bug forever
Hi Harry cake
thx for making my r3 scout dmg better â€ïž
Same, thought the dreadwood nerf would hit my dmg, but turns out I deal 13% more. Thanks!
ok so paladin damage buffed boon pretty hard nerfed i think thatâs an overall win
however
why does paladin get to deal 300 dmg crits with cbless
tbf reaper can do that too
but reaper doesnt have paladin ass healing
Did paladin just get funny dmg with this update too?
see above
many classes did so I wouldn't take things as very representative of the update's intent until the bugs are all patched out
paladin is now better burst support than hiero i think
if you want to pstrike bring a paladin not a hiero đ
Reaper was able to [Redacted]
if itâs been patched you can probably talk about it
Oh, right. Very fair and balanced multiplier 
If
(it was more damage than expected)
how much more damage
when i tested, it was pretty nromal
forgot about jchain though
[Redacted] levles
True. Hell someone one shotted training dummies in #screenshots , and that definitely doesn't feel intended. Maybe tomorrow the situation will be more clear to feedback properly
Honestly the inflated dmg stats across all gear will take a bit to get used to. Salads being 50% atk feels so cursed đ
kind of sucks this feedback post is mainly just a live reaction post
How is warrior dmg looking now after the bugfixes
Difference between ballista hit and prismatic enigma hit is 5%, enigma is still kinda worthless
and technique on shako is useless now
im holding out on writing actual feedback, because a lot of stuff feels bugged when it comes to dmg scaling
neg dura đ
Hey guys
What happened to scout
I run low damage and like no sharpshooter charms I think it's gamr
you're probably almost completely unaffected
A huge chunk of my dmg was lost as guardian, wow
it's never been so over
I'm obviously gonna complain but I think I have a good reason
I get less options now I think
And I'm not running bis, 98% dmg pre balance, 117% post
In my gameplay I mean
I used to do enough to get away with not bashing every single mob to proc cstrike, since multiplicative dmg
Now to reach the 150dmg threshold I like to hit, I HAVE to bash, most likely in every single encounter, and get a cstrike buffed crit
I guess I could interpret this as more skillful gameplay but yeah feels more restricting
And I wasn't challenge botting before, mostly relying on base warrior skills for my dmg
Seems like I'm gonna have to take wmastery enhance for more dmg? Actually I didn't double check my enhancements I think I had cstrike E and bforce E
But yeah not the end of the world but also not great, not the biggest fan
Oh boy
In a dream maybe
You see everything was chill
And then I used the number one drunk father abuser of multiplicative damage volley
And you see
So you see
people building reasonable amounts of damage probably wont notice a huge difference
Scout as a class does that so
I build lower damage then average
It's just the sin of scout
I was building reasonable amounts of dmg and I notice a pretty huge difference
Idk I think I was technically running on the lower end of the dmg spectrum
Since that baboon @outer phoenix told me that most run like 110% dmg or smth I don't remember
I didn't really use chall that much
Probably my overeliance on cstrike is what really did me in
Kinda expected it tbh it is what it is
I was a bforcer and wmasteryier tho (who isnt)
Volley might be bugged I have a huncj
Or maybe just additive being ass
Ee u 35% dmg buff brought me from 267 to 273
Which does not sound right
My full combo with fol did 318, now does 302
Ok I suddenly started doing 40 extra dmg so either my plots was bugged somehow or I should just wait a week or smth before making further comments
Ok yeah idk what's even going on, one second I do 2 extra dmg on a cstrike boosted crit compared to a non boosted crit, now I do a good amount more dmg
Nvm
Everything is good I think
Unless bforce being way too strong still
it is
These emoji are making me uncomfor table
Bforce is fine unless a charm is breaking it
It was partially fixed
Soulbinder's Combat Boots (REWORK) : Projectile Protection II, Magic Protection III, Reflexes I, Second Wind I, +15% Speed
Developer Note: The previous iteration of these boots saw little to no use because of split damage types.
