#Delves to r1/r2 pois for the fun of it

1 messages · Page 1 of 1 (latest)

naive stratus
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Making content more difficult with delves is one of things that keeps monu so replayable and fun, and delved pois are great for being able to quickly get into hard content in the overworlds. There are several cool pois in r1/r2, and I think that adding the ability to add delve modifiers to overworld pois (mainly level 3/4 pois, such as grove or silver tower, as they are the only ones slightly difficult by default) could make these pois a lot less forgettable, and fun to explore. This is purely for the fun of the challenge, and I think that not adding any extra loot/changing bounties would keep r3 pois unique, while also making r1/r2 generally more fun, with more repeatable, difficult content to do in endgame besides delves, especially if you finish your delves.

novel spear
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delve bandit hideout is not very entertaining

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delve mage tower is so zzz

tough belfry
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Iirc, there's 100-ish poi to go through for delve, maybe 200? Idr how many there are. It seems fun, but may need a lot of work

naive stratus
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delve whitecliffe

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make like t3-t4 pois delvable

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delvable ocean pois/azzys grove would also be cool

tidal prawn
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delving t3-t4 pois is prob worth it

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they are def big enough

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the bonus from these r1/r2 overworld delves wouldnt even have to be that big

naive stratus
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idc about loot bonus

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i just want fun pois

tidal prawn
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like u can jsut leave them without any epic mats

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and then it would also make r1/r2 bounty not boring as shit

naive stratus
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exactly!

brave wasp
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I feel like adding r3 mechanics to r1 and r2 would just devalue the current r3 experience. Especially when it comes to adding even more delve related content which is slowly losing its impact.

naive stratus
quaint imp
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There is such a thing as too much delves. I don't want delves to be added to SKT, I don't want delves to be ported to R1/2 strikes, and the same way I don't want delves to be ported to R1/2 overworld

naive stratus
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why exactly?

quaint imp
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As it stands there's more content in R3 with delves (that anyone would run with because it gives you more loot) than without. What is there? SKT, fishing, and bosses?

naive stratus
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theres like 20 t3-t4 pois

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if delves were added to ONLY those pois, r3 would still be important

quaint imp
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Because delves homogenise unique experiences

naive stratus
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im not asking for bigger r2 pois, r3 will still be completely unique with mini pois

naive stratus
brave wasp
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Theres also the fact that adding delves to r1 and r2 pois would require a massive rework of the system.

naive stratus
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why exactly

quaint imp
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As I said in game a couple weeks ago, you can have too much of a good thing that it becomes bad. The example I used was chocolate, which is tasty, it can go with cereals, biscuits and deserts and it works, but I don't want chocolate to be put in my BLT sandwich, pepperoni pizza or fruit juice

naive stratus
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wtf is that comparison

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t3-t4 pois are very easy, and adding delves (a way to make ur on difficulty) would make them more fun

quaint imp
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I like delves, they fit with dungeons, R3 pois and strikes, but I don't want delves in my R1/2 overworld or strikes because those are already good on their own, adding delves would detract from the experience

naive stratus
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how already good they are so easy

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so what im understanding is that adding an OPTION of higher difficulty would ruin the experience?

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just dont select delves for r1/r2?

quaint imp
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But when that option gives you less loot, is it really an option for most people?

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I don't think I've ever run an R3 poi or dungeon in the game with less than 12pt

naive stratus
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i specifically didnt ask extra loot, bc this thread is for the fun of hard pois

brave wasp
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its more so ruin the experience of region 3 pois ( to a small extent )

quaint imp
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Delve mob drops are extra loot

brave wasp
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since to anyone that first time enters region 3, delving pois feels new and exciting

naive stratus
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oh wow the 8ccs dreadnaught heart

quaint imp
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And if you want to disable that, then it's inconsistent

brave wasp
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since r1 and r2 pois being delved has been brought up when r3 first came out

naive stratus
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its genuinly an idea just for the fun of it, r3 pois are still unique bc of bounties and their mini dungeon size

spiral raft
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I canont wait to delve the poi containing 2 rooms and 10 spawners total

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even if it was just for the t3/4 pois they’re still a lot shorter than your average r3 experience

quaint imp
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Steelmeld Passage/Minefield moment

spiral raft
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and i feel like they were not made with the idea of being delvable in mind

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real

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I would rather not artificially make the ancient content “harder” by slapping delves onto it

naive stratus
spiral raft
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I dont think adding delves add anything meaningful to them

tough belfry
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How about making something else to make the R1 and R2 content harder like something new that we have never seen before

brave wasp
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Thats easier said than done ( especially since non of the current devs probably have a drive to invent new r1/r2 mechanics or content that they would then work on )

naive stratus
spiral raft
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does it really

naive stratus
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for me

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65pt is pretty fun

spiral raft
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my personal opinion I think delves are too commonplace everywhere

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everything starts feeling the same

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and I see like

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no need to keep doing that

wintry narwhal
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The delve system feels more like a tacked on sticker to make things harder on purpose sometimes, like a sandwich which have meat, lettuce, egg, tomato but when players turn delves on it becomes meat meat meat meat if every single modifier is turned on

spiral raft
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it contributes to players feeling fatigued by content

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because everythings delves

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and everythings dreadnaughts

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everythings twisteds

wintry narwhal
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true

spiral raft
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theres a meme for this

wintry narwhal
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Seriously?

wintry narwhal
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lol

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but like some people really enjoy delves as well but region 3 in general feels less ctmy for me

spiral raft
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great analogy

wintry narwhal
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Like the fun of poi’s in a way is the non linearity design of being to actively break the designed game play path for me

tiny breach
wintry narwhal
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Older dungeons have less bedrock = Less of a developer focused lead intended game play due to ability to break the world during clearing

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but delves kinda discourage that since the speed on higher delves makes the players main focus on damage and survival rather then making up weird ways to climb a tower that isn’t just I walk towards the next spawner

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the main issue with delves is just how overwhelming/crowded it gets for smaller poi’s like mobs just come from all directions sometimes without warning since the speed of reaction is not expected

naive stratus
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make it harder in a different way then

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or is hard content too scary

wintry narwhal
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like what kind of harder content?

naive stratus
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i just like the delve system since you can kinda tune the difficulty

naive stratus
wintry narwhal
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define content

naive stratus
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things you do

wintry narwhal
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like what type of content u would like to do like parry combat?

naive stratus
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are you talking about outside monu or smth????

wintry narwhal
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inside monu

naive stratus
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content thats hard

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like a chall delve

wintry narwhal
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so like custom designed challenges changing how u might play in a scenario?

naive stratus
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ig so

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what are you trying to say

wintry narwhal
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well what other games do u play then

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outside of monu

naive stratus
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i played rc4 ig

naive stratus
wintry narwhal
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i mean the thing is for diffculty design is like asking 30 people in a room whats ur favourite food

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and getting like 15 reasons why each of their food is the best

naive stratus
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ok?

wintry narwhal
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so when specifying delves is still too generic its more like the you want fine tuned interchangeable difficulty instead of delves specifically

naive stratus
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thats kinda what delves are though are they not

wintry narwhal
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they are but i dont know who is the main lead on delve modifiers