#MM Request for Discussion: Shaman, a Year in Review
1 messages · Page 3 of 1
There’s a lot more kinds of pulls possible
Like pull towards your location instead of the totem/projectile’s position
Pull to the left relative to you
Put down a field that pushes towards a certain direction
Bunch of weird pulls
Tbh I don't feel like soothsayer is a "wind" class it just has a "wind" totem
aeroblast feels like something that would replace quickdraw
even scout executes the wind theme better
Well I mean I don’t see wind in the word soothsayer
leave me alonme
it's probably wind because windwalker dd has cdr so wind is related to it by proxy
am i seeing the recreation of Eye of the Storm
sooth isn't really looking for a wind theme i'd say
That’s earthen tremor but it cast 10 times in a row
Cc that teleports mobs one block downwards so they get stuck in a block (jchain post rework)
crystal combos rework: you can build up to 12 stacks which don’t ever decay, and you unleash them by clicking some button or other
Crystalline Implosion:
Level 1: Gain 1 stack of this ability when killing a mob, up to 6. Melee hitting a monster consumes all charges and deals 5 damage per stack to all monsters in a 2 block radius. 5 seconds cooldown.
Level 2: Explosion radius is increased to 5 blocks, now pulls in mobs affected (pull strength depends on stacks consumed).
Enhancement: Activating this ability at full stacks creates a resonating crystal that lasts 5 seconds. Every second the crystal pulls all mobs in 4 block radius towards it and deal 4 damage to them.
L2 seems like a great way to die
maybe make it like Luminous Infusion, so it only procs when you want it to?
maybe proc with projectile hit?
otherwise you’re kinda stuck with not meleeing while building up stacks