This version should make them an ideal candidate for tanky Agility builds in Region 1.
is it intended that soulbinderâs has no agility
first off, i used old soulbinderâs boots myself, because i wanted the swind and extra agi from using it over trueking chains
secondly, isnât new soulbinderâs directly outclassed by furious footfalls in most cases
nah its for r1 adaptability armor reflexe stack thrust me
it doesnât even have adaptability how tragic
see swind has the potential to be decent if you stack swind to the moon but there are Two Items in valley with swind
corr monkâs and soulbinderâs boots
idk how valuable sw is in r1
But no agi is kinda crazy
So roughly 1.5 agi
second wind 2 is +11.73% ehp
which isnât affected by situationals like reflexes
Did anyone aside from rogue-heads shooting for 1 tap breakpoints get nerfed from this rework? It feels lime, just from casual observation, that all normal uses of damage (using up to 4 non-gear multis) will be buffed damage-wise
Warlock got nerfed
wait is stamina still multiplicative or not
it is not
@fading wyvern ok one bone to pick with esoteric now that it's good
this charm.
it's effectively a 3 star cooldown increase
because both creepers explode at the exact same time and completely ruin their iframes
and esoterics iframes in general
they like to overlap with a LOT of things and probably 80% of the time the damage just vanishes :/
actually im just gonna test more and do a full writeup
on post changes esoteric
havent put my thoughts together yet about the update, but i like the bigger use of flat damage like on new esoteric
i feel like it will give more room for balancing for devs, and allow a wider variety of builds to work
reaper or tene
i haven't tested post-hotfix reape but it seemed stronger to me before hotfix
huh
- if you used lament u
why'd i do more dammage then
What is the point
As well as teneâs vuln/str from shades not multiplying slightly hurts too
Gear damage compensation
Of stamina then
Bro scouts fine then volley just dead
rest in peace belt of the tyrant
yeah i didnt test stamina cause dummies dont proc
Situational damages are a bit silly right now
stamina's dead, first strike's dead
Imo they should have been buffed more so they can compete with just BIS damage instead of being worse (and conditional)
But weâll see what happens in the next few weeks

better burst support than hiero
50% vuln is somewhat sussy
14.3 dmg
what radius
2.5 (icky)
nope
but it's an improvement
shadebound my beloved
i use oversized flask anyway
four radius + oversized = <3
A buff to throns? Great!
Oh wait, was boon nerfed?
boon u is dead
;-; Not the actual boon? Just that?
40% -> 30% and all boon chance charms nerfed
I know it's somewhat buggy as of now, but the Monumenta website still says LVL 2 is 40%
dont use that
thorns cleric lives on
For now
thorns got a mere slap on the wrist! its still cracked
acutally wait I already did everything I needed to do with thorns cleric; okay you can nerf it now
i thought thorns was dead now because they nerfed boon charms as well
Not really, the items are still around and kicking
Balance Changes Missing in the Document
- Vigor, Focus, and Perspicacity have been changed from +0.75% melee/projectile/magic damage per level to the following:
- Region 1: +1% damage per level
- Region 2: +1.25% damage per level
- Region 3: +1.5% damage per level
whatâs the reason for this
so r3 infusions aren't literally worthless
wasnât the intention behind this update to make the difference between midgame damage and endgame damage less though
now infusions are nearly mandatory in r3
infusions are additive damage now, not multiplicative
they have much less of an impact
sure, I should have specified on high damage sets
theyâre only additive with gear +% damage so itâs actually more buffed
if you /ps and compare a non-infused set to a vigor 4 revelation set
the difference is like +150% dmg vs +300% dmg
what...
no joke
itâs like having an extra +45% damage piece in your set in r3 with understanding 5. i leave that to other people to decide how powerful that actually is (for comparison. old infusions were 22.5% scaling off your gear stats, which with r3 standard rogue ended up being equivalent to about a 40% additive)
not sure if itâs bugged but thatâs what it shows
thats just visual
since they didn't change /ps
tho vigor/focus/persp probably shouldnt be the same amount
since dmg types have different stat budgets
i mean they were the same before
so thatâs probably a separate conversation
also does the infusion % stuff scale with the region youâre currently in, or the region the item is from?
or with the region you infused it in
(probably not that one)
i think itâs region the item is from
it would be weird if they made vigor change how much damage it gets when you switch regions
uhhhh
/ps dmg counter has region switcher
Clearly the region should switch based on what plot background you have
we should really make it so you can set your plot region to whatever you want
should probably be based on itemâs region, but also i donât think it really matters until thereâs support for switching regions for testing everything else that scales
yeah that
guys fol
yeah this is what i was thinking, r2 items are still debuffed in r3 so itâs weird
call me crazy but i donât think fol needs a buff after this
Region scaled FoL
