Making content more difficult with delves is one of things that keeps monu so replayable and fun, and delved pois are great for being able to quickly get into hard content in the overworlds. There are several cool pois in r1/r2, and I think that adding the ability to add delve modifiers to overworld pois (mainly level 3/4 pois, such as grove or silver tower, as they are the only ones slightly difficult by default) could make these pois a lot less forgettable, and fun to explore. This is purely for the fun of the challenge, and I think that not adding any extra loot/changing bounties would keep r3 pois unique, while also making r1/r2 generally more fun, with more repeatable, difficult content to do in endgame besides delves, especially if you finish your delves.
#Delves to r1/r2 pois for the fun of it
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Iirc, there's 100-ish poi to go through for delve, maybe 200? Idr how many there are. It seems fun, but may need a lot of work
delve whitecliffe
make like t3-t4 pois delvable
delvable ocean pois/azzys grove would also be cool
delving t3-t4 pois is prob worth it
they are def big enough
the bonus from these r1/r2 overworld delves wouldnt even have to be that big
like u can jsut leave them without any epic mats
and then it would also make r1/r2 bounty not boring as shit
exactly!
I feel like adding r3 mechanics to r1 and r2 would just devalue the current r3 experience. Especially when it comes to adding even more delve related content which is slowly losing its impact.
r3 bounties are still completely unique, and the pois in r3 are mini dungeons. Also how would adding t3-t4 poi delves for just the fun ruin r3 when they are completely different
There is such a thing as too much delves. I don't want delves to be added to SKT, I don't want delves to be ported to R1/2 strikes, and the same way I don't want delves to be ported to R1/2 overworld
why exactly?
As it stands there's more content in R3 with delves (that anyone would run with because it gives you more loot) than without. What is there? SKT, fishing, and bosses?
theres like 20 t3-t4 pois
if delves were added to ONLY those pois, r3 would still be important
Because delves homogenise unique experiences
im not asking for bigger r2 pois, r3 will still be completely unique with mini pois
what unique experiences its an endgame thing
Theres also the fact that adding delves to r1 and r2 pois would require a massive rework of the system.
why exactly
As I said in game a couple weeks ago, you can have too much of a good thing that it becomes bad. The example I used was chocolate, which is tasty, it can go with cereals, biscuits and deserts and it works, but I don't want chocolate to be put in my BLT sandwich, pepperoni pizza or fruit juice
wtf is that comparison
t3-t4 pois are very easy, and adding delves (a way to make ur on difficulty) would make them more fun
I like delves, they fit with dungeons, R3 pois and strikes, but I don't want delves in my R1/2 overworld or strikes because those are already good on their own, adding delves would detract from the experience
how already good they are so easy
so what im understanding is that adding an OPTION of higher difficulty would ruin the experience?
just dont select delves for r1/r2?
But when that option gives you less loot, is it really an option for most people?
I don't think I've ever run an R3 poi or dungeon in the game with less than 12pt
i specifically didnt ask extra loot, bc this thread is for the fun of hard pois
its more so ruin the experience of region 3 pois ( to a small extent )
Delve mob drops are extra loot
since to anyone that first time enters region 3, delving pois feels new and exciting
oh wow the 8ccs dreadnaught heart
And if you want to disable that, then it's inconsistent
and regarding this, I dont know the exact reasons but its been mentioned by devs before
since r1 and r2 pois being delved has been brought up when r3 first came out
its genuinly an idea just for the fun of it, r3 pois are still unique bc of bounties and their mini dungeon size
I canont wait to delve the poi containing 2 rooms and 10 spawners total
even if it was just for the t3/4 pois they’re still a lot shorter than your average r3 experience
Steelmeld Passage/Minefield moment
and i feel like they were not made with the idea of being delvable in mind
real
I would rather not artificially make the ancient content “harder” by slapping delves onto it
y? it would be better to leave all those pois just boring and untouched because they are old??
I dont think adding delves add anything meaningful to them
How about making something else to make the R1 and R2 content harder like something new that we have never seen before
Thats easier said than done ( especially since non of the current devs probably have a drive to invent new r1/r2 mechanics or content that they would then work on )
it adds fun difficulty
does it really
my personal opinion I think delves are too commonplace everywhere
everything starts feeling the same
and I see like
no need to keep doing that
The delve system feels more like a tacked on sticker to make things harder on purpose sometimes, like a sandwich which have meat, lettuce, egg, tomato but when players turn delves on it becomes meat meat meat meat if every single modifier is turned on
it contributes to players feeling fatigued by content
because everythings delves
and everythings dreadnaughts
everythings twisteds
true
theres a meme for this
Seriously?
lol
but like some people really enjoy delves as well but region 3 in general feels less ctmy for me
I feel that sometimes
great analogy
Like the fun of poi’s in a way is the non linearity design of being to actively break the designed game play path for me
ive seen them like 2ccs per lol
Older dungeons have less bedrock = Less of a developer focused lead intended game play due to ability to break the world during clearing
but delves kinda discourage that since the speed on higher delves makes the players main focus on damage and survival rather then making up weird ways to climb a tower that isn’t just I walk towards the next spawner
the main issue with delves is just how overwhelming/crowded it gets for smaller poi’s like mobs just come from all directions sometimes without warning since the speed of reaction is not expected
like what kind of harder content?
i just like the delve system since you can kinda tune the difficulty
?
define content
things you do
like what type of content u would like to do like parry combat?
are you talking about outside monu or smth????
inside monu
so like custom designed challenges changing how u might play in a scenario?
i played rc4 ig
what is ur point?
i mean the thing is for diffculty design is like asking 30 people in a room whats ur favourite food
and getting like 15 reasons why each of their food is the best
ok?
so when specifying delves is still too generic its more like the you want fine tuned interchangeable difficulty instead of delves specifically
thats kinda what delves are though are they not
they are but i dont know who is the main lead on delve modifiers